CHANGES (view raw)
10.4.0: (Future)
2Features:
3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
4 - I/O viewer
5 - Booting of multiboot images
6 - Customization of GIF recording
7 - Libretro: Cheat code support
8 - Support for GLSL shaders
9 - ROM information view
10 - Support for VBA-style cheat codes
11 - Savestates now store creation timestamps
12 - Key autofire
13 - Libretro: Allow blocking opposing directional input
14 - OpenEmu core for OS X
15 - Libretro: Settings for using BIOS and skipping intro
16 - Libretro: Customizable idle loop removal
17 - Implemented cycle counting for sprite rendering
18Bugfixes:
19 - Util: Fix PowerPC PNG read/write pixel order
20 - VFS: Fix VFileReadline and remove _vfdReadline
21 - GBA Memory: Fix DMA register writing behavior
22 - GBA BIOS: Fix misaligned CpuSet
23 - ARM7: Fix sign of unaligned LDRSH
24 - GBA: Fix warnings when creating and loading savestates
25 - GBA Memory: Fix DMAs triggering two cycles early
26 - GBA Hardware: Fix GPIO on big endian
27 - Util: Fix excessive memory allocation when decoding a PNG
28 - GBA: Fix Iridion II savetype
29 - Libretro: Fix aspect ratio
30Misc:
31 - Qt: Window size command line options are now supported
32 - Qt: Increase usability of key mapper
33 - GBA Memory: Use a dynamically sized mask for ROM memory
34 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
35 - SDL: Support fullscreen in SDL 1.2
36 - Libretro: Use anonymous memory mappers for large blocks of memory
37 - Qt: Add 'Apply' button to settings window
38 - GBA Video: Remove lastHblank, as it is implied
39 - GBA Config: Add "override" layer for better one-time configuration
40 - SDL: Allow GBASDLAudio to be used without a thread context
41 - All: Improved PowerPC support
42 - All: Fix some undefined behavior warnings
43 - Util: Use VFile for configuration
44 - GBA Memory: Implement several unimplemented memory access types
45 - GBA: Implement bad I/O register loading
46 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
47 - Util: Add MutexTryLock
48 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
49 - Qt: Allow use of modifier keys as input
50 - Qt: Optimize log viewer
51 - GBA RR: Starting from savestate now embeds the savegame
52 - Libretro: Add install target for libretro core
53 - 3DS: Update to new ctrulib API
54
550.3.2: (2015-12-16)
56Bugfixes:
57 - ARM7: Fix STRT/STRBT
58 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
59 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
60 - Libretro: Fix problems with rumble not turning off
61 - GBA: Fix idle skip state being retained between games
62 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
63 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
64 - GBA BIOS: Fix Sqrt sign
65 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
66 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
67 - GBA Memory: Fix DMA behavior for SRAM accesses
68 - GBA Memory: Fix Store8 to OBJ VRAM
69 - GBA Memory: Fix alignment of LDM/STM on SRAM
70 - GBA Memory: Fix unaligned out-of-bounds ROM loads
71 - GBA Memory: Fix timing of DMAs
72 - GBA Video: Fix _mix for 15-bit color
73 - GBA Video: Fix OAM and palette initialization
74 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
75 - Qt: Use safer isLoaded check in GameController
76 - Qt: Fix a race condition in PainterGL that could lead to a crash
77 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
78 - Qt: Fix font size in memory viewer
79 - Qt: Fix a crash in the memory viewer
80 - Qt: Add additional checks in CheatModel to prevent crashes
81 - Qt: Fix race condition with setting sample rate
82 - Qt: Fix crash when closing multiplayer windows
83 - Qt: Fix resetting while paused
84Misc:
85 - GBA Audio: Implement missing flags on SOUNDCNT_X register
86 - Qt: Add mute option to menu
87
880.3.1: (2015-10-24)
89Bugfixes:
90 - ARM7: Fix instruction decoding of Thumb shifts
91 - GBA: Deinit savegame when unloading a ROM
92 - GBA: Fix BIOS check on big endian
93 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
94 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
95 - GBA Audio: Fix audio channels being silenced at the wrong time
96 - GBA Memory: Fix bad BIOS Load16 on big endian
97 - GBA Memory: Fix bad Load8 on big endian
98 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
