CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4Bugfixes:
5 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
6 - Python: Fix importing .gb or .gba before .core
7 - GBA: Reset active region as needed when loading a ROM
8 - Qt: Fix command line debugger closing second game
9 - GB Serialize: Fix audio state loading
10 - GB Video: Fix dot clock timing being slightly wrong
11 - GB MBC: Pocket Cam memory should be accessible without enabling
12 - GB Memory: Initialize peripheral pointers
13Misc:
14 - GBA Timer: Use global cycles for timers
15 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
16 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
17 - Qt: Don't rebuild library view if style hasn't changed
18 - Qt: Redo GameController into multiple classes
19
200.6.0: (2017-07-16)
21Features:
22 - Library view
23 - Sprite viewer
24 - Debugging console
25 - Improved memory viewer
26 - Memory search
27 - Command line ability to override configuration values
28 - Add option to allow preloading the entire ROM before running
29 - Add option for whether rewinding restores save games
30 - Savestates now contain any RTC override data
31 - Add option to lock video to integer scaling
32 - LR35902: Watchpoints
33 - LR35902/GB-Z80 disassembler
34 - GB: Tile viewer
35 - GB: Video/audio channel enabling/disabling
36 - GB: Symbol table support
37 - GB MBC: Add MBC1 multicart support
38 - GBA: Support printing debug strings from inside a game
39 - GBA: Better cheat type autodetection
40 - Implement keypad interrupts
41 - Configuration of gamepad hats
42 - Video log recording for testing and bug reporting
43 - Debugger: Segment/bank support
44 - Debugger: Execution tracing
45 - Qt: German translation (by Lothar Serra Mari)
46 - Qt: Spanish translation (by Kevin López)
47 - Qt: Italian translation (by theheroGAC)
48Bugfixes:
49 - ARM7: Fix MLA/*MULL/*MLAL timing
50 - Core: Fix crash with rewind if savestates shrink
51 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
52 - Core: Fix directory sets crashing on close if base isn't properly detached
53 - FFmpeg: Fix overflow and general issues with audio encoding
54 - GB: Fix flickering when screen is strobed quickly
55 - GB: Fix STAT blocking
56 - GB MBC: Fix ROM bank overflows getting set to bank 0
57 - GB MBC: Fix swapping carts not detect new MBC
58 - GB Timer: Improve DIV reset behavior
59 - GB Timer: Fix DIV batching if TAC changes
60 - GB Video: Reset renderer when loading state
61 - GBA: Fix multiboot ROM loading
62 - GBA: Fix multiboot loading resulting in too small WRAM
63 - GBA BIOS: Implement BitUnPack
64 - GBA BIOS: Fix ArcTan sign in HLE BIOS
65 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
66 - GBA BIOS: Fix INT_MIN/-1 crash
67 - GBA Hardware: Fix crash if a savestate lies about game hardware
68 - GBA I/O: Handle audio registers specially when deserializing
69 - GBA Memory: Improve initial skipped BIOS state
70 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
71 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
72 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
73 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
74 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
75 - LR35902: Fix core never exiting with certain event patterns
76 - LR35902: Fix pc overflowing current region off-by-one
77 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
78 - OpenGL: Fix some shaders causing offset graphics
79 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
80 - Qt: Fix window icon being stretched
81 - Qt: Fix data directory path
82 - Qt: Fix timing issues on high refresh rate monitors
83 - Qt: Fix linking after some windows have been closed
84 - Qt: Fix crash when changing audio settings after a game is closed
85 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
86 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
87 - Qt: Fix game unpausing after frame advancing and refocusing
88 - SDL: Fix game crash check
89 - SDL: Fix race condition with audio thread when starting
90 - SDL: Fix showing version number
91 - Test: Fix crash when loading invalid file
92 - Test: Fix crash when fuzzing fails to load a file
93 - Test: Don't rely on core for frames elapsed
94 - Test: Fix crash when loading invalid file
95 - Test: Fix crash when fuzzing fails to load a file
96 - Tools: Fix recurring multiple times over the same library
97 - Util: Fix overflow when loading invalid UPS patches
98 - Util: Fix highest-fd socket not being returned by SocketAccept
99 - Windows: Fix VDir.rewind
100Misc:
101 - All: Add C++ header guards
102 - All: Move time.h include to common.h
103 - 3DS, PSP2, Wii: Last directory loaded is saved
104 - CMake: Add ability to just print version string
105 - Core: New, faster event timing subsystem
106 - Core: Clean up some thread state checks
107 - Core: Add generic checksum function
108 - Core: Cores can now have multiple sets of callbacks
109 - Core: Restore sleep callback
110 - Core: Move rewind diffing to its own thread
111 - Core: Ability to enumerate and modify video and audio channels
112 - Core: List memory segments in the core
113 - Core: Move savestate creation time to extdata
114 - Core: Config values can now be hexadecimal
115 - Core: Improved threading interrupted detection
116 - Debugger: Modularize CLI debugger
117 - Debugger: Make building with debugging aspects optional
118 - Debugger: Add functions for read- or write-only watchpoints
