all repos — mgba @ bf611e01f238b3366dcde7a5f176a0a9d198c520

mGBA Game Boy Advance Emulator

src/feature/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/serialize.h>
 10#include "feature/gui/gui-config.h"
 11#include <mgba/internal/gba/gba.h>
 12#include <mgba/internal/gba/input.h>
 13#include <mgba/gba/interface.h>
 14#include <mgba-util/gui/file-select.h>
 15#include <mgba-util/gui/font.h>
 16#include <mgba-util/gui/menu.h>
 17#include <mgba-util/memory.h>
 18#include <mgba-util/png-io.h>
 19#include <mgba-util/vfs.h>
 20
 21#include <sys/time.h>
 22
 23mLOG_DECLARE_CATEGORY(GUI_RUNNER);
 24mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner", "gui.runner");
 25
 26#define AUTOSAVE_GRANULARITY 600
 27#define FPS_GRANULARITY 120
 28#define FPS_BUFFER_SIZE 3
 29
 30enum {
 31	RUNNER_CONTINUE = 1,
 32	RUNNER_EXIT,
 33	RUNNER_SAVE_STATE,
 34	RUNNER_LOAD_STATE,
 35	RUNNER_SCREENSHOT,
 36	RUNNER_CONFIG,
 37	RUNNER_RESET,
 38	RUNNER_COMMAND_MASK = 0xFFFF
 39};
 40
 41#define RUNNER_STATE(X) ((X) << 16)
 42
 43static const struct mInputPlatformInfo _mGUIKeyInfo = {
 44	.platformName = "gui",
 45	.keyId = (const char*[GUI_INPUT_MAX]) {
 46		"Select",
 47		"Back",
 48		"Cancel",
 49		"Up",
 50		"Down",
 51		"Left",
 52		"Right",
 53		[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
 54		[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
 55		[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
 56		[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
 57		[mGUI_INPUT_FAST_FORWARD_HELD] = "Fast forward (held)",
 58		[mGUI_INPUT_FAST_FORWARD_TOGGLE] = "Fast forward (toggle)",
 59		[mGUI_INPUT_MUTE_TOGGLE] = "Mute (toggle)",
 60	},
 61	.nKeys = GUI_INPUT_MAX
 62};
 63
 64static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
 65
 66static struct mGUILogger {
 67	struct mLogger d;
 68	struct VFile* vf;
 69	int logLevel;
 70} logger = {
 71	.d = {
 72		.log = _log
 73	},
 74	.vf = NULL,
 75	.logLevel = 0
 76};
 77
 78static bool _testExtensions(const char* name) {
 79	char ext[PATH_MAX] = {};
 80	separatePath(name, NULL, NULL, ext);
 81
 82	if (!strncmp(ext, "sav", PATH_MAX)) {
 83		return false;
 84	}
 85	if (!strncmp(ext, "png", PATH_MAX)) {
 86		return false;
 87	}
 88	if (!strncmp(ext, "ini", PATH_MAX)) {
 89		return false;
 90	}
 91	if (!strncmp(ext, "ss", 2)) {
 92		return false;
 93	}
 94
 95	return true;
 96}
 97
 98static void _drawBackground(struct GUIBackground* background, void* context) {
 99	UNUSED(context);
100	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
101	if (gbaBackground->p->drawFrame) {
102		gbaBackground->p->drawFrame(gbaBackground->p, true);
103	}
104}
105
106static void _drawState(struct GUIBackground* background, void* id) {
107	struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
108	int stateId = ((int) id) >> 16;
109	if (gbaBackground->p->drawScreenshot) {
110		unsigned w, h;
111		gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
112		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
113			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
114			return;
115		}
116		struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
117		color_t* pixels = gbaBackground->screenshot;
118		if (!pixels) {
119			pixels = anonymousMemoryMap(w * h * 4);
120			gbaBackground->screenshot = pixels;
121		}
122		bool success = false;
123		if (vf && isPNG(vf) && pixels) {
124			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
125			png_infop info = png_create_info_struct(png);
126			png_infop end = png_create_info_struct(png);
127			if (png && info && end) {
128				success = PNGReadHeader(png, info);
129				success = success && PNGReadPixels(png, info, pixels, w, h, w);
130				success = success && PNGReadFooter(png, end);
131			}
132			PNGReadClose(png, info, end);
133		}
134		if (vf) {
135			vf->close(vf);
136		}
137		if (success) {
138			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
139			gbaBackground->screenshotId = (int) id;
140		} else if (gbaBackground->p->drawFrame) {
141			gbaBackground->p->drawFrame(gbaBackground->p, true);
142		}
143	}
144}
145
