CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15 - DS Slot-1: Reply to IR 0x08 command properly (fixes mgba.io/i/666)
16 - GBA Video: Fix mode 2 out-of-bounds VRAM crash
17 - GBA Video: Fix regression adjusting brightness of backdrop
18Misc:
19 - DS GX: Clean up and unify texture mapping
20 - DS Core: Add symbol loading
21 - DS Video: Simplify VRAM mapping
22
230.9.0: (Future)
24Features:
25 - e-Reader card scanning
26 - Add APNG recording
27 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
28Emulation fixes:
29 - ARM: Fix ALU reading PC after shifting
30 - ARM: Fix STR storing PC after address calculation
31 - ARM: Fix LDM^ writeback to user-mode register
32 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
33 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
34 - GB: Partially fix timing for skipped BIOS
35 - GB Memory: Fix OAM DMA from top 8 kB
36 - GB MBC: Fix MBC1 mode changing behavior
37 - GB MBC: Fix MBC1 RAM enable bit selection
38 - GB MBC: Fix MBC2 bit selection
39 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
40 - GB Video: Always initialize palette
41 - GBA: Fix timing advancing too quickly in rare cases
42 - GBA BIOS: Implement dummy sound driver calls
43 - GBA BIOS: Improve HLE BIOS timing
44 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
45 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
46 - GBA Memory: Improve gamepak prefetch timing
47 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
48 - GBA SIO: Fix copying Normal mode transfer values
49 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
50 - GBA Video: Fix Hblank timing
51 - GBA Video: Fix invalid read in mode 4 mosaic
52 - GBA Video: Fix color of disabled screen
53 - SM83: Emulate HALT bug
54Other fixes:
55 - All: Improve export headers (fixes mgba.io/i/1738)
56 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
57 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
58 - CMake: Fix build with libzip 1.7
59 - Core: Ensure ELF regions can be written before trying
60 - Debugger: Don't skip undefined instructions when debugger attached
61 - FFmpeg: Fix some small memory leaks
62 - FFmpeg: Fix encoding of time base
63 - GB Core: Fix extracting SRAM when none is present
64 - GBA Savedata: Fix extracting save when not yet configured in-game
65 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
66 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
67 - Qt: Fix file handle leak on opening an invalid ROM
68 - Qt: Fix a race condition in the frame inspector
69 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
70 - Qt: Add missing option for Wisdom Tree in overrides list
71 - Util: Fix crash if PNG header fails to write
72Misc:
73 - Debugger: Keep track of global cycle count
74 - FFmpeg: Add looping option for GIF/APNG
75 - FFmpeg: Use range coder for FFV1 to reduce output size
76 - Qt: Renderer can be changed while a game is running
77 - Qt: Add hex index to palette view
78 - Qt: Add transformation matrix info to sprite view
79 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
80 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
81
820.8.2: (2020-06-14)
83Emulation fixes:
84 - ARM: Fix timing on Thumb shift instructions
85 - GB: Fix GBC game registers after skipping BIOS
86 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
87 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
88 - GBA: Add missing RTC overrides for Legendz games
89 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
90 - GBA SIO: Fix Multiplayer busy bit
91 - GBA SIO: Fix double-unloading active driver
92 - GBA Timers: Fix deserializing count-up timers
93 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
94 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
95 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
96 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
97 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
98 - GBA Video: Fix sprite/backdrop blending regression
99Other fixes:
100 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
101 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
102 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
103 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
104 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
105 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
106 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
107 - GBA: Reject incorrectly sized BIOSes
108 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
109 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
110 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
111Misc:
112 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
113 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
114 - Qt: Disable Replace ROM option when no game loaded
115 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
116 - Qt: Set icon for Discord Rich Presence
117 - Qt: Show a warning when save file can't be opened
118
1190.8.1: (2020-02-16)
120Emulation fixes:
121 - GB Serialize: Fix timing bug loading channel 4 timing
122 - GBA: Fix multiboot entry point while skipping BIOS
123 - GBA BIOS: Fix undefined instruction HLE behavior
124 - GBA DMA: Fix invalid audio DMA parameters
125 - GBA Memory: Misaligned SRAM writes are ignored
126 - GBA Serialize: Fix serializing DMA transfer register
127 - GBA Serialize: Fix audio DMA timing deserialization
128 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
129 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
130 - GBA Video: Fix OpenGL sprite flag priority
131Other fixes:
132 - Core: Fix race condition initializing thread proxy
133 - Core: Fix integer overflow in ELF loading
134 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
135 - FFmpeg: Disallow recording video with no audio nor video
136 - GBA: Automatically skip BIOS for multiboot ROMs
137 - Qt: Only dynamically reset video scale if a game is running
138 - Qt: Fix race condition with proxied video events
139 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
140 - Qt: Fix missing OSD messages
141 - Qt: Fix crash unloading shaders
142 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
143 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
144 - Qt: Fix window title not updating after shutting down game
145 - Qt: Fix GIF view not allowing manual filename entry
146 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
147 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
148 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
149 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
150 - Util: Fix crash reading invalid ELFs
151 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
152Misc:
153 - FFmpeg: Add more presets
154 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
155 - SDL: Use DirectSound audio driver by default on Windows
156 - Switch: Make OpenGL scale adjustable while running
157
1580.8.0: (2020-01-21)
159Features:
160 - Improved logging configuration
161 - One-Player BattleChip/Progress/Beast Link Gate support
162 - Add Game Boy Color palettes for original Game Boy games
163 - Debugger: Add unary operators and memory dereferencing
164 - GB: Expose platform information to CLI debugger
165 - Support Discord Rich Presence
166 - Debugger: Add tracing to file
167 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
168 - OpenGL renderer with high-resolution upscaling support
169 - Experimental high level "XQ" audio for most GBA games
170 - Interframe blending for games that use flicker effects
171 - Frame inspector for dissecting and debugging rendering
172 - Switch: Option to use built-in brightness sensor for Boktai
173 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
174 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
175 - Cheats: Add support for loading Libretro-style cht files
176 - GBA Cheats: Add support for loading EZ Flash-style cht files
177 - Support for unlicensed Wisdom Tree Game Boy mapper
178 - Qt: Add export button for tile view (closes mgba.io/i/1507)
179 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
180 - GB: Yanking gamepak now supported
181 - Qt: Memory range dumping (closes mgba.io/i/1298)
182Emulation fixes:
183 - GB: Fix using boot ROM with MMM01 games
184 - GB Audio: Only reset channel 3 sample in DMG mode
185 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
186 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
187 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
188 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
189 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
190 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
191 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
192 - GB Video: Fix color scaling in AGB mode
193 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
194 - GBA: Reset now reloads multiboot ROMs
195 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
196Other fixes:
197 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
198 - FFmpeg: Drain recording buffers
199 - GB: Fix reading ROM immediately after unmapping BIOS
200 - GB SIO: Fix lockstep failing games aren't reloaded
201 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
202 - Libretro: Fix crash changing allowing opposing directions (hhromic)
203 - Qt: Fix some Qt display driver race conditions
204 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
205 - Qt: Only show emulator restart warning once per settings saving
