src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "Display.h"
21#include "GameController.h"
22#include "GBAApp.h"
23#include "GBAKeyEditor.h"
24#include "GDBController.h"
25#include "GDBWindow.h"
26#include "GIFView.h"
27#include "LoadSaveState.h"
28#include "LogView.h"
29#include "MultiplayerController.h"
30#include "MemoryView.h"
31#include "OverrideView.h"
32#include "PaletteView.h"
33#include "SensorView.h"
34#include "SettingsView.h"
35#include "ShortcutController.h"
36#include "ShortcutView.h"
37#include "VideoView.h"
38
39extern "C" {
40#include "platform/commandline.h"
41}
42
43using namespace QGBA;
44
45#if defined(__WIN32) || defined(__OpenBSD__)
46// This is a macro everywhere except MinGW and OpenBSD, it seems
47using std::isnan;
48#endif
49
50Window::Window(ConfigController* config, int playerId, QWidget* parent)
51 : QMainWindow(parent)
52 , m_log(0)
53 , m_logView(new LogView(&m_log))
54 , m_stateWindow(nullptr)
55 , m_screenWidget(new WindowBackground())
56 , m_logo(":/res/mgba-1024.png")
57 , m_config(config)
58 , m_inputController(playerId, this)
59#ifdef USE_FFMPEG
60 , m_videoView(nullptr)
61#endif
62#ifdef USE_MAGICK
63 , m_gifView(nullptr)
64#endif
65#ifdef USE_GDB_STUB
66 , m_gdbController(nullptr)
67#endif
68 , m_mruMenu(nullptr)
69 , m_shortcutController(new ShortcutController(this))
70 , m_playerId(playerId)
71 , m_fullscreenOnStart(false)
72{
73 setFocusPolicy(Qt::StrongFocus);
74 setAcceptDrops(true);
75 setAttribute(Qt::WA_DeleteOnClose);
76 m_controller = new GameController(this);
77 m_controller->setInputController(&m_inputController);
78 m_controller->setOverrides(m_config->overrides());
79 updateTitle();
80
81 m_display = Display::create(this);
82
83 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
84 m_logo = m_logo; // Free memory left over in old pixmap
85
86 m_screenWidget->setMinimumSize(m_display->minimumSize());
87 m_screenWidget->setSizePolicy(m_display->sizePolicy());
88 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
89 m_screenWidget->setPixmap(m_logo);
90 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
91 setCentralWidget(m_screenWidget);
92
93 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
94 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
95 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
96 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
97 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
98 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
99 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
100 connect(m_controller, &GameController::gamePaused, [this]() {
101 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
102 VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGBX8888);
103 QPixmap pixmap;
104 pixmap.convertFromImage(currentImage);
105 m_screenWidget->setPixmap(pixmap);
106 m_screenWidget->setLockAspectRatio(3, 2);
107 });
108 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
109#ifndef Q_OS_MAC
110 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
111 connect(m_controller, &GameController::gameUnpaused, [this]() {
112 if(isFullScreen()) {
113 menuBar()->hide();
114 }
115 });
116#endif
117 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
118 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
119 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), &m_inputController, SLOT(suspendScreensaver()));
120 connect(m_controller, SIGNAL(postLog(int, const QString&)), &m_log, SLOT(postLog(int, const QString&)));
121 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
122 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
123 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
124 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
125 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
126 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
127 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
128 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
129 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
130 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
131 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
132 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
133 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
134 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
135 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
136 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
137 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
138 connect(m_display, &Display::hideCursor, [this]() {
139 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
140 m_screenWidget->setCursor(Qt::BlankCursor);
141 }
142 });
143 connect(m_display, &Display::showCursor, [this]() {
144 m_screenWidget->unsetCursor();
145 });
146 connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
147
148 m_log.setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL | GBA_LOG_STATUS);
149 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
150
151 m_shortcutController->setConfigController(m_config);
152 setupMenu(menuBar());
153}
154
155Window::~Window() {
156 delete m_logView;
157
158#ifdef USE_FFMPEG
159 delete m_videoView;
160#endif
161
162#ifdef USE_MAGICK
