CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - WebP and APNG recording
5 - Separate overrides for GBC games that can also run on SGB or regular GB
6 - Mute option in homebrew ports
7 - Status indicators for fast-forward and mute in homebrew ports
8 - Read-only support for MBC6 flash memory
9 - New unlicensed GB mappers: Pokémon Jade/Diamond, BBD, and Hitek
10 - Stack tracing tools in ARM debugger (by ahigerd)
11 - Command scripts for CLI debugger (by ahigerd)
12 - ARM disassembler now resolves addresses to symbol names
13 - Add Game Boy Player feature support to ports
14 - Individual window types can now be toggled in GBA debugging views
15Emulation fixes:
16 - ARM: Fix ALU reading PC after shifting
17 - ARM: Fix STR storing PC after address calculation
18 - GB: Partially fix timing for skipped BIOS
19 - GB Audio: Fix initial sweep state
20 - GB Audio: Fix serializing sweep time
21 - GB Audio: Fix deserializing audio channels 2 and 3
22 - GB Audio: Fix deserializing while audio was disabled (fixes mgba.io/i/1305)
23 - GB MBC: Fix MBC1 mode changing behavior
24 - GB MBC: Fix some MBC3 bit masking
25 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
26 - GB Video: Fix drawing background when window is force-disabled by frontend
27 - GB, GBA Video: Copy disable flags when drawing scanlines in proxy when not blocking
28 - GBA: Fix timing advancing too quickly in rare cases
29 - GBA: Clear GBP connection on reset
30 - GBA Audio: Fix deserializing SOUNDCNT_L
31 - GBA Audio: Fix stereo in XQ audio
32 - GBA Audio: Fix volume/mute in XQ audio (fixes mgba.io/i/1864)
33 - GBA Audio: Revamp FIFO emulation (fixes mgba.io/i/356, mgba.io/i/875, mgba.io/i/1847)
34 - GBA BIOS: Implement dummy sound driver calls
35 - GBA BIOS: Improve HLE BIOS timing
36 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
37 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
38 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
39 - GBA DMA: Fix ordering and timing of overlapping DMAs
40 - GBA Hardware: Fix GB Player detection on big endian platforms
41 - GBA I/O: Green swap register should be readable
42 - GBA Memory: Improve gamepak prefetch timing
43 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
44 - GBA Memory: Improve robustness of Matrix memory support
45 - GBA SIO: Fix copying Normal mode transfer values
46 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
47 - GBA SIO: Fix deseralizing SIO registers
48 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
49 - GBA Video: Fix Hblank timing
50 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
51 - GBA Video: Don't draw sprites using unmapped VRAM in GL renderer (fixes mgba.io/i/1865)
52 - GBA Video: Implement green swap (fixes mgba.io/i/1609)
53 - GBA Video: Fix rare regression blending semitransparent sprites (fixes mgba.io/i/1876)
54 - GBA Video: Emulate sprite cycle limits in OpenGL renderer (fixes mgba.io/i/1635)
55 - GBA Video: Do not affect OBJ pixel priority when writing OBJWIN (fixes mgba.io/i/1890)
56 - GBA Video: Fix deferred blending when OBJWIN matches window (fixes mgba.io/i/1905)
57 - GBA Video: Fix mode 4 transparency in OpenGL (fixes mgba.io/i/1907)
58 - SM83: Emulate HALT bug
59Other fixes:
60 - 3DS: Redo video sync to be more precise
61 - 3DS: Fix crash with libctru 2.0 when exiting
62 - 3DS: Fix thread cleanup
63 - All: Improve export headers (fixes mgba.io/i/1738)
64 - ARM Decoder: Fix decoding pre-indexed writeback instructions (fixes mgba.io/i/1915)
65 - Core: Ensure ELF regions can be written before trying
66 - Core: Fix reported ROM size when a fixed buffer size is used
67 - Core: Fix memory leak loading ELF files
68 - Debugger: Don't skip undefined instructions when debugger attached
69 - FFmpeg: Fix some small memory leaks
70 - FFmpeg: Fix encoding of time base
71 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
72 - GBA: Fix endianness issues in renderer proxy
73 - GBA Core: Fix memory leak when loading symbols
74 - GBA Serialize: Ensure program counter is aligned when loading
75 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
76 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
77 - Qt: Fix a race condition in the frame inspector
78 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
79 - Qt: Fix Battle Chip view not displaying chips on some DPI settings
80 - Qt: Fix camera image being upside-down sometimes (fixes mgba.io/i/829 again)
81 - Qt: Fix drawing on macOS break when using OpenGL (fixes mgba.io/i/1899)
82 - Qt: Load/save bytes from memory viewer in the order visible (fixes mgba.io/i/1900)
83 - Qt: Fix stride changing when toggling SGB borders (fixes mgba.io/i/1898)
84 - Qt: Fix aliasing on background logo (fixes mgba.io/i/1886)
85 - mGUI: Fix closing down a game if an exit is signalled
86 - mGUI: Fix cycling through config setting states with accept button
87 - mVL: Fix injecting accidentally draining non-injection buffer
88 - SM83: Simplify register pair access on big endian
89 - SM83: Disassemble STOP as one byte
90 - VFS: Fix directory node listing on some filesystems
91Misc:
92 - 3DS: Use "wide mode" where applicable for slightly better filtering
93 - Core: Add savedataUpdated callback
94 - Core: Add shutdown callback
95 - GB: Allow pausing event loop while CPU is blocked
96 - GB: Add support for sleep and shutdown callbacks
97 - GBA: Allow pausing event loop while CPU is blocked
98 - GBA BIOS: Division by zero should emit a FATAL error
99 - GBA Video: Convert OpenGL VRAM texture to integer
100 - GBA Video: Improve speed of window texture generation on AMD
101 - Debugger: Keep track of global cycle count
102 - FFmpeg: Add looping option for GIF/APNG
103 - mGUI: Show battery percentage
104 - Qt: Renderer can be changed while a game is running
105 - Qt: Add hex index to palette view
106 - Qt: Add transformation matrix info to sprite view
107 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
108 - Qt: Add copy button to GB printer dialog
109 - Qt: Window title updates can be disabled (closes mgba.io/i/1912)
110 - Util: Reset vector size on deinit
111 - VFS: Change semantics of VFile.sync on mapped files (fixes mgba.io/i/1730)
112
1130.8.3: (2020-08-03)
114Emulation fixes:
115 - ARM: Fix LDM^ writeback to user-mode register
116 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
117 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
118 - GB MBC: Fix MBC1 RAM enable bit selection
119 - GB MBC: Fix MBC2 bit selection
120 - GB Memory: Fix OAM DMA from top 8 kB
121 - GB Video: Always initialize palette
122 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
123 - GBA Video: Fix invalid read in mode 4 mosaic
124 - GBA Video: Fix color of disabled screen
125 - SM83: Fix flags on little endian PowerPC
126Other fixes:
127 - 3DS: Fix garbage on borders of scaled screens
128 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
129 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
130 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
131 - CMake: Fix build with libzip 1.7
132 - CMake: Add missing dllexports.h file to dev installation
133 - GB Core: Fix extracting SRAM when none is present
134 - GBA: Fix leak if attempting to load BIOS multiple times
135 - GBA Memory: Fix instability on Wii when using AGBPrint
136 - GBA Savedata: Fix extracting save when not yet configured in-game
137 - Qt: Fix file handle leak on opening an invalid ROM
138 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
139 - Qt: Add missing option for Wisdom Tree in overrides list
140 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
141 - Util: Fix crash if PNG header fails to write
142 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
143 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
144Misc:
145 - FFmpeg: Use range coder for FFV1 to reduce output size
146 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
147 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
148
1490.8.2: (2020-06-14)
150Emulation fixes:
151 - ARM: Fix timing on Thumb shift instructions
152 - GB: Fix GBC game registers after skipping BIOS
153 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
154 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
155 - GBA: Add missing RTC overrides for Legendz games
156 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
157 - GBA SIO: Fix Multiplayer busy bit
158 - GBA SIO: Fix double-unloading active driver
159 - GBA Timers: Fix deserializing count-up timers
160 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
161 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
162 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
163 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
164 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
165 - GBA Video: Fix sprite/backdrop blending regression
166Other fixes:
167 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
168 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
169 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
170 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
171 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
172 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
173 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
174 - GBA: Reject incorrectly sized BIOSes
175 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
176 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
177 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
178Misc:
179 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
180 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
181 - Qt: Disable Replace ROM option when no game loaded
182 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
183 - Qt: Set icon for Discord Rich Presence
184 - Qt: Show a warning when save file can't be opened