99 - GBA Video: Fix edge case with sprite blend modes and semitransparency
100 - GBA Video: Fix objwin and blending interaction on sprites
101 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
102 - Libretro: Fix a memory leak with the render buffer
103 - Qt: Windows no longer spawn in the top left on first launch
104 - Qt: Fix install path of XDG desktop file with DESTDIR
105 - Qt: Fix drag and drop on Windows
106 - Qt: Reenable double buffering, as disabling it broke some Windows configs
107 - VFS: Fix return values of VFileFILE.read and .write
108Misc:
109 - All: Reset next event to cycles instead of zero to interrupt
110 - All: Add --version flag
111 - ARM7: Force disable LTO on two files to work around a GCC bug
112 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
113 - GBA: Better memory handling with PNG savestates
114 - GBA: Additional savestate sanity checks
115 - GBA: Check for cycle count being too high
116 - GBA Audio: Allow GBAAVStream to have no video callback
117 - GBA BIOS: Implement RegisterRamReset for SIO registers
118 - Qt: Remove useless help icons in dialogs
119 - Qt: Prevent savestate window from opening while in multiplayer
120 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
121 - Qt: Dropping multiplayer windows works more cleanly now
122
1230.3.0: (2015-08-16)
124Features:
125 - Ability to hide individual background layers, or OBJs
126 - Ability to mute individual audio channels
127 - Palette viewer and exporter
128 - Volume control
129 - More shortcuts are editable (e.g. quick save/load)
130 - Rewind now shows the frame after rewinding
131 - Import/Export of GameShark/Action Replay snapshots
132 - Add "Step backwards" item for single increment rewind
133 - Deadzone estimation for game controllers
134 - Analog inputs can be used for shortcuts
135 - Menu items for specific solar sensor brightness levels
136 - Remappable controls for tilt and gyroscope sensors
137 - Status messages for actions taken while a game is running (e.g. save/load state)
138 - Memory inspector
139 - Screensaver can now be suspended while a game is running
140 - Load/save the most recent savestate slot
141 - Support varible speed (PWM) rumble
142 - Ability to cap fast forward speed
143 - Finer control over FPS target
144 - Holdable shortcut for rewinding one frame at a time
145 - Ability to boot directly into the BIOS
146 - Preliminary support for yanking out the game pak while a game is running
147 - Thumb-drive mode by putting a file called portable.ini in the same folder
148 - Configurable display driver, between software and OpenGL
149 - Undo-able savestate loading and saving
150 - Controller profiles now store shortcut settings
151 - Default controller profiles for several common controllers
152 - Libretro now supports BIOS, rumble and solar sensor
153 - Implement BIOS call Stop, for sleep mode
154 - Automatically load patches, if found
155 - Improved video synchronization
156 - Configurable audio output sample rate
157Bugfixes:
158 - ARM7: Fix SWI and IRQ timings
159 - ARM7: Fix Thumb MUL timing
160 - ARM7: Fix timing of multiplies to use N cycles
161 - ARM7: ARMHotplugDetach should call deinit
162 - Debugger: Fix use-after-free in breakpoint clearing code
163 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
164 - GBA: Cap audio FIFO read size during deserialization
165 - GBA: Check for corrupted savestates when loading
166 - GBA: Check for improperly sized savestates when loading
167 - GBA: Check for savestates made from differently sized ROMs
168 - GBA: Fix calls to endian-independent loadstores
169 - GBA: Fix timing of reading from timer registers
170 - GBA: Ensure cycles never go negative
171 - GBA Audio: Force audio FIFOs to 32-bit
172 - GBA Audio: Fix audio pitch changing when adjusting buffer size
173 - GBA Audio: Fix sample order in audio channel 3
174 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
175 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
176 - GBA Memory: Improve Thumb open bus behavior
177 - GBA Memory: Fix potential DMA issue when loading a savestate
178 - GBA Memory: Fix load/store multiple video memory waitstates
179 - GBA SIO: Fix reseting when there are SIO devices attached
180 - GBA Video: Blended sprites should never have other effects applied
181 - GBA Video: Fix out-of-bounds tiles in mosaic
182 - GBA Video: Fix windows not affecting sprites
