CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
36 - GBA Video: Start timing mid-scanline when skipping BIOS
37 - Core: Fix audio sync breaking when interrupted
38 - Qt: Improve FPS timer stability
39 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
40 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
41 - GBA BIOS: Fix BitUnPack final byte
42Misc:
43 - GBA Timer: Use global cycles for timers
44 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
45 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
46 - Qt: Redo GameController into multiple classes
47 - Test: Restructure test suite into multiple executables
48 - Python: Integrate tests from cinema test suite
49 - Util: Don't build crc32 if the function already exists
50 - GBA: Implement display start DMAs
51 - Qt: Prevent window from being created off-screen
52 - Qt: Add option to disable FPS display
53 - GBA: Improve multiboot image detection
54 - GB MBC: Remove erroneous bank 0 wrapping
55 - GBA Cheats: Allow multiple ROM patches in the same slot
56 - GB: Skip BIOS option now works
57 - Libretro: Add frameskip option
58 - GBA Memory: 64 MiB GBA Video cartridge support
59 - PSP2: Use system enter key by default
60 - 3DS: Remove deprecated CSND interface
61 - Qt: Options to mess around with layer placement
62 - GBA Savedata: Remove ability to disable realistic timing
63 - Qt: Add load alternate save option
64 - GB Audio: Improved audio quality
65 - GB, GBA Audio: Increase max audio volume
66 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
67
680.6.3: (2017-04-14)
69Bugfixes:
70 - GB Audio: Revert unsigned audio changes
71 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
72 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
73
740.6.2: (2017-04-03)
75Bugfixes:
76 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
77 - 3DS: Fix opening files in directory names with trailing slashes
78 - LR35902: Fix watchpoints not reporting new value
79 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
80 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
81 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
82 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
83 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
84 - GBA: Fix SharkPort saves for EEPROM games
85 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
86 - GBA BIOS: Fix incorrect exit condition in LZ77
87 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
88 - GBA Cheats: Fix slide codes not initializing properly
89 - GBA DMA: ROM reads are forced to increment
90 - GBA Hardware: RTC accuracy improvements
91 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
92 - GBA Memory: Fix copy-on-write memory leak
93 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
94 - GBA Savedata: Fix crash when resizing flash
95 - GBA Video: Force align 256-color tiles
96 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
97 - PSP2: Fix issues causing poor audio
98 - Python: Fix package directory
99 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
100 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
101 - Wii: Fix screen tear when unpausing
102 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
103Misc:
104 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
105 - GB MBC: Remove erroneous bank 0 wrapping
106 - GBA: Improve multiboot image detection
107 - PSP2: Use system enter key by default
108
1090.6.1: (2017-10-01)
110Bugfixes:
111 - GB, GBA: Fix crashes when attempting to identify null VFiles
112 - GB, GBA: Fix sync to video with frameskip
113 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
114 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
115 - GB Core: Fix palette loading when loading a foreign config
116 - GB MBC: Pocket Cam memory should be accessible without enabling
117 - GB MBC: Fix SRAM sizes 4 and 5
118 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
119 - GB MBC: Fix RTC loading when file size is off
120 - GB Memory: Initialize peripheral pointers
121 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
122 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
123 - GB Memory: Actually load latch time from savestate
124 - GB Serialize: Fix deserializing video STAT
125 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
126 - GB Video: Fix potential hang when ending mode 0
127 - GB Video: Fix read mode when enabling LCD
128 - GBA: Reset active region as needed when loading a ROM
129 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
130 - GBA BIOS: Use core's VRAM variable instead of renderer's
131 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
132 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
133 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
134 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
135 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
136 - Python: Fix importing .gb or .gba before .core
137 - Qt: Fix command line debugger closing second game
138 - Qt: Fix LOG argument order
139 - Qt: Fix timezone issues with time overrides
140 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
141 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
142Misc:
143 - CMake: Fix CPack dependencies for libpng 1.6
144 - GBA: Detect hardware for Pokémon FireRed ROM hacks
145 - GBA Cheats: Improve detection of raw cheats
146 - Qt: Don't rebuild library view if style hasn't changed
147 - Qt: Allow overrides to be saved before a game is loaded
148 - Qt: Hide mouse immediately when loading
149 - SDL: Fix 2.0.5 build on macOS under some circumstances
150 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
151
1520.6.0: (2017-07-16)
153Features:
154 - Library view
155 - Sprite viewer
156 - Debugging console
157 - Improved memory viewer
158 - Memory search
159 - Command line ability to override configuration values
160 - Add option to allow preloading the entire ROM before running
161 - Add option for whether rewinding restores save games
162 - Savestates now contain any RTC override data