185
1860.8.1: (2020-02-16)
187Emulation fixes:
188 - GB Serialize: Fix timing bug loading channel 4 timing
189 - GBA: Fix multiboot entry point while skipping BIOS
190 - GBA BIOS: Fix undefined instruction HLE behavior
191 - GBA DMA: Fix invalid audio DMA parameters
192 - GBA Memory: Misaligned SRAM writes are ignored
193 - GBA Serialize: Fix serializing DMA transfer register
194 - GBA Serialize: Fix audio DMA timing deserialization
195 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
196 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
197 - GBA Video: Fix OpenGL sprite flag priority
198Other fixes:
199 - Core: Fix race condition initializing thread proxy
200 - Core: Fix integer overflow in ELF loading
201 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
202 - FFmpeg: Disallow recording video with no audio nor video
203 - GBA: Automatically skip BIOS for multiboot ROMs
204 - Qt: Only dynamically reset video scale if a game is running
205 - Qt: Fix race condition with proxied video events
206 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
207 - Qt: Fix missing OSD messages
208 - Qt: Fix crash unloading shaders
209 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
210 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
211 - Qt: Fix window title not updating after shutting down game
212 - Qt: Fix GIF view not allowing manual filename entry
213 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
214 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
215 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
216 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
217 - Util: Fix crash reading invalid ELFs
218 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
219Misc:
220 - FFmpeg: Add more presets
221 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
222 - SDL: Use DirectSound audio driver by default on Windows
223 - Switch: Make OpenGL scale adjustable while running
224
2250.8.0: (2020-01-21)
226Features:
227 - Improved logging configuration
228 - One-Player BattleChip/Progress/Beast Link Gate support
229 - Add Game Boy Color palettes for original Game Boy games
230 - Debugger: Add unary operators and memory dereferencing
231 - GB: Expose platform information to CLI debugger
232 - Support Discord Rich Presence
233 - Debugger: Add tracing to file
234 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
235 - OpenGL renderer with high-resolution upscaling support
236 - Experimental high level "XQ" audio for most GBA games
237 - Interframe blending for games that use flicker effects
238 - Frame inspector for dissecting and debugging rendering
239 - Switch: Option to use built-in brightness sensor for Boktai
240 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
241 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
242 - Cheats: Add support for loading Libretro-style cht files
243 - GBA Cheats: Add support for loading EZ Flash-style cht files
244 - Support for unlicensed Wisdom Tree Game Boy mapper
245 - Qt: Add export button for tile view (closes mgba.io/i/1507)
246 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
247 - GB: Yanking gamepak now supported
248 - Qt: Memory range dumping (closes mgba.io/i/1298)
249Emulation fixes:
250 - GB: Fix using boot ROM with MMM01 games
251 - GB Audio: Only reset channel 3 sample in DMG mode
252 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
253 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
254 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
255 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
256 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
257 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
258 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
259 - GB Video: Fix color scaling in AGB mode
260 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
261 - GBA: Reset now reloads multiboot ROMs
262 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
263Other fixes:
264 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
265 - FFmpeg: Drain recording buffers
266 - GB: Fix reading ROM immediately after unmapping BIOS
267 - GB SIO: Fix lockstep failing games aren't reloaded
268 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
269 - Libretro: Fix crash changing allowing opposing directions (hhromic)
270 - Qt: Fix some Qt display driver race conditions
271 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
272 - Qt: Only show emulator restart warning once per settings saving
273 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
274 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
275 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
276Misc:
277 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
278 - Core: Add keysRead callback
279 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
280 - Core: Add more memory search ops (closes mgba.io/i/1510)
281 - Debugger: Make tracing compatible with breakpoints/watchpoints
282 - Debugger: Print breakpoint/watchpoint number when inserting
283 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
284 - FFmpeg: Support audio-only recording
285 - GB Memory: Support running from blocked memory
286 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
287 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
288 - GBA Savedata: EEPROM performance fixes
289 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
290 - Debugger: Add breakpoint and watchpoint listing
291 - mGUI: Remember name and position of last loaded game
292 - OpenGL: Only resize textures when needed
293 - Qt: Don't unload ROM immediately if it crashes
294 - Qt: Support switching webcams
295 - Qt: Cap window size on start to monitor size
296 - Qt: Open a message box for Qt frontend errors
297 - Qt: Increase maximum magnifications and scaling
298 - Qt: Add native FPS button to settings view
299 - Qt: Improve sync code
300 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
301 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
302 - Qt: Remove What's This icon from dialogs
303 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
304 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
305 - Qt: Show list of all sprites in sprite view
306 - Qt: Add option for disabling OSD messages
307 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
308 - SM83: Support PC-relative opcode decoding
309 - Switch: Dynamic display resizing
310 - Switch: Support file associations
311 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
312Changes from beta 1:
313Emulation fixes:
314 - ARM: Fix STR writeback pipeline stage
315 - ARM: Partially fix LDM/STM writeback with empty register list
316 - ARM: Fix stepping when events are pending
317 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
318 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
319 - GBA Timers: Improve timer startup emulation
320 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
321 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
322 - GBA Video: Fix effects blending improperly in some non-last windows
323 - GBA Video: Copy higher priority target 1 flag
324Other fixes:
325 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
326 - Core: Fix uninitialized memory issues with graphics caches
327 - Core: Return null for out of bounds cached tile VRAM querying
328 - GBA Video: Fix OpenGL fragment data binding
329 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
330 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
331 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
332 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
333 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
334 - Qt: Fix several cases where shader selections don't get saved
335 - Qt: Fix division by zero error in invalid TilePainter state
336 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
337 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
338 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
339 - Qt: Fix inability to clear default keybindings
340 - Qt: Release held actions if they get rebound
341 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
342 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
343 - Vita: Fix analog controls (fixes mgba.io/i/1554)
344 - Wii: Fix game fast-forwarding after slowing down
345 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
346Misc:
347 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
348 - GBA: Trim non-movie ROMs to 32 MiB if applicable
349 - GBA Audio: Redo channel 4 batching for GBA only
350 - GBA I/O: Stop logging several harmless invalid register reads
351 - GBA Video: Changing OpenGL scaling no longer requires restart
352 - Debugger: Separate aliases from main commands
353 - Debugger: Print break-/watchpoint ID when breaking in CLI
354 - Debugger: Minor interface cleanup
355 - SDL: Use controller GUID instead of name
356 - SM83: Rename LR35902 to SM83
357 - Tools: Allow using threaded renderer in perf.py
358 - Tools: Clean up unused argument in mgba-perf
359
3600.8 beta 1: (2019-10-20)
361- Initial beta for 0.8
362
3630.7.3: (2019-09-15)
364Emulation fixes:
365 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
366 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
367 - GB Audio: Improve channel 4 supersampling
368 - GB Printer: Reset printer buffer index after printing
369 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
370 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
371 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
372 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
373 - GBA Memory: Fix STM/LDM to invalid VRAM
374 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
375 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
376Other fixes:
377 - Core: Fix crashes if core directories aren't set
378 - Core: Fix crash when exiting game with cheats loaded
379 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
380 - GBA Cheats: Fix PARv3 Thumb hooks
381 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
382 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
383 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
384 - Qt: Fix race conditions initializing GDB stub
385 - Qt: Improve cheat view UX
386 - Libretro: Fix crash changing allowing opposing directions (hhromic)
387 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
388 - Switch: Fix threading-related crash on second launch
389Misc:
390 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
391 - Qt: Show error message if file failed to load
392
3930.7.2: (2019-05-25)
394Emulation fixes:
395 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
396 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
397 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
398 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
399 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
400 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
401 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
402 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
403 - GBA Video: Fix scanline cache with scale factor change edge cases
404 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
405 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
406Other fixes:
407 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
408 - All: Fix several memory leaks
409 - GB Core: Fix toggling WIN and OBJ being swapped
410 - GBA: Fix skipping BIOS on irregularly sized ROMs
411 - CMake: Fix .deb imagemagick dependencies
412 - FFmpeg: Improve initialization reliability and cleanup
413 - FFmpeg: Fix audio conversion producing gaps
414 - LR35902: Fix disassembly of several CB-prefix instructions
415 - LR35902: Fix trailing whitespace in disassembly
416 - Qt: More app metadata fixes
417 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
418 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
419 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
420 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
421 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
422 - Qt: Fix bounded fast forward with Qt Multimedia
423 - Qt: Fix saving settings with native FPS target
424 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
425Misc:
426 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
427 - Qt: Improve camera initialization
428 - Vita: Improved frame drawing speed
429
4300.7.1: (2019-02-24)
431Bugfixes:
432 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
433 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
434 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
435 - GB, GBA Serialize: Fix loading two states in a row
436 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
437 - GBA DMA: Fix Display Start DMAs
438 - GBA DMA: Fix DMA start/end timing
439 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
440 - GBA Memory: Fix a few AGBPrint crashes
441 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
442 - GBA SIO: Prevent writing read-only multiplayer bits
443 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
444 - Python: Fix crash when deleting files owned by library
445 - Python: Make sure GB link object isn't GC'd before GB object
446 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
447 - Qt: Fix tile and sprite views not always displaying at first
448 - Qt: Fix audio context holding onto closed game controller
449 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
450 - Qt: Fix window icon on X11
451 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
452 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
453 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
454Misc:
455 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
456 - Qt: Updated Italian translation (by Vecna)
457
4580.7.0: (2019-01-26)
459Features:
460 - ELF support
461 - Game Boy Camera support
462 - Qt: Set default Game Boy colors
463 - Game Boy Printer support
464 - Super Game Boy support
465 - Customizable autofire speed
466 - Ability to set default Game Boy model
467 - Map viewer
468 - Automatic cheat loading and saving
469 - GameShark and Action Replay button support
470 - AGBPrint support
471 - Debugger: Conditional breakpoints and watchpoints
472 - Ability to select GB/GBC/SGB BIOS on console ports
473 - Optional automatic state saving/loading
474 - Access to ur0 and uma0 partitions on the Vita
475 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
476 - GBA: ARMIPS/A22i-style and ELF symbol table support
477 - Initial Switch port
478Bugfixes:
479 - ARM: Fix MSR when T bit is set
480 - Core: Fix audio sync breaking when interrupted
481 - Core: Fix ordering events when scheduling during events
482 - FFmpeg: Fix encoding audio/video queue issues
483 - GB: Revamp IRQ handling based on new information
484 - GB: Fix IRQ disabling on the same T-cycle as an assert
485 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
486 - GB Audio: Clock frame events on DIV
487 - GB Audio: Fix channel 3 reset value
488 - GB Audio: Fix channel 4 initial LFSR
489 - GB Audio: Fix channel 1, 2 and 4 reset timing
490 - GB I/O: DMA register is R/W
491 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
492 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
493 - GB, GBA Savedata: Fix unmasking savedata crash
494 - GB Serialize: Fix audio state loading
495 - GB Serialize: Fix game title check
496 - GB Serialize: Fix IRQ pending/EI pending confusion
497 - GB Timer: Minor accuracy improvements
498 - GB Video: Fix dot clock timing being slightly wrong
499 - GB Video: Fix loading states while in mode 3
500 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
501 - GB Video: Fix SCX timing
502 - GB, GBA Video: Don't call finishFrame twice in thread proxy
503 - GBA: Reset WAITCNT properly
504 - GBA BIOS: Fix BitUnPack final byte
505 - GBA BIOS: Fix BitUnPack narrowing
506 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
507 - GBA DMA: Fix temporal sorting of DMAs of different priorities
508 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
509 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
510 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
511 - GBA Savedata: Fix savedata modified time updating when read-only
512 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
513 - GBA Serialize: Fix loading states in Hblank
514 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
515 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
516 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
517 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
518 - GBA Video: Start timing mid-scanline when skipping BIOS
519 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
520 - GBA Video: Make layer disabling work consistently
521 - PSP2: Fix more issues causing poor audio
522 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
523 - Qt: Improve FPS timer stability
524 - Util: Fix wrapping edge cases in RingFIFO
525Misc:
526 - 3DS: Remove deprecated CSND interface
527 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
528 - Core: Remove broken option for whether rewinding restores save games
529 - Feature: Added loading savestates from command line
530 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
531 - FFmpeg: Support lossless h.264 encoding
532 - FFmpeg: Support lossless VP9 encoding
533 - GBA Cheats: Allow multiple ROM patches in the same slot
534 - GB: Skip BIOS option now works
535 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
536 - GB Audio: Improved audio quality
537 - GB, GBA Audio: Increase max audio volume
538 - GB MBC: Remove erroneous bank 0 wrapping
539 - GB Video: Darken colors in GBA mode
540 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
541 - GBA: Implement display start DMAs
542 - GBA: Improve multiboot image detection
543 - GBA Memory: 64 MiB GBA Video cartridge support
544 - GBA Savedata: Remove ability to disable realistic timing
545 - GBA Timer: Use global cycles for timers
546 - Libretro: Add frameskip option
547 - mGUI: Add fast forward toggle
548 - PSP2: Use system enter key by default
549 - Python: Integrate tests from cinema test suite
550 - Qt: Redo GameController into multiple classes
551 - Qt: Prevent window from being created off-screen
552 - Qt: Add option to disable FPS display
553 - Qt: Options to mess around with layer placement
554 - Qt: Add load alternate save option
555 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
556 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
557 - Test: Restructure test suite into multiple executables
558 - Util: Don't build crc32 if the function already exists
559 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
560Changes from beta 1:
561Features:
562 - Libretro: Add Game Boy cheat support
563 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
564 - Switch: Rumble support
565 - Switch: Rotation support
566 - Switch: Screen stretching options
567 - Qt: State file load/save menu options
568 - Windows installer
569 - Tile viewer now has adjustable width
570 - Python: Experimental audio API
571Bugfixes:
572 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
573 - Core: Remember to deinit proxy ring FIFO
574 - Core: Reroot timing list when (de)scheduling
575 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
576 - GB MBC: Fix MBC30 SRAM
577 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
578 - GB Video: Fix SGB border hole size
579 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
580 - GBA: Fix GB Player features
581 - GBA I/O: SOUNDCNT_HI is readable when sound is off