119 - Debugger: Make attaching a backend idempotent
120 - Debugger: Add mDebuggerRunFrame convenience function
121 - Feature: Move game database from flatfile to SQLite3
122 - Feature: Support ImageMagick 7
123 - Feature: Make -l option explicit
124 - FFmpeg: Return false if a file fails to open
125 - FFmpeg: Force MP4 files to YUV420P
126 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
127 - GB: Reset with initial state of DIV register
128 - GB MBC: New MBC7 implementation
129 - GB Audio: Simplify envelope code
130 - GB Audio: Improve initial envelope samples
131 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
132 - GB Video: Improved video timings
133 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
134 - GBA, GB: ROM is now unloaded if a patch is applied
135 - GBA DMA: Refactor DMA out of memory.c
136 - GBA DMA: Move DMAs to using absolute timing
137 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
138 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
139 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
140 - GBA Memory: Support reading/writing POSTFLG
141 - GBA Memory: Remove unused prefetch cruft
142 - GBA Timer: Improve accuracy of timers
143 - GBA Video: Clean up unused timers
144 - GBA Video: Allow multiple handles into the same tile cache
145 - GBA Video, GB Video: Colors are now fully scaled
146 - GBA Video: Optimize when BLD* registers are written frequently
147 - OpenGL: Add xBR-lv2 shader
148 - Qt: Move last directory setting from qt.ini to config.ini
149 - Qt: Improved HiDPI support
150 - Qt: Expose configuration directory
151 - Qt: Merge "Save" and "OK" buttons in shader options
152 - Qt: Automatically load controller profile when plugged in
153 - Qt: Rename "Resample video" option to "Bilinear filtering"
154 - Qt: Remove audio thread
155 - Qt: Remove audio buffer sizing in AudioProcessorQt
156 - Qt: Re-enable QtMultimedia on Windows
157 - Qt: Make "Mute" able to be bound to a key
158 - Qt: Add .gb/.gbc files to the extension list in Info.plist
159 - Qt: Relax hard dependency on OpenGL
160 - Qt: Better highlight active key in control binding
161 - SDL: Remove scancode key input
162 - SDL: Automatically map controllers when plugged in
163 - Test: Add a basic test suite
164 - Util: Add size counting to Table
165 - Util: Add 8-bit PNG write support
166 - Util: Tune patch-fast extent sizes
167 - VFS: Call msync when syncing mapped data
168 - VFS: Allow truncating memory chunk VFiles
169 - VFS: Fix some minor VFile issues with FILEs
170 - VFS: Optimize expanding in-memory files
171 - VFS: Add VFileFIFO for operating on circle buffers
172Changes from beta 1:
173Features:
174 - Qt: Italian translation (by theheroGAC)
175 - Qt: Updated German translation
176Bugfixes:
177 - GB Audio: Fix incorrect channel 4 iteration
178 - GB Audio: Fix zombie mode bit masking
179 - GB Serialize: Fix timer serialization
180 - GB Video: Fix LYC regression
181 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
182 - GBA Timer: Fix count-up timing overflowing timer 3
183 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
184 - Qt: Fix memory search close button (fixes mgba.io/i/769)
185 - Qt: Fix window icon being stretched
186 - Qt: Fix initial window size (fixes mgba.io/i/766)
187 - Qt: Fix data directory path
188 - Qt: Fix controls not saving on non-SDL builds
189 - Qt: Fix translation initialization (fixes mgba.io/i/776)
190 - Qt: Fix patch loading while a game is running
191 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
192 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
193 - Qt: Fix GL-less build
194 - Qt: Fix Software renderer not handling alpha bits properly
195 - Qt: Fix screen background improperly stretching
196 - SDL: Fix cheats not loading
197Misc:
198 - GB Serialize: Add MBC state serialization
199 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
200 - GBA Timer: Improve accuracy of timers
201 - PSP2: Update toolchain to use vita.cmake
202 - Qt: Add language selector
203 - Qt: Minor test fixes
204 - Qt: Move shader settings into main settings window
205 - Qt: Dismiss game crashing/failing dialogs when a new game loads
206 - Qt: Properly ship Qt translations
207 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
208
2090.6 beta 1: (2017-06-29)
210 - Initial beta for 0.6
211
2120.5.2: (2016-12-31)
213Bugfixes:
214 - All: Fix fullscreen config option being ignored
215 - ARM7: PSR mode bits should not get sign extended
216 - GB: Fix audio not being deinitialized
217 - GB: Fix crash when masking savedata
218 - GB: Properly initialize sramRealVf variable
219 - GB Audio: Fix serialization of channel 3 and NR52 properties
220 - GB Audio: Reset envelope timer when reseting sound channel
221 - GB MBC: Fix SRAM dangling pointer with RTC games
222 - GB MBC: Fix initializing MBC when no ROM is loaded
223 - GB Memory: Fix patching ROM bank 0
224 - GB Memory: Fix starting HDMAs during mode 0
225 - GB Memory: Fix HDMA5 value after DMA completes
226 - GB Video: Initialize LCDC in renderer
227 - GB Video: Hblank IRQs should mask LYC=LY IRQs
228 - GBA: Fix IRQs firing after already being cleared
229 - GBA: Only unhalt CPU if appropriate bit is set in IE
230 - GBA: Add savegame override for Crash Bandicoot 2
231 - GBA BIOS: Fix MidiKey2Freq BIOS reads
232 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
233 - GBA Cheats: Fix GameShark ROM patches
