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mGBA Game Boy Advance Emulator

src/gba/serialize.h (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#ifndef GBA_SERIALIZE_H
  7#define GBA_SERIALIZE_H
  8
  9#include "util/common.h"
 10
 11#include "gba/gba.h"
 12
 13extern const uint32_t GBA_SAVESTATE_MAGIC;
 14
 15/* Savestate format:
 16 * 0x00000 - 0x00003: Version Magic (0x01000000)
 17 * 0x00004 - 0x00007: BIOS checksum (e.g. 0xBAAE187F for official BIOS)
 18 * 0x00008 - 0x0000B: ROM CRC32
 19 * 0x0000C - 0x0000F: Reserved (leave zero)
 20 * 0x00010 - 0x0001B: Game title (e.g. METROID4USA)
 21 * 0x0001C - 0x0001F: Game code (e.g. AMTE)
 22 * 0x00020 - 0x0012F: CPU state:
 23 * | 0x00020 - 0x0005F: GPRs
 24 * | 0x00060 - 0x00063: CPSR
 25 * | 0x00064 - 0x00067: SPSR
 26 * | 0x00068 - 0x0006B: Cycles since last event
 27 * | 0x0006C - 0x0006F: Cycles until next event
 28 * | 0x00070 - 0x00117: Banked registers
 29 * | 0x00118 - 0x0012F: Banked SPSRs
 30 * 0x00130 - 0x00143: Audio channel 1 state
 31 * | 0x00130 - 0x00133: Next envelope step
 32 * | 0x00134 - 0x00137: Next square wave step
 33 * | 0x00138 - 0x0013B: Next sweep step
 34 * | 0x0013C - 0x0013F: Channel end cycle
 35 * | 0x00140 - 0x00143: Next event
 36 * 0x00144 - 0x00153: Audio channel 2 state
 37 * | 0x00144 - 0x00147: Next envelope step
 38 * | 0x00148 - 0x0014B: Next square wave step
 39 * | 0x0014C - 0x0014F: Channel end cycle
 40 * | 0x00150 - 0x00153: Next event
 41 * 0x00154 - 0x0017B: Audio channel 3 state
 42 * | 0x00154 - 0x00173: Wave banks
 43 * | 0x00174 - 0x00177: Channel end cycle
 44 * | 0x00178 - 0x0017B: Next event
 45 * 0x0017C - 0x0018B: Audio channel 4 state
 46 * | 0x0017C - 0x0017F: Linear feedback shift register state
 47 * | 0x00180 - 0x00183: Next enveleope step
 48 * | 0x00184 - 0x00187: Channel end cycle
 49 * | 0x00188 - 0x0018B: Next event
 50 * 0x0018C - 0x001AB: Audio FIFO 1
 51 * 0x001AC - 0x001CB: Audio FIFO 2
 52 * 0x001CC - 0x001DF: Audio miscellaneous state
 53 * | 0x001CC - 0x001CF: Next event
 54 * | 0x001D0 - 0x001D3: Event diff
 55 * | 0x001D4 - 0x001D7: Next sample
 56 * | 0x001D8 - 0x001DB: FIFO size
 57 * | 0x001DC - 0x001DC: Channel 1 envelope state
 58 *   | bits 0 - 3: Current volume
 59 *   | bit 4: Is dead?
 60 *   | bit 5: Is high?
 61 *   | bits 6 - 7: Reserved
 62 * | 0x001DD - 0x001DD: Channel 2 envelope state
 63 *   | bits 0 - 3: Current volume
 64 *   | bit 4: Is dead?
 65 *   | bit 5: Is high?
 66 *   | bits 6 - 7: Reserved
 67 * | 0x001DE - 0x001DE: Channel 4 envelope state
 68 *   | bits 0 - 3: Current volume
 69 *   | bit 4: Is dead?
