CHANGES (view raw)
10.6.0: (Future)
2Bugfixes:
3 - GB MBC: Fix MBC7 when size is incorrectly specified
4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
5 - GBA Cheats: Fix holding onto pointers that may get invalidated
6 - Qt: Fix "close" button on Overrides view
7 - Qt: Fix saving overrides
8 - FFmpeg: Fix encoding AAC
9 - GB Video: Fix video frames getting missed when LCDC is off
10 - LR35902: Fix events running with the wrong cycle active
11Misc:
12 - All: Only update version info if needed
13 - FFmpeg: Encoding cleanup
14
150.5.0: (2016-09-19)
16Features:
17 - Game Boy support
18 - Support for encrypted CodeBreaker GBA cheats
19 - Emulation of Vast Fame protected GBA carts (taizou)
20 - Tile viewer
21 - Threaded rendering mode
22 - Libretro: Memory map and achievement support (leiradel)
23 - GUI: Add UI control remapping
24 - GUI: Add fast-forward
25 - Wii: 240p support
26 - 3DS: Adjustable screen darkening
27 - Ability to temporarily load a savegame
28 - Load specific files out of archives
29 - Automatic BIOS detection
30Bugfixes:
31 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
32 - Debugger: Fix GDB breakpoints
33 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
34 - GBA: Fix filehandle leak with savegames
35 - GBA: Timer 0 cannot be count up
36 - GBA: Count up timers should not count themselves
37 - GBA Memory: Fix mirror on non-overdumped Classic NES games
38 - GBA Memory: Fix ldm {pc}
39 - GBA Savedata: Fix savedata sync timer
40 - GBA Savedata: Only unmap savedata if present
41 - GBA Serialize: Savestates now properly store prefetch
42 - GBA Video: WIN0/1 take priority over OBJWIN
43 - GBA Video: Fix out-of-order OBJWIN
44 - PSP2: Fix GPU crash while exiting
45 - PSP2: Fix VSync
46 - PSP2: Fix accelerometer range
47 - PSP2: Actually load screen mode setting
48 - PSP2: Fix gyroscope direction
49 - PSP2: Delete threads after they return
50 - PSP2: Fix mapping/unmapping from not at 0
51 - Qt: Fix bug in software renderer scaling
52 - Qt: Fix hanging key press after disabling autofire
53 - Qt: Fix being unable to pause manually when using auto-pausing
54 - SDL: Fix axes being mapped wrong
55 - Util: Fix realloc semantics in utf16to8
56 - Util: Fix inserting too many items into a hash table
57 - VFS: Fix uninitialized varaible reading from 7z
58 - VFS: Fix reading multiple files from a 7z archive
59 - Wii: Fix framelimiting after a slowdown
60 - Wii: Fix garbage flash at startup
61Misc:
62 - 3DS: Use blip_add_delta_fast for a small speed improvement
63 - 3DS: Allow UTF-16 filenames
64 - 3DS: Port to using citro3D
65 - 3DS: Use system font for menus
66 - 3DS: Attempt to use Core 2 for threads
67 - 3DS: Adjustable filering
68 - 3DS: 3D banner
69 - All: Add QUIET parameter to silence CMake
70 - All: Faster memory read/write
71 - ARM7: Support forcing Thumb mode via MSR
72 - ARM7: Flush prefetch cache when loading CPSR via MSR
73 - ARM7: Clean up instruction decoding for future expandability
74 - Debugger: Support register and memory writes via GDB stub
75 - Debugger: Add software breakpoint support to gdb
76 - FFmpeg: Full support for libavcodec 56+
77 - GBA: Better debug logging if event processing breaks
78 - GBA Audio: Force audio DMAs to not increment destination
79 - GBA BIOS: Use custom ArcTan, not relying on OS
80 - GBA Hardware: Clean up dead code in GBP
81 - GBA Memory: Optimize stalling behavior
82 - GBA Memory: Optimize Load-/StoreMultiple
83 - GBA Savedata: Add realistic timing for EEPROM
84 - GBA Serialize: Savestates now store if CPU was halted
85 - GBA Video: Remove old slow path fallback
86 - GBA Video: Optimize sprite drawing
87 - GBA Video: Optimize mode 0 rendering
88 - GBA Video: Optimize compositing cases slightly
89 - GUI: Screenshot dimensions are now passed through
90 - GUI: Add back logging
91 - GUI: Only reload config if manually saved
92 - GUI: Increase scrolling speed
93 - OpenGL: Log shader compilation failure
94 - OpenGL: Add texSize uniform
95 - Qt: Make -g flag work in Qt build
96 - Qt: Simplify OpenGL context creation
97 - Qt: Thread startup improvements
98 - Qt: Make audio channel/video layer options shortcut mappable
99 - Qt: Remove some C99isms from C++ code
100 - Qt: Remove default autofire mappings
101 - Qt: Make reseting when pasued frame-accurate