234 - GBA I/O: Mask off WAITCNT bits that cannot be written
235 - GBA Memory: Fix misaligned BIOS reads
236 - GBA Memory: Fix VCOUNT being writable
237 - GBA Video: Fix out of bounds sprite transforms
238 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
239 - Libretro: Fix disabling BIOS
240 - Libretro: Fix Game Boy savestates and audio
241 - Qt: Fix changing resolution of software renderer
242 - Qt: Fix setting overrides
243 - Qt: Fix cut off tiles and alignment issues in tile viewer
244 - Qt: Only reset window dimensions when first shown
245 - Qt: Fix Qt Multimedia audio driver on big endian
246 - Qt: Fix Apply button for key and controller configurations
247 - VFS: Fix resizing memory chunks when not needed
248 - Windows: Fix Unicode directory handling
249Misc:
250 - GB, GBA: Prevent loading null ROMs
251 - GB Audio: Initialize wave RAM to GBC values
252 - GB Memory: Reset ROM bank when loading a ROM
253 - PSP2: Improved controller rumble
254
2550.5.1: (2016-10-05)
256Bugfixes:
257 - Core: Fix importing save games as read-only
258 - FFmpeg: Fix encoding AAC
259 - GB: Fix invalid STOP behavior on Game Boy Color
260 - GB: Initialize audio properly
261 - GB: Properly clear KEY1 bit 0 when switching speeds
262 - GB: Properly unload save files when unloading a ROM
263 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
264 - GB MBC: Fix MBC7 when size is incorrectly specified
265 - GB MBC: Fix RTC access when no save file is loaded
266 - GB SIO: Don't auto-clock external shift clock
267 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
268 - GB Video: Fix video frames getting missed when LCDC is off
269 - GB Video: Clear screen when LCDC is off
270 - GBA Cheats: Fix holding onto pointers that may get invalidated
271 - GBA Cheats: Fix key-activated CodeBreaker cheats
272 - GBA Cheats: Fix uninitialized memory getting freed when saving
273 - GBA Hardware: Improve Game Boy Player rumble behavior
274 - GBA Memory: Fix several unused I/O register read values
275 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
276 - LR35902: Fix events running with the wrong cycle active
277 - Qt: Fix "close" button on Overrides view
278 - Qt: Fix saving overrides
279 - Qt: Fix directory set unloading when replacing the ROM
280 - Qt: Fix patch loading
281 - Qt: Fix crash when saving an override if a game isn't loaded
282 - Qt: Fix showing default display driver as OpenGL (force 1.x)
283 - SDL: Attach rumble in SDL frontend
284 - Util: Fix PNG identification on files too small to be a PNG
285Misc:
286 - All: Only update version info if needed
287 - All: Split out install locations for Libretro and OpenEmu
288 - FFmpeg: Encoding cleanup
289 - GB: Reset active region when reloading ROM
290 - GB Memory: Initialize RAM pattern for GBC
291 - GB Video: Improved video timings
292 - Qt: Manage window sizes slightly better
293 - Qt: Remember scale option independent of core dimensions
294
2950.5.0: (2016-09-19)
296Features:
297 - Game Boy support
298 - Support for encrypted CodeBreaker GBA cheats
299 - Emulation of Vast Fame protected GBA carts (taizou)
300 - Tile viewer
301 - Threaded rendering mode
302 - Libretro: Memory map and achievement support (leiradel)
303 - GUI: Add UI control remapping
304 - GUI: Add fast-forward
305 - Wii: 240p support
306 - 3DS: Adjustable screen darkening
307 - Ability to temporarily load a savegame
308 - Load specific files out of archives
309 - Automatic BIOS detection
310Bugfixes:
311 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
312 - Debugger: Fix GDB breakpoints
313 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
314 - GBA: Fix filehandle leak with savegames
315 - GBA: Timer 0 cannot be count up
316 - GBA: Count up timers should not count themselves
317 - GBA Memory: Fix mirror on non-overdumped Classic NES games
318 - GBA Memory: Fix ldm {pc}
319 - GBA Savedata: Fix savedata sync timer
320 - GBA Savedata: Only unmap savedata if present
321 - GBA Serialize: Savestates now properly store prefetch
322 - GBA Video: WIN0/1 take priority over OBJWIN
323 - GBA Video: Fix out-of-order OBJWIN
324 - PSP2: Fix GPU crash while exiting
325 - PSP2: Fix VSync
326 - PSP2: Fix accelerometer range
327 - PSP2: Actually load screen mode setting
328 - PSP2: Fix gyroscope direction
329 - PSP2: Delete threads after they return
330 - PSP2: Fix mapping/unmapping from not at 0
331 - Qt: Fix bug in software renderer scaling
332 - Qt: Fix hanging key press after disabling autofire
333 - Qt: Fix being unable to pause manually when using auto-pausing
334 - SDL: Fix axes being mapped wrong
335 - Util: Fix realloc semantics in utf16to8
336 - Util: Fix inserting too many items into a hash table
337 - VFS: Fix uninitialized varaible reading from 7z
338 - VFS: Fix reading multiple files from a 7z archive
339 - Wii: Fix framelimiting after a slowdown
340 - Wii: Fix garbage flash at startup
341Misc:
342 - 3DS: Use blip_add_delta_fast for a small speed improvement
343 - 3DS: Allow UTF-16 filenames
344 - 3DS: Port to using citro3D
345 - 3DS: Use system font for menus
346 - 3DS: Attempt to use Core 2 for threads
347 - 3DS: Adjustable filering
348 - 3DS: 3D banner
349 - All: Add QUIET parameter to silence CMake
350 - All: Faster memory read/write
351 - ARM7: Support forcing Thumb mode via MSR
352 - ARM7: Flush prefetch cache when loading CPSR via MSR
353 - ARM7: Clean up instruction decoding for future expandability
