CHANGES (view raw)
10.9.0: (Future)
2Emulation fixes:
3 - ARM: Fix ALU reading PC after shifting
4 - ARM: Fix STR storing PC after address calculation
5 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
6 - GBA Memory: Misaligned SRAM writes are ignored
7 - GBA Serialize: Fix serializing DMA transfer register
8 - GBA Serialize: Fix audio serialization for desynced FIFOs
9 - GBA Serialize: Fix audio DMA timing deserialization
10 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
11 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
12 - GBA Video: Fix Hblank timing
13Other fixes:
14 - Qt: Only dynamically reset video scale if a game is running
15 - Qt: Fix race condition with proxied video events
16 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
17 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
18 - Qt: Fix missing OSD messages
19
200.8.0: (2020-01-21)
21Features:
22 - Improved logging configuration
23 - One-Player BattleChip/Progress/Beast Link Gate support
24 - Add Game Boy Color palettes for original Game Boy games
25 - Debugger: Add unary operators and memory dereferencing
26 - GB: Expose platform information to CLI debugger
27 - Support Discord Rich Presence
28 - Debugger: Add tracing to file
29 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
30 - OpenGL renderer with high-resolution upscaling support
31 - Experimental high level "XQ" audio for most GBA games
32 - Interframe blending for games that use flicker effects
33 - Frame inspector for dissecting and debugging rendering
34 - Switch: Option to use built-in brightness sensor for Boktai
35 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
36 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
37 - Cheats: Add support for loading Libretro-style cht files
38 - GBA Cheats: Add support for loading EZ Flash-style cht files
39 - Support for unlicensed Wisdom Tree Game Boy mapper
40 - Qt: Add export button for tile view (closes mgba.io/i/1507)
41 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
42 - GB: Yanking gamepak now supported
43 - Qt: Memory range dumping (closes mgba.io/i/1298)
44Emulation fixes:
45 - GB: Fix using boot ROM with MMM01 games
46 - GB Audio: Only reset channel 3 sample in DMG mode
47 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
48 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
49 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
50 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
51 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
52 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
53 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
54 - GB Video: Fix color scaling in AGB mode
55 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
56 - GBA: Reset now reloads multiboot ROMs
57 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
58Other fixes:
59 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
60 - FFmpeg: Drain recording buffers
61 - GB: Fix reading ROM immediately after unmapping BIOS
62 - GB SIO: Fix lockstep failing games aren't reloaded
63 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
64 - Libretro: Fix crash changing allowing opposing directions (hhromic)
65 - Qt: Fix some Qt display driver race conditions
66 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
67 - Qt: Only show emulator restart warning once per settings saving
68 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
69 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
70 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
71Misc:
72 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
73 - Core: Add keysRead callback
74 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
75 - Core: Add more memory search ops (closes mgba.io/i/1510)
76 - Debugger: Make tracing compatible with breakpoints/watchpoints
77 - Debugger: Print breakpoint/watchpoint number when inserting
78 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
79 - FFmpeg: Support audio-only recording
80 - GB Memory: Support running from blocked memory
81 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
82 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
83 - GBA Savedata: EEPROM performance fixes
84 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
85 - Debugger: Add breakpoint and watchpoint listing
86 - mGUI: Remember name and position of last loaded game
87 - OpenGL: Only resize textures when needed
88 - Qt: Don't unload ROM immediately if it crashes
89 - Qt: Support switching webcams
90 - Qt: Cap window size on start to monitor size
91 - Qt: Open a message box for Qt frontend errors
92 - Qt: Increase maximum magnifications and scaling
93 - Qt: Add native FPS button to settings view
94 - Qt: Improve sync code
95 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
96 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
97 - Qt: Remove What's This icon from dialogs
98 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
99 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
100 - Qt: Show list of all sprites in sprite view
101 - Qt: Add option for disabling OSD messages
102 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
103 - SM83: Support PC-relative opcode decoding
104 - Switch: Dynamic display resizing
105 - Switch: Support file associations
106 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
107Changes from beta 1:
108Emulation fixes:
109 - ARM: Fix STR writeback pipeline stage
110 - ARM: Partially fix LDM/STM writeback with empty register list
111 - ARM: Fix stepping when events are pending
112 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
113 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
114 - GBA Timers: Improve timer startup emulation
115 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
116 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
117 - GBA Video: Fix effects blending improperly in some non-last windows
118 - GBA Video: Copy higher priority target 1 flag
119Other fixes:
120 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
121 - Core: Fix uninitialized memory issues with graphics caches
122 - Core: Return null for out of bounds cached tile VRAM querying
123 - GBA Video: Fix OpenGL fragment data binding
124 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
125 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
126 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
127 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
128 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
129 - Qt: Fix several cases where shader selections don't get saved
130 - Qt: Fix division by zero error in invalid TilePainter state
131 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
132 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
133 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
134 - Qt: Fix inability to clear default keybindings
135 - Qt: Release held actions if they get rebound
136 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
137 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
138 - Vita: Fix analog controls (fixes mgba.io/i/1554)
139 - Wii: Fix game fast-forwarding after slowing down
140 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
141Misc:
142 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
143 - GBA: Trim non-movie ROMs to 32 MiB if applicable
144 - GBA Audio: Redo channel 4 batching for GBA only
145 - GBA I/O: Stop logging several harmless invalid register reads
146 - GBA Video: Changing OpenGL scaling no longer requires restart
147 - Debugger: Separate aliases from main commands
148 - Debugger: Print break-/watchpoint ID when breaking in CLI
149 - Debugger: Minor interface cleanup
150 - SDL: Use controller GUID instead of name
151 - SM83: Rename LR35902 to SM83
152 - Tools: Allow using threaded renderer in perf.py
153 - Tools: Clean up unused argument in mgba-perf
154
1550.8 beta 1: (2019-10-20)
156- Initial beta for 0.8
157
1580.7.3: (2019-09-15)
159Emulation fixes:
160 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
161 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
162 - GB Audio: Improve channel 4 supersampling
163 - GB Printer: Reset printer buffer index after printing
164 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
165 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
166 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