102 - Qt: Rearchitect game closing codepath
103 - PSP2: Use system font for menus
104 - PSP2: Add rumble for PS TV
105 - PSP2: Add fit-to-height screen mode
106 - PSP2: Sync files per descriptor
107 - PSP2: Allow UTF-8 filenames
108 - PSP2: Screenshots are now saved into the Photo Gallery
109 - PSP2: Stop underclocking when menuing
110 - SDL: Increase default audio buffer size to 1024 samples
111 - SDL: More responsive rumble
112 - Util: Add Vector GetConstPointer
113 - Util: Add rtrim
114 - Util: Add endswith
115 - VFS: Improve zip file detection
116 - Wii: Add pixelated resample filter
117 - Windows: Add native VDir support
118 - Util: Add PRIz macro for libc versions that don't support %z
119
1200.4.1: (2016-07-11)
121Bugfixes:
122 - All: Fix several file handle leaks
123 - All: Fix instruction tables getting zeroed when linking sometimes
124 - ARM7: Fix flags on SBC/RSC
125 - ARM7: Fix setting spsr privilege bits when spsr is empty
126 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
127 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
128 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
129 - GBA Memory: Fix executing code from OBJ region of VRAM
130 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
131 - GBA Serialize: Fix loading savegames from savestates
132 - OpenGL: Correct boolean vector strcmp strings for uniforms
133 - Qt: Fix sending gameStopped twice
134 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
135 - Qt: Fix initial state of key mapping
136 - Qt: Initialize m_useBios
137 - SDL: Fix joystick initialization on BSD
138 - SDL: Fix potential joystick crash in games with rumble
139 - SDL: Fix SDL 1.2 build
140 - SDL: Fix sporadic crash when deinitializing audio
141 - Shaders: Fix AGS-001 shader with some bad drivers
142 - Util: Use closesocket on Windows
143 - Util: Fix socket bind addresses
144 - VFS: Fix reading 7z archives without rewinding first
145 - VFS: VFileFromFD should not open directories
146 - Wii: Fix tilting direction
147 - Util: Fix realloc semantics in utf16to8
148Misc:
149 - All: Allow use of external minizip library
150 - Debugger: CLI debugger now exits when end-of-stream is reached
151 - FFmpeg: Update dependencies on Ubuntu
152 - GBA: Slightly optimize GBAProcessEvents
153 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
154 - GBA Video: Null renderer should return proper register values
155 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
156 - Qt: Add preset for DualShock 4
157 - Qt: Update 360 input profile on OS X to reflect newer drivers
158 - Qt: Remove use of NaN
159 - Qt: Canonicalize file paths when loading games
160 - Qt: Add refresh button to controller editing
161 - SDL: Remove default gamepad mappings
162 - Util: Fix intermittent build failure on OS X
163 - VFS: VFile.sync now updates modified time
164
1650.4.0: (2016-02-02)
166Features:
167 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
168 - I/O viewer
169 - Booting of multiboot images
170 - Customization of GIF recording
171 - Libretro: Cheat code support
172 - Support for GLSL shaders
173 - ROM information view
174 - Support for VBA-style cheat codes
175 - Savestates now store creation timestamps
176 - Key autofire
177 - Libretro: Allow blocking opposing directional input
178 - OpenEmu core for OS X
179 - Libretro: Settings for using BIOS and skipping intro
180 - Libretro: Customizable idle loop removal
181 - Implemented cycle counting for sprite rendering
182 - Cleaner, unified settings window
183 - Added a setting for pausing when the emulator is not in focus
184 - Customizable paths for save games, save states, screenshots and patches
185 - Controller hotplugging
186 - Ability to store save games and active cheats within savestates
187Bugfixes:
188 - ARM7: Fix sign of unaligned LDRSH
189 - ARM7: Fix decoding of some ARM ALU instructions with shifters
190 - Debugger: Fix watchpoints in gdb
191 - GBA: Fix warnings when creating and loading savestates
192 - GBA: Fix Iridion II savetype
193 - GBA BIOS: Fix misaligned CpuSet
194 - GBA Cheats: Fix cheats setting the Action Replay version
195 - GBA Hardware: Fix GPIO on big endian
196 - GBA Memory: Fix DMA register writing behavior
197 - GBA Memory: Fix DMAs triggering two cycles early
198 - Libretro: Fix aspect ratio