163 delete m_gifView;
164#endif
165}
166
167void Window::argumentsPassed(GBAArguments* args) {
168 loadConfig();
169
170 if (args->patch) {
171 m_controller->loadPatch(args->patch);
172 }
173
174 if (args->fname) {
175 m_controller->loadGame(args->fname, args->dirmode);
176 }
177}
178
179void Window::resizeFrame(int width, int height) {
180 QSize newSize(width, height);
181 m_screenWidget->setSizeHint(newSize);
182 newSize -= m_screenWidget->size();
183 newSize += size();
184 resize(newSize);
185}
186
187void Window::setConfig(ConfigController* config) {
188 m_config = config;
189}
190
191void Window::loadConfig() {
192 const GBAOptions* opts = m_config->options();
193
194 m_log.setLevels(opts->logLevel);
195
196 m_controller->setOptions(opts);
197 m_display->lockAspectRatio(opts->lockAspectRatio);
198 m_display->filter(opts->resampleVideo);
199
200 if (opts->bios) {
201 m_controller->loadBIOS(opts->bios);
202 }
203
204 // TODO: Move these to ConfigController
205 if (opts->fpsTarget) {
206 emit fpsTargetChanged(opts->fpsTarget);
207 }
208
209 if (opts->audioBuffers) {
210 emit audioBufferSamplesChanged(opts->audioBuffers);
211 }
212
213 if (opts->sampleRate) {
214 emit sampleRateChanged(opts->sampleRate);
215 }
216
217 if (opts->width && opts->height) {
218 resizeFrame(opts->width, opts->height);
219 }
220
221 if (opts->fullscreen) {
222 enterFullScreen();
223 }
224
225 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
226
227 m_mruFiles = m_config->getMRU();
228 updateMRU();
229
230 m_inputController.setConfiguration(m_config);
231}
232
233void Window::saveConfig() {
234 m_inputController.saveConfiguration();
235 m_config->write();
236}
237
238void Window::selectROM() {
239 QStringList formats{
240 "*.gba",
241#ifdef USE_LIBZIP
242 "*.zip",
243#endif
244#ifdef USE_LZMA
245 "*.7z",
246#endif
247 "*.rom",
248 "*.bin"};
249 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
250 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
251 if (!filename.isEmpty()) {
252 m_controller->loadGame(filename);
253 }
254}
255
256void Window::replaceROM() {
257 QStringList formats{
258 "*.gba",
259#ifdef USE_LIBZIP
260 "*.zip",
261#endif
262#ifdef USE_LZMA
263 "*.7z",
264#endif
265 "*.rom",
266 "*.bin"};
267 QString filter = tr("Game Boy Advance ROMs (%1)").arg(formats.join(QChar(' ')));
268 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), filter);
269 if (!filename.isEmpty()) {
270 m_controller->replaceGame(filename);
271 }
272}
273
274void Window::selectBIOS() {
275 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select BIOS"));
276 if (!filename.isEmpty()) {
277 m_config->setOption("bios", filename);
278 m_config->updateOption("bios");
279 m_config->setOption("useBios", true);
280 m_config->updateOption("useBios");
281 m_controller->loadBIOS(filename);
282 }
283}
284
285void Window::selectPatch() {
286 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
287 if (!filename.isEmpty()) {
288 m_controller->loadPatch(filename);
289 }
290}
291
292void Window::openView(QWidget* widget) {
293 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
294 widget->setAttribute(Qt::WA_DeleteOnClose);
295 widget->show();
296}
297
298void Window::importSharkport() {
299 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
300 if (!filename.isEmpty()) {
301 m_controller->importSharkport(filename);
302 }
303}
304
305void Window::exportSharkport() {
306 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
307 if (!filename.isEmpty()) {
308 m_controller->exportSharkport(filename);
309 }
310}
311
312void Window::openKeymapWindow() {
313 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
314 openView(keyEditor);
315}
316
317void Window::openSettingsWindow() {
318 SettingsView* settingsWindow = new SettingsView(m_config);
319 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
320 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
321 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
322 openView(settingsWindow);
323}
324
325void Window::openShortcutWindow() {
326#ifdef BUILD_SDL
327 m_inputController.recalibrateAxes();
328#endif
329 ShortcutView* shortcutView = new ShortcutView();
330 shortcutView->setController(m_shortcutController);
331 shortcutView->setInputController(&m_inputController);
332 openView(shortcutView);
333}
334
335void Window::openOverrideWindow() {
336 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
337 openView(overrideWindow);
338}
339
340void Window::openSensorWindow() {
341 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
342 openView(sensorWindow);
343}
344
345void Window::openCheatsWindow() {
346 CheatsView* cheatsWindow = new CheatsView(m_controller);
347 openView(cheatsWindow);
348}
349
350void Window::openPaletteWindow() {
351 PaletteView* paletteWindow = new PaletteView(m_controller);
352 openView(paletteWindow);
353}
354
355void Window::openMemoryWindow() {
356 MemoryView* memoryWindow = new MemoryView(m_controller);
357 openView(memoryWindow);
358}
359
360void Window::openAboutScreen() {
361 AboutScreen* about = new AboutScreen();
362 openView(about);
363}
364
365#ifdef BUILD_SDL
366void Window::openGamepadWindow() {
367 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