354 - Debugger: Support register and memory writes via GDB stub
355 - Debugger: Add software breakpoint support to gdb
356 - FFmpeg: Full support for libavcodec 56+
357 - GBA: Better debug logging if event processing breaks
358 - GBA Audio: Force audio DMAs to not increment destination
359 - GBA BIOS: Use custom ArcTan, not relying on OS
360 - GBA Hardware: Clean up dead code in GBP
361 - GBA Memory: Optimize stalling behavior
362 - GBA Memory: Optimize Load-/StoreMultiple
363 - GBA Savedata: Add realistic timing for EEPROM
364 - GBA Serialize: Savestates now store if CPU was halted
365 - GBA Video: Remove old slow path fallback
366 - GBA Video: Optimize sprite drawing
367 - GBA Video: Optimize mode 0 rendering
368 - GBA Video: Optimize compositing cases slightly
369 - GUI: Screenshot dimensions are now passed through
370 - GUI: Add back logging
371 - GUI: Only reload config if manually saved
372 - GUI: Increase scrolling speed
373 - OpenGL: Log shader compilation failure
374 - OpenGL: Add texSize uniform
375 - Qt: Make -g flag work in Qt build
376 - Qt: Simplify OpenGL context creation
377 - Qt: Thread startup improvements
378 - Qt: Make audio channel/video layer options shortcut mappable
379 - Qt: Remove some C99isms from C++ code
380 - Qt: Remove default autofire mappings
381 - Qt: Make reseting when pasued frame-accurate
382 - Qt: Rearchitect game closing codepath
383 - PSP2: Use system font for menus
384 - PSP2: Add rumble for PS TV
385 - PSP2: Add fit-to-height screen mode
386 - PSP2: Sync files per descriptor
387 - PSP2: Allow UTF-8 filenames
388 - PSP2: Screenshots are now saved into the Photo Gallery
389 - PSP2: Stop underclocking when menuing
390 - SDL: Increase default audio buffer size to 1024 samples
391 - SDL: More responsive rumble
392 - Util: Add Vector GetConstPointer
393 - Util: Add rtrim
394 - Util: Add endswith
395 - VFS: Improve zip file detection
396 - Wii: Add pixelated resample filter
397 - Windows: Add native VDir support
398 - Util: Add PRIz macro for libc versions that don't support %z
399
4000.4.1: (2016-07-11)
401Bugfixes:
402 - All: Fix several file handle leaks
403 - All: Fix instruction tables getting zeroed when linking sometimes
404 - ARM7: Fix flags on SBC/RSC
405 - ARM7: Fix setting spsr privilege bits when spsr is empty
406 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
407 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
408 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
409 - GBA Memory: Fix executing code from OBJ region of VRAM
410 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
411 - GBA Serialize: Fix loading savegames from savestates
412 - OpenGL: Correct boolean vector strcmp strings for uniforms
413 - Qt: Fix sending gameStopped twice
414 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
415 - Qt: Fix initial state of key mapping
416 - Qt: Initialize m_useBios
417 - SDL: Fix joystick initialization on BSD
418 - SDL: Fix potential joystick crash in games with rumble
419 - SDL: Fix SDL 1.2 build
420 - SDL: Fix sporadic crash when deinitializing audio
421 - Shaders: Fix AGS-001 shader with some bad drivers
422 - Util: Use closesocket on Windows
423 - Util: Fix socket bind addresses
424 - VFS: Fix reading 7z archives without rewinding first
425 - VFS: VFileFromFD should not open directories
426 - Wii: Fix tilting direction
427 - Util: Fix realloc semantics in utf16to8
428Misc:
429 - All: Allow use of external minizip library
430 - Debugger: CLI debugger now exits when end-of-stream is reached
431 - FFmpeg: Update dependencies on Ubuntu
432 - GBA: Slightly optimize GBAProcessEvents
433 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
434 - GBA Video: Null renderer should return proper register values
435 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
436 - Qt: Add preset for DualShock 4
437 - Qt: Update 360 input profile on OS X to reflect newer drivers
438 - Qt: Remove use of NaN
439 - Qt: Canonicalize file paths when loading games
440 - Qt: Add refresh button to controller editing
441 - SDL: Remove default gamepad mappings
442 - Util: Fix intermittent build failure on OS X
443 - VFS: VFile.sync now updates modified time
444
4450.4.0: (2016-02-02)
446Features:
447 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
448 - I/O viewer
449 - Booting of multiboot images
450 - Customization of GIF recording
451 - Libretro: Cheat code support
452 - Support for GLSL shaders
453 - ROM information view
454 - Support for VBA-style cheat codes
455 - Savestates now store creation timestamps
456 - Key autofire
457 - Libretro: Allow blocking opposing directional input
458 - OpenEmu core for OS X
459 - Libretro: Settings for using BIOS and skipping intro
460 - Libretro: Customizable idle loop removal
461 - Implemented cycle counting for sprite rendering
462 - Cleaner, unified settings window
463 - Added a setting for pausing when the emulator is not in focus
464 - Customizable paths for save games, save states, screenshots and patches
465 - Controller hotplugging
466 - Ability to store save games and active cheats within savestates
467Bugfixes:
468 - ARM7: Fix sign of unaligned LDRSH
469 - ARM7: Fix decoding of some ARM ALU instructions with shifters
470 - Debugger: Fix watchpoints in gdb
471 - GBA: Fix warnings when creating and loading savestates
472 - GBA: Fix Iridion II savetype
473 - GBA BIOS: Fix misaligned CpuSet
