all repos — mgba @ bf716b947a113056d315ee75802e40c6a5df3d65

mGBA Game Boy Advance Emulator

include/mgba-util/vector.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef VECTOR_H
 7#define VECTOR_H
 8
 9#include <mgba-util/common.h>
10
11CXX_GUARD_START
12
13#define DECLARE_VECTOR(NAME, TYPE) \
14	struct NAME { \
15		TYPE* vector; \
16		size_t size; \
17		size_t capacity; \
18	}; \
19	void NAME ## Init(struct NAME* vector, size_t capacity); \
20	void NAME ## Deinit(struct NAME* vector); \
21	TYPE* NAME ## GetPointer(struct NAME* vector, size_t location); \
22	TYPE const* NAME ## GetConstPointer(const struct NAME* vector, size_t location); \
23	TYPE* NAME ## Append(struct NAME* vector); \
24	void NAME ## Clear(struct NAME* vector); \
25	void NAME ## Resize(struct NAME* vector, ssize_t change); \
26	void NAME ## Shift(struct NAME* vector, size_t location, size_t difference); \
27	void NAME ## Unshift(struct NAME* vector, size_t location, size_t difference); \
28	void NAME ## EnsureCapacity(struct NAME* vector, size_t capacity); \
29	size_t NAME ## Size(const struct NAME* vector); \
30	size_t NAME ## Index(const struct NAME* vector, const TYPE* member); \
31	void NAME ## Copy(struct NAME* dest, const struct NAME* src);
32
33#define DEFINE_VECTOR(NAME, TYPE) \
34	void NAME ## Init(struct NAME* vector, size_t capacity) { \
35		vector->size = 0; \
36		if (capacity == 0) { \
37			capacity = 4; \
38		} \
39		vector->capacity = capacity; \
40		vector->vector = malloc(sizeof(TYPE) * capacity); \
41	} \
42	void NAME ## Deinit(struct NAME* vector) { \
43		free(vector->vector); \
44		vector->vector = 0; \
45		vector->capacity = 0; \
46	} \
47	TYPE* NAME ## GetPointer(struct NAME* vector, size_t location) { \
48		return &vector->vector[location]; \
49	} \
50	TYPE const* NAME ## GetConstPointer(const struct NAME* vector, size_t location) { \
51		return &vector->vector[location]; \
52	} \
53	TYPE* NAME ## Append(struct NAME* vector) { \
54		NAME ## Resize(vector, 1); \
55		return &vector->vector[vector->size - 1]; \
56	} \
57	void NAME ## Resize(struct NAME* vector, ssize_t change) { \
58		if (change > 0) { \
59			NAME ## EnsureCapacity(vector, vector->size + change); \
60		} \
61		vector->size += change; \
62	} \
63	void NAME ## Clear(struct NAME* vector) { \
64		vector->size = 0; \
65	} \
66	void NAME ## EnsureCapacity(struct NAME* vector, size_t capacity) { \
67		if (capacity <= vector->capacity) { \
68			return; \
69		} \
70		while (capacity > vector->capacity) { \
71			vector->capacity <<= 1; \
72		} \
73		vector->vector = realloc(vector->vector, vector->capacity * sizeof(TYPE)); \
74	} \
75	void NAME ## Shift(struct NAME* vector, size_t location, size_t difference) { \
76		memmove(&vector->vector[location], &vector->vector[location + difference], (vector->size - location - difference) * sizeof(TYPE)); \
77		vector->size -= difference; \
78	} \
79	void NAME ## Unshift(struct NAME* vector, size_t location, size_t difference) { \
80		NAME ## Resize(vector, difference); \
81		memmove(&vector->vector[location + difference], &vector->vector[location], (vector->size - location - difference) * sizeof(TYPE)); \
82	} \
83	size_t NAME ## Size(const struct NAME* vector) { \
84		return vector->size; \
85	} \
86	size_t NAME ## Index(const struct NAME* vector, const TYPE* member) { \
87		return member - (const TYPE*) vector->vector; \
88	} \
89	void NAME ## Copy(struct NAME* dest, const struct NAME* src) { \
90		NAME ## EnsureCapacity(dest, src->size); \
91		memcpy(dest->vector, src->vector, src->size * sizeof(TYPE)); \
92		dest->size = src->size; \
93	} \
94
95DECLARE_VECTOR(StringList, char*);
96
97CXX_GUARD_END
98
99#endif