all repos — mgba @ c03f9bcc039c7c3f10cfe6df28f63bacec22dbb9

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Qt: Initialize m_useBios
 18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 19 - GBA Serialize: Fix loading savegames from savestates
 20 - All: Fix several file handle leaks
 21 - Util: Use closesocket on Windows
 22 - GBA Memory: Fix executing code from OBJ region of VRAM
 23Misc:
 24 - GBA: Slightly optimize GBAProcessEvents
 25 - Qt: Add preset for DualShock 4
 26 - SDL: Remove default gamepad mappings
 27 - Qt: Update 360 input profile on OS X to reflect newer drivers
 28 - Qt: Remove use of NaN
 29 - 3DS: Use blip_add_delta_fast for a small speed improvement
 30 - FFmpeg: Update dependencies on Ubuntu
 31 - OpenGL: Log shader compilation failure
 32 - All: Allow use of external minizip library
 33 - Qt: Remove some C99isms from C++ code
 34 - Windows: Add native VDir support
 35
 360.4.0: (2016-02-02)
 37Features:
 38 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 39 - I/O viewer
 40 - Booting of multiboot images
 41 - Customization of GIF recording
 42 - Libretro: Cheat code support
 43 - Support for GLSL shaders
 44 - ROM information view
 45 - Support for VBA-style cheat codes
 46 - Savestates now store creation timestamps
 47 - Key autofire
 48 - Libretro: Allow blocking opposing directional input
 49 - OpenEmu core for OS X
 50 - Libretro: Settings for using BIOS and skipping intro
 51 - Libretro: Customizable idle loop removal
 52 - Implemented cycle counting for sprite rendering
 53 - Cleaner, unified settings window
 54 - Added a setting for pausing when the emulator is not in focus
 55 - Customizable paths for save games, save states, screenshots and patches
 56 - Controller hotplugging
 57 - Ability to store save games and active cheats within savestates
 58Bugfixes:
 59 - ARM7: Fix sign of unaligned LDRSH
 60 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 61 - Debugger: Fix watchpoints in gdb
 62 - GBA: Fix warnings when creating and loading savestates
 63 - GBA: Fix Iridion II savetype
 64 - GBA BIOS: Fix misaligned CpuSet
 65 - GBA Cheats: Fix cheats setting the Action Replay version
 66 - GBA Hardware: Fix GPIO on big endian
 67 - GBA Memory: Fix DMA register writing behavior
 68 - GBA Memory: Fix DMAs triggering two cycles early
 69 - Libretro: Fix aspect ratio
 70 - Qt: Fix some potential crashes with the gamepad mapping
 71 - Qt: Fix keys being mapped incorrectly when loading configuration file
 72 - Util: Fix PowerPC PNG read/write pixel order
 73 - Util: Fix excessive memory allocation when decoding a PNG
 74 - VFS: Fix VFileReadline and remove _vfdReadline
 75Misc:
 76 - All: Improved PowerPC support
 77 - All: Fix some undefined behavior warnings
 78 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 79 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 80 - GBA: Implement bad I/O register loading
 81 - GBA: Allow jumping to OAM and palette RAM
 82 - GBA BIOS: Finish implementing RegisterRamReset
 83 - GBA Config: Add "override" layer for better one-time configuration
 84 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 85 - GBA Memory: Use a dynamically sized mask for ROM memory
 86 - GBA Memory: Implement several unimplemented memory access types
 87 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 88 - GBA RR: Starting from savestate now embeds the savegame
 89 - GBA RR: Add preliminary SRAM support for VBM loading
 90 - GBA RR: Add support for resets in movies
 91 - GBA Video: Remove lastHblank, as it is implied
 92 - Libretro: Use anonymous memory mappers for large blocks of memory
 93 - Libretro: Add install target for libretro core
 94 - Qt: Window size command line options are now supported
 95 - Qt: Increase usability of key mapper
 96 - Qt: Add 'Apply' button to settings window
 97 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 98 - Qt: Allow use of modifier keys as input
 99 - Qt: Optimize log viewer
100 - Qt: Added button for breaking into the GDB debugger
101 - Qt: Add box for showing duration of rewind
102 - SDL: Support fullscreen in SDL 1.2
103 - SDL: Allow GBASDLAudio to be used without a thread context
104 - Util: Use VFile for configuration
105 - Util: Add MutexTryLock
106
1070.3.2: (2015-12-16)
108Bugfixes:
109 - ARM7: Fix STRT/STRBT
110 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
111 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
112 - Libretro: Fix problems with rumble not turning off
113 - GBA: Fix idle skip state being retained between games
114 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
115 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
116 - GBA BIOS: Fix Sqrt sign
117 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
