CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BSD
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15 - Shaders: Fix AGS-001 shader with some bad drivers
16Misc:
17 - GBA: Slightly optimize GBAProcessEvents
18 - Qt: Add preset for DualShock 4
19 - SDL: Remove default gamepad mappings
20 - Qt: Update 360 input profile on OS X to reflect newer drivers
21
220.4.0: (2016-02-02)
23Features:
24 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
25 - I/O viewer
26 - Booting of multiboot images
27 - Customization of GIF recording
28 - Libretro: Cheat code support
29 - Support for GLSL shaders
30 - ROM information view
31 - Support for VBA-style cheat codes
32 - Savestates now store creation timestamps
33 - Key autofire
34 - Libretro: Allow blocking opposing directional input
35 - OpenEmu core for OS X
36 - Libretro: Settings for using BIOS and skipping intro
37 - Libretro: Customizable idle loop removal
38 - Implemented cycle counting for sprite rendering
39 - Cleaner, unified settings window
40 - Added a setting for pausing when the emulator is not in focus
41 - Customizable paths for save games, save states, screenshots and patches
42 - Controller hotplugging
43 - Ability to store save games and active cheats within savestates
44Bugfixes:
45 - ARM7: Fix sign of unaligned LDRSH
46 - ARM7: Fix decoding of some ARM ALU instructions with shifters
47 - Debugger: Fix watchpoints in gdb
48 - GBA: Fix warnings when creating and loading savestates
49 - GBA: Fix Iridion II savetype
50 - GBA BIOS: Fix misaligned CpuSet
51 - GBA Cheats: Fix cheats setting the Action Replay version
52 - GBA Hardware: Fix GPIO on big endian
53 - GBA Memory: Fix DMA register writing behavior
54 - GBA Memory: Fix DMAs triggering two cycles early
55 - Libretro: Fix aspect ratio
56 - Qt: Fix some potential crashes with the gamepad mapping
57 - Qt: Fix keys being mapped incorrectly when loading configuration file
58 - Util: Fix PowerPC PNG read/write pixel order
59 - Util: Fix excessive memory allocation when decoding a PNG
60 - VFS: Fix VFileReadline and remove _vfdReadline
61Misc:
62 - All: Improved PowerPC support
63 - All: Fix some undefined behavior warnings
64 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
65 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
66 - GBA: Implement bad I/O register loading
67 - GBA: Allow jumping to OAM and palette RAM
68 - GBA BIOS: Finish implementing RegisterRamReset
69 - GBA Config: Add "override" layer for better one-time configuration
70 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
71 - GBA Memory: Use a dynamically sized mask for ROM memory
72 - GBA Memory: Implement several unimplemented memory access types
73 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
74 - GBA RR: Starting from savestate now embeds the savegame
75 - GBA RR: Add preliminary SRAM support for VBM loading
76 - GBA RR: Add support for resets in movies
77 - GBA Video: Remove lastHblank, as it is implied
78 - Libretro: Use anonymous memory mappers for large blocks of memory
79 - Libretro: Add install target for libretro core
80 - Qt: Window size command line options are now supported
81 - Qt: Increase usability of key mapper
82 - Qt: Add 'Apply' button to settings window
83 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
84 - Qt: Allow use of modifier keys as input
85 - Qt: Optimize log viewer
86 - Qt: Added button for breaking into the GDB debugger
87 - Qt: Add box for showing duration of rewind
88 - SDL: Support fullscreen in SDL 1.2
89 - SDL: Allow GBASDLAudio to be used without a thread context
90 - Util: Use VFile for configuration
91 - Util: Add MutexTryLock
92
930.3.2: (2015-12-16)
94Bugfixes:
95 - ARM7: Fix STRT/STRBT
96 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
97 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
98 - Libretro: Fix problems with rumble not turning off
99 - GBA: Fix idle skip state being retained between games
100 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
101 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
102 - GBA BIOS: Fix Sqrt sign
103 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
104 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
105 - GBA Memory: Fix DMA behavior for SRAM accesses
106 - GBA Memory: Fix Store8 to OBJ VRAM
107 - GBA Memory: Fix alignment of LDM/STM on SRAM
108 - GBA Memory: Fix unaligned out-of-bounds ROM loads
109 - GBA Memory: Fix timing of DMAs
110 - GBA Video: Fix _mix for 15-bit color
111 - GBA Video: Fix OAM and palette initialization
112 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
113 - Qt: Use safer isLoaded check in GameController