167 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
168 - GBA Memory: Fix STM/LDM to invalid VRAM
169 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
170 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
171Other fixes:
172 - Core: Fix crashes if core directories aren't set
173 - Core: Fix crash when exiting game with cheats loaded
174 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
175 - GBA Cheats: Fix PARv3 Thumb hooks
176 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
177 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
178 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
179 - Qt: Fix race conditions initializing GDB stub
180 - Qt: Improve cheat view UX
181 - Libretro: Fix crash changing allowing opposing directions (hhromic)
182 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
183 - Switch: Fix threading-related crash on second launch
184Misc:
185 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
186 - Qt: Show error message if file failed to load
187
1880.7.2: (2019-05-25)
189Emulation fixes:
190 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
191 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
192 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
193 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
194 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
195 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
196 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
197 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
198 - GBA Video: Fix scanline cache with scale factor change edge cases
199 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
200 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
201Other fixes:
202 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
203 - All: Fix several memory leaks
204 - GB Core: Fix toggling WIN and OBJ being swapped
205 - GBA: Fix skipping BIOS on irregularly sized ROMs
206 - CMake: Fix .deb imagemagick dependencies
207 - FFmpeg: Improve initialization reliability and cleanup
208 - FFmpeg: Fix audio conversion producing gaps
209 - LR35902: Fix disassembly of several CB-prefix instructions
210 - LR35902: Fix trailing whitespace in disassembly
211 - Qt: More app metadata fixes
212 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
213 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
214 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
215 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
216 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
217 - Qt: Fix bounded fast forward with Qt Multimedia
218 - Qt: Fix saving settings with native FPS target
219 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
220Misc:
221 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
222 - Qt: Improve camera initialization
223 - Vita: Improved frame drawing speed
224
2250.7.1: (2019-02-24)
226Bugfixes:
227 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
228 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
229 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
230 - GB, GBA Serialize: Fix loading two states in a row
231 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
232 - GBA DMA: Fix Display Start DMAs
233 - GBA DMA: Fix DMA start/end timing
234 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
235 - GBA Memory: Fix a few AGBPrint crashes
236 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
237 - GBA SIO: Prevent writing read-only multiplayer bits
238 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
239 - Python: Fix crash when deleting files owned by library
240 - Python: Make sure GB link object isn't GC'd before GB object
241 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
242 - Qt: Fix tile and sprite views not always displaying at first
243 - Qt: Fix audio context holding onto closed game controller
244 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
245 - Qt: Fix window icon on X11
246 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
247 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
248 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
249Misc:
250 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
251 - Qt: Updated Italian translation (by Vecna)
252
2530.7.0: (2019-01-26)
254Features:
255 - ELF support
256 - Game Boy Camera support
257 - Qt: Set default Game Boy colors
258 - Game Boy Printer support
259 - Super Game Boy support
260 - Customizable autofire speed
261 - Ability to set default Game Boy model
262 - Map viewer
263 - Automatic cheat loading and saving
264 - GameShark and Action Replay button support
265 - AGBPrint support
266 - Debugger: Conditional breakpoints and watchpoints
267 - Ability to select GB/GBC/SGB BIOS on console ports
268 - Optional automatic state saving/loading
269 - Access to ur0 and uma0 partitions on the Vita
270 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
271 - GBA: ARMIPS/A22i-style and ELF symbol table support
272 - Initial Switch port
273Bugfixes:
274 - ARM: Fix MSR when T bit is set
275 - Core: Fix audio sync breaking when interrupted
276 - Core: Fix ordering events when scheduling during events
277 - FFmpeg: Fix encoding audio/video queue issues
278 - GB: Revamp IRQ handling based on new information
279 - GB: Fix IRQ disabling on the same T-cycle as an assert
280 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
281 - GB Audio: Clock frame events on DIV
282 - GB Audio: Fix channel 3 reset value
283 - GB Audio: Fix channel 4 initial LFSR
284 - GB Audio: Fix channel 1, 2 and 4 reset timing
285 - GB I/O: DMA register is R/W
286 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
287 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
288 - GB, GBA Savedata: Fix unmasking savedata crash
289 - GB Serialize: Fix audio state loading
290 - GB Serialize: Fix game title check
291 - GB Serialize: Fix IRQ pending/EI pending confusion
292 - GB Timer: Minor accuracy improvements
293 - GB Video: Fix dot clock timing being slightly wrong
294 - GB Video: Fix loading states while in mode 3
295 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
296 - GB Video: Fix SCX timing
297 - GB, GBA Video: Don't call finishFrame twice in thread proxy
298 - GBA: Reset WAITCNT properly
299 - GBA BIOS: Fix BitUnPack final byte
300 - GBA BIOS: Fix BitUnPack narrowing
301 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
302 - GBA DMA: Fix temporal sorting of DMAs of different priorities
303 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
304 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
305 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
306 - GBA Savedata: Fix savedata modified time updating when read-only
307 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
308 - GBA Serialize: Fix loading states in Hblank
309 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
310 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
311 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
312 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
313 - GBA Video: Start timing mid-scanline when skipping BIOS
314 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
315 - GBA Video: Make layer disabling work consistently
316 - PSP2: Fix more issues causing poor audio
317 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
318 - Qt: Improve FPS timer stability
319 - Util: Fix wrapping edge cases in RingFIFO
320Misc:
321 - 3DS: Remove deprecated CSND interface
322 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
323 - Core: Remove broken option for whether rewinding restores save games
324 - Feature: Added loading savestates from command line
325 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
326 - FFmpeg: Support lossless h.264 encoding
327 - FFmpeg: Support lossless VP9 encoding
328 - GBA Cheats: Allow multiple ROM patches in the same slot
329 - GB: Skip BIOS option now works
330 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
331 - GB Audio: Improved audio quality
332 - GB, GBA Audio: Increase max audio volume
333 - GB MBC: Remove erroneous bank 0 wrapping
334 - GB Video: Darken colors in GBA mode
335 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
336 - GBA: Implement display start DMAs
337 - GBA: Improve multiboot image detection
338 - GBA Memory: 64 MiB GBA Video cartridge support
339 - GBA Savedata: Remove ability to disable realistic timing
340 - GBA Timer: Use global cycles for timers