582 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
583 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
584 - Libretro: Fix adding codes with hooks
585 - PSP2: Fix audio crackling after fast forward
586 - PSP2: Fix audio crackling when buffer is full
587 - Qt: Fix jumbled background when paused
588 - Qt: Fix FPS counter on Windows
589 - Qt: Fix focus issues with load/save state overlay
590 - Switch: Fix incorrect mapping for fast forward cap
591 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
592 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
593 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
594 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
595 - Qt: Ensure FATAL logs reach log view
596 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
597Misc:
598 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
599 - Debugger: Minor text fixes
600 - Debugger: Readability improvements (fixes mgba.io/i/1238)
601 - GB: Improved SGB2 support
602 - GB Audio: Skip frame if enabled when clock is high
603 - Libretro: Reduce rumble callbacks
604 - mGUI: Add SGB border configuration option
605 - mGUI: Add support for different settings types
606 - Python: Minor API improvements
607 - Qt: Ensure camera image is valid
608 - Qt: Debugger console history
609 - Qt: Detect presence of GL_ARB_framebuffer_object
610 - Qt: Minor memory view tweaks
611 - Res: Improve modeling of AGB/AGS screen in shaders
612 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
613 - Wii: Expose stretch configuration in settings
614 - Wii: Stretch now sets pixel-accurate mode size cap
615
6160.7 beta 1: (2018-09-24)
617- Initial beta for 0.7
618
6190.6.3: (2018-04-14)
620Bugfixes:
621 - GB Audio: Revert unsigned audio changes
622 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
623 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
624
6250.6.2: (2018-04-03)
626Bugfixes:
627 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
628 - 3DS: Fix opening files in directory names with trailing slashes
629 - LR35902: Fix watchpoints not reporting new value
630 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
631 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
632 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
633 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
634 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
635 - GBA: Fix SharkPort saves for EEPROM games
636 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
637 - GBA BIOS: Fix incorrect exit condition in LZ77
638 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
639 - GBA Cheats: Fix slide codes not initializing properly
640 - GBA DMA: ROM reads are forced to increment
641 - GBA Hardware: RTC accuracy improvements
642 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
643 - GBA Memory: Fix copy-on-write memory leak
644 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
645 - GBA Savedata: Fix crash when resizing flash
646 - GBA Video: Force align 256-color tiles
647 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
648 - PSP2: Fix issues causing poor audio
649 - Python: Fix package directory
650 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
651 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
652 - Wii: Fix screen tear when unpausing
653 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
654Misc:
655 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
656 - GB MBC: Remove erroneous bank 0 wrapping
657 - GBA: Improve multiboot image detection
658 - PSP2: Use system enter key by default
659
6600.6.1: (2017-10-01)
661Bugfixes:
662 - GB, GBA: Fix crashes when attempting to identify null VFiles
663 - GB, GBA: Fix sync to video with frameskip
664 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
665 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
666 - GB Core: Fix palette loading when loading a foreign config
667 - GB MBC: Pocket Cam memory should be accessible without enabling
668 - GB MBC: Fix SRAM sizes 4 and 5
669 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
670 - GB MBC: Fix RTC loading when file size is off
671 - GB Memory: Initialize peripheral pointers
672 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
673 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
674 - GB Memory: Actually load latch time from savestate
675 - GB Serialize: Fix deserializing video STAT
676 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
677 - GB Video: Fix potential hang when ending mode 0
678 - GB Video: Fix read mode when enabling LCD
679 - GBA: Reset active region as needed when loading a ROM
680 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
681 - GBA BIOS: Use core's VRAM variable instead of renderer's
682 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
683 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
684 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
685 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
686 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
687 - Python: Fix importing .gb or .gba before .core
688 - Qt: Fix command line debugger closing second game
689 - Qt: Fix LOG argument order
690 - Qt: Fix timezone issues with time overrides
691 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
692 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
693Misc:
694 - CMake: Fix CPack dependencies for libpng 1.6
695 - GBA: Detect hardware for Pokémon FireRed ROM hacks
696 - GBA Cheats: Improve detection of raw cheats
697 - Qt: Don't rebuild library view if style hasn't changed
698 - Qt: Allow overrides to be saved before a game is loaded
699 - Qt: Hide mouse immediately when loading
700 - SDL: Fix 2.0.5 build on macOS under some circumstances
701 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
702
7030.6.0: (2017-07-16)
704Features:
705 - Library view
706 - Sprite viewer
707 - Debugging console
708 - Improved memory viewer
709 - Memory search
710 - Command line ability to override configuration values
711 - Add option to allow preloading the entire ROM before running
712 - Add option for whether rewinding restores save games
713 - Savestates now contain any RTC override data
714 - Add option to lock video to integer scaling
715 - LR35902: Watchpoints
716 - LR35902/GB-Z80 disassembler
717 - GB: Tile viewer
718 - GB: Video/audio channel enabling/disabling
719 - GB: Symbol table support
720 - GB MBC: Add MBC1 multicart support
721 - GBA: Support printing debug strings from inside a game
722 - GBA: Better cheat type autodetection
723 - Implement keypad interrupts
724 - Configuration of gamepad hats
725 - Video log recording for testing and bug reporting
726 - Debugger: Segment/bank support
727 - Debugger: Execution tracing
728 - Qt: German translation (by Lothar Serra Mari)
729 - Qt: Spanish translation (by Kevin López)
730 - Qt: Italian translation (by theheroGAC)
731Bugfixes:
732 - ARM7: Fix MLA/*MULL/*MLAL timing
733 - Core: Fix crash with rewind if savestates shrink
734 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
735 - Core: Fix directory sets crashing on close if base isn't properly detached
736 - FFmpeg: Fix overflow and general issues with audio encoding
737 - GB: Fix flickering when screen is strobed quickly
738 - GB: Fix STAT blocking
739 - GB MBC: Fix ROM bank overflows getting set to bank 0
740 - GB MBC: Fix swapping carts not detect new MBC
741 - GB Timer: Improve DIV reset behavior
742 - GB Timer: Fix DIV batching if TAC changes
743 - GB Video: Reset renderer when loading state
744 - GBA: Fix multiboot ROM loading
745 - GBA: Fix multiboot loading resulting in too small WRAM
746 - GBA BIOS: Implement BitUnPack
747 - GBA BIOS: Fix ArcTan sign in HLE BIOS
748 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
749 - GBA BIOS: Fix INT_MIN/-1 crash
750 - GBA Hardware: Fix crash if a savestate lies about game hardware
751 - GBA I/O: Handle audio registers specially when deserializing
752 - GBA Memory: Improve initial skipped BIOS state
753 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
754 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
755 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
756 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
757 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
758 - LR35902: Fix core never exiting with certain event patterns
759 - LR35902: Fix pc overflowing current region off-by-one
760 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
761 - OpenGL: Fix some shaders causing offset graphics
762 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
763 - Qt: Fix window icon being stretched
764 - Qt: Fix data directory path
765 - Qt: Fix timing issues on high refresh rate monitors
766 - Qt: Fix linking after some windows have been closed
767 - Qt: Fix crash when changing audio settings after a game is closed
768 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
769 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
770 - Qt: Fix game unpausing after frame advancing and refocusing
771 - SDL: Fix game crash check
772 - SDL: Fix race condition with audio thread when starting
773 - SDL: Fix showing version number
774 - Test: Fix crash when loading invalid file
775 - Test: Fix crash when fuzzing fails to load a file
776 - Test: Don't rely on core for frames elapsed
777 - Test: Fix crash when loading invalid file
778 - Test: Fix crash when fuzzing fails to load a file
779 - Tools: Fix recurring multiple times over the same library
780 - Util: Fix overflow when loading invalid UPS patches
781 - Util: Fix highest-fd socket not being returned by SocketAccept
782 - Windows: Fix VDir.rewind
783Misc:
784 - All: Add C++ header guards
785 - All: Move time.h include to common.h
786 - 3DS, PSP2, Wii: Last directory loaded is saved