206 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
207 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
208 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
209Misc:
210 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
211 - Core: Add keysRead callback
212 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
213 - Core: Add more memory search ops (closes mgba.io/i/1510)
214 - Debugger: Make tracing compatible with breakpoints/watchpoints
215 - Debugger: Print breakpoint/watchpoint number when inserting
216 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
217 - FFmpeg: Support audio-only recording
218 - GB Memory: Support running from blocked memory
219 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
220 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
221 - GBA Savedata: EEPROM performance fixes
222 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
223 - Debugger: Add breakpoint and watchpoint listing
224 - mGUI: Remember name and position of last loaded game
225 - OpenGL: Only resize textures when needed
226 - Qt: Don't unload ROM immediately if it crashes
227 - Qt: Support switching webcams
228 - Qt: Cap window size on start to monitor size
229 - Qt: Open a message box for Qt frontend errors
230 - Qt: Increase maximum magnifications and scaling
231 - Qt: Add native FPS button to settings view
232 - Qt: Improve sync code
233 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
234 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
235 - Qt: Remove What's This icon from dialogs
236 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
237 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
238 - Qt: Show list of all sprites in sprite view
239 - Qt: Add option for disabling OSD messages
240 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
241 - SM83: Support PC-relative opcode decoding
242 - Switch: Dynamic display resizing
243 - Switch: Support file associations
244 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
245Changes from beta 1:
246Emulation fixes:
247 - ARM: Fix STR writeback pipeline stage
248 - ARM: Partially fix LDM/STM writeback with empty register list
249 - ARM: Fix stepping when events are pending
250 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
251 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
252 - GBA Timers: Improve timer startup emulation
253 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
254 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
255 - GBA Video: Fix effects blending improperly in some non-last windows
256 - GBA Video: Copy higher priority target 1 flag
257Other fixes:
258 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
259 - Core: Fix uninitialized memory issues with graphics caches
260 - Core: Return null for out of bounds cached tile VRAM querying
261 - GBA Video: Fix OpenGL fragment data binding
262 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
263 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
264 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
265 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
266 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
267 - Qt: Fix several cases where shader selections don't get saved
268 - Qt: Fix division by zero error in invalid TilePainter state
269 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
270 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
271 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
272 - Qt: Fix inability to clear default keybindings
273 - Qt: Release held actions if they get rebound
274 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
275 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
276 - Vita: Fix analog controls (fixes mgba.io/i/1554)
277 - Wii: Fix game fast-forwarding after slowing down
278 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
279Misc:
280 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
281 - GBA: Trim non-movie ROMs to 32 MiB if applicable
282 - GBA Audio: Redo channel 4 batching for GBA only
283 - GBA I/O: Stop logging several harmless invalid register reads
284 - GBA Video: Changing OpenGL scaling no longer requires restart
285 - Debugger: Separate aliases from main commands
286 - Debugger: Print break-/watchpoint ID when breaking in CLI
287 - Debugger: Minor interface cleanup
288 - SDL: Use controller GUID instead of name
289 - SM83: Rename LR35902 to SM83
290 - Tools: Allow using threaded renderer in perf.py
291 - Tools: Clean up unused argument in mgba-perf
292
2930.8 beta 1: (2019-10-20)
294- Initial beta for 0.8
295
2960.7.3: (2019-09-15)
297Emulation fixes:
298 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
299 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
300 - GB Audio: Improve channel 4 supersampling
301 - GB Printer: Reset printer buffer index after printing
302 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
303 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
304 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
305 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
306 - GBA Memory: Fix STM/LDM to invalid VRAM
307 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
308 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
309Other fixes:
310 - Core: Fix crashes if core directories aren't set
311 - Core: Fix crash when exiting game with cheats loaded
312 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
313 - GBA Cheats: Fix PARv3 Thumb hooks
314 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
315 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
316 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
317 - Qt: Fix race conditions initializing GDB stub
318 - Qt: Improve cheat view UX
319 - Libretro: Fix crash changing allowing opposing directions (hhromic)
320 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
321 - Switch: Fix threading-related crash on second launch
322Misc:
323 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
324 - Qt: Show error message if file failed to load
325
3260.7.2: (2019-05-25)
327Emulation fixes:
328 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
329 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
330 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
331 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
332 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
333 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
334 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
335 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
336 - GBA Video: Fix scanline cache with scale factor change edge cases
337 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
338 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
339Other fixes:
340 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
341 - All: Fix several memory leaks
342 - GB Core: Fix toggling WIN and OBJ being swapped
343 - GBA: Fix skipping BIOS on irregularly sized ROMs
344 - CMake: Fix .deb imagemagick dependencies
345 - FFmpeg: Improve initialization reliability and cleanup
346 - FFmpeg: Fix audio conversion producing gaps
347 - LR35902: Fix disassembly of several CB-prefix instructions
348 - LR35902: Fix trailing whitespace in disassembly
349 - Qt: More app metadata fixes
350 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
351 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
352 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
353 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
354 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
355 - Qt: Fix bounded fast forward with Qt Multimedia
356 - Qt: Fix saving settings with native FPS target
357 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
358Misc:
359 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
360 - Qt: Improve camera initialization
361 - Vita: Improved frame drawing speed
362
3630.7.1: (2019-02-24)
364Bugfixes:
365 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
366 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
367 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
368 - GB, GBA Serialize: Fix loading two states in a row
369 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
370 - GBA DMA: Fix Display Start DMAs
371 - GBA DMA: Fix DMA start/end timing
372 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
373 - GBA Memory: Fix a few AGBPrint crashes
374 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
375 - GBA SIO: Prevent writing read-only multiplayer bits
376 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
377 - Python: Fix crash when deleting files owned by library
378 - Python: Make sure GB link object isn't GC'd before GB object
379 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
380 - Qt: Fix tile and sprite views not always displaying at first
381 - Qt: Fix audio context holding onto closed game controller
382 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
383 - Qt: Fix window icon on X11
384 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
385 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
386 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
387Misc:
388 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
389 - Qt: Updated Italian translation (by Vecna)
390
3910.7.0: (2019-01-26)
392Features:
393 - ELF support
394 - Game Boy Camera support
395 - Qt: Set default Game Boy colors
396 - Game Boy Printer support
397 - Super Game Boy support
398 - Customizable autofire speed