341 - Libretro: Add frameskip option
342 - mGUI: Add fast forward toggle
343 - PSP2: Use system enter key by default
344 - Python: Integrate tests from cinema test suite
345 - Qt: Redo GameController into multiple classes
346 - Qt: Prevent window from being created off-screen
347 - Qt: Add option to disable FPS display
348 - Qt: Options to mess around with layer placement
349 - Qt: Add load alternate save option
350 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
351 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
352 - Test: Restructure test suite into multiple executables
353 - Util: Don't build crc32 if the function already exists
354 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
355Changes from beta 1:
356Features:
357 - Libretro: Add Game Boy cheat support
358 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
359 - Switch: Rumble support
360 - Switch: Rotation support
361 - Switch: Screen stretching options
362 - Qt: State file load/save menu options
363 - Windows installer
364 - Tile viewer now has adjustable width
365 - Python: Experimental audio API
366Bugfixes:
367 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
368 - Core: Remember to deinit proxy ring FIFO
369 - Core: Reroot timing list when (de)scheduling
370 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
371 - GB MBC: Fix MBC30 SRAM
372 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
373 - GB Video: Fix SGB border hole size
374 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
375 - GBA: Fix GB Player features
376 - GBA I/O: SOUNDCNT_HI is readable when sound is off
377 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
378 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
379 - Libretro: Fix adding codes with hooks
380 - PSP2: Fix audio crackling after fast forward
381 - PSP2: Fix audio crackling when buffer is full
382 - Qt: Fix jumbled background when paused
383 - Qt: Fix FPS counter on Windows
384 - Qt: Fix focus issues with load/save state overlay
385 - Switch: Fix incorrect mapping for fast forward cap
386 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
387 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
388 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
389 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
390 - Qt: Ensure FATAL logs reach log view
391 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
392Misc:
393 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
394 - Debugger: Minor text fixes
395 - Debugger: Readability improvements (fixes mgba.io/i/1238)
396 - GB: Improved SGB2 support
397 - GB Audio: Skip frame if enabled when clock is high
398 - Libretro: Reduce rumble callbacks
399 - mGUI: Add SGB border configuration option
400 - mGUI: Add support for different settings types
401 - Python: Minor API improvements
402 - Qt: Ensure camera image is valid
403 - Qt: Debugger console history
404 - Qt: Detect presence of GL_ARB_framebuffer_object
405 - Qt: Minor memory view tweaks
406 - Res: Improve modeling of AGB/AGS screen in shaders
407 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
408 - Wii: Expose stretch configuration in settings
409 - Wii: Stretch now sets pixel-accurate mode size cap
410
4110.7 beta 1: (2018-09-24)
412- Initial beta for 0.7
413
4140.6.3: (2018-04-14)
415Bugfixes:
416 - GB Audio: Revert unsigned audio changes
417 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
418 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
419
4200.6.2: (2018-04-03)
421Bugfixes:
422 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
423 - 3DS: Fix opening files in directory names with trailing slashes
424 - LR35902: Fix watchpoints not reporting new value
425 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
426 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
427 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
428 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
429 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
430 - GBA: Fix SharkPort saves for EEPROM games
431 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
432 - GBA BIOS: Fix incorrect exit condition in LZ77
433 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
434 - GBA Cheats: Fix slide codes not initializing properly
435 - GBA DMA: ROM reads are forced to increment
436 - GBA Hardware: RTC accuracy improvements
437 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
438 - GBA Memory: Fix copy-on-write memory leak
439 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
440 - GBA Savedata: Fix crash when resizing flash
441 - GBA Video: Force align 256-color tiles
442 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
443 - PSP2: Fix issues causing poor audio
444 - Python: Fix package directory
445 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
446 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
447 - Wii: Fix screen tear when unpausing
448 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
449Misc:
450 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
451 - GB MBC: Remove erroneous bank 0 wrapping
452 - GBA: Improve multiboot image detection
453 - PSP2: Use system enter key by default
454
4550.6.1: (2017-10-01)
456Bugfixes:
457 - GB, GBA: Fix crashes when attempting to identify null VFiles
458 - GB, GBA: Fix sync to video with frameskip
459 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
460 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
461 - GB Core: Fix palette loading when loading a foreign config
462 - GB MBC: Pocket Cam memory should be accessible without enabling
463 - GB MBC: Fix SRAM sizes 4 and 5
464 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
465 - GB MBC: Fix RTC loading when file size is off
466 - GB Memory: Initialize peripheral pointers
467 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
468 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
469 - GB Memory: Actually load latch time from savestate
470 - GB Serialize: Fix deserializing video STAT
471 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
472 - GB Video: Fix potential hang when ending mode 0
473 - GB Video: Fix read mode when enabling LCD
474 - GBA: Reset active region as needed when loading a ROM
475 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
476 - GBA BIOS: Use core's VRAM variable instead of renderer's
477 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
478 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
479 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
480 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
481 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
482 - Python: Fix importing .gb or .gba before .core
483 - Qt: Fix command line debugger closing second game
484 - Qt: Fix LOG argument order
485 - Qt: Fix timezone issues with time overrides
486 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
487 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
488Misc:
489 - CMake: Fix CPack dependencies for libpng 1.6
490 - GBA: Detect hardware for Pokémon FireRed ROM hacks
491 - GBA Cheats: Improve detection of raw cheats
492 - Qt: Don't rebuild library view if style hasn't changed
493 - Qt: Allow overrides to be saved before a game is loaded
494 - Qt: Hide mouse immediately when loading
495 - SDL: Fix 2.0.5 build on macOS under some circumstances
496 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
497
4980.6.0: (2017-07-16)
499Features:
500 - Library view
501 - Sprite viewer
502 - Debugging console
503 - Improved memory viewer
504 - Memory search
505 - Command line ability to override configuration values
506 - Add option to allow preloading the entire ROM before running
507 - Add option for whether rewinding restores save games
508 - Savestates now contain any RTC override data
509 - Add option to lock video to integer scaling
510 - LR35902: Watchpoints
511 - LR35902/GB-Z80 disassembler
512 - GB: Tile viewer
513 - GB: Video/audio channel enabling/disabling
514 - GB: Symbol table support
515 - GB MBC: Add MBC1 multicart support
516 - GBA: Support printing debug strings from inside a game
517 - GBA: Better cheat type autodetection
518 - Implement keypad interrupts
519 - Configuration of gamepad hats
520 - Video log recording for testing and bug reporting
521 - Debugger: Segment/bank support
522 - Debugger: Execution tracing
523 - Qt: German translation (by Lothar Serra Mari)