787 - CMake: Add ability to just print version string
788 - Core: New, faster event timing subsystem
789 - Core: Clean up some thread state checks
790 - Core: Add generic checksum function
791 - Core: Cores can now have multiple sets of callbacks
792 - Core: Restore sleep callback
793 - Core: Move rewind diffing to its own thread
794 - Core: Ability to enumerate and modify video and audio channels
795 - Core: List memory segments in the core
796 - Core: Move savestate creation time to extdata
797 - Core: Config values can now be hexadecimal
798 - Core: Improved threading interrupted detection
799 - Debugger: Modularize CLI debugger
800 - Debugger: Make building with debugging aspects optional
801 - Debugger: Add functions for read- or write-only watchpoints
802 - Debugger: Make attaching a backend idempotent
803 - Debugger: Add mDebuggerRunFrame convenience function
804 - Feature: Move game database from flatfile to SQLite3
805 - Feature: Support ImageMagick 7
806 - Feature: Make -l option explicit
807 - FFmpeg: Return false if a file fails to open
808 - FFmpeg: Force MP4 files to YUV420P
809 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
810 - GB: Reset with initial state of DIV register
811 - GB MBC: New MBC7 implementation
812 - GB Audio: Simplify envelope code
813 - GB Audio: Improve initial envelope samples
814 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
815 - GB Video: Improved video timings
816 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
817 - GBA, GB: ROM is now unloaded if a patch is applied
818 - GBA DMA: Refactor DMA out of memory.c
819 - GBA DMA: Move DMAs to using absolute timing
820 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
821 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
822 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
823 - GBA Memory: Support reading/writing POSTFLG
824 - GBA Memory: Remove unused prefetch cruft
825 - GBA Timer: Improve accuracy of timers
826 - GBA Video: Clean up unused timers
827 - GBA Video: Allow multiple handles into the same tile cache
828 - GBA Video, GB Video: Colors are now fully scaled
829 - GBA Video: Optimize when BLD* registers are written frequently
830 - OpenGL: Add xBR-lv2 shader
831 - Qt: Move last directory setting from qt.ini to config.ini
832 - Qt: Improved HiDPI support
833 - Qt: Expose configuration directory
834 - Qt: Merge "Save" and "OK" buttons in shader options
835 - Qt: Automatically load controller profile when plugged in
836 - Qt: Rename "Resample video" option to "Bilinear filtering"
837 - Qt: Remove audio thread
838 - Qt: Remove audio buffer sizing in AudioProcessorQt
839 - Qt: Re-enable QtMultimedia on Windows
840 - Qt: Make "Mute" able to be bound to a key
841 - Qt: Add .gb/.gbc files to the extension list in Info.plist
842 - Qt: Relax hard dependency on OpenGL
843 - Qt: Better highlight active key in control binding
844 - SDL: Remove scancode key input
845 - SDL: Automatically map controllers when plugged in
846 - Test: Add a basic test suite
847 - Util: Add size counting to Table
848 - Util: Add 8-bit PNG write support
849 - Util: Tune patch-fast extent sizes
850 - VFS: Call msync when syncing mapped data
851 - VFS: Allow truncating memory chunk VFiles
852 - VFS: Fix some minor VFile issues with FILEs
853 - VFS: Optimize expanding in-memory files
854 - VFS: Add VFileFIFO for operating on circle buffers
855Changes from beta 1:
856Features:
857 - Qt: Italian translation (by theheroGAC)
858 - Qt: Updated German translation
859Bugfixes:
860 - GB Audio: Fix incorrect channel 4 iteration
861 - GB Audio: Fix zombie mode bit masking
862 - GB Serialize: Fix timer serialization
863 - GB Video: Fix LYC regression
864 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
865 - GBA Timer: Fix count-up timing overflowing timer 3
866 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
867 - Qt: Fix memory search close button (fixes mgba.io/i/769)
868 - Qt: Fix window icon being stretched
869 - Qt: Fix initial window size (fixes mgba.io/i/766)
870 - Qt: Fix data directory path
871 - Qt: Fix controls not saving on non-SDL builds
872 - Qt: Fix translation initialization (fixes mgba.io/i/776)
873 - Qt: Fix patch loading while a game is running
874 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
875 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
876 - Qt: Fix GL-less build
877 - Qt: Fix Software renderer not handling alpha bits properly
878 - Qt: Fix screen background improperly stretching
879 - SDL: Fix cheats not loading
880Misc:
881 - GB Serialize: Add MBC state serialization
882 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
883 - GBA Timer: Improve accuracy of timers
884 - PSP2: Update toolchain to use vita.cmake
885 - Qt: Add language selector
886 - Qt: Minor test fixes
887 - Qt: Move shader settings into main settings window
888 - Qt: Dismiss game crashing/failing dialogs when a new game loads
889 - Qt: Properly ship Qt translations
890 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
891
8920.6 beta 1: (2017-06-29)
893 - Initial beta for 0.6
894
8950.5.2: (2016-12-31)
896Bugfixes:
897 - All: Fix fullscreen config option being ignored
898 - ARM7: PSR mode bits should not get sign extended
899 - GB: Fix audio not being deinitialized
900 - GB: Fix crash when masking savedata
901 - GB: Properly initialize sramRealVf variable
902 - GB Audio: Fix serialization of channel 3 and NR52 properties
903 - GB Audio: Reset envelope timer when reseting sound channel
904 - GB MBC: Fix SRAM dangling pointer with RTC games
905 - GB MBC: Fix initializing MBC when no ROM is loaded
906 - GB Memory: Fix patching ROM bank 0
907 - GB Memory: Fix starting HDMAs during mode 0
908 - GB Memory: Fix HDMA5 value after DMA completes
909 - GB Video: Initialize LCDC in renderer
910 - GB Video: Hblank IRQs should mask LYC=LY IRQs
911 - GBA: Fix IRQs firing after already being cleared
912 - GBA: Only unhalt CPU if appropriate bit is set in IE
913 - GBA: Add savegame override for Crash Bandicoot 2
914 - GBA BIOS: Fix MidiKey2Freq BIOS reads
915 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
916 - GBA Cheats: Fix GameShark ROM patches
917 - GBA I/O: Mask off WAITCNT bits that cannot be written
918 - GBA Memory: Fix misaligned BIOS reads
919 - GBA Memory: Fix VCOUNT being writable
920 - GBA Video: Fix out of bounds sprite transforms
921 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
922 - Libretro: Fix disabling BIOS
923 - Libretro: Fix Game Boy savestates and audio
924 - Qt: Fix changing resolution of software renderer
925 - Qt: Fix setting overrides
926 - Qt: Fix cut off tiles and alignment issues in tile viewer
927 - Qt: Only reset window dimensions when first shown
928 - Qt: Fix Qt Multimedia audio driver on big endian
929 - Qt: Fix Apply button for key and controller configurations
930 - VFS: Fix resizing memory chunks when not needed
931 - Windows: Fix Unicode directory handling
932Misc:
933 - GB, GBA: Prevent loading null ROMs
934 - GB Audio: Initialize wave RAM to GBC values
935 - GB Memory: Reset ROM bank when loading a ROM
936 - PSP2: Improved controller rumble
937
9380.5.1: (2016-10-05)
939Bugfixes:
940 - Core: Fix importing save games as read-only
941 - FFmpeg: Fix encoding AAC
942 - GB: Fix invalid STOP behavior on Game Boy Color
943 - GB: Initialize audio properly
944 - GB: Properly clear KEY1 bit 0 when switching speeds
945 - GB: Properly unload save files when unloading a ROM
946 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
947 - GB MBC: Fix MBC7 when size is incorrectly specified
948 - GB MBC: Fix RTC access when no save file is loaded
949 - GB SIO: Don't auto-clock external shift clock
950 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
951 - GB Video: Fix video frames getting missed when LCDC is off
952 - GB Video: Clear screen when LCDC is off
953 - GBA Cheats: Fix holding onto pointers that may get invalidated
954 - GBA Cheats: Fix key-activated CodeBreaker cheats
955 - GBA Cheats: Fix uninitialized memory getting freed when saving
956 - GBA Hardware: Improve Game Boy Player rumble behavior
957 - GBA Memory: Fix several unused I/O register read values
958 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
959 - LR35902: Fix events running with the wrong cycle active
960 - Qt: Fix "close" button on Overrides view
961 - Qt: Fix saving overrides
962 - Qt: Fix directory set unloading when replacing the ROM
963 - Qt: Fix patch loading
964 - Qt: Fix crash when saving an override if a game isn't loaded
965 - Qt: Fix showing default display driver as OpenGL (force 1.x)
966 - SDL: Attach rumble in SDL frontend
967 - Util: Fix PNG identification on files too small to be a PNG
968Misc:
969 - All: Only update version info if needed
970 - All: Split out install locations for Libretro and OpenEmu
971 - FFmpeg: Encoding cleanup
972 - GB: Reset active region when reloading ROM
973 - GB Memory: Initialize RAM pattern for GBC
974 - GB Video: Improved video timings
975 - Qt: Manage window sizes slightly better
976 - Qt: Remember scale option independent of core dimensions
977
9780.5.0: (2016-09-19)
979Features:
980 - Game Boy support
981 - Support for encrypted CodeBreaker GBA cheats
982 - Emulation of Vast Fame protected GBA carts (taizou)
983 - Tile viewer
984 - Threaded rendering mode
985 - Libretro: Memory map and achievement support (leiradel)
986 - GUI: Add UI control remapping
987 - GUI: Add fast-forward
988 - Wii: 240p support
989 - 3DS: Adjustable screen darkening
990 - Ability to temporarily load a savegame
991 - Load specific files out of archives
992 - Automatic BIOS detection
993Bugfixes:
994 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
995 - Debugger: Fix GDB breakpoints
996 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
