CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11Bugfixes:
12 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
13 - Python: Fix importing .gb or .gba before .core
14 - GBA: Reset active region as needed when loading a ROM
15 - Qt: Fix command line debugger closing second game
16 - GB Serialize: Fix audio state loading
17 - GB Video: Fix dot clock timing being slightly wrong
18 - GB MBC: Pocket Cam memory should be accessible without enabling
19 - GB Memory: Initialize peripheral pointers
20 - GB MBC: Fix SRAM sizes 4 and 5
21 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
22 - GB Core: Fix palette loading when loading a foreign config
23 - Qt: Fix LOG argument order
24 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
25 - GB, GBA: Fix crashes when attempting to identify null VFiles
26 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
27 - GB MBC: Fix RTC loading when file size is off
28 - GB Serialize: Fix deserializing video STAT
29 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
30 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
31 - Qt: Fix timezone issues with time overrides
32 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
33 - ARM: Fix MSR when T bit is set
34 - GB Video: Fix potential hang when ending mode 0
35 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
36 - GB Memory: Actually load latch time from savestate
37 - GB Serialize: Fix game title check
38 - GB, GBA: Fix sync to video with frameskip
39 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
40 - GBA BIOS: Use core's VRAM variable instead of renderer's
41 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
42 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
43 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
44 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
45 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
46 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
47 - GB: Revamp IRQ handling based on new information
48 - GB Video: Fix read mode when enabling LCD
49 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
50Misc:
51 - GBA Timer: Use global cycles for timers
52 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
53 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
54 - Qt: Don't rebuild library view if style hasn't changed
55 - Qt: Redo GameController into multiple classes
56 - SDL: Fix 2.0.5 build on macOS under some circumstances
57 - Test: Restructure test suite into multiple executables
58 - Python: Integrate tests from cinema test suite
59 - Util: Don't build crc32 if the function already exists
60 - GBA: Detect hardware for Pokémon FireRed ROM hacks
61 - CMake: Fix CPack dependencies for libpng 1.6
62 - Qt: Allow overrides to be saved before a game is loaded
63 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
64 - GBA Cheats: Improve detection of raw cheats
65
660.6.0: (2017-07-16)
67Features:
68 - Library view
69 - Sprite viewer
70 - Debugging console
71 - Improved memory viewer
72 - Memory search
73 - Command line ability to override configuration values
74 - Add option to allow preloading the entire ROM before running
75 - Add option for whether rewinding restores save games
76 - Savestates now contain any RTC override data
77 - Add option to lock video to integer scaling
78 - LR35902: Watchpoints
79 - LR35902/GB-Z80 disassembler
80 - GB: Tile viewer
81 - GB: Video/audio channel enabling/disabling
82 - GB: Symbol table support
83 - GB MBC: Add MBC1 multicart support
84 - GBA: Support printing debug strings from inside a game
85 - GBA: Better cheat type autodetection
86 - Implement keypad interrupts
87 - Configuration of gamepad hats
88 - Video log recording for testing and bug reporting
89 - Debugger: Segment/bank support
90 - Debugger: Execution tracing
91 - Qt: German translation (by Lothar Serra Mari)
92 - Qt: Spanish translation (by Kevin López)
93 - Qt: Italian translation (by theheroGAC)
94Bugfixes:
95 - ARM7: Fix MLA/*MULL/*MLAL timing
96 - Core: Fix crash with rewind if savestates shrink
97 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
98 - Core: Fix directory sets crashing on close if base isn't properly detached
99 - FFmpeg: Fix overflow and general issues with audio encoding
100 - GB: Fix flickering when screen is strobed quickly
101 - GB: Fix STAT blocking
102 - GB MBC: Fix ROM bank overflows getting set to bank 0
103 - GB MBC: Fix swapping carts not detect new MBC
104 - GB Timer: Improve DIV reset behavior
105 - GB Timer: Fix DIV batching if TAC changes
106 - GB Video: Reset renderer when loading state
107 - GBA: Fix multiboot ROM loading
108 - GBA: Fix multiboot loading resulting in too small WRAM
109 - GBA BIOS: Implement BitUnPack
110 - GBA BIOS: Fix ArcTan sign in HLE BIOS
111 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
112 - GBA BIOS: Fix INT_MIN/-1 crash
113 - GBA Hardware: Fix crash if a savestate lies about game hardware
114 - GBA I/O: Handle audio registers specially when deserializing
115 - GBA Memory: Improve initial skipped BIOS state
116 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
117 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
118 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
119 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
120 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
121 - LR35902: Fix core never exiting with certain event patterns
122 - LR35902: Fix pc overflowing current region off-by-one
123 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
124 - OpenGL: Fix some shaders causing offset graphics
125 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
126 - Qt: Fix window icon being stretched