199 - Qt: Fix some potential crashes with the gamepad mapping
200 - Qt: Fix keys being mapped incorrectly when loading configuration file
201 - Util: Fix PowerPC PNG read/write pixel order
202 - Util: Fix excessive memory allocation when decoding a PNG
203 - VFS: Fix VFileReadline and remove _vfdReadline
204Misc:
205 - All: Improved PowerPC support
206 - All: Fix some undefined behavior warnings
207 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
208 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
209 - GBA: Implement bad I/O register loading
210 - GBA: Allow jumping to OAM and palette RAM
211 - GBA BIOS: Finish implementing RegisterRamReset
212 - GBA Config: Add "override" layer for better one-time configuration
213 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
214 - GBA Memory: Use a dynamically sized mask for ROM memory
215 - GBA Memory: Implement several unimplemented memory access types
216 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
217 - GBA RR: Starting from savestate now embeds the savegame
218 - GBA RR: Add preliminary SRAM support for VBM loading
219 - GBA RR: Add support for resets in movies
220 - GBA Video: Remove lastHblank, as it is implied
221 - Libretro: Use anonymous memory mappers for large blocks of memory
222 - Libretro: Add install target for libretro core
223 - Qt: Window size command line options are now supported
224 - Qt: Increase usability of key mapper
225 - Qt: Add 'Apply' button to settings window
226 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
227 - Qt: Allow use of modifier keys as input
228 - Qt: Optimize log viewer
229 - Qt: Added button for breaking into the GDB debugger
230 - Qt: Add box for showing duration of rewind
231 - SDL: Support fullscreen in SDL 1.2
232 - SDL: Allow GBASDLAudio to be used without a thread context
233 - Util: Use VFile for configuration
234 - Util: Add MutexTryLock
235
2360.3.2: (2015-12-16)
237Bugfixes:
238 - ARM7: Fix STRT/STRBT
239 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
240 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
241 - Libretro: Fix problems with rumble not turning off
242 - GBA: Fix idle skip state being retained between games
243 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
244 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
245 - GBA BIOS: Fix Sqrt sign
246 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
247 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
248 - GBA Memory: Fix DMA behavior for SRAM accesses
249 - GBA Memory: Fix Store8 to OBJ VRAM
250 - GBA Memory: Fix alignment of LDM/STM on SRAM
251 - GBA Memory: Fix unaligned out-of-bounds ROM loads
252 - GBA Memory: Fix timing of DMAs
253 - GBA Video: Fix _mix for 15-bit color
254 - GBA Video: Fix OAM and palette initialization
255 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
256 - Qt: Use safer isLoaded check in GameController
257 - Qt: Fix a race condition in PainterGL that could lead to a crash
258 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
259 - Qt: Fix font size in memory viewer
260 - Qt: Fix a crash in the memory viewer
261 - Qt: Add additional checks in CheatModel to prevent crashes
262 - Qt: Fix race condition with setting sample rate
263 - Qt: Fix crash when closing multiplayer windows
264 - Qt: Fix resetting while paused
265Misc:
266 - GBA Audio: Implement missing flags on SOUNDCNT_X register
267 - Qt: Add mute option to menu
268
2690.3.1: (2015-10-24)
270Bugfixes:
271 - ARM7: Fix instruction decoding of Thumb shifts
272 - GBA: Deinit savegame when unloading a ROM
273 - GBA: Fix BIOS check on big endian
274 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
275 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
276 - GBA Audio: Fix audio channels being silenced at the wrong time
277 - GBA Memory: Fix bad BIOS Load16 on big endian
278 - GBA Memory: Fix bad Load8 on big endian
279 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
280 - GBA Video: Fix edge case with sprite blend modes and semitransparency
281 - GBA Video: Fix objwin and blending interaction on sprites
282 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
283 - Libretro: Fix a memory leak with the render buffer
284 - Qt: Windows no longer spawn in the top left on first launch