399 - Ability to set default Game Boy model
400 - Map viewer
401 - Automatic cheat loading and saving
402 - GameShark and Action Replay button support
403 - AGBPrint support
404 - Debugger: Conditional breakpoints and watchpoints
405 - Ability to select GB/GBC/SGB BIOS on console ports
406 - Optional automatic state saving/loading
407 - Access to ur0 and uma0 partitions on the Vita
408 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
409 - GBA: ARMIPS/A22i-style and ELF symbol table support
410 - Initial Switch port
411Bugfixes:
412 - ARM: Fix MSR when T bit is set
413 - Core: Fix audio sync breaking when interrupted
414 - Core: Fix ordering events when scheduling during events
415 - FFmpeg: Fix encoding audio/video queue issues
416 - GB: Revamp IRQ handling based on new information
417 - GB: Fix IRQ disabling on the same T-cycle as an assert
418 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
419 - GB Audio: Clock frame events on DIV
420 - GB Audio: Fix channel 3 reset value
421 - GB Audio: Fix channel 4 initial LFSR
422 - GB Audio: Fix channel 1, 2 and 4 reset timing
423 - GB I/O: DMA register is R/W
424 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
425 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
426 - GB, GBA Savedata: Fix unmasking savedata crash
427 - GB Serialize: Fix audio state loading
428 - GB Serialize: Fix game title check
429 - GB Serialize: Fix IRQ pending/EI pending confusion
430 - GB Timer: Minor accuracy improvements
431 - GB Video: Fix dot clock timing being slightly wrong
432 - GB Video: Fix loading states while in mode 3
433 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
434 - GB Video: Fix SCX timing
435 - GB, GBA Video: Don't call finishFrame twice in thread proxy
436 - GBA: Reset WAITCNT properly
437 - GBA BIOS: Fix BitUnPack final byte
438 - GBA BIOS: Fix BitUnPack narrowing
439 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
440 - GBA DMA: Fix temporal sorting of DMAs of different priorities
441 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
442 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
443 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
444 - GBA Savedata: Fix savedata modified time updating when read-only
445 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
446 - GBA Serialize: Fix loading states in Hblank
447 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
448 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
449 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
450 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
451 - GBA Video: Start timing mid-scanline when skipping BIOS
452 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
453 - GBA Video: Make layer disabling work consistently
454 - PSP2: Fix more issues causing poor audio
455 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
456 - Qt: Improve FPS timer stability
457 - Util: Fix wrapping edge cases in RingFIFO
458Misc:
459 - 3DS: Remove deprecated CSND interface
460 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
461 - Core: Remove broken option for whether rewinding restores save games
462 - Feature: Added loading savestates from command line
463 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
464 - FFmpeg: Support lossless h.264 encoding
465 - FFmpeg: Support lossless VP9 encoding
466 - GBA Cheats: Allow multiple ROM patches in the same slot
467 - GB: Skip BIOS option now works
468 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
469 - GB Audio: Improved audio quality
470 - GB, GBA Audio: Increase max audio volume
471 - GB MBC: Remove erroneous bank 0 wrapping
472 - GB Video: Darken colors in GBA mode
473 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
474 - GBA: Implement display start DMAs
475 - GBA: Improve multiboot image detection
476 - GBA Memory: 64 MiB GBA Video cartridge support
477 - GBA Savedata: Remove ability to disable realistic timing
478 - GBA Timer: Use global cycles for timers
479 - Libretro: Add frameskip option
480 - mGUI: Add fast forward toggle
481 - PSP2: Use system enter key by default
482 - Python: Integrate tests from cinema test suite
483 - Qt: Redo GameController into multiple classes
484 - Qt: Prevent window from being created off-screen
485 - Qt: Add option to disable FPS display
486 - Qt: Options to mess around with layer placement
487 - Qt: Add load alternate save option
488 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
489 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
490 - Test: Restructure test suite into multiple executables
491 - Util: Don't build crc32 if the function already exists
492 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
493Changes from beta 1:
494Features:
495 - Libretro: Add Game Boy cheat support
496 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
497 - Switch: Rumble support
498 - Switch: Rotation support
499 - Switch: Screen stretching options
500 - Qt: State file load/save menu options
501 - Windows installer
502 - Tile viewer now has adjustable width
503 - Python: Experimental audio API
504Bugfixes:
505 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
506 - Core: Remember to deinit proxy ring FIFO
507 - Core: Reroot timing list when (de)scheduling
508 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
509 - GB MBC: Fix MBC30 SRAM
510 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
511 - GB Video: Fix SGB border hole size
512 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
513 - GBA: Fix GB Player features
514 - GBA I/O: SOUNDCNT_HI is readable when sound is off
515 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
516 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
517 - Libretro: Fix adding codes with hooks
518 - PSP2: Fix audio crackling after fast forward
519 - PSP2: Fix audio crackling when buffer is full
520 - Qt: Fix jumbled background when paused
521 - Qt: Fix FPS counter on Windows
522 - Qt: Fix focus issues with load/save state overlay
523 - Switch: Fix incorrect mapping for fast forward cap
524 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
525 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
526 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
527 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
528 - Qt: Ensure FATAL logs reach log view
529 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
530Misc:
531 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
532 - Debugger: Minor text fixes
533 - Debugger: Readability improvements (fixes mgba.io/i/1238)
534 - GB: Improved SGB2 support
535 - GB Audio: Skip frame if enabled when clock is high
536 - Libretro: Reduce rumble callbacks
537 - mGUI: Add SGB border configuration option
538 - mGUI: Add support for different settings types
539 - Python: Minor API improvements
540 - Qt: Ensure camera image is valid
541 - Qt: Debugger console history
542 - Qt: Detect presence of GL_ARB_framebuffer_object
543 - Qt: Minor memory view tweaks
544 - Res: Improve modeling of AGB/AGS screen in shaders
545 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
546 - Wii: Expose stretch configuration in settings
547 - Wii: Stretch now sets pixel-accurate mode size cap
548
5490.7 beta 1: (2018-09-24)
550- Initial beta for 0.7
551
5520.6.3: (2018-04-14)
553Bugfixes:
554 - GB Audio: Revert unsigned audio changes
555 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
556 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
557
5580.6.2: (2018-04-03)
559Bugfixes:
560 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
561 - 3DS: Fix opening files in directory names with trailing slashes
562 - LR35902: Fix watchpoints not reporting new value
563 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
564 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
565 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
566 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
567 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
568 - GBA: Fix SharkPort saves for EEPROM games
569 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
570 - GBA BIOS: Fix incorrect exit condition in LZ77
571 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
572 - GBA Cheats: Fix slide codes not initializing properly
573 - GBA DMA: ROM reads are forced to increment
574 - GBA Hardware: RTC accuracy improvements
575 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
576 - GBA Memory: Fix copy-on-write memory leak
577 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
578 - GBA Savedata: Fix crash when resizing flash
579 - GBA Video: Force align 256-color tiles
580 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
581 - PSP2: Fix issues causing poor audio
582 - Python: Fix package directory
583 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
584 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
585 - Wii: Fix screen tear when unpausing
586 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
587Misc:
588 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
589 - GB MBC: Remove erroneous bank 0 wrapping
590 - GBA: Improve multiboot image detection
591 - PSP2: Use system enter key by default
592
5930.6.1: (2017-10-01)
594Bugfixes:
595 - GB, GBA: Fix crashes when attempting to identify null VFiles
596 - GB, GBA: Fix sync to video with frameskip
597 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
598 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