368 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
369 openView(keyEditor);
370}
371#endif
372
373#ifdef USE_FFMPEG
374void Window::openVideoWindow() {
375 if (!m_videoView) {
376 m_videoView = new VideoView();
377 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
378 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
379 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
380 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
381 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
382 }
383 m_videoView->show();
384}
385#endif
386
387#ifdef USE_MAGICK
388void Window::openGIFWindow() {
389 if (!m_gifView) {
390 m_gifView = new GIFView();
391 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
392 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
393 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
394 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
395 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
396 }
397 m_gifView->show();
398}
399#endif
400
401#ifdef USE_GDB_STUB
402void Window::gdbOpen() {
403 if (!m_gdbController) {
404 m_gdbController = new GDBController(m_controller, this);
405 }
406 GDBWindow* window = new GDBWindow(m_gdbController);
407 openView(window);
408}
409#endif
410
411void Window::keyPressEvent(QKeyEvent* event) {
412 if (event->isAutoRepeat()) {
413 QWidget::keyPressEvent(event);
414 return;
415 }
416 GBAKey key = m_inputController.mapKeyboard(event->key());
417 if (key == GBA_KEY_NONE) {
418 QWidget::keyPressEvent(event);
419 return;
420 }
421 m_controller->keyPressed(key);
422 event->accept();
423}
424
425void Window::keyReleaseEvent(QKeyEvent* event) {
426 if (event->isAutoRepeat()) {
427 QWidget::keyReleaseEvent(event);
428 return;
429 }
430 GBAKey key = m_inputController.mapKeyboard(event->key());
431 if (key == GBA_KEY_NONE) {
432 QWidget::keyPressEvent(event);
433 return;
434 }
435 m_controller->keyReleased(key);
436 event->accept();
437}
438
439void Window::resizeEvent(QResizeEvent* event) {
440 if (!isFullScreen()) {
441 m_config->setOption("height", m_screenWidget->height());
442 m_config->setOption("width", m_screenWidget->width());
443 }
444
445 int factor = 0;
446 if (event->size().width() % VIDEO_HORIZONTAL_PIXELS == 0 && event->size().height() % VIDEO_VERTICAL_PIXELS == 0 &&
447 event->size().width() / VIDEO_HORIZONTAL_PIXELS == event->size().height() / VIDEO_VERTICAL_PIXELS) {
448 factor = event->size().width() / VIDEO_HORIZONTAL_PIXELS;
449 }
450 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
451 bool enableSignals = iter.value()->blockSignals(true);
452 if (iter.key() == factor) {
453 iter.value()->setChecked(true);
454 } else {
455 iter.value()->setChecked(false);
456 }
457 iter.value()->blockSignals(enableSignals);
458 }
459
460 m_config->setOption("fullscreen", isFullScreen());
461}
462
463void Window::showEvent(QShowEvent* event) {
464 resizeFrame(m_screenWidget->sizeHint().width(), m_screenWidget->sizeHint().height());
465 QVariant windowPos = m_config->getQtOption("windowPos");
466 if (!windowPos.isNull()) {
467 move(windowPos.toPoint());
468 } else {
469 QRect rect = frameGeometry();
470 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
471 move(rect.topLeft());
472 }
473 if (m_fullscreenOnStart) {
474 enterFullScreen();
475 m_fullscreenOnStart = false;
476 }
477}
478
479void Window::closeEvent(QCloseEvent* event) {
480 emit shutdown();
481 m_config->setQtOption("windowPos", pos());
482 saveConfig();
483 QMainWindow::closeEvent(event);
484}
485
486void Window::focusInEvent(QFocusEvent*) {
487 m_display->forceDraw();
488}
489
490void Window::focusOutEvent(QFocusEvent*) {
491 m_controller->setTurbo(false, false);
492 m_controller->stopRewinding();
493 m_controller->clearKeys();
494}
495
496void Window::dragEnterEvent(QDragEnterEvent* event) {
497 if (event->mimeData()->hasFormat("text/uri-list")) {
498 event->acceptProposedAction();
499 }
500}
501
502void Window::dropEvent(QDropEvent* event) {
503 QString uris = event->mimeData()->data("text/uri-list");
504 uris = uris.trimmed();
505 if (uris.contains("\n")) {
506 // Only one file please
507 return;
508 }
509 QUrl url(uris);
510 if (!url.isLocalFile()) {
511 // No remote loading
512 return;
513 }
514 event->accept();
515 m_controller->loadGame(url.toLocalFile());
516}
517
518void Window::mouseDoubleClickEvent(QMouseEvent* event) {
519 if (event->button() != Qt::LeftButton) {
520 return;
521 }
522 toggleFullScreen();
523}
524
525void Window::enterFullScreen() {
526 if (!isVisible()) {
527 m_fullscreenOnStart = true;
528 return;
529 }
530 if (isFullScreen()) {
531 return;
532 }
533 showFullScreen();
534#ifndef Q_OS_MAC
535 if (m_controller->isLoaded() && !m_controller->isPaused()) {
536 menuBar()->hide();
537 }
538#endif
539}
540
541void Window::exitFullScreen() {
542 if (!isFullScreen()) {
543 return;
544 }
545 m_screenWidget->unsetCursor();
546 menuBar()->show();
547 showNormal();
548}
549
550void Window::toggleFullScreen() {
551 if (isFullScreen()) {
552 exitFullScreen();
553 } else {
554 enterFullScreen();
555 }
556}
557
558void Window::gameStarted(GBAThread* context) {
559 char title[13] = { '\0' };
560 MutexLock(&context->stateMutex);