118 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
119 - GBA Memory: Fix DMA behavior for SRAM accesses
120 - GBA Memory: Fix Store8 to OBJ VRAM
121 - GBA Memory: Fix alignment of LDM/STM on SRAM
122 - GBA Memory: Fix unaligned out-of-bounds ROM loads
123 - GBA Memory: Fix timing of DMAs
124 - GBA Video: Fix _mix for 15-bit color
125 - GBA Video: Fix OAM and palette initialization
126 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
127 - Qt: Use safer isLoaded check in GameController
128 - Qt: Fix a race condition in PainterGL that could lead to a crash
129 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
130 - Qt: Fix font size in memory viewer
131 - Qt: Fix a crash in the memory viewer
132 - Qt: Add additional checks in CheatModel to prevent crashes
133 - Qt: Fix race condition with setting sample rate
134 - Qt: Fix crash when closing multiplayer windows
135 - Qt: Fix resetting while paused
136Misc:
137 - GBA Audio: Implement missing flags on SOUNDCNT_X register
138 - Qt: Add mute option to menu
139
1400.3.1: (2015-10-24)
141Bugfixes:
142 - ARM7: Fix instruction decoding of Thumb shifts
143 - GBA: Deinit savegame when unloading a ROM
144 - GBA: Fix BIOS check on big endian
145 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
146 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
147 - GBA Audio: Fix audio channels being silenced at the wrong time
148 - GBA Memory: Fix bad BIOS Load16 on big endian
149 - GBA Memory: Fix bad Load8 on big endian
150 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
151 - GBA Video: Fix edge case with sprite blend modes and semitransparency
152 - GBA Video: Fix objwin and blending interaction on sprites
153 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
154 - Libretro: Fix a memory leak with the render buffer
155 - Qt: Windows no longer spawn in the top left on first launch
156 - Qt: Fix install path of XDG desktop file with DESTDIR
157 - Qt: Fix drag and drop on Windows
158 - Qt: Reenable double buffering, as disabling it broke some Windows configs
159 - VFS: Fix return values of VFileFILE.read and .write
160Misc:
161 - All: Reset next event to cycles instead of zero to interrupt
162 - All: Add --version flag
163 - ARM7: Force disable LTO on two files to work around a GCC bug
164 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
165 - GBA: Better memory handling with PNG savestates
166 - GBA: Additional savestate sanity checks
167 - GBA: Check for cycle count being too high
168 - GBA Audio: Allow GBAAVStream to have no video callback
169 - GBA BIOS: Implement RegisterRamReset for SIO registers
170 - Qt: Remove useless help icons in dialogs
171 - Qt: Prevent savestate window from opening while in multiplayer
172 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
173 - Qt: Dropping multiplayer windows works more cleanly now
174
1750.3.0: (2015-08-16)
176Features:
177 - Ability to hide individual background layers, or OBJs
178 - Ability to mute individual audio channels
179 - Palette viewer and exporter
180 - Volume control
181 - More shortcuts are editable (e.g. quick save/load)
182 - Rewind now shows the frame after rewinding
183 - Import/Export of GameShark/Action Replay snapshots
184 - Add "Step backwards" item for single increment rewind
185 - Deadzone estimation for game controllers
186 - Analog inputs can be used for shortcuts
187 - Menu items for specific solar sensor brightness levels
188 - Remappable controls for tilt and gyroscope sensors
189 - Status messages for actions taken while a game is running (e.g. save/load state)
190 - Memory inspector
191 - Screensaver can now be suspended while a game is running
192 - Load/save the most recent savestate slot
193 - Support varible speed (PWM) rumble
194 - Ability to cap fast forward speed
195 - Finer control over FPS target
196 - Holdable shortcut for rewinding one frame at a time
197 - Ability to boot directly into the BIOS
198 - Preliminary support for yanking out the game pak while a game is running
199 - Thumb-drive mode by putting a file called portable.ini in the same folder
200 - Configurable display driver, between software and OpenGL
201 - Undo-able savestate loading and saving
202 - Controller profiles now store shortcut settings
203 - Default controller profiles for several common controllers
204 - Libretro now supports BIOS, rumble and solar sensor
205 - Implement BIOS call Stop, for sleep mode
206 - Automatically load patches, if found
207 - Improved video synchronization
208 - Configurable audio output sample rate
209Bugfixes:
210 - ARM7: Fix SWI and IRQ timings
211 - ARM7: Fix Thumb MUL timing
212 - ARM7: Fix timing of multiplies to use N cycles
213 - ARM7: ARMHotplugDetach should call deinit
214 - Debugger: Fix use-after-free in breakpoint clearing code
