CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7Misc:
8 - All: Only update version info if needed
9
100.5.0: (2016-09-19)
11Features:
12 - Game Boy support
13 - Support for encrypted CodeBreaker GBA cheats
14 - Emulation of Vast Fame protected GBA carts (taizou)
15 - Tile viewer
16 - Threaded rendering mode
17 - Libretro: Memory map and achievement support (leiradel)
18 - GUI: Add UI control remapping
19 - GUI: Add fast-forward
20 - Wii: 240p support
21 - 3DS: Adjustable screen darkening
22 - Ability to temporarily load a savegame
23 - Load specific files out of archives
24 - Automatic BIOS detection
25Bugfixes:
26 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
27 - Debugger: Fix GDB breakpoints
28 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
29 - GBA: Fix filehandle leak with savegames
30 - GBA: Timer 0 cannot be count up
31 - GBA: Count up timers should not count themselves
32 - GBA Memory: Fix mirror on non-overdumped Classic NES games
33 - GBA Memory: Fix ldm {pc}
34 - GBA Savedata: Fix savedata sync timer
35 - GBA Savedata: Only unmap savedata if present
36 - GBA Serialize: Savestates now properly store prefetch
37 - GBA Video: WIN0/1 take priority over OBJWIN
38 - GBA Video: Fix out-of-order OBJWIN
39 - PSP2: Fix GPU crash while exiting
40 - PSP2: Fix VSync
41 - PSP2: Fix accelerometer range
42 - PSP2: Actually load screen mode setting
43 - PSP2: Fix gyroscope direction
44 - PSP2: Delete threads after they return
45 - PSP2: Fix mapping/unmapping from not at 0
46 - Qt: Fix bug in software renderer scaling
47 - Qt: Fix hanging key press after disabling autofire
48 - Qt: Fix being unable to pause manually when using auto-pausing
49 - SDL: Fix axes being mapped wrong
50 - Util: Fix realloc semantics in utf16to8
51 - Util: Fix inserting too many items into a hash table
52 - VFS: Fix uninitialized varaible reading from 7z
53 - VFS: Fix reading multiple files from a 7z archive
54 - Wii: Fix framelimiting after a slowdown
55 - Wii: Fix garbage flash at startup
56Misc:
57 - 3DS: Use blip_add_delta_fast for a small speed improvement
58 - 3DS: Allow UTF-16 filenames
59 - 3DS: Port to using citro3D
60 - 3DS: Use system font for menus
61 - 3DS: Attempt to use Core 2 for threads
62 - 3DS: Adjustable filering
63 - 3DS: 3D banner
64 - All: Add QUIET parameter to silence CMake
65 - All: Faster memory read/write
66 - ARM7: Support forcing Thumb mode via MSR
67 - ARM7: Flush prefetch cache when loading CPSR via MSR
68 - ARM7: Clean up instruction decoding for future expandability
69 - Debugger: Support register and memory writes via GDB stub
70 - Debugger: Add software breakpoint support to gdb
71 - FFmpeg: Full support for libavcodec 56+
72 - GBA: Better debug logging if event processing breaks
73 - GBA Audio: Force audio DMAs to not increment destination
74 - GBA BIOS: Use custom ArcTan, not relying on OS
75 - GBA Hardware: Clean up dead code in GBP
76 - GBA Memory: Optimize stalling behavior
77 - GBA Memory: Optimize Load-/StoreMultiple
78 - GBA Savedata: Add realistic timing for EEPROM
79 - GBA Serialize: Savestates now store if CPU was halted
80 - GBA Video: Remove old slow path fallback
81 - GBA Video: Optimize sprite drawing
82 - GBA Video: Optimize mode 0 rendering
83 - GBA Video: Optimize compositing cases slightly
84 - GUI: Screenshot dimensions are now passed through
85 - GUI: Add back logging
86 - GUI: Only reload config if manually saved
87 - GUI: Increase scrolling speed
88 - OpenGL: Log shader compilation failure
89 - OpenGL: Add texSize uniform
90 - Qt: Make -g flag work in Qt build
91 - Qt: Simplify OpenGL context creation
92 - Qt: Thread startup improvements
93 - Qt: Make audio channel/video layer options shortcut mappable
94 - Qt: Remove some C99isms from C++ code
95 - Qt: Remove default autofire mappings
96 - Qt: Make reseting when pasued frame-accurate
97 - Qt: Rearchitect game closing codepath
98 - PSP2: Use system font for menus
99 - PSP2: Add rumble for PS TV
100 - PSP2: Add fit-to-height screen mode
101 - PSP2: Sync files per descriptor
102 - PSP2: Allow UTF-8 filenames
103 - PSP2: Screenshots are now saved into the Photo Gallery
104 - PSP2: Stop underclocking when menuing
105 - SDL: Increase default audio buffer size to 1024 samples