524 - Qt: Spanish translation (by Kevin López)
525 - Qt: Italian translation (by theheroGAC)
526Bugfixes:
527 - ARM7: Fix MLA/*MULL/*MLAL timing
528 - Core: Fix crash with rewind if savestates shrink
529 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
530 - Core: Fix directory sets crashing on close if base isn't properly detached
531 - FFmpeg: Fix overflow and general issues with audio encoding
532 - GB: Fix flickering when screen is strobed quickly
533 - GB: Fix STAT blocking
534 - GB MBC: Fix ROM bank overflows getting set to bank 0
535 - GB MBC: Fix swapping carts not detect new MBC
536 - GB Timer: Improve DIV reset behavior
537 - GB Timer: Fix DIV batching if TAC changes
538 - GB Video: Reset renderer when loading state
539 - GBA: Fix multiboot ROM loading
540 - GBA: Fix multiboot loading resulting in too small WRAM
541 - GBA BIOS: Implement BitUnPack
542 - GBA BIOS: Fix ArcTan sign in HLE BIOS
543 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
544 - GBA BIOS: Fix INT_MIN/-1 crash
545 - GBA Hardware: Fix crash if a savestate lies about game hardware
546 - GBA I/O: Handle audio registers specially when deserializing
547 - GBA Memory: Improve initial skipped BIOS state
548 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
549 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
550 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
551 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
552 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
553 - LR35902: Fix core never exiting with certain event patterns
554 - LR35902: Fix pc overflowing current region off-by-one
555 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
556 - OpenGL: Fix some shaders causing offset graphics
557 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
558 - Qt: Fix window icon being stretched
559 - Qt: Fix data directory path
560 - Qt: Fix timing issues on high refresh rate monitors
561 - Qt: Fix linking after some windows have been closed
562 - Qt: Fix crash when changing audio settings after a game is closed
563 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
564 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
565 - Qt: Fix game unpausing after frame advancing and refocusing
566 - SDL: Fix game crash check
567 - SDL: Fix race condition with audio thread when starting
568 - SDL: Fix showing version number
569 - Test: Fix crash when loading invalid file
570 - Test: Fix crash when fuzzing fails to load a file
571 - Test: Don't rely on core for frames elapsed
572 - Test: Fix crash when loading invalid file
573 - Test: Fix crash when fuzzing fails to load a file
574 - Tools: Fix recurring multiple times over the same library
575 - Util: Fix overflow when loading invalid UPS patches
576 - Util: Fix highest-fd socket not being returned by SocketAccept
577 - Windows: Fix VDir.rewind
578Misc:
579 - All: Add C++ header guards
580 - All: Move time.h include to common.h
581 - 3DS, PSP2, Wii: Last directory loaded is saved
582 - CMake: Add ability to just print version string
583 - Core: New, faster event timing subsystem
584 - Core: Clean up some thread state checks
585 - Core: Add generic checksum function
586 - Core: Cores can now have multiple sets of callbacks
587 - Core: Restore sleep callback
588 - Core: Move rewind diffing to its own thread
589 - Core: Ability to enumerate and modify video and audio channels
590 - Core: List memory segments in the core
591 - Core: Move savestate creation time to extdata
592 - Core: Config values can now be hexadecimal
593 - Core: Improved threading interrupted detection
594 - Debugger: Modularize CLI debugger
595 - Debugger: Make building with debugging aspects optional
596 - Debugger: Add functions for read- or write-only watchpoints
597 - Debugger: Make attaching a backend idempotent
598 - Debugger: Add mDebuggerRunFrame convenience function
599 - Feature: Move game database from flatfile to SQLite3
600 - Feature: Support ImageMagick 7
601 - Feature: Make -l option explicit
602 - FFmpeg: Return false if a file fails to open
603 - FFmpeg: Force MP4 files to YUV420P
604 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
605 - GB: Reset with initial state of DIV register
606 - GB MBC: New MBC7 implementation
607 - GB Audio: Simplify envelope code
608 - GB Audio: Improve initial envelope samples
609 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
610 - GB Video: Improved video timings
611 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
612 - GBA, GB: ROM is now unloaded if a patch is applied
613 - GBA DMA: Refactor DMA out of memory.c
614 - GBA DMA: Move DMAs to using absolute timing
615 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
616 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
617 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
618 - GBA Memory: Support reading/writing POSTFLG
619 - GBA Memory: Remove unused prefetch cruft
620 - GBA Timer: Improve accuracy of timers
621 - GBA Video: Clean up unused timers
622 - GBA Video: Allow multiple handles into the same tile cache
623 - GBA Video, GB Video: Colors are now fully scaled
624 - GBA Video: Optimize when BLD* registers are written frequently
625 - OpenGL: Add xBR-lv2 shader
626 - Qt: Move last directory setting from qt.ini to config.ini
627 - Qt: Improved HiDPI support
628 - Qt: Expose configuration directory
629 - Qt: Merge "Save" and "OK" buttons in shader options
630 - Qt: Automatically load controller profile when plugged in
631 - Qt: Rename "Resample video" option to "Bilinear filtering"
632 - Qt: Remove audio thread
633 - Qt: Remove audio buffer sizing in AudioProcessorQt
634 - Qt: Re-enable QtMultimedia on Windows
635 - Qt: Make "Mute" able to be bound to a key
636 - Qt: Add .gb/.gbc files to the extension list in Info.plist
637 - Qt: Relax hard dependency on OpenGL
638 - Qt: Better highlight active key in control binding
639 - SDL: Remove scancode key input
640 - SDL: Automatically map controllers when plugged in
641 - Test: Add a basic test suite
642 - Util: Add size counting to Table
643 - Util: Add 8-bit PNG write support
644 - Util: Tune patch-fast extent sizes
645 - VFS: Call msync when syncing mapped data
646 - VFS: Allow truncating memory chunk VFiles
647 - VFS: Fix some minor VFile issues with FILEs
648 - VFS: Optimize expanding in-memory files
649 - VFS: Add VFileFIFO for operating on circle buffers
650Changes from beta 1:
651Features:
652 - Qt: Italian translation (by theheroGAC)
653 - Qt: Updated German translation
654Bugfixes:
655 - GB Audio: Fix incorrect channel 4 iteration
656 - GB Audio: Fix zombie mode bit masking
657 - GB Serialize: Fix timer serialization
658 - GB Video: Fix LYC regression
659 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
660 - GBA Timer: Fix count-up timing overflowing timer 3
661 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
662 - Qt: Fix memory search close button (fixes mgba.io/i/769)
663 - Qt: Fix window icon being stretched
664 - Qt: Fix initial window size (fixes mgba.io/i/766)
665 - Qt: Fix data directory path
666 - Qt: Fix controls not saving on non-SDL builds
667 - Qt: Fix translation initialization (fixes mgba.io/i/776)
668 - Qt: Fix patch loading while a game is running
669 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
670 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
671 - Qt: Fix GL-less build
672 - Qt: Fix Software renderer not handling alpha bits properly
673 - Qt: Fix screen background improperly stretching
674 - SDL: Fix cheats not loading
675Misc:
676 - GB Serialize: Add MBC state serialization
677 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
678 - GBA Timer: Improve accuracy of timers
679 - PSP2: Update toolchain to use vita.cmake
680 - Qt: Add language selector
681 - Qt: Minor test fixes
682 - Qt: Move shader settings into main settings window
683 - Qt: Dismiss game crashing/failing dialogs when a new game loads
684 - Qt: Properly ship Qt translations
685 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
686
6870.6 beta 1: (2017-06-29)
688 - Initial beta for 0.6
689
6900.5.2: (2016-12-31)
691Bugfixes:
692 - All: Fix fullscreen config option being ignored
693 - ARM7: PSR mode bits should not get sign extended
694 - GB: Fix audio not being deinitialized
695 - GB: Fix crash when masking savedata
696 - GB: Properly initialize sramRealVf variable