215 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
216 - GBA: Cap audio FIFO read size during deserialization
217 - GBA: Check for corrupted savestates when loading
218 - GBA: Check for improperly sized savestates when loading
219 - GBA: Check for savestates made from differently sized ROMs
220 - GBA: Fix calls to endian-independent loadstores
221 - GBA: Fix timing of reading from timer registers
222 - GBA: Ensure cycles never go negative
223 - GBA Audio: Force audio FIFOs to 32-bit
224 - GBA Audio: Fix audio pitch changing when adjusting buffer size
225 - GBA Audio: Fix sample order in audio channel 3
226 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
227 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
228 - GBA Memory: Improve Thumb open bus behavior
229 - GBA Memory: Fix potential DMA issue when loading a savestate
230 - GBA Memory: Fix load/store multiple video memory waitstates
231 - GBA SIO: Fix reseting when there are SIO devices attached
232 - GBA Video: Blended sprites should never have other effects applied
233 - GBA Video: Fix out-of-bounds tiles in mosaic
234 - GBA Video: Fix windows not affecting sprites
235 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
236 - GBA Video: Fix timing on first scanline
237 - Qt: Better cleanup when a game crashes
238 - Qt: Fix open ROM dialog filtering for archive formats
239 - Qt: Cap the maximum number of multiplayer windows
240 - Qt: Fix maximum year in sensor override
241 - Qt: Fix window being too tall after exiting fullscreen
242 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
243 - Qt: Fix analog buttons not getting unmapped
244 - Qt: Fix passing command line options
245 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
246 - SDL: Fix SDL build when OpenGL is missing
247 - Util: Allow loading IPS patches that grow the ROM
248 - VFS: Fix resource leaks if some allocations fail
249 - VFS: Fix line-reading to return proper values
250 - Video: Fix an issue with very long filenames
251 - Util: Fix formatting of floats
252Misc:
253 - All: Add --help flag for command line programs
254 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
255 - All: Enable static linking for Windows
256 - All: Enable static linking for OS X
257 - All: Threads are now named
258 - All: Proper handling of Unicode file paths
259 - ARM7: Add emulation for Undefined CPU mode
260 - ARM7: Reduce the size of the Thumb instruction table
261 - GBA: Add status log level
262 - GBA: GBARewind now returns how many states it has rewound
263 - GBA: SIO logging layer
264 - GBA BIOS: Stub out SoundBias
265 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
266 - GBA: Don't include GBACLIDebugger struct unless needed
267 - GBA: Savedata is now synced shortly after data finishes being written
268 - GBA: Process multiple timer events at once, if necessary
269 - GBA Audio: Implement audio reset for channels A/B
270 - GBA Audio: Process multiple audio events at once, if necessary
271 - GBA Hardware: Backport generic RTC source into core
272 - GBA Input: Allow axes and buttons to be mapped to the same key
273 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
274 - GBA SIO: Add a dummy driver for Normal mode
275 - GBA Thread: Add functionality for running callbacks on the GBA thread
276 - GBA Thread: Split GBASync into a separate file
277 - GBA Video: Refactor software renderer into separate files
278 - GBA Video: Slightly optimize mode 0 mosaic rendering
279 - Debugger: Free watchpoints in addition to breakpoints
280 - Qt: Handle saving input settings better
281 - Qt: Move GL frame drawing back onto its own thread
282 - Qt: Fast forward (held) option moved from Other to Emulation menu
283 - Qt: Show version info in window title
284 - Qt: Migrate multiplayer window handling into GBAApp
285 - Qt: Unified file opening and saving with last location
286 - Qt: Fix windows being resizable when they shouldn't have been
287 - Qt: Only hide cursor in full screen
288 - Qt: Replace pause-after-frame mutex with an atomic
289 - Qt: Add application icon and XDG desktop files
290 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
291 - Qt: Don't save window size when entering fullscreen
292 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
293 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
294 - Qt: Increase usability of key mapper
295 - Qt: Show checkmark for window sizes
296 - Qt: Set window path to loaded ROM
297 - Perf: Ability to load savestates immediately on launch
298 - SDL: Properly check for initialization
299 - SDL: Clean up initialization functions
300 - SDL: Clean up GL context
301 - Util: Allow disabling the threading code entirely
302 - VFS: Add sync method to force syncing with backing
303
