CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9Bugfixes:
10 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
11 - LR35902: Fix core never exiting with certain event patterns
12 - GB Timer: Improve DIV reset behavior
13 - GBA Memory: Fix misaligned BIOS reads
14 - GBA BIOS: Fix MidiKey2Freq BIOS reads
15 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
16 - GB MBC: Fix SRAM dangling pointer with RTC games
17 - Windows: Fix Unicode directory handling
18 - Qt: Fix changing resolution of software renderer
19 - Qt: Fix setting overrides
20 - GBA Cheats: Fix GameShark ROM patches
21 - Qt: Fix cut off tiles and alignment issues in tile viewer
22 - GB MBC: Fix initializing MBC when no ROM is loaded
23 - VFS: Fix resizing memory chunks when not needed
24 - GB Memory: Fix patching ROM bank 0
25 - GB: Fix audio not being deinitialized
26 - GBA Memory: Fix VCOUNT being writable
27 - GBA Memory: Improve initial skipped BIOS state
28 - Qt: Only reset window dimensions when first shown
29 - GB Memory: Fix starting HDMAs during mode 0
30 - Qt: Fix Qt Multimedia audio driver on big endian
31 - GBA: Fix IRQs firing after already being cleared
32 - All: Fix fullscreen config option being ignored
33 - GBA BIOS: Implement BitUnPack
34 - GBA: Add savegame override for Crash Bandicoot 2
35 - ARM7: PSR mode bits should not get sign extended
36 - GBA: Only unhalt CPU if appropriate bit is set in IE
37 - GBA Video: Fix out of bounds sprite transforms
38 - GB: Fix crash when masking savedata
39Misc:
40 - SDL: Remove scancode key input
41 - GBA Video: Clean up unused timers
42 - Test: Add a basic test suite
43 - GBA Video: Allow multiple handles into the same tile cache
44 - VFS: Call msync when syncing mapped data
45 - GBA Video, GB Video: Colors are now fully scaled
46 - PSP2: Improved controller rumble
47 - GB, GBA: Prevent loading null ROMs
48 - VFS: Allow truncating memory chunk VFiles
49 - Debugger: Modularize CLI debugger
50 - Core: Clean up some thread state checks
51 - Debugger: Make building with debugging aspects optional
52 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
53 - GBA Memory: Support reading/writing POSTFLG
54 - Util: Add size counting to Table
55
560.5.1: (2016-10-05)
57Bugfixes:
58 - Core: Fix importing save games as read-only
59 - FFmpeg: Fix encoding AAC
60 - GB: Fix invalid STOP behavior on Game Boy Color
61 - GB: Initialize audio properly
62 - GB: Properly clear KEY1 bit 0 when switching speeds
63 - GB: Properly unload save files when unloading a ROM
64 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
65 - GB MBC: Fix MBC7 when size is incorrectly specified
66 - GB MBC: Fix RTC access when no save file is loaded
67 - GB SIO: Don't auto-clock external shift clock
68 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
69 - GB Video: Fix video frames getting missed when LCDC is off
70 - GB Video: Clear screen when LCDC is off
71 - GBA Cheats: Fix holding onto pointers that may get invalidated
72 - GBA Cheats: Fix key-activated CodeBreaker cheats
73 - GBA Cheats: Fix uninitialized memory getting freed when saving
74 - GBA Hardware: Improve Game Boy Player rumble behavior
75 - GBA Memory: Fix several unused I/O register read values
76 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
77 - LR35902: Fix events running with the wrong cycle active
78 - Qt: Fix "close" button on Overrides view
79 - Qt: Fix saving overrides
80 - Qt: Fix directory set unloading when replacing the ROM
81 - Qt: Fix patch loading
82 - Qt: Fix crash when saving an override if a game isn't loaded
83 - Qt: Fix showing default display driver as OpenGL (force 1.x)
84 - SDL: Attach rumble in SDL frontend
85 - Util: Fix PNG identification on files too small to be a PNG
86Misc:
87 - All: Only update version info if needed
88 - All: Split out install locations for Libretro and OpenEmu
89 - FFmpeg: Encoding cleanup
90 - GB: Reset active region when reloading ROM
91 - GB Memory: Initialize RAM pattern for GBC
92 - GB Video: Improved video timings
93 - Qt: Manage window sizes slightly better
94 - Qt: Remember scale option independent of core dimensions
95
960.5.0: (2016-09-19)
97Features:
98 - Game Boy support
99 - Support for encrypted CodeBreaker GBA cheats
