all repos — mgba @ bea6235c0a7a0c99362564eeda357d7109886211

mGBA Game Boy Advance Emulator

src/platform/qt/OverrideView.cpp (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "OverrideView.h"
  7
  8#include "ConfigController.h"
  9#include "GameController.h"
 10
 11#ifdef M_CORE_GBA
 12#include "GBAOverride.h"
 13extern "C" {
 14#include "gba/gba.h"
 15}
 16#endif
 17
 18#ifdef M_CORE_GB
 19#include "GBOverride.h"
 20extern "C" {
 21#include "gb/gb.h"
 22}
 23#endif
 24
 25using namespace QGBA;
 26
 27QList<enum GBModel> OverrideView::s_gbModelList;
 28QList<enum GBMemoryBankControllerType> OverrideView::s_mbcList;
 29
 30OverrideView::OverrideView(GameController* controller, ConfigController* config, QWidget* parent)
 31	: QDialog(parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint)
 32	, m_controller(controller)
 33	, m_config(config)
 34{
 35#ifdef M_CORE_GB
 36	if (s_mbcList.isEmpty()) {
 37		// NB: Keep in sync with OverrideView.ui
 38		s_mbcList.append(GB_MBC_AUTODETECT);
 39		s_mbcList.append(GB_MBC_NONE);
 40		s_mbcList.append(GB_MBC1);
 41		s_mbcList.append(GB_MBC2);
 42		s_mbcList.append(GB_MBC3);
 43		s_mbcList.append(GB_MBC3_RTC);
 44		s_mbcList.append(GB_MBC5);
 45		s_mbcList.append(GB_MBC5_RUMBLE);
 46		s_mbcList.append(GB_MBC7);
 47		s_mbcList.append(GB_HuC3);
 48	}
 49	if (s_gbModelList.isEmpty()) {
 50		// NB: Keep in sync with OverrideView.ui
 51		s_gbModelList.append(GB_MODEL_AUTODETECT);
 52		s_gbModelList.append(GB_MODEL_DMG);
 53		s_gbModelList.append(GB_MODEL_CGB);
 54		s_gbModelList.append(GB_MODEL_AGB);
 55	}
 56#endif
 57	m_ui.setupUi(this);
 58
 59	connect(controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*)));
 60	connect(controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 61
 62	connect(m_ui.hwAutodetect, &QAbstractButton::toggled, [this] (bool enabled) {
 63		m_ui.hwRTC->setEnabled(!enabled);
 64		m_ui.hwGyro->setEnabled(!enabled);
 65		m_ui.hwLight->setEnabled(!enabled);
 66		m_ui.hwTilt->setEnabled(!enabled);
 67		m_ui.hwRumble->setEnabled(!enabled);
 68	});
 69
 70	connect(m_ui.savetype, SIGNAL(currentIndexChanged(int)), this, SLOT(updateOverrides()));
 71	connect(m_ui.hwAutodetect, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 72	connect(m_ui.hwRTC, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 73	connect(m_ui.hwGyro, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 74	connect(m_ui.hwLight, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 75	connect(m_ui.hwTilt, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 76	connect(m_ui.hwRumble, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 77	connect(m_ui.hwGBPlayer, SIGNAL(clicked()), this, SLOT(updateOverrides()));
 78
 79	connect(m_ui.gbModel, SIGNAL(currentIndexChanged(int)), this, SLOT(updateOverrides()));
 80	connect(m_ui.mbc, SIGNAL(currentIndexChanged(int)), this, SLOT(updateOverrides()));
 81
 82	connect(m_ui.tabWidget, SIGNAL(currentChanged(int)), this, SLOT(updateOverrides()));
 83#ifndef M_CORE_GBA
 84	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGBA));
 85#endif
 86#ifndef M_CORE_GB
 87	m_ui.tabWidget->removeTab(m_ui.tabWidget->indexOf(m_ui.tabGB));
 88#endif
 89
 90	connect(m_ui.buttonBox, SIGNAL(accepted()), this, SLOT(saveOverride()));
 91	connect(m_ui.buttonBox, SIGNAL(rejected()), this, SLOT(close()));
 92
 93	if (controller->isLoaded()) {
 94		gameStarted(controller->thread());
 95	}
 96}
 97
 98void OverrideView::saveOverride() {
 99	if (!m_config) {
100		return;
101	}
102	m_config->saveOverride(*m_controller->override());
103}
104
105void OverrideView::updateOverrides() {
106#ifdef M_CORE_GBA
107	if (m_ui.tabWidget->currentWidget() == m_ui.tabGBA) {
108		GBAOverride* gba = new GBAOverride;