146static void _updateLux(struct GBALuminanceSource* lux) {
147	UNUSED(lux);
148}
149
150static uint8_t _readLux(struct GBALuminanceSource* lux) {
151	struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
152	int value = 0x16;
153	if (runnerLux->luxLevel > 0) {
154		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
155	}
156	return 0xFF - value;
157}
158
159static void _tryAutosave(struct mGUIRunner* runner) {
160	int autosave = false;
161	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
162	if (!autosave) {
163		return;
164	}
165
166#ifdef DISABLE_THREADING
167	mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
168#else
169	if (!runner->autosave.buffer) {
170		runner->autosave.buffer = VFileMemChunk(NULL, 0);
171	}
172	MutexLock(&runner->autosave.mutex);
173	runner->autosave.core = runner->core;
174	mCoreSaveStateNamed(runner->core, runner->autosave.buffer, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
175	ConditionWake(&runner->autosave.cond);
176	MutexUnlock(&runner->autosave.mutex);
177#endif
178}
179
180void mGUIInit(struct mGUIRunner* runner, const char* port) {
181	GUIInit(&runner->params);
182	runner->port = port;
183	runner->core = NULL;
184	runner->luminanceSource.d.readLuminance = _readLux;
185	runner->luminanceSource.d.sample = _updateLux;
186	runner->luminanceSource.luxLevel = 0;
187	runner->background.d.draw = _drawBackground;
188	runner->background.p = runner;
189	runner->fps = 0;
190	runner->lastFpsCheck = 0;
191	runner->totalDelta = 0;
192	CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
193
194	mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
195	mCoreConfigInit(&runner->config, runner->port);
196	// TODO: Do we need to load more defaults?
197	mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
198	mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
199	mCoreConfigSetDefaultIntValue(&runner->config, "autoload", true);
200#ifdef DISABLE_THREADING
201	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", false);
202#else
203	mCoreConfigSetDefaultIntValue(&runner->config, "autosave", true);
204#endif
205	mCoreConfigSetDefaultIntValue(&runner->config, "showOSD", true);
206	mCoreConfigLoad(&runner->config);
207	mCoreConfigGetIntValue(&runner->config, "logLevel", &logger.logLevel);
208
209	char path[PATH_MAX];
210	mCoreConfigDirectory(path, PATH_MAX);
211	strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
212	logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
213	mLogSetDefaultLogger(&logger.d);
214
215	const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
216	if (lastPath) {
217		struct VDir* dir = VDirOpen(lastPath);
218		if (dir) {
219			dir->close(dir);
220			strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
221			runner->params.currentPath[PATH_MAX - 1] = '\0';
222		}
223	}
224
225#ifndef DISABLE_THREADING
226	if (!runner->autosave.running) {
227		runner->autosave.running = true;
228		runner->autosave.core = NULL;
229		MutexInit(&runner->autosave.mutex);
230		ConditionInit(&runner->autosave.cond);
231		ThreadCreate(&runner->autosave.thread, mGUIAutosaveThread, &runner->autosave);
232	}
233#endif
234}
235
236void mGUIDeinit(struct mGUIRunner* runner) {
237#ifndef DISABLE_THREADING
238	MutexLock(&runner->autosave.mutex);
239	runner->autosave.running = false;
240	ConditionWake(&runner->autosave.cond);
241	MutexUnlock(&runner->autosave.mutex);
242
243	ThreadJoin(&runner->autosave.thread);
244
245	ConditionDeinit(&runner->autosave.cond);
246	MutexDeinit(&runner->autosave.mutex);
247
248	if (runner->autosave.buffer) {
249		runner->autosave.buffer->close(runner->autosave.buffer);
250	}
251#endif
252
253	if (runner->teardown) {
254		runner->teardown(runner);
255	}
256	CircleBufferDeinit(&runner->fpsBuffer);
257	mInputMapDeinit(&runner->params.keyMap);
258	mCoreConfigDeinit(&runner->config);
259	if (logger.vf) {
260		logger.vf->close(logger.vf);
261		logger.vf = NULL;
262	}
263}
264
265static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
266	struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
267	if (!guiLogger->vf) {
268		return;
269	}
270	if (!(guiLogger->logLevel & level)) {