100 - Emulation of Vast Fame protected GBA carts (taizou)
101 - Tile viewer
102 - Threaded rendering mode
103 - Libretro: Memory map and achievement support (leiradel)
104 - GUI: Add UI control remapping
105 - GUI: Add fast-forward
106 - Wii: 240p support
107 - 3DS: Adjustable screen darkening
108 - Ability to temporarily load a savegame
109 - Load specific files out of archives
110 - Automatic BIOS detection
111Bugfixes:
112 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
113 - Debugger: Fix GDB breakpoints
114 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
115 - GBA: Fix filehandle leak with savegames
116 - GBA: Timer 0 cannot be count up
117 - GBA: Count up timers should not count themselves
118 - GBA Memory: Fix mirror on non-overdumped Classic NES games
119 - GBA Memory: Fix ldm {pc}
120 - GBA Savedata: Fix savedata sync timer
121 - GBA Savedata: Only unmap savedata if present
122 - GBA Serialize: Savestates now properly store prefetch
123 - GBA Video: WIN0/1 take priority over OBJWIN
124 - GBA Video: Fix out-of-order OBJWIN
125 - PSP2: Fix GPU crash while exiting
126 - PSP2: Fix VSync
127 - PSP2: Fix accelerometer range
128 - PSP2: Actually load screen mode setting
129 - PSP2: Fix gyroscope direction
130 - PSP2: Delete threads after they return
131 - PSP2: Fix mapping/unmapping from not at 0
132 - Qt: Fix bug in software renderer scaling
133 - Qt: Fix hanging key press after disabling autofire
134 - Qt: Fix being unable to pause manually when using auto-pausing
135 - SDL: Fix axes being mapped wrong
136 - Util: Fix realloc semantics in utf16to8
137 - Util: Fix inserting too many items into a hash table
138 - VFS: Fix uninitialized varaible reading from 7z
139 - VFS: Fix reading multiple files from a 7z archive
140 - Wii: Fix framelimiting after a slowdown
141 - Wii: Fix garbage flash at startup
142Misc:
143 - 3DS: Use blip_add_delta_fast for a small speed improvement
144 - 3DS: Allow UTF-16 filenames
145 - 3DS: Port to using citro3D
146 - 3DS: Use system font for menus
147 - 3DS: Attempt to use Core 2 for threads
148 - 3DS: Adjustable filering
149 - 3DS: 3D banner
150 - All: Add QUIET parameter to silence CMake
151 - All: Faster memory read/write
152 - ARM7: Support forcing Thumb mode via MSR
153 - ARM7: Flush prefetch cache when loading CPSR via MSR
154 - ARM7: Clean up instruction decoding for future expandability
155 - Debugger: Support register and memory writes via GDB stub
156 - Debugger: Add software breakpoint support to gdb
157 - FFmpeg: Full support for libavcodec 56+
158 - GBA: Better debug logging if event processing breaks
159 - GBA Audio: Force audio DMAs to not increment destination
160 - GBA BIOS: Use custom ArcTan, not relying on OS
161 - GBA Hardware: Clean up dead code in GBP
162 - GBA Memory: Optimize stalling behavior
163 - GBA Memory: Optimize Load-/StoreMultiple
164 - GBA Savedata: Add realistic timing for EEPROM
165 - GBA Serialize: Savestates now store if CPU was halted
166 - GBA Video: Remove old slow path fallback
167 - GBA Video: Optimize sprite drawing
168 - GBA Video: Optimize mode 0 rendering
169 - GBA Video: Optimize compositing cases slightly
170 - GUI: Screenshot dimensions are now passed through
171 - GUI: Add back logging
172 - GUI: Only reload config if manually saved
173 - GUI: Increase scrolling speed
174 - OpenGL: Log shader compilation failure
175 - OpenGL: Add texSize uniform
176 - Qt: Make -g flag work in Qt build
177 - Qt: Simplify OpenGL context creation
178 - Qt: Thread startup improvements
179 - Qt: Make audio channel/video layer options shortcut mappable
180 - Qt: Remove some C99isms from C++ code
181 - Qt: Remove default autofire mappings
182 - Qt: Make reseting when pasued frame-accurate
183 - Qt: Rearchitect game closing codepath
184 - PSP2: Use system font for menus
185 - PSP2: Add rumble for PS TV
186 - PSP2: Add fit-to-height screen mode
187 - PSP2: Sync files per descriptor
188 - PSP2: Allow UTF-8 filenames
189 - PSP2: Screenshots are now saved into the Photo Gallery
190 - PSP2: Stop underclocking when menuing
191 - SDL: Increase default audio buffer size to 1024 samples
192 - SDL: More responsive rumble
193 - Util: Add Vector GetConstPointer