599 - GB Core: Fix palette loading when loading a foreign config
600 - GB MBC: Pocket Cam memory should be accessible without enabling
601 - GB MBC: Fix SRAM sizes 4 and 5
602 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
603 - GB MBC: Fix RTC loading when file size is off
604 - GB Memory: Initialize peripheral pointers
605 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
606 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
607 - GB Memory: Actually load latch time from savestate
608 - GB Serialize: Fix deserializing video STAT
609 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
610 - GB Video: Fix potential hang when ending mode 0
611 - GB Video: Fix read mode when enabling LCD
612 - GBA: Reset active region as needed when loading a ROM
613 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
614 - GBA BIOS: Use core's VRAM variable instead of renderer's
615 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
616 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
617 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
618 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
619 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
620 - Python: Fix importing .gb or .gba before .core
621 - Qt: Fix command line debugger closing second game
622 - Qt: Fix LOG argument order
623 - Qt: Fix timezone issues with time overrides
624 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
625 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
626Misc:
627 - CMake: Fix CPack dependencies for libpng 1.6
628 - GBA: Detect hardware for Pokémon FireRed ROM hacks
629 - GBA Cheats: Improve detection of raw cheats
630 - Qt: Don't rebuild library view if style hasn't changed
631 - Qt: Allow overrides to be saved before a game is loaded
632 - Qt: Hide mouse immediately when loading
633 - SDL: Fix 2.0.5 build on macOS under some circumstances
634 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
635
6360.6.0: (2017-07-16)
637Features:
638 - Library view
639 - Sprite viewer
640 - Debugging console
641 - Improved memory viewer
642 - Memory search
643 - Command line ability to override configuration values
644 - Add option to allow preloading the entire ROM before running
645 - Add option for whether rewinding restores save games
646 - Savestates now contain any RTC override data
647 - Add option to lock video to integer scaling
648 - LR35902: Watchpoints
649 - LR35902/GB-Z80 disassembler
650 - GB: Tile viewer
651 - GB: Video/audio channel enabling/disabling
652 - GB: Symbol table support
653 - GB MBC: Add MBC1 multicart support
654 - GBA: Support printing debug strings from inside a game
655 - GBA: Better cheat type autodetection
656 - Implement keypad interrupts
657 - Configuration of gamepad hats
658 - Video log recording for testing and bug reporting
659 - Debugger: Segment/bank support
660 - Debugger: Execution tracing
661 - Qt: German translation (by Lothar Serra Mari)
662 - Qt: Spanish translation (by Kevin López)
663 - Qt: Italian translation (by theheroGAC)
664Bugfixes:
665 - ARM7: Fix MLA/*MULL/*MLAL timing
666 - Core: Fix crash with rewind if savestates shrink
667 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
668 - Core: Fix directory sets crashing on close if base isn't properly detached
669 - FFmpeg: Fix overflow and general issues with audio encoding
670 - GB: Fix flickering when screen is strobed quickly
671 - GB: Fix STAT blocking
672 - GB MBC: Fix ROM bank overflows getting set to bank 0
673 - GB MBC: Fix swapping carts not detect new MBC
674 - GB Timer: Improve DIV reset behavior
675 - GB Timer: Fix DIV batching if TAC changes
676 - GB Video: Reset renderer when loading state
677 - GBA: Fix multiboot ROM loading
678 - GBA: Fix multiboot loading resulting in too small WRAM
679 - GBA BIOS: Implement BitUnPack
680 - GBA BIOS: Fix ArcTan sign in HLE BIOS
681 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
682 - GBA BIOS: Fix INT_MIN/-1 crash
683 - GBA Hardware: Fix crash if a savestate lies about game hardware
684 - GBA I/O: Handle audio registers specially when deserializing
685 - GBA Memory: Improve initial skipped BIOS state
686 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
687 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
688 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
689 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
690 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
691 - LR35902: Fix core never exiting with certain event patterns
692 - LR35902: Fix pc overflowing current region off-by-one
693 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
694 - OpenGL: Fix some shaders causing offset graphics
695 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
696 - Qt: Fix window icon being stretched
697 - Qt: Fix data directory path
698 - Qt: Fix timing issues on high refresh rate monitors
699 - Qt: Fix linking after some windows have been closed
700 - Qt: Fix crash when changing audio settings after a game is closed
701 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
702 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
703 - Qt: Fix game unpausing after frame advancing and refocusing
704 - SDL: Fix game crash check
705 - SDL: Fix race condition with audio thread when starting
706 - SDL: Fix showing version number
707 - Test: Fix crash when loading invalid file
708 - Test: Fix crash when fuzzing fails to load a file
709 - Test: Don't rely on core for frames elapsed
710 - Test: Fix crash when loading invalid file
711 - Test: Fix crash when fuzzing fails to load a file
712 - Tools: Fix recurring multiple times over the same library
713 - Util: Fix overflow when loading invalid UPS patches
714 - Util: Fix highest-fd socket not being returned by SocketAccept
715 - Windows: Fix VDir.rewind
716Misc:
717 - All: Add C++ header guards
718 - All: Move time.h include to common.h
719 - 3DS, PSP2, Wii: Last directory loaded is saved
720 - CMake: Add ability to just print version string
721 - Core: New, faster event timing subsystem
722 - Core: Clean up some thread state checks
723 - Core: Add generic checksum function
724 - Core: Cores can now have multiple sets of callbacks
725 - Core: Restore sleep callback
726 - Core: Move rewind diffing to its own thread
727 - Core: Ability to enumerate and modify video and audio channels
728 - Core: List memory segments in the core
729 - Core: Move savestate creation time to extdata
730 - Core: Config values can now be hexadecimal
731 - Core: Improved threading interrupted detection
732 - Debugger: Modularize CLI debugger
733 - Debugger: Make building with debugging aspects optional
734 - Debugger: Add functions for read- or write-only watchpoints
735 - Debugger: Make attaching a backend idempotent
736 - Debugger: Add mDebuggerRunFrame convenience function
737 - Feature: Move game database from flatfile to SQLite3
738 - Feature: Support ImageMagick 7
739 - Feature: Make -l option explicit
740 - FFmpeg: Return false if a file fails to open
741 - FFmpeg: Force MP4 files to YUV420P
742 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
743 - GB: Reset with initial state of DIV register
744 - GB MBC: New MBC7 implementation
745 - GB Audio: Simplify envelope code
746 - GB Audio: Improve initial envelope samples
747 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
748 - GB Video: Improved video timings
749 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
750 - GBA, GB: ROM is now unloaded if a patch is applied
751 - GBA DMA: Refactor DMA out of memory.c
752 - GBA DMA: Move DMAs to using absolute timing
753 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
754 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
755 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
756 - GBA Memory: Support reading/writing POSTFLG
757 - GBA Memory: Remove unused prefetch cruft
758 - GBA Timer: Improve accuracy of timers
759 - GBA Video: Clean up unused timers
760 - GBA Video: Allow multiple handles into the same tile cache
761 - GBA Video, GB Video: Colors are now fully scaled
762 - GBA Video: Optimize when BLD* registers are written frequently
763 - OpenGL: Add xBR-lv2 shader
764 - Qt: Move last directory setting from qt.ini to config.ini
765 - Qt: Improved HiDPI support
766 - Qt: Expose configuration directory
767 - Qt: Merge "Save" and "OK" buttons in shader options
768 - Qt: Automatically load controller profile when plugged in
769 - Qt: Rename "Resample video" option to "Bilinear filtering"
770 - Qt: Remove audio thread
771 - Qt: Remove audio buffer sizing in AudioProcessorQt
772 - Qt: Re-enable QtMultimedia on Windows
773 - Qt: Make "Mute" able to be bound to a key
774 - Qt: Add .gb/.gbc files to the extension list in Info.plist
775 - Qt: Relax hard dependency on OpenGL
776 - Qt: Better highlight active key in control binding
777 - SDL: Remove scancode key input
778 - SDL: Automatically map controllers when plugged in
779 - Test: Add a basic test suite
780 - Util: Add size counting to Table
781 - Util: Add 8-bit PNG write support
782 - Util: Tune patch-fast extent sizes
783 - VFS: Call msync when syncing mapped data
784 - VFS: Allow truncating memory chunk VFiles
785 - VFS: Fix some minor VFile issues with FILEs
786 - VFS: Optimize expanding in-memory files
787 - VFS: Add VFileFIFO for operating on circle buffers
788Changes from beta 1:
789Features:
790 - Qt: Italian translation (by theheroGAC)
791 - Qt: Updated German translation
792Bugfixes:
793 - GB Audio: Fix incorrect channel 4 iteration
794 - GB Audio: Fix zombie mode bit masking
795 - GB Serialize: Fix timer serialization
796 - GB Video: Fix LYC regression
797 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
798 - GBA Timer: Fix count-up timing overflowing timer 3
799 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
800 - Qt: Fix memory search close button (fixes mgba.io/i/769)
801 - Qt: Fix window icon being stretched
802 - Qt: Fix initial window size (fixes mgba.io/i/766)
803 - Qt: Fix data directory path
804 - Qt: Fix controls not saving on non-SDL builds
805 - Qt: Fix translation initialization (fixes mgba.io/i/776)
806 - Qt: Fix patch loading while a game is running
807 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
808 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
809 - Qt: Fix GL-less build
810 - Qt: Fix Software renderer not handling alpha bits properly
811 - Qt: Fix screen background improperly stretching
812 - SDL: Fix cheats not loading
813Misc:
814 - GB Serialize: Add MBC state serialization
815 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
816 - GBA Timer: Improve accuracy of timers
817 - PSP2: Update toolchain to use vita.cmake
818 - Qt: Add language selector
819 - Qt: Minor test fixes
820 - Qt: Move shader settings into main settings window
821 - Qt: Dismiss game crashing/failing dialogs when a new game loads
822 - Qt: Properly ship Qt translations
823 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
824
8250.6 beta 1: (2017-06-29)
826 - Initial beta for 0.6
827
828medusa alpha 2: (2017-04-26)
829Features:
830 - DS Audio: Add PSG audio
831 - DS Slot-1: Improve savedata setup via IPC sniffing
832 - DS Video: Add display capture blending
833Bugfixes:
834 - DS: Fix exposed CPU frequencies and audio timing
835 - DS Audio: Fix audio sampling slightly too quickly
836 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
837 - DS GX: Fix 4-color texture coordinates
838 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
839 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
840 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
841 - DS GX: Allow viewport to change in the middle of a frame
842 - DS GX: Properly mask address for slot 2 4x4-texel textures
843 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
844 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
845 - DS GX: Fix large textures wrapping
846 - DS Slot-1: Emulate initial SPI command delay
847 - DS Timers: Fix ARM9 timers running too fast
848 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
849 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
850 - DS Video: Capture with alpha bit set
851 - DS Video: Bitmap sprites use alpha bit for transparent
852 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
853 - DS Video: Enable overflow bit on extended affine modes
854 - DS Video: Fix extended mode 0 without extended palettes
855 - DS Video: Fix caputre stride
856 - DS Video: Fix affine transformations in video capture
857 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
858Misc:
859 - ARM9: Implement SMLAW<y> and SMULW<y>
860 - ARM9: Implement STRD/LDRD
861 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
862 - DS: Attempt to detect if a game is homebrew
863 - DS Memory: Ensure DS9 I/O is 8-byte aligned
864 - DS Slot-1: Emulate KEY delay
865 - FFmpeg: Allow framerate to be adjusted
866 - Qt: Add .nds files to the extension list in Info.plist
867 - Qt: Add .srl as an extension for DS ROMs
868
869medusa alpha 1: (2017-04-08)
870Features:
871 - Partial DS Support
872Bugfixes:
873 - SDL: Prevent crash on cores with no audio
874 - ARM7: Decode MCR/MRC
875 - ARM7: Clean up instruction decoding for future expandability
876 - Core: Don't save state if core fails to serialize
877
8780.5.2: (2016-12-31)
879Bugfixes:
880 - All: Fix fullscreen config option being ignored
881 - ARM7: PSR mode bits should not get sign extended
882 - GB: Fix audio not being deinitialized
883 - GB: Fix crash when masking savedata
884 - GB: Properly initialize sramRealVf variable
885 - GB Audio: Fix serialization of channel 3 and NR52 properties
886 - GB Audio: Reset envelope timer when reseting sound channel
887 - GB MBC: Fix SRAM dangling pointer with RTC games
888 - GB MBC: Fix initializing MBC when no ROM is loaded
889 - GB Memory: Fix patching ROM bank 0
890 - GB Memory: Fix starting HDMAs during mode 0
891 - GB Memory: Fix HDMA5 value after DMA completes
892 - GB Video: Initialize LCDC in renderer
893 - GB Video: Hblank IRQs should mask LYC=LY IRQs
894 - GBA: Fix IRQs firing after already being cleared
895 - GBA: Only unhalt CPU if appropriate bit is set in IE
896 - GBA: Add savegame override for Crash Bandicoot 2
897 - GBA BIOS: Fix MidiKey2Freq BIOS reads
898 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
899 - GBA Cheats: Fix GameShark ROM patches
900 - GBA I/O: Mask off WAITCNT bits that cannot be written
901 - GBA Memory: Fix misaligned BIOS reads
902 - GBA Memory: Fix VCOUNT being writable
903 - GBA Video: Fix out of bounds sprite transforms
904 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
905 - Libretro: Fix disabling BIOS
906 - Libretro: Fix Game Boy savestates and audio
907 - Qt: Fix changing resolution of software renderer
908 - Qt: Fix setting overrides
909 - Qt: Fix cut off tiles and alignment issues in tile viewer
910 - Qt: Only reset window dimensions when first shown
911 - Qt: Fix Qt Multimedia audio driver on big endian
912 - Qt: Fix Apply button for key and controller configurations
913 - VFS: Fix resizing memory chunks when not needed
914 - Windows: Fix Unicode directory handling
915Misc:
916 - GB, GBA: Prevent loading null ROMs
917 - GB Audio: Initialize wave RAM to GBC values
918 - GB Memory: Reset ROM bank when loading a ROM
919 - PSP2: Improved controller rumble
920
9210.5.1: (2016-10-05)
922Bugfixes:
923 - Core: Fix importing save games as read-only
924 - FFmpeg: Fix encoding AAC
925 - GB: Fix invalid STOP behavior on Game Boy Color
926 - GB: Initialize audio properly
927 - GB: Properly clear KEY1 bit 0 when switching speeds
928 - GB: Properly unload save files when unloading a ROM
929 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
930 - GB MBC: Fix MBC7 when size is incorrectly specified
931 - GB MBC: Fix RTC access when no save file is loaded
932 - GB SIO: Don't auto-clock external shift clock
933 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
934 - GB Video: Fix video frames getting missed when LCDC is off
935 - GB Video: Clear screen when LCDC is off
936 - GBA Cheats: Fix holding onto pointers that may get invalidated
937 - GBA Cheats: Fix key-activated CodeBreaker cheats
938 - GBA Cheats: Fix uninitialized memory getting freed when saving
939 - GBA Hardware: Improve Game Boy Player rumble behavior
940 - GBA Memory: Fix several unused I/O register read values
941 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
942 - LR35902: Fix events running with the wrong cycle active
943 - Qt: Fix "close" button on Overrides view
944 - Qt: Fix saving overrides
945 - Qt: Fix directory set unloading when replacing the ROM
946 - Qt: Fix patch loading
947 - Qt: Fix crash when saving an override if a game isn't loaded
948 - Qt: Fix showing default display driver as OpenGL (force 1.x)
949 - SDL: Attach rumble in SDL frontend
950 - Util: Fix PNG identification on files too small to be a PNG
951Misc:
952 - All: Only update version info if needed
953 - All: Split out install locations for Libretro and OpenEmu
954 - FFmpeg: Encoding cleanup
955 - GB: Reset active region when reloading ROM
956 - GB Memory: Initialize RAM pattern for GBC
957 - GB Video: Improved video timings
958 - Qt: Manage window sizes slightly better
959 - Qt: Remember scale option independent of core dimensions
960
9610.5.0: (2016-09-19)
962Features:
963 - Game Boy support
964 - Support for encrypted CodeBreaker GBA cheats
965 - Emulation of Vast Fame protected GBA carts (taizou)
966 - Tile viewer
967 - Threaded rendering mode
968 - Libretro: Memory map and achievement support (leiradel)
969 - GUI: Add UI control remapping
970 - GUI: Add fast-forward
971 - Wii: 240p support
972 - 3DS: Adjustable screen darkening
973 - Ability to temporarily load a savegame
974 - Load specific files out of archives
975 - Automatic BIOS detection
976Bugfixes:
977 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
978 - Debugger: Fix GDB breakpoints
979 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
980 - GBA: Fix filehandle leak with savegames
981 - GBA: Timer 0 cannot be count up
982 - GBA: Count up timers should not count themselves
983 - GBA Memory: Fix mirror on non-overdumped Classic NES games
984 - GBA Memory: Fix ldm {pc}
985 - GBA Savedata: Fix savedata sync timer
986 - GBA Savedata: Only unmap savedata if present
987 - GBA Serialize: Savestates now properly store prefetch
988 - GBA Video: WIN0/1 take priority over OBJWIN
989 - GBA Video: Fix out-of-order OBJWIN
990 - PSP2: Fix GPU crash while exiting
991 - PSP2: Fix VSync
992 - PSP2: Fix accelerometer range
993 - PSP2: Actually load screen mode setting
994 - PSP2: Fix gyroscope direction
995 - PSP2: Delete threads after they return
996 - PSP2: Fix mapping/unmapping from not at 0
997 - Qt: Fix bug in software renderer scaling
998 - Qt: Fix hanging key press after disabling autofire
999 - Qt: Fix being unable to pause manually when using auto-pausing
1000 - SDL: Fix axes being mapped wrong
