src/gba/renderers/video-software.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "gba/renderers/software-private.h"
7
8#include <mgba/core/cache-set.h>
9#include <mgba/internal/arm/macros.h>
10#include <mgba/internal/gba/io.h>
11#include <mgba/internal/gba/renderers/cache-set.h>
12
13#include <mgba-util/arm-algo.h>
14#include <mgba-util/memory.h>
15
16#define DIRTY_SCANLINE(R, Y) R->scanlineDirty[Y >> 5] |= (1U << (Y & 0x1F))
17#define CLEAN_SCANLINE(R, Y) R->scanlineDirty[Y >> 5] &= ~(1U << (Y & 0x1F))
18
19static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
20static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
21static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer);
22static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address);
23static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
24static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
25static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
26static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
27static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
28static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels);
29static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels);
30
31static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
32static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
33static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
34static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
35static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value);
36static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value);
37static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
38
39static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y);
40
41static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
42
43static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y);
44static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win);
45
46void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
47 renderer->d.init = GBAVideoSoftwareRendererInit;
48 renderer->d.reset = GBAVideoSoftwareRendererReset;
49 renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
50 renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
51 renderer->d.writeVRAM = GBAVideoSoftwareRendererWriteVRAM;
52 renderer->d.writeOAM = GBAVideoSoftwareRendererWriteOAM;
53 renderer->d.writePalette = GBAVideoSoftwareRendererWritePalette;
54 renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
55 renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
56 renderer->d.getPixels = GBAVideoSoftwareRendererGetPixels;
57 renderer->d.putPixels = GBAVideoSoftwareRendererPutPixels;
58
59 renderer->d.disableBG[0] = false;
60 renderer->d.disableBG[1] = false;
61 renderer->d.disableBG[2] = false;
62 renderer->d.disableBG[3] = false;
63 renderer->d.disableOBJ = false;
64
65 renderer->d.highlightBG[0] = false;
66 renderer->d.highlightBG[1] = false;
67 renderer->d.highlightBG[2] = false;
68 renderer->d.highlightBG[3] = false;
69 int i;
70 for (i = 0; i < 128; ++i) {
71 renderer->d.highlightOBJ[i] = false;
72 }
73 renderer->d.highlightColor = GBA_COLOR_WHITE;
74 renderer->d.highlightAmount = 0;
75
76 renderer->temporaryBuffer = 0;
77}
78
79static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
80 GBAVideoSoftwareRendererReset(renderer);
81
82 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
83
84 int y;
85 for (y = 0; y < GBA_VIDEO_VERTICAL_PIXELS; ++y) {
86 color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
87 int x;
88 for (x = 0; x < GBA_VIDEO_HORIZONTAL_PIXELS; ++x) {
89 row[x] = GBA_COLOR_WHITE;
90 }
91 }
92}
93
94static void GBAVideoSoftwareRendererReset(struct GBAVideoRenderer* renderer) {
95 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
96 int i;
97
98 softwareRenderer->dispcnt = 0x0080;
99
100 softwareRenderer->target1Obj = 0;
101 softwareRenderer->target1Bd = 0;
102 softwareRenderer->target2Obj = 0;
103 softwareRenderer->target2Bd = 0;
104 softwareRenderer->blendEffect = BLEND_NONE;
105 for (i = 0; i < 1024; i += 2) {
106 uint16_t entry;
107 LOAD_16(entry, i, softwareRenderer->d.palette);
108 GBAVideoSoftwareRendererWritePalette(renderer, i, entry);
109 }
110 softwareRenderer->blendDirty = false;
111 _updatePalettes(softwareRenderer);
112
113 softwareRenderer->blda = 0;
114 softwareRenderer->bldb = 0;
115 softwareRenderer->bldy = 0;
116
117 softwareRenderer->winN[0] = (struct WindowN) { .control = { .priority = 0 } };
118 softwareRenderer->winN[1] = (struct WindowN) { .control = { .priority = 1 } };