194 - Util: Add rtrim
195 - Util: Add endswith
196 - VFS: Improve zip file detection
197 - Wii: Add pixelated resample filter
198 - Windows: Add native VDir support
199 - Util: Add PRIz macro for libc versions that don't support %z
200
2010.4.1: (2016-07-11)
202Bugfixes:
203 - All: Fix several file handle leaks
204 - All: Fix instruction tables getting zeroed when linking sometimes
205 - ARM7: Fix flags on SBC/RSC
206 - ARM7: Fix setting spsr privilege bits when spsr is empty
207 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
208 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
209 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
210 - GBA Memory: Fix executing code from OBJ region of VRAM
211 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
212 - GBA Serialize: Fix loading savegames from savestates
213 - OpenGL: Correct boolean vector strcmp strings for uniforms
214 - Qt: Fix sending gameStopped twice
215 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
216 - Qt: Fix initial state of key mapping
217 - Qt: Initialize m_useBios
218 - SDL: Fix joystick initialization on BSD
219 - SDL: Fix potential joystick crash in games with rumble
220 - SDL: Fix SDL 1.2 build
221 - SDL: Fix sporadic crash when deinitializing audio
222 - Shaders: Fix AGS-001 shader with some bad drivers
223 - Util: Use closesocket on Windows
224 - Util: Fix socket bind addresses
225 - VFS: Fix reading 7z archives without rewinding first
226 - VFS: VFileFromFD should not open directories
227 - Wii: Fix tilting direction
228 - Util: Fix realloc semantics in utf16to8
229Misc:
230 - All: Allow use of external minizip library
231 - Debugger: CLI debugger now exits when end-of-stream is reached
232 - FFmpeg: Update dependencies on Ubuntu
233 - GBA: Slightly optimize GBAProcessEvents
234 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
235 - GBA Video: Null renderer should return proper register values
236 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
237 - Qt: Add preset for DualShock 4
238 - Qt: Update 360 input profile on OS X to reflect newer drivers
239 - Qt: Remove use of NaN
240 - Qt: Canonicalize file paths when loading games
241 - Qt: Add refresh button to controller editing
242 - SDL: Remove default gamepad mappings
243 - Util: Fix intermittent build failure on OS X
244 - VFS: VFile.sync now updates modified time
245
2460.4.0: (2016-02-02)
247Features:
248 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
249 - I/O viewer
250 - Booting of multiboot images
251 - Customization of GIF recording
252 - Libretro: Cheat code support
253 - Support for GLSL shaders
254 - ROM information view
255 - Support for VBA-style cheat codes
256 - Savestates now store creation timestamps
257 - Key autofire
258 - Libretro: Allow blocking opposing directional input
259 - OpenEmu core for OS X
260 - Libretro: Settings for using BIOS and skipping intro
261 - Libretro: Customizable idle loop removal
262 - Implemented cycle counting for sprite rendering
263 - Cleaner, unified settings window
264 - Added a setting for pausing when the emulator is not in focus
265 - Customizable paths for save games, save states, screenshots and patches
266 - Controller hotplugging
267 - Ability to store save games and active cheats within savestates
268Bugfixes:
269 - ARM7: Fix sign of unaligned LDRSH
270 - ARM7: Fix decoding of some ARM ALU instructions with shifters
271 - Debugger: Fix watchpoints in gdb
272 - GBA: Fix warnings when creating and loading savestates
273 - GBA: Fix Iridion II savetype
274 - GBA BIOS: Fix misaligned CpuSet
275 - GBA Cheats: Fix cheats setting the Action Replay version
276 - GBA Hardware: Fix GPIO on big endian
277 - GBA Memory: Fix DMA register writing behavior
278 - GBA Memory: Fix DMAs triggering two cycles early
279 - Libretro: Fix aspect ratio
280 - Qt: Fix some potential crashes with the gamepad mapping
281 - Qt: Fix keys being mapped incorrectly when loading configuration file
282 - Util: Fix PowerPC PNG read/write pixel order
283 - Util: Fix excessive memory allocation when decoding a PNG
284 - VFS: Fix VFileReadline and remove _vfdReadline
285Misc:
286 - All: Improved PowerPC support
287 - All: Fix some undefined behavior warnings