183 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
184 - GBA Video: Fix timing on first scanline
185 - Qt: Better cleanup when a game crashes
186 - Qt: Fix open ROM dialog filtering for archive formats
187 - Qt: Cap the maximum number of multiplayer windows
188 - Qt: Fix maximum year in sensor override
189 - Qt: Fix window being too tall after exiting fullscreen
190 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
191 - Qt: Fix analog buttons not getting unmapped
192 - Qt: Fix passing command line options
193 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
194 - SDL: Fix SDL build when OpenGL is missing
195 - Util: Allow loading IPS patches that grow the ROM
196 - VFS: Fix resource leaks if some allocations fail
197 - VFS: Fix line-reading to return proper values
198 - Video: Fix an issue with very long filenames
199 - Util: Fix formatting of floats
200Misc:
201 - All: Add --help flag for command line programs
202 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
203 - All: Enable static linking for Windows
204 - All: Enable static linking for OS X
205 - All: Threads are now named
206 - All: Proper handling of Unicode file paths
207 - ARM7: Add emulation for Undefined CPU mode
208 - ARM7: Reduce the size of the Thumb instruction table
209 - GBA: Add status log level
210 - GBA: GBARewind now returns how many states it has rewound
211 - GBA: SIO logging layer
212 - GBA BIOS: Stub out SoundBias
213 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
214 - GBA: Don't include GBACLIDebugger struct unless needed
215 - GBA: Savedata is now synced shortly after data finishes being written
216 - GBA: Process multiple timer events at once, if necessary
217 - GBA Audio: Implement audio reset for channels A/B
218 - GBA Audio: Process multiple audio events at once, if necessary
219 - GBA Hardware: Backport generic RTC source into core
220 - GBA Input: Allow axes and buttons to be mapped to the same key
221 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
222 - GBA SIO: Add a dummy driver for Normal mode
223 - GBA Thread: Add functionality for running callbacks on the GBA thread
224 - GBA Thread: Split GBASync into a separate file
225 - GBA Video: Refactor software renderer into separate files
226 - GBA Video: Slightly optimize mode 0 mosaic rendering
227 - Debugger: Free watchpoints in addition to breakpoints
228 - Qt: Handle saving input settings better
229 - Qt: Move GL frame drawing back onto its own thread
230 - Qt: Fast forward (held) option moved from Other to Emulation menu
231 - Qt: Show version info in window title
232 - Qt: Migrate multiplayer window handling into GBAApp
233 - Qt: Unified file opening and saving with last location
234 - Qt: Fix windows being resizable when they shouldn't have been
235 - Qt: Only hide cursor in full screen
236 - Qt: Replace pause-after-frame mutex with an atomic
237 - Qt: Add application icon and XDG desktop files
238 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
239 - Qt: Don't save window size when entering fullscreen
240 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
241 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
242 - Qt: Increase usability of key mapper
243 - Qt: Show checkmark for window sizes
244 - Qt: Set window path to loaded ROM
245 - Perf: Ability to load savestates immediately on launch
246 - SDL: Properly check for initialization
247 - SDL: Clean up initialization functions
248 - SDL: Clean up GL context
249 - Util: Allow disabling the threading code entirely
250 - VFS: Add sync method to force syncing with backing
251
2520.2.1: (2015-05-13)
253Bugfixes:
254 - All: Fix sanitize-deb script not cleaning up after itself
255 - All: Fix dependencies for libavcodec on Debian-derived platforms
256 - ARM7: Handle writeback for PC in addressing modes 2 and 3
257 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
258 - ARM7: Fix ARM multiply instructions when PC is a destination register
259 - Debugger: Fix use-after-free in breakpoint clearing code
260 - Debugger: Fix boundary conditions in tab completion
261 - GBA: Fix timers not updating timing when writing to only the reload register
262 - GBA: Fix rewind boundary conditions
263 - GBA: Add initial I/O register settings for background matrix registers
264 - GBA: Fix hang when loading a savestate if sync to video is enabled
265 - GBA: Handle out-of-bounds I/O access