127 - Qt: Fix data directory path
128 - Qt: Fix timing issues on high refresh rate monitors
129 - Qt: Fix linking after some windows have been closed
130 - Qt: Fix crash when changing audio settings after a game is closed
131 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
132 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
133 - Qt: Fix game unpausing after frame advancing and refocusing
134 - SDL: Fix game crash check
135 - SDL: Fix race condition with audio thread when starting
136 - SDL: Fix showing version number
137 - Test: Fix crash when loading invalid file
138 - Test: Fix crash when fuzzing fails to load a file
139 - Test: Don't rely on core for frames elapsed
140 - Test: Fix crash when loading invalid file
141 - Test: Fix crash when fuzzing fails to load a file
142 - Tools: Fix recurring multiple times over the same library
143 - Util: Fix overflow when loading invalid UPS patches
144 - Util: Fix highest-fd socket not being returned by SocketAccept
145 - Windows: Fix VDir.rewind
146Misc:
147 - All: Add C++ header guards
148 - All: Move time.h include to common.h
149 - 3DS, PSP2, Wii: Last directory loaded is saved
150 - CMake: Add ability to just print version string
151 - Core: New, faster event timing subsystem
152 - Core: Clean up some thread state checks
153 - Core: Add generic checksum function
154 - Core: Cores can now have multiple sets of callbacks
155 - Core: Restore sleep callback
156 - Core: Move rewind diffing to its own thread
157 - Core: Ability to enumerate and modify video and audio channels
158 - Core: List memory segments in the core
159 - Core: Move savestate creation time to extdata
160 - Core: Config values can now be hexadecimal
161 - Core: Improved threading interrupted detection
162 - Debugger: Modularize CLI debugger
163 - Debugger: Make building with debugging aspects optional
164 - Debugger: Add functions for read- or write-only watchpoints
165 - Debugger: Make attaching a backend idempotent
166 - Debugger: Add mDebuggerRunFrame convenience function
167 - Feature: Move game database from flatfile to SQLite3
168 - Feature: Support ImageMagick 7
169 - Feature: Make -l option explicit
170 - FFmpeg: Return false if a file fails to open
171 - FFmpeg: Force MP4 files to YUV420P
172 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
173 - GB: Reset with initial state of DIV register
174 - GB MBC: New MBC7 implementation
175 - GB Audio: Simplify envelope code
176 - GB Audio: Improve initial envelope samples
177 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
178 - GB Video: Improved video timings
179 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
180 - GBA, GB: ROM is now unloaded if a patch is applied
181 - GBA DMA: Refactor DMA out of memory.c
182 - GBA DMA: Move DMAs to using absolute timing
183 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
184 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
185 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
186 - GBA Memory: Support reading/writing POSTFLG
187 - GBA Memory: Remove unused prefetch cruft
188 - GBA Timer: Improve accuracy of timers
189 - GBA Video: Clean up unused timers
190 - GBA Video: Allow multiple handles into the same tile cache
191 - GBA Video, GB Video: Colors are now fully scaled
192 - GBA Video: Optimize when BLD* registers are written frequently
193 - OpenGL: Add xBR-lv2 shader
194 - Qt: Move last directory setting from qt.ini to config.ini
195 - Qt: Improved HiDPI support
196 - Qt: Expose configuration directory
197 - Qt: Merge "Save" and "OK" buttons in shader options
198 - Qt: Automatically load controller profile when plugged in
199 - Qt: Rename "Resample video" option to "Bilinear filtering"
200 - Qt: Remove audio thread
201 - Qt: Remove audio buffer sizing in AudioProcessorQt
202 - Qt: Re-enable QtMultimedia on Windows
203 - Qt: Make "Mute" able to be bound to a key
204 - Qt: Add .gb/.gbc files to the extension list in Info.plist
205 - Qt: Relax hard dependency on OpenGL
206 - Qt: Better highlight active key in control binding
207 - SDL: Remove scancode key input
208 - SDL: Automatically map controllers when plugged in
209 - Test: Add a basic test suite
210 - Util: Add size counting to Table
211 - Util: Add 8-bit PNG write support
212 - Util: Tune patch-fast extent sizes
213 - VFS: Call msync when syncing mapped data
214 - VFS: Allow truncating memory chunk VFiles
215 - VFS: Fix some minor VFile issues with FILEs
216 - VFS: Optimize expanding in-memory files
217 - VFS: Add VFileFIFO for operating on circle buffers
218Changes from beta 1:
219Features:
220 - Qt: Italian translation (by theheroGAC)
221 - Qt: Updated German translation
222Bugfixes:
223 - GB Audio: Fix incorrect channel 4 iteration
224 - GB Audio: Fix zombie mode bit masking
225 - GB Serialize: Fix timer serialization
226 - GB Video: Fix LYC regression
227 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
228 - GBA Timer: Fix count-up timing overflowing timer 3
229 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
230 - Qt: Fix memory search close button (fixes mgba.io/i/769)
231 - Qt: Fix window icon being stretched
232 - Qt: Fix initial window size (fixes mgba.io/i/766)
233 - Qt: Fix data directory path
234 - Qt: Fix controls not saving on non-SDL builds
235 - Qt: Fix translation initialization (fixes mgba.io/i/776)
236 - Qt: Fix patch loading while a game is running
237 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
238 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
239 - Qt: Fix GL-less build
240 - Qt: Fix Software renderer not handling alpha bits properly
241 - Qt: Fix screen background improperly stretching
242 - SDL: Fix cheats not loading
243Misc:
