all repos — mgba @ c207675dfb0ae3e39f9cb0745fe0cca79a697ae2

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13 - Ability to temporarily load a savegame
 14Bugfixes:
 15 - SDL: Fix axes being mapped wrong
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Util: Fix realloc semantics in utf16to8
 18 - PSP2: Fix GPU crash while exiting
 19 - PSP2: Fix VSync
 20 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 21 - GBA Serialize: Savestates now properly store prefetch
 22 - PSP2: Fix accelerometer range
 23 - PSP2: Actually load screen mode setting
 24 - Qt: Fix bug in software renderer scaling
 25 - Debugger: Fix GDB breakpoints
 26 - Wii: Fix framelimiting after a slowdown
 27 - PSP2: Fix gyroscope direction
 28 - Qt: Fix hanging key press after disabling autofire
 29 - PSP2: Delete threads after they return
 30 - GBA Video: WIN0/1 take priority over OBJWIN
 31 - PSP2: Fix mapping/unmapping from not at 0
 32 - Wii: Fix garbage flash at startup
 33Misc:
 34 - 3DS: Use blip_add_delta_fast for a small speed improvement
 35 - OpenGL: Log shader compilation failure
 36 - Qt: Remove some C99isms from C++ code
 37 - Windows: Add native VDir support
 38 - All: Add QUIET parameter to silence CMake
 39 - ARM7: Support forcing Thumb mode via MSR
 40 - ARM7: Flush prefetch cache when loading CPSR via MSR
 41 - OpenGL: Add texSize uniform
 42 - ARM7: Clean up instruction decoding for future expandability
 43 - Qt: Make -g flag work in Qt build
 44 - Qt: Simplify OpenGL context creation
 45 - Debugger: Support register and memory writes via GDB stub
 46 - GBA Audio: Force audio DMAs to not increment destination
 47 - Qt: Thread startup improvements
 48 - 3DS: Allow UTF-16 filenames
 49 - 3DS: Port to using citro3D
 50 - 3DS: Use system font for menus
 51 - PSP2: Use system font for menus
 52 - All: Faster memory read/write
 53 - Qt: Make audio channel/video layer options shortcut mappable
 54 - GBA Memory: Optimize stalling behavior
 55 - 3DS: Attempt to use Core 2 for threads
 56 - GUI: Screenshot dimensions are now passed through
 57 - GUI: Add back logging
 58 - PSP2: Add rumble for PS TV
 59 - PSP2: Add fit-to-height screen mode
 60 - GBA Video: Remove old slow path fallback
 61 - GBA Video: Optimize sprite drawing
 62 - GBA BIOS: Use custom ArcTan, not relying on OS
 63 - PSP2: Sync files per descriptor
 64 - GBA Savedata: Add realistic timing for EEPROM
 65 - GBA Video: Optimize mode 0 rendering
 66 - Qt: Remove default autofire mappings
 67 - PSP2: Allow UTF-8 filenames
 68 - Util: Add Vector GetConstPointer
 69 - Util: Add rtrim
 70 - GBA Memory: Optimize Load-/StoreMultiple
 71 - 3DS: Adjustable filering
 72 - PSP2: Screenshots are now saved into the Photo Gallery
 73 - Qt: Make reseting when pasued frame-accurate
 74
 750.4.1: (2016-07-11)
 76Bugfixes:
 77 - All: Fix several file handle leaks
 78 - All: Fix instruction tables getting zeroed when linking sometimes
 79 - ARM7: Fix flags on SBC/RSC
 80 - ARM7: Fix setting spsr privilege bits when spsr is empty
 81 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 82 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 83 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 84 - GBA Memory: Fix executing code from OBJ region of VRAM
 85 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 86 - GBA Serialize: Fix loading savegames from savestates
 87 - OpenGL: Correct boolean vector strcmp strings for uniforms
 88 - Qt: Fix sending gameStopped twice
 89 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 90 - Qt: Fix initial state of key mapping
 91 - Qt: Initialize m_useBios
 92 - SDL: Fix joystick initialization on BSD
 93 - SDL: Fix potential joystick crash in games with rumble
 94 - SDL: Fix SDL 1.2 build
 95 - SDL: Fix sporadic crash when deinitializing audio
 96 - Shaders: Fix AGS-001 shader with some bad drivers
 97 - Util: Use closesocket on Windows
 98 - Util: Fix socket bind addresses
 99 - VFS: Fix reading 7z archives without rewinding first
100 - VFS: VFileFromFD should not open directories
101 - Wii: Fix tilting direction
102 - Util: Fix realloc semantics in utf16to8
103Misc:
104 - All: Allow use of external minizip library
105 - Debugger: CLI debugger now exits when end-of-stream is reached
106 - FFmpeg: Update dependencies on Ubuntu
107 - GBA: Slightly optimize GBAProcessEvents
108 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
109 - GBA Video: Null renderer should return proper register values
110 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
111 - Qt: Add preset for DualShock 4
112 - Qt: Update 360 input profile on OS X to reflect newer drivers
