src/gba/debugger/cli.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/internal/gba/extra/cli.h>
7
8#include <mgba/core/core.h>
9#include <mgba/core/serialize.h>
10#include <mgba/internal/gba/gba.h>
11#include <mgba/internal/gba/io.h>
12#include <mgba/internal/gba/video.h>
13#include <mgba/internal/arm/debugger/cli-debugger.h>
14
15static void _GBACLIDebuggerInit(struct CLIDebuggerSystem*);
16static bool _GBACLIDebuggerCustom(struct CLIDebuggerSystem*);
17
18static void _frame(struct CLIDebugger*, struct CLIDebugVector*);
19static void _load(struct CLIDebugger*, struct CLIDebugVector*);
20static void _save(struct CLIDebugger*, struct CLIDebugVector*);
21
22struct CLIDebuggerCommandSummary _GBACLIDebuggerCommands[] = {
23 { "frame", _frame, "", "Frame advance" },
24 { "load", _load, "*", "Load a savestate" },
25 { "save", _save, "*", "Save a savestate" },
26 { 0, 0, 0, 0 }
27};
28
29struct GBACLIDebugger* GBACLIDebuggerCreate(struct mCore* core) {
30 struct GBACLIDebugger* debugger = malloc(sizeof(struct GBACLIDebugger));
31 ARMCLIDebuggerCreate(&debugger->d);
32 debugger->d.init = _GBACLIDebuggerInit;
33 debugger->d.deinit = NULL;
34 debugger->d.custom = _GBACLIDebuggerCustom;
35
36 debugger->d.name = "Game Boy Advance";
37 debugger->d.commands = _GBACLIDebuggerCommands;
38 debugger->d.commandAliases = NULL;
39
40 debugger->core = core;
41
42 return debugger;
43}
44
45static void _GBACLIDebuggerInit(struct CLIDebuggerSystem* debugger) {
46 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
47
48 gbaDebugger->frameAdvance = false;
49}
50
51static bool _GBACLIDebuggerCustom(struct CLIDebuggerSystem* debugger) {
52 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger;
53
54 if (gbaDebugger->frameAdvance) {
55 if (!gbaDebugger->inVblank && GBARegisterDISPSTATIsInVblank(((struct GBA*) gbaDebugger->core->board)->memory.io[REG_DISPSTAT >> 1])) {
56 mDebuggerEnter(&gbaDebugger->d.p->d, DEBUGGER_ENTER_MANUAL, 0);
57 gbaDebugger->frameAdvance = false;
58 return false;
59 }
60 gbaDebugger->inVblank = GBARegisterDISPSTATGetInVblank(((struct GBA*) gbaDebugger->core->board)->memory.io[REG_DISPSTAT >> 1]);
61 return true;
62 }
63 return true;
64}
65
66static void _frame(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
67 UNUSED(dv);
68 debugger->d.state = DEBUGGER_CUSTOM;
69
70 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
71 gbaDebugger->frameAdvance = true;
72 gbaDebugger->inVblank = GBARegisterDISPSTATGetInVblank(((struct GBA*) gbaDebugger->core->board)->memory.io[REG_DISPSTAT >> 1]);
73}
74
75static void _load(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
76 struct CLIDebuggerBackend* be = debugger->backend;
77 if (!dv || dv->type != CLIDV_INT_TYPE) {
78 be->printf(be, "%s\n", ERROR_MISSING_ARGS);
79 return;
80 }
81
82 int state = dv->intValue;
83 if (state < 1 || state > 9) {
84 be->printf(be, "State %u out of range", state);
85 }
86
87 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
88
89 mCoreLoadState(gbaDebugger->core, dv->intValue, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
90}
91
92// TODO: Put back rewind
93
94static void _save(struct CLIDebugger* debugger, struct CLIDebugVector* dv) {
95 struct CLIDebuggerBackend* be = debugger->backend;
96 if (!dv || dv->type != CLIDV_INT_TYPE) {
97 be->printf(be, "%s\n", ERROR_MISSING_ARGS);
98 return;
99 }
100
101 int state = dv->intValue;
102 if (state < 1 || state > 9) {
103 be->printf(be, "State %u out of range", state);
104 }
105
106 struct GBACLIDebugger* gbaDebugger = (struct GBACLIDebugger*) debugger->system;
107
108 mCoreSaveState(gbaDebugger->core, dv->intValue, SAVESTATE_SCREENSHOT | SAVESTATE_RTC | SAVESTATE_METADATA);
109}