all repos — mgba @ bf8ddafb54cd8ae178a7469f4579691a3f35f709

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14 - Load specific files out of archives
 15Bugfixes:
 16 - SDL: Fix axes being mapped wrong
 17 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 18 - Util: Fix realloc semantics in utf16to8
 19 - PSP2: Fix GPU crash while exiting
 20 - PSP2: Fix VSync
 21 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 22 - GBA Serialize: Savestates now properly store prefetch
 23 - PSP2: Fix accelerometer range
 24 - PSP2: Actually load screen mode setting
 25 - Qt: Fix bug in software renderer scaling
 26 - Debugger: Fix GDB breakpoints
 27 - Wii: Fix framelimiting after a slowdown
 28 - PSP2: Fix gyroscope direction
 29 - Qt: Fix hanging key press after disabling autofire
 30 - PSP2: Delete threads after they return
 31 - GBA Video: WIN0/1 take priority over OBJWIN
 32 - PSP2: Fix mapping/unmapping from not at 0
 33 - Wii: Fix garbage flash at startup
 34 - VFS: Fix uninitialized varaible reading from 7z
 35 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 36 - VFS: Fix reading multiple files from a 7z archive
 37 - GBA: Fix filehandle leak with savegames
 38 - GBA: Timer 0 cannot be count up
 39 - Qt: Fix being unable to pause manually when using auto-pausing
 40 - GBA Memory: Fix ldm {pc}
 41Misc:
 42 - 3DS: Use blip_add_delta_fast for a small speed improvement
 43 - OpenGL: Log shader compilation failure
 44 - Qt: Remove some C99isms from C++ code
 45 - Windows: Add native VDir support
 46 - All: Add QUIET parameter to silence CMake
 47 - ARM7: Support forcing Thumb mode via MSR
 48 - ARM7: Flush prefetch cache when loading CPSR via MSR
 49 - OpenGL: Add texSize uniform
 50 - ARM7: Clean up instruction decoding for future expandability
 51 - Qt: Make -g flag work in Qt build
 52 - Qt: Simplify OpenGL context creation
 53 - Debugger: Support register and memory writes via GDB stub
 54 - GBA Audio: Force audio DMAs to not increment destination
 55 - Qt: Thread startup improvements
 56 - 3DS: Allow UTF-16 filenames
 57 - 3DS: Port to using citro3D
 58 - 3DS: Use system font for menus
 59 - PSP2: Use system font for menus
 60 - All: Faster memory read/write
 61 - Qt: Make audio channel/video layer options shortcut mappable
 62 - GBA Memory: Optimize stalling behavior
 63 - 3DS: Attempt to use Core 2 for threads
 64 - GUI: Screenshot dimensions are now passed through
 65 - GUI: Add back logging
 66 - PSP2: Add rumble for PS TV
 67 - PSP2: Add fit-to-height screen mode
 68 - GBA Video: Remove old slow path fallback
 69 - GBA Video: Optimize sprite drawing
 70 - GBA BIOS: Use custom ArcTan, not relying on OS
 71 - PSP2: Sync files per descriptor
 72 - GBA Savedata: Add realistic timing for EEPROM
 73 - GBA Video: Optimize mode 0 rendering
 74 - Qt: Remove default autofire mappings
 75 - PSP2: Allow UTF-8 filenames
 76 - Util: Add Vector GetConstPointer
 77 - Util: Add rtrim
 78 - GBA Memory: Optimize Load-/StoreMultiple
 79 - 3DS: Adjustable filering
 80 - PSP2: Screenshots are now saved into the Photo Gallery
 81 - Qt: Make reseting when pasued frame-accurate
 82 - GBA Video: Optimize compositing cases slightly
 83 - VFS: Improve zip file detection
 84 - Util: Add endswith
 85 - GUI: Only reload config if manually saved
 86 - GBA Serialize: Savestates now store if CPU was halted
 87 - PSP2: Stop underclocking when menuing
 88 - GUI: Increase scrolling speed
 89 - Qt: Rearchitect game closing codepath
 90 - Wii: Add pixelated resample filter
 91 - GBA: Better debug logging if event processing breaks
 92 - 3DS: 3D banner
 93 - FFmpeg: Full support for libavcodec 56+
 94 - Util: PNG utils should support 16-bit when applicable
 95 - Debugger: Add software breakpoint support to gdb
 96
 970.4.1: (2016-07-11)
 98Bugfixes:
 99 - All: Fix several file handle leaks
100 - All: Fix instruction tables getting zeroed when linking sometimes
101 - ARM7: Fix flags on SBC/RSC
102 - ARM7: Fix setting spsr privilege bits when spsr is empty
103 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
104 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