285 - Qt: Fix install path of XDG desktop file with DESTDIR
286 - Qt: Fix drag and drop on Windows
287 - Qt: Reenable double buffering, as disabling it broke some Windows configs
288 - VFS: Fix return values of VFileFILE.read and .write
289Misc:
290 - All: Reset next event to cycles instead of zero to interrupt
291 - All: Add --version flag
292 - ARM7: Force disable LTO on two files to work around a GCC bug
293 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
294 - GBA: Better memory handling with PNG savestates
295 - GBA: Additional savestate sanity checks
296 - GBA: Check for cycle count being too high
297 - GBA Audio: Allow GBAAVStream to have no video callback
298 - GBA BIOS: Implement RegisterRamReset for SIO registers
299 - Qt: Remove useless help icons in dialogs
300 - Qt: Prevent savestate window from opening while in multiplayer
301 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
302 - Qt: Dropping multiplayer windows works more cleanly now
303
3040.3.0: (2015-08-16)
305Features:
306 - Ability to hide individual background layers, or OBJs
307 - Ability to mute individual audio channels
308 - Palette viewer and exporter
309 - Volume control
310 - More shortcuts are editable (e.g. quick save/load)
311 - Rewind now shows the frame after rewinding
312 - Import/Export of GameShark/Action Replay snapshots
313 - Add "Step backwards" item for single increment rewind
314 - Deadzone estimation for game controllers
315 - Analog inputs can be used for shortcuts
316 - Menu items for specific solar sensor brightness levels
317 - Remappable controls for tilt and gyroscope sensors
318 - Status messages for actions taken while a game is running (e.g. save/load state)
319 - Memory inspector
320 - Screensaver can now be suspended while a game is running
321 - Load/save the most recent savestate slot
322 - Support varible speed (PWM) rumble
323 - Ability to cap fast forward speed
324 - Finer control over FPS target
325 - Holdable shortcut for rewinding one frame at a time
326 - Ability to boot directly into the BIOS
327 - Preliminary support for yanking out the game pak while a game is running
328 - Thumb-drive mode by putting a file called portable.ini in the same folder
329 - Configurable display driver, between software and OpenGL
330 - Undo-able savestate loading and saving
331 - Controller profiles now store shortcut settings
332 - Default controller profiles for several common controllers
333 - Libretro now supports BIOS, rumble and solar sensor
334 - Implement BIOS call Stop, for sleep mode
335 - Automatically load patches, if found
336 - Improved video synchronization
337 - Configurable audio output sample rate
338Bugfixes:
339 - ARM7: Fix SWI and IRQ timings
340 - ARM7: Fix Thumb MUL timing
341 - ARM7: Fix timing of multiplies to use N cycles
342 - ARM7: ARMHotplugDetach should call deinit
343 - Debugger: Fix use-after-free in breakpoint clearing code
344 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
345 - GBA: Cap audio FIFO read size during deserialization
346 - GBA: Check for corrupted savestates when loading
347 - GBA: Check for improperly sized savestates when loading
348 - GBA: Check for savestates made from differently sized ROMs
349 - GBA: Fix calls to endian-independent loadstores
350 - GBA: Fix timing of reading from timer registers
351 - GBA: Ensure cycles never go negative
352 - GBA Audio: Force audio FIFOs to 32-bit
353 - GBA Audio: Fix audio pitch changing when adjusting buffer size
354 - GBA Audio: Fix sample order in audio channel 3
355 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
356 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
357 - GBA Memory: Improve Thumb open bus behavior
358 - GBA Memory: Fix potential DMA issue when loading a savestate
359 - GBA Memory: Fix load/store multiple video memory waitstates
360 - GBA SIO: Fix reseting when there are SIO devices attached
361 - GBA Video: Blended sprites should never have other effects applied
362 - GBA Video: Fix out-of-bounds tiles in mosaic
363 - GBA Video: Fix windows not affecting sprites
364 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
365 - GBA Video: Fix timing on first scanline
366 - Qt: Better cleanup when a game crashes
367 - Qt: Fix open ROM dialog filtering for archive formats