119 softwareRenderer->objwin = (struct WindowControl) { .priority = 2 };
120 softwareRenderer->winout = (struct WindowControl) { .priority = 3 };
121 softwareRenderer->oamDirty = 1;
122 softwareRenderer->oamMax = 0;
123
124 softwareRenderer->mosaic = 0;
125 softwareRenderer->nextY = 0;
126
127 softwareRenderer->objOffsetX = 0;
128 softwareRenderer->objOffsetY = 0;
129
130 memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
131 memset(softwareRenderer->cache, 0, sizeof(softwareRenderer->cache));
132 memset(softwareRenderer->nextIo, 0, sizeof(softwareRenderer->nextIo));
133
134 softwareRenderer->lastHighlightAmount = 0;
135
136 for (i = 0; i < 4; ++i) {
137 struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
138 bg->index = i;
139 bg->enabled = 0;
140 bg->priority = 0;
141 bg->charBase = 0;
142 bg->mosaic = 0;
143 bg->multipalette = 0;
144 bg->screenBase = 0;
145 bg->overflow = 0;
146 bg->size = 0;
147 bg->target1 = 0;
148 bg->target2 = 0;
149 bg->x = 0;
150 bg->y = 0;
151 bg->refx = 0;
152 bg->refy = 0;
153 bg->dx = 256;
154 bg->dmx = 0;
155 bg->dy = 0;
156 bg->dmy = 256;
157 bg->sx = 0;
158 bg->sy = 0;
159 bg->yCache = -1;
160 bg->offsetX = 0;
161 bg->offsetY = 0;
162 }
163}
164
165static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
166 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
167 UNUSED(softwareRenderer);
168}
169
170static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
171 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
172 if (renderer->cache) {
173 GBAVideoCacheWriteVideoRegister(renderer->cache, address, value);
174 }
175
176 switch (address) {
177 case REG_DISPCNT:
178 value &= 0xFFF7;
179 softwareRenderer->dispcnt = value;
180 GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
181 break;
182 case REG_BG0CNT:
183 value &= 0xDFFF;
184 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
185 break;
186 case REG_BG1CNT:
187 value &= 0xDFFF;
188 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
189 break;
190 case REG_BG2CNT:
191 value &= 0xFFFF;
192 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
193 break;
194 case REG_BG3CNT:
195 value &= 0xFFFF;
196 GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
197 break;
198 case REG_BG0HOFS:
199 value &= 0x01FF;
200 softwareRenderer->bg[0].x = value;
201 break;
202 case REG_BG0VOFS:
203 value &= 0x01FF;
204 softwareRenderer->bg[0].y = value;
205 break;
206 case REG_BG1HOFS:
207 value &= 0x01FF;
208 softwareRenderer->bg[1].x = value;
209 break;
210 case REG_BG1VOFS:
211 value &= 0x01FF;
212 softwareRenderer->bg[1].y = value;
213 break;
214 case REG_BG2HOFS:
215 value &= 0x01FF;
216 softwareRenderer->bg[2].x = value;
217 break;
218 case REG_BG2VOFS:
219 value &= 0x01FF;
220 softwareRenderer->bg[2].y = value;
221 break;
222 case REG_BG3HOFS:
223 value &= 0x01FF;
224 softwareRenderer->bg[3].x = value;
225 break;
226 case REG_BG3VOFS:
227 value &= 0x01FF;
228 softwareRenderer->bg[3].y = value;
229 break;
230 case REG_BG2PA:
231 softwareRenderer->bg[2].dx = value;
232 break;
233 case REG_BG2PB:
234 softwareRenderer->bg[2].dmx = value;
235 break;
236 case REG_BG2PC:
237 softwareRenderer->bg[2].dy = value;
238 break;
239 case REG_BG2PD:
240 softwareRenderer->bg[2].dmy = value;
241 break;
242 case REG_BG2X_LO:
243 GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[2], value);
244 if (softwareRenderer->bg[2].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[0][0]) {
245 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
246 }
247 break;
248 case REG_BG2X_HI:
249 GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[2], value);
250 if (softwareRenderer->bg[2].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[0][0]) {
251 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
252 }
253 break;
254 case REG_BG2Y_LO:
255 GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[2], value);
256 if (softwareRenderer->bg[2].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[0][1]) {
257 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
258 }
259 break;
260 case REG_BG2Y_HI:
261 GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[2], value);
262 if (softwareRenderer->bg[2].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[0][1]) {
263 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
264 }
265 break;
266 case REG_BG3PA:
267 softwareRenderer->bg[3].dx = value;
268 break;
269 case REG_BG3PB:
270 softwareRenderer->bg[3].dmx = value;
271 break;
272 case REG_BG3PC:
273 softwareRenderer->bg[3].dy = value;
274 break;
275 case REG_BG3PD:
276 softwareRenderer->bg[3].dmy = value;
277 break;