105 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
106 - GBA Memory: Fix executing code from OBJ region of VRAM
107 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
108 - GBA Serialize: Fix loading savegames from savestates
109 - OpenGL: Correct boolean vector strcmp strings for uniforms
110 - Qt: Fix sending gameStopped twice
111 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
112 - Qt: Fix initial state of key mapping
113 - Qt: Initialize m_useBios
114 - SDL: Fix joystick initialization on BSD
115 - SDL: Fix potential joystick crash in games with rumble
116 - SDL: Fix SDL 1.2 build
117 - SDL: Fix sporadic crash when deinitializing audio
118 - Shaders: Fix AGS-001 shader with some bad drivers
119 - Util: Use closesocket on Windows
120 - Util: Fix socket bind addresses
121 - VFS: Fix reading 7z archives without rewinding first
122 - VFS: VFileFromFD should not open directories
123 - Wii: Fix tilting direction
124 - Util: Fix realloc semantics in utf16to8
125Misc:
126 - All: Allow use of external minizip library
127 - Debugger: CLI debugger now exits when end-of-stream is reached
128 - FFmpeg: Update dependencies on Ubuntu
129 - GBA: Slightly optimize GBAProcessEvents
130 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
131 - GBA Video: Null renderer should return proper register values
132 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
133 - Qt: Add preset for DualShock 4
134 - Qt: Update 360 input profile on OS X to reflect newer drivers
135 - Qt: Remove use of NaN
136 - Qt: Canonicalize file paths when loading games
137 - Qt: Add refresh button to controller editing
138 - SDL: Remove default gamepad mappings
139 - Util: Fix intermittent build failure on OS X
140 - VFS: VFile.sync now updates modified time
141
1420.4.0: (2016-02-02)
143Features:
144 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
145 - I/O viewer
146 - Booting of multiboot images
147 - Customization of GIF recording
148 - Libretro: Cheat code support
149 - Support for GLSL shaders
150 - ROM information view
151 - Support for VBA-style cheat codes
152 - Savestates now store creation timestamps
153 - Key autofire
154 - Libretro: Allow blocking opposing directional input
155 - OpenEmu core for OS X
156 - Libretro: Settings for using BIOS and skipping intro
157 - Libretro: Customizable idle loop removal
158 - Implemented cycle counting for sprite rendering
159 - Cleaner, unified settings window
160 - Added a setting for pausing when the emulator is not in focus
161 - Customizable paths for save games, save states, screenshots and patches
162 - Controller hotplugging
163 - Ability to store save games and active cheats within savestates
164Bugfixes:
165 - ARM7: Fix sign of unaligned LDRSH
166 - ARM7: Fix decoding of some ARM ALU instructions with shifters
167 - Debugger: Fix watchpoints in gdb
168 - GBA: Fix warnings when creating and loading savestates
169 - GBA: Fix Iridion II savetype
170 - GBA BIOS: Fix misaligned CpuSet
171 - GBA Cheats: Fix cheats setting the Action Replay version
172 - GBA Hardware: Fix GPIO on big endian
173 - GBA Memory: Fix DMA register writing behavior
174 - GBA Memory: Fix DMAs triggering two cycles early
175 - Libretro: Fix aspect ratio
176 - Qt: Fix some potential crashes with the gamepad mapping
177 - Qt: Fix keys being mapped incorrectly when loading configuration file
178 - Util: Fix PowerPC PNG read/write pixel order
179 - Util: Fix excessive memory allocation when decoding a PNG
180 - VFS: Fix VFileReadline and remove _vfdReadline
181Misc:
182 - All: Improved PowerPC support
183 - All: Fix some undefined behavior warnings
184 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
185 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
186 - GBA: Implement bad I/O register loading
187 - GBA: Allow jumping to OAM and palette RAM
188 - GBA BIOS: Finish implementing RegisterRamReset
189 - GBA Config: Add "override" layer for better one-time configuration
190 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
191 - GBA Memory: Use a dynamically sized mask for ROM memory
