all repos — mgba @ bf06f1e4439ddbe75828a1515aa723bb7c6d978e

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4Bugfixes:
  5 - GB MBC: Fix MBC7 when size is incorrectly specified
  6 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  7 - GBA Cheats: Fix holding onto pointers that may get invalidated
  8 - Qt: Fix "close" button on Overrides view
  9 - Qt: Fix saving overrides
 10 - FFmpeg: Fix encoding AAC
 11 - GB Video: Fix video frames getting missed when LCDC is off
 12 - LR35902: Fix events running with the wrong cycle active
 13 - GB Video: Clear screen when LCDC is off
 14 - GBA Cheats: Fix key-activated CodeBreaker cheats
 15 - GB SIO: Don't auto-clock external shift clock
 16 - Qt: Fix directory set unloading when replacing the ROM
 17 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 18 - Core: Fix importing save games as read-only
 19 - Util: Fix PNG identification on files too small to be a PNG
 20 - GB: Fix invalid STOP behavior on Game Boy Color
 21 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 22 - SDL: Attach rumble in SDL frontend
 23 - GBA Hardware: Improve Game Boy Player rumble behavior
 24 - GB: Initialize audio properly
 25 - GB MBC: Fix RTC access when no save file is loaded
 26 - GB: Properly clear KEY1 bit 0 when switching speeds
 27 - LR35902: Fix core never exiting with certain event patterns
 28 - GBA Cheats: Fix uninitialized memory getting freed when saving
 29 - GBA Memory: Fix several unused I/O register read values
 30 - Qt: Fix patch loading
 31 - Qt: Fix crash when saving an override if a game isn't loaded
 32 - GB: Properly unload save files when unloading a ROM
 33Misc:
 34 - All: Only update version info if needed
 35 - FFmpeg: Encoding cleanup
 36 - GB Memory: Initialize RAM pattern for GBC
 37 - SDL: Remove scancode key input
 38 - GB Video: Improved video timings
 39 - All: Split out install locations for Libretro and OpenEmu
 40 - GBA Video: Clean up unused timers
 41 - Qt: Manage window sizes slightly better
 42 - Qt: Remember scale option independent of core dimensions
 43
 440.5.0: (2016-09-19)
 45Features:
 46 - Game Boy support
 47 - Support for encrypted CodeBreaker GBA cheats
 48 - Emulation of Vast Fame protected GBA carts (taizou)
 49 - Tile viewer
 50 - Threaded rendering mode
 51 - Libretro: Memory map and achievement support (leiradel)
 52 - GUI: Add UI control remapping
 53 - GUI: Add fast-forward
 54 - Wii: 240p support
 55 - 3DS: Adjustable screen darkening
 56 - Ability to temporarily load a savegame
 57 - Load specific files out of archives
 58 - Automatic BIOS detection
 59Bugfixes:
 60 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 61 - Debugger: Fix GDB breakpoints
 62 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 63 - GBA: Fix filehandle leak with savegames
 64 - GBA: Timer 0 cannot be count up
 65 - GBA: Count up timers should not count themselves
 66 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 67 - GBA Memory: Fix ldm {pc}
 68 - GBA Savedata: Fix savedata sync timer
 69 - GBA Savedata: Only unmap savedata if present
 70 - GBA Serialize: Savestates now properly store prefetch
 71 - GBA Video: WIN0/1 take priority over OBJWIN
 72 - GBA Video: Fix out-of-order OBJWIN
 73 - PSP2: Fix GPU crash while exiting
 74 - PSP2: Fix VSync
 75 - PSP2: Fix accelerometer range
 76 - PSP2: Actually load screen mode setting
 77 - PSP2: Fix gyroscope direction
 78 - PSP2: Delete threads after they return
 79 - PSP2: Fix mapping/unmapping from not at 0
 80 - Qt: Fix bug in software renderer scaling
 81 - Qt: Fix hanging key press after disabling autofire
 82 - Qt: Fix being unable to pause manually when using auto-pausing
 83 - SDL: Fix axes being mapped wrong
 84 - Util: Fix realloc semantics in utf16to8
 85 - Util: Fix inserting too many items into a hash table
 86 - VFS: Fix uninitialized varaible reading from 7z
 87 - VFS: Fix reading multiple files from a 7z archive
 88 - Wii: Fix framelimiting after a slowdown
 89 - Wii: Fix garbage flash at startup
 90Misc:
 91 - 3DS: Use blip_add_delta_fast for a small speed improvement
 92 - 3DS: Allow UTF-16 filenames
 93 - 3DS: Port to using citro3D
 94 - 3DS: Use system font for menus
 95 - 3DS: Attempt to use Core 2 for threads
 96 - 3DS: Adjustable filering
 97 - 3DS: 3D banner
 98 - All: Add QUIET parameter to silence CMake
 99 - All: Faster memory read/write
100 - ARM7: Support forcing Thumb mode via MSR
101 - ARM7: Flush prefetch cache when loading CPSR via MSR
102 - ARM7: Clean up instruction decoding for future expandability
