all repos — mgba @ bec2757dbf0ddb3d28d09353d2cc4a7aea716103

mGBA Game Boy Advance Emulator

src/platform/python/mgba/tile.py (view raw)

 1# Copyright (c) 2013-2016 Jeffrey Pfau
 2#
 3# This Source Code Form is subject to the terms of the Mozilla Public
 4# License, v. 2.0. If a copy of the MPL was not distributed with this
 5# file, You can obtain one at http://mozilla.org/MPL/2.0/.
 6from ._pylib import ffi, lib
 7from . import image
 8
 9class Tile:
10    def __init__(self, data):
11        self.buffer = data
12
13    def toImage(self):
14        i = image.Image(8, 8)
15        self.composite(i, 0, 0)
16        return i
17
18    def composite(self, i, x, y):
19        for iy in range(8):
20            ffi.memmove(ffi.addressof(i.buffer, x + (iy + y) * i.stride), ffi.addressof(self.buffer, iy * 8), 8 * ffi.sizeof("color_t"))
21
22class CacheSet:
23    def __init__(self, core):
24        self.core = core
25        self.cache = ffi.gc(ffi.new("struct mCacheSet*"), core._deinitCache)
26        core._initCache(self.cache)
27
28class TileView:
29    def __init__(self, cache):
30        self.cache = cache
31
32    def getTile(self, tile, palette):
33        return Tile(lib.mTileCacheGetTile(self.cache, tile, palette))
34
35class MapView:
36    def __init__(self, cache):
37        self.cache = cache
38
39    @property
40    def width(self):
41        return 1 << lib.mMapCacheSystemInfoGetTilesWide(self.cache.sysConfig)
42
43    @property
44    def height(self):
45        return 1 << lib.mMapCacheSystemInfoGetTilesHigh(self.cache.sysConfig)
46
47    @property
48    def image(self):
49        i = image.Image(self.width * 8, self.height * 8, alpha=True)
50        for y in range(self.height * 8):
51            if not y & 7:
52                lib.mMapCacheCleanRow(self.cache, y >> 3)
53            row = lib.mMapCacheGetRow(self.cache, y)
54            ffi.memmove(ffi.addressof(i.buffer, i.stride * y), row, self.width * 8 * ffi.sizeof("color_t"))
55        return i
56
57class Sprite(object):
58    def constitute(self, tileView, tilePitch):
59        i = image.Image(self.width, self.height, alpha=True)
60        tileId = self.tile
61        for y in range(self.height // 8):
62            for x in range(self.width // 8):
63                tile = tileView.getTile(tileId, self.paletteId)
64                tile.composite(i, x * 8, y * 8)
65                tileId += 1
66            if tilePitch:
67                tileId += tilePitch - self.width // 8
68        self.image = i