192 - GBA Memory: Implement several unimplemented memory access types
193 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
194 - GBA RR: Starting from savestate now embeds the savegame
195 - GBA RR: Add preliminary SRAM support for VBM loading
196 - GBA RR: Add support for resets in movies
197 - GBA Video: Remove lastHblank, as it is implied
198 - Libretro: Use anonymous memory mappers for large blocks of memory
199 - Libretro: Add install target for libretro core
200 - Qt: Window size command line options are now supported
201 - Qt: Increase usability of key mapper
202 - Qt: Add 'Apply' button to settings window
203 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
204 - Qt: Allow use of modifier keys as input
205 - Qt: Optimize log viewer
206 - Qt: Added button for breaking into the GDB debugger
207 - Qt: Add box for showing duration of rewind
208 - SDL: Support fullscreen in SDL 1.2
209 - SDL: Allow GBASDLAudio to be used without a thread context
210 - Util: Use VFile for configuration
211 - Util: Add MutexTryLock
212
2130.3.2: (2015-12-16)
214Bugfixes:
215 - ARM7: Fix STRT/STRBT
216 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
217 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
218 - Libretro: Fix problems with rumble not turning off
219 - GBA: Fix idle skip state being retained between games
220 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
221 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
222 - GBA BIOS: Fix Sqrt sign
223 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
224 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
225 - GBA Memory: Fix DMA behavior for SRAM accesses
226 - GBA Memory: Fix Store8 to OBJ VRAM
227 - GBA Memory: Fix alignment of LDM/STM on SRAM
228 - GBA Memory: Fix unaligned out-of-bounds ROM loads
229 - GBA Memory: Fix timing of DMAs
230 - GBA Video: Fix _mix for 15-bit color
231 - GBA Video: Fix OAM and palette initialization
232 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
233 - Qt: Use safer isLoaded check in GameController
234 - Qt: Fix a race condition in PainterGL that could lead to a crash
235 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
236 - Qt: Fix font size in memory viewer
237 - Qt: Fix a crash in the memory viewer
238 - Qt: Add additional checks in CheatModel to prevent crashes
239 - Qt: Fix race condition with setting sample rate
240 - Qt: Fix crash when closing multiplayer windows
241 - Qt: Fix resetting while paused
242Misc:
243 - GBA Audio: Implement missing flags on SOUNDCNT_X register
244 - Qt: Add mute option to menu
245
2460.3.1: (2015-10-24)
247Bugfixes:
248 - ARM7: Fix instruction decoding of Thumb shifts
249 - GBA: Deinit savegame when unloading a ROM
250 - GBA: Fix BIOS check on big endian
251 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
252 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
253 - GBA Audio: Fix audio channels being silenced at the wrong time
254 - GBA Memory: Fix bad BIOS Load16 on big endian
255 - GBA Memory: Fix bad Load8 on big endian
256 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
257 - GBA Video: Fix edge case with sprite blend modes and semitransparency
258 - GBA Video: Fix objwin and blending interaction on sprites
259 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
260 - Libretro: Fix a memory leak with the render buffer
261 - Qt: Windows no longer spawn in the top left on first launch
262 - Qt: Fix install path of XDG desktop file with DESTDIR
263 - Qt: Fix drag and drop on Windows
264 - Qt: Reenable double buffering, as disabling it broke some Windows configs
265 - VFS: Fix return values of VFileFILE.read and .write
266Misc:
267 - All: Reset next event to cycles instead of zero to interrupt
268 - All: Add --version flag
269 - ARM7: Force disable LTO on two files to work around a GCC bug
270 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
271 - GBA: Better memory handling with PNG savestates
272 - GBA: Additional savestate sanity checks
273 - GBA: Check for cycle count being too high
274 - GBA Audio: Allow GBAAVStream to have no video callback
275 - GBA BIOS: Implement RegisterRamReset for SIO registers