561 if (context->state < THREAD_EXITING) {
562 emit startDrawing(context);
563 GBAGetGameTitle(context->gba, title);
564 } else {
565 MutexUnlock(&context->stateMutex);
566 return;
567 }
568 MutexUnlock(&context->stateMutex);
569 foreach (QAction* action, m_gameActions) {
570 action->setDisabled(false);
571 }
572 if (context->fname) {
573 setWindowFilePath(context->fname);
574 appendMRU(context->fname);
575 }
576 updateTitle();
577 attachWidget(m_display);
578
579#ifndef Q_OS_MAC
580 if (isFullScreen()) {
581 menuBar()->hide();
582 }
583#endif
584
585 m_hitUnimplementedBiosCall = false;
586 m_fpsTimer.start();
587}
588
589void Window::gameStopped() {
590 foreach (QAction* action, m_gameActions) {
591 action->setDisabled(true);
592 }
593 setWindowFilePath(QString());
594 updateTitle();
595 detachWidget(m_display);
596 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
597 m_screenWidget->setPixmap(m_logo);
598 m_screenWidget->unsetCursor();
599
600 m_fpsTimer.stop();
601}
602
603void Window::gameCrashed(const QString& errorMessage) {
604 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
605 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
606 QMessageBox::Ok, this, Qt::Sheet);
607 crash->setAttribute(Qt::WA_DeleteOnClose);
608 crash->show();
609}
610
611void Window::gameFailed() {
612 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
613 tr("Could not load game. Are you sure it's in the correct format?"),
614 QMessageBox::Ok, this, Qt::Sheet);
615 fail->setAttribute(Qt::WA_DeleteOnClose);
616 fail->show();
617}
618
619void Window::unimplementedBiosCall(int call) {
620 if (m_hitUnimplementedBiosCall) {
621 return;
622 }
623 m_hitUnimplementedBiosCall = true;
624
625 QMessageBox* fail = new QMessageBox(
626 QMessageBox::Warning, tr("Unimplemented BIOS call"),
627 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
628 QMessageBox::Ok, this, Qt::Sheet);
629 fail->setAttribute(Qt::WA_DeleteOnClose);
630 fail->show();
631}
632
633void Window::tryMakePortable() {
634 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
635 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
636 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
637 confirm->setAttribute(Qt::WA_DeleteOnClose);
638 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
639 confirm->show();
640}
641
642void Window::mustRestart() {
643 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
644 tr("Some changes will not take effect until the emulator is restarted."),
645 QMessageBox::Ok, this, Qt::Sheet);
646 dialog->setAttribute(Qt::WA_DeleteOnClose);
647 dialog->show();
648}
649
650void Window::recordFrame() {
651 m_frameList.append(QDateTime::currentDateTime());
652 while (m_frameList.count() > FRAME_LIST_SIZE) {
653 m_frameList.removeFirst();
654 }
655}
656
657void Window::showFPS() {
658 if (m_frameList.isEmpty()) {
659 updateTitle();
660 return;
661 }
662 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
663 float fps = (m_frameList.count() - 1) * 10000.f / interval;
664 fps = round(fps) / 10.f;
665 updateTitle(fps);
666}
667
668void Window::updateTitle(float fps) {
669 QString title;
670
671 m_controller->threadInterrupt();
672 if (m_controller->isLoaded()) {
673 char gameTitle[13] = { '\0' };
674 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
675
676 title = (gameTitle);
677 }
678 MultiplayerController* multiplayer = m_controller->multiplayerController();
679 if (multiplayer && multiplayer->attached() > 1) {
680 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
681 }
682 m_controller->threadContinue();
683 if (title.isNull()) {
684 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
685 } else if (isnan(fps)) {
686 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
687 } else {
688 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
689 }
690}
691
692void Window::openStateWindow(LoadSave ls) {
693 if (m_stateWindow) {
694 return;
695 }
696 bool wasPaused = m_controller->isPaused();
697 m_stateWindow = new LoadSaveState(m_controller);
698 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
699 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
700 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
701 detachWidget(m_stateWindow);
702 m_stateWindow = nullptr;
703 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
704 });
705 if (!wasPaused) {
706 m_controller->setPaused(true);
707 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
708 }
709 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
710 m_stateWindow->setMode(ls);
711 attachWidget(m_stateWindow);
712}
713
714void Window::setupMenu(QMenuBar* menubar) {
715 menubar->clear();
716 QMenu* fileMenu = menubar->addMenu(tr("&File"));
717 m_shortcutController->addMenu(fileMenu);
718 installEventFilter(m_shortcutController);
719 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
720 "loadROM");
721 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
722 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
723 addControlledAction(fileMenu, fileMenu->addAction(tr("Boot BIOS"), m_controller, SLOT(bootBIOS())), "bootBIOS");
724
725 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
726