163 - Add option to lock video to integer scaling
164 - LR35902: Watchpoints
165 - LR35902/GB-Z80 disassembler
166 - GB: Tile viewer
167 - GB: Video/audio channel enabling/disabling
168 - GB: Symbol table support
169 - GB MBC: Add MBC1 multicart support
170 - GBA: Support printing debug strings from inside a game
171 - GBA: Better cheat type autodetection
172 - Implement keypad interrupts
173 - Configuration of gamepad hats
174 - Video log recording for testing and bug reporting
175 - Debugger: Segment/bank support
176 - Debugger: Execution tracing
177 - Qt: German translation (by Lothar Serra Mari)
178 - Qt: Spanish translation (by Kevin López)
179 - Qt: Italian translation (by theheroGAC)
180Bugfixes:
181 - ARM7: Fix MLA/*MULL/*MLAL timing
182 - Core: Fix crash with rewind if savestates shrink
183 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
184 - Core: Fix directory sets crashing on close if base isn't properly detached
185 - FFmpeg: Fix overflow and general issues with audio encoding
186 - GB: Fix flickering when screen is strobed quickly
187 - GB: Fix STAT blocking
188 - GB MBC: Fix ROM bank overflows getting set to bank 0
189 - GB MBC: Fix swapping carts not detect new MBC
190 - GB Timer: Improve DIV reset behavior
191 - GB Timer: Fix DIV batching if TAC changes
192 - GB Video: Reset renderer when loading state
193 - GBA: Fix multiboot ROM loading
194 - GBA: Fix multiboot loading resulting in too small WRAM
195 - GBA BIOS: Implement BitUnPack
196 - GBA BIOS: Fix ArcTan sign in HLE BIOS
197 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
198 - GBA BIOS: Fix INT_MIN/-1 crash
199 - GBA Hardware: Fix crash if a savestate lies about game hardware
200 - GBA I/O: Handle audio registers specially when deserializing
201 - GBA Memory: Improve initial skipped BIOS state
202 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
203 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
204 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
205 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
206 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
207 - LR35902: Fix core never exiting with certain event patterns
208 - LR35902: Fix pc overflowing current region off-by-one
209 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
210 - OpenGL: Fix some shaders causing offset graphics
211 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
212 - Qt: Fix window icon being stretched
213 - Qt: Fix data directory path
214 - Qt: Fix timing issues on high refresh rate monitors
215 - Qt: Fix linking after some windows have been closed
216 - Qt: Fix crash when changing audio settings after a game is closed
217 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
218 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
219 - Qt: Fix game unpausing after frame advancing and refocusing
220 - SDL: Fix game crash check
221 - SDL: Fix race condition with audio thread when starting
222 - SDL: Fix showing version number
223 - Test: Fix crash when loading invalid file
224 - Test: Fix crash when fuzzing fails to load a file
225 - Test: Don't rely on core for frames elapsed
226 - Test: Fix crash when loading invalid file
227 - Test: Fix crash when fuzzing fails to load a file
228 - Tools: Fix recurring multiple times over the same library
229 - Util: Fix overflow when loading invalid UPS patches
230 - Util: Fix highest-fd socket not being returned by SocketAccept
231 - Windows: Fix VDir.rewind
232Misc:
233 - All: Add C++ header guards
234 - All: Move time.h include to common.h
235 - 3DS, PSP2, Wii: Last directory loaded is saved
236 - CMake: Add ability to just print version string
237 - Core: New, faster event timing subsystem
238 - Core: Clean up some thread state checks
239 - Core: Add generic checksum function
240 - Core: Cores can now have multiple sets of callbacks
241 - Core: Restore sleep callback
242 - Core: Move rewind diffing to its own thread
243 - Core: Ability to enumerate and modify video and audio channels
244 - Core: List memory segments in the core
245 - Core: Move savestate creation time to extdata
246 - Core: Config values can now be hexadecimal
247 - Core: Improved threading interrupted detection
248 - Debugger: Modularize CLI debugger
249 - Debugger: Make building with debugging aspects optional
250 - Debugger: Add functions for read- or write-only watchpoints
251 - Debugger: Make attaching a backend idempotent
252 - Debugger: Add mDebuggerRunFrame convenience function
253 - Feature: Move game database from flatfile to SQLite3
254 - Feature: Support ImageMagick 7
255 - Feature: Make -l option explicit
256 - FFmpeg: Return false if a file fails to open
257 - FFmpeg: Force MP4 files to YUV420P
258 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
259 - GB: Reset with initial state of DIV register
260 - GB MBC: New MBC7 implementation
261 - GB Audio: Simplify envelope code
262 - GB Audio: Improve initial envelope samples
263 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
264 - GB Video: Improved video timings
265 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
266 - GBA, GB: ROM is now unloaded if a patch is applied
267 - GBA DMA: Refactor DMA out of memory.c
268 - GBA DMA: Move DMAs to using absolute timing
269 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
270 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
271 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
272 - GBA Memory: Support reading/writing POSTFLG
273 - GBA Memory: Remove unused prefetch cruft
274 - GBA Timer: Improve accuracy of timers
275 - GBA Video: Clean up unused timers
276 - GBA Video: Allow multiple handles into the same tile cache
277 - GBA Video, GB Video: Colors are now fully scaled
278 - GBA Video: Optimize when BLD* registers are written frequently
279 - OpenGL: Add xBR-lv2 shader
280 - Qt: Move last directory setting from qt.ini to config.ini
281 - Qt: Improved HiDPI support
282 - Qt: Expose configuration directory
283 - Qt: Merge "Save" and "OK" buttons in shader options
284 - Qt: Automatically load controller profile when plugged in