276 - Qt: Remove useless help icons in dialogs
277 - Qt: Prevent savestate window from opening while in multiplayer
278 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
279 - Qt: Dropping multiplayer windows works more cleanly now
280
2810.3.0: (2015-08-16)
282Features:
283 - Ability to hide individual background layers, or OBJs
284 - Ability to mute individual audio channels
285 - Palette viewer and exporter
286 - Volume control
287 - More shortcuts are editable (e.g. quick save/load)
288 - Rewind now shows the frame after rewinding
289 - Import/Export of GameShark/Action Replay snapshots
290 - Add "Step backwards" item for single increment rewind
291 - Deadzone estimation for game controllers
292 - Analog inputs can be used for shortcuts
293 - Menu items for specific solar sensor brightness levels
294 - Remappable controls for tilt and gyroscope sensors
295 - Status messages for actions taken while a game is running (e.g. save/load state)
296 - Memory inspector
297 - Screensaver can now be suspended while a game is running
298 - Load/save the most recent savestate slot
299 - Support varible speed (PWM) rumble
300 - Ability to cap fast forward speed
301 - Finer control over FPS target
302 - Holdable shortcut for rewinding one frame at a time
303 - Ability to boot directly into the BIOS
304 - Preliminary support for yanking out the game pak while a game is running
305 - Thumb-drive mode by putting a file called portable.ini in the same folder
306 - Configurable display driver, between software and OpenGL
307 - Undo-able savestate loading and saving
308 - Controller profiles now store shortcut settings
309 - Default controller profiles for several common controllers
310 - Libretro now supports BIOS, rumble and solar sensor
311 - Implement BIOS call Stop, for sleep mode
312 - Automatically load patches, if found
313 - Improved video synchronization
314 - Configurable audio output sample rate
315Bugfixes:
316 - ARM7: Fix SWI and IRQ timings
317 - ARM7: Fix Thumb MUL timing
318 - ARM7: Fix timing of multiplies to use N cycles
319 - ARM7: ARMHotplugDetach should call deinit
320 - Debugger: Fix use-after-free in breakpoint clearing code
321 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
322 - GBA: Cap audio FIFO read size during deserialization
323 - GBA: Check for corrupted savestates when loading
324 - GBA: Check for improperly sized savestates when loading
325 - GBA: Check for savestates made from differently sized ROMs
326 - GBA: Fix calls to endian-independent loadstores
327 - GBA: Fix timing of reading from timer registers
328 - GBA: Ensure cycles never go negative
329 - GBA Audio: Force audio FIFOs to 32-bit
330 - GBA Audio: Fix audio pitch changing when adjusting buffer size
331 - GBA Audio: Fix sample order in audio channel 3
332 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
333 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
334 - GBA Memory: Improve Thumb open bus behavior
335 - GBA Memory: Fix potential DMA issue when loading a savestate
336 - GBA Memory: Fix load/store multiple video memory waitstates
337 - GBA SIO: Fix reseting when there are SIO devices attached
338 - GBA Video: Blended sprites should never have other effects applied
339 - GBA Video: Fix out-of-bounds tiles in mosaic
340 - GBA Video: Fix windows not affecting sprites
341 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
342 - GBA Video: Fix timing on first scanline
343 - Qt: Better cleanup when a game crashes
344 - Qt: Fix open ROM dialog filtering for archive formats
345 - Qt: Cap the maximum number of multiplayer windows
346 - Qt: Fix maximum year in sensor override
347 - Qt: Fix window being too tall after exiting fullscreen
348 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
349 - Qt: Fix analog buttons not getting unmapped
350 - Qt: Fix passing command line options
351 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
352 - SDL: Fix SDL build when OpenGL is missing
353 - Util: Allow loading IPS patches that grow the ROM
354 - VFS: Fix resource leaks if some allocations fail