474 - GBA Cheats: Fix cheats setting the Action Replay version
475 - GBA Hardware: Fix GPIO on big endian
476 - GBA Memory: Fix DMA register writing behavior
477 - GBA Memory: Fix DMAs triggering two cycles early
478 - Libretro: Fix aspect ratio
479 - Qt: Fix some potential crashes with the gamepad mapping
480 - Qt: Fix keys being mapped incorrectly when loading configuration file
481 - Util: Fix PowerPC PNG read/write pixel order
482 - Util: Fix excessive memory allocation when decoding a PNG
483 - VFS: Fix VFileReadline and remove _vfdReadline
484Misc:
485 - All: Improved PowerPC support
486 - All: Fix some undefined behavior warnings
487 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
488 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
489 - GBA: Implement bad I/O register loading
490 - GBA: Allow jumping to OAM and palette RAM
491 - GBA BIOS: Finish implementing RegisterRamReset
492 - GBA Config: Add "override" layer for better one-time configuration
493 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
494 - GBA Memory: Use a dynamically sized mask for ROM memory
495 - GBA Memory: Implement several unimplemented memory access types
496 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
497 - GBA RR: Starting from savestate now embeds the savegame
498 - GBA RR: Add preliminary SRAM support for VBM loading
499 - GBA RR: Add support for resets in movies
500 - GBA Video: Remove lastHblank, as it is implied
501 - Libretro: Use anonymous memory mappers for large blocks of memory
502 - Libretro: Add install target for libretro core
503 - Qt: Window size command line options are now supported
504 - Qt: Increase usability of key mapper
505 - Qt: Add 'Apply' button to settings window
506 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
507 - Qt: Allow use of modifier keys as input
508 - Qt: Optimize log viewer
509 - Qt: Added button for breaking into the GDB debugger
510 - Qt: Add box for showing duration of rewind
511 - SDL: Support fullscreen in SDL 1.2
512 - SDL: Allow GBASDLAudio to be used without a thread context
513 - Util: Use VFile for configuration
514 - Util: Add MutexTryLock
515
5160.3.2: (2015-12-16)
517Bugfixes:
518 - ARM7: Fix STRT/STRBT
519 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
520 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
521 - Libretro: Fix problems with rumble not turning off
522 - GBA: Fix idle skip state being retained between games
523 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
524 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
525 - GBA BIOS: Fix Sqrt sign
526 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
527 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
528 - GBA Memory: Fix DMA behavior for SRAM accesses
529 - GBA Memory: Fix Store8 to OBJ VRAM
530 - GBA Memory: Fix alignment of LDM/STM on SRAM
531 - GBA Memory: Fix unaligned out-of-bounds ROM loads
532 - GBA Memory: Fix timing of DMAs
533 - GBA Video: Fix _mix for 15-bit color
534 - GBA Video: Fix OAM and palette initialization
535 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
536 - Qt: Use safer isLoaded check in GameController
537 - Qt: Fix a race condition in PainterGL that could lead to a crash
538 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
539 - Qt: Fix font size in memory viewer
540 - Qt: Fix a crash in the memory viewer
541 - Qt: Add additional checks in CheatModel to prevent crashes
542 - Qt: Fix race condition with setting sample rate
543 - Qt: Fix crash when closing multiplayer windows
544 - Qt: Fix resetting while paused
545Misc:
546 - GBA Audio: Implement missing flags on SOUNDCNT_X register
547 - Qt: Add mute option to menu
548
5490.3.1: (2015-10-24)
550Bugfixes:
551 - ARM7: Fix instruction decoding of Thumb shifts
552 - GBA: Deinit savegame when unloading a ROM
553 - GBA: Fix BIOS check on big endian
554 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
555 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
556 - GBA Audio: Fix audio channels being silenced at the wrong time
557 - GBA Memory: Fix bad BIOS Load16 on big endian
558 - GBA Memory: Fix bad Load8 on big endian
559 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
560 - GBA Video: Fix edge case with sprite blend modes and semitransparency
561 - GBA Video: Fix objwin and blending interaction on sprites
562 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
563 - Libretro: Fix a memory leak with the render buffer
564 - Qt: Windows no longer spawn in the top left on first launch
565 - Qt: Fix install path of XDG desktop file with DESTDIR
566 - Qt: Fix drag and drop on Windows
567 - Qt: Reenable double buffering, as disabling it broke some Windows configs
568 - VFS: Fix return values of VFileFILE.read and .write
569Misc:
570 - All: Reset next event to cycles instead of zero to interrupt
571 - All: Add --version flag
572 - ARM7: Force disable LTO on two files to work around a GCC bug
573 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
574 - GBA: Better memory handling with PNG savestates
575 - GBA: Additional savestate sanity checks
576 - GBA: Check for cycle count being too high
577 - GBA Audio: Allow GBAAVStream to have no video callback
578 - GBA BIOS: Implement RegisterRamReset for SIO registers
579 - Qt: Remove useless help icons in dialogs
580 - Qt: Prevent savestate window from opening while in multiplayer
581 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