103 - Debugger: Support register and memory writes via GDB stub
104 - Debugger: Add software breakpoint support to gdb
105 - FFmpeg: Full support for libavcodec 56+
106 - GBA: Better debug logging if event processing breaks
107 - GBA Audio: Force audio DMAs to not increment destination
108 - GBA BIOS: Use custom ArcTan, not relying on OS
109 - GBA Hardware: Clean up dead code in GBP
110 - GBA Memory: Optimize stalling behavior
111 - GBA Memory: Optimize Load-/StoreMultiple
112 - GBA Savedata: Add realistic timing for EEPROM
113 - GBA Serialize: Savestates now store if CPU was halted
114 - GBA Video: Remove old slow path fallback
115 - GBA Video: Optimize sprite drawing
116 - GBA Video: Optimize mode 0 rendering
117 - GBA Video: Optimize compositing cases slightly
118 - GUI: Screenshot dimensions are now passed through
119 - GUI: Add back logging
120 - GUI: Only reload config if manually saved
121 - GUI: Increase scrolling speed
122 - OpenGL: Log shader compilation failure
123 - OpenGL: Add texSize uniform
124 - Qt: Make -g flag work in Qt build
125 - Qt: Simplify OpenGL context creation
126 - Qt: Thread startup improvements
127 - Qt: Make audio channel/video layer options shortcut mappable
128 - Qt: Remove some C99isms from C++ code
129 - Qt: Remove default autofire mappings
130 - Qt: Make reseting when pasued frame-accurate
131 - Qt: Rearchitect game closing codepath
132 - PSP2: Use system font for menus
133 - PSP2: Add rumble for PS TV
134 - PSP2: Add fit-to-height screen mode
135 - PSP2: Sync files per descriptor
136 - PSP2: Allow UTF-8 filenames
137 - PSP2: Screenshots are now saved into the Photo Gallery
138 - PSP2: Stop underclocking when menuing
139 - SDL: Increase default audio buffer size to 1024 samples
140 - SDL: More responsive rumble
141 - Util: Add Vector GetConstPointer
142 - Util: Add rtrim
143 - Util: Add endswith
144 - VFS: Improve zip file detection
145 - Wii: Add pixelated resample filter
146 - Windows: Add native VDir support
147 - Util: Add PRIz macro for libc versions that don't support %z
148
1490.4.1: (2016-07-11)
150Bugfixes:
151 - All: Fix several file handle leaks
152 - All: Fix instruction tables getting zeroed when linking sometimes
153 - ARM7: Fix flags on SBC/RSC
154 - ARM7: Fix setting spsr privilege bits when spsr is empty
155 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
156 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
157 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
158 - GBA Memory: Fix executing code from OBJ region of VRAM
159 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
160 - GBA Serialize: Fix loading savegames from savestates
161 - OpenGL: Correct boolean vector strcmp strings for uniforms
162 - Qt: Fix sending gameStopped twice
163 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
164 - Qt: Fix initial state of key mapping
165 - Qt: Initialize m_useBios
166 - SDL: Fix joystick initialization on BSD
167 - SDL: Fix potential joystick crash in games with rumble
168 - SDL: Fix SDL 1.2 build
169 - SDL: Fix sporadic crash when deinitializing audio
170 - Shaders: Fix AGS-001 shader with some bad drivers
171 - Util: Use closesocket on Windows
172 - Util: Fix socket bind addresses
173 - VFS: Fix reading 7z archives without rewinding first
174 - VFS: VFileFromFD should not open directories
175 - Wii: Fix tilting direction
176 - Util: Fix realloc semantics in utf16to8
177Misc:
178 - All: Allow use of external minizip library
179 - Debugger: CLI debugger now exits when end-of-stream is reached
180 - FFmpeg: Update dependencies on Ubuntu
181 - GBA: Slightly optimize GBAProcessEvents
182 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
183 - GBA Video: Null renderer should return proper register values
184 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
185 - Qt: Add preset for DualShock 4
186 - Qt: Update 360 input profile on OS X to reflect newer drivers
187 - Qt: Remove use of NaN
188 - Qt: Canonicalize file paths when loading games
189 - Qt: Add refresh button to controller editing
190 - SDL: Remove default gamepad mappings
191 - Util: Fix intermittent build failure on OS X
192 - VFS: VFile.sync now updates modified time
193
1940.4.0: (2016-02-02)
195Features:
196 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
197 - I/O viewer
198 - Booting of multiboot images
199 - Customization of GIF recording
200 - Libretro: Cheat code support
201 - Support for GLSL shaders
202 - ROM information view
203 - Support for VBA-style cheat codes