 70 *   | bits 5 - 7: Reserved
 71 * | 0x001DF - 0x001DF: Reserved
 72 * 0x001E0 - 0x001FF: Video miscellaneous state
 73 * | 0x001E0 - 0x001E3: Next event
 74 * | 0x001E4 - 0x001E7: Event diff
 75 * | 0x001E8 - 0x001EB: Last hblank
 76 * | 0x001EC - 0x001EF: Next hblank
 77 * | 0x001F0 - 0x001F3: Next hblank IRQ
 78 * | 0x001F4 - 0x001F7: Next vblank IRQ
 79 * | 0x001F8 - 0x001FB: Next vcounter IRQ
 80 * | 0x001FC - 0x001FF: Frame counter
 81 * 0x00200 - 0x00213: Timer 0
 82 * | 0x00200 - 0x00201: Reload value
 83 * | 0x00202 - 0x00203: Old reload value
 84 * | 0x00204 - 0x00207: Last event
 85 * | 0x00208 - 0x0020B: Next event
 86 * | 0x0020C - 0x0020F: Overflow interval
 87 * | 0x00210 - 0x00213: Miscellaneous flags
 88 * 0x00214 - 0x00227: Timer 1
 89 * | 0x00214 - 0x00215: Reload value
 90 * | 0x00216 - 0x00217: Old reload value
 91 * | 0x00218 - 0x0021B: Last event
 92 * | 0x0021C - 0x0021F: Next event
 93 * | 0x00220 - 0x00223: Overflow interval
 94 * | 0x00224 - 0x00227: Miscellaneous flags
 95 * 0x00228 - 0x0023B: Timer 2
 96 * | 0x00228 - 0x00229: Reload value
 97 * | 0x0022A - 0x0022B: Old reload value
 98 * | 0x0022C - 0x0022F: Last event
 99 * | 0x00230 - 0x00233: Next event
100 * | 0x00234 - 0x00237: Overflow interval
101 * | 0x00238 - 0x0023B: Miscellaneous flags
102 * 0x0023C - 0x00250: Timer 3
103 * | 0x0023C - 0x0023D: Reload value
104 * | 0x0023E - 0x0023F: Old reload value
105 * | 0x00240 - 0x00243: Last event
106 * | 0x00244 - 0x00247: Next event
107 * | 0x00248 - 0x0024B: Overflow interval
108 * | 0x0024C - 0x0024F: Miscellaneous flags
109 * 0x00250 - 0x0025F: DMA 0
110 * | 0x00250 - 0x00253: DMA next source
111 * | 0x00254 - 0x00257: DMA next destination
112 * | 0x00258 - 0x0025B: DMA next count
113 * | 0x0025C - 0x0025F: DMA next event
114 * 0x00260 - 0x0026F: DMA 1
115 * | 0x00260 - 0x00263: DMA next source
116 * | 0x00264 - 0x00267: DMA next destination
117 * | 0x00268 - 0x0026B: DMA next count
118 * | 0x0026C - 0x0026F: DMA next event
119 * 0x00270 - 0x0027F: DMA 2
120 * | 0x00270 - 0x00273: DMA next source
121 * | 0x00274 - 0x00277: DMA next destination
122 * | 0x00278 - 0x0027B: DMA next count
123 * | 0x0027C - 0x0027F: DMA next event
124 * 0x00280 - 0x0028F: DMA 3
125 * | 0x00280 - 0x00283: DMA next source
126 * | 0x00284 - 0x00287: DMA next destination
127 * | 0x00288 - 0x0028B: DMA next count
128 * | 0x0028C - 0x0028F: DMA next event
129 * 0x00290 - 0x002C3: GPIO state
130 * | 0x00290 - 0x00291: Pin state
131 * | 0x00292 - 0x00293: Direction state
132 * | 0x00294 - 0x002B6: RTC state (see hardware.h for format)
133 * | 0x002B7 - 0x002B7: GPIO devices
134 *   | bit 0: Has RTC values
135 *   | bit 1: Has rumble value (reserved)
136 *   | bit 2: Has light sensor value
137 *   | bit 3: Has gyroscope value
138 *   | bit 4: Has tilt values
139 *   | bit 5: Has Game Boy Player attached
140 *   | bits 6 - 7: Reserved
141 * | 0x002B8 - 0x002B9: Gyroscope sample