727 m_mruMenu = fileMenu->addMenu(tr("Recent"));
728
729 fileMenu->addSeparator();
730
731 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
732
733 fileMenu->addSeparator();
734
735 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
736 loadState->setShortcut(tr("F10"));
737 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
738 m_gameActions.append(loadState);
739 addControlledAction(fileMenu, loadState, "loadState");
740
741 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
742 saveState->setShortcut(tr("Shift+F10"));
743 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
744 m_gameActions.append(saveState);
745 addControlledAction(fileMenu, saveState, "saveState");
746
747 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
748 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
749 m_shortcutController->addMenu(quickLoadMenu);
750 m_shortcutController->addMenu(quickSaveMenu);
751
752 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
753 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
754 m_gameActions.append(quickLoad);
755 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
756
757 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
758 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
759 m_gameActions.append(quickSave);
760 addControlledAction(quickSaveMenu, quickSave, "quickSave");
761
762 quickLoadMenu->addSeparator();
763 quickSaveMenu->addSeparator();
764
765 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
766 undoLoadState->setShortcut(tr("F11"));
767 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
768 m_gameActions.append(undoLoadState);
769 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
770
771 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
772 undoSaveState->setShortcut(tr("Shift+F11"));
773 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
774 m_gameActions.append(undoSaveState);
775 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
776
777 quickLoadMenu->addSeparator();
778 quickSaveMenu->addSeparator();
779
780 int i;
781 for (i = 1; i < 10; ++i) {
782 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
783 quickLoad->setShortcut(tr("F%1").arg(i));
784 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
785 m_gameActions.append(quickLoad);
786 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
787
788 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
789 quickSave->setShortcut(tr("Shift+F%1").arg(i));
790 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
791 m_gameActions.append(quickSave);
792 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
793 }
794
795 fileMenu->addSeparator();
796 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
797 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
798 m_gameActions.append(importShark);
799 addControlledAction(fileMenu, importShark, "importShark");
800
801 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
802 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
803 m_gameActions.append(exportShark);
804 addControlledAction(fileMenu, exportShark, "exportShark");
805
806 fileMenu->addSeparator();
807 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
808 connect(multiWindow, &QAction::triggered, [this]() {
809 GBAApp::app()->newWindow();
810 });
811 addControlledAction(fileMenu, multiWindow, "multiWindow");
812
813#ifndef Q_OS_MAC
814 fileMenu->addSeparator();
815#endif
816
817 QAction* about = new QAction(tr("About"), fileMenu);
818 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
819 fileMenu->addAction(about);
820
821#ifndef Q_OS_MAC
822 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
823#endif
824
825 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
826 m_shortcutController->addMenu(emulationMenu);
827 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
828 reset->setShortcut(tr("Ctrl+R"));
829 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
830 m_gameActions.append(reset);
831 addControlledAction(emulationMenu, reset, "reset");
832
833 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
834 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
835 m_gameActions.append(shutdown);
836 addControlledAction(emulationMenu, shutdown, "shutdown");
837
838 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
839 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
840 m_gameActions.append(yank);
841 addControlledAction(emulationMenu, yank, "yank");
842 emulationMenu->addSeparator();
843
844 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
845 pause->setChecked(false);
846 pause->setCheckable(true);
847 pause->setShortcut(tr("Ctrl+P"));
848 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
849 connect(m_controller, &GameController::gamePaused, [this, pause]() {
850 pause->setChecked(true);
851 });
852 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
853 m_gameActions.append(pause);
854 addControlledAction(emulationMenu, pause, "pause");
855
856 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
857 frameAdvance->setShortcut(tr("Ctrl+N"));
858 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
859 m_gameActions.append(frameAdvance);
860 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
861