114 - Qt: Fix a race condition in PainterGL that could lead to a crash
115 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
116 - Qt: Fix font size in memory viewer
117 - Qt: Fix a crash in the memory viewer
118 - Qt: Add additional checks in CheatModel to prevent crashes
119 - Qt: Fix race condition with setting sample rate
120 - Qt: Fix crash when closing multiplayer windows
121 - Qt: Fix resetting while paused
122Misc:
123 - GBA Audio: Implement missing flags on SOUNDCNT_X register
124 - Qt: Add mute option to menu
125
1260.3.1: (2015-10-24)
127Bugfixes:
128 - ARM7: Fix instruction decoding of Thumb shifts
129 - GBA: Deinit savegame when unloading a ROM
130 - GBA: Fix BIOS check on big endian
131 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
132 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
133 - GBA Audio: Fix audio channels being silenced at the wrong time
134 - GBA Memory: Fix bad BIOS Load16 on big endian
135 - GBA Memory: Fix bad Load8 on big endian
136 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
137 - GBA Video: Fix edge case with sprite blend modes and semitransparency
138 - GBA Video: Fix objwin and blending interaction on sprites
139 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
140 - Libretro: Fix a memory leak with the render buffer
141 - Qt: Windows no longer spawn in the top left on first launch
142 - Qt: Fix install path of XDG desktop file with DESTDIR
143 - Qt: Fix drag and drop on Windows
144 - Qt: Reenable double buffering, as disabling it broke some Windows configs
145 - VFS: Fix return values of VFileFILE.read and .write
146Misc:
147 - All: Reset next event to cycles instead of zero to interrupt
148 - All: Add --version flag
149 - ARM7: Force disable LTO on two files to work around a GCC bug
150 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
151 - GBA: Better memory handling with PNG savestates
152 - GBA: Additional savestate sanity checks
153 - GBA: Check for cycle count being too high
154 - GBA Audio: Allow GBAAVStream to have no video callback
155 - GBA BIOS: Implement RegisterRamReset for SIO registers
156 - Qt: Remove useless help icons in dialogs
157 - Qt: Prevent savestate window from opening while in multiplayer
158 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
159 - Qt: Dropping multiplayer windows works more cleanly now
160
1610.3.0: (2015-08-16)
162Features:
163 - Ability to hide individual background layers, or OBJs
164 - Ability to mute individual audio channels
165 - Palette viewer and exporter
166 - Volume control
167 - More shortcuts are editable (e.g. quick save/load)
168 - Rewind now shows the frame after rewinding
169 - Import/Export of GameShark/Action Replay snapshots
170 - Add "Step backwards" item for single increment rewind
171 - Deadzone estimation for game controllers
172 - Analog inputs can be used for shortcuts
173 - Menu items for specific solar sensor brightness levels
174 - Remappable controls for tilt and gyroscope sensors
175 - Status messages for actions taken while a game is running (e.g. save/load state)
176 - Memory inspector
177 - Screensaver can now be suspended while a game is running
178 - Load/save the most recent savestate slot
179 - Support varible speed (PWM) rumble
180 - Ability to cap fast forward speed
181 - Finer control over FPS target
182 - Holdable shortcut for rewinding one frame at a time
183 - Ability to boot directly into the BIOS
184 - Preliminary support for yanking out the game pak while a game is running
185 - Thumb-drive mode by putting a file called portable.ini in the same folder
186 - Configurable display driver, between software and OpenGL
187 - Undo-able savestate loading and saving
188 - Controller profiles now store shortcut settings
189 - Default controller profiles for several common controllers
190 - Libretro now supports BIOS, rumble and solar sensor
191 - Implement BIOS call Stop, for sleep mode
192 - Automatically load patches, if found
193 - Improved video synchronization
194 - Configurable audio output sample rate
195Bugfixes:
196 - ARM7: Fix SWI and IRQ timings
197 - ARM7: Fix Thumb MUL timing
198 - ARM7: Fix timing of multiplies to use N cycles
199 - ARM7: ARMHotplugDetach should call deinit
200 - Debugger: Fix use-after-free in breakpoint clearing code
201 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
202 - GBA: Cap audio FIFO read size during deserialization
203 - GBA: Check for corrupted savestates when loading
204 - GBA: Check for improperly sized savestates when loading
205 - GBA: Check for savestates made from differently sized ROMs
206 - GBA: Fix calls to endian-independent loadstores