204 - Savestates now store creation timestamps
205 - Key autofire
206 - Libretro: Allow blocking opposing directional input
207 - OpenEmu core for OS X
208 - Libretro: Settings for using BIOS and skipping intro
209 - Libretro: Customizable idle loop removal
210 - Implemented cycle counting for sprite rendering
211 - Cleaner, unified settings window
212 - Added a setting for pausing when the emulator is not in focus
213 - Customizable paths for save games, save states, screenshots and patches
214 - Controller hotplugging
215 - Ability to store save games and active cheats within savestates
216Bugfixes:
217 - ARM7: Fix sign of unaligned LDRSH
218 - ARM7: Fix decoding of some ARM ALU instructions with shifters
219 - Debugger: Fix watchpoints in gdb
220 - GBA: Fix warnings when creating and loading savestates
221 - GBA: Fix Iridion II savetype
222 - GBA BIOS: Fix misaligned CpuSet
223 - GBA Cheats: Fix cheats setting the Action Replay version
224 - GBA Hardware: Fix GPIO on big endian
225 - GBA Memory: Fix DMA register writing behavior
226 - GBA Memory: Fix DMAs triggering two cycles early
227 - Libretro: Fix aspect ratio
228 - Qt: Fix some potential crashes with the gamepad mapping
229 - Qt: Fix keys being mapped incorrectly when loading configuration file
230 - Util: Fix PowerPC PNG read/write pixel order
231 - Util: Fix excessive memory allocation when decoding a PNG
232 - VFS: Fix VFileReadline and remove _vfdReadline
233Misc:
234 - All: Improved PowerPC support
235 - All: Fix some undefined behavior warnings
236 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
237 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
238 - GBA: Implement bad I/O register loading
239 - GBA: Allow jumping to OAM and palette RAM
240 - GBA BIOS: Finish implementing RegisterRamReset
241 - GBA Config: Add "override" layer for better one-time configuration
242 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
243 - GBA Memory: Use a dynamically sized mask for ROM memory
244 - GBA Memory: Implement several unimplemented memory access types
245 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
246 - GBA RR: Starting from savestate now embeds the savegame
247 - GBA RR: Add preliminary SRAM support for VBM loading
248 - GBA RR: Add support for resets in movies
249 - GBA Video: Remove lastHblank, as it is implied
250 - Libretro: Use anonymous memory mappers for large blocks of memory
251 - Libretro: Add install target for libretro core
252 - Qt: Window size command line options are now supported
253 - Qt: Increase usability of key mapper
254 - Qt: Add 'Apply' button to settings window
255 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
256 - Qt: Allow use of modifier keys as input
257 - Qt: Optimize log viewer
258 - Qt: Added button for breaking into the GDB debugger
259 - Qt: Add box for showing duration of rewind
260 - SDL: Support fullscreen in SDL 1.2
261 - SDL: Allow GBASDLAudio to be used without a thread context
262 - Util: Use VFile for configuration
263 - Util: Add MutexTryLock
264
2650.3.2: (2015-12-16)
266Bugfixes:
267 - ARM7: Fix STRT/STRBT
268 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
269 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
270 - Libretro: Fix problems with rumble not turning off
271 - GBA: Fix idle skip state being retained between games
272 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
273 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
274 - GBA BIOS: Fix Sqrt sign
275 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
276 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
277 - GBA Memory: Fix DMA behavior for SRAM accesses
278 - GBA Memory: Fix Store8 to OBJ VRAM
279 - GBA Memory: Fix alignment of LDM/STM on SRAM
280 - GBA Memory: Fix unaligned out-of-bounds ROM loads
281 - GBA Memory: Fix timing of DMAs
282 - GBA Video: Fix _mix for 15-bit color
283 - GBA Video: Fix OAM and palette initialization
284 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
285 - Qt: Use safer isLoaded check in GameController
286 - Qt: Fix a race condition in PainterGL that could lead to a crash
287 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
288 - Qt: Fix font size in memory viewer
289 - Qt: Fix a crash in the memory viewer
290 - Qt: Add additional checks in CheatModel to prevent crashes
291 - Qt: Fix race condition with setting sample rate
292 - Qt: Fix crash when closing multiplayer windows
293 - Qt: Fix resetting while paused
294Misc:
295 - GBA Audio: Implement missing flags on SOUNDCNT_X register