862 emulationMenu->addSeparator();
863
864 m_shortcutController->addFunctions(emulationMenu, [this]() {
865 m_controller->setTurbo(true, false);
866 }, [this]() {
867 m_controller->setTurbo(false, false);
868 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
869
870 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
871 turbo->setCheckable(true);
872 turbo->setChecked(false);
873 turbo->setShortcut(tr("Shift+Tab"));
874 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
875 addControlledAction(emulationMenu, turbo, "fastForward");
876
877 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
878 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
879 ffspeed->connect([this](const QVariant& value) {
880 m_controller->setTurboSpeed(value.toFloat());
881 }, this);
882 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
883 ffspeed->setValue(QVariant(-1.0f));
884 ffspeedMenu->addSeparator();
885 for (i = 2; i < 11; ++i) {
886 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
887 }
888 m_config->updateOption("fastForwardRatio");
889
890 m_shortcutController->addFunctions(emulationMenu, [this]() {
891 m_controller->startRewinding();
892 }, [this]() {
893 m_controller->stopRewinding();
894 }, QKeySequence("~"), tr("Rewind (held)"), "holdRewind");
895
896 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
897 rewind->setShortcut(tr("`"));
898 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
899 m_gameActions.append(rewind);
900 addControlledAction(emulationMenu, rewind, "rewind");
901
902 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
903 frameRewind->setShortcut(tr("Ctrl+B"));
904 connect(frameRewind, &QAction::triggered, [this] () {
905 m_controller->rewind(1);
906 });
907 m_gameActions.append(frameRewind);
908 addControlledAction(emulationMenu, frameRewind, "frameRewind");
909
910 ConfigOption* videoSync = m_config->addOption("videoSync");
911 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
912 videoSync->connect([this](const QVariant& value) {
913 m_controller->setVideoSync(value.toBool());
914 }, this);
915 m_config->updateOption("videoSync");
916
917 ConfigOption* audioSync = m_config->addOption("audioSync");
918 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
919 audioSync->connect([this](const QVariant& value) {
920 m_controller->setAudioSync(value.toBool());
921 }, this);
922 m_config->updateOption("audioSync");
923
924 emulationMenu->addSeparator();
925
926 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
927 m_shortcutController->addMenu(solarMenu);
928 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
929 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
930 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
931
932 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
933 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
934 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
935
936 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
937 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
938 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
939
940 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
941 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
942 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
943
944 solarMenu->addSeparator();
945 for (int i = 0; i <= 10; ++i) {
946 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
947 connect(setSolar, &QAction::triggered, [this, i]() {
948 m_controller->setLuminanceLevel(i);
949 });
950 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
951 }
952
953 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
954 m_shortcutController->addMenu(avMenu);
955 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
956 m_shortcutController->addMenu(frameMenu, avMenu);
957 for (int i = 1; i <= 6; ++i) {
958 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
959 setSize->setCheckable(true);
960 connect(setSize, &QAction::triggered, [this, i, setSize]() {
961 showNormal();
962 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
963 bool enableSignals = setSize->blockSignals(true);
964 setSize->setChecked(true);
965 setSize->blockSignals(enableSignals);
966 });
967 m_frameSizes[i] = setSize;
968 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
969 }
970 QKeySequence fullscreenKeys;
971#ifdef Q_OS_WIN
972 fullscreenKeys = QKeySequence("Alt+Return");
973#else
974 fullscreenKeys = QKeySequence("Ctrl+F");
975#endif
976 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
977
978 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
979 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
980 lockAspectRatio->connect([this](const QVariant& value) {
981 m_display->lockAspectRatio(value.toBool());
982 }, this);
983 m_config->updateOption("lockAspectRatio");
984
985 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
986 resampleVideo->addBoolean(tr("Resample video"), avMenu);
987 resampleVideo->connect([this](const QVariant& value) {
988 m_display->filter(value.toBool());
989 }, this);
990 m_config->updateOption("resampleVideo");
991
992 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
993 ConfigOption* skip = m_config->addOption("frameskip");
