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mGBA Game Boy Advance Emulator

src/platform/psp2/sce-vfs.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sce-vfs.h"
  7
  8#include <psp2/io/dirent.h>
  9
 10#include "util/vfs.h"
 11#include "util/memory.h"
 12
 13struct VFileSce {
 14	struct VFile d;
 15
 16	SceUID fd;
 17};
 18
 19struct VDirEntrySce {
 20	struct VDirEntry d;
 21	SceIoDirent ent;
 22};
 23
 24struct VDirSce {
 25	struct VDir d;
 26	struct VDirEntrySce de;
 27	SceUID fd;
 28	char* path;
 29};
 30
 31static bool _vfsceClose(struct VFile* vf);
 32static off_t _vfsceSeek(struct VFile* vf, off_t offset, int whence);
 33static ssize_t _vfsceRead(struct VFile* vf, void* buffer, size_t size);
 34static ssize_t _vfsceWrite(struct VFile* vf, const void* buffer, size_t size);
 35static void* _vfsceMap(struct VFile* vf, size_t size, int flags);
 36static void _vfsceUnmap(struct VFile* vf, void* memory, size_t size);
 37static void _vfsceTruncate(struct VFile* vf, size_t size);
 38static ssize_t _vfsceSize(struct VFile* vf);
 39static bool _vfsceSync(struct VFile* vf, const void* memory, size_t size);
 40
 41static bool _vdsceClose(struct VDir* vd);
 42static void _vdsceRewind(struct VDir* vd);
 43static struct VDirEntry* _vdsceListNext(struct VDir* vd);
 44static struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode);
 45
 46static const char* _vdesceName(struct VDirEntry* vde);
 47static enum VFSType _vdesceType(struct VDirEntry* vde);
 48
 49struct VFile* VFileOpenSce(const char* path, int flags, SceMode mode) {
 50	struct VFileSce* vfsce = malloc(sizeof(struct VFileSce));
 51	if (!vfsce) {
 52		return 0;
 53	}
 54
 55	vfsce->fd = sceIoOpen(path, flags, mode);
 56	if (vfsce->fd < 0) {
 57		free(vfsce);
 58		return 0;
 59	}
 60
 61	vfsce->d.close = _vfsceClose;
 62	vfsce->d.seek = _vfsceSeek;
 63	vfsce->d.read = _vfsceRead;
 64	vfsce->d.readline = 0;
 65	vfsce->d.write = _vfsceWrite;
 66	vfsce->d.map = _vfsceMap;
 67	vfsce->d.unmap = _vfsceUnmap;
 68	vfsce->d.truncate = _vfsceTruncate;
 69	vfsce->d.size = _vfsceSize;
 70	vfsce->d.sync = _vfsceSync;
 71
 72	return &vfsce->d;
 73}
 74
 75bool _vfsceClose(struct VFile* vf) {
 76	struct VFileSce* vfsce = (struct VFileSce*) vf;
 77
 78	return sceIoClose(vfsce->fd) >= 0;
 79}
 80
 81off_t _vfsceSeek(struct VFile* vf, off_t offset, int whence) {
 82	struct VFileSce* vfsce = (struct VFileSce*) vf;
 83	return sceIoLseek(vfsce->fd, offset, whence);
 84}
 85
 86ssize_t _vfsceRead(struct VFile* vf, void* buffer, size_t size) {
 87	struct VFileSce* vfsce = (struct VFileSce*) vf;
 88	return sceIoRead(vfsce->fd, buffer, size);
 89}
 90
 91ssize_t _vfsceWrite(struct VFile* vf, const void* buffer, size_t size) {
 92	struct VFileSce* vfsce = (struct VFileSce*) vf;
 93	return sceIoWrite(vfsce->fd, buffer, size);
 94}
 95
 96static void* _vfsceMap(struct VFile* vf, size_t size, int flags) {
 97	struct VFileSce* vfsce = (struct VFileSce*) vf;
 98	UNUSED(flags);
 99	void* buffer = anonymousMemoryMap(size);
100	if (buffer) {
101		SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
102		sceIoRead(vfsce->fd, buffer, size);