997 - GBA: Fix filehandle leak with savegames
998 - GBA: Timer 0 cannot be count up
999 - GBA: Count up timers should not count themselves
1000 - GBA Memory: Fix mirror on non-overdumped Classic NES games
1001 - GBA Memory: Fix ldm {pc}
1002 - GBA Savedata: Fix savedata sync timer
1003 - GBA Savedata: Only unmap savedata if present
1004 - GBA Serialize: Savestates now properly store prefetch
1005 - GBA Video: WIN0/1 take priority over OBJWIN
1006 - GBA Video: Fix out-of-order OBJWIN
1007 - PSP2: Fix GPU crash while exiting
1008 - PSP2: Fix VSync
1009 - PSP2: Fix accelerometer range
1010 - PSP2: Actually load screen mode setting
1011 - PSP2: Fix gyroscope direction
1012 - PSP2: Delete threads after they return
1013 - PSP2: Fix mapping/unmapping from not at 0
1014 - Qt: Fix bug in software renderer scaling
1015 - Qt: Fix hanging key press after disabling autofire
1016 - Qt: Fix being unable to pause manually when using auto-pausing
1017 - SDL: Fix axes being mapped wrong
1018 - Util: Fix realloc semantics in utf16to8
1019 - Util: Fix inserting too many items into a hash table
1020 - VFS: Fix uninitialized varaible reading from 7z
1021 - VFS: Fix reading multiple files from a 7z archive
1022 - Wii: Fix framelimiting after a slowdown
1023 - Wii: Fix garbage flash at startup
1024Misc:
1025 - 3DS: Use blip_add_delta_fast for a small speed improvement
1026 - 3DS: Allow UTF-16 filenames
1027 - 3DS: Port to using citro3D
1028 - 3DS: Use system font for menus
1029 - 3DS: Attempt to use Core 2 for threads
1030 - 3DS: Adjustable filering
1031 - 3DS: 3D banner
1032 - All: Add QUIET parameter to silence CMake
1033 - All: Faster memory read/write
1034 - ARM7: Support forcing Thumb mode via MSR
1035 - ARM7: Flush prefetch cache when loading CPSR via MSR
1036 - ARM7: Clean up instruction decoding for future expandability
1037 - Debugger: Support register and memory writes via GDB stub
1038 - Debugger: Add software breakpoint support to gdb
1039 - FFmpeg: Full support for libavcodec 56+
1040 - GBA: Better debug logging if event processing breaks
1041 - GBA Audio: Force audio DMAs to not increment destination
1042 - GBA BIOS: Use custom ArcTan, not relying on OS
1043 - GBA Hardware: Clean up dead code in GBP
1044 - GBA Memory: Optimize stalling behavior
1045 - GBA Memory: Optimize Load-/StoreMultiple
1046 - GBA Savedata: Add realistic timing for EEPROM
1047 - GBA Serialize: Savestates now store if CPU was halted
1048 - GBA Video: Remove old slow path fallback
1049 - GBA Video: Optimize sprite drawing
1050 - GBA Video: Optimize mode 0 rendering
1051 - GBA Video: Optimize compositing cases slightly
1052 - GUI: Screenshot dimensions are now passed through
1053 - GUI: Add back logging
1054 - GUI: Only reload config if manually saved
1055 - GUI: Increase scrolling speed
1056 - OpenGL: Log shader compilation failure
1057 - OpenGL: Add texSize uniform
1058 - Qt: Make -g flag work in Qt build
1059 - Qt: Simplify OpenGL context creation
1060 - Qt: Thread startup improvements
1061 - Qt: Make audio channel/video layer options shortcut mappable
1062 - Qt: Remove some C99isms from C++ code
1063 - Qt: Remove default autofire mappings
1064 - Qt: Make reseting when pasued frame-accurate
1065 - Qt: Rearchitect game closing codepath
1066 - PSP2: Use system font for menus
1067 - PSP2: Add rumble for PS TV
1068 - PSP2: Add fit-to-height screen mode
1069 - PSP2: Sync files per descriptor
1070 - PSP2: Allow UTF-8 filenames
1071 - PSP2: Screenshots are now saved into the Photo Gallery
1072 - PSP2: Stop underclocking when menuing
1073 - SDL: Increase default audio buffer size to 1024 samples
1074 - SDL: More responsive rumble
1075 - Util: Add Vector GetConstPointer
1076 - Util: Add rtrim
1077 - Util: Add endswith
1078 - VFS: Improve zip file detection
1079 - Wii: Add pixelated resample filter
1080 - Windows: Add native VDir support
1081 - Util: Add PRIz macro for libc versions that don't support %z
1082
10830.4.1: (2016-07-11)
1084Bugfixes:
1085 - All: Fix several file handle leaks
1086 - All: Fix instruction tables getting zeroed when linking sometimes
1087 - ARM7: Fix flags on SBC/RSC
1088 - ARM7: Fix setting spsr privilege bits when spsr is empty
1089 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1090 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1091 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1092 - GBA Memory: Fix executing code from OBJ region of VRAM
1093 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1094 - GBA Serialize: Fix loading savegames from savestates
1095 - OpenGL: Correct boolean vector strcmp strings for uniforms
1096 - Qt: Fix sending gameStopped twice
1097 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1098 - Qt: Fix initial state of key mapping
1099 - Qt: Initialize m_useBios
1100 - SDL: Fix joystick initialization on BSD
1101 - SDL: Fix potential joystick crash in games with rumble
1102 - SDL: Fix SDL 1.2 build
1103 - SDL: Fix sporadic crash when deinitializing audio
1104 - Shaders: Fix AGS-001 shader with some bad drivers
1105 - Util: Use closesocket on Windows
1106 - Util: Fix socket bind addresses
1107 - VFS: Fix reading 7z archives without rewinding first
1108 - VFS: VFileFromFD should not open directories
1109 - Wii: Fix tilting direction
1110 - Util: Fix realloc semantics in utf16to8
1111Misc:
1112 - All: Allow use of external minizip library
1113 - Debugger: CLI debugger now exits when end-of-stream is reached
1114 - FFmpeg: Update dependencies on Ubuntu
1115 - GBA: Slightly optimize GBAProcessEvents
1116 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1117 - GBA Video: Null renderer should return proper register values
1118 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1119 - Qt: Add preset for DualShock 4
1120 - Qt: Update 360 input profile on OS X to reflect newer drivers
1121 - Qt: Remove use of NaN
1122 - Qt: Canonicalize file paths when loading games
1123 - Qt: Add refresh button to controller editing
1124 - SDL: Remove default gamepad mappings
1125 - Util: Fix intermittent build failure on OS X
1126 - VFS: VFile.sync now updates modified time
1127
11280.4.0: (2016-02-02)
1129Features:
1130 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1131 - I/O viewer
1132 - Booting of multiboot images
1133 - Customization of GIF recording
1134 - Libretro: Cheat code support
1135 - Support for GLSL shaders
1136 - ROM information view
1137 - Support for VBA-style cheat codes
1138 - Savestates now store creation timestamps
1139 - Key autofire
1140 - Libretro: Allow blocking opposing directional input
1141 - OpenEmu core for OS X
1142 - Libretro: Settings for using BIOS and skipping intro
1143 - Libretro: Customizable idle loop removal
1144 - Implemented cycle counting for sprite rendering
1145 - Cleaner, unified settings window
1146 - Added a setting for pausing when the emulator is not in focus
1147 - Customizable paths for save games, save states, screenshots and patches
1148 - Controller hotplugging
1149 - Ability to store save games and active cheats within savestates
1150Bugfixes:
1151 - ARM7: Fix sign of unaligned LDRSH
1152 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1153 - Debugger: Fix watchpoints in gdb
1154 - GBA: Fix warnings when creating and loading savestates
1155 - GBA: Fix Iridion II savetype
1156 - GBA BIOS: Fix misaligned CpuSet
1157 - GBA Cheats: Fix cheats setting the Action Replay version
1158 - GBA Hardware: Fix GPIO on big endian
1159 - GBA Memory: Fix DMA register writing behavior
1160 - GBA Memory: Fix DMAs triggering two cycles early
1161 - Libretro: Fix aspect ratio
1162 - Qt: Fix some potential crashes with the gamepad mapping
1163 - Qt: Fix keys being mapped incorrectly when loading configuration file
1164 - Util: Fix PowerPC PNG read/write pixel order
1165 - Util: Fix excessive memory allocation when decoding a PNG
1166 - VFS: Fix VFileReadline and remove _vfdReadline
1167Misc:
1168 - All: Improved PowerPC support
1169 - All: Fix some undefined behavior warnings
1170 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1171 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1172 - GBA: Implement bad I/O register loading
1173 - GBA: Allow jumping to OAM and palette RAM
1174 - GBA BIOS: Finish implementing RegisterRamReset
1175 - GBA Config: Add "override" layer for better one-time configuration
1176 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1177 - GBA Memory: Use a dynamically sized mask for ROM memory
1178 - GBA Memory: Implement several unimplemented memory access types
1179 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1180 - GBA RR: Starting from savestate now embeds the savegame
1181 - GBA RR: Add preliminary SRAM support for VBM loading
1182 - GBA RR: Add support for resets in movies
1183 - GBA Video: Remove lastHblank, as it is implied
1184 - Libretro: Use anonymous memory mappers for large blocks of memory
1185 - Libretro: Add install target for libretro core
1186 - Qt: Window size command line options are now supported
1187 - Qt: Increase usability of key mapper
1188 - Qt: Add 'Apply' button to settings window
1189 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1190 - Qt: Allow use of modifier keys as input
1191 - Qt: Optimize log viewer
1192 - Qt: Added button for breaking into the GDB debugger
1193 - Qt: Add box for showing duration of rewind
1194 - SDL: Support fullscreen in SDL 1.2
1195 - SDL: Allow GBASDLAudio to be used without a thread context
1196 - Util: Use VFile for configuration
1197 - Util: Add MutexTryLock
1198
11990.3.2: (2015-12-16)
1200Bugfixes:
1201 - ARM7: Fix STRT/STRBT
1202 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1203 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1204 - Libretro: Fix problems with rumble not turning off