368 - Qt: Cap the maximum number of multiplayer windows
369 - Qt: Fix maximum year in sensor override
370 - Qt: Fix window being too tall after exiting fullscreen
371 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
372 - Qt: Fix analog buttons not getting unmapped
373 - Qt: Fix passing command line options
374 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
375 - SDL: Fix SDL build when OpenGL is missing
376 - Util: Allow loading IPS patches that grow the ROM
377 - VFS: Fix resource leaks if some allocations fail
378 - VFS: Fix line-reading to return proper values
379 - Video: Fix an issue with very long filenames
380 - Util: Fix formatting of floats
381Misc:
382 - All: Add --help flag for command line programs
383 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
384 - All: Enable static linking for Windows
385 - All: Enable static linking for OS X
386 - All: Threads are now named
387 - All: Proper handling of Unicode file paths
388 - ARM7: Add emulation for Undefined CPU mode
389 - ARM7: Reduce the size of the Thumb instruction table
390 - GBA: Add status log level
391 - GBA: GBARewind now returns how many states it has rewound
392 - GBA: SIO logging layer
393 - GBA BIOS: Stub out SoundBias
394 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
395 - GBA: Don't include GBACLIDebugger struct unless needed
396 - GBA: Savedata is now synced shortly after data finishes being written
397 - GBA: Process multiple timer events at once, if necessary
398 - GBA Audio: Implement audio reset for channels A/B
399 - GBA Audio: Process multiple audio events at once, if necessary
400 - GBA Hardware: Backport generic RTC source into core
401 - GBA Input: Allow axes and buttons to be mapped to the same key
402 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
403 - GBA SIO: Add a dummy driver for Normal mode
404 - GBA Thread: Add functionality for running callbacks on the GBA thread
405 - GBA Thread: Split GBASync into a separate file
406 - GBA Video: Refactor software renderer into separate files
407 - GBA Video: Slightly optimize mode 0 mosaic rendering
408 - Debugger: Free watchpoints in addition to breakpoints
409 - Qt: Handle saving input settings better
410 - Qt: Move GL frame drawing back onto its own thread
411 - Qt: Fast forward (held) option moved from Other to Emulation menu
412 - Qt: Show version info in window title
413 - Qt: Migrate multiplayer window handling into GBAApp
414 - Qt: Unified file opening and saving with last location
415 - Qt: Fix windows being resizable when they shouldn't have been
416 - Qt: Only hide cursor in full screen
417 - Qt: Replace pause-after-frame mutex with an atomic
418 - Qt: Add application icon and XDG desktop files
419 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
420 - Qt: Don't save window size when entering fullscreen
421 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
422 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
423 - Qt: Increase usability of key mapper
424 - Qt: Show checkmark for window sizes
425 - Qt: Set window path to loaded ROM
426 - Perf: Ability to load savestates immediately on launch
427 - SDL: Properly check for initialization
428 - SDL: Clean up initialization functions
429 - SDL: Clean up GL context
430 - Util: Allow disabling the threading code entirely
431 - VFS: Add sync method to force syncing with backing
432
4330.2.1: (2015-05-13)
434Bugfixes:
435 - All: Fix sanitize-deb script not cleaning up after itself
436 - All: Fix dependencies for libavcodec on Debian-derived platforms
437 - ARM7: Handle writeback for PC in addressing modes 2 and 3
438 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
439 - ARM7: Fix ARM multiply instructions when PC is a destination register
440 - Debugger: Fix use-after-free in breakpoint clearing code
441 - Debugger: Fix boundary conditions in tab completion
442 - GBA: Fix timers not updating timing when writing to only the reload register
443 - GBA: Fix rewind boundary conditions
444 - GBA: Add initial I/O register settings for background matrix registers
445 - GBA: Fix hang when loading a savestate if sync to video is enabled
446 - GBA: Handle out-of-bounds I/O access
447 - GBA: Fix bounds-checking on EEPROM access
448 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