582 - Qt: Dropping multiplayer windows works more cleanly now
583
5840.3.0: (2015-08-16)
585Features:
586 - Ability to hide individual background layers, or OBJs
587 - Ability to mute individual audio channels
588 - Palette viewer and exporter
589 - Volume control
590 - More shortcuts are editable (e.g. quick save/load)
591 - Rewind now shows the frame after rewinding
592 - Import/Export of GameShark/Action Replay snapshots
593 - Add "Step backwards" item for single increment rewind
594 - Deadzone estimation for game controllers
595 - Analog inputs can be used for shortcuts
596 - Menu items for specific solar sensor brightness levels
597 - Remappable controls for tilt and gyroscope sensors
598 - Status messages for actions taken while a game is running (e.g. save/load state)
599 - Memory inspector
600 - Screensaver can now be suspended while a game is running
601 - Load/save the most recent savestate slot
602 - Support varible speed (PWM) rumble
603 - Ability to cap fast forward speed
604 - Finer control over FPS target
605 - Holdable shortcut for rewinding one frame at a time
606 - Ability to boot directly into the BIOS
607 - Preliminary support for yanking out the game pak while a game is running
608 - Thumb-drive mode by putting a file called portable.ini in the same folder
609 - Configurable display driver, between software and OpenGL
610 - Undo-able savestate loading and saving
611 - Controller profiles now store shortcut settings
612 - Default controller profiles for several common controllers
613 - Libretro now supports BIOS, rumble and solar sensor
614 - Implement BIOS call Stop, for sleep mode
615 - Automatically load patches, if found
616 - Improved video synchronization
617 - Configurable audio output sample rate
618Bugfixes:
619 - ARM7: Fix SWI and IRQ timings
620 - ARM7: Fix Thumb MUL timing
621 - ARM7: Fix timing of multiplies to use N cycles
622 - ARM7: ARMHotplugDetach should call deinit
623 - Debugger: Fix use-after-free in breakpoint clearing code
624 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
625 - GBA: Cap audio FIFO read size during deserialization
626 - GBA: Check for corrupted savestates when loading
627 - GBA: Check for improperly sized savestates when loading
628 - GBA: Check for savestates made from differently sized ROMs
629 - GBA: Fix calls to endian-independent loadstores
630 - GBA: Fix timing of reading from timer registers
631 - GBA: Ensure cycles never go negative
632 - GBA Audio: Force audio FIFOs to 32-bit
633 - GBA Audio: Fix audio pitch changing when adjusting buffer size
634 - GBA Audio: Fix sample order in audio channel 3
635 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
636 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
637 - GBA Memory: Improve Thumb open bus behavior
638 - GBA Memory: Fix potential DMA issue when loading a savestate
639 - GBA Memory: Fix load/store multiple video memory waitstates
640 - GBA SIO: Fix reseting when there are SIO devices attached
641 - GBA Video: Blended sprites should never have other effects applied
642 - GBA Video: Fix out-of-bounds tiles in mosaic
643 - GBA Video: Fix windows not affecting sprites
644 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
645 - GBA Video: Fix timing on first scanline
646 - Qt: Better cleanup when a game crashes
647 - Qt: Fix open ROM dialog filtering for archive formats
648 - Qt: Cap the maximum number of multiplayer windows
649 - Qt: Fix maximum year in sensor override
650 - Qt: Fix window being too tall after exiting fullscreen
651 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
652 - Qt: Fix analog buttons not getting unmapped
653 - Qt: Fix passing command line options
654 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
655 - SDL: Fix SDL build when OpenGL is missing
656 - Util: Allow loading IPS patches that grow the ROM
657 - VFS: Fix resource leaks if some allocations fail
658 - VFS: Fix line-reading to return proper values
659 - Video: Fix an issue with very long filenames
660 - Util: Fix formatting of floats
661Misc:
662 - All: Add --help flag for command line programs
663 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
664 - All: Enable static linking for Windows
665 - All: Enable static linking for OS X
666 - All: Threads are now named
667 - All: Proper handling of Unicode file paths
668 - ARM7: Add emulation for Undefined CPU mode
669 - ARM7: Reduce the size of the Thumb instruction table
670 - GBA: Add status log level
671 - GBA: GBARewind now returns how many states it has rewound
672 - GBA: SIO logging layer
673 - GBA BIOS: Stub out SoundBias
674 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
675 - GBA: Don't include GBACLIDebugger struct unless needed
676 - GBA: Savedata is now synced shortly after data finishes being written
677 - GBA: Process multiple timer events at once, if necessary
678 - GBA Audio: Implement audio reset for channels A/B
679 - GBA Audio: Process multiple audio events at once, if necessary
680 - GBA Hardware: Backport generic RTC source into core
681 - GBA Input: Allow axes and buttons to be mapped to the same key
682 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
683 - GBA SIO: Add a dummy driver for Normal mode
684 - GBA Thread: Add functionality for running callbacks on the GBA thread
685 - GBA Thread: Split GBASync into a separate file
686 - GBA Video: Refactor software renderer into separate files