244 - GB Serialize: Add MBC state serialization
245 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
246 - GBA Timer: Improve accuracy of timers
247 - PSP2: Update toolchain to use vita.cmake
248 - Qt: Add language selector
249 - Qt: Minor test fixes
250 - Qt: Move shader settings into main settings window
251 - Qt: Dismiss game crashing/failing dialogs when a new game loads
252 - Qt: Properly ship Qt translations
253 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
254
2550.6 beta 1: (2017-06-29)
256 - Initial beta for 0.6
257
2580.5.2: (2016-12-31)
259Bugfixes:
260 - All: Fix fullscreen config option being ignored
261 - ARM7: PSR mode bits should not get sign extended
262 - GB: Fix audio not being deinitialized
263 - GB: Fix crash when masking savedata
264 - GB: Properly initialize sramRealVf variable
265 - GB Audio: Fix serialization of channel 3 and NR52 properties
266 - GB Audio: Reset envelope timer when reseting sound channel
267 - GB MBC: Fix SRAM dangling pointer with RTC games
268 - GB MBC: Fix initializing MBC when no ROM is loaded
269 - GB Memory: Fix patching ROM bank 0
270 - GB Memory: Fix starting HDMAs during mode 0
271 - GB Memory: Fix HDMA5 value after DMA completes
272 - GB Video: Initialize LCDC in renderer
273 - GB Video: Hblank IRQs should mask LYC=LY IRQs
274 - GBA: Fix IRQs firing after already being cleared
275 - GBA: Only unhalt CPU if appropriate bit is set in IE
276 - GBA: Add savegame override for Crash Bandicoot 2
277 - GBA BIOS: Fix MidiKey2Freq BIOS reads
278 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
279 - GBA Cheats: Fix GameShark ROM patches
280 - GBA I/O: Mask off WAITCNT bits that cannot be written
281 - GBA Memory: Fix misaligned BIOS reads
282 - GBA Memory: Fix VCOUNT being writable
283 - GBA Video: Fix out of bounds sprite transforms
284 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
285 - Libretro: Fix disabling BIOS
286 - Libretro: Fix Game Boy savestates and audio
287 - Qt: Fix changing resolution of software renderer
288 - Qt: Fix setting overrides
289 - Qt: Fix cut off tiles and alignment issues in tile viewer
290 - Qt: Only reset window dimensions when first shown
291 - Qt: Fix Qt Multimedia audio driver on big endian
292 - Qt: Fix Apply button for key and controller configurations
293 - VFS: Fix resizing memory chunks when not needed
294 - Windows: Fix Unicode directory handling
295Misc:
296 - GB, GBA: Prevent loading null ROMs
297 - GB Audio: Initialize wave RAM to GBC values
298 - GB Memory: Reset ROM bank when loading a ROM
299 - PSP2: Improved controller rumble
300
3010.5.1: (2016-10-05)
302Bugfixes:
303 - Core: Fix importing save games as read-only
304 - FFmpeg: Fix encoding AAC
305 - GB: Fix invalid STOP behavior on Game Boy Color
306 - GB: Initialize audio properly
307 - GB: Properly clear KEY1 bit 0 when switching speeds
308 - GB: Properly unload save files when unloading a ROM
309 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
310 - GB MBC: Fix MBC7 when size is incorrectly specified
311 - GB MBC: Fix RTC access when no save file is loaded
312 - GB SIO: Don't auto-clock external shift clock
313 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
314 - GB Video: Fix video frames getting missed when LCDC is off
315 - GB Video: Clear screen when LCDC is off
316 - GBA Cheats: Fix holding onto pointers that may get invalidated
317 - GBA Cheats: Fix key-activated CodeBreaker cheats
318 - GBA Cheats: Fix uninitialized memory getting freed when saving
319 - GBA Hardware: Improve Game Boy Player rumble behavior
320 - GBA Memory: Fix several unused I/O register read values
321 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
322 - LR35902: Fix events running with the wrong cycle active
323 - Qt: Fix "close" button on Overrides view
324 - Qt: Fix saving overrides
325 - Qt: Fix directory set unloading when replacing the ROM
326 - Qt: Fix patch loading
327 - Qt: Fix crash when saving an override if a game isn't loaded
328 - Qt: Fix showing default display driver as OpenGL (force 1.x)
329 - SDL: Attach rumble in SDL frontend
330 - Util: Fix PNG identification on files too small to be a PNG
331Misc:
332 - All: Only update version info if needed
333 - All: Split out install locations for Libretro and OpenEmu
334 - FFmpeg: Encoding cleanup
335 - GB: Reset active region when reloading ROM
336 - GB Memory: Initialize RAM pattern for GBC
337 - GB Video: Improved video timings
338 - Qt: Manage window sizes slightly better
339 - Qt: Remember scale option independent of core dimensions
340
3410.5.0: (2016-09-19)
342Features:
343 - Game Boy support
344 - Support for encrypted CodeBreaker GBA cheats
345 - Emulation of Vast Fame protected GBA carts (taizou)
346 - Tile viewer
347 - Threaded rendering mode
348 - Libretro: Memory map and achievement support (leiradel)
349 - GUI: Add UI control remapping
350 - GUI: Add fast-forward
351 - Wii: 240p support
352 - 3DS: Adjustable screen darkening
353 - Ability to temporarily load a savegame
354 - Load specific files out of archives
355 - Automatic BIOS detection
356Bugfixes:
357 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
358 - Debugger: Fix GDB breakpoints
359 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
360 - GBA: Fix filehandle leak with savegames
361 - GBA: Timer 0 cannot be count up
362 - GBA: Count up timers should not count themselves
363 - GBA Memory: Fix mirror on non-overdumped Classic NES games
364 - GBA Memory: Fix ldm {pc}
365 - GBA Savedata: Fix savedata sync timer
366 - GBA Savedata: Only unmap savedata if present
367 - GBA Serialize: Savestates now properly store prefetch
368 - GBA Video: WIN0/1 take priority over OBJWIN