207 - GBA: Fix timing of reading from timer registers
208 - GBA: Ensure cycles never go negative
209 - GBA Audio: Force audio FIFOs to 32-bit
210 - GBA Audio: Fix audio pitch changing when adjusting buffer size
211 - GBA Audio: Fix sample order in audio channel 3
212 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
213 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
214 - GBA Memory: Improve Thumb open bus behavior
215 - GBA Memory: Fix potential DMA issue when loading a savestate
216 - GBA Memory: Fix load/store multiple video memory waitstates
217 - GBA SIO: Fix reseting when there are SIO devices attached
218 - GBA Video: Blended sprites should never have other effects applied
219 - GBA Video: Fix out-of-bounds tiles in mosaic
220 - GBA Video: Fix windows not affecting sprites
221 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
222 - GBA Video: Fix timing on first scanline
223 - Qt: Better cleanup when a game crashes
224 - Qt: Fix open ROM dialog filtering for archive formats
225 - Qt: Cap the maximum number of multiplayer windows
226 - Qt: Fix maximum year in sensor override
227 - Qt: Fix window being too tall after exiting fullscreen
228 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
229 - Qt: Fix analog buttons not getting unmapped
230 - Qt: Fix passing command line options
231 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
232 - SDL: Fix SDL build when OpenGL is missing
233 - Util: Allow loading IPS patches that grow the ROM
234 - VFS: Fix resource leaks if some allocations fail
235 - VFS: Fix line-reading to return proper values
236 - Video: Fix an issue with very long filenames
237 - Util: Fix formatting of floats
238Misc:
239 - All: Add --help flag for command line programs
240 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
241 - All: Enable static linking for Windows
242 - All: Enable static linking for OS X
243 - All: Threads are now named
244 - All: Proper handling of Unicode file paths
245 - ARM7: Add emulation for Undefined CPU mode
246 - ARM7: Reduce the size of the Thumb instruction table
247 - GBA: Add status log level
248 - GBA: GBARewind now returns how many states it has rewound
249 - GBA: SIO logging layer
250 - GBA BIOS: Stub out SoundBias
251 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
252 - GBA: Don't include GBACLIDebugger struct unless needed
253 - GBA: Savedata is now synced shortly after data finishes being written
254 - GBA: Process multiple timer events at once, if necessary
255 - GBA Audio: Implement audio reset for channels A/B
256 - GBA Audio: Process multiple audio events at once, if necessary
257 - GBA Hardware: Backport generic RTC source into core
258 - GBA Input: Allow axes and buttons to be mapped to the same key
259 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
260 - GBA SIO: Add a dummy driver for Normal mode
261 - GBA Thread: Add functionality for running callbacks on the GBA thread
262 - GBA Thread: Split GBASync into a separate file
263 - GBA Video: Refactor software renderer into separate files
264 - GBA Video: Slightly optimize mode 0 mosaic rendering
265 - Debugger: Free watchpoints in addition to breakpoints
266 - Qt: Handle saving input settings better
267 - Qt: Move GL frame drawing back onto its own thread
268 - Qt: Fast forward (held) option moved from Other to Emulation menu
269 - Qt: Show version info in window title
270 - Qt: Migrate multiplayer window handling into GBAApp
271 - Qt: Unified file opening and saving with last location
272 - Qt: Fix windows being resizable when they shouldn't have been
273 - Qt: Only hide cursor in full screen
274 - Qt: Replace pause-after-frame mutex with an atomic
275 - Qt: Add application icon and XDG desktop files
276 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
277 - Qt: Don't save window size when entering fullscreen
278 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
279 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
280 - Qt: Increase usability of key mapper
281 - Qt: Show checkmark for window sizes
282 - Qt: Set window path to loaded ROM
283 - Perf: Ability to load savestates immediately on launch
284 - SDL: Properly check for initialization
285 - SDL: Clean up initialization functions
286 - SDL: Clean up GL context
287 - Util: Allow disabling the threading code entirely
288 - VFS: Add sync method to force syncing with backing
289
2900.2.1: (2015-05-13)
291Bugfixes:
292 - All: Fix sanitize-deb script not cleaning up after itself
293 - All: Fix dependencies for libavcodec on Debian-derived platforms
294 - ARM7: Handle writeback for PC in addressing modes 2 and 3
