all repos — mgba @ c1147c9616c846d10673ce5fd37aa7e3ad7b068e

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/core.h>
 19#include <mgba/core/thread.h>
 20
 21#include "ActionMapper.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25struct mArguments;
 26
 27namespace QGBA {
 28
 29class AudioProcessor;
 30class ConfigController;
 31class CoreController;
 32class CoreManager;
 33class DebuggerConsoleController;
 34class Display;
 35class FrameView;
 36class GDBController;
 37class GIFView;
 38class LibraryController;
 39class LogView;
 40class OverrideView;
 41class SensorView;
 42class ShaderSelector;
 43class ShortcutController;
 44class VideoView;
 45class WindowBackground;
 46
 47class Window : public QMainWindow {
 48Q_OBJECT
 49
 50public:
 51	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 52	virtual ~Window();
 53
 54	std::shared_ptr<CoreController> controller() { return m_controller; }
 55
 56	void setConfig(ConfigController*);
 57	ConfigController* config() { return m_config; }
 58
 59	void argumentsPassed(mArguments*);
 60
 61	void resizeFrame(const QSize& size);
 62
 63	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 64
 65signals:
 66	void startDrawing();
 67	void shutdown();
 68	void paused(bool);
 69
 70public slots:
 71	void setController(CoreController* controller, const QString& fname);
 72	void selectROM();
 73#ifdef USE_SQLITE3
 74	void selectROMInArchive();
 75	void addDirToLibrary();
 76#endif
 77	void selectSave(bool temporary);
 78	void selectState(bool load);
 79	void selectPatch();
 80	void scanCard();
 81	void enterFullScreen();
 82	void exitFullScreen();
 83	void toggleFullScreen();
 84	void loadConfig();
 85	void reloadConfig();
 86	void saveConfig();
 87
 88	void loadCamImage();
 89
 90	void replaceROM();
 91
 92	void multiplayerChanged();
 93
 94	void importSharkport();
 95	void exportSharkport();
 96
 97	void openSettingsWindow();
 98
 99	void startVideoLog();
100
101#ifdef USE_DEBUGGERS
102	void consoleOpen();
103#endif
104
105#ifdef USE_FFMPEG
106	void openVideoWindow();
107	void openGIFWindow();
108#endif
109
110#ifdef USE_GDB_STUB
111	void gdbOpen();
112#endif
113
114protected:
115	virtual void keyPressEvent(QKeyEvent* event) override;
116	virtual void keyReleaseEvent(QKeyEvent* event) override;
117	virtual void resizeEvent(QResizeEvent*) override;
118	virtual void showEvent(QShowEvent*) override;
119	virtual void hideEvent(QHideEvent*) override;
120	virtual void closeEvent(QCloseEvent*) override;
121	virtual void focusInEvent(QFocusEvent*) override;
122	virtual void focusOutEvent(QFocusEvent*) override;
123	virtual void dragEnterEvent(QDragEnterEvent*) override;
124	virtual void dropEvent(QDropEvent*) override;
125	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
126
127private slots:
128	void gameStarted();
129	void gameStopped();
130	void gameCrashed(const QString&);
131	void gameFailed();
132	void unimplementedBiosCall(int);
133
134	void reloadAudioDriver();
135	void reloadDisplayDriver();
136	void attachDisplay();
137	void changeRenderer();
138
139	void tryMakePortable();
140	void mustRestart();
141
142	void recordFrame();
143	void showFPS();
144	void focusCheck();
145
146	void updateFrame();
147
148	void setLogo();
149
150private:
151	static const int FPS_TIMER_INTERVAL = 2000;
152	static const int MUST_RESTART_TIMEOUT = 10000;
153
154	void setupMenu(QMenuBar*);
155	void openStateWindow(LoadSave);
156
157	void attachWidget(QWidget* widget);
158	void detachWidget(QWidget* widget);
159
160	void appendMRU(const QString& fname);
161	void clearMRU();
162	void updateMRU();
163
164	void openView(QWidget* widget);
165
166	template <typename T, typename... A> std::function<void()> openTView(A... arg);
167	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
168
169	Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
170	template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
171	template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
172	Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
173
174	void updateTitle(float fps = -1);
175
176	QString getFilters() const;
177	QString getFiltersArchive() const;
178
179	CoreManager* m_manager;
180	std::shared_ptr<CoreController> m_controller;
181	std::unique_ptr<AudioProcessor> m_audioProcessor;
182
183	std::unique_ptr<Display> m_display;
184	int m_savedScale;
185
186	// TODO: Move these to a new class
187	ActionMapper m_actions;
188	QList<Action*> m_gameActions;
189	QList<Action*> m_nonMpActions;
190#ifdef M_CORE_GBA
191	QMultiMap<mPlatform, Action*> m_platformActions;
192#endif
193	Action* m_multiWindow;
194	QMap<int, Action*> m_frameSizes;
195
196	LogController m_log{0};
197	LogView* m_logView;
198#ifdef USE_DEBUGGERS
199	DebuggerConsoleController* m_console = nullptr;
200#endif
201	LoadSaveState* m_stateWindow = nullptr;
202	WindowBackground* m_screenWidget;
203	QPixmap m_logo{":/res/mgba-1024.png"};
204	ConfigController* m_config;
205	InputController m_inputController;
206	QList<qint64> m_frameList;
207	QElapsedTimer m_frameTimer;
208	QTimer m_fpsTimer;
209	QTimer m_mustRestart;
210	QList<QString> m_mruFiles;
211	ShortcutController* m_shortcutController;
212#if defined(BUILD_GL) || defined(BUILD_GLES2)
213	std::unique_ptr<ShaderSelector> m_shaderView;
214#endif
215	bool m_fullscreenOnStart = false;
216	QTimer m_focusCheck;
217	bool m_autoresume = false;
218	bool m_wasOpened = false;
219	QString m_pendingPatch;
220	QString m_pendingState;
221	bool m_pendingPause = false;
222	bool m_pendingClose = false;
223
224	bool m_hitUnimplementedBiosCall;
225
226	std::unique_ptr<OverrideView> m_overrideView;
227	std::unique_ptr<SensorView> m_sensorView;
228	FrameView* m_frameView = nullptr;
229
230#ifdef USE_FFMPEG
231	VideoView* m_videoView = nullptr;
232	GIFView* m_gifView = nullptr;
233#endif
234
235#ifdef USE_GDB_STUB
236	GDBController* m_gdbController = nullptr;
237#endif
238
239#ifdef USE_SQLITE3
240	LibraryController* m_libraryView;
241#endif
242};
243
244class WindowBackground : public QWidget {
245Q_OBJECT
246
247public:
248	WindowBackground(QWidget* parent = 0);
249
250	void setPixmap(const QPixmap& pixmap);
251	void setSizeHint(const QSize& size);
252	virtual QSize sizeHint() const override;
253	void setDimensions(int width, int height);
254	void setLockIntegerScaling(bool lock);
255	void setLockAspectRatio(bool lock);
256	void filter(bool filter);
257
258	const QPixmap& pixmap() const { return m_pixmap; }
259
260protected:
261	virtual void paintEvent(QPaintEvent*) override;
262
263private:
264	QPixmap m_pixmap;
265	QSize m_sizeHint;
266	int m_aspectWidth;
267	int m_aspectHeight;
268	bool m_lockAspectRatio;
269	bool m_lockIntegerScaling;
270	bool m_filter;
271};
272
273}