all repos — mgba @ c14da05d8dca225010677643c32fea5c0ac8517a

mGBA Game Boy Advance Emulator

src/gba/context/context.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef CONTEXT_H
 7#define CONTEXT_H
 8
 9#include "util/common.h"
10
11#include "gba/context/config.h"
12#include "gba/input.h"
13
14struct GBAContext {
15	struct GBA* gba;
16	struct ARMCore* cpu;
17	struct GBAVideoRenderer* renderer;
18	struct VFile* rom;
19	const char* fname;
20	struct VFile* save;
21	struct VFile* bios;
22	struct ARMComponent* components[GBA_COMPONENT_MAX];
23	struct GBAConfig config;
24	struct GBAOptions opts;
25	struct GBAInputMap inputMap;
26};
27
28bool GBAContextInit(struct GBAContext* context, const char* port);
29void GBAContextDeinit(struct GBAContext* context);
30
31bool GBAContextLoadROM(struct GBAContext* context, const char* path, bool autoloadSave);
32bool GBAContextLoadROMFromVFile(struct GBAContext* context, struct VFile* rom, struct VFile* save);
33bool GBAContextLoadBIOS(struct GBAContext* context, const char* path);
34bool GBAContextLoadBIOSFromVFile(struct GBAContext* context, struct VFile* bios);
35void GBAContextUnloadROM(struct GBAContext* context);
36
37bool GBAContextStart(struct GBAContext* context);
38void GBAContextStop(struct GBAContext* context);
39void GBAContextFrame(struct GBAContext* context, uint16_t keys);
40
41#endif