113 - Qt: Remove use of NaN
114 - Qt: Canonicalize file paths when loading games
115 - Qt: Add refresh button to controller editing
116 - SDL: Remove default gamepad mappings
117 - Util: Fix intermittent build failure on OS X
118 - VFS: VFile.sync now updates modified time
119
1200.4.0: (2016-02-02)
121Features:
122 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
123 - I/O viewer
124 - Booting of multiboot images
125 - Customization of GIF recording
126 - Libretro: Cheat code support
127 - Support for GLSL shaders
128 - ROM information view
129 - Support for VBA-style cheat codes
130 - Savestates now store creation timestamps
131 - Key autofire
132 - Libretro: Allow blocking opposing directional input
133 - OpenEmu core for OS X
134 - Libretro: Settings for using BIOS and skipping intro
135 - Libretro: Customizable idle loop removal
136 - Implemented cycle counting for sprite rendering
137 - Cleaner, unified settings window
138 - Added a setting for pausing when the emulator is not in focus
139 - Customizable paths for save games, save states, screenshots and patches
140 - Controller hotplugging
141 - Ability to store save games and active cheats within savestates
142Bugfixes:
143 - ARM7: Fix sign of unaligned LDRSH
144 - ARM7: Fix decoding of some ARM ALU instructions with shifters
145 - Debugger: Fix watchpoints in gdb
146 - GBA: Fix warnings when creating and loading savestates
147 - GBA: Fix Iridion II savetype
148 - GBA BIOS: Fix misaligned CpuSet
149 - GBA Cheats: Fix cheats setting the Action Replay version
150 - GBA Hardware: Fix GPIO on big endian
151 - GBA Memory: Fix DMA register writing behavior
152 - GBA Memory: Fix DMAs triggering two cycles early
153 - Libretro: Fix aspect ratio
154 - Qt: Fix some potential crashes with the gamepad mapping
155 - Qt: Fix keys being mapped incorrectly when loading configuration file
156 - Util: Fix PowerPC PNG read/write pixel order
157 - Util: Fix excessive memory allocation when decoding a PNG
158 - VFS: Fix VFileReadline and remove _vfdReadline
159Misc:
160 - All: Improved PowerPC support
161 - All: Fix some undefined behavior warnings
162 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
163 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
164 - GBA: Implement bad I/O register loading
165 - GBA: Allow jumping to OAM and palette RAM
166 - GBA BIOS: Finish implementing RegisterRamReset
167 - GBA Config: Add "override" layer for better one-time configuration
168 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
169 - GBA Memory: Use a dynamically sized mask for ROM memory
170 - GBA Memory: Implement several unimplemented memory access types
171 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
172 - GBA RR: Starting from savestate now embeds the savegame
173 - GBA RR: Add preliminary SRAM support for VBM loading
174 - GBA RR: Add support for resets in movies
175 - GBA Video: Remove lastHblank, as it is implied
176 - Libretro: Use anonymous memory mappers for large blocks of memory
177 - Libretro: Add install target for libretro core
178 - Qt: Window size command line options are now supported
179 - Qt: Increase usability of key mapper
180 - Qt: Add 'Apply' button to settings window
181 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
182 - Qt: Allow use of modifier keys as input
183 - Qt: Optimize log viewer
184 - Qt: Added button for breaking into the GDB debugger
185 - Qt: Add box for showing duration of rewind
186 - SDL: Support fullscreen in SDL 1.2
187 - SDL: Allow GBASDLAudio to be used without a thread context
188 - Util: Use VFile for configuration
189 - Util: Add MutexTryLock
190
1910.3.2: (2015-12-16)
192Bugfixes:
193 - ARM7: Fix STRT/STRBT
194 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
195 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
196 - Libretro: Fix problems with rumble not turning off
197 - GBA: Fix idle skip state being retained between games
198 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
199 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
200 - GBA BIOS: Fix Sqrt sign
201 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
202 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
203 - GBA Memory: Fix DMA behavior for SRAM accesses
204 - GBA Memory: Fix Store8 to OBJ VRAM
205 - GBA Memory: Fix alignment of LDM/STM on SRAM
206 - GBA Memory: Fix unaligned out-of-bounds ROM loads
207 - GBA Memory: Fix timing of DMAs
208 - GBA Video: Fix _mix for 15-bit color
209 - GBA Video: Fix OAM and palette initialization
210 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
211 - Qt: Use safer isLoaded check in GameController