295 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
296 - ARM7: Fix ARM multiply instructions when PC is a destination register
297 - Debugger: Fix use-after-free in breakpoint clearing code
298 - Debugger: Fix boundary conditions in tab completion
299 - GBA: Fix timers not updating timing when writing to only the reload register
300 - GBA: Fix rewind boundary conditions
301 - GBA: Add initial I/O register settings for background matrix registers
302 - GBA: Fix hang when loading a savestate if sync to video is enabled
303 - GBA: Handle out-of-bounds I/O access
304 - GBA: Fix bounds-checking on EEPROM access
305 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
306 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
307 - GBA Memory: Allow SRAM to be 64kB
308 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
309 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
310 - GBA Video: Fix second frame mode 5
311 - Perf: Fix race condition if a game crashes immediately on start
312 - Qt: Fix Display object leak when closing a window
313 - Qt: Fix .deb dependencies
314 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
315 - Qt: Fix window not regaining focus after exiting savestate window
316 - Qt: Fix regression where video would not record if the game had already started
317 - Qt: Fix potential crash if a gamepad causes focus to change
318 - Qt: Fix controller axis querying
319 - Qt: Fix multiplayer windows opening as the wrong size
320 - Qt: Fix controllers sometimes not loading the right profile
321 - SDL: Fix boundary conditions for joystick adjustments
322 - SDL: Allocate properly sized input maps
323 - SDL: Fix potential build issues when Qt and SDL2 are in use
324 - Util: Fix resource leak in UTF-8 handling code
325 - Util: Fix a null-pointer issue when attempting to delete a key
326 - VFS: Fix resource leaks if some allocations fail
327 - Video: Fix an issue with very long filenames
328Misc:
329 - GBA Memory: Soft-crash if jumping past the end of a ROM
330 - Qt: Show multiplayer numbers in window title
331 - Qt: Solar sensor can have shortcuts set
332
3330.2.0: (2015-04-03)
334Features:
335 - Support for gamepad axes, e.g. analog sticks or triggers
336 - Add scale presets for up to 6x
337 - Settings window
338 - Bilinear resampling option
339 - Add option to skip BIOS start screen
340 - List of recently opened games
341 - Support for games using the Solar Sensor
342 - Better audio resampling via blip-buf
343 - Game Pak overrides dialog for setting savetype and sensor values
344 - Support for games using the tilt sensor
345 - Remappable shortcuts for keyboard and gamepad
346 - Rewinding of emulation
347 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
348 - Support IPv6
349 - Save directory of last loaded file
350 - Support BPS patches
351 - Automatically detect and optimize out idle loops
352 - Configurable game overrides
353 - Support loading 7-Zip files
354 - Drag and drop game loading
355 - Cheat code support
356 - Runtime configurable audio driver
357 - Libretro core for use with RetroArch and other front-ends
358 - Controller profiles for setting different bindings for different controllers
359 - Ability to lock aspect ratio
360 - Local link cable support
361 - Ability to switch which game controller is in use per instance
362 - Ability to prevent opposing directional input
363 - Warning dialog if an unimplemented BIOS feature is called
364 - Debugger: Add CLI "frame", frame advance command
365 - Debugger: Add CLI functions for writing to memory
366 - Debugger: Add CLI functions for examining memory regions
367 - Debugger: Add CLI function for writing a register
368Bugfixes:
369 - ARM7: Extend prefetch by one stage
370 - ARM7: Fix cycle counting for loads
371 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
372 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
373 - GBA: Initialize gba.sync to null
374 - GBA: Fix timer initialization
375 - GBA Audio: Support 16-bit writes to FIFO audio
376 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
377 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
378 - GBA BIOS: Fix BIOS prefetch after reset
379 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
380 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
381 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
382 - GBA Memory: Fix I cycles that had been moved to ARM7 core
383 - GBA Memory: Fix cycle counting for 32-bit load/stores
384 - GBA RR: Fix fallthrough error when reading tags from a movie
385 - GBA Thread: Fix possible hang when loading an archive
386 - GBA Thread: Fix possible deadlock in video sync