271		return;
272	}
273
274	char log[256] = {0};
275	vsnprintf(log, sizeof(log) - 1, format, args);
276	char log2[256] = {0};
277	size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
278	if (len >= sizeof(log2)) {
279		len = sizeof(log2) - 1;
280	}
281	if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
282		char path[PATH_MAX];
283		mCoreConfigDirectory(path, PATH_MAX);
284		strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
285		guiLogger->vf->close(guiLogger->vf);
286		guiLogger->vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
287		if (guiLogger->vf->write(guiLogger->vf, log2, len) < 0) {
288			guiLogger->vf->close(guiLogger->vf);
289			guiLogger->vf = NULL;
290		}
291	}
292#ifdef GEKKO
293	puts(log2);
294#endif
295}
296
297static void _updateLoading(size_t read, size_t size, void* context) {
298	struct mGUIRunner* runner = context;
299	if (read & 0x3FFFF) {
300		return;
301	}
302
303	runner->params.drawStart();
304	if (runner->params.guiPrepare) {
305		runner->params.guiPrepare();
306	}
307	GUIFontPrintf(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...%i%%", 100 * read / size);
308	if (runner->params.guiFinish) {
309		runner->params.guiFinish();
310	}
311	runner->params.drawEnd();
312}
313
314void mGUIRun(struct mGUIRunner* runner, const char* path) {
315	struct mGUIBackground drawState = {
316		.d = {
317			.draw = _drawState
318		},
319		.p = runner,
320		.screenshot = 0,
321		.screenshotId = 0
322	};
323	struct GUIMenu pauseMenu = {
324		.title = "Game Paused",
325		.index = 0,
326		.background = &runner->background.d
327	};
328	struct GUIMenu stateSaveMenu = {
329		.title = "Save state",
330		.index = 0,
331		.background = &drawState.d
332	};
333	struct GUIMenu stateLoadMenu = {
334		.title = "Load state",
335		.index = 0,
336		.background = &drawState.d
337	};
338	GUIMenuItemListInit(&pauseMenu.items, 0);
339	GUIMenuItemListInit(&stateSaveMenu.items, 9);
340	GUIMenuItemListInit(&stateLoadMenu.items, 9);
341	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
342	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
343	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
344
345	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(1)) };
346	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(2)) };
347	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(3)) };
348	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(4)) };
349	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(5)) };
350	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(6)) };
351	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(7)) };
352	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(8)) };
353	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE(9)) };
354
355	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "Autosave", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(0)) };
356	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(1)) };
357	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(2)) };
358	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(3)) };
359	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(4)) };
360	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(5)) };
361	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(6)) };
362	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(7)) };
363	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(8)) };
364	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE(9)) };
365
366	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
367	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
368	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
369	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
370
371	runner->params.drawStart();
372	if (runner->params.guiPrepare) {
373		runner->params.guiPrepare();
374	}
375	GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
376	if (runner->params.guiFinish) {
377		runner->params.guiFinish();
378	}
379	runner->params.drawEnd();
380
381	bool found = false;
382	mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
383	runner->core = mCoreFind(path);