1001 - Util: Fix realloc semantics in utf16to8
1002 - Util: Fix inserting too many items into a hash table
1003 - VFS: Fix uninitialized varaible reading from 7z
1004 - VFS: Fix reading multiple files from a 7z archive
1005 - Wii: Fix framelimiting after a slowdown
1006 - Wii: Fix garbage flash at startup
1007Misc:
1008 - 3DS: Use blip_add_delta_fast for a small speed improvement
1009 - 3DS: Allow UTF-16 filenames
1010 - 3DS: Port to using citro3D
1011 - 3DS: Use system font for menus
1012 - 3DS: Attempt to use Core 2 for threads
1013 - 3DS: Adjustable filering
1014 - 3DS: 3D banner
1015 - All: Add QUIET parameter to silence CMake
1016 - All: Faster memory read/write
1017 - ARM7: Support forcing Thumb mode via MSR
1018 - ARM7: Flush prefetch cache when loading CPSR via MSR
1019 - ARM7: Clean up instruction decoding for future expandability
1020 - Debugger: Support register and memory writes via GDB stub
1021 - Debugger: Add software breakpoint support to gdb
1022 - FFmpeg: Full support for libavcodec 56+
1023 - GBA: Better debug logging if event processing breaks
1024 - GBA Audio: Force audio DMAs to not increment destination
1025 - GBA BIOS: Use custom ArcTan, not relying on OS
1026 - GBA Hardware: Clean up dead code in GBP
1027 - GBA Memory: Optimize stalling behavior
1028 - GBA Memory: Optimize Load-/StoreMultiple
1029 - GBA Savedata: Add realistic timing for EEPROM
1030 - GBA Serialize: Savestates now store if CPU was halted
1031 - GBA Video: Remove old slow path fallback
1032 - GBA Video: Optimize sprite drawing
1033 - GBA Video: Optimize mode 0 rendering
1034 - GBA Video: Optimize compositing cases slightly
1035 - GUI: Screenshot dimensions are now passed through
1036 - GUI: Add back logging
1037 - GUI: Only reload config if manually saved
1038 - GUI: Increase scrolling speed
1039 - OpenGL: Log shader compilation failure
1040 - OpenGL: Add texSize uniform
1041 - Qt: Make -g flag work in Qt build
1042 - Qt: Simplify OpenGL context creation
1043 - Qt: Thread startup improvements
1044 - Qt: Make audio channel/video layer options shortcut mappable
1045 - Qt: Remove some C99isms from C++ code
1046 - Qt: Remove default autofire mappings
1047 - Qt: Make reseting when pasued frame-accurate
1048 - Qt: Rearchitect game closing codepath
1049 - PSP2: Use system font for menus
1050 - PSP2: Add rumble for PS TV
1051 - PSP2: Add fit-to-height screen mode
1052 - PSP2: Sync files per descriptor
1053 - PSP2: Allow UTF-8 filenames
1054 - PSP2: Screenshots are now saved into the Photo Gallery
1055 - PSP2: Stop underclocking when menuing
1056 - SDL: Increase default audio buffer size to 1024 samples
1057 - SDL: More responsive rumble
1058 - Util: Add Vector GetConstPointer
1059 - Util: Add rtrim
1060 - Util: Add endswith
1061 - VFS: Improve zip file detection
1062 - Wii: Add pixelated resample filter
1063 - Windows: Add native VDir support
1064 - Util: Add PRIz macro for libc versions that don't support %z
1065 - GBA: Better debug logging if event processing breaks
1066
10670.4.1: (2016-07-11)
1068Bugfixes:
1069 - All: Fix several file handle leaks
1070 - All: Fix instruction tables getting zeroed when linking sometimes
1071 - ARM7: Fix flags on SBC/RSC
1072 - ARM7: Fix setting spsr privilege bits when spsr is empty
1073 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1074 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1075 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1076 - GBA Memory: Fix executing code from OBJ region of VRAM
1077 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1078 - GBA Serialize: Fix loading savegames from savestates
1079 - OpenGL: Correct boolean vector strcmp strings for uniforms
1080 - Qt: Fix sending gameStopped twice
1081 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1082 - Qt: Fix initial state of key mapping
1083 - Qt: Initialize m_useBios
1084 - SDL: Fix joystick initialization on BSD
1085 - SDL: Fix potential joystick crash in games with rumble
1086 - SDL: Fix SDL 1.2 build
1087 - SDL: Fix sporadic crash when deinitializing audio
1088 - Shaders: Fix AGS-001 shader with some bad drivers
1089 - Util: Use closesocket on Windows
1090 - Util: Fix socket bind addresses
1091 - VFS: Fix reading 7z archives without rewinding first
1092 - VFS: VFileFromFD should not open directories
1093 - Wii: Fix tilting direction
1094 - Util: Fix realloc semantics in utf16to8
1095Misc:
1096 - All: Allow use of external minizip library
1097 - Debugger: CLI debugger now exits when end-of-stream is reached
1098 - FFmpeg: Update dependencies on Ubuntu
1099 - GBA: Slightly optimize GBAProcessEvents
1100 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1101 - GBA Video: Null renderer should return proper register values
1102 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1103 - Qt: Add preset for DualShock 4
1104 - Qt: Update 360 input profile on OS X to reflect newer drivers
1105 - Qt: Remove use of NaN
1106 - Qt: Canonicalize file paths when loading games
1107 - Qt: Add refresh button to controller editing
1108 - SDL: Remove default gamepad mappings
1109 - Util: Fix intermittent build failure on OS X
1110 - VFS: VFile.sync now updates modified time
1111
11120.4.0: (2016-02-02)
1113Features:
1114 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1115 - I/O viewer
1116 - Booting of multiboot images
1117 - Customization of GIF recording
1118 - Libretro: Cheat code support
1119 - Support for GLSL shaders
1120 - ROM information view
1121 - Support for VBA-style cheat codes
1122 - Savestates now store creation timestamps
1123 - Key autofire
1124 - Libretro: Allow blocking opposing directional input
1125 - OpenEmu core for OS X
1126 - Libretro: Settings for using BIOS and skipping intro
1127 - Libretro: Customizable idle loop removal
1128 - Implemented cycle counting for sprite rendering
1129 - Cleaner, unified settings window
1130 - Added a setting for pausing when the emulator is not in focus
1131 - Customizable paths for save games, save states, screenshots and patches
1132 - Controller hotplugging
1133 - Ability to store save games and active cheats within savestates
1134Bugfixes:
1135 - ARM7: Fix sign of unaligned LDRSH
1136 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1137 - Debugger: Fix watchpoints in gdb
1138 - GBA: Fix warnings when creating and loading savestates
1139 - GBA: Fix Iridion II savetype
1140 - GBA BIOS: Fix misaligned CpuSet
1141 - GBA Cheats: Fix cheats setting the Action Replay version
1142 - GBA Hardware: Fix GPIO on big endian
1143 - GBA Memory: Fix DMA register writing behavior
1144 - GBA Memory: Fix DMAs triggering two cycles early
1145 - Libretro: Fix aspect ratio
1146 - Qt: Fix some potential crashes with the gamepad mapping
1147 - Qt: Fix keys being mapped incorrectly when loading configuration file
1148 - Util: Fix PowerPC PNG read/write pixel order
1149 - Util: Fix excessive memory allocation when decoding a PNG
1150 - VFS: Fix VFileReadline and remove _vfdReadline
1151Misc:
1152 - All: Improved PowerPC support
1153 - All: Fix some undefined behavior warnings
1154 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1155 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1156 - GBA: Implement bad I/O register loading
1157 - GBA: Allow jumping to OAM and palette RAM
1158 - GBA BIOS: Finish implementing RegisterRamReset
1159 - GBA Config: Add "override" layer for better one-time configuration
1160 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1161 - GBA Memory: Use a dynamically sized mask for ROM memory
1162 - GBA Memory: Implement several unimplemented memory access types
1163 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1164 - GBA RR: Starting from savestate now embeds the savegame
1165 - GBA RR: Add preliminary SRAM support for VBM loading
1166 - GBA RR: Add support for resets in movies
1167 - GBA Video: Remove lastHblank, as it is implied
1168 - Libretro: Use anonymous memory mappers for large blocks of memory
1169 - Libretro: Add install target for libretro core
1170 - Qt: Window size command line options are now supported
1171 - Qt: Increase usability of key mapper
1172 - Qt: Add 'Apply' button to settings window
1173 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1174 - Qt: Allow use of modifier keys as input
1175 - Qt: Optimize log viewer
1176 - Qt: Added button for breaking into the GDB debugger
1177 - Qt: Add box for showing duration of rewind
1178 - SDL: Support fullscreen in SDL 1.2
1179 - SDL: Allow GBASDLAudio to be used without a thread context
1180 - Util: Use VFile for configuration
1181 - Util: Add MutexTryLock
1182
11830.3.2: (2015-12-16)
1184Bugfixes:
1185 - ARM7: Fix STRT/STRBT
1186 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1187 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1188 - Libretro: Fix problems with rumble not turning off
1189 - GBA: Fix idle skip state being retained between games
1190 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1191 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1192 - GBA BIOS: Fix Sqrt sign
1193 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1194 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1195 - GBA Memory: Fix DMA behavior for SRAM accesses
1196 - GBA Memory: Fix Store8 to OBJ VRAM
1197 - GBA Memory: Fix alignment of LDM/STM on SRAM
1198 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1199 - GBA Memory: Fix timing of DMAs
1200 - GBA Video: Fix _mix for 15-bit color
1201 - GBA Video: Fix OAM and palette initialization