687 - GBA Video: Slightly optimize mode 0 mosaic rendering
688 - Debugger: Free watchpoints in addition to breakpoints
689 - Qt: Handle saving input settings better
690 - Qt: Move GL frame drawing back onto its own thread
691 - Qt: Fast forward (held) option moved from Other to Emulation menu
692 - Qt: Show version info in window title
693 - Qt: Migrate multiplayer window handling into GBAApp
694 - Qt: Unified file opening and saving with last location
695 - Qt: Fix windows being resizable when they shouldn't have been
696 - Qt: Only hide cursor in full screen
697 - Qt: Replace pause-after-frame mutex with an atomic
698 - Qt: Add application icon and XDG desktop files
699 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
700 - Qt: Don't save window size when entering fullscreen
701 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
702 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
703 - Qt: Increase usability of key mapper
704 - Qt: Show checkmark for window sizes
705 - Qt: Set window path to loaded ROM
706 - Perf: Ability to load savestates immediately on launch
707 - SDL: Properly check for initialization
708 - SDL: Clean up initialization functions
709 - SDL: Clean up GL context
710 - Util: Allow disabling the threading code entirely
711 - VFS: Add sync method to force syncing with backing
712
7130.2.1: (2015-05-13)
714Bugfixes:
715 - All: Fix sanitize-deb script not cleaning up after itself
716 - All: Fix dependencies for libavcodec on Debian-derived platforms
717 - ARM7: Handle writeback for PC in addressing modes 2 and 3
718 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
719 - ARM7: Fix ARM multiply instructions when PC is a destination register
720 - Debugger: Fix use-after-free in breakpoint clearing code
721 - Debugger: Fix boundary conditions in tab completion
722 - GBA: Fix timers not updating timing when writing to only the reload register
723 - GBA: Fix rewind boundary conditions
724 - GBA: Add initial I/O register settings for background matrix registers
725 - GBA: Fix hang when loading a savestate if sync to video is enabled
726 - GBA: Handle out-of-bounds I/O access
727 - GBA: Fix bounds-checking on EEPROM access
728 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
729 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
730 - GBA Memory: Allow SRAM to be 64kB
731 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
732 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
733 - GBA Video: Fix second frame mode 5
734 - Perf: Fix race condition if a game crashes immediately on start
735 - Qt: Fix Display object leak when closing a window
736 - Qt: Fix .deb dependencies
737 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
738 - Qt: Fix window not regaining focus after exiting savestate window
739 - Qt: Fix regression where video would not record if the game had already started
740 - Qt: Fix potential crash if a gamepad causes focus to change
741 - Qt: Fix controller axis querying
742 - Qt: Fix multiplayer windows opening as the wrong size
743 - Qt: Fix controllers sometimes not loading the right profile
744 - SDL: Fix boundary conditions for joystick adjustments
745 - SDL: Allocate properly sized input maps
746 - SDL: Fix potential build issues when Qt and SDL2 are in use
747 - Util: Fix resource leak in UTF-8 handling code
748 - Util: Fix a null-pointer issue when attempting to delete a key
749 - VFS: Fix resource leaks if some allocations fail
750 - Video: Fix an issue with very long filenames
751Misc:
752 - GBA Memory: Soft-crash if jumping past the end of a ROM
753 - Qt: Show multiplayer numbers in window title
754 - Qt: Solar sensor can have shortcuts set
755
7560.2.0: (2015-04-03)
757Features:
758 - Support for gamepad axes, e.g. analog sticks or triggers
759 - Add scale presets for up to 6x
760 - Settings window
761 - Bilinear resampling option
762 - Add option to skip BIOS start screen
763 - List of recently opened games
764 - Support for games using the Solar Sensor
765 - Better audio resampling via blip-buf
766 - Game Pak overrides dialog for setting savetype and sensor values
767 - Support for games using the tilt sensor
768 - Remappable shortcuts for keyboard and gamepad
769 - Rewinding of emulation
770 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
771 - Support IPv6
772 - Save directory of last loaded file
773 - Support BPS patches
774 - Automatically detect and optimize out idle loops
775 - Configurable game overrides
776 - Support loading 7-Zip files
777 - Drag and drop game loading
778 - Cheat code support
779 - Runtime configurable audio driver
780 - Libretro core for use with RetroArch and other front-ends
781 - Controller profiles for setting different bindings for different controllers
782 - Ability to lock aspect ratio
783 - Local link cable support
784 - Ability to switch which game controller is in use per instance
785 - Ability to prevent opposing directional input
786 - Warning dialog if an unimplemented BIOS feature is called
787 - Debugger: Add CLI "frame", frame advance command
788 - Debugger: Add CLI functions for writing to memory
789 - Debugger: Add CLI functions for examining memory regions
790 - Debugger: Add CLI function for writing a register
791Bugfixes:
792 - ARM7: Extend prefetch by one stage
793 - ARM7: Fix cycle counting for loads
794 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
795 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