384	if (runner->core) {
385		mLOG(GUI_RUNNER, INFO, "Found core");
386		runner->core->init(runner->core);
387		mCoreInitConfig(runner->core, runner->port);
388		mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
389
390		struct VFile* rom = mDirectorySetOpenPath(&runner->core->dirs, path, runner->core->isROM);
391		found = mCorePreloadVFCB(runner->core, rom, _updateLoading, runner);
392
393#ifdef FIXED_ROM_BUFFER
394		extern size_t romBufferSize;
395		if (!found && rom && (size_t) rom->size(rom) > romBufferSize) {
396			found = runner->core->loadROM(runner->core, rom);
397		}
398#endif
399		if (!found) {
400			if (rom) {
401				rom->close(rom);
402			}
403			mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
404			mCoreConfigDeinit(&runner->core->config);
405			runner->core->deinit(runner->core);
406		}
407	}
408
409	if (!found) {
410		mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
411		GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
412		return;
413	}
414	if (runner->core->platform(runner->core) == PLATFORM_GBA) {
415		runner->core->setPeripheral(runner->core, mPERIPH_GBA_LUMINANCE, &runner->luminanceSource.d);
416	}
417	mLOG(GUI_RUNNER, DEBUG, "Loading config...");
418	mCoreLoadForeignConfig(runner->core, &runner->config);
419
420	mLOG(GUI_RUNNER, DEBUG, "Loading save...");
421	mCoreAutoloadSave(runner->core);
422	mCoreAutoloadCheats(runner->core);
423	if (runner->setup) {
424		mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
425		runner->setup(runner);
426	}
427	if (runner->config.port && runner->keySources) {
428		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
429		size_t i;
430		for (i = 0; runner->keySources[i].id; ++i) {
431			mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
432		}
433	}
434	mLOG(GUI_RUNNER, DEBUG, "Reseting...");
435	runner->core->reset(runner->core);
436	mLOG(GUI_RUNNER, DEBUG, "Reset!");
437
438
439	int autoload = false;
440	mCoreConfigGetIntValue(&runner->config, "autoload", &autoload);
441	if (autoload) {
442		mCoreLoadState(runner->core, 0, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
443	}
444
445	int showOSD = true;
446	mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
447
448	int drawFps = false;
449	mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
450
451	bool running = true;
452
453#ifndef DISABLE_THREADING
454	MutexLock(&runner->autosave.mutex);
455	runner->autosave.core = runner->core;
456	MutexUnlock(&runner->autosave.mutex);
457#endif
458
459	if (runner->gameLoaded) {
460		runner->gameLoaded(runner);
461	}
462	mLOG(GUI_RUNNER, INFO, "Game starting");
463	while (running) {
464		CircleBufferClear(&runner->fpsBuffer);
465		runner->totalDelta = 0;
466		runner->fps = 0;
467		struct timeval tv;
468		gettimeofday(&tv, 0);
469		runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
470
471		int frame = 0;
472		bool fastForward = false;
473		while (running) {
474			if (runner->running) {
475				running = runner->running(runner);
476				if (!running) {
477					break;
478				}
479			}
480			uint32_t guiKeys;
481			uint32_t heldKeys;
482			GUIPollInput(&runner->params, &guiKeys, &heldKeys);
483			if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
484				break;
485			}
486			if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
487				if (runner->luminanceSource.luxLevel < 10) {
488					++runner->luminanceSource.luxLevel;
489				}
490			}
491			if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
492				if (runner->luminanceSource.luxLevel > 0) {
493					--runner->luminanceSource.luxLevel;
494				}
495			}
496			if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
497				runner->incrementScreenMode(runner);
498			}
499			if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
500				mCoreTakeScreenshot(runner->core);
501			}
502			if (runner->setFrameLimiter) {
503				if (guiKeys & (1 << mGUI_INPUT_FAST_FORWARD_TOGGLE)) {
504					fastForward = !fastForward;
505				}
506				if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
507					runner->setFrameLimiter(runner, false);
508				} else {
509					runner->setFrameLimiter(runner, true);