296 - Qt: Add mute option to menu
297
2980.3.1: (2015-10-24)
299Bugfixes:
300 - ARM7: Fix instruction decoding of Thumb shifts
301 - GBA: Deinit savegame when unloading a ROM
302 - GBA: Fix BIOS check on big endian
303 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
304 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
305 - GBA Audio: Fix audio channels being silenced at the wrong time
306 - GBA Memory: Fix bad BIOS Load16 on big endian
307 - GBA Memory: Fix bad Load8 on big endian
308 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
309 - GBA Video: Fix edge case with sprite blend modes and semitransparency
310 - GBA Video: Fix objwin and blending interaction on sprites
311 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
312 - Libretro: Fix a memory leak with the render buffer
313 - Qt: Windows no longer spawn in the top left on first launch
314 - Qt: Fix install path of XDG desktop file with DESTDIR
315 - Qt: Fix drag and drop on Windows
316 - Qt: Reenable double buffering, as disabling it broke some Windows configs
317 - VFS: Fix return values of VFileFILE.read and .write
318Misc:
319 - All: Reset next event to cycles instead of zero to interrupt
320 - All: Add --version flag
321 - ARM7: Force disable LTO on two files to work around a GCC bug
322 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
323 - GBA: Better memory handling with PNG savestates
324 - GBA: Additional savestate sanity checks
325 - GBA: Check for cycle count being too high
326 - GBA Audio: Allow GBAAVStream to have no video callback
327 - GBA BIOS: Implement RegisterRamReset for SIO registers
328 - Qt: Remove useless help icons in dialogs
329 - Qt: Prevent savestate window from opening while in multiplayer
330 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
331 - Qt: Dropping multiplayer windows works more cleanly now
332
3330.3.0: (2015-08-16)
334Features:
335 - Ability to hide individual background layers, or OBJs
336 - Ability to mute individual audio channels
337 - Palette viewer and exporter
338 - Volume control
339 - More shortcuts are editable (e.g. quick save/load)
340 - Rewind now shows the frame after rewinding
341 - Import/Export of GameShark/Action Replay snapshots
342 - Add "Step backwards" item for single increment rewind
343 - Deadzone estimation for game controllers
344 - Analog inputs can be used for shortcuts
345 - Menu items for specific solar sensor brightness levels
346 - Remappable controls for tilt and gyroscope sensors
347 - Status messages for actions taken while a game is running (e.g. save/load state)
348 - Memory inspector
349 - Screensaver can now be suspended while a game is running
350 - Load/save the most recent savestate slot
351 - Support varible speed (PWM) rumble
352 - Ability to cap fast forward speed
353 - Finer control over FPS target
354 - Holdable shortcut for rewinding one frame at a time
355 - Ability to boot directly into the BIOS
356 - Preliminary support for yanking out the game pak while a game is running
357 - Thumb-drive mode by putting a file called portable.ini in the same folder
358 - Configurable display driver, between software and OpenGL
359 - Undo-able savestate loading and saving
360 - Controller profiles now store shortcut settings
361 - Default controller profiles for several common controllers
362 - Libretro now supports BIOS, rumble and solar sensor
363 - Implement BIOS call Stop, for sleep mode
364 - Automatically load patches, if found
365 - Improved video synchronization
366 - Configurable audio output sample rate
367Bugfixes:
368 - ARM7: Fix SWI and IRQ timings
369 - ARM7: Fix Thumb MUL timing
370 - ARM7: Fix timing of multiplies to use N cycles
371 - ARM7: ARMHotplugDetach should call deinit
372 - Debugger: Fix use-after-free in breakpoint clearing code
373 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
374 - GBA: Cap audio FIFO read size during deserialization
375 - GBA: Check for corrupted savestates when loading
376 - GBA: Check for improperly sized savestates when loading
377 - GBA: Check for savestates made from differently sized ROMs
378 - GBA: Fix calls to endian-independent loadstores
379 - GBA: Fix timing of reading from timer registers
380 - GBA: Ensure cycles never go negative
381 - GBA Audio: Force audio FIFOs to 32-bit
382 - GBA Audio: Fix audio pitch changing when adjusting buffer size
383 - GBA Audio: Fix sample order in audio channel 3
384 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