449 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
450 - GBA Memory: Allow SRAM to be 64kB
451 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
452 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
453 - GBA Video: Fix second frame mode 5
454 - Perf: Fix race condition if a game crashes immediately on start
455 - Qt: Fix Display object leak when closing a window
456 - Qt: Fix .deb dependencies
457 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
458 - Qt: Fix window not regaining focus after exiting savestate window
459 - Qt: Fix regression where video would not record if the game had already started
460 - Qt: Fix potential crash if a gamepad causes focus to change
461 - Qt: Fix controller axis querying
462 - Qt: Fix multiplayer windows opening as the wrong size
463 - Qt: Fix controllers sometimes not loading the right profile
464 - SDL: Fix boundary conditions for joystick adjustments
465 - SDL: Allocate properly sized input maps
466 - SDL: Fix potential build issues when Qt and SDL2 are in use
467 - Util: Fix resource leak in UTF-8 handling code
468 - Util: Fix a null-pointer issue when attempting to delete a key
469 - VFS: Fix resource leaks if some allocations fail
470 - Video: Fix an issue with very long filenames
471Misc:
472 - GBA Memory: Soft-crash if jumping past the end of a ROM
473 - Qt: Show multiplayer numbers in window title
474 - Qt: Solar sensor can have shortcuts set
475
4760.2.0: (2015-04-03)
477Features:
478 - Support for gamepad axes, e.g. analog sticks or triggers
479 - Add scale presets for up to 6x
480 - Settings window
481 - Bilinear resampling option
482 - Add option to skip BIOS start screen
483 - List of recently opened games
484 - Support for games using the Solar Sensor
485 - Better audio resampling via blip-buf
486 - Game Pak overrides dialog for setting savetype and sensor values
487 - Support for games using the tilt sensor
488 - Remappable shortcuts for keyboard and gamepad
489 - Rewinding of emulation
490 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
491 - Support IPv6
492 - Save directory of last loaded file
493 - Support BPS patches
494 - Automatically detect and optimize out idle loops
495 - Configurable game overrides
496 - Support loading 7-Zip files
497 - Drag and drop game loading
498 - Cheat code support
499 - Runtime configurable audio driver
500 - Libretro core for use with RetroArch and other front-ends
501 - Controller profiles for setting different bindings for different controllers
502 - Ability to lock aspect ratio
503 - Local link cable support
504 - Ability to switch which game controller is in use per instance
505 - Ability to prevent opposing directional input
506 - Warning dialog if an unimplemented BIOS feature is called
507 - Debugger: Add CLI "frame", frame advance command
508 - Debugger: Add CLI functions for writing to memory
509 - Debugger: Add CLI functions for examining memory regions
510 - Debugger: Add CLI function for writing a register
511Bugfixes:
512 - ARM7: Extend prefetch by one stage
513 - ARM7: Fix cycle counting for loads
514 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
515 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
516 - GBA: Initialize gba.sync to null
517 - GBA: Fix timer initialization
518 - GBA Audio: Support 16-bit writes to FIFO audio
519 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
520 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
521 - GBA BIOS: Fix BIOS prefetch after reset
522 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
523 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
524 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
525 - GBA Memory: Fix I cycles that had been moved to ARM7 core
526 - GBA Memory: Fix cycle counting for 32-bit load/stores
527 - GBA RR: Fix fallthrough error when reading tags from a movie
528 - GBA Thread: Fix possible hang when loading an archive
529 - GBA Thread: Fix possible deadlock in video sync
530 - Perf: Fix crash when the GBA thread fails to start
531 - Qt: Fix crash starting a GDB stub if a game isn't loaded
532 - Qt: Fix crash when adjusting settings after closing a game
533 - Qt: Fix crash when starting GDB stub after closing a game
534 - Qt: Fix patch loading while a game is running
535 - Qt: Fix crash when loading a game after stopping GDB server