796 - GBA: Initialize gba.sync to null
797 - GBA: Fix timer initialization
798 - GBA Audio: Support 16-bit writes to FIFO audio
799 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
800 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
801 - GBA BIOS: Fix BIOS prefetch after reset
802 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
803 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
804 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
805 - GBA Memory: Fix I cycles that had been moved to ARM7 core
806 - GBA Memory: Fix cycle counting for 32-bit load/stores
807 - GBA RR: Fix fallthrough error when reading tags from a movie
808 - GBA Thread: Fix possible hang when loading an archive
809 - GBA Thread: Fix possible deadlock in video sync
810 - Perf: Fix crash when the GBA thread fails to start
811 - Qt: Fix crash starting a GDB stub if a game isn't loaded
812 - Qt: Fix crash when adjusting settings after closing a game
813 - Qt: Fix crash when starting GDB stub after closing a game
814 - Qt: Fix patch loading while a game is running
815 - Qt: Fix crash when loading a game after stopping GDB server
816 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
817 - Qt: Fix crash when attempting to pause if a game is not running
818 - SDL: Properly clean up if a game doesn't launch
819 - Util: Fix sockets on Windows
820Misc:
821 - All: Enable link-time optimization
822 - Debugger: Watchpoints now work on STM/LDM instructions
823 - Debugger: Clean up GDB stub network interfacing
824 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
825 - Debugger: Merge Thumb BL instructions when disassembling
826 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
827 - Debugger: Watchpoints now report address watched (fixes #68)
828 - Debugger: Add support for soft breakpoints
829 - Debugger: Make I/O register names be addresses instead of values
830 - Debugger: Rename read/write commands
831 - GBA: Improve accuracy of event timing
832 - GBA: Add API for getting Configuration structs for overrides and input
833 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
834 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
835 - GBA: Move A/V stream interface into core
836 - GBA: Savestates now take into account savedata state machines (fixes #109)
837 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
838 - GBA Memory: Simplify memory API and use fixed bus width
839 - GBA Thread: Make GBASyncWaitFrameStart time out
840 - GBA Video: Start video at the last scanline instead of the first
841 - Qt: Optimize logo drawing
842 - Qt: Move frame upload back onto main thread
843 - Qt: Remember window position
844 - Qt: Double-clicking on the window toggles full screen
845 - Util: Use proper locale for reading and writing float values
846
8470.1.1: (2015-01-24)
848Bugfixes:
849 - ARM7: Fix LDM writeback to a register already written
850 - GBA: Fix timers 2 and 3 updating incorrectly
851 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
852 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
853 - GBA Audio: Properly initialize audio FIFO channels
854 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
855 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
856 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
857 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
858 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
859 - GBA BIOS: Fix HuffUnComp boundary conditions
860 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
861 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
862 - GBA Memory: Filter out top nybble of DMA addresses
863 - GBA Memory: Properly bounds-check VRAM accesses
864 - GBA Memory: Fix initial DMA state
865 - GBA Thread: Allow halted games to exit cleanly
866 - GBA Video: Fix blend issues with obscured middle layers
867 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
868 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
869 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
870 - GBA Video: Fix sprite boundary conditions with mosaic
871 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
872 - Qt: Fix issue with set frame sizes being the wrong height
873 - Qt: Fix emulator crashing when full screen if a game is not running
874 - Qt: Fix window focus issues
875 - Qt: Properly set default video recording settings
876 - Qt: Fix a race condition when a game crashes immediately
877 - Qt: Fix some cases where key mapping can break if focus is adjusted
878 - Qt: Fix crash if a game pauses before any frames are shown
879 - Debugger: Negative PC-relative loads now properly subtract the offset
880 - Debugger: Align PC-relative loads in Thumb
881 - Debugger: Fix watchpoints triggering too late
882 - Debugger: Fix binary print putting spaces between digits
883 - Video: Ensure FFmpeg encoder has audio frames
884 - Video: Fix uncompressed PCM audio recording
885 - Video: Fix FFmpeg crashing when the file extension is wrong
886 - Util: Fix SOCKET_FAILED macro
887Misc:
888 - GBA: Exit cleanly on FATAL if the port supports it
889 - GBA Memory: Implement 16- and 32-bit loads from SRAM
890 - Qt: Disable sync to video by default
891 - Qt: Handle a game crash without crashing
892 - Qt: Set default log level to FATAL, ERROR and WARN
893 - Qt: Clarify some phrasing in the menus
894 - Qt: Clear active buttons when focus is lost
895
8960.1.0: (2014-12-13)
897 - Initial release