369 - GBA Video: Fix out-of-order OBJWIN
370 - PSP2: Fix GPU crash while exiting
371 - PSP2: Fix VSync
372 - PSP2: Fix accelerometer range
373 - PSP2: Actually load screen mode setting
374 - PSP2: Fix gyroscope direction
375 - PSP2: Delete threads after they return
376 - PSP2: Fix mapping/unmapping from not at 0
377 - Qt: Fix bug in software renderer scaling
378 - Qt: Fix hanging key press after disabling autofire
379 - Qt: Fix being unable to pause manually when using auto-pausing
380 - SDL: Fix axes being mapped wrong
381 - Util: Fix realloc semantics in utf16to8
382 - Util: Fix inserting too many items into a hash table
383 - VFS: Fix uninitialized varaible reading from 7z
384 - VFS: Fix reading multiple files from a 7z archive
385 - Wii: Fix framelimiting after a slowdown
386 - Wii: Fix garbage flash at startup
387Misc:
388 - 3DS: Use blip_add_delta_fast for a small speed improvement
389 - 3DS: Allow UTF-16 filenames
390 - 3DS: Port to using citro3D
391 - 3DS: Use system font for menus
392 - 3DS: Attempt to use Core 2 for threads
393 - 3DS: Adjustable filering
394 - 3DS: 3D banner
395 - All: Add QUIET parameter to silence CMake
396 - All: Faster memory read/write
397 - ARM7: Support forcing Thumb mode via MSR
398 - ARM7: Flush prefetch cache when loading CPSR via MSR
399 - ARM7: Clean up instruction decoding for future expandability
400 - Debugger: Support register and memory writes via GDB stub
401 - Debugger: Add software breakpoint support to gdb
402 - FFmpeg: Full support for libavcodec 56+
403 - GBA: Better debug logging if event processing breaks
404 - GBA Audio: Force audio DMAs to not increment destination
405 - GBA BIOS: Use custom ArcTan, not relying on OS
406 - GBA Hardware: Clean up dead code in GBP
407 - GBA Memory: Optimize stalling behavior
408 - GBA Memory: Optimize Load-/StoreMultiple
409 - GBA Savedata: Add realistic timing for EEPROM
410 - GBA Serialize: Savestates now store if CPU was halted
411 - GBA Video: Remove old slow path fallback
412 - GBA Video: Optimize sprite drawing
413 - GBA Video: Optimize mode 0 rendering
414 - GBA Video: Optimize compositing cases slightly
415 - GUI: Screenshot dimensions are now passed through
416 - GUI: Add back logging
417 - GUI: Only reload config if manually saved
418 - GUI: Increase scrolling speed
419 - OpenGL: Log shader compilation failure
420 - OpenGL: Add texSize uniform
421 - Qt: Make -g flag work in Qt build
422 - Qt: Simplify OpenGL context creation
423 - Qt: Thread startup improvements
424 - Qt: Make audio channel/video layer options shortcut mappable
425 - Qt: Remove some C99isms from C++ code
426 - Qt: Remove default autofire mappings
427 - Qt: Make reseting when pasued frame-accurate
428 - Qt: Rearchitect game closing codepath
429 - PSP2: Use system font for menus
430 - PSP2: Add rumble for PS TV
431 - PSP2: Add fit-to-height screen mode
432 - PSP2: Sync files per descriptor
433 - PSP2: Allow UTF-8 filenames
434 - PSP2: Screenshots are now saved into the Photo Gallery
435 - PSP2: Stop underclocking when menuing
436 - SDL: Increase default audio buffer size to 1024 samples
437 - SDL: More responsive rumble
438 - Util: Add Vector GetConstPointer
439 - Util: Add rtrim
440 - Util: Add endswith
441 - VFS: Improve zip file detection
442 - Wii: Add pixelated resample filter
443 - Windows: Add native VDir support
444 - Util: Add PRIz macro for libc versions that don't support %z
445
4460.4.1: (2016-07-11)
447Bugfixes:
448 - All: Fix several file handle leaks
449 - All: Fix instruction tables getting zeroed when linking sometimes
450 - ARM7: Fix flags on SBC/RSC
451 - ARM7: Fix setting spsr privilege bits when spsr is empty
452 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
453 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
454 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
455 - GBA Memory: Fix executing code from OBJ region of VRAM
456 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
457 - GBA Serialize: Fix loading savegames from savestates
458 - OpenGL: Correct boolean vector strcmp strings for uniforms
459 - Qt: Fix sending gameStopped twice
460 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
461 - Qt: Fix initial state of key mapping
462 - Qt: Initialize m_useBios
463 - SDL: Fix joystick initialization on BSD
464 - SDL: Fix potential joystick crash in games with rumble
465 - SDL: Fix SDL 1.2 build
466 - SDL: Fix sporadic crash when deinitializing audio
467 - Shaders: Fix AGS-001 shader with some bad drivers
468 - Util: Use closesocket on Windows
469 - Util: Fix socket bind addresses
470 - VFS: Fix reading 7z archives without rewinding first
471 - VFS: VFileFromFD should not open directories
472 - Wii: Fix tilting direction
473 - Util: Fix realloc semantics in utf16to8
474Misc:
475 - All: Allow use of external minizip library
476 - Debugger: CLI debugger now exits when end-of-stream is reached
477 - FFmpeg: Update dependencies on Ubuntu
478 - GBA: Slightly optimize GBAProcessEvents
479 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
480 - GBA Video: Null renderer should return proper register values
481 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
482 - Qt: Add preset for DualShock 4
483 - Qt: Update 360 input profile on OS X to reflect newer drivers
484 - Qt: Remove use of NaN
485 - Qt: Canonicalize file paths when loading games
486 - Qt: Add refresh button to controller editing
487 - SDL: Remove default gamepad mappings
488 - Util: Fix intermittent build failure on OS X
489 - VFS: VFile.sync now updates modified time
490
4910.4.0: (2016-02-02)
492Features:
493 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
494 - I/O viewer
495 - Booting of multiboot images