212 - Qt: Fix a race condition in PainterGL that could lead to a crash
213 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
214 - Qt: Fix font size in memory viewer
215 - Qt: Fix a crash in the memory viewer
216 - Qt: Add additional checks in CheatModel to prevent crashes
217 - Qt: Fix race condition with setting sample rate
218 - Qt: Fix crash when closing multiplayer windows
219 - Qt: Fix resetting while paused
220Misc:
221 - GBA Audio: Implement missing flags on SOUNDCNT_X register
222 - Qt: Add mute option to menu
223
2240.3.1: (2015-10-24)
225Bugfixes:
226 - ARM7: Fix instruction decoding of Thumb shifts
227 - GBA: Deinit savegame when unloading a ROM
228 - GBA: Fix BIOS check on big endian
229 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
230 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
231 - GBA Audio: Fix audio channels being silenced at the wrong time
232 - GBA Memory: Fix bad BIOS Load16 on big endian
233 - GBA Memory: Fix bad Load8 on big endian
234 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
235 - GBA Video: Fix edge case with sprite blend modes and semitransparency
236 - GBA Video: Fix objwin and blending interaction on sprites
237 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
238 - Libretro: Fix a memory leak with the render buffer
239 - Qt: Windows no longer spawn in the top left on first launch
240 - Qt: Fix install path of XDG desktop file with DESTDIR
241 - Qt: Fix drag and drop on Windows
242 - Qt: Reenable double buffering, as disabling it broke some Windows configs
243 - VFS: Fix return values of VFileFILE.read and .write
244Misc:
245 - All: Reset next event to cycles instead of zero to interrupt
246 - All: Add --version flag
247 - ARM7: Force disable LTO on two files to work around a GCC bug
248 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
249 - GBA: Better memory handling with PNG savestates
250 - GBA: Additional savestate sanity checks
251 - GBA: Check for cycle count being too high
252 - GBA Audio: Allow GBAAVStream to have no video callback
253 - GBA BIOS: Implement RegisterRamReset for SIO registers
254 - Qt: Remove useless help icons in dialogs
255 - Qt: Prevent savestate window from opening while in multiplayer
256 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
257 - Qt: Dropping multiplayer windows works more cleanly now
258
2590.3.0: (2015-08-16)
260Features:
261 - Ability to hide individual background layers, or OBJs
262 - Ability to mute individual audio channels
263 - Palette viewer and exporter
264 - Volume control
265 - More shortcuts are editable (e.g. quick save/load)
266 - Rewind now shows the frame after rewinding
267 - Import/Export of GameShark/Action Replay snapshots
268 - Add "Step backwards" item for single increment rewind
269 - Deadzone estimation for game controllers
270 - Analog inputs can be used for shortcuts
271 - Menu items for specific solar sensor brightness levels
272 - Remappable controls for tilt and gyroscope sensors
273 - Status messages for actions taken while a game is running (e.g. save/load state)
274 - Memory inspector
275 - Screensaver can now be suspended while a game is running
276 - Load/save the most recent savestate slot
277 - Support varible speed (PWM) rumble
278 - Ability to cap fast forward speed
279 - Finer control over FPS target
280 - Holdable shortcut for rewinding one frame at a time
281 - Ability to boot directly into the BIOS
282 - Preliminary support for yanking out the game pak while a game is running
283 - Thumb-drive mode by putting a file called portable.ini in the same folder
284 - Configurable display driver, between software and OpenGL
285 - Undo-able savestate loading and saving
286 - Controller profiles now store shortcut settings
287 - Default controller profiles for several common controllers
288 - Libretro now supports BIOS, rumble and solar sensor
289 - Implement BIOS call Stop, for sleep mode
290 - Automatically load patches, if found
291 - Improved video synchronization
292 - Configurable audio output sample rate
293Bugfixes:
294 - ARM7: Fix SWI and IRQ timings
295 - ARM7: Fix Thumb MUL timing
296 - ARM7: Fix timing of multiplies to use N cycles
297 - ARM7: ARMHotplugDetach should call deinit
298 - Debugger: Fix use-after-free in breakpoint clearing code
299 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
300 - GBA: Cap audio FIFO read size during deserialization
301 - GBA: Check for corrupted savestates when loading
302 - GBA: Check for improperly sized savestates when loading
303 - GBA: Check for savestates made from differently sized ROMs
304 - GBA: Fix calls to endian-independent loadstores