1205 - GBA: Fix idle skip state being retained between games
1206 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1207 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1208 - GBA BIOS: Fix Sqrt sign
1209 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1210 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1211 - GBA Memory: Fix DMA behavior for SRAM accesses
1212 - GBA Memory: Fix Store8 to OBJ VRAM
1213 - GBA Memory: Fix alignment of LDM/STM on SRAM
1214 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1215 - GBA Memory: Fix timing of DMAs
1216 - GBA Video: Fix _mix for 15-bit color
1217 - GBA Video: Fix OAM and palette initialization
1218 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1219 - Qt: Use safer isLoaded check in GameController
1220 - Qt: Fix a race condition in PainterGL that could lead to a crash
1221 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1222 - Qt: Fix font size in memory viewer
1223 - Qt: Fix a crash in the memory viewer
1224 - Qt: Add additional checks in CheatModel to prevent crashes
1225 - Qt: Fix race condition with setting sample rate
1226 - Qt: Fix crash when closing multiplayer windows
1227 - Qt: Fix resetting while paused
1228Misc:
1229 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1230 - Qt: Add mute option to menu
1231
12320.3.1: (2015-10-24)
1233Bugfixes:
1234 - ARM7: Fix instruction decoding of Thumb shifts
1235 - GBA: Deinit savegame when unloading a ROM
1236 - GBA: Fix BIOS check on big endian
1237 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1238 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1239 - GBA Audio: Fix audio channels being silenced at the wrong time
1240 - GBA Memory: Fix bad BIOS Load16 on big endian
1241 - GBA Memory: Fix bad Load8 on big endian
1242 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1243 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1244 - GBA Video: Fix objwin and blending interaction on sprites
1245 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1246 - Libretro: Fix a memory leak with the render buffer
1247 - Qt: Windows no longer spawn in the top left on first launch
1248 - Qt: Fix install path of XDG desktop file with DESTDIR
1249 - Qt: Fix drag and drop on Windows
1250 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1251 - VFS: Fix return values of VFileFILE.read and .write
1252Misc:
1253 - All: Reset next event to cycles instead of zero to interrupt
1254 - All: Add --version flag
1255 - ARM7: Force disable LTO on two files to work around a GCC bug
1256 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1257 - GBA: Better memory handling with PNG savestates
1258 - GBA: Additional savestate sanity checks
1259 - GBA: Check for cycle count being too high
1260 - GBA Audio: Allow GBAAVStream to have no video callback
1261 - GBA BIOS: Implement RegisterRamReset for SIO registers
1262 - Qt: Remove useless help icons in dialogs
1263 - Qt: Prevent savestate window from opening while in multiplayer
1264 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1265 - Qt: Dropping multiplayer windows works more cleanly now
1266
12670.3.0: (2015-08-16)
1268Features:
1269 - Ability to hide individual background layers, or OBJs
1270 - Ability to mute individual audio channels
1271 - Palette viewer and exporter
1272 - Volume control
1273 - More shortcuts are editable (e.g. quick save/load)
1274 - Rewind now shows the frame after rewinding
1275 - Import/Export of GameShark/Action Replay snapshots
1276 - Add "Step backwards" item for single increment rewind
1277 - Deadzone estimation for game controllers
1278 - Analog inputs can be used for shortcuts
1279 - Menu items for specific solar sensor brightness levels
1280 - Remappable controls for tilt and gyroscope sensors
1281 - Status messages for actions taken while a game is running (e.g. save/load state)
1282 - Memory inspector
1283 - Screensaver can now be suspended while a game is running
1284 - Load/save the most recent savestate slot
1285 - Support varible speed (PWM) rumble
1286 - Ability to cap fast forward speed
1287 - Finer control over FPS target
1288 - Holdable shortcut for rewinding one frame at a time
1289 - Ability to boot directly into the BIOS
1290 - Preliminary support for yanking out the game pak while a game is running
1291 - Thumb-drive mode by putting a file called portable.ini in the same folder
1292 - Configurable display driver, between software and OpenGL
1293 - Undo-able savestate loading and saving
1294 - Controller profiles now store shortcut settings
1295 - Default controller profiles for several common controllers
1296 - Libretro now supports BIOS, rumble and solar sensor
1297 - Implement BIOS call Stop, for sleep mode
1298 - Automatically load patches, if found
1299 - Improved video synchronization
1300 - Configurable audio output sample rate
1301Bugfixes:
1302 - ARM7: Fix SWI and IRQ timings
1303 - ARM7: Fix Thumb MUL timing
1304 - ARM7: Fix timing of multiplies to use N cycles
1305 - ARM7: ARMHotplugDetach should call deinit
1306 - Debugger: Fix use-after-free in breakpoint clearing code
1307 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1308 - GBA: Cap audio FIFO read size during deserialization
1309 - GBA: Check for corrupted savestates when loading
1310 - GBA: Check for improperly sized savestates when loading
1311 - GBA: Check for savestates made from differently sized ROMs
1312 - GBA: Fix calls to endian-independent loadstores
1313 - GBA: Fix timing of reading from timer registers
1314 - GBA: Ensure cycles never go negative
1315 - GBA Audio: Force audio FIFOs to 32-bit
1316 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1317 - GBA Audio: Fix sample order in audio channel 3
1318 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1319 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1320 - GBA Memory: Improve Thumb open bus behavior
1321 - GBA Memory: Fix potential DMA issue when loading a savestate
1322 - GBA Memory: Fix load/store multiple video memory waitstates
1323 - GBA SIO: Fix reseting when there are SIO devices attached
1324 - GBA Video: Blended sprites should never have other effects applied
1325 - GBA Video: Fix out-of-bounds tiles in mosaic
1326 - GBA Video: Fix windows not affecting sprites
1327 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1328 - GBA Video: Fix timing on first scanline
1329 - Qt: Better cleanup when a game crashes
1330 - Qt: Fix open ROM dialog filtering for archive formats
1331 - Qt: Cap the maximum number of multiplayer windows
1332 - Qt: Fix maximum year in sensor override
1333 - Qt: Fix window being too tall after exiting fullscreen
1334 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1335 - Qt: Fix analog buttons not getting unmapped
1336 - Qt: Fix passing command line options
1337 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1338 - SDL: Fix SDL build when OpenGL is missing
1339 - Util: Allow loading IPS patches that grow the ROM
1340 - VFS: Fix resource leaks if some allocations fail
1341 - VFS: Fix line-reading to return proper values
1342 - Video: Fix an issue with very long filenames
1343 - Util: Fix formatting of floats
1344Misc:
1345 - All: Add --help flag for command line programs
1346 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1347 - All: Enable static linking for Windows
1348 - All: Enable static linking for OS X
1349 - All: Threads are now named
1350 - All: Proper handling of Unicode file paths
1351 - ARM7: Add emulation for Undefined CPU mode
1352 - ARM7: Reduce the size of the Thumb instruction table
1353 - GBA: Add status log level
1354 - GBA: GBARewind now returns how many states it has rewound
1355 - GBA: SIO logging layer
1356 - GBA BIOS: Stub out SoundBias
1357 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1358 - GBA: Don't include GBACLIDebugger struct unless needed
1359 - GBA: Savedata is now synced shortly after data finishes being written
1360 - GBA: Process multiple timer events at once, if necessary
1361 - GBA Audio: Implement audio reset for channels A/B
1362 - GBA Audio: Process multiple audio events at once, if necessary
1363 - GBA Hardware: Backport generic RTC source into core
1364 - GBA Input: Allow axes and buttons to be mapped to the same key
1365 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1366 - GBA SIO: Add a dummy driver for Normal mode
1367 - GBA Thread: Add functionality for running callbacks on the GBA thread
1368 - GBA Thread: Split GBASync into a separate file
1369 - GBA Video: Refactor software renderer into separate files
1370 - GBA Video: Slightly optimize mode 0 mosaic rendering
1371 - Debugger: Free watchpoints in addition to breakpoints
1372 - Qt: Handle saving input settings better
1373 - Qt: Move GL frame drawing back onto its own thread
1374 - Qt: Fast forward (held) option moved from Other to Emulation menu
1375 - Qt: Show version info in window title
1376 - Qt: Migrate multiplayer window handling into GBAApp
1377 - Qt: Unified file opening and saving with last location
1378 - Qt: Fix windows being resizable when they shouldn't have been
1379 - Qt: Only hide cursor in full screen
1380 - Qt: Replace pause-after-frame mutex with an atomic
1381 - Qt: Add application icon and XDG desktop files
1382 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1383 - Qt: Don't save window size when entering fullscreen
1384 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1385 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1386 - Qt: Increase usability of key mapper
1387 - Qt: Show checkmark for window sizes
1388 - Qt: Set window path to loaded ROM
1389 - Perf: Ability to load savestates immediately on launch
1390 - SDL: Properly check for initialization
1391 - SDL: Clean up initialization functions
1392 - SDL: Clean up GL context