3040.2.1: (2015-05-13)
305Bugfixes:
306 - All: Fix sanitize-deb script not cleaning up after itself
307 - All: Fix dependencies for libavcodec on Debian-derived platforms
308 - ARM7: Handle writeback for PC in addressing modes 2 and 3
309 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
310 - ARM7: Fix ARM multiply instructions when PC is a destination register
311 - Debugger: Fix use-after-free in breakpoint clearing code
312 - Debugger: Fix boundary conditions in tab completion
313 - GBA: Fix timers not updating timing when writing to only the reload register
314 - GBA: Fix rewind boundary conditions
315 - GBA: Add initial I/O register settings for background matrix registers
316 - GBA: Fix hang when loading a savestate if sync to video is enabled
317 - GBA: Handle out-of-bounds I/O access
318 - GBA: Fix bounds-checking on EEPROM access
319 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
320 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
321 - GBA Memory: Allow SRAM to be 64kB
322 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
323 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
324 - GBA Video: Fix second frame mode 5
325 - Perf: Fix race condition if a game crashes immediately on start
326 - Qt: Fix Display object leak when closing a window
327 - Qt: Fix .deb dependencies
328 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
329 - Qt: Fix window not regaining focus after exiting savestate window
330 - Qt: Fix regression where video would not record if the game had already started
331 - Qt: Fix potential crash if a gamepad causes focus to change
332 - Qt: Fix controller axis querying
333 - Qt: Fix multiplayer windows opening as the wrong size
334 - Qt: Fix controllers sometimes not loading the right profile
335 - SDL: Fix boundary conditions for joystick adjustments
336 - SDL: Allocate properly sized input maps
337 - SDL: Fix potential build issues when Qt and SDL2 are in use
338 - Util: Fix resource leak in UTF-8 handling code
339 - Util: Fix a null-pointer issue when attempting to delete a key
340 - VFS: Fix resource leaks if some allocations fail
341 - Video: Fix an issue with very long filenames
342Misc:
343 - GBA Memory: Soft-crash if jumping past the end of a ROM
344 - Qt: Show multiplayer numbers in window title
345 - Qt: Solar sensor can have shortcuts set
346
3470.2.0: (2015-04-03)
348Features:
349 - Support for gamepad axes, e.g. analog sticks or triggers
350 - Add scale presets for up to 6x
351 - Settings window
352 - Bilinear resampling option
353 - Add option to skip BIOS start screen
354 - List of recently opened games
355 - Support for games using the Solar Sensor
356 - Better audio resampling via blip-buf
357 - Game Pak overrides dialog for setting savetype and sensor values
358 - Support for games using the tilt sensor
359 - Remappable shortcuts for keyboard and gamepad
360 - Rewinding of emulation
361 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
362 - Support IPv6
363 - Save directory of last loaded file
364 - Support BPS patches
365 - Automatically detect and optimize out idle loops
366 - Configurable game overrides
367 - Support loading 7-Zip files
368 - Drag and drop game loading
369 - Cheat code support
370 - Runtime configurable audio driver
371 - Libretro core for use with RetroArch and other front-ends
372 - Controller profiles for setting different bindings for different controllers
373 - Ability to lock aspect ratio
374 - Local link cable support
375 - Ability to switch which game controller is in use per instance
376 - Ability to prevent opposing directional input
377 - Warning dialog if an unimplemented BIOS feature is called
378 - Debugger: Add CLI "frame", frame advance command
379 - Debugger: Add CLI functions for writing to memory
380 - Debugger: Add CLI functions for examining memory regions
381 - Debugger: Add CLI function for writing a register
382Bugfixes:
383 - ARM7: Extend prefetch by one stage
384 - ARM7: Fix cycle counting for loads
385 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
386 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
387 - GBA: Initialize gba.sync to null
388 - GBA: Fix timer initialization
389 - GBA Audio: Support 16-bit writes to FIFO audio
390 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
391 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
392 - GBA BIOS: Fix BIOS prefetch after reset
393 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
394 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
395 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
396 - GBA Memory: Fix I cycles that had been moved to ARM7 core
397 - GBA Memory: Fix cycle counting for 32-bit load/stores
398 - GBA RR: Fix fallthrough error when reading tags from a movie