697 - GB Audio: Fix serialization of channel 3 and NR52 properties
698 - GB Audio: Reset envelope timer when reseting sound channel
699 - GB MBC: Fix SRAM dangling pointer with RTC games
700 - GB MBC: Fix initializing MBC when no ROM is loaded
701 - GB Memory: Fix patching ROM bank 0
702 - GB Memory: Fix starting HDMAs during mode 0
703 - GB Memory: Fix HDMA5 value after DMA completes
704 - GB Video: Initialize LCDC in renderer
705 - GB Video: Hblank IRQs should mask LYC=LY IRQs
706 - GBA: Fix IRQs firing after already being cleared
707 - GBA: Only unhalt CPU if appropriate bit is set in IE
708 - GBA: Add savegame override for Crash Bandicoot 2
709 - GBA BIOS: Fix MidiKey2Freq BIOS reads
710 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
711 - GBA Cheats: Fix GameShark ROM patches
712 - GBA I/O: Mask off WAITCNT bits that cannot be written
713 - GBA Memory: Fix misaligned BIOS reads
714 - GBA Memory: Fix VCOUNT being writable
715 - GBA Video: Fix out of bounds sprite transforms
716 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
717 - Libretro: Fix disabling BIOS
718 - Libretro: Fix Game Boy savestates and audio
719 - Qt: Fix changing resolution of software renderer
720 - Qt: Fix setting overrides
721 - Qt: Fix cut off tiles and alignment issues in tile viewer
722 - Qt: Only reset window dimensions when first shown
723 - Qt: Fix Qt Multimedia audio driver on big endian
724 - Qt: Fix Apply button for key and controller configurations
725 - VFS: Fix resizing memory chunks when not needed
726 - Windows: Fix Unicode directory handling
727Misc:
728 - GB, GBA: Prevent loading null ROMs
729 - GB Audio: Initialize wave RAM to GBC values
730 - GB Memory: Reset ROM bank when loading a ROM
731 - PSP2: Improved controller rumble
732
7330.5.1: (2016-10-05)
734Bugfixes:
735 - Core: Fix importing save games as read-only
736 - FFmpeg: Fix encoding AAC
737 - GB: Fix invalid STOP behavior on Game Boy Color
738 - GB: Initialize audio properly
739 - GB: Properly clear KEY1 bit 0 when switching speeds
740 - GB: Properly unload save files when unloading a ROM
741 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
742 - GB MBC: Fix MBC7 when size is incorrectly specified
743 - GB MBC: Fix RTC access when no save file is loaded
744 - GB SIO: Don't auto-clock external shift clock
745 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
746 - GB Video: Fix video frames getting missed when LCDC is off
747 - GB Video: Clear screen when LCDC is off
748 - GBA Cheats: Fix holding onto pointers that may get invalidated
749 - GBA Cheats: Fix key-activated CodeBreaker cheats
750 - GBA Cheats: Fix uninitialized memory getting freed when saving
751 - GBA Hardware: Improve Game Boy Player rumble behavior
752 - GBA Memory: Fix several unused I/O register read values
753 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
754 - LR35902: Fix events running with the wrong cycle active
755 - Qt: Fix "close" button on Overrides view
756 - Qt: Fix saving overrides
757 - Qt: Fix directory set unloading when replacing the ROM
758 - Qt: Fix patch loading
759 - Qt: Fix crash when saving an override if a game isn't loaded
760 - Qt: Fix showing default display driver as OpenGL (force 1.x)
761 - SDL: Attach rumble in SDL frontend
762 - Util: Fix PNG identification on files too small to be a PNG
763Misc:
764 - All: Only update version info if needed
765 - All: Split out install locations for Libretro and OpenEmu
766 - FFmpeg: Encoding cleanup
767 - GB: Reset active region when reloading ROM
768 - GB Memory: Initialize RAM pattern for GBC
769 - GB Video: Improved video timings
770 - Qt: Manage window sizes slightly better
771 - Qt: Remember scale option independent of core dimensions
772
7730.5.0: (2016-09-19)
774Features:
775 - Game Boy support
776 - Support for encrypted CodeBreaker GBA cheats
777 - Emulation of Vast Fame protected GBA carts (taizou)
778 - Tile viewer
779 - Threaded rendering mode
780 - Libretro: Memory map and achievement support (leiradel)
781 - GUI: Add UI control remapping
782 - GUI: Add fast-forward
783 - Wii: 240p support
784 - 3DS: Adjustable screen darkening
785 - Ability to temporarily load a savegame
786 - Load specific files out of archives
787 - Automatic BIOS detection
788Bugfixes:
789 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
790 - Debugger: Fix GDB breakpoints
791 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
792 - GBA: Fix filehandle leak with savegames
793 - GBA: Timer 0 cannot be count up
794 - GBA: Count up timers should not count themselves
795 - GBA Memory: Fix mirror on non-overdumped Classic NES games
796 - GBA Memory: Fix ldm {pc}
797 - GBA Savedata: Fix savedata sync timer
798 - GBA Savedata: Only unmap savedata if present
799 - GBA Serialize: Savestates now properly store prefetch
800 - GBA Video: WIN0/1 take priority over OBJWIN
801 - GBA Video: Fix out-of-order OBJWIN
802 - PSP2: Fix GPU crash while exiting
803 - PSP2: Fix VSync
804 - PSP2: Fix accelerometer range
805 - PSP2: Actually load screen mode setting
806 - PSP2: Fix gyroscope direction
807 - PSP2: Delete threads after they return
808 - PSP2: Fix mapping/unmapping from not at 0
809 - Qt: Fix bug in software renderer scaling
810 - Qt: Fix hanging key press after disabling autofire
811 - Qt: Fix being unable to pause manually when using auto-pausing
812 - SDL: Fix axes being mapped wrong
813 - Util: Fix realloc semantics in utf16to8
814 - Util: Fix inserting too many items into a hash table
815 - VFS: Fix uninitialized varaible reading from 7z
816 - VFS: Fix reading multiple files from a 7z archive
817 - Wii: Fix framelimiting after a slowdown
818 - Wii: Fix garbage flash at startup
819Misc:
820 - 3DS: Use blip_add_delta_fast for a small speed improvement
821 - 3DS: Allow UTF-16 filenames
822 - 3DS: Port to using citro3D
823 - 3DS: Use system font for menus
824 - 3DS: Attempt to use Core 2 for threads
825 - 3DS: Adjustable filering
826 - 3DS: 3D banner
827 - All: Add QUIET parameter to silence CMake
828 - All: Faster memory read/write
829 - ARM7: Support forcing Thumb mode via MSR
830 - ARM7: Flush prefetch cache when loading CPSR via MSR
831 - ARM7: Clean up instruction decoding for future expandability
832 - Debugger: Support register and memory writes via GDB stub
833 - Debugger: Add software breakpoint support to gdb
834 - FFmpeg: Full support for libavcodec 56+
835 - GBA: Better debug logging if event processing breaks
836 - GBA Audio: Force audio DMAs to not increment destination
837 - GBA BIOS: Use custom ArcTan, not relying on OS
838 - GBA Hardware: Clean up dead code in GBP
839 - GBA Memory: Optimize stalling behavior
840 - GBA Memory: Optimize Load-/StoreMultiple
841 - GBA Savedata: Add realistic timing for EEPROM
842 - GBA Serialize: Savestates now store if CPU was halted
843 - GBA Video: Remove old slow path fallback
844 - GBA Video: Optimize sprite drawing
845 - GBA Video: Optimize mode 0 rendering
846 - GBA Video: Optimize compositing cases slightly
847 - GUI: Screenshot dimensions are now passed through
848 - GUI: Add back logging
849 - GUI: Only reload config if manually saved
850 - GUI: Increase scrolling speed
851 - OpenGL: Log shader compilation failure
852 - OpenGL: Add texSize uniform
853 - Qt: Make -g flag work in Qt build
854 - Qt: Simplify OpenGL context creation
855 - Qt: Thread startup improvements
856 - Qt: Make audio channel/video layer options shortcut mappable
857 - Qt: Remove some C99isms from C++ code
858 - Qt: Remove default autofire mappings
859 - Qt: Make reseting when pasued frame-accurate
860 - Qt: Rearchitect game closing codepath
861 - PSP2: Use system font for menus
862 - PSP2: Add rumble for PS TV
863 - PSP2: Add fit-to-height screen mode
864 - PSP2: Sync files per descriptor
865 - PSP2: Allow UTF-8 filenames
866 - PSP2: Screenshots are now saved into the Photo Gallery
867 - PSP2: Stop underclocking when menuing
868 - SDL: Increase default audio buffer size to 1024 samples
869 - SDL: More responsive rumble
870 - Util: Add Vector GetConstPointer
871 - Util: Add rtrim
872 - Util: Add endswith
873 - VFS: Improve zip file detection
874 - Wii: Add pixelated resample filter
875 - Windows: Add native VDir support
876 - Util: Add PRIz macro for libc versions that don't support %z
877
8780.4.1: (2016-07-11)
879Bugfixes:
880 - All: Fix several file handle leaks
881 - All: Fix instruction tables getting zeroed when linking sometimes