305 - GBA: Fix timing of reading from timer registers
306 - GBA: Ensure cycles never go negative
307 - GBA Audio: Force audio FIFOs to 32-bit
308 - GBA Audio: Fix audio pitch changing when adjusting buffer size
309 - GBA Audio: Fix sample order in audio channel 3
310 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
311 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
312 - GBA Memory: Improve Thumb open bus behavior
313 - GBA Memory: Fix potential DMA issue when loading a savestate
314 - GBA Memory: Fix load/store multiple video memory waitstates
315 - GBA SIO: Fix reseting when there are SIO devices attached
316 - GBA Video: Blended sprites should never have other effects applied
317 - GBA Video: Fix out-of-bounds tiles in mosaic
318 - GBA Video: Fix windows not affecting sprites
319 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
320 - GBA Video: Fix timing on first scanline
321 - Qt: Better cleanup when a game crashes
322 - Qt: Fix open ROM dialog filtering for archive formats
323 - Qt: Cap the maximum number of multiplayer windows
324 - Qt: Fix maximum year in sensor override
325 - Qt: Fix window being too tall after exiting fullscreen
326 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
327 - Qt: Fix analog buttons not getting unmapped
328 - Qt: Fix passing command line options
329 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
330 - SDL: Fix SDL build when OpenGL is missing
331 - Util: Allow loading IPS patches that grow the ROM
332 - VFS: Fix resource leaks if some allocations fail
333 - VFS: Fix line-reading to return proper values
334 - Video: Fix an issue with very long filenames
335 - Util: Fix formatting of floats
336Misc:
337 - All: Add --help flag for command line programs
338 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
339 - All: Enable static linking for Windows
340 - All: Enable static linking for OS X
341 - All: Threads are now named
342 - All: Proper handling of Unicode file paths
343 - ARM7: Add emulation for Undefined CPU mode
344 - ARM7: Reduce the size of the Thumb instruction table
345 - GBA: Add status log level
346 - GBA: GBARewind now returns how many states it has rewound
347 - GBA: SIO logging layer
348 - GBA BIOS: Stub out SoundBias
349 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
350 - GBA: Don't include GBACLIDebugger struct unless needed
351 - GBA: Savedata is now synced shortly after data finishes being written
352 - GBA: Process multiple timer events at once, if necessary
353 - GBA Audio: Implement audio reset for channels A/B
354 - GBA Audio: Process multiple audio events at once, if necessary
355 - GBA Hardware: Backport generic RTC source into core
356 - GBA Input: Allow axes and buttons to be mapped to the same key
357 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
358 - GBA SIO: Add a dummy driver for Normal mode
359 - GBA Thread: Add functionality for running callbacks on the GBA thread
360 - GBA Thread: Split GBASync into a separate file
361 - GBA Video: Refactor software renderer into separate files
362 - GBA Video: Slightly optimize mode 0 mosaic rendering
363 - Debugger: Free watchpoints in addition to breakpoints
364 - Qt: Handle saving input settings better
365 - Qt: Move GL frame drawing back onto its own thread
366 - Qt: Fast forward (held) option moved from Other to Emulation menu
367 - Qt: Show version info in window title
368 - Qt: Migrate multiplayer window handling into GBAApp
369 - Qt: Unified file opening and saving with last location
370 - Qt: Fix windows being resizable when they shouldn't have been
371 - Qt: Only hide cursor in full screen
372 - Qt: Replace pause-after-frame mutex with an atomic
373 - Qt: Add application icon and XDG desktop files
374 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
375 - Qt: Don't save window size when entering fullscreen
376 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
377 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
378 - Qt: Increase usability of key mapper
379 - Qt: Show checkmark for window sizes
380 - Qt: Set window path to loaded ROM
381 - Perf: Ability to load savestates immediately on launch
382 - SDL: Properly check for initialization
383 - SDL: Clean up initialization functions
384 - SDL: Clean up GL context
385 - Util: Allow disabling the threading code entirely
386 - VFS: Add sync method to force syncing with backing
387
3880.2.1: (2015-05-13)
389Bugfixes:
390 - All: Fix sanitize-deb script not cleaning up after itself
391 - All: Fix dependencies for libavcodec on Debian-derived platforms
392 - ARM7: Handle writeback for PC in addressing modes 2 and 3