355 - VFS: Fix line-reading to return proper values
356 - Video: Fix an issue with very long filenames
357 - Util: Fix formatting of floats
358Misc:
359 - All: Add --help flag for command line programs
360 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
361 - All: Enable static linking for Windows
362 - All: Enable static linking for OS X
363 - All: Threads are now named
364 - All: Proper handling of Unicode file paths
365 - ARM7: Add emulation for Undefined CPU mode
366 - ARM7: Reduce the size of the Thumb instruction table
367 - GBA: Add status log level
368 - GBA: GBARewind now returns how many states it has rewound
369 - GBA: SIO logging layer
370 - GBA BIOS: Stub out SoundBias
371 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
372 - GBA: Don't include GBACLIDebugger struct unless needed
373 - GBA: Savedata is now synced shortly after data finishes being written
374 - GBA: Process multiple timer events at once, if necessary
375 - GBA Audio: Implement audio reset for channels A/B
376 - GBA Audio: Process multiple audio events at once, if necessary
377 - GBA Hardware: Backport generic RTC source into core
378 - GBA Input: Allow axes and buttons to be mapped to the same key
379 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
380 - GBA SIO: Add a dummy driver for Normal mode
381 - GBA Thread: Add functionality for running callbacks on the GBA thread
382 - GBA Thread: Split GBASync into a separate file
383 - GBA Video: Refactor software renderer into separate files
384 - GBA Video: Slightly optimize mode 0 mosaic rendering
385 - Debugger: Free watchpoints in addition to breakpoints
386 - Qt: Handle saving input settings better
387 - Qt: Move GL frame drawing back onto its own thread
388 - Qt: Fast forward (held) option moved from Other to Emulation menu
389 - Qt: Show version info in window title
390 - Qt: Migrate multiplayer window handling into GBAApp
391 - Qt: Unified file opening and saving with last location
392 - Qt: Fix windows being resizable when they shouldn't have been
393 - Qt: Only hide cursor in full screen
394 - Qt: Replace pause-after-frame mutex with an atomic
395 - Qt: Add application icon and XDG desktop files
396 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
397 - Qt: Don't save window size when entering fullscreen
398 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
399 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
400 - Qt: Increase usability of key mapper
401 - Qt: Show checkmark for window sizes
402 - Qt: Set window path to loaded ROM
403 - Perf: Ability to load savestates immediately on launch
404 - SDL: Properly check for initialization
405 - SDL: Clean up initialization functions
406 - SDL: Clean up GL context
407 - Util: Allow disabling the threading code entirely
408 - VFS: Add sync method to force syncing with backing
409
4100.2.1: (2015-05-13)
411Bugfixes:
412 - All: Fix sanitize-deb script not cleaning up after itself
413 - All: Fix dependencies for libavcodec on Debian-derived platforms
414 - ARM7: Handle writeback for PC in addressing modes 2 and 3
415 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
416 - ARM7: Fix ARM multiply instructions when PC is a destination register
417 - Debugger: Fix use-after-free in breakpoint clearing code
418 - Debugger: Fix boundary conditions in tab completion
419 - GBA: Fix timers not updating timing when writing to only the reload register
420 - GBA: Fix rewind boundary conditions
421 - GBA: Add initial I/O register settings for background matrix registers
422 - GBA: Fix hang when loading a savestate if sync to video is enabled
423 - GBA: Handle out-of-bounds I/O access
424 - GBA: Fix bounds-checking on EEPROM access
425 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
426 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
427 - GBA Memory: Allow SRAM to be 64kB
428 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
429 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
430 - GBA Video: Fix second frame mode 5
431 - Perf: Fix race condition if a game crashes immediately on start
432 - Qt: Fix Display object leak when closing a window