496 - Customization of GIF recording
497 - Libretro: Cheat code support
498 - Support for GLSL shaders
499 - ROM information view
500 - Support for VBA-style cheat codes
501 - Savestates now store creation timestamps
502 - Key autofire
503 - Libretro: Allow blocking opposing directional input
504 - OpenEmu core for OS X
505 - Libretro: Settings for using BIOS and skipping intro
506 - Libretro: Customizable idle loop removal
507 - Implemented cycle counting for sprite rendering
508 - Cleaner, unified settings window
509 - Added a setting for pausing when the emulator is not in focus
510 - Customizable paths for save games, save states, screenshots and patches
511 - Controller hotplugging
512 - Ability to store save games and active cheats within savestates
513Bugfixes:
514 - ARM7: Fix sign of unaligned LDRSH
515 - ARM7: Fix decoding of some ARM ALU instructions with shifters
516 - Debugger: Fix watchpoints in gdb
517 - GBA: Fix warnings when creating and loading savestates
518 - GBA: Fix Iridion II savetype
519 - GBA BIOS: Fix misaligned CpuSet
520 - GBA Cheats: Fix cheats setting the Action Replay version
521 - GBA Hardware: Fix GPIO on big endian
522 - GBA Memory: Fix DMA register writing behavior
523 - GBA Memory: Fix DMAs triggering two cycles early
524 - Libretro: Fix aspect ratio
525 - Qt: Fix some potential crashes with the gamepad mapping
526 - Qt: Fix keys being mapped incorrectly when loading configuration file
527 - Util: Fix PowerPC PNG read/write pixel order
528 - Util: Fix excessive memory allocation when decoding a PNG
529 - VFS: Fix VFileReadline and remove _vfdReadline
530Misc:
531 - All: Improved PowerPC support
532 - All: Fix some undefined behavior warnings
533 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
534 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
535 - GBA: Implement bad I/O register loading
536 - GBA: Allow jumping to OAM and palette RAM
537 - GBA BIOS: Finish implementing RegisterRamReset
538 - GBA Config: Add "override" layer for better one-time configuration
539 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
540 - GBA Memory: Use a dynamically sized mask for ROM memory
541 - GBA Memory: Implement several unimplemented memory access types
542 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
543 - GBA RR: Starting from savestate now embeds the savegame
544 - GBA RR: Add preliminary SRAM support for VBM loading
545 - GBA RR: Add support for resets in movies
546 - GBA Video: Remove lastHblank, as it is implied
547 - Libretro: Use anonymous memory mappers for large blocks of memory
548 - Libretro: Add install target for libretro core
549 - Qt: Window size command line options are now supported
550 - Qt: Increase usability of key mapper
551 - Qt: Add 'Apply' button to settings window
552 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
553 - Qt: Allow use of modifier keys as input
554 - Qt: Optimize log viewer
555 - Qt: Added button for breaking into the GDB debugger
556 - Qt: Add box for showing duration of rewind
557 - SDL: Support fullscreen in SDL 1.2
558 - SDL: Allow GBASDLAudio to be used without a thread context
559 - Util: Use VFile for configuration
560 - Util: Add MutexTryLock
561
5620.3.2: (2015-12-16)
563Bugfixes:
564 - ARM7: Fix STRT/STRBT
565 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
566 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
567 - Libretro: Fix problems with rumble not turning off
568 - GBA: Fix idle skip state being retained between games
569 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
570 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
571 - GBA BIOS: Fix Sqrt sign
572 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
573 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
574 - GBA Memory: Fix DMA behavior for SRAM accesses
575 - GBA Memory: Fix Store8 to OBJ VRAM
576 - GBA Memory: Fix alignment of LDM/STM on SRAM
577 - GBA Memory: Fix unaligned out-of-bounds ROM loads
578 - GBA Memory: Fix timing of DMAs
579 - GBA Video: Fix _mix for 15-bit color
580 - GBA Video: Fix OAM and palette initialization
581 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
582 - Qt: Use safer isLoaded check in GameController
583 - Qt: Fix a race condition in PainterGL that could lead to a crash
584 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
585 - Qt: Fix font size in memory viewer
586 - Qt: Fix a crash in the memory viewer
587 - Qt: Add additional checks in CheatModel to prevent crashes
588 - Qt: Fix race condition with setting sample rate
589 - Qt: Fix crash when closing multiplayer windows
590 - Qt: Fix resetting while paused
591Misc:
592 - GBA Audio: Implement missing flags on SOUNDCNT_X register
593 - Qt: Add mute option to menu
594
5950.3.1: (2015-10-24)
596Bugfixes:
597 - ARM7: Fix instruction decoding of Thumb shifts
598 - GBA: Deinit savegame when unloading a ROM
599 - GBA: Fix BIOS check on big endian
600 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
601 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
602 - GBA Audio: Fix audio channels being silenced at the wrong time
603 - GBA Memory: Fix bad BIOS Load16 on big endian
604 - GBA Memory: Fix bad Load8 on big endian
605 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
606 - GBA Video: Fix edge case with sprite blend modes and semitransparency
607 - GBA Video: Fix objwin and blending interaction on sprites
608 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
609 - Libretro: Fix a memory leak with the render buffer
610 - Qt: Windows no longer spawn in the top left on first launch
611 - Qt: Fix install path of XDG desktop file with DESTDIR
612 - Qt: Fix drag and drop on Windows