285 - Qt: Rename "Resample video" option to "Bilinear filtering"
286 - Qt: Remove audio thread
287 - Qt: Remove audio buffer sizing in AudioProcessorQt
288 - Qt: Re-enable QtMultimedia on Windows
289 - Qt: Make "Mute" able to be bound to a key
290 - Qt: Add .gb/.gbc files to the extension list in Info.plist
291 - Qt: Relax hard dependency on OpenGL
292 - Qt: Better highlight active key in control binding
293 - SDL: Remove scancode key input
294 - SDL: Automatically map controllers when plugged in
295 - Test: Add a basic test suite
296 - Util: Add size counting to Table
297 - Util: Add 8-bit PNG write support
298 - Util: Tune patch-fast extent sizes
299 - VFS: Call msync when syncing mapped data
300 - VFS: Allow truncating memory chunk VFiles
301 - VFS: Fix some minor VFile issues with FILEs
302 - VFS: Optimize expanding in-memory files
303 - VFS: Add VFileFIFO for operating on circle buffers
304Changes from beta 1:
305Features:
306 - Qt: Italian translation (by theheroGAC)
307 - Qt: Updated German translation
308Bugfixes:
309 - GB Audio: Fix incorrect channel 4 iteration
310 - GB Audio: Fix zombie mode bit masking
311 - GB Serialize: Fix timer serialization
312 - GB Video: Fix LYC regression
313 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
314 - GBA Timer: Fix count-up timing overflowing timer 3
315 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
316 - Qt: Fix memory search close button (fixes mgba.io/i/769)
317 - Qt: Fix window icon being stretched
318 - Qt: Fix initial window size (fixes mgba.io/i/766)
319 - Qt: Fix data directory path
320 - Qt: Fix controls not saving on non-SDL builds
321 - Qt: Fix translation initialization (fixes mgba.io/i/776)
322 - Qt: Fix patch loading while a game is running
323 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
324 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
325 - Qt: Fix GL-less build
326 - Qt: Fix Software renderer not handling alpha bits properly
327 - Qt: Fix screen background improperly stretching
328 - SDL: Fix cheats not loading
329Misc:
330 - GB Serialize: Add MBC state serialization
331 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
332 - GBA Timer: Improve accuracy of timers
333 - PSP2: Update toolchain to use vita.cmake
334 - Qt: Add language selector
335 - Qt: Minor test fixes
336 - Qt: Move shader settings into main settings window
337 - Qt: Dismiss game crashing/failing dialogs when a new game loads
338 - Qt: Properly ship Qt translations
339 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
340
3410.6 beta 1: (2017-06-29)
342 - Initial beta for 0.6
343
3440.5.2: (2016-12-31)
345Bugfixes:
346 - All: Fix fullscreen config option being ignored
347 - ARM7: PSR mode bits should not get sign extended
348 - GB: Fix audio not being deinitialized
349 - GB: Fix crash when masking savedata
350 - GB: Properly initialize sramRealVf variable
351 - GB Audio: Fix serialization of channel 3 and NR52 properties
352 - GB Audio: Reset envelope timer when reseting sound channel
353 - GB MBC: Fix SRAM dangling pointer with RTC games
354 - GB MBC: Fix initializing MBC when no ROM is loaded
355 - GB Memory: Fix patching ROM bank 0
356 - GB Memory: Fix starting HDMAs during mode 0
357 - GB Memory: Fix HDMA5 value after DMA completes
358 - GB Video: Initialize LCDC in renderer
359 - GB Video: Hblank IRQs should mask LYC=LY IRQs
360 - GBA: Fix IRQs firing after already being cleared
361 - GBA: Only unhalt CPU if appropriate bit is set in IE
362 - GBA: Add savegame override for Crash Bandicoot 2
363 - GBA BIOS: Fix MidiKey2Freq BIOS reads
364 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
365 - GBA Cheats: Fix GameShark ROM patches
366 - GBA I/O: Mask off WAITCNT bits that cannot be written
367 - GBA Memory: Fix misaligned BIOS reads
368 - GBA Memory: Fix VCOUNT being writable
369 - GBA Video: Fix out of bounds sprite transforms
370 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
371 - Libretro: Fix disabling BIOS
372 - Libretro: Fix Game Boy savestates and audio
373 - Qt: Fix changing resolution of software renderer
374 - Qt: Fix setting overrides
375 - Qt: Fix cut off tiles and alignment issues in tile viewer
376 - Qt: Only reset window dimensions when first shown
377 - Qt: Fix Qt Multimedia audio driver on big endian
378 - Qt: Fix Apply button for key and controller configurations
379 - VFS: Fix resizing memory chunks when not needed
380 - Windows: Fix Unicode directory handling
381Misc:
382 - GB, GBA: Prevent loading null ROMs
383 - GB Audio: Initialize wave RAM to GBC values
384 - GB Memory: Reset ROM bank when loading a ROM
385 - PSP2: Improved controller rumble
386
3870.5.1: (2016-10-05)
388Bugfixes:
389 - Core: Fix importing save games as read-only
390 - FFmpeg: Fix encoding AAC
391 - GB: Fix invalid STOP behavior on Game Boy Color
392 - GB: Initialize audio properly
393 - GB: Properly clear KEY1 bit 0 when switching speeds
394 - GB: Properly unload save files when unloading a ROM
395 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
396 - GB MBC: Fix MBC7 when size is incorrectly specified
397 - GB MBC: Fix RTC access when no save file is loaded
398 - GB SIO: Don't auto-clock external shift clock
399 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
400 - GB Video: Fix video frames getting missed when LCDC is off
401 - GB Video: Clear screen when LCDC is off
402 - GBA Cheats: Fix holding onto pointers that may get invalidated
403 - GBA Cheats: Fix key-activated CodeBreaker cheats
404 - GBA Cheats: Fix uninitialized memory getting freed when saving
405 - GBA Hardware: Improve Game Boy Player rumble behavior
406 - GBA Memory: Fix several unused I/O register read values
407 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
408 - LR35902: Fix events running with the wrong cycle active
409 - Qt: Fix "close" button on Overrides view
410 - Qt: Fix saving overrides
411 - Qt: Fix directory set unloading when replacing the ROM
412 - Qt: Fix patch loading
413 - Qt: Fix crash when saving an override if a game isn't loaded