433 - Qt: Fix .deb dependencies
434 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
435 - Qt: Fix window not regaining focus after exiting savestate window
436 - Qt: Fix regression where video would not record if the game had already started
437 - Qt: Fix potential crash if a gamepad causes focus to change
438 - Qt: Fix controller axis querying
439 - Qt: Fix multiplayer windows opening as the wrong size
440 - Qt: Fix controllers sometimes not loading the right profile
441 - SDL: Fix boundary conditions for joystick adjustments
442 - SDL: Allocate properly sized input maps
443 - SDL: Fix potential build issues when Qt and SDL2 are in use
444 - Util: Fix resource leak in UTF-8 handling code
445 - Util: Fix a null-pointer issue when attempting to delete a key
446 - VFS: Fix resource leaks if some allocations fail
447 - Video: Fix an issue with very long filenames
448Misc:
449 - GBA Memory: Soft-crash if jumping past the end of a ROM
450 - Qt: Show multiplayer numbers in window title
451 - Qt: Solar sensor can have shortcuts set
452
4530.2.0: (2015-04-03)
454Features:
455 - Support for gamepad axes, e.g. analog sticks or triggers
456 - Add scale presets for up to 6x
457 - Settings window
458 - Bilinear resampling option
459 - Add option to skip BIOS start screen
460 - List of recently opened games
461 - Support for games using the Solar Sensor
462 - Better audio resampling via blip-buf
463 - Game Pak overrides dialog for setting savetype and sensor values
464 - Support for games using the tilt sensor
465 - Remappable shortcuts for keyboard and gamepad
466 - Rewinding of emulation
467 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
468 - Support IPv6
469 - Save directory of last loaded file
470 - Support BPS patches
471 - Automatically detect and optimize out idle loops
472 - Configurable game overrides
473 - Support loading 7-Zip files
474 - Drag and drop game loading
475 - Cheat code support
476 - Runtime configurable audio driver
477 - Libretro core for use with RetroArch and other front-ends
478 - Controller profiles for setting different bindings for different controllers
479 - Ability to lock aspect ratio
480 - Local link cable support
481 - Ability to switch which game controller is in use per instance
482 - Ability to prevent opposing directional input
483 - Warning dialog if an unimplemented BIOS feature is called
484 - Debugger: Add CLI "frame", frame advance command
485 - Debugger: Add CLI functions for writing to memory
486 - Debugger: Add CLI functions for examining memory regions
487 - Debugger: Add CLI function for writing a register
488Bugfixes:
489 - ARM7: Extend prefetch by one stage
490 - ARM7: Fix cycle counting for loads
491 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
492 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
493 - GBA: Initialize gba.sync to null
494 - GBA: Fix timer initialization
495 - GBA Audio: Support 16-bit writes to FIFO audio
496 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
497 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
498 - GBA BIOS: Fix BIOS prefetch after reset
499 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
500 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
501 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
502 - GBA Memory: Fix I cycles that had been moved to ARM7 core
503 - GBA Memory: Fix cycle counting for 32-bit load/stores
504 - GBA RR: Fix fallthrough error when reading tags from a movie
505 - GBA Thread: Fix possible hang when loading an archive
506 - GBA Thread: Fix possible deadlock in video sync
507 - Perf: Fix crash when the GBA thread fails to start
508 - Qt: Fix crash starting a GDB stub if a game isn't loaded
509 - Qt: Fix crash when adjusting settings after closing a game
510 - Qt: Fix crash when starting GDB stub after closing a game
511 - Qt: Fix patch loading while a game is running
512 - Qt: Fix crash when loading a game after stopping GDB server
513 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
514 - Qt: Fix crash when attempting to pause if a game is not running
515 - SDL: Properly clean up if a game doesn't launch