994 skip->connect([this](const QVariant& value) {
995 m_controller->setFrameskip(value.toInt());
996 }, this);
997 for (int i = 0; i <= 10; ++i) {
998 skip->addValue(QString::number(i), i, skipMenu);
999 }
1000 m_config->updateOption("frameskip");
1001
1002 avMenu->addSeparator();
1003
1004 QMenu* target = avMenu->addMenu(tr("FPS target"));
1005 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1006 fpsTargetOption->connect([this](const QVariant& value) {
1007 emit fpsTargetChanged(value.toFloat());
1008 }, this);
1009 fpsTargetOption->addValue(tr("15"), 15, target);
1010 fpsTargetOption->addValue(tr("30"), 30, target);
1011 fpsTargetOption->addValue(tr("45"), 45, target);
1012 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1013 fpsTargetOption->addValue(tr("60"), 60, target);
1014 fpsTargetOption->addValue(tr("90"), 90, target);
1015 fpsTargetOption->addValue(tr("120"), 120, target);
1016 fpsTargetOption->addValue(tr("240"), 240, target);
1017 m_config->updateOption("fpsTarget");
1018
1019#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1020 avMenu->addSeparator();
1021#endif
1022
1023#ifdef USE_PNG
1024 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1025 screenshot->setShortcut(tr("F12"));
1026 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1027 m_gameActions.append(screenshot);
1028 addControlledAction(avMenu, screenshot, "screenshot");
1029#endif
1030
1031#ifdef USE_FFMPEG
1032 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1033 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1034 addControlledAction(avMenu, recordOutput, "recordOutput");
1035#endif
1036
1037#ifdef USE_MAGICK
1038 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1039 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1040 addControlledAction(avMenu, recordGIF, "recordGIF");
1041#endif
1042
1043 avMenu->addSeparator();
1044 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1045
1046 for (int i = 0; i < 4; ++i) {
1047 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1048 enableBg->setCheckable(true);
1049 enableBg->setChecked(true);
1050 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1051 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1052 }
1053
1054 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1055 enableObj->setCheckable(true);
1056 enableObj->setChecked(true);
1057 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1058 addControlledAction(videoLayers, enableObj, "enableOBJ");
1059
1060 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1061
1062 for (int i = 0; i < 4; ++i) {
1063 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1064 enableCh->setCheckable(true);
1065 enableCh->setChecked(true);
1066 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1067 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1068 }
1069
1070 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1071 enableChA->setCheckable(true);
1072 enableChA->setChecked(true);
1073 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1074 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1075
1076 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1077 enableChB->setCheckable(true);
1078 enableChB->setChecked(true);
1079 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1080 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1081
1082 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1083 m_shortcutController->addMenu(toolsMenu);
1084 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1085 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1086 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1087
1088 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1089 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
1090 addControlledAction(toolsMenu, overrides, "overrideWindow");
1091
1092 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1093 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
1094 addControlledAction(toolsMenu, sensors, "sensorWindow");
1095
1096 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1097 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
1098 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1099
1100#ifdef USE_GDB_STUB
1101 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1102 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1103 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1104#endif
1105
1106 toolsMenu->addSeparator();
1107 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1108 "settings");
1109 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())),
1110 "shortcuts");
1111
1112 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
1113 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
1114 addControlledAction(toolsMenu, keymap, "remapKeyboard");
1115
1116#ifdef BUILD_SDL
1117 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
1118 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
1119 addControlledAction(toolsMenu, gamepad, "remapGamepad");
1120#endif
1121
1122 toolsMenu->addSeparator();
1123
1124 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1125 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
1126 m_gameActions.append(paletteView);
1127 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1128