1393 - Util: Allow disabling the threading code entirely
1394 - VFS: Add sync method to force syncing with backing
1395
13960.2.1: (2015-05-13)
1397Bugfixes:
1398 - All: Fix sanitize-deb script not cleaning up after itself
1399 - All: Fix dependencies for libavcodec on Debian-derived platforms
1400 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1401 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1402 - ARM7: Fix ARM multiply instructions when PC is a destination register
1403 - Debugger: Fix use-after-free in breakpoint clearing code
1404 - Debugger: Fix boundary conditions in tab completion
1405 - GBA: Fix timers not updating timing when writing to only the reload register
1406 - GBA: Fix rewind boundary conditions
1407 - GBA: Add initial I/O register settings for background matrix registers
1408 - GBA: Fix hang when loading a savestate if sync to video is enabled
1409 - GBA: Handle out-of-bounds I/O access
1410 - GBA: Fix bounds-checking on EEPROM access
1411 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1412 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1413 - GBA Memory: Allow SRAM to be 64kB
1414 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1415 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1416 - GBA Video: Fix second frame mode 5
1417 - Perf: Fix race condition if a game crashes immediately on start
1418 - Qt: Fix Display object leak when closing a window
1419 - Qt: Fix .deb dependencies
1420 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1421 - Qt: Fix window not regaining focus after exiting savestate window
1422 - Qt: Fix regression where video would not record if the game had already started
1423 - Qt: Fix potential crash if a gamepad causes focus to change
1424 - Qt: Fix controller axis querying
1425 - Qt: Fix multiplayer windows opening as the wrong size
1426 - Qt: Fix controllers sometimes not loading the right profile
1427 - SDL: Fix boundary conditions for joystick adjustments
1428 - SDL: Allocate properly sized input maps
1429 - SDL: Fix potential build issues when Qt and SDL2 are in use
1430 - Util: Fix resource leak in UTF-8 handling code
1431 - Util: Fix a null-pointer issue when attempting to delete a key
1432 - VFS: Fix resource leaks if some allocations fail
1433 - Video: Fix an issue with very long filenames
1434Misc:
1435 - GBA Memory: Soft-crash if jumping past the end of a ROM
1436 - Qt: Show multiplayer numbers in window title
1437 - Qt: Solar sensor can have shortcuts set
1438
14390.2.0: (2015-04-03)
1440Features:
1441 - Support for gamepad axes, e.g. analog sticks or triggers
1442 - Add scale presets for up to 6x
1443 - Settings window
1444 - Bilinear resampling option
1445 - Add option to skip BIOS start screen
1446 - List of recently opened games
1447 - Support for games using the Solar Sensor
1448 - Better audio resampling via blip-buf
1449 - Game Pak overrides dialog for setting savetype and sensor values
1450 - Support for games using the tilt sensor
1451 - Remappable shortcuts for keyboard and gamepad
1452 - Rewinding of emulation
1453 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1454 - Support IPv6
1455 - Save directory of last loaded file
1456 - Support BPS patches
1457 - Automatically detect and optimize out idle loops
1458 - Configurable game overrides
1459 - Support loading 7-Zip files
1460 - Drag and drop game loading
1461 - Cheat code support
1462 - Runtime configurable audio driver
1463 - Libretro core for use with RetroArch and other front-ends
1464 - Controller profiles for setting different bindings for different controllers
1465 - Ability to lock aspect ratio
1466 - Local link cable support
1467 - Ability to switch which game controller is in use per instance
1468 - Ability to prevent opposing directional input
1469 - Warning dialog if an unimplemented BIOS feature is called
1470 - Debugger: Add CLI "frame", frame advance command
1471 - Debugger: Add CLI functions for writing to memory
1472 - Debugger: Add CLI functions for examining memory regions
1473 - Debugger: Add CLI function for writing a register
1474Bugfixes:
1475 - ARM7: Extend prefetch by one stage
1476 - ARM7: Fix cycle counting for loads
1477 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1478 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1479 - GBA: Initialize gba.sync to null
1480 - GBA: Fix timer initialization
1481 - GBA Audio: Support 16-bit writes to FIFO audio
1482 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1483 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1484 - GBA BIOS: Fix BIOS prefetch after reset
1485 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1486 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1487 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1488 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1489 - GBA Memory: Fix cycle counting for 32-bit load/stores
1490 - GBA RR: Fix fallthrough error when reading tags from a movie
1491 - GBA Thread: Fix possible hang when loading an archive
1492 - GBA Thread: Fix possible deadlock in video sync
1493 - Perf: Fix crash when the GBA thread fails to start
1494 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1495 - Qt: Fix crash when adjusting settings after closing a game
1496 - Qt: Fix crash when starting GDB stub after closing a game
1497 - Qt: Fix patch loading while a game is running
1498 - Qt: Fix crash when loading a game after stopping GDB server
1499 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1500 - Qt: Fix crash when attempting to pause if a game is not running
1501 - SDL: Properly clean up if a game doesn't launch
1502 - Util: Fix sockets on Windows
1503Misc:
1504 - All: Enable link-time optimization
1505 - Debugger: Watchpoints now work on STM/LDM instructions
1506 - Debugger: Clean up GDB stub network interfacing
1507 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1508 - Debugger: Merge Thumb BL instructions when disassembling
1509 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1510 - Debugger: Watchpoints now report address watched (fixes #68)
1511 - Debugger: Add support for soft breakpoints
1512 - Debugger: Make I/O register names be addresses instead of values
1513 - Debugger: Rename read/write commands
1514 - GBA: Improve accuracy of event timing
1515 - GBA: Add API for getting Configuration structs for overrides and input
1516 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1517 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1518 - GBA: Move A/V stream interface into core
1519 - GBA: Savestates now take into account savedata state machines (fixes #109)
1520 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1521 - GBA Memory: Simplify memory API and use fixed bus width
1522 - GBA Thread: Make GBASyncWaitFrameStart time out
1523 - GBA Video: Start video at the last scanline instead of the first
1524 - Qt: Optimize logo drawing
1525 - Qt: Move frame upload back onto main thread
1526 - Qt: Remember window position
1527 - Qt: Double-clicking on the window toggles full screen
1528 - Util: Use proper locale for reading and writing float values
1529
15300.1.1: (2015-01-24)
1531Bugfixes:
1532 - ARM7: Fix LDM writeback to a register already written
1533 - GBA: Fix timers 2 and 3 updating incorrectly
1534 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1535 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1536 - GBA Audio: Properly initialize audio FIFO channels
1537 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1538 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1539 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1540 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1541 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1542 - GBA BIOS: Fix HuffUnComp boundary conditions
1543 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1544 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1545 - GBA Memory: Filter out top nybble of DMA addresses
1546 - GBA Memory: Properly bounds-check VRAM accesses
1547 - GBA Memory: Fix initial DMA state
1548 - GBA Thread: Allow halted games to exit cleanly
1549 - GBA Video: Fix blend issues with obscured middle layers
1550 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1551 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1552 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1553 - GBA Video: Fix sprite boundary conditions with mosaic
1554 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1555 - Qt: Fix issue with set frame sizes being the wrong height
1556 - Qt: Fix emulator crashing when full screen if a game is not running
1557 - Qt: Fix window focus issues
1558 - Qt: Properly set default video recording settings
1559 - Qt: Fix a race condition when a game crashes immediately
1560 - Qt: Fix some cases where key mapping can break if focus is adjusted
1561 - Qt: Fix crash if a game pauses before any frames are shown
1562 - Debugger: Negative PC-relative loads now properly subtract the offset
1563 - Debugger: Align PC-relative loads in Thumb
1564 - Debugger: Fix watchpoints triggering too late
1565 - Debugger: Fix binary print putting spaces between digits
1566 - Video: Ensure FFmpeg encoder has audio frames
1567 - Video: Fix uncompressed PCM audio recording
1568 - Video: Fix FFmpeg crashing when the file extension is wrong
1569 - Util: Fix SOCKET_FAILED macro
1570Misc:
1571 - GBA: Exit cleanly on FATAL if the port supports it
1572 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1573 - Qt: Disable sync to video by default
1574 - Qt: Handle a game crash without crashing
1575 - Qt: Set default log level to FATAL, ERROR and WARN
1576 - Qt: Clarify some phrasing in the menus
1577 - Qt: Clear active buttons when focus is lost
1578
15790.1.0: (2014-12-13)
1580 - Initial release