882 - ARM7: Fix flags on SBC/RSC
883 - ARM7: Fix setting spsr privilege bits when spsr is empty
884 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
885 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
886 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
887 - GBA Memory: Fix executing code from OBJ region of VRAM
888 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
889 - GBA Serialize: Fix loading savegames from savestates
890 - OpenGL: Correct boolean vector strcmp strings for uniforms
891 - Qt: Fix sending gameStopped twice
892 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
893 - Qt: Fix initial state of key mapping
894 - Qt: Initialize m_useBios
895 - SDL: Fix joystick initialization on BSD
896 - SDL: Fix potential joystick crash in games with rumble
897 - SDL: Fix SDL 1.2 build
898 - SDL: Fix sporadic crash when deinitializing audio
899 - Shaders: Fix AGS-001 shader with some bad drivers
900 - Util: Use closesocket on Windows
901 - Util: Fix socket bind addresses
902 - VFS: Fix reading 7z archives without rewinding first
903 - VFS: VFileFromFD should not open directories
904 - Wii: Fix tilting direction
905 - Util: Fix realloc semantics in utf16to8
906Misc:
907 - All: Allow use of external minizip library
908 - Debugger: CLI debugger now exits when end-of-stream is reached
909 - FFmpeg: Update dependencies on Ubuntu
910 - GBA: Slightly optimize GBAProcessEvents
911 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
912 - GBA Video: Null renderer should return proper register values
913 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
914 - Qt: Add preset for DualShock 4
915 - Qt: Update 360 input profile on OS X to reflect newer drivers
916 - Qt: Remove use of NaN
917 - Qt: Canonicalize file paths when loading games
918 - Qt: Add refresh button to controller editing
919 - SDL: Remove default gamepad mappings
920 - Util: Fix intermittent build failure on OS X
921 - VFS: VFile.sync now updates modified time
922
9230.4.0: (2016-02-02)
924Features:
925 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
926 - I/O viewer
927 - Booting of multiboot images
928 - Customization of GIF recording
929 - Libretro: Cheat code support
930 - Support for GLSL shaders
931 - ROM information view
932 - Support for VBA-style cheat codes
933 - Savestates now store creation timestamps
934 - Key autofire
935 - Libretro: Allow blocking opposing directional input
936 - OpenEmu core for OS X
937 - Libretro: Settings for using BIOS and skipping intro
938 - Libretro: Customizable idle loop removal
939 - Implemented cycle counting for sprite rendering
940 - Cleaner, unified settings window
941 - Added a setting for pausing when the emulator is not in focus
942 - Customizable paths for save games, save states, screenshots and patches
943 - Controller hotplugging
944 - Ability to store save games and active cheats within savestates
945Bugfixes:
946 - ARM7: Fix sign of unaligned LDRSH
947 - ARM7: Fix decoding of some ARM ALU instructions with shifters
948 - Debugger: Fix watchpoints in gdb
949 - GBA: Fix warnings when creating and loading savestates
950 - GBA: Fix Iridion II savetype
951 - GBA BIOS: Fix misaligned CpuSet
952 - GBA Cheats: Fix cheats setting the Action Replay version
953 - GBA Hardware: Fix GPIO on big endian
954 - GBA Memory: Fix DMA register writing behavior
955 - GBA Memory: Fix DMAs triggering two cycles early
956 - Libretro: Fix aspect ratio
957 - Qt: Fix some potential crashes with the gamepad mapping
958 - Qt: Fix keys being mapped incorrectly when loading configuration file
959 - Util: Fix PowerPC PNG read/write pixel order
960 - Util: Fix excessive memory allocation when decoding a PNG
961 - VFS: Fix VFileReadline and remove _vfdReadline
962Misc:
963 - All: Improved PowerPC support
964 - All: Fix some undefined behavior warnings
965 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
966 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
967 - GBA: Implement bad I/O register loading
968 - GBA: Allow jumping to OAM and palette RAM
969 - GBA BIOS: Finish implementing RegisterRamReset
970 - GBA Config: Add "override" layer for better one-time configuration
971 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
972 - GBA Memory: Use a dynamically sized mask for ROM memory
973 - GBA Memory: Implement several unimplemented memory access types
974 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
975 - GBA RR: Starting from savestate now embeds the savegame
976 - GBA RR: Add preliminary SRAM support for VBM loading
977 - GBA RR: Add support for resets in movies
978 - GBA Video: Remove lastHblank, as it is implied
979 - Libretro: Use anonymous memory mappers for large blocks of memory
980 - Libretro: Add install target for libretro core
981 - Qt: Window size command line options are now supported
982 - Qt: Increase usability of key mapper
983 - Qt: Add 'Apply' button to settings window
984 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
985 - Qt: Allow use of modifier keys as input
986 - Qt: Optimize log viewer
987 - Qt: Added button for breaking into the GDB debugger
988 - Qt: Add box for showing duration of rewind
989 - SDL: Support fullscreen in SDL 1.2
990 - SDL: Allow GBASDLAudio to be used without a thread context
991 - Util: Use VFile for configuration
992 - Util: Add MutexTryLock
993
9940.3.2: (2015-12-16)
995Bugfixes:
996 - ARM7: Fix STRT/STRBT
997 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
998 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
999 - Libretro: Fix problems with rumble not turning off
1000 - GBA: Fix idle skip state being retained between games
1001 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1002 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1003 - GBA BIOS: Fix Sqrt sign
1004 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1005 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1006 - GBA Memory: Fix DMA behavior for SRAM accesses
1007 - GBA Memory: Fix Store8 to OBJ VRAM
1008 - GBA Memory: Fix alignment of LDM/STM on SRAM
1009 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1010 - GBA Memory: Fix timing of DMAs
1011 - GBA Video: Fix _mix for 15-bit color
1012 - GBA Video: Fix OAM and palette initialization
1013 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1014 - Qt: Use safer isLoaded check in GameController
1015 - Qt: Fix a race condition in PainterGL that could lead to a crash
1016 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1017 - Qt: Fix font size in memory viewer
1018 - Qt: Fix a crash in the memory viewer
1019 - Qt: Add additional checks in CheatModel to prevent crashes
1020 - Qt: Fix race condition with setting sample rate
1021 - Qt: Fix crash when closing multiplayer windows
1022 - Qt: Fix resetting while paused
1023Misc:
1024 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1025 - Qt: Add mute option to menu
1026
10270.3.1: (2015-10-24)
1028Bugfixes:
1029 - ARM7: Fix instruction decoding of Thumb shifts
1030 - GBA: Deinit savegame when unloading a ROM
1031 - GBA: Fix BIOS check on big endian
1032 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1033 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1034 - GBA Audio: Fix audio channels being silenced at the wrong time
1035 - GBA Memory: Fix bad BIOS Load16 on big endian
1036 - GBA Memory: Fix bad Load8 on big endian
1037 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1038 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1039 - GBA Video: Fix objwin and blending interaction on sprites
1040 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1041 - Libretro: Fix a memory leak with the render buffer
1042 - Qt: Windows no longer spawn in the top left on first launch
1043 - Qt: Fix install path of XDG desktop file with DESTDIR
1044 - Qt: Fix drag and drop on Windows
1045 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1046 - VFS: Fix return values of VFileFILE.read and .write
1047Misc:
1048 - All: Reset next event to cycles instead of zero to interrupt
1049 - All: Add --version flag
1050 - ARM7: Force disable LTO on two files to work around a GCC bug
1051 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1052 - GBA: Better memory handling with PNG savestates
1053 - GBA: Additional savestate sanity checks
1054 - GBA: Check for cycle count being too high
1055 - GBA Audio: Allow GBAAVStream to have no video callback