399 - GBA Thread: Fix possible hang when loading an archive
400 - GBA Thread: Fix possible deadlock in video sync
401 - Perf: Fix crash when the GBA thread fails to start
402 - Qt: Fix crash starting a GDB stub if a game isn't loaded
403 - Qt: Fix crash when adjusting settings after closing a game
404 - Qt: Fix crash when starting GDB stub after closing a game
405 - Qt: Fix patch loading while a game is running
406 - Qt: Fix crash when loading a game after stopping GDB server
407 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
408 - Qt: Fix crash when attempting to pause if a game is not running
409 - SDL: Properly clean up if a game doesn't launch
410 - Util: Fix sockets on Windows
411Misc:
412 - All: Enable link-time optimization
413 - Debugger: Watchpoints now work on STM/LDM instructions
414 - Debugger: Clean up GDB stub network interfacing
415 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
416 - Debugger: Merge Thumb BL instructions when disassembling
417 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
418 - Debugger: Watchpoints now report address watched (fixes #68)
419 - Debugger: Add support for soft breakpoints
420 - Debugger: Make I/O register names be addresses instead of values
421 - Debugger: Rename read/write commands
422 - GBA: Improve accuracy of event timing
423 - GBA: Add API for getting Configuration structs for overrides and input
424 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
425 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
426 - GBA: Move A/V stream interface into core
427 - GBA: Savestates now take into account savedata state machines (fixes #109)
428 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
429 - GBA Memory: Simplify memory API and use fixed bus width
430 - GBA Thread: Make GBASyncWaitFrameStart time out
431 - GBA Video: Start video at the last scanline instead of the first
432 - Qt: Optimize logo drawing
433 - Qt: Move frame upload back onto main thread
434 - Qt: Remember window position
435 - Qt: Double-clicking on the window toggles full screen
436 - Util: Use proper locale for reading and writing float values
437
4380.1.1: (2015-01-24)
439Bugfixes:
440 - ARM7: Fix LDM writeback to a register already written
441 - GBA: Fix timers 2 and 3 updating incorrectly
442 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
443 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
444 - GBA Audio: Properly initialize audio FIFO channels
445 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
446 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
447 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
448 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
449 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
450 - GBA BIOS: Fix HuffUnComp boundary conditions
451 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
452 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
453 - GBA Memory: Filter out top nybble of DMA addresses
454 - GBA Memory: Properly bounds-check VRAM accesses
455 - GBA Memory: Fix initial DMA state
456 - GBA Thread: Allow halted games to exit cleanly
457 - GBA Video: Fix blend issues with obscured middle layers
458 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
459 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
460 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
461 - GBA Video: Fix sprite boundary conditions with mosaic
462 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
463 - Qt: Fix issue with set frame sizes being the wrong height
464 - Qt: Fix emulator crashing when full screen if a game is not running
465 - Qt: Fix window focus issues
466 - Qt: Properly set default video recording settings
467 - Qt: Fix a race condition when a game crashes immediately
468 - Qt: Fix some cases where key mapping can break if focus is adjusted
469 - Qt: Fix crash if a game pauses before any frames are shown
470 - Debugger: Negative PC-relative loads now properly subtract the offset
471 - Debugger: Align PC-relative loads in Thumb
472 - Debugger: Fix watchpoints triggering too late
473 - Debugger: Fix binary print putting spaces between digits
474 - Video: Ensure FFmpeg encoder has audio frames
475 - Video: Fix uncompressed PCM audio recording
476 - Video: Fix FFmpeg crashing when the file extension is wrong
477 - Util: Fix SOCKET_FAILED macro
478Misc:
479 - GBA: Exit cleanly on FATAL if the port supports it
480 - GBA Memory: Implement 16- and 32-bit loads from SRAM
481 - Qt: Disable sync to video by default
482 - Qt: Handle a game crash without crashing
483 - Qt: Set default log level to FATAL, ERROR and WARN
484 - Qt: Clarify some phrasing in the menus
485 - Qt: Clear active buttons when focus is lost
486
4870.1.0: (2014-12-13)
488 - Initial release