106 - SDL: More responsive rumble
107 - Util: Add Vector GetConstPointer
108 - Util: Add rtrim
109 - Util: Add endswith
110 - VFS: Improve zip file detection
111 - Wii: Add pixelated resample filter
112 - Windows: Add native VDir support
113 - Util: Add PRIz macro for libc versions that don't support %z
114
1150.4.1: (2016-07-11)
116Bugfixes:
117 - All: Fix several file handle leaks
118 - All: Fix instruction tables getting zeroed when linking sometimes
119 - ARM7: Fix flags on SBC/RSC
120 - ARM7: Fix setting spsr privilege bits when spsr is empty
121 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
122 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
123 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
124 - GBA Memory: Fix executing code from OBJ region of VRAM
125 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
126 - GBA Serialize: Fix loading savegames from savestates
127 - OpenGL: Correct boolean vector strcmp strings for uniforms
128 - Qt: Fix sending gameStopped twice
129 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
130 - Qt: Fix initial state of key mapping
131 - Qt: Initialize m_useBios
132 - SDL: Fix joystick initialization on BSD
133 - SDL: Fix potential joystick crash in games with rumble
134 - SDL: Fix SDL 1.2 build
135 - SDL: Fix sporadic crash when deinitializing audio
136 - Shaders: Fix AGS-001 shader with some bad drivers
137 - Util: Use closesocket on Windows
138 - Util: Fix socket bind addresses
139 - VFS: Fix reading 7z archives without rewinding first
140 - VFS: VFileFromFD should not open directories
141 - Wii: Fix tilting direction
142 - Util: Fix realloc semantics in utf16to8
143Misc:
144 - All: Allow use of external minizip library
145 - Debugger: CLI debugger now exits when end-of-stream is reached
146 - FFmpeg: Update dependencies on Ubuntu
147 - GBA: Slightly optimize GBAProcessEvents
148 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
149 - GBA Video: Null renderer should return proper register values
150 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
151 - Qt: Add preset for DualShock 4
152 - Qt: Update 360 input profile on OS X to reflect newer drivers
153 - Qt: Remove use of NaN
154 - Qt: Canonicalize file paths when loading games
155 - Qt: Add refresh button to controller editing
156 - SDL: Remove default gamepad mappings
157 - Util: Fix intermittent build failure on OS X
158 - VFS: VFile.sync now updates modified time
159
1600.4.0: (2016-02-02)
161Features:
162 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
163 - I/O viewer
164 - Booting of multiboot images
165 - Customization of GIF recording
166 - Libretro: Cheat code support
167 - Support for GLSL shaders
168 - ROM information view
169 - Support for VBA-style cheat codes
170 - Savestates now store creation timestamps
171 - Key autofire
172 - Libretro: Allow blocking opposing directional input
173 - OpenEmu core for OS X
174 - Libretro: Settings for using BIOS and skipping intro
175 - Libretro: Customizable idle loop removal
176 - Implemented cycle counting for sprite rendering
177 - Cleaner, unified settings window
178 - Added a setting for pausing when the emulator is not in focus
179 - Customizable paths for save games, save states, screenshots and patches
180 - Controller hotplugging
181 - Ability to store save games and active cheats within savestates
182Bugfixes:
183 - ARM7: Fix sign of unaligned LDRSH
184 - ARM7: Fix decoding of some ARM ALU instructions with shifters
185 - Debugger: Fix watchpoints in gdb
186 - GBA: Fix warnings when creating and loading savestates
187 - GBA: Fix Iridion II savetype
188 - GBA BIOS: Fix misaligned CpuSet
189 - GBA Cheats: Fix cheats setting the Action Replay version
190 - GBA Hardware: Fix GPIO on big endian
191 - GBA Memory: Fix DMA register writing behavior
192 - GBA Memory: Fix DMAs triggering two cycles early
193 - Libretro: Fix aspect ratio
194 - Qt: Fix some potential crashes with the gamepad mapping
195 - Qt: Fix keys being mapped incorrectly when loading configuration file
196 - Util: Fix PowerPC PNG read/write pixel order
197 - Util: Fix excessive memory allocation when decoding a PNG
198 - VFS: Fix VFileReadline and remove _vfdReadline
199Misc:
200 - All: Improved PowerPC support
201 - All: Fix some undefined behavior warnings
202 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
203 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
204 - GBA: Implement bad I/O register loading
205 - GBA: Allow jumping to OAM and palette RAM
206 - GBA BIOS: Finish implementing RegisterRamReset
207 - GBA Config: Add "override" layer for better one-time configuration
208 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
209 - GBA Memory: Use a dynamically sized mask for ROM memory
210 - GBA Memory: Implement several unimplemented memory access types
211 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
212 - GBA RR: Starting from savestate now embeds the savegame
213 - GBA RR: Add preliminary SRAM support for VBM loading
214 - GBA RR: Add support for resets in movies
215 - GBA Video: Remove lastHblank, as it is implied
216 - Libretro: Use anonymous memory mappers for large blocks of memory
217 - Libretro: Add install target for libretro core
218 - Qt: Window size command line options are now supported
219 - Qt: Increase usability of key mapper
220 - Qt: Add 'Apply' button to settings window
221 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
222 - Qt: Allow use of modifier keys as input
223 - Qt: Optimize log viewer
224 - Qt: Added button for breaking into the GDB debugger
225 - Qt: Add box for showing duration of rewind
226 - SDL: Support fullscreen in SDL 1.2
227 - SDL: Allow GBASDLAudio to be used without a thread context
228 - Util: Use VFile for configuration
229 - Util: Add MutexTryLock
230
2310.3.2: (2015-12-16)
232Bugfixes:
233 - ARM7: Fix STRT/STRBT
234 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
235 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
236 - Libretro: Fix problems with rumble not turning off
237 - GBA: Fix idle skip state being retained between games
238 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
239 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
240 - GBA BIOS: Fix Sqrt sign
241 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
242 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
243 - GBA Memory: Fix DMA behavior for SRAM accesses
244 - GBA Memory: Fix Store8 to OBJ VRAM
245 - GBA Memory: Fix alignment of LDM/STM on SRAM
246 - GBA Memory: Fix unaligned out-of-bounds ROM loads
247 - GBA Memory: Fix timing of DMAs
248 - GBA Video: Fix _mix for 15-bit color
249 - GBA Video: Fix OAM and palette initialization
250 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
251 - Qt: Use safer isLoaded check in GameController
252 - Qt: Fix a race condition in PainterGL that could lead to a crash
253 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
254 - Qt: Fix font size in memory viewer
255 - Qt: Fix a crash in the memory viewer
256 - Qt: Add additional checks in CheatModel to prevent crashes
257 - Qt: Fix race condition with setting sample rate
258 - Qt: Fix crash when closing multiplayer windows
259 - Qt: Fix resetting while paused
260Misc:
261 - GBA Audio: Implement missing flags on SOUNDCNT_X register
262 - Qt: Add mute option to menu
263
2640.3.1: (2015-10-24)
265Bugfixes:
266 - ARM7: Fix instruction decoding of Thumb shifts
267 - GBA: Deinit savegame when unloading a ROM
268 - GBA: Fix BIOS check on big endian
269 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
270 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
271 - GBA Audio: Fix audio channels being silenced at the wrong time
272 - GBA Memory: Fix bad BIOS Load16 on big endian
273 - GBA Memory: Fix bad Load8 on big endian
274 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
275 - GBA Video: Fix edge case with sprite blend modes and semitransparency
276 - GBA Video: Fix objwin and blending interaction on sprites
277 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
278 - Libretro: Fix a memory leak with the render buffer
279 - Qt: Windows no longer spawn in the top left on first launch
280 - Qt: Fix install path of XDG desktop file with DESTDIR
281 - Qt: Fix drag and drop on Windows
282 - Qt: Reenable double buffering, as disabling it broke some Windows configs
283 - VFS: Fix return values of VFileFILE.read and .write
284Misc:
285 - All: Reset next event to cycles instead of zero to interrupt
286 - All: Add --version flag
287 - ARM7: Force disable LTO on two files to work around a GCC bug
288 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
289 - GBA: Better memory handling with PNG savestates
290 - GBA: Additional savestate sanity checks
291 - GBA: Check for cycle count being too high
292 - GBA Audio: Allow GBAAVStream to have no video callback
293 - GBA BIOS: Implement RegisterRamReset for SIO registers
294 - Qt: Remove useless help icons in dialogs
295 - Qt: Prevent savestate window from opening while in multiplayer
296 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
297 - Qt: Dropping multiplayer windows works more cleanly now
298
2990.3.0: (2015-08-16)
300Features:
301 - Ability to hide individual background layers, or OBJs
302 - Ability to mute individual audio channels
303 - Palette viewer and exporter
304 - Volume control
305 - More shortcuts are editable (e.g. quick save/load)
306 - Rewind now shows the frame after rewinding
307 - Import/Export of GameShark/Action Replay snapshots
308 - Add "Step backwards" item for single increment rewind
309 - Deadzone estimation for game controllers
310 - Analog inputs can be used for shortcuts
311 - Menu items for specific solar sensor brightness levels
312 - Remappable controls for tilt and gyroscope sensors
313 - Status messages for actions taken while a game is running (e.g. save/load state)
314 - Memory inspector
315 - Screensaver can now be suspended while a game is running
316 - Load/save the most recent savestate slot
317 - Support varible speed (PWM) rumble
318 - Ability to cap fast forward speed
319 - Finer control over FPS target
320 - Holdable shortcut for rewinding one frame at a time
321 - Ability to boot directly into the BIOS
322 - Preliminary support for yanking out the game pak while a game is running
323 - Thumb-drive mode by putting a file called portable.ini in the same folder
324 - Configurable display driver, between software and OpenGL
325 - Undo-able savestate loading and saving
326 - Controller profiles now store shortcut settings
327 - Default controller profiles for several common controllers
328 - Libretro now supports BIOS, rumble and solar sensor
329 - Implement BIOS call Stop, for sleep mode
330 - Automatically load patches, if found
331 - Improved video synchronization
332 - Configurable audio output sample rate
333Bugfixes:
334 - ARM7: Fix SWI and IRQ timings
335 - ARM7: Fix Thumb MUL timing
336 - ARM7: Fix timing of multiplies to use N cycles
337 - ARM7: ARMHotplugDetach should call deinit
338 - Debugger: Fix use-after-free in breakpoint clearing code
339 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
340 - GBA: Cap audio FIFO read size during deserialization
341 - GBA: Check for corrupted savestates when loading
342 - GBA: Check for improperly sized savestates when loading
343 - GBA: Check for savestates made from differently sized ROMs
344 - GBA: Fix calls to endian-independent loadstores
345 - GBA: Fix timing of reading from timer registers
346 - GBA: Ensure cycles never go negative
347 - GBA Audio: Force audio FIFOs to 32-bit
348 - GBA Audio: Fix audio pitch changing when adjusting buffer size
349 - GBA Audio: Fix sample order in audio channel 3
350 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
351 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
352 - GBA Memory: Improve Thumb open bus behavior
353 - GBA Memory: Fix potential DMA issue when loading a savestate
354 - GBA Memory: Fix load/store multiple video memory waitstates
355 - GBA SIO: Fix reseting when there are SIO devices attached
356 - GBA Video: Blended sprites should never have other effects applied
357 - GBA Video: Fix out-of-bounds tiles in mosaic
358 - GBA Video: Fix windows not affecting sprites
359 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
360 - GBA Video: Fix timing on first scanline
361 - Qt: Better cleanup when a game crashes
362 - Qt: Fix open ROM dialog filtering for archive formats
363 - Qt: Cap the maximum number of multiplayer windows
364 - Qt: Fix maximum year in sensor override
365 - Qt: Fix window being too tall after exiting fullscreen
366 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