1056 - GBA BIOS: Implement RegisterRamReset for SIO registers
1057 - Qt: Remove useless help icons in dialogs
1058 - Qt: Prevent savestate window from opening while in multiplayer
1059 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1060 - Qt: Dropping multiplayer windows works more cleanly now
1061
10620.3.0: (2015-08-16)
1063Features:
1064 - Ability to hide individual background layers, or OBJs
1065 - Ability to mute individual audio channels
1066 - Palette viewer and exporter
1067 - Volume control
1068 - More shortcuts are editable (e.g. quick save/load)
1069 - Rewind now shows the frame after rewinding
1070 - Import/Export of GameShark/Action Replay snapshots
1071 - Add "Step backwards" item for single increment rewind
1072 - Deadzone estimation for game controllers
1073 - Analog inputs can be used for shortcuts
1074 - Menu items for specific solar sensor brightness levels
1075 - Remappable controls for tilt and gyroscope sensors
1076 - Status messages for actions taken while a game is running (e.g. save/load state)
1077 - Memory inspector
1078 - Screensaver can now be suspended while a game is running
1079 - Load/save the most recent savestate slot
1080 - Support varible speed (PWM) rumble
1081 - Ability to cap fast forward speed
1082 - Finer control over FPS target
1083 - Holdable shortcut for rewinding one frame at a time
1084 - Ability to boot directly into the BIOS
1085 - Preliminary support for yanking out the game pak while a game is running
1086 - Thumb-drive mode by putting a file called portable.ini in the same folder
1087 - Configurable display driver, between software and OpenGL
1088 - Undo-able savestate loading and saving
1089 - Controller profiles now store shortcut settings
1090 - Default controller profiles for several common controllers
1091 - Libretro now supports BIOS, rumble and solar sensor
1092 - Implement BIOS call Stop, for sleep mode
1093 - Automatically load patches, if found
1094 - Improved video synchronization
1095 - Configurable audio output sample rate
1096Bugfixes:
1097 - ARM7: Fix SWI and IRQ timings
1098 - ARM7: Fix Thumb MUL timing
1099 - ARM7: Fix timing of multiplies to use N cycles
1100 - ARM7: ARMHotplugDetach should call deinit
1101 - Debugger: Fix use-after-free in breakpoint clearing code
1102 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1103 - GBA: Cap audio FIFO read size during deserialization
1104 - GBA: Check for corrupted savestates when loading
1105 - GBA: Check for improperly sized savestates when loading
1106 - GBA: Check for savestates made from differently sized ROMs
1107 - GBA: Fix calls to endian-independent loadstores
1108 - GBA: Fix timing of reading from timer registers
1109 - GBA: Ensure cycles never go negative
1110 - GBA Audio: Force audio FIFOs to 32-bit
1111 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1112 - GBA Audio: Fix sample order in audio channel 3
1113 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1114 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1115 - GBA Memory: Improve Thumb open bus behavior
1116 - GBA Memory: Fix potential DMA issue when loading a savestate
1117 - GBA Memory: Fix load/store multiple video memory waitstates
1118 - GBA SIO: Fix reseting when there are SIO devices attached
1119 - GBA Video: Blended sprites should never have other effects applied
1120 - GBA Video: Fix out-of-bounds tiles in mosaic
1121 - GBA Video: Fix windows not affecting sprites
1122 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1123 - GBA Video: Fix timing on first scanline
1124 - Qt: Better cleanup when a game crashes
1125 - Qt: Fix open ROM dialog filtering for archive formats
1126 - Qt: Cap the maximum number of multiplayer windows
1127 - Qt: Fix maximum year in sensor override
1128 - Qt: Fix window being too tall after exiting fullscreen
1129 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1130 - Qt: Fix analog buttons not getting unmapped
1131 - Qt: Fix passing command line options
1132 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1133 - SDL: Fix SDL build when OpenGL is missing
1134 - Util: Allow loading IPS patches that grow the ROM
1135 - VFS: Fix resource leaks if some allocations fail
1136 - VFS: Fix line-reading to return proper values
1137 - Video: Fix an issue with very long filenames
1138 - Util: Fix formatting of floats
1139Misc:
1140 - All: Add --help flag for command line programs
1141 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1142 - All: Enable static linking for Windows
1143 - All: Enable static linking for OS X
1144 - All: Threads are now named
1145 - All: Proper handling of Unicode file paths
1146 - ARM7: Add emulation for Undefined CPU mode
1147 - ARM7: Reduce the size of the Thumb instruction table
1148 - GBA: Add status log level
1149 - GBA: GBARewind now returns how many states it has rewound
1150 - GBA: SIO logging layer
1151 - GBA BIOS: Stub out SoundBias
1152 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1153 - GBA: Don't include GBACLIDebugger struct unless needed
1154 - GBA: Savedata is now synced shortly after data finishes being written
1155 - GBA: Process multiple timer events at once, if necessary
1156 - GBA Audio: Implement audio reset for channels A/B
1157 - GBA Audio: Process multiple audio events at once, if necessary
1158 - GBA Hardware: Backport generic RTC source into core
1159 - GBA Input: Allow axes and buttons to be mapped to the same key
1160 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1161 - GBA SIO: Add a dummy driver for Normal mode
1162 - GBA Thread: Add functionality for running callbacks on the GBA thread
1163 - GBA Thread: Split GBASync into a separate file
1164 - GBA Video: Refactor software renderer into separate files
1165 - GBA Video: Slightly optimize mode 0 mosaic rendering
1166 - Debugger: Free watchpoints in addition to breakpoints
1167 - Qt: Handle saving input settings better
1168 - Qt: Move GL frame drawing back onto its own thread
1169 - Qt: Fast forward (held) option moved from Other to Emulation menu
1170 - Qt: Show version info in window title
1171 - Qt: Migrate multiplayer window handling into GBAApp
1172 - Qt: Unified file opening and saving with last location
1173 - Qt: Fix windows being resizable when they shouldn't have been
1174 - Qt: Only hide cursor in full screen
1175 - Qt: Replace pause-after-frame mutex with an atomic
1176 - Qt: Add application icon and XDG desktop files
1177 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1178 - Qt: Don't save window size when entering fullscreen
1179 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1180 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1181 - Qt: Increase usability of key mapper
1182 - Qt: Show checkmark for window sizes
1183 - Qt: Set window path to loaded ROM
1184 - Perf: Ability to load savestates immediately on launch
1185 - SDL: Properly check for initialization
1186 - SDL: Clean up initialization functions
1187 - SDL: Clean up GL context
1188 - Util: Allow disabling the threading code entirely
1189 - VFS: Add sync method to force syncing with backing
1190
11910.2.1: (2015-05-13)
1192Bugfixes:
1193 - All: Fix sanitize-deb script not cleaning up after itself
1194 - All: Fix dependencies for libavcodec on Debian-derived platforms
1195 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1196 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1197 - ARM7: Fix ARM multiply instructions when PC is a destination register
1198 - Debugger: Fix use-after-free in breakpoint clearing code
1199 - Debugger: Fix boundary conditions in tab completion
1200 - GBA: Fix timers not updating timing when writing to only the reload register
1201 - GBA: Fix rewind boundary conditions
1202 - GBA: Add initial I/O register settings for background matrix registers
1203 - GBA: Fix hang when loading a savestate if sync to video is enabled
1204 - GBA: Handle out-of-bounds I/O access
1205 - GBA: Fix bounds-checking on EEPROM access
1206 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1207 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1208 - GBA Memory: Allow SRAM to be 64kB
1209 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1210 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1211 - GBA Video: Fix second frame mode 5
1212 - Perf: Fix race condition if a game crashes immediately on start