414 - Qt: Fix showing default display driver as OpenGL (force 1.x)
415 - SDL: Attach rumble in SDL frontend
416 - Util: Fix PNG identification on files too small to be a PNG
417Misc:
418 - All: Only update version info if needed
419 - All: Split out install locations for Libretro and OpenEmu
420 - FFmpeg: Encoding cleanup
421 - GB: Reset active region when reloading ROM
422 - GB Memory: Initialize RAM pattern for GBC
423 - GB Video: Improved video timings
424 - Qt: Manage window sizes slightly better
425 - Qt: Remember scale option independent of core dimensions
426
4270.5.0: (2016-09-19)
428Features:
429 - Game Boy support
430 - Support for encrypted CodeBreaker GBA cheats
431 - Emulation of Vast Fame protected GBA carts (taizou)
432 - Tile viewer
433 - Threaded rendering mode
434 - Libretro: Memory map and achievement support (leiradel)
435 - GUI: Add UI control remapping
436 - GUI: Add fast-forward
437 - Wii: 240p support
438 - 3DS: Adjustable screen darkening
439 - Ability to temporarily load a savegame
440 - Load specific files out of archives
441 - Automatic BIOS detection
442Bugfixes:
443 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
444 - Debugger: Fix GDB breakpoints
445 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
446 - GBA: Fix filehandle leak with savegames
447 - GBA: Timer 0 cannot be count up
448 - GBA: Count up timers should not count themselves
449 - GBA Memory: Fix mirror on non-overdumped Classic NES games
450 - GBA Memory: Fix ldm {pc}
451 - GBA Savedata: Fix savedata sync timer
452 - GBA Savedata: Only unmap savedata if present
453 - GBA Serialize: Savestates now properly store prefetch
454 - GBA Video: WIN0/1 take priority over OBJWIN
455 - GBA Video: Fix out-of-order OBJWIN
456 - PSP2: Fix GPU crash while exiting
457 - PSP2: Fix VSync
458 - PSP2: Fix accelerometer range
459 - PSP2: Actually load screen mode setting
460 - PSP2: Fix gyroscope direction
461 - PSP2: Delete threads after they return
462 - PSP2: Fix mapping/unmapping from not at 0
463 - Qt: Fix bug in software renderer scaling
464 - Qt: Fix hanging key press after disabling autofire
465 - Qt: Fix being unable to pause manually when using auto-pausing
466 - SDL: Fix axes being mapped wrong
467 - Util: Fix realloc semantics in utf16to8
468 - Util: Fix inserting too many items into a hash table
469 - VFS: Fix uninitialized varaible reading from 7z
470 - VFS: Fix reading multiple files from a 7z archive
471 - Wii: Fix framelimiting after a slowdown
472 - Wii: Fix garbage flash at startup
473Misc:
474 - 3DS: Use blip_add_delta_fast for a small speed improvement
475 - 3DS: Allow UTF-16 filenames
476 - 3DS: Port to using citro3D
477 - 3DS: Use system font for menus
478 - 3DS: Attempt to use Core 2 for threads
479 - 3DS: Adjustable filering
480 - 3DS: 3D banner
481 - All: Add QUIET parameter to silence CMake
482 - All: Faster memory read/write
483 - ARM7: Support forcing Thumb mode via MSR
484 - ARM7: Flush prefetch cache when loading CPSR via MSR
485 - ARM7: Clean up instruction decoding for future expandability
486 - Debugger: Support register and memory writes via GDB stub
487 - Debugger: Add software breakpoint support to gdb
488 - FFmpeg: Full support for libavcodec 56+
489 - GBA: Better debug logging if event processing breaks
490 - GBA Audio: Force audio DMAs to not increment destination
491 - GBA BIOS: Use custom ArcTan, not relying on OS
492 - GBA Hardware: Clean up dead code in GBP
493 - GBA Memory: Optimize stalling behavior
494 - GBA Memory: Optimize Load-/StoreMultiple
495 - GBA Savedata: Add realistic timing for EEPROM
496 - GBA Serialize: Savestates now store if CPU was halted
497 - GBA Video: Remove old slow path fallback
498 - GBA Video: Optimize sprite drawing
499 - GBA Video: Optimize mode 0 rendering
500 - GBA Video: Optimize compositing cases slightly
501 - GUI: Screenshot dimensions are now passed through
502 - GUI: Add back logging
503 - GUI: Only reload config if manually saved
504 - GUI: Increase scrolling speed
505 - OpenGL: Log shader compilation failure
506 - OpenGL: Add texSize uniform
507 - Qt: Make -g flag work in Qt build
508 - Qt: Simplify OpenGL context creation
509 - Qt: Thread startup improvements
510 - Qt: Make audio channel/video layer options shortcut mappable
511 - Qt: Remove some C99isms from C++ code
512 - Qt: Remove default autofire mappings
513 - Qt: Make reseting when pasued frame-accurate
514 - Qt: Rearchitect game closing codepath
515 - PSP2: Use system font for menus
516 - PSP2: Add rumble for PS TV
517 - PSP2: Add fit-to-height screen mode
518 - PSP2: Sync files per descriptor
519 - PSP2: Allow UTF-8 filenames
520 - PSP2: Screenshots are now saved into the Photo Gallery
521 - PSP2: Stop underclocking when menuing
522 - SDL: Increase default audio buffer size to 1024 samples
523 - SDL: More responsive rumble
524 - Util: Add Vector GetConstPointer
525 - Util: Add rtrim
526 - Util: Add endswith
527 - VFS: Improve zip file detection
528 - Wii: Add pixelated resample filter
529 - Windows: Add native VDir support
530 - Util: Add PRIz macro for libc versions that don't support %z
531
5320.4.1: (2016-07-11)
533Bugfixes:
534 - All: Fix several file handle leaks
535 - All: Fix instruction tables getting zeroed when linking sometimes
536 - ARM7: Fix flags on SBC/RSC
537 - ARM7: Fix setting spsr privilege bits when spsr is empty
538 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
539 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
540 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
541 - GBA Memory: Fix executing code from OBJ region of VRAM
542 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
543 - GBA Serialize: Fix loading savegames from savestates
544 - OpenGL: Correct boolean vector strcmp strings for uniforms
545 - Qt: Fix sending gameStopped twice
546 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
547 - Qt: Fix initial state of key mapping
548 - Qt: Initialize m_useBios
549 - SDL: Fix joystick initialization on BSD