367 - Qt: Fix analog buttons not getting unmapped
368 - Qt: Fix passing command line options
369 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
370 - SDL: Fix SDL build when OpenGL is missing
371 - Util: Allow loading IPS patches that grow the ROM
372 - VFS: Fix resource leaks if some allocations fail
373 - VFS: Fix line-reading to return proper values
374 - Video: Fix an issue with very long filenames
375 - Util: Fix formatting of floats
376Misc:
377 - All: Add --help flag for command line programs
378 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
379 - All: Enable static linking for Windows
380 - All: Enable static linking for OS X
381 - All: Threads are now named
382 - All: Proper handling of Unicode file paths
383 - ARM7: Add emulation for Undefined CPU mode
384 - ARM7: Reduce the size of the Thumb instruction table
385 - GBA: Add status log level
386 - GBA: GBARewind now returns how many states it has rewound
387 - GBA: SIO logging layer
388 - GBA BIOS: Stub out SoundBias
389 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
390 - GBA: Don't include GBACLIDebugger struct unless needed
391 - GBA: Savedata is now synced shortly after data finishes being written
392 - GBA: Process multiple timer events at once, if necessary
393 - GBA Audio: Implement audio reset for channels A/B
394 - GBA Audio: Process multiple audio events at once, if necessary
395 - GBA Hardware: Backport generic RTC source into core
396 - GBA Input: Allow axes and buttons to be mapped to the same key
397 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
398 - GBA SIO: Add a dummy driver for Normal mode
399 - GBA Thread: Add functionality for running callbacks on the GBA thread
400 - GBA Thread: Split GBASync into a separate file
401 - GBA Video: Refactor software renderer into separate files
402 - GBA Video: Slightly optimize mode 0 mosaic rendering
403 - Debugger: Free watchpoints in addition to breakpoints
404 - Qt: Handle saving input settings better
405 - Qt: Move GL frame drawing back onto its own thread
406 - Qt: Fast forward (held) option moved from Other to Emulation menu
407 - Qt: Show version info in window title
408 - Qt: Migrate multiplayer window handling into GBAApp
409 - Qt: Unified file opening and saving with last location
410 - Qt: Fix windows being resizable when they shouldn't have been
411 - Qt: Only hide cursor in full screen
412 - Qt: Replace pause-after-frame mutex with an atomic
413 - Qt: Add application icon and XDG desktop files
414 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
415 - Qt: Don't save window size when entering fullscreen
416 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
417 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
418 - Qt: Increase usability of key mapper
419 - Qt: Show checkmark for window sizes
420 - Qt: Set window path to loaded ROM
421 - Perf: Ability to load savestates immediately on launch
422 - SDL: Properly check for initialization
423 - SDL: Clean up initialization functions
424 - SDL: Clean up GL context
425 - Util: Allow disabling the threading code entirely
426 - VFS: Add sync method to force syncing with backing
427
4280.2.1: (2015-05-13)
429Bugfixes:
430 - All: Fix sanitize-deb script not cleaning up after itself
431 - All: Fix dependencies for libavcodec on Debian-derived platforms
432 - ARM7: Handle writeback for PC in addressing modes 2 and 3
433 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
434 - ARM7: Fix ARM multiply instructions when PC is a destination register
435 - Debugger: Fix use-after-free in breakpoint clearing code
436 - Debugger: Fix boundary conditions in tab completion
437 - GBA: Fix timers not updating timing when writing to only the reload register
438 - GBA: Fix rewind boundary conditions
439 - GBA: Add initial I/O register settings for background matrix registers
440 - GBA: Fix hang when loading a savestate if sync to video is enabled
441 - GBA: Handle out-of-bounds I/O access
442 - GBA: Fix bounds-checking on EEPROM access
443 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
444 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
445 - GBA Memory: Allow SRAM to be 64kB
446 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