1202 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1203 - Qt: Use safer isLoaded check in GameController
1204 - Qt: Fix a race condition in PainterGL that could lead to a crash
1205 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1206 - Qt: Fix font size in memory viewer
1207 - Qt: Fix a crash in the memory viewer
1208 - Qt: Add additional checks in CheatModel to prevent crashes
1209 - Qt: Fix race condition with setting sample rate
1210 - Qt: Fix crash when closing multiplayer windows
1211 - Qt: Fix resetting while paused
1212Misc:
1213 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1214 - Qt: Add mute option to menu
1215
12160.3.1: (2015-10-24)
1217Bugfixes:
1218 - ARM7: Fix instruction decoding of Thumb shifts
1219 - GBA: Deinit savegame when unloading a ROM
1220 - GBA: Fix BIOS check on big endian
1221 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1222 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1223 - GBA Audio: Fix audio channels being silenced at the wrong time
1224 - GBA Memory: Fix bad BIOS Load16 on big endian
1225 - GBA Memory: Fix bad Load8 on big endian
1226 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1227 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1228 - GBA Video: Fix objwin and blending interaction on sprites
1229 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1230 - Libretro: Fix a memory leak with the render buffer
1231 - Qt: Windows no longer spawn in the top left on first launch
1232 - Qt: Fix install path of XDG desktop file with DESTDIR
1233 - Qt: Fix drag and drop on Windows
1234 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1235 - VFS: Fix return values of VFileFILE.read and .write
1236Misc:
1237 - All: Reset next event to cycles instead of zero to interrupt
1238 - All: Add --version flag
1239 - ARM7: Force disable LTO on two files to work around a GCC bug
1240 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1241 - GBA: Better memory handling with PNG savestates
1242 - GBA: Additional savestate sanity checks
1243 - GBA: Check for cycle count being too high
1244 - GBA Audio: Allow GBAAVStream to have no video callback
1245 - GBA BIOS: Implement RegisterRamReset for SIO registers
1246 - Qt: Remove useless help icons in dialogs
1247 - Qt: Prevent savestate window from opening while in multiplayer
1248 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1249 - Qt: Dropping multiplayer windows works more cleanly now
1250
12510.3.0: (2015-08-16)
1252Features:
1253 - Ability to hide individual background layers, or OBJs
1254 - Ability to mute individual audio channels
1255 - Palette viewer and exporter
1256 - Volume control
1257 - More shortcuts are editable (e.g. quick save/load)
1258 - Rewind now shows the frame after rewinding
1259 - Import/Export of GameShark/Action Replay snapshots
1260 - Add "Step backwards" item for single increment rewind
1261 - Deadzone estimation for game controllers
1262 - Analog inputs can be used for shortcuts
1263 - Menu items for specific solar sensor brightness levels
1264 - Remappable controls for tilt and gyroscope sensors
1265 - Status messages for actions taken while a game is running (e.g. save/load state)
1266 - Memory inspector
1267 - Screensaver can now be suspended while a game is running
1268 - Load/save the most recent savestate slot
1269 - Support varible speed (PWM) rumble
1270 - Ability to cap fast forward speed
1271 - Finer control over FPS target
1272 - Holdable shortcut for rewinding one frame at a time
1273 - Ability to boot directly into the BIOS
1274 - Preliminary support for yanking out the game pak while a game is running
1275 - Thumb-drive mode by putting a file called portable.ini in the same folder
1276 - Configurable display driver, between software and OpenGL
1277 - Undo-able savestate loading and saving
1278 - Controller profiles now store shortcut settings
1279 - Default controller profiles for several common controllers
1280 - Libretro now supports BIOS, rumble and solar sensor
1281 - Implement BIOS call Stop, for sleep mode
1282 - Automatically load patches, if found
1283 - Improved video synchronization
1284 - Configurable audio output sample rate
1285Bugfixes:
1286 - ARM7: Fix SWI and IRQ timings
1287 - ARM7: Fix Thumb MUL timing
1288 - ARM7: Fix timing of multiplies to use N cycles
1289 - ARM7: ARMHotplugDetach should call deinit
1290 - Debugger: Fix use-after-free in breakpoint clearing code
1291 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1292 - GBA: Cap audio FIFO read size during deserialization
1293 - GBA: Check for corrupted savestates when loading
1294 - GBA: Check for improperly sized savestates when loading
1295 - GBA: Check for savestates made from differently sized ROMs
1296 - GBA: Fix calls to endian-independent loadstores
1297 - GBA: Fix timing of reading from timer registers
1298 - GBA: Ensure cycles never go negative
1299 - GBA Audio: Force audio FIFOs to 32-bit
1300 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1301 - GBA Audio: Fix sample order in audio channel 3
1302 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1303 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1304 - GBA Memory: Improve Thumb open bus behavior
1305 - GBA Memory: Fix potential DMA issue when loading a savestate
1306 - GBA Memory: Fix load/store multiple video memory waitstates
1307 - GBA SIO: Fix reseting when there are SIO devices attached
1308 - GBA Video: Blended sprites should never have other effects applied
1309 - GBA Video: Fix out-of-bounds tiles in mosaic
1310 - GBA Video: Fix windows not affecting sprites
1311 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1312 - GBA Video: Fix timing on first scanline
1313 - Qt: Better cleanup when a game crashes
1314 - Qt: Fix open ROM dialog filtering for archive formats
1315 - Qt: Cap the maximum number of multiplayer windows
1316 - Qt: Fix maximum year in sensor override
1317 - Qt: Fix window being too tall after exiting fullscreen
1318 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1319 - Qt: Fix analog buttons not getting unmapped
1320 - Qt: Fix passing command line options
1321 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1322 - SDL: Fix SDL build when OpenGL is missing
1323 - Util: Allow loading IPS patches that grow the ROM
1324 - VFS: Fix resource leaks if some allocations fail
1325 - VFS: Fix line-reading to return proper values
1326 - Video: Fix an issue with very long filenames
1327 - Util: Fix formatting of floats
1328Misc:
1329 - All: Add --help flag for command line programs
1330 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1331 - All: Enable static linking for Windows
1332 - All: Enable static linking for OS X
1333 - All: Threads are now named
1334 - All: Proper handling of Unicode file paths
1335 - ARM7: Add emulation for Undefined CPU mode
1336 - ARM7: Reduce the size of the Thumb instruction table
1337 - GBA: Add status log level
1338 - GBA: GBARewind now returns how many states it has rewound
1339 - GBA: SIO logging layer
1340 - GBA BIOS: Stub out SoundBias
1341 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1342 - GBA: Don't include GBACLIDebugger struct unless needed
1343 - GBA: Savedata is now synced shortly after data finishes being written
1344 - GBA: Process multiple timer events at once, if necessary
1345 - GBA Audio: Implement audio reset for channels A/B
1346 - GBA Audio: Process multiple audio events at once, if necessary
1347 - GBA Hardware: Backport generic RTC source into core
1348 - GBA Input: Allow axes and buttons to be mapped to the same key
1349 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1350 - GBA SIO: Add a dummy driver for Normal mode
1351 - GBA Thread: Add functionality for running callbacks on the GBA thread
1352 - GBA Thread: Split GBASync into a separate file
1353 - GBA Video: Refactor software renderer into separate files
1354 - GBA Video: Slightly optimize mode 0 mosaic rendering
1355 - Debugger: Free watchpoints in addition to breakpoints
1356 - Qt: Handle saving input settings better
1357 - Qt: Move GL frame drawing back onto its own thread
1358 - Qt: Fast forward (held) option moved from Other to Emulation menu
1359 - Qt: Show version info in window title
1360 - Qt: Migrate multiplayer window handling into GBAApp
1361 - Qt: Unified file opening and saving with last location
1362 - Qt: Fix windows being resizable when they shouldn't have been
1363 - Qt: Only hide cursor in full screen
1364 - Qt: Replace pause-after-frame mutex with an atomic
1365 - Qt: Add application icon and XDG desktop files
1366 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1367 - Qt: Don't save window size when entering fullscreen
1368 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1369 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1370 - Qt: Increase usability of key mapper
1371 - Qt: Show checkmark for window sizes
1372 - Qt: Set window path to loaded ROM
1373 - Perf: Ability to load savestates immediately on launch
1374 - SDL: Properly check for initialization
1375 - SDL: Clean up initialization functions
1376 - SDL: Clean up GL context
1377 - Util: Allow disabling the threading code entirely
1378 - VFS: Add sync method to force syncing with backing
1379
13800.2.1: (2015-05-13)
1381Bugfixes:
1382 - All: Fix sanitize-deb script not cleaning up after itself
1383 - All: Fix dependencies for libavcodec on Debian-derived platforms