109		memset(gba->override.id, 0, 4);
110		gba->override.savetype = static_cast<SavedataType>(m_ui.savetype->currentIndex() - 1);
111		gba->override.hardware = HW_NO_OVERRIDE;
112		gba->override.idleLoop = IDLE_LOOP_NONE;
113		gba->override.mirroring = false;
114
115		if (!m_ui.hwAutodetect->isChecked()) {
116			gba->override.hardware = HW_NONE;
117			if (m_ui.hwRTC->isChecked()) {
118				gba->override.hardware |= HW_RTC;
119			}
120			if (m_ui.hwGyro->isChecked()) {
121				gba->override.hardware |= HW_GYRO;
122			}
123			if (m_ui.hwLight->isChecked()) {
124				gba->override.hardware |= HW_LIGHT_SENSOR;
125			}
126			if (m_ui.hwTilt->isChecked()) {
127				gba->override.hardware |= HW_TILT;
128			}
129			if (m_ui.hwRumble->isChecked()) {
130				gba->override.hardware |= HW_RUMBLE;
131			}
132		}
133		if (m_ui.hwGBPlayer->isChecked()) {
134			gba->override.hardware |= HW_GB_PLAYER_DETECTION;
135		}
136
137		bool ok;
138		uint32_t parsedIdleLoop = m_ui.idleLoop->text().toInt(&ok, 16);
139		if (ok) {
140			gba->override.idleLoop = parsedIdleLoop;
141		}
142
143		if (gba->override.savetype != SAVEDATA_AUTODETECT || gba->override.hardware != HW_NO_OVERRIDE ||
144		    gba->override.idleLoop != IDLE_LOOP_NONE) {
145			m_controller->setOverride(gba);
146		} else {
147			m_controller->clearOverride();
148			delete gba;
149		}
150	}
151#endif
152#ifdef M_CORE_GB
153	if (m_ui.tabWidget->currentWidget() == m_ui.tabGB) {
154		GBOverride* gb = new GBOverride;
155		gb->override.mbc = s_mbcList[m_ui.mbc->currentIndex()];
156		gb->override.model = s_gbModelList[m_ui.gbModel->currentIndex()];
157		if (gb->override.mbc != GB_MBC_AUTODETECT || gb->override.model != GB_MODEL_AUTODETECT) {
158			m_controller->setOverride(gb);
159		} else {
160			m_controller->clearOverride();
161			delete gb;
162		}
163	}
164#endif
165}
166
167void OverrideView::gameStarted(mCoreThread* thread) {
168	if (!thread->core) {
169		gameStopped();
170		return;
171	}
172
173	m_ui.tabWidget->setEnabled(false);
174
175	switch (thread->core->platform(thread->core)) {
176#ifdef M_CORE_GBA
177	case PLATFORM_GBA: {
178		m_ui.tabWidget->setCurrentWidget(m_ui.tabGBA);
179		GBA* gba = static_cast<GBA*>(thread->core->board);
180		m_ui.savetype->setCurrentIndex(gba->memory.savedata.type + 1);
181		m_ui.hwRTC->setChecked(gba->memory.hw.devices & HW_RTC);
182		m_ui.hwGyro->setChecked(gba->memory.hw.devices & HW_GYRO);
183		m_ui.hwLight->setChecked(gba->memory.hw.devices & HW_LIGHT_SENSOR);
184		m_ui.hwTilt->setChecked(gba->memory.hw.devices & HW_TILT);
185		m_ui.hwRumble->setChecked(gba->memory.hw.devices & HW_RUMBLE);
186		m_ui.hwGBPlayer->setChecked(gba->memory.hw.devices & HW_GB_PLAYER_DETECTION);
187
188		if (gba->idleLoop != IDLE_LOOP_NONE) {
189			m_ui.idleLoop->setText(QString::number(gba->idleLoop, 16));
190		} else {
191			m_ui.idleLoop->clear();
192		}
193		break;
194	}
195#endif
196#ifdef M_CORE_GB
197	case PLATFORM_GB: {
198		m_ui.tabWidget->setCurrentWidget(m_ui.tabGB);
199		GB* gb = static_cast<GB*>(thread->core->board);
200		int mbc = s_mbcList.indexOf(gb->memory.mbcType);
201		if (mbc >= 0) {
202			m_ui.mbc->setCurrentIndex(mbc);
203		} else {
204			m_ui.mbc->setCurrentIndex(0);
205		}
206		int model = s_gbModelList.indexOf(gb->model);
207		if (model >= 0) {
208			m_ui.gbModel->setCurrentIndex(model);
209		} else {
210			m_ui.gbModel->setCurrentIndex(0);
211		}
212		break;
213	}
214#endif
215	case PLATFORM_NONE:
216		break;
217	}
218}
219
220void OverrideView::gameStopped() {
221	m_ui.tabWidget->setEnabled(true);
222	m_ui.savetype->setCurrentIndex(0);
223	m_ui.idleLoop->clear();
224
225	m_ui.mbc->setCurrentIndex(0);
226	m_ui.gbModel->setCurrentIndex(0);
227
228	updateOverrides();
229}