1129 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1130 connect(memoryView, SIGNAL(triggered()), this, SLOT(openMemoryWindow()));
1131 m_gameActions.append(memoryView);
1132 addControlledAction(toolsMenu, memoryView, "memoryView");
1133
1134 ConfigOption* skipBios = m_config->addOption("skipBios");
1135 skipBios->connect([this](const QVariant& value) {
1136 m_controller->setSkipBIOS(value.toBool());
1137 }, this);
1138
1139 ConfigOption* useBios = m_config->addOption("useBios");
1140 useBios->connect([this](const QVariant& value) {
1141 m_controller->setUseBIOS(value.toBool());
1142 }, this);
1143
1144 ConfigOption* buffers = m_config->addOption("audioBuffers");
1145 buffers->connect([this](const QVariant& value) {
1146 emit audioBufferSamplesChanged(value.toInt());
1147 }, this);
1148
1149 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1150 sampleRate->connect([this](const QVariant& value) {
1151 emit sampleRateChanged(value.toUInt());
1152 }, this);
1153
1154 ConfigOption* volume = m_config->addOption("volume");
1155 volume->connect([this](const QVariant& value) {
1156 m_controller->setVolume(value.toInt());
1157 }, this);
1158
1159 ConfigOption* mute = m_config->addOption("mute");
1160 mute->connect([this](const QVariant& value) {
1161 m_controller->setMute(value.toBool());
1162 }, this);
1163
1164 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1165 rewindEnable->connect([this](const QVariant& value) {
1166 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
1167 }, this);
1168
1169 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1170 rewindBufferCapacity->connect([this](const QVariant& value) {
1171 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
1172 }, this);
1173
1174 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
1175 rewindBufferInterval->connect([this](const QVariant& value) {
1176 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
1177 }, this);
1178
1179 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1180 allowOpposingDirections->connect([this](const QVariant& value) {
1181 m_inputController.setAllowOpposing(value.toBool());
1182 }, this);
1183
1184 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1185 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1186 exitFullScreen->setShortcut(QKeySequence("Esc"));
1187 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1188
1189 foreach (QAction* action, m_gameActions) {
1190 action->setDisabled(true);
1191 }
1192}
1193
1194void Window::attachWidget(QWidget* widget) {
1195 m_screenWidget->layout()->addWidget(widget);
1196 m_screenWidget->unsetCursor();
1197 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1198}
1199
1200void Window::detachWidget(QWidget* widget) {
1201 m_screenWidget->layout()->removeWidget(widget);
1202}
1203
1204void Window::appendMRU(const QString& fname) {
1205 int index = m_mruFiles.indexOf(fname);
1206 if (index >= 0) {
1207 m_mruFiles.removeAt(index);
1208 }
1209 m_mruFiles.prepend(fname);
1210 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1211 m_mruFiles.removeLast();
1212 }
1213 updateMRU();
1214}
1215
1216void Window::updateMRU() {
1217 if (!m_mruMenu) {
1218 return;
1219 }
1220 m_mruMenu->clear();
1221 int i = 0;
1222 for (const QString& file : m_mruFiles) {
1223 QAction* item = new QAction(file, m_mruMenu);
1224 item->setShortcut(QString("Ctrl+%1").arg(i));
1225 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1226 m_mruMenu->addAction(item);
1227 ++i;
1228 }
1229 m_config->setMRU(m_mruFiles);
1230 m_config->write();
1231 m_mruMenu->setEnabled(i > 0);
1232}
1233
1234QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1235 addHiddenAction(menu, action, name);
1236 menu->addAction(action);
1237 return action;
1238}
1239
1240QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1241 m_shortcutController->addAction(menu, action, name);
1242 action->setShortcutContext(Qt::WidgetShortcut);
1243 addAction(action);
1244 return action;
1245}
1246
1247WindowBackground::WindowBackground(QWidget* parent)
1248 : QLabel(parent)
1249{
1250 setLayout(new QStackedLayout());
1251 layout()->setContentsMargins(0, 0, 0, 0);
1252 setAlignment(Qt::AlignCenter);
1253}
1254
1255void WindowBackground::setSizeHint(const QSize& hint) {
1256 m_sizeHint = hint;
1257}
1258
1259QSize WindowBackground::sizeHint() const {
1260 return m_sizeHint;
1261}
1262
1263void WindowBackground::setLockAspectRatio(int width, int height) {
1264 m_aspectWidth = width;
1265 m_aspectHeight = height;
1266}
1267
1268void WindowBackground::paintEvent(QPaintEvent*) {
1269 const QPixmap* logo = pixmap();
1270 if (!logo) {
1271 return;
1272 }
1273 QPainter painter(this);
1274 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1275 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1276 QSize s = size();
1277 QSize ds = s;
1278 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1279 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1280 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1281 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1282 }
1283 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1284 QRect full(origin, ds);
1285 painter.drawPixmap(full, *logo);
1286}