536 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
537 - Qt: Fix crash when attempting to pause if a game is not running
538 - SDL: Properly clean up if a game doesn't launch
539 - Util: Fix sockets on Windows
540Misc:
541 - All: Enable link-time optimization
542 - Debugger: Watchpoints now work on STM/LDM instructions
543 - Debugger: Clean up GDB stub network interfacing
544 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
545 - Debugger: Merge Thumb BL instructions when disassembling
546 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
547 - Debugger: Watchpoints now report address watched (fixes #68)
548 - Debugger: Add support for soft breakpoints
549 - Debugger: Make I/O register names be addresses instead of values
550 - Debugger: Rename read/write commands
551 - GBA: Improve accuracy of event timing
552 - GBA: Add API for getting Configuration structs for overrides and input
553 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
554 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
555 - GBA: Move A/V stream interface into core
556 - GBA: Savestates now take into account savedata state machines (fixes #109)
557 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
558 - GBA Memory: Simplify memory API and use fixed bus width
559 - GBA Thread: Make GBASyncWaitFrameStart time out
560 - GBA Video: Start video at the last scanline instead of the first
561 - Qt: Optimize logo drawing
562 - Qt: Move frame upload back onto main thread
563 - Qt: Remember window position
564 - Qt: Double-clicking on the window toggles full screen
565 - Util: Use proper locale for reading and writing float values
566
5670.1.1: (2015-01-24)
568Bugfixes:
569 - ARM7: Fix LDM writeback to a register already written
570 - GBA: Fix timers 2 and 3 updating incorrectly
571 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
572 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
573 - GBA Audio: Properly initialize audio FIFO channels
574 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
575 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
576 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
577 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
578 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
579 - GBA BIOS: Fix HuffUnComp boundary conditions
580 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
581 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
582 - GBA Memory: Filter out top nybble of DMA addresses
583 - GBA Memory: Properly bounds-check VRAM accesses
584 - GBA Memory: Fix initial DMA state
585 - GBA Thread: Allow halted games to exit cleanly
586 - GBA Video: Fix blend issues with obscured middle layers
587 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
588 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
589 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
590 - GBA Video: Fix sprite boundary conditions with mosaic
591 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
592 - Qt: Fix issue with set frame sizes being the wrong height
593 - Qt: Fix emulator crashing when full screen if a game is not running
594 - Qt: Fix window focus issues
595 - Qt: Properly set default video recording settings
596 - Qt: Fix a race condition when a game crashes immediately
597 - Qt: Fix some cases where key mapping can break if focus is adjusted
598 - Qt: Fix crash if a game pauses before any frames are shown
599 - Debugger: Negative PC-relative loads now properly subtract the offset
600 - Debugger: Align PC-relative loads in Thumb
601 - Debugger: Fix watchpoints triggering too late
602 - Debugger: Fix binary print putting spaces between digits
603 - Video: Ensure FFmpeg encoder has audio frames
604 - Video: Fix uncompressed PCM audio recording
605 - Video: Fix FFmpeg crashing when the file extension is wrong
606 - Util: Fix SOCKET_FAILED macro
607Misc:
608 - GBA: Exit cleanly on FATAL if the port supports it
609 - GBA Memory: Implement 16- and 32-bit loads from SRAM
610 - Qt: Disable sync to video by default
611 - Qt: Handle a game crash without crashing
612 - Qt: Set default log level to FATAL, ERROR and WARN
613 - Qt: Clarify some phrasing in the menus
614 - Qt: Clear active buttons when focus is lost
615
6160.1.0: (2014-12-13)
617 - Initial release