385 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
386 - GBA Memory: Improve Thumb open bus behavior
387 - GBA Memory: Fix potential DMA issue when loading a savestate
388 - GBA Memory: Fix load/store multiple video memory waitstates
389 - GBA SIO: Fix reseting when there are SIO devices attached
390 - GBA Video: Blended sprites should never have other effects applied
391 - GBA Video: Fix out-of-bounds tiles in mosaic
392 - GBA Video: Fix windows not affecting sprites
393 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
394 - GBA Video: Fix timing on first scanline
395 - Qt: Better cleanup when a game crashes
396 - Qt: Fix open ROM dialog filtering for archive formats
397 - Qt: Cap the maximum number of multiplayer windows
398 - Qt: Fix maximum year in sensor override
399 - Qt: Fix window being too tall after exiting fullscreen
400 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
401 - Qt: Fix analog buttons not getting unmapped
402 - Qt: Fix passing command line options
403 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
404 - SDL: Fix SDL build when OpenGL is missing
405 - Util: Allow loading IPS patches that grow the ROM
406 - VFS: Fix resource leaks if some allocations fail
407 - VFS: Fix line-reading to return proper values
408 - Video: Fix an issue with very long filenames
409 - Util: Fix formatting of floats
410Misc:
411 - All: Add --help flag for command line programs
412 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
413 - All: Enable static linking for Windows
414 - All: Enable static linking for OS X
415 - All: Threads are now named
416 - All: Proper handling of Unicode file paths
417 - ARM7: Add emulation for Undefined CPU mode
418 - ARM7: Reduce the size of the Thumb instruction table
419 - GBA: Add status log level
420 - GBA: GBARewind now returns how many states it has rewound
421 - GBA: SIO logging layer
422 - GBA BIOS: Stub out SoundBias
423 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
424 - GBA: Don't include GBACLIDebugger struct unless needed
425 - GBA: Savedata is now synced shortly after data finishes being written
426 - GBA: Process multiple timer events at once, if necessary
427 - GBA Audio: Implement audio reset for channels A/B
428 - GBA Audio: Process multiple audio events at once, if necessary
429 - GBA Hardware: Backport generic RTC source into core
430 - GBA Input: Allow axes and buttons to be mapped to the same key
431 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
432 - GBA SIO: Add a dummy driver for Normal mode
433 - GBA Thread: Add functionality for running callbacks on the GBA thread
434 - GBA Thread: Split GBASync into a separate file
435 - GBA Video: Refactor software renderer into separate files
436 - GBA Video: Slightly optimize mode 0 mosaic rendering
437 - Debugger: Free watchpoints in addition to breakpoints
438 - Qt: Handle saving input settings better
439 - Qt: Move GL frame drawing back onto its own thread
440 - Qt: Fast forward (held) option moved from Other to Emulation menu
441 - Qt: Show version info in window title
442 - Qt: Migrate multiplayer window handling into GBAApp
443 - Qt: Unified file opening and saving with last location
444 - Qt: Fix windows being resizable when they shouldn't have been
445 - Qt: Only hide cursor in full screen
446 - Qt: Replace pause-after-frame mutex with an atomic
447 - Qt: Add application icon and XDG desktop files
448 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
449 - Qt: Don't save window size when entering fullscreen
450 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
451 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
452 - Qt: Increase usability of key mapper
453 - Qt: Show checkmark for window sizes
454 - Qt: Set window path to loaded ROM
455 - Perf: Ability to load savestates immediately on launch
456 - SDL: Properly check for initialization
457 - SDL: Clean up initialization functions
458 - SDL: Clean up GL context
459 - Util: Allow disabling the threading code entirely
460 - VFS: Add sync method to force syncing with backing
461
4620.2.1: (2015-05-13)
463Bugfixes:
464 - All: Fix sanitize-deb script not cleaning up after itself
465 - All: Fix dependencies for libavcodec on Debian-derived platforms
466 - ARM7: Handle writeback for PC in addressing modes 2 and 3
467 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
468 - ARM7: Fix ARM multiply instructions when PC is a destination register
469 - Debugger: Fix use-after-free in breakpoint clearing code
470 - Debugger: Fix boundary conditions in tab completion