613 - Qt: Reenable double buffering, as disabling it broke some Windows configs
614 - VFS: Fix return values of VFileFILE.read and .write
615Misc:
616 - All: Reset next event to cycles instead of zero to interrupt
617 - All: Add --version flag
618 - ARM7: Force disable LTO on two files to work around a GCC bug
619 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
620 - GBA: Better memory handling with PNG savestates
621 - GBA: Additional savestate sanity checks
622 - GBA: Check for cycle count being too high
623 - GBA Audio: Allow GBAAVStream to have no video callback
624 - GBA BIOS: Implement RegisterRamReset for SIO registers
625 - Qt: Remove useless help icons in dialogs
626 - Qt: Prevent savestate window from opening while in multiplayer
627 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
628 - Qt: Dropping multiplayer windows works more cleanly now
629
6300.3.0: (2015-08-16)
631Features:
632 - Ability to hide individual background layers, or OBJs
633 - Ability to mute individual audio channels
634 - Palette viewer and exporter
635 - Volume control
636 - More shortcuts are editable (e.g. quick save/load)
637 - Rewind now shows the frame after rewinding
638 - Import/Export of GameShark/Action Replay snapshots
639 - Add "Step backwards" item for single increment rewind
640 - Deadzone estimation for game controllers
641 - Analog inputs can be used for shortcuts
642 - Menu items for specific solar sensor brightness levels
643 - Remappable controls for tilt and gyroscope sensors
644 - Status messages for actions taken while a game is running (e.g. save/load state)
645 - Memory inspector
646 - Screensaver can now be suspended while a game is running
647 - Load/save the most recent savestate slot
648 - Support varible speed (PWM) rumble
649 - Ability to cap fast forward speed
650 - Finer control over FPS target
651 - Holdable shortcut for rewinding one frame at a time
652 - Ability to boot directly into the BIOS
653 - Preliminary support for yanking out the game pak while a game is running
654 - Thumb-drive mode by putting a file called portable.ini in the same folder
655 - Configurable display driver, between software and OpenGL
656 - Undo-able savestate loading and saving
657 - Controller profiles now store shortcut settings
658 - Default controller profiles for several common controllers
659 - Libretro now supports BIOS, rumble and solar sensor
660 - Implement BIOS call Stop, for sleep mode
661 - Automatically load patches, if found
662 - Improved video synchronization
663 - Configurable audio output sample rate
664Bugfixes:
665 - ARM7: Fix SWI and IRQ timings
666 - ARM7: Fix Thumb MUL timing
667 - ARM7: Fix timing of multiplies to use N cycles
668 - ARM7: ARMHotplugDetach should call deinit
669 - Debugger: Fix use-after-free in breakpoint clearing code
670 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
671 - GBA: Cap audio FIFO read size during deserialization
672 - GBA: Check for corrupted savestates when loading
673 - GBA: Check for improperly sized savestates when loading
674 - GBA: Check for savestates made from differently sized ROMs
675 - GBA: Fix calls to endian-independent loadstores
676 - GBA: Fix timing of reading from timer registers
677 - GBA: Ensure cycles never go negative
678 - GBA Audio: Force audio FIFOs to 32-bit
679 - GBA Audio: Fix audio pitch changing when adjusting buffer size
680 - GBA Audio: Fix sample order in audio channel 3
681 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
682 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
683 - GBA Memory: Improve Thumb open bus behavior
684 - GBA Memory: Fix potential DMA issue when loading a savestate
685 - GBA Memory: Fix load/store multiple video memory waitstates
686 - GBA SIO: Fix reseting when there are SIO devices attached
687 - GBA Video: Blended sprites should never have other effects applied
688 - GBA Video: Fix out-of-bounds tiles in mosaic
689 - GBA Video: Fix windows not affecting sprites
690 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
691 - GBA Video: Fix timing on first scanline
692 - Qt: Better cleanup when a game crashes
693 - Qt: Fix open ROM dialog filtering for archive formats
694 - Qt: Cap the maximum number of multiplayer windows
695 - Qt: Fix maximum year in sensor override
696 - Qt: Fix window being too tall after exiting fullscreen
697 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
698 - Qt: Fix analog buttons not getting unmapped
699 - Qt: Fix passing command line options
700 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
701 - SDL: Fix SDL build when OpenGL is missing
702 - Util: Allow loading IPS patches that grow the ROM
703 - VFS: Fix resource leaks if some allocations fail
704 - VFS: Fix line-reading to return proper values
705 - Video: Fix an issue with very long filenames
706 - Util: Fix formatting of floats
707Misc:
708 - All: Add --help flag for command line programs
709 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
710 - All: Enable static linking for Windows
711 - All: Enable static linking for OS X
712 - All: Threads are now named
713 - All: Proper handling of Unicode file paths
714 - ARM7: Add emulation for Undefined CPU mode
715 - ARM7: Reduce the size of the Thumb instruction table
716 - GBA: Add status log level
717 - GBA: GBARewind now returns how many states it has rewound
718 - GBA: SIO logging layer
719 - GBA BIOS: Stub out SoundBias
720 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
721 - GBA: Don't include GBACLIDebugger struct unless needed
722 - GBA: Savedata is now synced shortly after data finishes being written
723 - GBA: Process multiple timer events at once, if necessary
724 - GBA Audio: Implement audio reset for channels A/B