288 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
289 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
290 - GBA: Implement bad I/O register loading
291 - GBA: Allow jumping to OAM and palette RAM
292 - GBA BIOS: Finish implementing RegisterRamReset
293 - GBA Config: Add "override" layer for better one-time configuration
294 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
295 - GBA Memory: Use a dynamically sized mask for ROM memory
296 - GBA Memory: Implement several unimplemented memory access types
297 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
298 - GBA RR: Starting from savestate now embeds the savegame
299 - GBA RR: Add preliminary SRAM support for VBM loading
300 - GBA RR: Add support for resets in movies
301 - GBA Video: Remove lastHblank, as it is implied
302 - Libretro: Use anonymous memory mappers for large blocks of memory
303 - Libretro: Add install target for libretro core
304 - Qt: Window size command line options are now supported
305 - Qt: Increase usability of key mapper
306 - Qt: Add 'Apply' button to settings window
307 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
308 - Qt: Allow use of modifier keys as input
309 - Qt: Optimize log viewer
310 - Qt: Added button for breaking into the GDB debugger
311 - Qt: Add box for showing duration of rewind
312 - SDL: Support fullscreen in SDL 1.2
313 - SDL: Allow GBASDLAudio to be used without a thread context
314 - Util: Use VFile for configuration
315 - Util: Add MutexTryLock
316
3170.3.2: (2015-12-16)
318Bugfixes:
319 - ARM7: Fix STRT/STRBT
320 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
321 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
322 - Libretro: Fix problems with rumble not turning off
323 - GBA: Fix idle skip state being retained between games
324 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
325 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
326 - GBA BIOS: Fix Sqrt sign
327 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
328 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
329 - GBA Memory: Fix DMA behavior for SRAM accesses
330 - GBA Memory: Fix Store8 to OBJ VRAM
331 - GBA Memory: Fix alignment of LDM/STM on SRAM
332 - GBA Memory: Fix unaligned out-of-bounds ROM loads
333 - GBA Memory: Fix timing of DMAs
334 - GBA Video: Fix _mix for 15-bit color
335 - GBA Video: Fix OAM and palette initialization
336 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
337 - Qt: Use safer isLoaded check in GameController
338 - Qt: Fix a race condition in PainterGL that could lead to a crash
339 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
340 - Qt: Fix font size in memory viewer
341 - Qt: Fix a crash in the memory viewer
342 - Qt: Add additional checks in CheatModel to prevent crashes
343 - Qt: Fix race condition with setting sample rate
344 - Qt: Fix crash when closing multiplayer windows
345 - Qt: Fix resetting while paused
346Misc:
347 - GBA Audio: Implement missing flags on SOUNDCNT_X register
348 - Qt: Add mute option to menu
349
3500.3.1: (2015-10-24)
351Bugfixes:
352 - ARM7: Fix instruction decoding of Thumb shifts
353 - GBA: Deinit savegame when unloading a ROM
354 - GBA: Fix BIOS check on big endian
355 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
356 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
357 - GBA Audio: Fix audio channels being silenced at the wrong time
358 - GBA Memory: Fix bad BIOS Load16 on big endian
359 - GBA Memory: Fix bad Load8 on big endian
360 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
361 - GBA Video: Fix edge case with sprite blend modes and semitransparency
362 - GBA Video: Fix objwin and blending interaction on sprites
363 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
364 - Libretro: Fix a memory leak with the render buffer
365 - Qt: Windows no longer spawn in the top left on first launch
366 - Qt: Fix install path of XDG desktop file with DESTDIR
367 - Qt: Fix drag and drop on Windows
368 - Qt: Reenable double buffering, as disabling it broke some Windows configs
369 - VFS: Fix return values of VFileFILE.read and .write
370Misc:
371 - All: Reset next event to cycles instead of zero to interrupt