510				}
511			}
512			if (guiKeys & (1 << mGUI_INPUT_MUTE_TOGGLE)) {
513				int mute = !runner->core->opts.mute;
514				mCoreConfigSetUIntValue(&runner->config, "mute", mute);
515				runner->core->reloadConfigOption(runner->core, "mute", &runner->config);
516			}
517			uint16_t keys = runner->pollGameInput(runner);
518			if (runner->prepareForFrame) {
519				runner->prepareForFrame(runner);
520			}
521			runner->core->setKeys(runner->core, keys);
522			runner->core->runFrame(runner->core);
523			if (runner->drawFrame) {
524				runner->params.drawStart();
525				runner->drawFrame(runner, false);
526				if (showOSD || drawFps) {
527					if (runner->params.guiPrepare) {
528						runner->params.guiPrepare();
529					}
530					if (drawFps) {
531						GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
532					}
533					if (showOSD) {
534						unsigned origin = runner->params.width - GUIFontHeight(runner->params.font) / 2;
535						unsigned w;
536						if (fastForward || (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD_HELD))) {
537							GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_FAST_FORWARD);
538							GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_FAST_FORWARD, &w, NULL);
539							origin -= w + GUIFontHeight(runner->params.font) / 2;
540						}
541						if (runner->core->opts.mute) {
542							GUIFontDrawIcon(runner->params.font, origin, GUIFontHeight(runner->params.font) / 2, GUI_ALIGN_RIGHT, 0, 0x7FFFFFFF, GUI_ICON_STATUS_MUTE);
543							GUIFontIconMetrics(runner->params.font, GUI_ICON_STATUS_MUTE, &w, NULL);
544							origin -= w + GUIFontHeight(runner->params.font) / 2;
545						}
546					}
547					if (runner->params.guiFinish) {
548						runner->params.guiFinish();
549					}
550				}
551				runner->params.drawEnd();
552
553				if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
554					if (drawFps) {
555						struct timeval tv;
556						gettimeofday(&tv, 0);
557						uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
558						uint64_t delta = t - runner->lastFpsCheck;
559						runner->lastFpsCheck = t;
560						if (delta > 0x7FFFFFFFLL) {
561							CircleBufferClear(&runner->fpsBuffer);
562							runner->fps = 0;
563						}
564						if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
565							int32_t last;
566							CircleBufferRead32(&runner->fpsBuffer, &last);
567							runner->totalDelta -= last;
568						}
569						CircleBufferWrite32(&runner->fpsBuffer, delta);
570						runner->totalDelta += delta;
571						runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
572					}
573				}
574				if (frame == AUTOSAVE_GRANULARITY) {
575					frame = 0;
576					_tryAutosave(runner);
577				}
578				++frame;
579			}
580		}
581		if (!running) {
582			break;
583		}
584
585		if (runner->paused) {
586			runner->paused(runner);
587		}
588		if (runner->setFrameLimiter) {
589			runner->setFrameLimiter(runner, true);
590		}
591
592		GUIInvalidateKeys(&runner->params);
593		uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
594		struct GUIMenuItem* item;
595		enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
596		if (reason == GUI_MENU_EXIT_ACCEPT) {
597			switch (((int) item->data) & RUNNER_COMMAND_MASK) {
598			case RUNNER_EXIT:
599				running = false;
600				keys = 0;
601				break;
602			case RUNNER_RESET:
603				runner->core->reset(runner->core);
604				break;
605			case RUNNER_SAVE_STATE:
606				mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
607				break;
608			case RUNNER_LOAD_STATE:
609				mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
610				break;
611			case RUNNER_SCREENSHOT:
612				mCoreTakeScreenshot(runner->core);
613				break;
614			case RUNNER_CONFIG:
615				mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
616				break;
617			case RUNNER_CONTINUE:
618				break;
619			}
620		}
621		int frames = 0;
622		GUIPollInput(&runner->params, 0, &keys);
623		while (keys && frames < 30) {
624			++frames;
625			runner->params.drawStart();
626			runner->drawFrame(runner, true);
627			runner->params.drawEnd();
628#ifdef _3DS
629			// XXX: Why does this fix #1294?