516 - Util: Fix sockets on Windows
517Misc:
518 - All: Enable link-time optimization
519 - Debugger: Watchpoints now work on STM/LDM instructions
520 - Debugger: Clean up GDB stub network interfacing
521 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
522 - Debugger: Merge Thumb BL instructions when disassembling
523 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
524 - Debugger: Watchpoints now report address watched (fixes #68)
525 - Debugger: Add support for soft breakpoints
526 - Debugger: Make I/O register names be addresses instead of values
527 - Debugger: Rename read/write commands
528 - GBA: Improve accuracy of event timing
529 - GBA: Add API for getting Configuration structs for overrides and input
530 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
531 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
532 - GBA: Move A/V stream interface into core
533 - GBA: Savestates now take into account savedata state machines (fixes #109)
534 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
535 - GBA Memory: Simplify memory API and use fixed bus width
536 - GBA Thread: Make GBASyncWaitFrameStart time out
537 - GBA Video: Start video at the last scanline instead of the first
538 - Qt: Optimize logo drawing
539 - Qt: Move frame upload back onto main thread
540 - Qt: Remember window position
541 - Qt: Double-clicking on the window toggles full screen
542 - Util: Use proper locale for reading and writing float values
543
5440.1.1: (2015-01-24)
545Bugfixes:
546 - ARM7: Fix LDM writeback to a register already written
547 - GBA: Fix timers 2 and 3 updating incorrectly
548 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
549 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
550 - GBA Audio: Properly initialize audio FIFO channels
551 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
552 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
553 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
554 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
555 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
556 - GBA BIOS: Fix HuffUnComp boundary conditions
557 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
558 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
559 - GBA Memory: Filter out top nybble of DMA addresses
560 - GBA Memory: Properly bounds-check VRAM accesses
561 - GBA Memory: Fix initial DMA state
562 - GBA Thread: Allow halted games to exit cleanly
563 - GBA Video: Fix blend issues with obscured middle layers
564 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
565 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
566 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
567 - GBA Video: Fix sprite boundary conditions with mosaic
568 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
569 - Qt: Fix issue with set frame sizes being the wrong height
570 - Qt: Fix emulator crashing when full screen if a game is not running
571 - Qt: Fix window focus issues
572 - Qt: Properly set default video recording settings
573 - Qt: Fix a race condition when a game crashes immediately
574 - Qt: Fix some cases where key mapping can break if focus is adjusted
575 - Qt: Fix crash if a game pauses before any frames are shown
576 - Debugger: Negative PC-relative loads now properly subtract the offset
577 - Debugger: Align PC-relative loads in Thumb
578 - Debugger: Fix watchpoints triggering too late
579 - Debugger: Fix binary print putting spaces between digits
580 - Video: Ensure FFmpeg encoder has audio frames
581 - Video: Fix uncompressed PCM audio recording
582 - Video: Fix FFmpeg crashing when the file extension is wrong
583 - Util: Fix SOCKET_FAILED macro
584Misc:
585 - GBA: Exit cleanly on FATAL if the port supports it
586 - GBA Memory: Implement 16- and 32-bit loads from SRAM
587 - Qt: Disable sync to video by default
588 - Qt: Handle a game crash without crashing
589 - Qt: Set default log level to FATAL, ERROR and WARN
590 - Qt: Clarify some phrasing in the menus
591 - Qt: Clear active buttons when focus is lost
592
5930.1.0: (2014-12-13)
594 - Initial release