550 - SDL: Fix potential joystick crash in games with rumble
551 - SDL: Fix SDL 1.2 build
552 - SDL: Fix sporadic crash when deinitializing audio
553 - Shaders: Fix AGS-001 shader with some bad drivers
554 - Util: Use closesocket on Windows
555 - Util: Fix socket bind addresses
556 - VFS: Fix reading 7z archives without rewinding first
557 - VFS: VFileFromFD should not open directories
558 - Wii: Fix tilting direction
559 - Util: Fix realloc semantics in utf16to8
560Misc:
561 - All: Allow use of external minizip library
562 - Debugger: CLI debugger now exits when end-of-stream is reached
563 - FFmpeg: Update dependencies on Ubuntu
564 - GBA: Slightly optimize GBAProcessEvents
565 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
566 - GBA Video: Null renderer should return proper register values
567 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
568 - Qt: Add preset for DualShock 4
569 - Qt: Update 360 input profile on OS X to reflect newer drivers
570 - Qt: Remove use of NaN
571 - Qt: Canonicalize file paths when loading games
572 - Qt: Add refresh button to controller editing
573 - SDL: Remove default gamepad mappings
574 - Util: Fix intermittent build failure on OS X
575 - VFS: VFile.sync now updates modified time
576
5770.4.0: (2016-02-02)
578Features:
579 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
580 - I/O viewer
581 - Booting of multiboot images
582 - Customization of GIF recording
583 - Libretro: Cheat code support
584 - Support for GLSL shaders
585 - ROM information view
586 - Support for VBA-style cheat codes
587 - Savestates now store creation timestamps
588 - Key autofire
589 - Libretro: Allow blocking opposing directional input
590 - OpenEmu core for OS X
591 - Libretro: Settings for using BIOS and skipping intro
592 - Libretro: Customizable idle loop removal
593 - Implemented cycle counting for sprite rendering
594 - Cleaner, unified settings window
595 - Added a setting for pausing when the emulator is not in focus
596 - Customizable paths for save games, save states, screenshots and patches
597 - Controller hotplugging
598 - Ability to store save games and active cheats within savestates
599Bugfixes:
600 - ARM7: Fix sign of unaligned LDRSH
601 - ARM7: Fix decoding of some ARM ALU instructions with shifters
602 - Debugger: Fix watchpoints in gdb
603 - GBA: Fix warnings when creating and loading savestates
604 - GBA: Fix Iridion II savetype
605 - GBA BIOS: Fix misaligned CpuSet
606 - GBA Cheats: Fix cheats setting the Action Replay version
607 - GBA Hardware: Fix GPIO on big endian
608 - GBA Memory: Fix DMA register writing behavior
609 - GBA Memory: Fix DMAs triggering two cycles early
610 - Libretro: Fix aspect ratio
611 - Qt: Fix some potential crashes with the gamepad mapping
612 - Qt: Fix keys being mapped incorrectly when loading configuration file
613 - Util: Fix PowerPC PNG read/write pixel order
614 - Util: Fix excessive memory allocation when decoding a PNG
615 - VFS: Fix VFileReadline and remove _vfdReadline
616Misc:
617 - All: Improved PowerPC support
618 - All: Fix some undefined behavior warnings
619 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
620 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
621 - GBA: Implement bad I/O register loading
622 - GBA: Allow jumping to OAM and palette RAM
623 - GBA BIOS: Finish implementing RegisterRamReset
624 - GBA Config: Add "override" layer for better one-time configuration
625 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
626 - GBA Memory: Use a dynamically sized mask for ROM memory
627 - GBA Memory: Implement several unimplemented memory access types
628 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
629 - GBA RR: Starting from savestate now embeds the savegame
630 - GBA RR: Add preliminary SRAM support for VBM loading
631 - GBA RR: Add support for resets in movies
632 - GBA Video: Remove lastHblank, as it is implied
633 - Libretro: Use anonymous memory mappers for large blocks of memory
634 - Libretro: Add install target for libretro core
635 - Qt: Window size command line options are now supported
636 - Qt: Increase usability of key mapper
637 - Qt: Add 'Apply' button to settings window
638 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
639 - Qt: Allow use of modifier keys as input
640 - Qt: Optimize log viewer
641 - Qt: Added button for breaking into the GDB debugger
642 - Qt: Add box for showing duration of rewind
643 - SDL: Support fullscreen in SDL 1.2
644 - SDL: Allow GBASDLAudio to be used without a thread context
645 - Util: Use VFile for configuration
646 - Util: Add MutexTryLock
647
6480.3.2: (2015-12-16)
649Bugfixes:
650 - ARM7: Fix STRT/STRBT
651 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
652 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
653 - Libretro: Fix problems with rumble not turning off
654 - GBA: Fix idle skip state being retained between games
655 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
656 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
657 - GBA BIOS: Fix Sqrt sign
658 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
659 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
660 - GBA Memory: Fix DMA behavior for SRAM accesses
661 - GBA Memory: Fix Store8 to OBJ VRAM
662 - GBA Memory: Fix alignment of LDM/STM on SRAM
663 - GBA Memory: Fix unaligned out-of-bounds ROM loads
664 - GBA Memory: Fix timing of DMAs
665 - GBA Video: Fix _mix for 15-bit color
666 - GBA Video: Fix OAM and palette initialization
667 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
668 - Qt: Use safer isLoaded check in GameController
669 - Qt: Fix a race condition in PainterGL that could lead to a crash
670 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
671 - Qt: Fix font size in memory viewer
672 - Qt: Fix a crash in the memory viewer
673 - Qt: Add additional checks in CheatModel to prevent crashes
674 - Qt: Fix race condition with setting sample rate
675 - Qt: Fix crash when closing multiplayer windows
676 - Qt: Fix resetting while paused
677Misc:
678 - GBA Audio: Implement missing flags on SOUNDCNT_X register
679 - Qt: Add mute option to menu
680
6810.3.1: (2015-10-24)
682Bugfixes:
683 - ARM7: Fix instruction decoding of Thumb shifts
684 - GBA: Deinit savegame when unloading a ROM
685 - GBA: Fix BIOS check on big endian
686 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
687 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
688 - GBA Audio: Fix audio channels being silenced at the wrong time
689 - GBA Memory: Fix bad BIOS Load16 on big endian
690 - GBA Memory: Fix bad Load8 on big endian
691 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
692 - GBA Video: Fix edge case with sprite blend modes and semitransparency
693 - GBA Video: Fix objwin and blending interaction on sprites
694 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
695 - Libretro: Fix a memory leak with the render buffer
696 - Qt: Windows no longer spawn in the top left on first launch
697 - Qt: Fix install path of XDG desktop file with DESTDIR
698 - Qt: Fix drag and drop on Windows
699 - Qt: Reenable double buffering, as disabling it broke some Windows configs
700 - VFS: Fix return values of VFileFILE.read and .write
701Misc:
702 - All: Reset next event to cycles instead of zero to interrupt
703 - All: Add --version flag
704 - ARM7: Force disable LTO on two files to work around a GCC bug
705 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
706 - GBA: Better memory handling with PNG savestates
707 - GBA: Additional savestate sanity checks
708 - GBA: Check for cycle count being too high
709 - GBA Audio: Allow GBAAVStream to have no video callback
710 - GBA BIOS: Implement RegisterRamReset for SIO registers
711 - Qt: Remove useless help icons in dialogs
712 - Qt: Prevent savestate window from opening while in multiplayer
713 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
714 - Qt: Dropping multiplayer windows works more cleanly now
715
7160.3.0: (2015-08-16)
717Features:
718 - Ability to hide individual background layers, or OBJs
719 - Ability to mute individual audio channels
720 - Palette viewer and exporter
721 - Volume control
722 - More shortcuts are editable (e.g. quick save/load)
723 - Rewind now shows the frame after rewinding
724 - Import/Export of GameShark/Action Replay snapshots
725 - Add "Step backwards" item for single increment rewind
726 - Deadzone estimation for game controllers
727 - Analog inputs can be used for shortcuts
728 - Menu items for specific solar sensor brightness levels
729 - Remappable controls for tilt and gyroscope sensors
730 - Status messages for actions taken while a game is running (e.g. save/load state)
731 - Memory inspector
732 - Screensaver can now be suspended while a game is running
733 - Load/save the most recent savestate slot
734 - Support varible speed (PWM) rumble
735 - Ability to cap fast forward speed
736 - Finer control over FPS target
737 - Holdable shortcut for rewinding one frame at a time
738 - Ability to boot directly into the BIOS
739 - Preliminary support for yanking out the game pak while a game is running
740 - Thumb-drive mode by putting a file called portable.ini in the same folder
741 - Configurable display driver, between software and OpenGL
742 - Undo-able savestate loading and saving
743 - Controller profiles now store shortcut settings
744 - Default controller profiles for several common controllers
745 - Libretro now supports BIOS, rumble and solar sensor
746 - Implement BIOS call Stop, for sleep mode
747 - Automatically load patches, if found
748 - Improved video synchronization
749 - Configurable audio output sample rate
750Bugfixes:
751 - ARM7: Fix SWI and IRQ timings
752 - ARM7: Fix Thumb MUL timing
753 - ARM7: Fix timing of multiplies to use N cycles
754 - ARM7: ARMHotplugDetach should call deinit
755 - Debugger: Fix use-after-free in breakpoint clearing code
756 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
757 - GBA: Cap audio FIFO read size during deserialization
758 - GBA: Check for corrupted savestates when loading
759 - GBA: Check for improperly sized savestates when loading
760 - GBA: Check for savestates made from differently sized ROMs
761 - GBA: Fix calls to endian-independent loadstores
762 - GBA: Fix timing of reading from timer registers
763 - GBA: Ensure cycles never go negative
764 - GBA Audio: Force audio FIFOs to 32-bit
765 - GBA Audio: Fix audio pitch changing when adjusting buffer size
766 - GBA Audio: Fix sample order in audio channel 3
767 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
768 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
769 - GBA Memory: Improve Thumb open bus behavior
770 - GBA Memory: Fix potential DMA issue when loading a savestate
771 - GBA Memory: Fix load/store multiple video memory waitstates
772 - GBA SIO: Fix reseting when there are SIO devices attached
773 - GBA Video: Blended sprites should never have other effects applied
774 - GBA Video: Fix out-of-bounds tiles in mosaic
775 - GBA Video: Fix windows not affecting sprites
776 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
777 - GBA Video: Fix timing on first scanline
778 - Qt: Better cleanup when a game crashes
779 - Qt: Fix open ROM dialog filtering for archive formats
780 - Qt: Cap the maximum number of multiplayer windows
781 - Qt: Fix maximum year in sensor override
782 - Qt: Fix window being too tall after exiting fullscreen
783 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
784 - Qt: Fix analog buttons not getting unmapped
785 - Qt: Fix passing command line options
786 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
787 - SDL: Fix SDL build when OpenGL is missing
788 - Util: Allow loading IPS patches that grow the ROM
789 - VFS: Fix resource leaks if some allocations fail
790 - VFS: Fix line-reading to return proper values
791 - Video: Fix an issue with very long filenames
792 - Util: Fix formatting of floats
793Misc:
794 - All: Add --help flag for command line programs
795 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
796 - All: Enable static linking for Windows