266 - GBA: Fix bounds-checking on EEPROM access
267 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
268 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
269 - GBA Memory: Allow SRAM to be 64kB
270 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
271 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
272 - GBA Video: Fix second frame mode 5
273 - Perf: Fix race condition if a game crashes immediately on start
274 - Qt: Fix Display object leak when closing a window
275 - Qt: Fix .deb dependencies
276 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
277 - Qt: Fix window not regaining focus after exiting savestate window
278 - Qt: Fix regression where video would not record if the game had already started
279 - Qt: Fix potential crash if a gamepad causes focus to change
280 - Qt: Fix controller axis querying
281 - Qt: Fix multiplayer windows opening as the wrong size
282 - Qt: Fix controllers sometimes not loading the right profile
283 - SDL: Fix boundary conditions for joystick adjustments
284 - SDL: Allocate properly sized input maps
285 - SDL: Fix potential build issues when Qt and SDL2 are in use
286 - Util: Fix resource leak in UTF-8 handling code
287 - Util: Fix a null-pointer issue when attempting to delete a key
288 - VFS: Fix resource leaks if some allocations fail
289 - Video: Fix an issue with very long filenames
290Misc:
291 - GBA Memory: Soft-crash if jumping past the end of a ROM
292 - Qt: Show multiplayer numbers in window title
293 - Qt: Solar sensor can have shortcuts set
294
2950.2.0: (2015-04-03)
296Features:
297 - Support for gamepad axes, e.g. analog sticks or triggers
298 - Add scale presets for up to 6x
299 - Settings window
300 - Bilinear resampling option
301 - Add option to skip BIOS start screen
302 - List of recently opened games
303 - Support for games using the Solar Sensor
304 - Better audio resampling via blip-buf
305 - Game Pak overrides dialog for setting savetype and sensor values
306 - Support for games using the tilt sensor
307 - Remappable shortcuts for keyboard and gamepad
308 - Rewinding of emulation
309 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
310 - Support IPv6
311 - Save directory of last loaded file
312 - Support BPS patches
313 - Automatically detect and optimize out idle loops
314 - Configurable game overrides
315 - Support loading 7-Zip files
316 - Drag and drop game loading
317 - Cheat code support
318 - Runtime configurable audio driver
319 - Libretro core for use with RetroArch and other front-ends
320 - Controller profiles for setting different bindings for different controllers
321 - Ability to lock aspect ratio
322 - Local link cable support
323 - Ability to switch which game controller is in use per instance
324 - Ability to prevent opposing directional input
325 - Warning dialog if an unimplemented BIOS feature is called
326 - Debugger: Add CLI "frame", frame advance command
327 - Debugger: Add CLI functions for writing to memory
328 - Debugger: Add CLI functions for examining memory regions
329 - Debugger: Add CLI function for writing a register
330Bugfixes:
331 - ARM7: Extend prefetch by one stage
332 - ARM7: Fix cycle counting for loads
333 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
334 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
335 - GBA: Initialize gba.sync to null
336 - GBA: Fix timer initialization
337 - GBA Audio: Support 16-bit writes to FIFO audio
338 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
339 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
340 - GBA BIOS: Fix BIOS prefetch after reset
341 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
342 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
343 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
344 - GBA Memory: Fix I cycles that had been moved to ARM7 core
345 - GBA Memory: Fix cycle counting for 32-bit load/stores
346 - GBA RR: Fix fallthrough error when reading tags from a movie
347 - GBA Thread: Fix possible hang when loading an archive
348 - GBA Thread: Fix possible deadlock in video sync
349 - Perf: Fix crash when the GBA thread fails to start
350 - Qt: Fix crash starting a GDB stub if a game isn't loaded
351 - Qt: Fix crash when adjusting settings after closing a game
352 - Qt: Fix crash when starting GDB stub after closing a game
353 - Qt: Fix patch loading while a game is running