1384 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1385 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1386 - ARM7: Fix ARM multiply instructions when PC is a destination register
1387 - Debugger: Fix use-after-free in breakpoint clearing code
1388 - Debugger: Fix boundary conditions in tab completion
1389 - GBA: Fix timers not updating timing when writing to only the reload register
1390 - GBA: Fix rewind boundary conditions
1391 - GBA: Add initial I/O register settings for background matrix registers
1392 - GBA: Fix hang when loading a savestate if sync to video is enabled
1393 - GBA: Handle out-of-bounds I/O access
1394 - GBA: Fix bounds-checking on EEPROM access
1395 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1396 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1397 - GBA Memory: Allow SRAM to be 64kB
1398 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1399 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1400 - GBA Video: Fix second frame mode 5
1401 - Perf: Fix race condition if a game crashes immediately on start
1402 - Qt: Fix Display object leak when closing a window
1403 - Qt: Fix .deb dependencies
1404 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1405 - Qt: Fix window not regaining focus after exiting savestate window
1406 - Qt: Fix regression where video would not record if the game had already started
1407 - Qt: Fix potential crash if a gamepad causes focus to change
1408 - Qt: Fix controller axis querying
1409 - Qt: Fix multiplayer windows opening as the wrong size
1410 - Qt: Fix controllers sometimes not loading the right profile
1411 - SDL: Fix boundary conditions for joystick adjustments
1412 - SDL: Allocate properly sized input maps
1413 - SDL: Fix potential build issues when Qt and SDL2 are in use
1414 - Util: Fix resource leak in UTF-8 handling code
1415 - Util: Fix a null-pointer issue when attempting to delete a key
1416 - VFS: Fix resource leaks if some allocations fail
1417 - Video: Fix an issue with very long filenames
1418Misc:
1419 - GBA Memory: Soft-crash if jumping past the end of a ROM
1420 - Qt: Show multiplayer numbers in window title
1421 - Qt: Solar sensor can have shortcuts set
1422
14230.2.0: (2015-04-03)
1424Features:
1425 - Support for gamepad axes, e.g. analog sticks or triggers
1426 - Add scale presets for up to 6x
1427 - Settings window
1428 - Bilinear resampling option
1429 - Add option to skip BIOS start screen
1430 - List of recently opened games
1431 - Support for games using the Solar Sensor
1432 - Better audio resampling via blip-buf
1433 - Game Pak overrides dialog for setting savetype and sensor values
1434 - Support for games using the tilt sensor
1435 - Remappable shortcuts for keyboard and gamepad
1436 - Rewinding of emulation
1437 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1438 - Support IPv6
1439 - Save directory of last loaded file
1440 - Support BPS patches
1441 - Automatically detect and optimize out idle loops
1442 - Configurable game overrides
1443 - Support loading 7-Zip files
1444 - Drag and drop game loading
1445 - Cheat code support
1446 - Runtime configurable audio driver
1447 - Libretro core for use with RetroArch and other front-ends
1448 - Controller profiles for setting different bindings for different controllers
1449 - Ability to lock aspect ratio
1450 - Local link cable support
1451 - Ability to switch which game controller is in use per instance
1452 - Ability to prevent opposing directional input
1453 - Warning dialog if an unimplemented BIOS feature is called
1454 - Debugger: Add CLI "frame", frame advance command
1455 - Debugger: Add CLI functions for writing to memory
1456 - Debugger: Add CLI functions for examining memory regions
1457 - Debugger: Add CLI function for writing a register
1458Bugfixes:
1459 - ARM7: Extend prefetch by one stage
1460 - ARM7: Fix cycle counting for loads
1461 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1462 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1463 - GBA: Initialize gba.sync to null
1464 - GBA: Fix timer initialization
1465 - GBA Audio: Support 16-bit writes to FIFO audio
1466 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1467 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1468 - GBA BIOS: Fix BIOS prefetch after reset
1469 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1470 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1471 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1472 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1473 - GBA Memory: Fix cycle counting for 32-bit load/stores
1474 - GBA RR: Fix fallthrough error when reading tags from a movie
1475 - GBA Thread: Fix possible hang when loading an archive
1476 - GBA Thread: Fix possible deadlock in video sync
1477 - Perf: Fix crash when the GBA thread fails to start
1478 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1479 - Qt: Fix crash when adjusting settings after closing a game
1480 - Qt: Fix crash when starting GDB stub after closing a game
1481 - Qt: Fix patch loading while a game is running
1482 - Qt: Fix crash when loading a game after stopping GDB server
1483 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1484 - Qt: Fix crash when attempting to pause if a game is not running
1485 - SDL: Properly clean up if a game doesn't launch
1486 - Util: Fix sockets on Windows
1487Misc:
1488 - All: Enable link-time optimization
1489 - Debugger: Watchpoints now work on STM/LDM instructions
1490 - Debugger: Clean up GDB stub network interfacing
1491 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1492 - Debugger: Merge Thumb BL instructions when disassembling
1493 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1494 - Debugger: Watchpoints now report address watched (fixes #68)
1495 - Debugger: Add support for soft breakpoints
1496 - Debugger: Make I/O register names be addresses instead of values
1497 - Debugger: Rename read/write commands
1498 - GBA: Improve accuracy of event timing
1499 - GBA: Add API for getting Configuration structs for overrides and input
1500 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1501 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1502 - GBA: Move A/V stream interface into core
1503 - GBA: Savestates now take into account savedata state machines (fixes #109)
1504 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1505 - GBA Memory: Simplify memory API and use fixed bus width
1506 - GBA Thread: Make GBASyncWaitFrameStart time out
1507 - GBA Video: Start video at the last scanline instead of the first
1508 - Qt: Optimize logo drawing
1509 - Qt: Move frame upload back onto main thread
1510 - Qt: Remember window position
1511 - Qt: Double-clicking on the window toggles full screen
1512 - Util: Use proper locale for reading and writing float values
1513
15140.1.1: (2015-01-24)
1515Bugfixes:
1516 - ARM7: Fix LDM writeback to a register already written
1517 - GBA: Fix timers 2 and 3 updating incorrectly
1518 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1519 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1520 - GBA Audio: Properly initialize audio FIFO channels
1521 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1522 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1523 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1524 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1525 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1526 - GBA BIOS: Fix HuffUnComp boundary conditions
1527 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1528 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1529 - GBA Memory: Filter out top nybble of DMA addresses
1530 - GBA Memory: Properly bounds-check VRAM accesses
1531 - GBA Memory: Fix initial DMA state
1532 - GBA Thread: Allow halted games to exit cleanly
1533 - GBA Video: Fix blend issues with obscured middle layers
1534 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1535 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1536 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1537 - GBA Video: Fix sprite boundary conditions with mosaic
1538 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1539 - Qt: Fix issue with set frame sizes being the wrong height
1540 - Qt: Fix emulator crashing when full screen if a game is not running
1541 - Qt: Fix window focus issues
1542 - Qt: Properly set default video recording settings
1543 - Qt: Fix a race condition when a game crashes immediately
1544 - Qt: Fix some cases where key mapping can break if focus is adjusted
1545 - Qt: Fix crash if a game pauses before any frames are shown
1546 - Debugger: Negative PC-relative loads now properly subtract the offset
1547 - Debugger: Align PC-relative loads in Thumb
1548 - Debugger: Fix watchpoints triggering too late
1549 - Debugger: Fix binary print putting spaces between digits
1550 - Video: Ensure FFmpeg encoder has audio frames
1551 - Video: Fix uncompressed PCM audio recording
1552 - Video: Fix FFmpeg crashing when the file extension is wrong
1553 - Util: Fix SOCKET_FAILED macro
1554Misc:
1555 - GBA: Exit cleanly on FATAL if the port supports it
1556 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1557 - Qt: Disable sync to video by default
1558 - Qt: Handle a game crash without crashing
1559 - Qt: Set default log level to FATAL, ERROR and WARN
1560 - Qt: Clarify some phrasing in the menus
1561 - Qt: Clear active buttons when focus is lost
1562
15630.1.0: (2014-12-13)
1564 - Initial release