797 - All: Enable static linking for OS X
798 - All: Threads are now named
799 - All: Proper handling of Unicode file paths
800 - ARM7: Add emulation for Undefined CPU mode
801 - ARM7: Reduce the size of the Thumb instruction table
802 - GBA: Add status log level
803 - GBA: GBARewind now returns how many states it has rewound
804 - GBA: SIO logging layer
805 - GBA BIOS: Stub out SoundBias
806 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
807 - GBA: Don't include GBACLIDebugger struct unless needed
808 - GBA: Savedata is now synced shortly after data finishes being written
809 - GBA: Process multiple timer events at once, if necessary
810 - GBA Audio: Implement audio reset for channels A/B
811 - GBA Audio: Process multiple audio events at once, if necessary
812 - GBA Hardware: Backport generic RTC source into core
813 - GBA Input: Allow axes and buttons to be mapped to the same key
814 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
815 - GBA SIO: Add a dummy driver for Normal mode
816 - GBA Thread: Add functionality for running callbacks on the GBA thread
817 - GBA Thread: Split GBASync into a separate file
818 - GBA Video: Refactor software renderer into separate files
819 - GBA Video: Slightly optimize mode 0 mosaic rendering
820 - Debugger: Free watchpoints in addition to breakpoints
821 - Qt: Handle saving input settings better
822 - Qt: Move GL frame drawing back onto its own thread
823 - Qt: Fast forward (held) option moved from Other to Emulation menu
824 - Qt: Show version info in window title
825 - Qt: Migrate multiplayer window handling into GBAApp
826 - Qt: Unified file opening and saving with last location
827 - Qt: Fix windows being resizable when they shouldn't have been
828 - Qt: Only hide cursor in full screen
829 - Qt: Replace pause-after-frame mutex with an atomic
830 - Qt: Add application icon and XDG desktop files
831 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
832 - Qt: Don't save window size when entering fullscreen
833 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
834 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
835 - Qt: Increase usability of key mapper
836 - Qt: Show checkmark for window sizes
837 - Qt: Set window path to loaded ROM
838 - Perf: Ability to load savestates immediately on launch
839 - SDL: Properly check for initialization
840 - SDL: Clean up initialization functions
841 - SDL: Clean up GL context
842 - Util: Allow disabling the threading code entirely
843 - VFS: Add sync method to force syncing with backing
844
8450.2.1: (2015-05-13)
846Bugfixes:
847 - All: Fix sanitize-deb script not cleaning up after itself
848 - All: Fix dependencies for libavcodec on Debian-derived platforms
849 - ARM7: Handle writeback for PC in addressing modes 2 and 3
850 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
851 - ARM7: Fix ARM multiply instructions when PC is a destination register
852 - Debugger: Fix use-after-free in breakpoint clearing code
853 - Debugger: Fix boundary conditions in tab completion
854 - GBA: Fix timers not updating timing when writing to only the reload register
855 - GBA: Fix rewind boundary conditions
856 - GBA: Add initial I/O register settings for background matrix registers
857 - GBA: Fix hang when loading a savestate if sync to video is enabled
858 - GBA: Handle out-of-bounds I/O access
859 - GBA: Fix bounds-checking on EEPROM access
860 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
861 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
862 - GBA Memory: Allow SRAM to be 64kB
863 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
864 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
865 - GBA Video: Fix second frame mode 5
866 - Perf: Fix race condition if a game crashes immediately on start
867 - Qt: Fix Display object leak when closing a window
868 - Qt: Fix .deb dependencies
869 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
870 - Qt: Fix window not regaining focus after exiting savestate window
871 - Qt: Fix regression where video would not record if the game had already started
872 - Qt: Fix potential crash if a gamepad causes focus to change
873 - Qt: Fix controller axis querying
874 - Qt: Fix multiplayer windows opening as the wrong size
875 - Qt: Fix controllers sometimes not loading the right profile
876 - SDL: Fix boundary conditions for joystick adjustments
877 - SDL: Allocate properly sized input maps
878 - SDL: Fix potential build issues when Qt and SDL2 are in use
879 - Util: Fix resource leak in UTF-8 handling code
880 - Util: Fix a null-pointer issue when attempting to delete a key
881 - VFS: Fix resource leaks if some allocations fail
882 - Video: Fix an issue with very long filenames
883Misc:
884 - GBA Memory: Soft-crash if jumping past the end of a ROM
885 - Qt: Show multiplayer numbers in window title
886 - Qt: Solar sensor can have shortcuts set
887
8880.2.0: (2015-04-03)
889Features:
890 - Support for gamepad axes, e.g. analog sticks or triggers
891 - Add scale presets for up to 6x
892 - Settings window
893 - Bilinear resampling option
894 - Add option to skip BIOS start screen
895 - List of recently opened games
896 - Support for games using the Solar Sensor
897 - Better audio resampling via blip-buf
898 - Game Pak overrides dialog for setting savetype and sensor values
899 - Support for games using the tilt sensor
900 - Remappable shortcuts for keyboard and gamepad
901 - Rewinding of emulation
902 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
903 - Support IPv6
904 - Save directory of last loaded file
905 - Support BPS patches
906 - Automatically detect and optimize out idle loops
907 - Configurable game overrides
908 - Support loading 7-Zip files
909 - Drag and drop game loading
910 - Cheat code support
911 - Runtime configurable audio driver
912 - Libretro core for use with RetroArch and other front-ends
913 - Controller profiles for setting different bindings for different controllers
914 - Ability to lock aspect ratio
915 - Local link cable support
