src/platform/psp2/psp2-context.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "psp2-context.h"
7
8#include "gba/gba.h"
9#include "gba/audio.h"
10#include "gba/context/context.h"
11#include "gba/gui/gui-runner.h"
12#include "gba/input.h"
13
14#include "gba/renderers/video-software.h"
15#include "util/circle-buffer.h"
16#include "util/memory.h"
17#include "util/threading.h"
18#include "util/vfs.h"
19#include "platform/psp2/sce-vfs.h"
20#include "third-party/blip_buf/blip_buf.h"
21
22#include <psp2/audioout.h>
23#include <psp2/ctrl.h>
24#include <psp2/display.h>
25#include <psp2/gxm.h>
26#include <psp2/kernel/sysmem.h>
27#include <psp2/motion.h>
28#include <psp2/power.h>
29
30#include <vita2d.h>
31
32static enum ScreenMode {
33 SM_BACKDROP,
34 SM_PLAIN,
35 SM_FULL,
36 SM_MAX
37} screenMode;
38
39static struct GBAVideoSoftwareRenderer renderer;
40static vita2d_texture* tex;
41static Thread audioThread;
42static struct GBASceRotationSource {
43 struct GBARotationSource d;
44 struct SceMotionSensorState state;
45} rotation;
46
47extern const uint8_t _binary_backdrop_png_start[];
48static vita2d_texture* backdrop = 0;
49
50#define PSP2_INPUT 0x50535032
51#define PSP2_SAMPLES 64
52#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 19)
53
54static struct GBAPSP2AudioContext {
55 struct CircleBuffer buffer;
56 Mutex mutex;
57 Condition cond;
58 bool running;
59} audioContext;
60
61static void _mapVitaKey(struct GBAInputMap* map, int pspKey, enum GBAKey key) {
62 GBAInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
63}
64
65static THREAD_ENTRY _audioThread(void* context) {
66 struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context;
67 struct GBAStereoSample buffer[PSP2_SAMPLES];
68 int audioPort = sceAudioOutOpenPort(PSP2_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, PSP2_AUDIO_OUT_MODE_STEREO);
69 while (audio->running) {
70 memset(buffer, 0, sizeof(buffer));
71 MutexLock(&audio->mutex);
72 int len = CircleBufferSize(&audio->buffer);
73 len /= sizeof(buffer[0]);
74 if (len > PSP2_SAMPLES) {
75 len = PSP2_SAMPLES;
76 }
77 if (len > 0) {
78 len &= ~(PSP2_AUDIO_MIN_LEN - 1);
79 CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
80 MutexUnlock(&audio->mutex);
81 sceAudioOutOutput(audioPort, buffer);
82 MutexLock(&audio->mutex);
83 }
84
85 if (CircleBufferSize(&audio->buffer) < PSP2_SAMPLES) {
86 ConditionWait(&audio->cond, &audio->mutex);
87 }
88 MutexUnlock(&audio->mutex);
89 }
90 sceAudioOutReleasePort(audioPort);
91 return 0;
92}
93
94static void _sampleRotation(struct GBARotationSource* source) {
95 struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
96 sceMotionGetSensorState(&rotation->state, 1);
97}
98
99static int32_t _readTiltX(struct GBARotationSource* source) {
100 struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
101 return rotation->state.accelerometer.x * 0x60000000;
102}
103
104static int32_t _readTiltY(struct GBARotationSource* source) {
105 struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
106 return rotation->state.accelerometer.y * 0x60000000;
107}
108
109static int32_t _readGyroZ(struct GBARotationSource* source) {
110 struct GBASceRotationSource* rotation = (struct GBASceRotationSource*) source;
111 return rotation->state.gyro.z * 0x10000000;
112}
113
114uint16_t GBAPSP2PollInput(struct GBAGUIRunner* runner) {
115 SceCtrlData pad;
116 sceCtrlPeekBufferPositive(0, &pad, 1);
117
118 int activeKeys = GBAInputMapKeyBits(&runner->context.inputMap, PSP2_INPUT, pad.buttons, 0);
119 enum GBAKey angles = GBAInputMapAxis(&runner->context.inputMap, PSP2_INPUT, 0, pad.ly);
120 if (angles != GBA_KEY_NONE) {
121 activeKeys |= 1 << angles;
122 }
123 angles = GBAInputMapAxis(&runner->context.inputMap, PSP2_INPUT, 1, pad.lx);
124 if (angles != GBA_KEY_NONE) {
125 activeKeys |= 1 << angles;
126 }
127 angles = GBAInputMapAxis(&runner->context.inputMap, PSP2_INPUT, 2, pad.ry);
128 if (angles != GBA_KEY_NONE) {
129 activeKeys |= 1 << angles;
130 }
131 angles = GBAInputMapAxis(&runner->context.inputMap, PSP2_INPUT, 3, pad.rx);
132 if (angles != GBA_KEY_NONE) {
133 activeKeys |= 1 << angles;
134 }
135 return activeKeys;
136}
137
138void GBAPSP2Setup(struct GBAGUIRunner* runner) {
139 scePowerSetArmClockFrequency(80);
140 struct GBAOptions opts = {
141 .useBios = true,
142 .logLevel = 0,
143 .idleOptimization = IDLE_LOOP_DETECT
144 };