372 - All: Add --version flag
373 - ARM7: Force disable LTO on two files to work around a GCC bug
374 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
375 - GBA: Better memory handling with PNG savestates
376 - GBA: Additional savestate sanity checks
377 - GBA: Check for cycle count being too high
378 - GBA Audio: Allow GBAAVStream to have no video callback
379 - GBA BIOS: Implement RegisterRamReset for SIO registers
380 - Qt: Remove useless help icons in dialogs
381 - Qt: Prevent savestate window from opening while in multiplayer
382 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
383 - Qt: Dropping multiplayer windows works more cleanly now
384
3850.3.0: (2015-08-16)
386Features:
387 - Ability to hide individual background layers, or OBJs
388 - Ability to mute individual audio channels
389 - Palette viewer and exporter
390 - Volume control
391 - More shortcuts are editable (e.g. quick save/load)
392 - Rewind now shows the frame after rewinding
393 - Import/Export of GameShark/Action Replay snapshots
394 - Add "Step backwards" item for single increment rewind
395 - Deadzone estimation for game controllers
396 - Analog inputs can be used for shortcuts
397 - Menu items for specific solar sensor brightness levels
398 - Remappable controls for tilt and gyroscope sensors
399 - Status messages for actions taken while a game is running (e.g. save/load state)
400 - Memory inspector
401 - Screensaver can now be suspended while a game is running
402 - Load/save the most recent savestate slot
403 - Support varible speed (PWM) rumble
404 - Ability to cap fast forward speed
405 - Finer control over FPS target
406 - Holdable shortcut for rewinding one frame at a time
407 - Ability to boot directly into the BIOS
408 - Preliminary support for yanking out the game pak while a game is running
409 - Thumb-drive mode by putting a file called portable.ini in the same folder
410 - Configurable display driver, between software and OpenGL
411 - Undo-able savestate loading and saving
412 - Controller profiles now store shortcut settings
413 - Default controller profiles for several common controllers
414 - Libretro now supports BIOS, rumble and solar sensor
415 - Implement BIOS call Stop, for sleep mode
416 - Automatically load patches, if found
417 - Improved video synchronization
418 - Configurable audio output sample rate
419Bugfixes:
420 - ARM7: Fix SWI and IRQ timings
421 - ARM7: Fix Thumb MUL timing
422 - ARM7: Fix timing of multiplies to use N cycles
423 - ARM7: ARMHotplugDetach should call deinit
424 - Debugger: Fix use-after-free in breakpoint clearing code
425 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
426 - GBA: Cap audio FIFO read size during deserialization
427 - GBA: Check for corrupted savestates when loading
428 - GBA: Check for improperly sized savestates when loading
429 - GBA: Check for savestates made from differently sized ROMs
430 - GBA: Fix calls to endian-independent loadstores
431 - GBA: Fix timing of reading from timer registers
432 - GBA: Ensure cycles never go negative
433 - GBA Audio: Force audio FIFOs to 32-bit
434 - GBA Audio: Fix audio pitch changing when adjusting buffer size
435 - GBA Audio: Fix sample order in audio channel 3
436 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
437 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
438 - GBA Memory: Improve Thumb open bus behavior
439 - GBA Memory: Fix potential DMA issue when loading a savestate
440 - GBA Memory: Fix load/store multiple video memory waitstates
441 - GBA SIO: Fix reseting when there are SIO devices attached
442 - GBA Video: Blended sprites should never have other effects applied
443 - GBA Video: Fix out-of-bounds tiles in mosaic
444 - GBA Video: Fix windows not affecting sprites
445 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
446 - GBA Video: Fix timing on first scanline
447 - Qt: Better cleanup when a game crashes
448 - Qt: Fix open ROM dialog filtering for archive formats
449 - Qt: Cap the maximum number of multiplayer windows
450 - Qt: Fix maximum year in sensor override
451 - Qt: Fix window being too tall after exiting fullscreen
452 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
453 - Qt: Fix analog buttons not getting unmapped