354 - Qt: Fix crash when loading a game after stopping GDB server
355 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
356 - Qt: Fix crash when attempting to pause if a game is not running
357 - SDL: Properly clean up if a game doesn't launch
358 - Util: Fix sockets on Windows
359Misc:
360 - All: Enable link-time optimization
361 - Debugger: Watchpoints now work on STM/LDM instructions
362 - Debugger: Clean up GDB stub network interfacing
363 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
364 - Debugger: Merge Thumb BL instructions when disassembling
365 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
366 - Debugger: Watchpoints now report address watched (fixes #68)
367 - Debugger: Add support for soft breakpoints
368 - Debugger: Make I/O register names be addresses instead of values
369 - Debugger: Rename read/write commands
370 - GBA: Improve accuracy of event timing
371 - GBA: Add API for getting Configuration structs for overrides and input
372 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
373 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
374 - GBA: Move A/V stream interface into core
375 - GBA: Savestates now take into account savedata state machines (fixes #109)
376 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
377 - GBA Memory: Simplify memory API and use fixed bus width
378 - GBA Thread: Make GBASyncWaitFrameStart time out
379 - GBA Video: Start video at the last scanline instead of the first
380 - Qt: Optimize logo drawing
381 - Qt: Move frame upload back onto main thread
382 - Qt: Remember window position
383 - Qt: Double-clicking on the window toggles full screen
384 - Util: Use proper locale for reading and writing float values
385
3860.1.1: (2015-01-24)
387Bugfixes:
388 - ARM7: Fix LDM writeback to a register already written
389 - GBA: Fix timers 2 and 3 updating incorrectly
390 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
391 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
392 - GBA Audio: Properly initialize audio FIFO channels
393 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
394 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
395 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
396 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
397 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
398 - GBA BIOS: Fix HuffUnComp boundary conditions
399 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
400 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
401 - GBA Memory: Filter out top nybble of DMA addresses
402 - GBA Memory: Properly bounds-check VRAM accesses
403 - GBA Memory: Fix initial DMA state
404 - GBA Thread: Allow halted games to exit cleanly
405 - GBA Video: Fix blend issues with obscured middle layers
406 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
407 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
408 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
409 - GBA Video: Fix sprite boundary conditions with mosaic
410 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
411 - Qt: Fix issue with set frame sizes being the wrong height
412 - Qt: Fix emulator crashing when full screen if a game is not running
413 - Qt: Fix window focus issues
414 - Qt: Properly set default video recording settings
415 - Qt: Fix a race condition when a game crashes immediately
416 - Qt: Fix some cases where key mapping can break if focus is adjusted
417 - Qt: Fix crash if a game pauses before any frames are shown
418 - Debugger: Negative PC-relative loads now properly subtract the offset
419 - Debugger: Align PC-relative loads in Thumb
420 - Debugger: Fix watchpoints triggering too late
421 - Debugger: Fix binary print putting spaces between digits
422 - Video: Ensure FFmpeg encoder has audio frames
423 - Video: Fix uncompressed PCM audio recording
424 - Video: Fix FFmpeg crashing when the file extension is wrong
425 - Util: Fix SOCKET_FAILED macro
426Misc:
427 - GBA: Exit cleanly on FATAL if the port supports it
428 - GBA Memory: Implement 16- and 32-bit loads from SRAM
429 - Qt: Disable sync to video by default
430 - Qt: Handle a game crash without crashing
431 - Qt: Set default log level to FATAL, ERROR and WARN
432 - Qt: Clarify some phrasing in the menus
433 - Qt: Clear active buttons when focus is lost
434
4350.1.0: (2014-12-13)
436 - Initial release