145 GBAConfigLoadDefaults(&runner->context.config, &opts);
146 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_CROSS, GBA_KEY_A);
147 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_CIRCLE, GBA_KEY_B);
148 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_START, GBA_KEY_START);
149 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_SELECT, GBA_KEY_SELECT);
150 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_UP, GBA_KEY_UP);
151 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_DOWN, GBA_KEY_DOWN);
152 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_LEFT, GBA_KEY_LEFT);
153 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_RIGHT, GBA_KEY_RIGHT);
154 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_LTRIGGER, GBA_KEY_L);
155 _mapVitaKey(&runner->context.inputMap, PSP2_CTRL_RTRIGGER, GBA_KEY_R);
156
157 struct GBAAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
158 GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 0, &desc);
159 desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
160 GBAInputBindAxis(&runner->context.inputMap, PSP2_INPUT, 1, &desc);
161
162 tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
163
164 GBAVideoSoftwareRendererCreate(&renderer);
165 renderer.outputBuffer = vita2d_texture_get_datap(tex);
166 renderer.outputBufferStride = 256;
167 runner->context.renderer = &renderer.d;
168
169 rotation.d.sample = _sampleRotation;
170 rotation.d.readTiltX = _readTiltX;
171 rotation.d.readTiltY = _readTiltY;
172 rotation.d.readGyroZ = _readGyroZ;
173 runner->context.gba->rotationSource = &rotation.d;
174
175 backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
176}
177
178void GBAPSP2LoadROM(struct GBAGUIRunner* runner) {
179 scePowerSetArmClockFrequency(444);
180 double ratio = GBAAudioCalculateRatio(1, 60, 1);
181 blip_set_rates(runner->context.gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
182 blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
183
184 if (runner->context.gba->memory.hw.devices & (HW_TILT | HW_GYRO)) {
185 sceMotionStartSampling();
186 }
187
188 CircleBufferInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
189 MutexInit(&audioContext.mutex);
190 ConditionInit(&audioContext.cond);
191 audioContext.running = true;
192 ThreadCreate(&audioThread, _audioThread, &audioContext);
193}
194
195void GBAPSP2PrepareForFrame(struct GBAGUIRunner* runner) {
196 MutexLock(&audioContext.mutex);
197 while (blip_samples_avail(runner->context.gba->audio.left) >= PSP2_SAMPLES) {
198 if (CircleBufferSize(&audioContext.buffer) + PSP2_SAMPLES * sizeof(struct GBAStereoSample) > CircleBufferCapacity(&audioContext.buffer)) {
199 break;
200 }
201 struct GBAStereoSample samples[PSP2_SAMPLES];
202 blip_read_samples(runner->context.gba->audio.left, &samples[0].left, PSP2_SAMPLES, true);
203 blip_read_samples(runner->context.gba->audio.right, &samples[0].right, PSP2_SAMPLES, true);
204 int i;
205 for (i = 0; i < PSP2_SAMPLES; ++i) {
206 CircleBufferWrite16(&audioContext.buffer, samples[i].left);
207 CircleBufferWrite16(&audioContext.buffer, samples[i].right);
208 }
209 }
210 ConditionWake(&audioContext.cond);
211 MutexUnlock(&audioContext.mutex);
212}
213
214void GBAPSP2UnloadROM(struct GBAGUIRunner* runner) {
215 if (runner->context.gba->memory.hw.devices & (HW_TILT | HW_GYRO)) {
216 sceMotionStopSampling();
217 }
218 scePowerSetArmClockFrequency(80);
219}
220
221void GBAPSP2Teardown(struct GBAGUIRunner* runner) {
222 UNUSED(runner);
223 vita2d_free_texture(tex);
224 vita2d_free_texture(backdrop);
225}
226
227void GBAPSP2Draw(struct GBAGUIRunner* runner, bool faded) {
228 UNUSED(runner);
229 switch (screenMode) {
230 case SM_BACKDROP:
231 vita2d_draw_texture_tint(backdrop, 0, 0, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
232 // Fall through
233 case SM_PLAIN:
234 vita2d_draw_texture_tint_part_scale(tex, 120, 32, 0, 0, 240, 160, 3.0f, 3.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
235 break;
236 case SM_FULL:
237 vita2d_draw_texture_tint_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f, (faded ? 0 : 0xC0000000) | 0x3FFFFFFF);
238 break;
239 }
240}
241
242void GBAPSP2IncrementScreenMode(struct GBAGUIRunner* runner) {
243 screenMode = (screenMode + 1) % SM_MAX;
244}
245
246__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
247 printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
248 exit(1);
249}