630			usleep(1000);
631#endif
632			GUIPollInput(&runner->params, 0, &keys);
633		}
634		if (runner->unpaused) {
635			runner->unpaused(runner);
636		}
637		mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
638		mCoreConfigGetIntValue(&runner->config, "showOSD", &showOSD);
639	}
640	mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
641	if (runner->gameUnloaded) {
642		runner->gameUnloaded(runner);
643	}
644#ifndef DISABLE_THREADING
645	MutexLock(&runner->autosave.mutex);
646	runner->autosave.core = NULL;
647	MutexUnlock(&runner->autosave.mutex);
648#endif
649
650	int autosave = false;
651	mCoreConfigGetIntValue(&runner->config, "autosave", &autosave);
652	if (autosave) {
653		mCoreSaveState(runner->core, 0, SAVESTATE_SAVEDATA | SAVESTATE_RTC | SAVESTATE_METADATA);
654	}
655
656	mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
657	runner->core->unloadROM(runner->core);
658	drawState.screenshotId = 0;
659	if (drawState.screenshot) {
660		unsigned w, h;
661		runner->core->desiredVideoDimensions(runner->core, &w, &h);
662		mappedMemoryFree(drawState.screenshot, w * h * 4);
663	}
664
665	if (runner->config.port) {
666		mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
667		if (runner->keySources) {
668			size_t i;
669			for (i = 0; runner->keySources[i].id; ++i) {
670				mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
671				mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
672			}
673		}
674		mCoreConfigSave(&runner->config);
675	}
676	mInputMapDeinit(&runner->core->inputMap);
677	mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
678	mCoreConfigDeinit(&runner->core->config);
679	runner->core->deinit(runner->core);
680	runner->core = NULL;
681
682	GUIMenuItemListDeinit(&pauseMenu.items);
683	GUIMenuItemListDeinit(&stateSaveMenu.items);
684	GUIMenuItemListDeinit(&stateLoadMenu.items);
685	mLOG(GUI_RUNNER, INFO, "Game stopped!");
686}
687
688void mGUIRunloop(struct mGUIRunner* runner) {
689	if (runner->keySources) {
690		mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
691		size_t i;
692		for (i = 0; runner->keySources[i].id; ++i) {
693			mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
694		}
695	}
696	while (!runner->running || runner->running(runner)) {
697		char path[PATH_MAX];
698		const char* preselect = mCoreConfigGetValue(&runner->config, "lastGame");
699		if (preselect) {
700			preselect = strrchr(preselect, '/');
701		}
702		if (preselect) {
703			++preselect;
704		}
705		if (!GUISelectFile(&runner->params, path, sizeof(path), _testExtensions, NULL, preselect)) {
706			break;
707		}
708		mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
709		mCoreConfigSetValue(&runner->config, "lastGame", path);
710		mCoreConfigSave(&runner->config);
711		mGUIRun(runner, path);
712	}
713}
714
715#ifndef DISABLE_THREADING
716THREAD_ENTRY mGUIAutosaveThread(void* context) {
717	struct mGUIAutosaveContext* autosave = context;
718	MutexLock(&autosave->mutex);
719	while (autosave->running) {
720		ConditionWait(&autosave->cond, &autosave->mutex);
721		if (autosave->running && autosave->core) {
722			struct VFile* vf = mCoreGetState(autosave->core, 0, true);
723			void* mem = autosave->buffer->map(autosave->buffer, autosave->buffer->size(autosave->buffer), MAP_READ);
724			vf->write(vf, mem, autosave->buffer->size(autosave->buffer));
725			autosave->buffer->unmap(autosave->buffer, mem, autosave->buffer->size(autosave->buffer));
726			vf->close(vf);
727		}
728	}
729	MutexUnlock(&autosave->mutex);
730}
731#endif