447 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
448 - GBA Video: Fix second frame mode 5
449 - Perf: Fix race condition if a game crashes immediately on start
450 - Qt: Fix Display object leak when closing a window
451 - Qt: Fix .deb dependencies
452 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
453 - Qt: Fix window not regaining focus after exiting savestate window
454 - Qt: Fix regression where video would not record if the game had already started
455 - Qt: Fix potential crash if a gamepad causes focus to change
456 - Qt: Fix controller axis querying
457 - Qt: Fix multiplayer windows opening as the wrong size
458 - Qt: Fix controllers sometimes not loading the right profile
459 - SDL: Fix boundary conditions for joystick adjustments
460 - SDL: Allocate properly sized input maps
461 - SDL: Fix potential build issues when Qt and SDL2 are in use
462 - Util: Fix resource leak in UTF-8 handling code
463 - Util: Fix a null-pointer issue when attempting to delete a key
464 - VFS: Fix resource leaks if some allocations fail
465 - Video: Fix an issue with very long filenames
466Misc:
467 - GBA Memory: Soft-crash if jumping past the end of a ROM
468 - Qt: Show multiplayer numbers in window title
469 - Qt: Solar sensor can have shortcuts set
470
4710.2.0: (2015-04-03)
472Features:
473 - Support for gamepad axes, e.g. analog sticks or triggers
474 - Add scale presets for up to 6x
475 - Settings window
476 - Bilinear resampling option
477 - Add option to skip BIOS start screen
478 - List of recently opened games
479 - Support for games using the Solar Sensor
480 - Better audio resampling via blip-buf
481 - Game Pak overrides dialog for setting savetype and sensor values
482 - Support for games using the tilt sensor
483 - Remappable shortcuts for keyboard and gamepad
484 - Rewinding of emulation
485 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
486 - Support IPv6
487 - Save directory of last loaded file
488 - Support BPS patches
489 - Automatically detect and optimize out idle loops
490 - Configurable game overrides
491 - Support loading 7-Zip files
492 - Drag and drop game loading
493 - Cheat code support
494 - Runtime configurable audio driver
495 - Libretro core for use with RetroArch and other front-ends
496 - Controller profiles for setting different bindings for different controllers
497 - Ability to lock aspect ratio
498 - Local link cable support
499 - Ability to switch which game controller is in use per instance
500 - Ability to prevent opposing directional input
501 - Warning dialog if an unimplemented BIOS feature is called
502 - Debugger: Add CLI "frame", frame advance command
503 - Debugger: Add CLI functions for writing to memory
504 - Debugger: Add CLI functions for examining memory regions
505 - Debugger: Add CLI function for writing a register
506Bugfixes:
507 - ARM7: Extend prefetch by one stage
508 - ARM7: Fix cycle counting for loads
509 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
510 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
511 - GBA: Initialize gba.sync to null
512 - GBA: Fix timer initialization
513 - GBA Audio: Support 16-bit writes to FIFO audio
514 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
515 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
516 - GBA BIOS: Fix BIOS prefetch after reset
517 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
518 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
519 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
520 - GBA Memory: Fix I cycles that had been moved to ARM7 core
521 - GBA Memory: Fix cycle counting for 32-bit load/stores
522 - GBA RR: Fix fallthrough error when reading tags from a movie
523 - GBA Thread: Fix possible hang when loading an archive
524 - GBA Thread: Fix possible deadlock in video sync
525 - Perf: Fix crash when the GBA thread fails to start
526 - Qt: Fix crash starting a GDB stub if a game isn't loaded
527 - Qt: Fix crash when adjusting settings after closing a game
528 - Qt: Fix crash when starting GDB stub after closing a game
529 - Qt: Fix patch loading while a game is running
530 - Qt: Fix crash when loading a game after stopping GDB server
531 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