471 - GBA: Fix timers not updating timing when writing to only the reload register
472 - GBA: Fix rewind boundary conditions
473 - GBA: Add initial I/O register settings for background matrix registers
474 - GBA: Fix hang when loading a savestate if sync to video is enabled
475 - GBA: Handle out-of-bounds I/O access
476 - GBA: Fix bounds-checking on EEPROM access
477 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
478 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
479 - GBA Memory: Allow SRAM to be 64kB
480 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
481 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
482 - GBA Video: Fix second frame mode 5
483 - Perf: Fix race condition if a game crashes immediately on start
484 - Qt: Fix Display object leak when closing a window
485 - Qt: Fix .deb dependencies
486 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
487 - Qt: Fix window not regaining focus after exiting savestate window
488 - Qt: Fix regression where video would not record if the game had already started
489 - Qt: Fix potential crash if a gamepad causes focus to change
490 - Qt: Fix controller axis querying
491 - Qt: Fix multiplayer windows opening as the wrong size
492 - Qt: Fix controllers sometimes not loading the right profile
493 - SDL: Fix boundary conditions for joystick adjustments
494 - SDL: Allocate properly sized input maps
495 - SDL: Fix potential build issues when Qt and SDL2 are in use
496 - Util: Fix resource leak in UTF-8 handling code
497 - Util: Fix a null-pointer issue when attempting to delete a key
498 - VFS: Fix resource leaks if some allocations fail
499 - Video: Fix an issue with very long filenames
500Misc:
501 - GBA Memory: Soft-crash if jumping past the end of a ROM
502 - Qt: Show multiplayer numbers in window title
503 - Qt: Solar sensor can have shortcuts set
504
5050.2.0: (2015-04-03)
506Features:
507 - Support for gamepad axes, e.g. analog sticks or triggers
508 - Add scale presets for up to 6x
509 - Settings window
510 - Bilinear resampling option
511 - Add option to skip BIOS start screen
512 - List of recently opened games
513 - Support for games using the Solar Sensor
514 - Better audio resampling via blip-buf
515 - Game Pak overrides dialog for setting savetype and sensor values
516 - Support for games using the tilt sensor
517 - Remappable shortcuts for keyboard and gamepad
518 - Rewinding of emulation
519 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
520 - Support IPv6
521 - Save directory of last loaded file
522 - Support BPS patches
523 - Automatically detect and optimize out idle loops
524 - Configurable game overrides
525 - Support loading 7-Zip files
526 - Drag and drop game loading
527 - Cheat code support
528 - Runtime configurable audio driver
529 - Libretro core for use with RetroArch and other front-ends
530 - Controller profiles for setting different bindings for different controllers
531 - Ability to lock aspect ratio
532 - Local link cable support
533 - Ability to switch which game controller is in use per instance
534 - Ability to prevent opposing directional input
535 - Warning dialog if an unimplemented BIOS feature is called
536 - Debugger: Add CLI "frame", frame advance command
537 - Debugger: Add CLI functions for writing to memory
538 - Debugger: Add CLI functions for examining memory regions
539 - Debugger: Add CLI function for writing a register
540Bugfixes:
541 - ARM7: Extend prefetch by one stage
542 - ARM7: Fix cycle counting for loads
543 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
544 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
545 - GBA: Initialize gba.sync to null
546 - GBA: Fix timer initialization
547 - GBA Audio: Support 16-bit writes to FIFO audio
548 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
549 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
550 - GBA BIOS: Fix BIOS prefetch after reset
551 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
552 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
553 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
554 - GBA Memory: Fix I cycles that had been moved to ARM7 core
555 - GBA Memory: Fix cycle counting for 32-bit load/stores
556 - GBA RR: Fix fallthrough error when reading tags from a movie
557 - GBA Thread: Fix possible hang when loading an archive
558 - GBA Thread: Fix possible deadlock in video sync
559 - Perf: Fix crash when the GBA thread fails to start
560 - Qt: Fix crash starting a GDB stub if a game isn't loaded
