src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2017 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#pragma once
7
8#include <QAction>
9#include <QDateTime>
10#include <QElapsedTimer>
11#include <QList>
12#include <QMainWindow>
13#include <QTimer>
14
15#include <functional>
16#include <memory>
17
18#include <mgba/core/core.h>
19#include <mgba/core/thread.h>
20
21#include "ActionMapper.h"
22#include "InputController.h"
23#include "LoadSaveState.h"
24#include "LogController.h"
25struct mArguments;
26
27namespace QGBA {
28
29class AudioProcessor;
30class ConfigController;
31class CoreController;
32class CoreManager;
33class DebuggerConsoleController;
34class Display;
35class FrameView;
36class GDBController;
37class GIFView;
38class LibraryController;
39class LogView;
40class OverrideView;
41class SensorView;
42class ShaderSelector;
43class ShortcutController;
44class VideoView;
45class WindowBackground;
46
47class Window : public QMainWindow {
48Q_OBJECT
49
50public:
51 Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
52 virtual ~Window();
53
54 std::shared_ptr<CoreController> controller() { return m_controller; }
55
56 void setConfig(ConfigController*);
57 ConfigController* config() { return m_config; }
58
59 void argumentsPassed(mArguments*);
60
61 void resizeFrame(const QSize& size);
62
63 void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
64
65signals:
66 void startDrawing();
67 void shutdown();
68 void paused(bool);
69
70public slots:
71 void setController(CoreController* controller, const QString& fname);
72 void selectROM();
73#ifdef USE_SQLITE3
74 void selectROMInArchive();
75 void addDirToLibrary();
76#endif
77 void selectSave(bool temporary);
78 void selectState(bool load);
79 void selectPatch();
80 void scanCard();
81 void enterFullScreen();
82 void exitFullScreen();
83 void toggleFullScreen();
84 void loadConfig();
85 void reloadConfig();
86 void saveConfig();
87
88 void loadCamImage();
89
90 void replaceROM();
91
92 void multiplayerChanged();
93
94 void importSharkport();
95 void exportSharkport();
96
97 void openSettingsWindow();
98
99 void startVideoLog();
100
101#ifdef USE_DEBUGGERS
102 void consoleOpen();
103#endif
104
105#ifdef USE_FFMPEG
106 void openVideoWindow();
107 void openGIFWindow();
108#endif
109
110#ifdef USE_GDB_STUB
111 void gdbOpen();
112#endif
113
114protected:
115 virtual void keyPressEvent(QKeyEvent* event) override;
116 virtual void keyReleaseEvent(QKeyEvent* event) override;
117 virtual void resizeEvent(QResizeEvent*) override;
118 virtual void showEvent(QShowEvent*) override;
119 virtual void hideEvent(QHideEvent*) override;
120 virtual void closeEvent(QCloseEvent*) override;
121 virtual void focusInEvent(QFocusEvent*) override;
122 virtual void focusOutEvent(QFocusEvent*) override;
123 virtual void dragEnterEvent(QDragEnterEvent*) override;
124 virtual void dropEvent(QDropEvent*) override;
125 virtual void mouseDoubleClickEvent(QMouseEvent*) override;
126
127private slots:
128 void gameStarted();
129 void gameStopped();
130 void gameCrashed(const QString&);
131 void gameFailed();
132 void unimplementedBiosCall(int);
133
134 void reloadAudioDriver();
135 void reloadDisplayDriver();
136 void attachDisplay();
137 void changeRenderer();
138
139 void tryMakePortable();
140 void mustRestart();
141
142 void recordFrame();
143 void showFPS();
144 void focusCheck();
145
146 void updateFrame();
147
148 void setLogo();
149
150private:
151 static const int FPS_TIMER_INTERVAL = 2000;
152 static const int MUST_RESTART_TIMEOUT = 10000;
153
154 void setupMenu(QMenuBar*);
155 void openStateWindow(LoadSave);
156
157 void attachWidget(QWidget* widget);
158 void detachWidget(QWidget* widget);
159
160 void appendMRU(const QString& fname);
161 void clearMRU();
162 void updateMRU();
163
164 void openView(QWidget* widget);
165
166 template <typename T, typename... A> std::function<void()> openTView(A... arg);
167 template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
168
169 Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
170 template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
171 template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
172 Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
173
174 void updateTitle(float fps = -1);
175
176 QString getFilters() const;
177 QString getFiltersArchive() const;
178
179 CoreManager* m_manager;
180 std::shared_ptr<CoreController> m_controller;
181 std::unique_ptr<AudioProcessor> m_audioProcessor;
182
183 std::unique_ptr<Display> m_display;
184 int m_savedScale;
185
186 // TODO: Move these to a new class
187 ActionMapper m_actions;
188 QList<Action*> m_gameActions;
189 QList<Action*> m_nonMpActions;
190#ifdef M_CORE_GBA
191 QMultiMap<mPlatform, Action*> m_platformActions;
192#endif
193 Action* m_multiWindow;
194 QMap<int, Action*> m_frameSizes;
195
196 LogController m_log{0};
197 LogView* m_logView;
198#ifdef USE_DEBUGGERS
199 DebuggerConsoleController* m_console = nullptr;
200#endif
201 LoadSaveState* m_stateWindow = nullptr;
202 WindowBackground* m_screenWidget;
203 QPixmap m_logo{":/res/mgba-1024.png"};
204 ConfigController* m_config;
205 InputController m_inputController;
206 QList<qint64> m_frameList;
207 QElapsedTimer m_frameTimer;
208 QTimer m_fpsTimer;
209 QTimer m_mustRestart;
210 QList<QString> m_mruFiles;
211 ShortcutController* m_shortcutController;
212#if defined(BUILD_GL) || defined(BUILD_GLES2)
213 std::unique_ptr<ShaderSelector> m_shaderView;
214#endif
215 bool m_fullscreenOnStart = false;
216 QTimer m_focusCheck;
217 bool m_autoresume = false;
218 bool m_wasOpened = false;
219 QString m_pendingPatch;
220 QString m_pendingState;
221 bool m_pendingPause = false;
222 bool m_pendingClose = false;
223
224 bool m_hitUnimplementedBiosCall;
225
226 std::unique_ptr<OverrideView> m_overrideView;
227 std::unique_ptr<SensorView> m_sensorView;
228 FrameView* m_frameView = nullptr;
229
230#ifdef USE_FFMPEG
231 VideoView* m_videoView = nullptr;
232 GIFView* m_gifView = nullptr;
233#endif
234
235#ifdef USE_GDB_STUB
236 GDBController* m_gdbController = nullptr;
237#endif
238
239#ifdef USE_SQLITE3
240 LibraryController* m_libraryView;
241#endif
242};
243
244class WindowBackground : public QWidget {
245Q_OBJECT
246
247public:
248 WindowBackground(QWidget* parent = 0);
249
250 void setPixmap(const QPixmap& pixmap);
251 void setSizeHint(const QSize& size);
252 virtual QSize sizeHint() const override;
253 void setDimensions(int width, int height);
254 void setLockIntegerScaling(bool lock);
255 void setLockAspectRatio(bool lock);
256 void filter(bool filter);
257
258 const QPixmap& pixmap() const { return m_pixmap; }
259
260protected:
261 virtual void paintEvent(QPaintEvent*) override;
262
263private:
264 QPixmap m_pixmap;
265 QSize m_sizeHint;
266 int m_aspectWidth;
267 int m_aspectHeight;
268 bool m_lockAspectRatio;
269 bool m_lockIntegerScaling;
270 bool m_filter;
271};
272
273}