532 - Qt: Fix crash when attempting to pause if a game is not running
533 - SDL: Properly clean up if a game doesn't launch
534 - Util: Fix sockets on Windows
535Misc:
536 - All: Enable link-time optimization
537 - Debugger: Watchpoints now work on STM/LDM instructions
538 - Debugger: Clean up GDB stub network interfacing
539 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
540 - Debugger: Merge Thumb BL instructions when disassembling
541 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
542 - Debugger: Watchpoints now report address watched (fixes #68)
543 - Debugger: Add support for soft breakpoints
544 - Debugger: Make I/O register names be addresses instead of values
545 - Debugger: Rename read/write commands
546 - GBA: Improve accuracy of event timing
547 - GBA: Add API for getting Configuration structs for overrides and input
548 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
549 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
550 - GBA: Move A/V stream interface into core
551 - GBA: Savestates now take into account savedata state machines (fixes #109)
552 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
553 - GBA Memory: Simplify memory API and use fixed bus width
554 - GBA Thread: Make GBASyncWaitFrameStart time out
555 - GBA Video: Start video at the last scanline instead of the first
556 - Qt: Optimize logo drawing
557 - Qt: Move frame upload back onto main thread
558 - Qt: Remember window position
559 - Qt: Double-clicking on the window toggles full screen
560 - Util: Use proper locale for reading and writing float values
561
5620.1.1: (2015-01-24)
563Bugfixes:
564 - ARM7: Fix LDM writeback to a register already written
565 - GBA: Fix timers 2 and 3 updating incorrectly
566 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
567 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
568 - GBA Audio: Properly initialize audio FIFO channels
569 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
570 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
571 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
572 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
573 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
574 - GBA BIOS: Fix HuffUnComp boundary conditions
575 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
576 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
577 - GBA Memory: Filter out top nybble of DMA addresses
578 - GBA Memory: Properly bounds-check VRAM accesses
579 - GBA Memory: Fix initial DMA state
580 - GBA Thread: Allow halted games to exit cleanly
581 - GBA Video: Fix blend issues with obscured middle layers
582 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
583 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
584 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
585 - GBA Video: Fix sprite boundary conditions with mosaic
586 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
587 - Qt: Fix issue with set frame sizes being the wrong height
588 - Qt: Fix emulator crashing when full screen if a game is not running
589 - Qt: Fix window focus issues
590 - Qt: Properly set default video recording settings
591 - Qt: Fix a race condition when a game crashes immediately
592 - Qt: Fix some cases where key mapping can break if focus is adjusted
593 - Qt: Fix crash if a game pauses before any frames are shown
594 - Debugger: Negative PC-relative loads now properly subtract the offset
595 - Debugger: Align PC-relative loads in Thumb
596 - Debugger: Fix watchpoints triggering too late
597 - Debugger: Fix binary print putting spaces between digits
598 - Video: Ensure FFmpeg encoder has audio frames
599 - Video: Fix uncompressed PCM audio recording
600 - Video: Fix FFmpeg crashing when the file extension is wrong
601 - Util: Fix SOCKET_FAILED macro
602Misc:
603 - GBA: Exit cleanly on FATAL if the port supports it
604 - GBA Memory: Implement 16- and 32-bit loads from SRAM
605 - Qt: Disable sync to video by default
606 - Qt: Handle a game crash without crashing
607 - Qt: Set default log level to FATAL, ERROR and WARN
608 - Qt: Clarify some phrasing in the menus
609 - Qt: Clear active buttons when focus is lost
610
6110.1.0: (2014-12-13)
612 - Initial release