561 - Qt: Fix crash when adjusting settings after closing a game
562 - Qt: Fix crash when starting GDB stub after closing a game
563 - Qt: Fix patch loading while a game is running
564 - Qt: Fix crash when loading a game after stopping GDB server
565 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
566 - Qt: Fix crash when attempting to pause if a game is not running
567 - SDL: Properly clean up if a game doesn't launch
568 - Util: Fix sockets on Windows
569Misc:
570 - All: Enable link-time optimization
571 - Debugger: Watchpoints now work on STM/LDM instructions
572 - Debugger: Clean up GDB stub network interfacing
573 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
574 - Debugger: Merge Thumb BL instructions when disassembling
575 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
576 - Debugger: Watchpoints now report address watched (fixes #68)
577 - Debugger: Add support for soft breakpoints
578 - Debugger: Make I/O register names be addresses instead of values
579 - Debugger: Rename read/write commands
580 - GBA: Improve accuracy of event timing
581 - GBA: Add API for getting Configuration structs for overrides and input
582 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
583 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
584 - GBA: Move A/V stream interface into core
585 - GBA: Savestates now take into account savedata state machines (fixes #109)
586 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
587 - GBA Memory: Simplify memory API and use fixed bus width
588 - GBA Thread: Make GBASyncWaitFrameStart time out
589 - GBA Video: Start video at the last scanline instead of the first
590 - Qt: Optimize logo drawing
591 - Qt: Move frame upload back onto main thread
592 - Qt: Remember window position
593 - Qt: Double-clicking on the window toggles full screen
594 - Util: Use proper locale for reading and writing float values
595
5960.1.1: (2015-01-24)
597Bugfixes:
598 - ARM7: Fix LDM writeback to a register already written
599 - GBA: Fix timers 2 and 3 updating incorrectly
600 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
601 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
602 - GBA Audio: Properly initialize audio FIFO channels
603 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
604 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
605 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
606 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
607 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
608 - GBA BIOS: Fix HuffUnComp boundary conditions
609 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
610 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
611 - GBA Memory: Filter out top nybble of DMA addresses
612 - GBA Memory: Properly bounds-check VRAM accesses
613 - GBA Memory: Fix initial DMA state
614 - GBA Thread: Allow halted games to exit cleanly
615 - GBA Video: Fix blend issues with obscured middle layers
616 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
617 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
618 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
619 - GBA Video: Fix sprite boundary conditions with mosaic
620 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
621 - Qt: Fix issue with set frame sizes being the wrong height
622 - Qt: Fix emulator crashing when full screen if a game is not running
623 - Qt: Fix window focus issues
624 - Qt: Properly set default video recording settings
625 - Qt: Fix a race condition when a game crashes immediately
626 - Qt: Fix some cases where key mapping can break if focus is adjusted
627 - Qt: Fix crash if a game pauses before any frames are shown
628 - Debugger: Negative PC-relative loads now properly subtract the offset
629 - Debugger: Align PC-relative loads in Thumb
630 - Debugger: Fix watchpoints triggering too late
631 - Debugger: Fix binary print putting spaces between digits
632 - Video: Ensure FFmpeg encoder has audio frames
633 - Video: Fix uncompressed PCM audio recording
634 - Video: Fix FFmpeg crashing when the file extension is wrong
635 - Util: Fix SOCKET_FAILED macro
636Misc:
637 - GBA: Exit cleanly on FATAL if the port supports it
638 - GBA Memory: Implement 16- and 32-bit loads from SRAM
639 - Qt: Disable sync to video by default
640 - Qt: Handle a game crash without crashing
641 - Qt: Set default log level to FATAL, ERROR and WARN
642 - Qt: Clarify some phrasing in the menus
643 - Qt: Clear active buttons when focus is lost
644
6450.1.0: (2014-12-13)
646 - Initial release