454 - Qt: Fix passing command line options
455 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
456 - SDL: Fix SDL build when OpenGL is missing
457 - Util: Allow loading IPS patches that grow the ROM
458 - VFS: Fix resource leaks if some allocations fail
459 - VFS: Fix line-reading to return proper values
460 - Video: Fix an issue with very long filenames
461 - Util: Fix formatting of floats
462Misc:
463 - All: Add --help flag for command line programs
464 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
465 - All: Enable static linking for Windows
466 - All: Enable static linking for OS X
467 - All: Threads are now named
468 - All: Proper handling of Unicode file paths
469 - ARM7: Add emulation for Undefined CPU mode
470 - ARM7: Reduce the size of the Thumb instruction table
471 - GBA: Add status log level
472 - GBA: GBARewind now returns how many states it has rewound
473 - GBA: SIO logging layer
474 - GBA BIOS: Stub out SoundBias
475 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
476 - GBA: Don't include GBACLIDebugger struct unless needed
477 - GBA: Savedata is now synced shortly after data finishes being written
478 - GBA: Process multiple timer events at once, if necessary
479 - GBA Audio: Implement audio reset for channels A/B
480 - GBA Audio: Process multiple audio events at once, if necessary
481 - GBA Hardware: Backport generic RTC source into core
482 - GBA Input: Allow axes and buttons to be mapped to the same key
483 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
484 - GBA SIO: Add a dummy driver for Normal mode
485 - GBA Thread: Add functionality for running callbacks on the GBA thread
486 - GBA Thread: Split GBASync into a separate file
487 - GBA Video: Refactor software renderer into separate files
488 - GBA Video: Slightly optimize mode 0 mosaic rendering
489 - Debugger: Free watchpoints in addition to breakpoints
490 - Qt: Handle saving input settings better
491 - Qt: Move GL frame drawing back onto its own thread
492 - Qt: Fast forward (held) option moved from Other to Emulation menu
493 - Qt: Show version info in window title
494 - Qt: Migrate multiplayer window handling into GBAApp
495 - Qt: Unified file opening and saving with last location
496 - Qt: Fix windows being resizable when they shouldn't have been
497 - Qt: Only hide cursor in full screen
498 - Qt: Replace pause-after-frame mutex with an atomic
499 - Qt: Add application icon and XDG desktop files
500 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
501 - Qt: Don't save window size when entering fullscreen
502 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
503 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
504 - Qt: Increase usability of key mapper
505 - Qt: Show checkmark for window sizes
506 - Qt: Set window path to loaded ROM
507 - Perf: Ability to load savestates immediately on launch
508 - SDL: Properly check for initialization
509 - SDL: Clean up initialization functions
510 - SDL: Clean up GL context
511 - Util: Allow disabling the threading code entirely
512 - VFS: Add sync method to force syncing with backing
513
5140.2.1: (2015-05-13)
515Bugfixes:
516 - All: Fix sanitize-deb script not cleaning up after itself
517 - All: Fix dependencies for libavcodec on Debian-derived platforms
518 - ARM7: Handle writeback for PC in addressing modes 2 and 3
519 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
520 - ARM7: Fix ARM multiply instructions when PC is a destination register
521 - Debugger: Fix use-after-free in breakpoint clearing code
522 - Debugger: Fix boundary conditions in tab completion
523 - GBA: Fix timers not updating timing when writing to only the reload register
524 - GBA: Fix rewind boundary conditions
525 - GBA: Add initial I/O register settings for background matrix registers
526 - GBA: Fix hang when loading a savestate if sync to video is enabled
527 - GBA: Handle out-of-bounds I/O access
528 - GBA: Fix bounds-checking on EEPROM access
529 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
530 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
531 - GBA Memory: Allow SRAM to be 64kB
532 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
