src/debugger/debugger.c (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/debugger/debugger.h>
7
8#include <mgba/core/core.h>
9
10#include <mgba/internal/debugger/cli-debugger.h>
11#include <mgba/internal/debugger/symbols.h>
12
13#ifdef USE_GDB_STUB
14#include <mgba/internal/debugger/gdb-stub.h>
15#endif
16
17#if ENABLE_SCRIPTING
18#include <mgba/core/scripting.h>
19#endif
20
21const uint32_t DEBUGGER_ID = 0xDEADBEEF;
22
23mLOG_DEFINE_CATEGORY(DEBUGGER, "Debugger", "core.debugger");
24
25DEFINE_VECTOR(mBreakpointList, struct mBreakpoint);
26DEFINE_VECTOR(mWatchpointList, struct mWatchpoint);
27
28static void mDebuggerInit(void* cpu, struct mCPUComponent* component);
29static void mDebuggerDeinit(struct mCPUComponent* component);
30
31struct mDebugger* mDebuggerCreate(enum mDebuggerType type, struct mCore* core) {
32 if (!core->supportsDebuggerType(core, type)) {
33 return NULL;
34 }
35
36 union DebugUnion {
37 struct mDebugger d;
38 struct CLIDebugger cli;
39#ifdef USE_GDB_STUB
40 struct GDBStub gdb;
41#endif
42 };
43
44 union DebugUnion* debugger = malloc(sizeof(union DebugUnion));
45 memset(debugger, 0, sizeof(*debugger));
46
47 switch (type) {
48 case DEBUGGER_CLI:
49 CLIDebuggerCreate(&debugger->cli);
50 struct CLIDebuggerSystem* sys = core->cliDebuggerSystem(core);
51 CLIDebuggerAttachSystem(&debugger->cli, sys);
52 break;
53#ifdef USE_GDB_STUB
54 case DEBUGGER_GDB:
55 GDBStubCreate(&debugger->gdb);
56 GDBStubListen(&debugger->gdb, 2345, 0);
57 break;
58#endif
59 case DEBUGGER_NONE:
60 case DEBUGGER_MAX:
61 free(debugger);
62 return 0;
63 break;
64 }
65
66 return &debugger->d;
67}
68
69void mDebuggerAttach(struct mDebugger* debugger, struct mCore* core) {
70 debugger->d.id = DEBUGGER_ID;
71 debugger->d.init = mDebuggerInit;
72 debugger->d.deinit = mDebuggerDeinit;
73 debugger->core = core;
74 if (!debugger->core->symbolTable) {
75 debugger->core->loadSymbols(debugger->core, NULL);
76 }
77 debugger->platform = core->debuggerPlatform(core);
78 debugger->platform->p = debugger;
79 core->attachDebugger(core, debugger);
80}
81
82void mDebuggerRun(struct mDebugger* debugger) {
83 switch (debugger->state) {
84 case DEBUGGER_RUNNING:
85 if (!debugger->platform->hasBreakpoints(debugger->platform)) {
86 debugger->core->runLoop(debugger->core);
87 } else {
88 debugger->core->step(debugger->core);
89 debugger->platform->checkBreakpoints(debugger->platform);
90 }
91 break;
92 case DEBUGGER_CUSTOM:
93 debugger->core->step(debugger->core);
94 debugger->platform->checkBreakpoints(debugger->platform);
95 debugger->custom(debugger);
96 break;
97 case DEBUGGER_PAUSED:
98 if (debugger->paused) {
99 debugger->paused(debugger);
100 } else {
101 debugger->state = DEBUGGER_RUNNING;
102 }
103 break;
104 case DEBUGGER_SHUTDOWN:
105 return;
106 }
107}
108
109void mDebuggerRunFrame(struct mDebugger* debugger) {
110 int32_t frame = debugger->core->frameCounter(debugger->core);
111 do {
112 mDebuggerRun(debugger);
113 } while (debugger->core->frameCounter(debugger->core) == frame);
114}
115
116void mDebuggerEnter(struct mDebugger* debugger, enum mDebuggerEntryReason reason, struct mDebuggerEntryInfo* info) {
117 debugger->state = DEBUGGER_PAUSED;
118 if (debugger->platform->entered) {
119 debugger->platform->entered(debugger->platform, reason, info);
120 }
121#ifdef ENABLE_SCRIPTING
122 if (debugger->bridge) {
123 mScriptBridgeDebuggerEntered(debugger->bridge, reason, info);
124 }
125#endif
126}
127
128static void mDebuggerInit(void* cpu, struct mCPUComponent* component) {
129 struct mDebugger* debugger = (struct mDebugger*) component;
130 debugger->state = DEBUGGER_RUNNING;
131 debugger->platform->init(cpu, debugger->platform);
132 if (debugger->init) {
133 debugger->init(debugger);
134 }
135}
136
137static void mDebuggerDeinit(struct mCPUComponent* component) {
138 struct mDebugger* debugger = (struct mDebugger*) component;
139 if (debugger->deinit) {
140 debugger->deinit(debugger);
141 }
142 debugger->platform->deinit(debugger->platform);
143}
144
145bool mDebuggerLookupIdentifier(struct mDebugger* debugger, const char* name, int32_t* value, int* segment) {
146 *segment = -1;
147#ifdef ENABLE_SCRIPTING
148 if (debugger->bridge && mScriptBridgeLookupSymbol(debugger->bridge, name, value)) {
149 return true;
150 }
151#endif
152 if (debugger->core->symbolTable && mDebuggerSymbolLookup(debugger->core->symbolTable, name, value, segment)) {
153 return true;
154 }
155 if (debugger->core->lookupIdentifier(debugger->core, name, value, segment)) {
156 return true;
157 }
158 if (debugger->platform && debugger->platform->getRegister(debugger->platform, name, value)) {
159 return true;
160 }
161 return false;
162}