916 - Ability to switch which game controller is in use per instance
917 - Ability to prevent opposing directional input
918 - Warning dialog if an unimplemented BIOS feature is called
919 - Debugger: Add CLI "frame", frame advance command
920 - Debugger: Add CLI functions for writing to memory
921 - Debugger: Add CLI functions for examining memory regions
922 - Debugger: Add CLI function for writing a register
923Bugfixes:
924 - ARM7: Extend prefetch by one stage
925 - ARM7: Fix cycle counting for loads
926 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
927 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
928 - GBA: Initialize gba.sync to null
929 - GBA: Fix timer initialization
930 - GBA Audio: Support 16-bit writes to FIFO audio
931 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
932 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
933 - GBA BIOS: Fix BIOS prefetch after reset
934 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
935 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
936 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
937 - GBA Memory: Fix I cycles that had been moved to ARM7 core
938 - GBA Memory: Fix cycle counting for 32-bit load/stores
939 - GBA RR: Fix fallthrough error when reading tags from a movie
940 - GBA Thread: Fix possible hang when loading an archive
941 - GBA Thread: Fix possible deadlock in video sync
942 - Perf: Fix crash when the GBA thread fails to start
943 - Qt: Fix crash starting a GDB stub if a game isn't loaded
944 - Qt: Fix crash when adjusting settings after closing a game
945 - Qt: Fix crash when starting GDB stub after closing a game
946 - Qt: Fix patch loading while a game is running
947 - Qt: Fix crash when loading a game after stopping GDB server
948 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
949 - Qt: Fix crash when attempting to pause if a game is not running
950 - SDL: Properly clean up if a game doesn't launch
951 - Util: Fix sockets on Windows
952Misc:
953 - All: Enable link-time optimization
954 - Debugger: Watchpoints now work on STM/LDM instructions
955 - Debugger: Clean up GDB stub network interfacing
956 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
957 - Debugger: Merge Thumb BL instructions when disassembling
958 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
959 - Debugger: Watchpoints now report address watched (fixes #68)
960 - Debugger: Add support for soft breakpoints
961 - Debugger: Make I/O register names be addresses instead of values
962 - Debugger: Rename read/write commands
963 - GBA: Improve accuracy of event timing
964 - GBA: Add API for getting Configuration structs for overrides and input
965 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
966 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
967 - GBA: Move A/V stream interface into core
968 - GBA: Savestates now take into account savedata state machines (fixes #109)
969 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
970 - GBA Memory: Simplify memory API and use fixed bus width
971 - GBA Thread: Make GBASyncWaitFrameStart time out
972 - GBA Video: Start video at the last scanline instead of the first
973 - Qt: Optimize logo drawing
974 - Qt: Move frame upload back onto main thread
975 - Qt: Remember window position
976 - Qt: Double-clicking on the window toggles full screen
977 - Util: Use proper locale for reading and writing float values
978
9790.1.1: (2015-01-24)
980Bugfixes:
981 - ARM7: Fix LDM writeback to a register already written
982 - GBA: Fix timers 2 and 3 updating incorrectly
983 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
984 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
985 - GBA Audio: Properly initialize audio FIFO channels
986 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
987 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
988 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
989 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
990 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
991 - GBA BIOS: Fix HuffUnComp boundary conditions
992 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
993 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
994 - GBA Memory: Filter out top nybble of DMA addresses
995 - GBA Memory: Properly bounds-check VRAM accesses
996 - GBA Memory: Fix initial DMA state
997 - GBA Thread: Allow halted games to exit cleanly
998 - GBA Video: Fix blend issues with obscured middle layers
999 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1000 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1001 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1002 - GBA Video: Fix sprite boundary conditions with mosaic
1003 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1004 - Qt: Fix issue with set frame sizes being the wrong height
1005 - Qt: Fix emulator crashing when full screen if a game is not running
1006 - Qt: Fix window focus issues
1007 - Qt: Properly set default video recording settings
1008 - Qt: Fix a race condition when a game crashes immediately
1009 - Qt: Fix some cases where key mapping can break if focus is adjusted
1010 - Qt: Fix crash if a game pauses before any frames are shown
1011 - Debugger: Negative PC-relative loads now properly subtract the offset
1012 - Debugger: Align PC-relative loads in Thumb
1013 - Debugger: Fix watchpoints triggering too late
1014 - Debugger: Fix binary print putting spaces between digits
1015 - Video: Ensure FFmpeg encoder has audio frames
1016 - Video: Fix uncompressed PCM audio recording
1017 - Video: Fix FFmpeg crashing when the file extension is wrong
1018 - Util: Fix SOCKET_FAILED macro
1019Misc:
1020 - GBA: Exit cleanly on FATAL if the port supports it
1021 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1022 - Qt: Disable sync to video by default
1023 - Qt: Handle a game crash without crashing
1024 - Qt: Set default log level to FATAL, ERROR and WARN
1025 - Qt: Clarify some phrasing in the menus
1026 - Qt: Clear active buttons when focus is lost
1027
10280.1.0: (2014-12-13)
1029 - Initial release