142 * | 0x002BA - 0x002BB: Tilt x sample
143 * | 0x002BC - 0x002BD: Tilt y sample
144 * | 0x002BE - 0x002BF: Flags
145 *   | bit 0: Is read enabled
146 *   | bit 1: Gyroscope sample is edge
147 *   | bit 2: Light sample is edge
148 *   | bit 3: Reserved
149 *   | bits 4 - 15: Light counter
150 * | 0x002C0 - 0x002C0: Light sample
151 * | 0x002C1 - 0x002C3: Flags
152 *   | bits 0 - 1: Tilt state machine
153 *   | bits 2 - 3: GB Player inputs posted
154 *   | bits 4 - 8: GB Player transmit position
155 *   | bits 9 - 23: Reserved
156 * 0x002C4 - 0x002C7: Game Boy Player next event
157 * 0x002C8 - 0x002DF: Reserved (leave zero)
158 * 0x002E0 - 0x002EF: Savedata state
159 * | 0x002E0 - 0x002E0: Savedata type
160 * | 0x002E1 - 0x002E1: Savedata command (see savedata.h)
161 * | 0x002E2 - 0x002E2: Flags
162 *   | bits 0 - 1: Flash state machine
163 *   | bits 2 - 3: Reserved
164 *   | bit 4: Flash bank
165 *   | bits 5 - 7: Reserved
166 * | 0x002E3 - 0x002E3: Reserved
167 * | 0x002E4 - 0x002E7: EEPROM read bits remaining
168 * | 0x002E8 - 0x002EB: EEPROM read address
169 * | 0x002EC - 0x002EF: EEPROM write address
170 * | 0x002F0 - 0x002F1: Flash settling sector
171 * | 0x002F2 - 0x002F3: Flash settling remaining
172 * 0x002F4 - 0x002FF: Prefetch
173 * | 0x002F4 - 0x002F7: GBA BIOS bus prefetch
174 * | 0x002F8 - 0x002FB: CPU prefecth (decode slot)
175 * | 0x002FC - 0x002FF: CPU prefetch (fetch slot)
176 * 0x00300 - 0x00303: Associated movie stream ID for record/replay (or 0 if no stream)
177 * 0x00304 - 0x003FF: Reserved (leave zero)
178 * 0x00400 - 0x007FF: I/O memory
179 * 0x00800 - 0x00BFF: Palette
180 * 0x00C00 - 0x00FFF: OAM
181 * 0x01000 - 0x18FFF: VRAM
182 * 0x19000 - 0x20FFF: IWRAM
183 * 0x21000 - 0x60FFF: WRAM
184 * Total size: 0x61000 (397,312) bytes
185 */
186
187struct GBASerializedState {
188	uint32_t versionMagic;
189	uint32_t biosChecksum;
190	uint32_t romCrc32;
191	uint32_t reservedHeader;
192
193	char title[12];
194	uint32_t id;
195
196	struct {
197		int32_t gprs[16];
198		union PSR cpsr;
199		union PSR spsr;
200
201		int32_t cycles;
202		int32_t nextEvent;
203
204		int32_t bankedRegisters[6][7];
205		int32_t bankedSPSRs[6];
206	} cpu;
207
208	struct {
209		struct {
210			int32_t envelopeNextStep;
211			int32_t waveNextStep;
212			int32_t sweepNextStep;
213			int32_t endTime;
214			int32_t nextEvent;
215		} ch1;
216		struct {
217			int32_t envelopeNextStep;
218			int32_t waveNextStep;
219			int32_t endTime;
220			int32_t nextEvent;
221		} ch2;
222		struct {
223			uint32_t wavebanks[8];
224			int32_t endTime;
225			int32_t nextEvent;
226		} ch3;
227		struct {
228			int32_t lfsr;
229			int32_t envelopeNextStep;
230			int32_t endTime;
231			int32_t nextEvent;
232		} ch4;
233		uint8_t fifoA[32];
234		uint8_t fifoB[32];
235		int32_t nextEvent;
236		int32_t eventDiff;
237		int32_t nextSample;
238		uint32_t fifoSize;
239		unsigned ch1Volume : 4;
240		unsigned ch1Dead : 1;
241		unsigned ch1Hi : 1;