393 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
394 - ARM7: Fix ARM multiply instructions when PC is a destination register
395 - Debugger: Fix use-after-free in breakpoint clearing code
396 - Debugger: Fix boundary conditions in tab completion
397 - GBA: Fix timers not updating timing when writing to only the reload register
398 - GBA: Fix rewind boundary conditions
399 - GBA: Add initial I/O register settings for background matrix registers
400 - GBA: Fix hang when loading a savestate if sync to video is enabled
401 - GBA: Handle out-of-bounds I/O access
402 - GBA: Fix bounds-checking on EEPROM access
403 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
404 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
405 - GBA Memory: Allow SRAM to be 64kB
406 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
407 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
408 - GBA Video: Fix second frame mode 5
409 - Perf: Fix race condition if a game crashes immediately on start
410 - Qt: Fix Display object leak when closing a window
411 - Qt: Fix .deb dependencies
412 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
413 - Qt: Fix window not regaining focus after exiting savestate window
414 - Qt: Fix regression where video would not record if the game had already started
415 - Qt: Fix potential crash if a gamepad causes focus to change
416 - Qt: Fix controller axis querying
417 - Qt: Fix multiplayer windows opening as the wrong size
418 - Qt: Fix controllers sometimes not loading the right profile
419 - SDL: Fix boundary conditions for joystick adjustments
420 - SDL: Allocate properly sized input maps
421 - SDL: Fix potential build issues when Qt and SDL2 are in use
422 - Util: Fix resource leak in UTF-8 handling code
423 - Util: Fix a null-pointer issue when attempting to delete a key
424 - VFS: Fix resource leaks if some allocations fail
425 - Video: Fix an issue with very long filenames
426Misc:
427 - GBA Memory: Soft-crash if jumping past the end of a ROM
428 - Qt: Show multiplayer numbers in window title
429 - Qt: Solar sensor can have shortcuts set
430
4310.2.0: (2015-04-03)
432Features:
433 - Support for gamepad axes, e.g. analog sticks or triggers
434 - Add scale presets for up to 6x
435 - Settings window
436 - Bilinear resampling option
437 - Add option to skip BIOS start screen
438 - List of recently opened games
439 - Support for games using the Solar Sensor
440 - Better audio resampling via blip-buf
441 - Game Pak overrides dialog for setting savetype and sensor values
442 - Support for games using the tilt sensor
443 - Remappable shortcuts for keyboard and gamepad
444 - Rewinding of emulation
445 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
446 - Support IPv6
447 - Save directory of last loaded file
448 - Support BPS patches
449 - Automatically detect and optimize out idle loops
450 - Configurable game overrides
451 - Support loading 7-Zip files
452 - Drag and drop game loading
453 - Cheat code support
454 - Runtime configurable audio driver
455 - Libretro core for use with RetroArch and other front-ends
456 - Controller profiles for setting different bindings for different controllers
457 - Ability to lock aspect ratio
458 - Local link cable support
459 - Ability to switch which game controller is in use per instance
460 - Ability to prevent opposing directional input
461 - Warning dialog if an unimplemented BIOS feature is called
462 - Debugger: Add CLI "frame", frame advance command
463 - Debugger: Add CLI functions for writing to memory
464 - Debugger: Add CLI functions for examining memory regions
465 - Debugger: Add CLI function for writing a register
466Bugfixes:
467 - ARM7: Extend prefetch by one stage
468 - ARM7: Fix cycle counting for loads
469 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
470 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
471 - GBA: Initialize gba.sync to null
472 - GBA: Fix timer initialization
473 - GBA Audio: Support 16-bit writes to FIFO audio
474 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
475 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
476 - GBA BIOS: Fix BIOS prefetch after reset
477 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
478 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
479 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
480 - GBA Memory: Fix I cycles that had been moved to ARM7 core
481 - GBA Memory: Fix cycle counting for 32-bit load/stores
482 - GBA RR: Fix fallthrough error when reading tags from a movie
483 - GBA Thread: Fix possible hang when loading an archive
484 - GBA Thread: Fix possible deadlock in video sync