103		sceIoLseek(vfsce->fd, cur, SEEK_SET);
104	}
105	return buffer;
106}
107
108static void _vfsceUnmap(struct VFile* vf, void* memory, size_t size) {
109	struct VFileSce* vfsce = (struct VFileSce*) vf;
110	SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
111	sceIoWrite(vfsce->fd, memory, size);
112	sceIoLseek(vfsce->fd, cur, SEEK_SET);
113	mappedMemoryFree(memory, size);
114}
115
116static void _vfsceTruncate(struct VFile* vf, size_t size) {
117	struct VFileSce* vfsce = (struct VFileSce*) vf;
118	// TODO
119}
120
121ssize_t _vfsceSize(struct VFile* vf) {
122	struct VFileSce* vfsce = (struct VFileSce*) vf;
123	SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
124	SceOff end = sceIoLseek(vfsce->fd, 0, SEEK_END);
125	sceIoLseek(vfsce->fd, cur, SEEK_SET);
126	return end;
127}
128
129bool _vfsceSync(struct VFile* vf, const void* buffer, size_t size) {
130	struct VFileSce* vfsce = (struct VFileSce*) vf;
131	if (buffer && size) {
132		SceOff cur = sceIoLseek(vfsce->fd, 0, SEEK_CUR);
133		sceIoLseek(vfsce->fd, 0, SEEK_SET);
134		sceIoWrite(vfsce->fd, buffer, size);
135		sceIoLseek(vfsce->fd, cur, SEEK_SET);
136	}
137	// TODO: Get the right device
138	return sceIoSync("cache0:", 0) >= 0;
139}
140
141struct VDir* VDirOpen(const char* path) {
142	SceUID dir = sceIoDopen(path);
143	if (dir < 0) {
144		return 0;
145	}
146
147	struct VDirSce* vd = malloc(sizeof(struct VDirSce));
148	vd->fd = dir;
149	vd->d.close = _vdsceClose;
150	vd->d.rewind = _vdsceRewind;
151	vd->d.listNext = _vdsceListNext;
152	vd->d.openFile = _vdsceOpenFile;
153	vd->path = strdup(path);
154
155	vd->de.d.name = _vdesceName;
156	vd->de.d.type = _vdesceType;
157
158	return &vd->d;
159}
160
161bool _vdsceClose(struct VDir* vd) {
162	struct VDirSce* vdsce = (struct VDirSce*) vd;
163	if (sceIoDclose(vdsce->fd) < 0) {
164		return false;
165	}
166	free(vdsce->path);
167	free(vdsce);
168	return true;
169}
170
171void _vdsceRewind(struct VDir* vd) {
172	struct VDirSce* vdsce = (struct VDirSce*) vd;
173	sceIoDclose(vdsce->fd);
174	vdsce->fd = sceIoDopen(vdsce->path);
175}
176
177struct VDirEntry* _vdsceListNext(struct VDir* vd) {
178	struct VDirSce* vdsce = (struct VDirSce*) vd;
179	if (sceIoDread(vdsce->fd, &vdsce->de.ent) <= 0) {
180		return 0;
181	}
182	return &vdsce->de.d;
183}
184
185struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode) {
186	struct VDirSce* vdsce = (struct VDirSce*) vd;
187	if (!path) {
188		return 0;
189	}
190	const char* dir = vdsce->path;
191	char* combined = malloc(sizeof(char) * (strlen(path) + strlen(dir) + strlen(PATH_SEP) + 1));
192	sprintf(combined, "%s%s%s", dir, PATH_SEP, path);
193	printf("Opening %s\n", combined);
194
195	struct VFile* file = VFileOpen(combined, mode);
196	free(combined);
197	return file;
198}
199
200static const char* _vdesceName(struct VDirEntry* vde) {
201	struct VDirEntrySce* vdesce = (struct VDirEntrySce*) vde;
202	return vdesce->ent.d_name;
203}
204
205static enum VFSType _vdesceType(struct VDirEntry* vde) {
206	struct VDirEntrySce* vdesce = (struct VDirEntrySce*) vde;
207	if (PSP2_S_ISDIR(vdesce->ent.d_stat.st_mode)) {
208		return VFS_DIRECTORY;
209	}
210	return VFS_FILE;
211}