725 - GBA Audio: Process multiple audio events at once, if necessary
726 - GBA Hardware: Backport generic RTC source into core
727 - GBA Input: Allow axes and buttons to be mapped to the same key
728 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
729 - GBA SIO: Add a dummy driver for Normal mode
730 - GBA Thread: Add functionality for running callbacks on the GBA thread
731 - GBA Thread: Split GBASync into a separate file
732 - GBA Video: Refactor software renderer into separate files
733 - GBA Video: Slightly optimize mode 0 mosaic rendering
734 - Debugger: Free watchpoints in addition to breakpoints
735 - Qt: Handle saving input settings better
736 - Qt: Move GL frame drawing back onto its own thread
737 - Qt: Fast forward (held) option moved from Other to Emulation menu
738 - Qt: Show version info in window title
739 - Qt: Migrate multiplayer window handling into GBAApp
740 - Qt: Unified file opening and saving with last location
741 - Qt: Fix windows being resizable when they shouldn't have been
742 - Qt: Only hide cursor in full screen
743 - Qt: Replace pause-after-frame mutex with an atomic
744 - Qt: Add application icon and XDG desktop files
745 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
746 - Qt: Don't save window size when entering fullscreen
747 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
748 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
749 - Qt: Increase usability of key mapper
750 - Qt: Show checkmark for window sizes
751 - Qt: Set window path to loaded ROM
752 - Perf: Ability to load savestates immediately on launch
753 - SDL: Properly check for initialization
754 - SDL: Clean up initialization functions
755 - SDL: Clean up GL context
756 - Util: Allow disabling the threading code entirely
757 - VFS: Add sync method to force syncing with backing
758
7590.2.1: (2015-05-13)
760Bugfixes:
761 - All: Fix sanitize-deb script not cleaning up after itself
762 - All: Fix dependencies for libavcodec on Debian-derived platforms
763 - ARM7: Handle writeback for PC in addressing modes 2 and 3
764 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
765 - ARM7: Fix ARM multiply instructions when PC is a destination register
766 - Debugger: Fix use-after-free in breakpoint clearing code
767 - Debugger: Fix boundary conditions in tab completion
768 - GBA: Fix timers not updating timing when writing to only the reload register
769 - GBA: Fix rewind boundary conditions
770 - GBA: Add initial I/O register settings for background matrix registers
771 - GBA: Fix hang when loading a savestate if sync to video is enabled
772 - GBA: Handle out-of-bounds I/O access
773 - GBA: Fix bounds-checking on EEPROM access
774 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
775 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
776 - GBA Memory: Allow SRAM to be 64kB
777 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
778 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
779 - GBA Video: Fix second frame mode 5
780 - Perf: Fix race condition if a game crashes immediately on start
781 - Qt: Fix Display object leak when closing a window
782 - Qt: Fix .deb dependencies
783 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
784 - Qt: Fix window not regaining focus after exiting savestate window
785 - Qt: Fix regression where video would not record if the game had already started
786 - Qt: Fix potential crash if a gamepad causes focus to change
787 - Qt: Fix controller axis querying
788 - Qt: Fix multiplayer windows opening as the wrong size
789 - Qt: Fix controllers sometimes not loading the right profile
790 - SDL: Fix boundary conditions for joystick adjustments
791 - SDL: Allocate properly sized input maps
792 - SDL: Fix potential build issues when Qt and SDL2 are in use
793 - Util: Fix resource leak in UTF-8 handling code
794 - Util: Fix a null-pointer issue when attempting to delete a key
795 - VFS: Fix resource leaks if some allocations fail
796 - Video: Fix an issue with very long filenames
797Misc:
798 - GBA Memory: Soft-crash if jumping past the end of a ROM
799 - Qt: Show multiplayer numbers in window title
800 - Qt: Solar sensor can have shortcuts set
801
8020.2.0: (2015-04-03)
803Features:
804 - Support for gamepad axes, e.g. analog sticks or triggers
805 - Add scale presets for up to 6x
806 - Settings window
807 - Bilinear resampling option
808 - Add option to skip BIOS start screen
809 - List of recently opened games
810 - Support for games using the Solar Sensor
811 - Better audio resampling via blip-buf
812 - Game Pak overrides dialog for setting savetype and sensor values
813 - Support for games using the tilt sensor
814 - Remappable shortcuts for keyboard and gamepad
815 - Rewinding of emulation
816 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
817 - Support IPv6
818 - Save directory of last loaded file
819 - Support BPS patches
820 - Automatically detect and optimize out idle loops
821 - Configurable game overrides
822 - Support loading 7-Zip files
823 - Drag and drop game loading
824 - Cheat code support
825 - Runtime configurable audio driver
826 - Libretro core for use with RetroArch and other front-ends
827 - Controller profiles for setting different bindings for different controllers
828 - Ability to lock aspect ratio
829 - Local link cable support
830 - Ability to switch which game controller is in use per instance
831 - Ability to prevent opposing directional input
832 - Warning dialog if an unimplemented BIOS feature is called
833 - Debugger: Add CLI "frame", frame advance command
834 - Debugger: Add CLI functions for writing to memory
835 - Debugger: Add CLI functions for examining memory regions