533 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
534 - GBA Video: Fix second frame mode 5
535 - Perf: Fix race condition if a game crashes immediately on start
536 - Qt: Fix Display object leak when closing a window
537 - Qt: Fix .deb dependencies
538 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
539 - Qt: Fix window not regaining focus after exiting savestate window
540 - Qt: Fix regression where video would not record if the game had already started
541 - Qt: Fix potential crash if a gamepad causes focus to change
542 - Qt: Fix controller axis querying
543 - Qt: Fix multiplayer windows opening as the wrong size
544 - Qt: Fix controllers sometimes not loading the right profile
545 - SDL: Fix boundary conditions for joystick adjustments
546 - SDL: Allocate properly sized input maps
547 - SDL: Fix potential build issues when Qt and SDL2 are in use
548 - Util: Fix resource leak in UTF-8 handling code
549 - Util: Fix a null-pointer issue when attempting to delete a key
550 - VFS: Fix resource leaks if some allocations fail
551 - Video: Fix an issue with very long filenames
552Misc:
553 - GBA Memory: Soft-crash if jumping past the end of a ROM
554 - Qt: Show multiplayer numbers in window title
555 - Qt: Solar sensor can have shortcuts set
556
5570.2.0: (2015-04-03)
558Features:
559 - Support for gamepad axes, e.g. analog sticks or triggers
560 - Add scale presets for up to 6x
561 - Settings window
562 - Bilinear resampling option
563 - Add option to skip BIOS start screen
564 - List of recently opened games
565 - Support for games using the Solar Sensor
566 - Better audio resampling via blip-buf
567 - Game Pak overrides dialog for setting savetype and sensor values
568 - Support for games using the tilt sensor
569 - Remappable shortcuts for keyboard and gamepad
570 - Rewinding of emulation
571 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
572 - Support IPv6
573 - Save directory of last loaded file
574 - Support BPS patches
575 - Automatically detect and optimize out idle loops
576 - Configurable game overrides
577 - Support loading 7-Zip files
578 - Drag and drop game loading
579 - Cheat code support
580 - Runtime configurable audio driver
581 - Libretro core for use with RetroArch and other front-ends
582 - Controller profiles for setting different bindings for different controllers
583 - Ability to lock aspect ratio
584 - Local link cable support
585 - Ability to switch which game controller is in use per instance
586 - Ability to prevent opposing directional input
587 - Warning dialog if an unimplemented BIOS feature is called
588 - Debugger: Add CLI "frame", frame advance command
589 - Debugger: Add CLI functions for writing to memory
590 - Debugger: Add CLI functions for examining memory regions
591 - Debugger: Add CLI function for writing a register
592Bugfixes:
593 - ARM7: Extend prefetch by one stage
594 - ARM7: Fix cycle counting for loads
595 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
596 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
597 - GBA: Initialize gba.sync to null
598 - GBA: Fix timer initialization
599 - GBA Audio: Support 16-bit writes to FIFO audio
600 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
601 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
602 - GBA BIOS: Fix BIOS prefetch after reset
603 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
604 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
605 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
606 - GBA Memory: Fix I cycles that had been moved to ARM7 core
607 - GBA Memory: Fix cycle counting for 32-bit load/stores
608 - GBA RR: Fix fallthrough error when reading tags from a movie
609 - GBA Thread: Fix possible hang when loading an archive
610 - GBA Thread: Fix possible deadlock in video sync
611 - Perf: Fix crash when the GBA thread fails to start
612 - Qt: Fix crash starting a GDB stub if a game isn't loaded
613 - Qt: Fix crash when adjusting settings after closing a game
614 - Qt: Fix crash when starting GDB stub after closing a game
615 - Qt: Fix patch loading while a game is running
616 - Qt: Fix crash when loading a game after stopping GDB server
617 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