485 - Perf: Fix crash when the GBA thread fails to start
486 - Qt: Fix crash starting a GDB stub if a game isn't loaded
487 - Qt: Fix crash when adjusting settings after closing a game
488 - Qt: Fix crash when starting GDB stub after closing a game
489 - Qt: Fix patch loading while a game is running
490 - Qt: Fix crash when loading a game after stopping GDB server
491 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
492 - Qt: Fix crash when attempting to pause if a game is not running
493 - SDL: Properly clean up if a game doesn't launch
494 - Util: Fix sockets on Windows
495Misc:
496 - All: Enable link-time optimization
497 - Debugger: Watchpoints now work on STM/LDM instructions
498 - Debugger: Clean up GDB stub network interfacing
499 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
500 - Debugger: Merge Thumb BL instructions when disassembling
501 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
502 - Debugger: Watchpoints now report address watched (fixes #68)
503 - Debugger: Add support for soft breakpoints
504 - Debugger: Make I/O register names be addresses instead of values
505 - Debugger: Rename read/write commands
506 - GBA: Improve accuracy of event timing
507 - GBA: Add API for getting Configuration structs for overrides and input
508 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
509 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
510 - GBA: Move A/V stream interface into core
511 - GBA: Savestates now take into account savedata state machines (fixes #109)
512 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
513 - GBA Memory: Simplify memory API and use fixed bus width
514 - GBA Thread: Make GBASyncWaitFrameStart time out
515 - GBA Video: Start video at the last scanline instead of the first
516 - Qt: Optimize logo drawing
517 - Qt: Move frame upload back onto main thread
518 - Qt: Remember window position
519 - Qt: Double-clicking on the window toggles full screen
520 - Util: Use proper locale for reading and writing float values
521
5220.1.1: (2015-01-24)
523Bugfixes:
524 - ARM7: Fix LDM writeback to a register already written
525 - GBA: Fix timers 2 and 3 updating incorrectly
526 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
527 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
528 - GBA Audio: Properly initialize audio FIFO channels
529 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
530 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
531 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
532 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
533 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
534 - GBA BIOS: Fix HuffUnComp boundary conditions
535 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
536 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
537 - GBA Memory: Filter out top nybble of DMA addresses
538 - GBA Memory: Properly bounds-check VRAM accesses
539 - GBA Memory: Fix initial DMA state
540 - GBA Thread: Allow halted games to exit cleanly
541 - GBA Video: Fix blend issues with obscured middle layers
542 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
543 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
544 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
545 - GBA Video: Fix sprite boundary conditions with mosaic
546 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
547 - Qt: Fix issue with set frame sizes being the wrong height
548 - Qt: Fix emulator crashing when full screen if a game is not running
549 - Qt: Fix window focus issues
550 - Qt: Properly set default video recording settings
551 - Qt: Fix a race condition when a game crashes immediately
552 - Qt: Fix some cases where key mapping can break if focus is adjusted
553 - Qt: Fix crash if a game pauses before any frames are shown
554 - Debugger: Negative PC-relative loads now properly subtract the offset
555 - Debugger: Align PC-relative loads in Thumb
556 - Debugger: Fix watchpoints triggering too late
557 - Debugger: Fix binary print putting spaces between digits
558 - Video: Ensure FFmpeg encoder has audio frames
559 - Video: Fix uncompressed PCM audio recording
560 - Video: Fix FFmpeg crashing when the file extension is wrong
561 - Util: Fix SOCKET_FAILED macro
562Misc:
563 - GBA: Exit cleanly on FATAL if the port supports it
564 - GBA Memory: Implement 16- and 32-bit loads from SRAM
565 - Qt: Disable sync to video by default
566 - Qt: Handle a game crash without crashing
567 - Qt: Set default log level to FATAL, ERROR and WARN
568 - Qt: Clarify some phrasing in the menus
569 - Qt: Clear active buttons when focus is lost
570
5710.1.0: (2014-12-13)
572 - Initial release