836 - Debugger: Add CLI function for writing a register
837Bugfixes:
838 - ARM7: Extend prefetch by one stage
839 - ARM7: Fix cycle counting for loads
840 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
841 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
842 - GBA: Initialize gba.sync to null
843 - GBA: Fix timer initialization
844 - GBA Audio: Support 16-bit writes to FIFO audio
845 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
846 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
847 - GBA BIOS: Fix BIOS prefetch after reset
848 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
849 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
850 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
851 - GBA Memory: Fix I cycles that had been moved to ARM7 core
852 - GBA Memory: Fix cycle counting for 32-bit load/stores
853 - GBA RR: Fix fallthrough error when reading tags from a movie
854 - GBA Thread: Fix possible hang when loading an archive
855 - GBA Thread: Fix possible deadlock in video sync
856 - Perf: Fix crash when the GBA thread fails to start
857 - Qt: Fix crash starting a GDB stub if a game isn't loaded
858 - Qt: Fix crash when adjusting settings after closing a game
859 - Qt: Fix crash when starting GDB stub after closing a game
860 - Qt: Fix patch loading while a game is running
861 - Qt: Fix crash when loading a game after stopping GDB server
862 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
863 - Qt: Fix crash when attempting to pause if a game is not running
864 - SDL: Properly clean up if a game doesn't launch
865 - Util: Fix sockets on Windows
866Misc:
867 - All: Enable link-time optimization
868 - Debugger: Watchpoints now work on STM/LDM instructions
869 - Debugger: Clean up GDB stub network interfacing
870 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
871 - Debugger: Merge Thumb BL instructions when disassembling
872 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
873 - Debugger: Watchpoints now report address watched (fixes #68)
874 - Debugger: Add support for soft breakpoints
875 - Debugger: Make I/O register names be addresses instead of values
876 - Debugger: Rename read/write commands
877 - GBA: Improve accuracy of event timing
878 - GBA: Add API for getting Configuration structs for overrides and input
879 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
880 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
881 - GBA: Move A/V stream interface into core
882 - GBA: Savestates now take into account savedata state machines (fixes #109)
883 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
884 - GBA Memory: Simplify memory API and use fixed bus width
885 - GBA Thread: Make GBASyncWaitFrameStart time out
886 - GBA Video: Start video at the last scanline instead of the first
887 - Qt: Optimize logo drawing
888 - Qt: Move frame upload back onto main thread
889 - Qt: Remember window position
890 - Qt: Double-clicking on the window toggles full screen
891 - Util: Use proper locale for reading and writing float values
892
8930.1.1: (2015-01-24)
894Bugfixes:
895 - ARM7: Fix LDM writeback to a register already written
896 - GBA: Fix timers 2 and 3 updating incorrectly
897 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
898 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
899 - GBA Audio: Properly initialize audio FIFO channels
900 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
901 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
902 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
903 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
904 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
905 - GBA BIOS: Fix HuffUnComp boundary conditions
906 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
907 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
908 - GBA Memory: Filter out top nybble of DMA addresses
909 - GBA Memory: Properly bounds-check VRAM accesses
910 - GBA Memory: Fix initial DMA state
911 - GBA Thread: Allow halted games to exit cleanly
912 - GBA Video: Fix blend issues with obscured middle layers
913 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
914 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
915 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
916 - GBA Video: Fix sprite boundary conditions with mosaic
917 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
918 - Qt: Fix issue with set frame sizes being the wrong height
919 - Qt: Fix emulator crashing when full screen if a game is not running
920 - Qt: Fix window focus issues
921 - Qt: Properly set default video recording settings
922 - Qt: Fix a race condition when a game crashes immediately
923 - Qt: Fix some cases where key mapping can break if focus is adjusted
924 - Qt: Fix crash if a game pauses before any frames are shown
925 - Debugger: Negative PC-relative loads now properly subtract the offset
926 - Debugger: Align PC-relative loads in Thumb
927 - Debugger: Fix watchpoints triggering too late
928 - Debugger: Fix binary print putting spaces between digits
929 - Video: Ensure FFmpeg encoder has audio frames
930 - Video: Fix uncompressed PCM audio recording
931 - Video: Fix FFmpeg crashing when the file extension is wrong
932 - Util: Fix SOCKET_FAILED macro
933Misc:
934 - GBA: Exit cleanly on FATAL if the port supports it
935 - GBA Memory: Implement 16- and 32-bit loads from SRAM
936 - Qt: Disable sync to video by default
937 - Qt: Handle a game crash without crashing
938 - Qt: Set default log level to FATAL, ERROR and WARN
939 - Qt: Clarify some phrasing in the menus
940 - Qt: Clear active buttons when focus is lost
941
9420.1.0: (2014-12-13)
943 - Initial release