618 - Qt: Fix crash when attempting to pause if a game is not running
619 - SDL: Properly clean up if a game doesn't launch
620 - Util: Fix sockets on Windows
621Misc:
622 - All: Enable link-time optimization
623 - Debugger: Watchpoints now work on STM/LDM instructions
624 - Debugger: Clean up GDB stub network interfacing
625 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
626 - Debugger: Merge Thumb BL instructions when disassembling
627 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
628 - Debugger: Watchpoints now report address watched (fixes #68)
629 - Debugger: Add support for soft breakpoints
630 - Debugger: Make I/O register names be addresses instead of values
631 - Debugger: Rename read/write commands
632 - GBA: Improve accuracy of event timing
633 - GBA: Add API for getting Configuration structs for overrides and input
634 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
635 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
636 - GBA: Move A/V stream interface into core
637 - GBA: Savestates now take into account savedata state machines (fixes #109)
638 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
639 - GBA Memory: Simplify memory API and use fixed bus width
640 - GBA Thread: Make GBASyncWaitFrameStart time out
641 - GBA Video: Start video at the last scanline instead of the first
642 - Qt: Optimize logo drawing
643 - Qt: Move frame upload back onto main thread
644 - Qt: Remember window position
645 - Qt: Double-clicking on the window toggles full screen
646 - Util: Use proper locale for reading and writing float values
647
6480.1.1: (2015-01-24)
649Bugfixes:
650 - ARM7: Fix LDM writeback to a register already written
651 - GBA: Fix timers 2 and 3 updating incorrectly
652 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
653 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
654 - GBA Audio: Properly initialize audio FIFO channels
655 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
656 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
657 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
658 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
659 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
660 - GBA BIOS: Fix HuffUnComp boundary conditions
661 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
662 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
663 - GBA Memory: Filter out top nybble of DMA addresses
664 - GBA Memory: Properly bounds-check VRAM accesses
665 - GBA Memory: Fix initial DMA state
666 - GBA Thread: Allow halted games to exit cleanly
667 - GBA Video: Fix blend issues with obscured middle layers
668 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
669 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
670 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
671 - GBA Video: Fix sprite boundary conditions with mosaic
672 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
673 - Qt: Fix issue with set frame sizes being the wrong height
674 - Qt: Fix emulator crashing when full screen if a game is not running
675 - Qt: Fix window focus issues
676 - Qt: Properly set default video recording settings
677 - Qt: Fix a race condition when a game crashes immediately
678 - Qt: Fix some cases where key mapping can break if focus is adjusted
679 - Qt: Fix crash if a game pauses before any frames are shown
680 - Debugger: Negative PC-relative loads now properly subtract the offset
681 - Debugger: Align PC-relative loads in Thumb
682 - Debugger: Fix watchpoints triggering too late
683 - Debugger: Fix binary print putting spaces between digits
684 - Video: Ensure FFmpeg encoder has audio frames
685 - Video: Fix uncompressed PCM audio recording
686 - Video: Fix FFmpeg crashing when the file extension is wrong
687 - Util: Fix SOCKET_FAILED macro
688Misc:
689 - GBA: Exit cleanly on FATAL if the port supports it
690 - GBA Memory: Implement 16- and 32-bit loads from SRAM
691 - Qt: Disable sync to video by default
692 - Qt: Handle a game crash without crashing
693 - Qt: Set default log level to FATAL, ERROR and WARN
694 - Qt: Clarify some phrasing in the menus
695 - Qt: Clear active buttons when focus is lost
696
6970.1.0: (2014-12-13)
698 - Initial release