1213 - Qt: Fix Display object leak when closing a window
1214 - Qt: Fix .deb dependencies
1215 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1216 - Qt: Fix window not regaining focus after exiting savestate window
1217 - Qt: Fix regression where video would not record if the game had already started
1218 - Qt: Fix potential crash if a gamepad causes focus to change
1219 - Qt: Fix controller axis querying
1220 - Qt: Fix multiplayer windows opening as the wrong size
1221 - Qt: Fix controllers sometimes not loading the right profile
1222 - SDL: Fix boundary conditions for joystick adjustments
1223 - SDL: Allocate properly sized input maps
1224 - SDL: Fix potential build issues when Qt and SDL2 are in use
1225 - Util: Fix resource leak in UTF-8 handling code
1226 - Util: Fix a null-pointer issue when attempting to delete a key
1227 - VFS: Fix resource leaks if some allocations fail
1228 - Video: Fix an issue with very long filenames
1229Misc:
1230 - GBA Memory: Soft-crash if jumping past the end of a ROM
1231 - Qt: Show multiplayer numbers in window title
1232 - Qt: Solar sensor can have shortcuts set
1233
12340.2.0: (2015-04-03)
1235Features:
1236 - Support for gamepad axes, e.g. analog sticks or triggers
1237 - Add scale presets for up to 6x
1238 - Settings window
1239 - Bilinear resampling option
1240 - Add option to skip BIOS start screen
1241 - List of recently opened games
1242 - Support for games using the Solar Sensor
1243 - Better audio resampling via blip-buf
1244 - Game Pak overrides dialog for setting savetype and sensor values
1245 - Support for games using the tilt sensor
1246 - Remappable shortcuts for keyboard and gamepad
1247 - Rewinding of emulation
1248 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1249 - Support IPv6
1250 - Save directory of last loaded file
1251 - Support BPS patches
1252 - Automatically detect and optimize out idle loops
1253 - Configurable game overrides
1254 - Support loading 7-Zip files
1255 - Drag and drop game loading
1256 - Cheat code support
1257 - Runtime configurable audio driver
1258 - Libretro core for use with RetroArch and other front-ends
1259 - Controller profiles for setting different bindings for different controllers
1260 - Ability to lock aspect ratio
1261 - Local link cable support
1262 - Ability to switch which game controller is in use per instance
1263 - Ability to prevent opposing directional input
1264 - Warning dialog if an unimplemented BIOS feature is called
1265 - Debugger: Add CLI "frame", frame advance command
1266 - Debugger: Add CLI functions for writing to memory
1267 - Debugger: Add CLI functions for examining memory regions
1268 - Debugger: Add CLI function for writing a register
1269Bugfixes:
1270 - ARM7: Extend prefetch by one stage
1271 - ARM7: Fix cycle counting for loads
1272 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1273 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1274 - GBA: Initialize gba.sync to null
1275 - GBA: Fix timer initialization
1276 - GBA Audio: Support 16-bit writes to FIFO audio
1277 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1278 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1279 - GBA BIOS: Fix BIOS prefetch after reset
1280 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1281 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1282 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1283 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1284 - GBA Memory: Fix cycle counting for 32-bit load/stores
1285 - GBA RR: Fix fallthrough error when reading tags from a movie
1286 - GBA Thread: Fix possible hang when loading an archive
1287 - GBA Thread: Fix possible deadlock in video sync
1288 - Perf: Fix crash when the GBA thread fails to start
1289 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1290 - Qt: Fix crash when adjusting settings after closing a game
1291 - Qt: Fix crash when starting GDB stub after closing a game
1292 - Qt: Fix patch loading while a game is running
1293 - Qt: Fix crash when loading a game after stopping GDB server
1294 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1295 - Qt: Fix crash when attempting to pause if a game is not running
1296 - SDL: Properly clean up if a game doesn't launch
1297 - Util: Fix sockets on Windows
1298Misc:
1299 - All: Enable link-time optimization
1300 - Debugger: Watchpoints now work on STM/LDM instructions
1301 - Debugger: Clean up GDB stub network interfacing
1302 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1303 - Debugger: Merge Thumb BL instructions when disassembling
1304 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1305 - Debugger: Watchpoints now report address watched (fixes #68)
1306 - Debugger: Add support for soft breakpoints
1307 - Debugger: Make I/O register names be addresses instead of values
1308 - Debugger: Rename read/write commands
1309 - GBA: Improve accuracy of event timing
1310 - GBA: Add API for getting Configuration structs for overrides and input
1311 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1312 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1313 - GBA: Move A/V stream interface into core
1314 - GBA: Savestates now take into account savedata state machines (fixes #109)
1315 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1316 - GBA Memory: Simplify memory API and use fixed bus width
1317 - GBA Thread: Make GBASyncWaitFrameStart time out
1318 - GBA Video: Start video at the last scanline instead of the first
1319 - Qt: Optimize logo drawing
1320 - Qt: Move frame upload back onto main thread
1321 - Qt: Remember window position
1322 - Qt: Double-clicking on the window toggles full screen
1323 - Util: Use proper locale for reading and writing float values
1324
13250.1.1: (2015-01-24)
1326Bugfixes:
1327 - ARM7: Fix LDM writeback to a register already written
1328 - GBA: Fix timers 2 and 3 updating incorrectly
1329 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1330 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1331 - GBA Audio: Properly initialize audio FIFO channels
1332 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1333 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1334 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1335 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1336 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1337 - GBA BIOS: Fix HuffUnComp boundary conditions
1338 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1339 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1340 - GBA Memory: Filter out top nybble of DMA addresses
1341 - GBA Memory: Properly bounds-check VRAM accesses
1342 - GBA Memory: Fix initial DMA state
1343 - GBA Thread: Allow halted games to exit cleanly
1344 - GBA Video: Fix blend issues with obscured middle layers
1345 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1346 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1347 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1348 - GBA Video: Fix sprite boundary conditions with mosaic
1349 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1350 - Qt: Fix issue with set frame sizes being the wrong height
1351 - Qt: Fix emulator crashing when full screen if a game is not running
1352 - Qt: Fix window focus issues
1353 - Qt: Properly set default video recording settings
1354 - Qt: Fix a race condition when a game crashes immediately
1355 - Qt: Fix some cases where key mapping can break if focus is adjusted
1356 - Qt: Fix crash if a game pauses before any frames are shown
1357 - Debugger: Negative PC-relative loads now properly subtract the offset
1358 - Debugger: Align PC-relative loads in Thumb
1359 - Debugger: Fix watchpoints triggering too late
1360 - Debugger: Fix binary print putting spaces between digits
1361 - Video: Ensure FFmpeg encoder has audio frames
1362 - Video: Fix uncompressed PCM audio recording
1363 - Video: Fix FFmpeg crashing when the file extension is wrong
1364 - Util: Fix SOCKET_FAILED macro
1365Misc:
1366 - GBA: Exit cleanly on FATAL if the port supports it
1367 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1368 - Qt: Disable sync to video by default
1369 - Qt: Handle a game crash without crashing
1370 - Qt: Set default log level to FATAL, ERROR and WARN
1371 - Qt: Clarify some phrasing in the menus
1372 - Qt: Clear active buttons when focus is lost
1373
13740.1.0: (2014-12-13)
1375 - Initial release