387 - Perf: Fix crash when the GBA thread fails to start
388 - Qt: Fix crash starting a GDB stub if a game isn't loaded
389 - Qt: Fix crash when adjusting settings after closing a game
390 - Qt: Fix crash when starting GDB stub after closing a game
391 - Qt: Fix patch loading while a game is running
392 - Qt: Fix crash when loading a game after stopping GDB server
393 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
394 - Qt: Fix crash when attempting to pause if a game is not running
395 - SDL: Properly clean up if a game doesn't launch
396 - Util: Fix sockets on Windows
397Misc:
398 - All: Enable link-time optimization
399 - Debugger: Watchpoints now work on STM/LDM instructions
400 - Debugger: Clean up GDB stub network interfacing
401 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
402 - Debugger: Merge Thumb BL instructions when disassembling
403 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
404 - Debugger: Watchpoints now report address watched (fixes #68)
405 - Debugger: Add support for soft breakpoints
406 - Debugger: Make I/O register names be addresses instead of values
407 - Debugger: Rename read/write commands
408 - GBA: Improve accuracy of event timing
409 - GBA: Add API for getting Configuration structs for overrides and input
410 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
411 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
412 - GBA: Move A/V stream interface into core
413 - GBA: Savestates now take into account savedata state machines (fixes #109)
414 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
415 - GBA Memory: Simplify memory API and use fixed bus width
416 - GBA Thread: Make GBASyncWaitFrameStart time out
417 - GBA Video: Start video at the last scanline instead of the first
418 - Qt: Optimize logo drawing
419 - Qt: Move frame upload back onto main thread
420 - Qt: Remember window position
421 - Qt: Double-clicking on the window toggles full screen
422 - Util: Use proper locale for reading and writing float values
423
4240.1.1: (2015-01-24)
425Bugfixes:
426 - ARM7: Fix LDM writeback to a register already written
427 - GBA: Fix timers 2 and 3 updating incorrectly
428 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
429 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
430 - GBA Audio: Properly initialize audio FIFO channels
431 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
432 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
433 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
434 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
435 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
436 - GBA BIOS: Fix HuffUnComp boundary conditions
437 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
438 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
439 - GBA Memory: Filter out top nybble of DMA addresses
440 - GBA Memory: Properly bounds-check VRAM accesses
441 - GBA Memory: Fix initial DMA state
442 - GBA Thread: Allow halted games to exit cleanly
443 - GBA Video: Fix blend issues with obscured middle layers
444 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
445 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
446 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
447 - GBA Video: Fix sprite boundary conditions with mosaic
448 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
449 - Qt: Fix issue with set frame sizes being the wrong height
450 - Qt: Fix emulator crashing when full screen if a game is not running
451 - Qt: Fix window focus issues
452 - Qt: Properly set default video recording settings
453 - Qt: Fix a race condition when a game crashes immediately
454 - Qt: Fix some cases where key mapping can break if focus is adjusted
455 - Qt: Fix crash if a game pauses before any frames are shown
456 - Debugger: Negative PC-relative loads now properly subtract the offset
457 - Debugger: Align PC-relative loads in Thumb
458 - Debugger: Fix watchpoints triggering too late
459 - Debugger: Fix binary print putting spaces between digits
460 - Video: Ensure FFmpeg encoder has audio frames
461 - Video: Fix uncompressed PCM audio recording
462 - Video: Fix FFmpeg crashing when the file extension is wrong
463 - Util: Fix SOCKET_FAILED macro
464Misc:
465 - GBA: Exit cleanly on FATAL if the port supports it
466 - GBA Memory: Implement 16- and 32-bit loads from SRAM
467 - Qt: Disable sync to video by default
468 - Qt: Handle a game crash without crashing
469 - Qt: Set default log level to FATAL, ERROR and WARN
470 - Qt: Clarify some phrasing in the menus
471 - Qt: Clear active buttons when focus is lost
472
4730.1.0: (2014-12-13)
474 - Initial release