242		unsigned : 2;
243		unsigned ch2Volume : 4;
244		unsigned ch2Dead : 1;
245		unsigned ch2Hi : 1;
246		unsigned : 2;
247		unsigned ch4Volume : 4;
248		unsigned ch4Dead : 1;
249		unsigned : 3;
250		unsigned : 8;
251	} audio;
252
253	struct {
254		int32_t nextEvent;
255		int32_t eventDiff;
256		int32_t lastHblank;
257		int32_t nextHblank;
258		int32_t nextHblankIRQ;
259		int32_t nextVblankIRQ;
260		int32_t nextVcounterIRQ;
261		int32_t frameCounter;
262	} video;
263
264	struct GBATimer timers[4];
265
266	struct {
267		uint32_t nextSource;
268		uint32_t nextDest;
269		int32_t nextCount;
270		int32_t nextEvent;
271	} dma[4];
272
273	struct {
274		uint16_t pinState;
275		uint16_t pinDirection;
276		struct GBARTC rtc;
277		uint8_t devices;
278		// Do not change these to uint16_t, this breaks bincompat with some older compilers
279		unsigned gyroSample : 16;
280		unsigned tiltSampleX : 16;
281		unsigned tiltSampleY : 16;
282		unsigned readWrite : 1;
283		unsigned gyroEdge : 1;
284		unsigned lightEdge : 1;
285		unsigned : 1;
286		unsigned lightCounter : 12;
287		unsigned lightSample : 8;
288		unsigned tiltState : 2;
289		unsigned gbpInputsPosted : 2;
290		unsigned gbpTxPosition : 5;
291		unsigned : 15;
292		uint32_t gbpNextEvent : 32;
293	} hw;
294
295	uint32_t reservedHardware[6];
296
297	struct {
298		unsigned type : 8;
299		unsigned command : 8;
300		unsigned flashState : 2;
301		unsigned : 2;
302		unsigned flashBank : 1;
303		unsigned : 3;
304		unsigned : 8;
305		int32_t readBitsRemaining;
306		uint32_t readAddress;
307		uint32_t writeAddress;
308		uint16_t settlingSector;
309		uint16_t settlingDust;
310	} savedata;
311
312	uint32_t biosPrefetch;
313	uint32_t cpuPrefetch[2];
314
315	uint32_t associatedStreamId;
316
317	uint32_t reserved[63];
318
319	uint16_t io[SIZE_IO >> 1];
320	uint16_t pram[SIZE_PALETTE_RAM >> 1];
321	uint16_t oam[SIZE_OAM >> 1];
322	uint16_t vram[SIZE_VRAM >> 1];
323	uint8_t iwram[SIZE_WORKING_IRAM];
324	uint8_t wram[SIZE_WORKING_RAM];
325};
326
327struct VDir;
328struct GBAThread;
329
330void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
331bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state);
332
333bool GBASaveState(struct GBAThread* thread, struct VDir* dir, int slot, bool screenshot);
334bool GBALoadState(struct GBAThread* thread, struct VDir* dir, int slot);
335struct VFile* GBAGetState(struct GBA* gba, struct VDir* dir, int slot, bool write);
336
337bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot);
338bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf);
339
340struct GBASerializedState* GBAAllocateState(void);
341void GBADeallocateState(struct GBASerializedState* state);
342
343void GBARecordFrame(struct GBAThread* thread);
344void GBARewindSettingsChanged(struct GBAThread* thread, int newCapacity, int newInterval);
345int GBARewind(struct GBAThread* thread, int nStates);
346void GBARewindAll(struct GBAThread* thread);
347
348#endif