278 case REG_BG3X_LO:
279 GBAVideoSoftwareRendererWriteBGX_LO(&softwareRenderer->bg[3], value);
280 if (softwareRenderer->bg[3].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[1][0]) {
281 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
282 }
283 break;
284 case REG_BG3X_HI:
285 GBAVideoSoftwareRendererWriteBGX_HI(&softwareRenderer->bg[3], value);
286 if (softwareRenderer->bg[3].sx != softwareRenderer->cache[softwareRenderer->nextY].scale[1][0]) {
287 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
288 }
289 break;
290 case REG_BG3Y_LO:
291 GBAVideoSoftwareRendererWriteBGY_LO(&softwareRenderer->bg[3], value);
292 if (softwareRenderer->bg[3].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[1][1]) {
293 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
294 }
295 break;
296 case REG_BG3Y_HI:
297 GBAVideoSoftwareRendererWriteBGY_HI(&softwareRenderer->bg[3], value);
298 if (softwareRenderer->bg[3].sy != softwareRenderer->cache[softwareRenderer->nextY].scale[1][1]) {
299 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
300 }
301 break;
302 case REG_BLDCNT:
303 GBAVideoSoftwareRendererWriteBLDCNT(softwareRenderer, value);
304 value &= 0x3FFF;
305 break;
306 case REG_BLDALPHA:
307 softwareRenderer->blda = value & 0x1F;
308 if (softwareRenderer->blda > 0x10) {
309 softwareRenderer->blda = 0x10;
310 }
311 softwareRenderer->bldb = (value >> 8) & 0x1F;
312 if (softwareRenderer->bldb > 0x10) {
313 softwareRenderer->bldb = 0x10;
314 }
315 value &= 0x1F1F;
316 break;
317 case REG_BLDY:
318 value &= 0x1F;
319 if (value > 0x10) {
320 value = 0x10;
321 }
322 if (softwareRenderer->bldy != value) {
323 softwareRenderer->bldy = value;
324 softwareRenderer->blendDirty = true;
325 }
326 break;
327 case REG_WIN0H:
328 softwareRenderer->winN[0].h.end = value;
329 softwareRenderer->winN[0].h.start = value >> 8;
330 if (softwareRenderer->winN[0].h.start > GBA_VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[0].h.start > softwareRenderer->winN[0].h.end) {
331 softwareRenderer->winN[0].h.start = 0;
332 }
333 if (softwareRenderer->winN[0].h.end > GBA_VIDEO_HORIZONTAL_PIXELS) {
334 softwareRenderer->winN[0].h.end = GBA_VIDEO_HORIZONTAL_PIXELS;
335 if (softwareRenderer->winN[0].h.start > GBA_VIDEO_HORIZONTAL_PIXELS) {
336 softwareRenderer->winN[0].h.start = GBA_VIDEO_HORIZONTAL_PIXELS;
337 }
338 }
339 break;
340 case REG_WIN1H:
341 softwareRenderer->winN[1].h.end = value;
342 softwareRenderer->winN[1].h.start = value >> 8;
343 if (softwareRenderer->winN[1].h.start > GBA_VIDEO_HORIZONTAL_PIXELS && softwareRenderer->winN[1].h.start > softwareRenderer->winN[1].h.end) {
344 softwareRenderer->winN[1].h.start = 0;
345 }
346 if (softwareRenderer->winN[1].h.end > GBA_VIDEO_HORIZONTAL_PIXELS) {
347 softwareRenderer->winN[1].h.end = GBA_VIDEO_HORIZONTAL_PIXELS;
348 if (softwareRenderer->winN[1].h.start > GBA_VIDEO_HORIZONTAL_PIXELS) {
349 softwareRenderer->winN[1].h.start = GBA_VIDEO_HORIZONTAL_PIXELS;
350 }
351 }
352 break;
353 case REG_WIN0V:
354 softwareRenderer->winN[0].v.end = value;
355 softwareRenderer->winN[0].v.start = value >> 8;
356 if (softwareRenderer->winN[0].v.start > GBA_VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[0].v.start > softwareRenderer->winN[0].v.end) {
357 softwareRenderer->winN[0].v.start = 0;
358 }
359 if (softwareRenderer->winN[0].v.end > GBA_VIDEO_VERTICAL_PIXELS) {
360 softwareRenderer->winN[0].v.end = GBA_VIDEO_VERTICAL_PIXELS;
361 if (softwareRenderer->winN[0].v.start > GBA_VIDEO_VERTICAL_PIXELS) {
362 softwareRenderer->winN[0].v.start = GBA_VIDEO_VERTICAL_PIXELS;
363 }
364 }
365 break;
366 case REG_WIN1V:
367 softwareRenderer->winN[1].v.end = value;
368 softwareRenderer->winN[1].v.start = value >> 8;
369 if (softwareRenderer->winN[1].v.start > GBA_VIDEO_VERTICAL_PIXELS && softwareRenderer->winN[1].v.start > softwareRenderer->winN[1].v.end) {
370 softwareRenderer->winN[1].v.start = 0;
371 }
372 if (softwareRenderer->winN[1].v.end > GBA_VIDEO_VERTICAL_PIXELS) {
373 softwareRenderer->winN[1].v.end = GBA_VIDEO_VERTICAL_PIXELS;
374 if (softwareRenderer->winN[1].v.start > GBA_VIDEO_VERTICAL_PIXELS) {
375 softwareRenderer->winN[1].v.start = GBA_VIDEO_VERTICAL_PIXELS;
376 }
377 }
378 break;
379 case REG_WININ:
380 value &= 0x3F3F;
381 softwareRenderer->winN[0].control.packed = value;
382 softwareRenderer->winN[1].control.packed = value >> 8;
383 break;
384 case REG_WINOUT:
385 value &= 0x3F3F;
386 softwareRenderer->winout.packed = value;
387 softwareRenderer->objwin.packed = value >> 8;
388 break;
389 case REG_MOSAIC:
390 softwareRenderer->mosaic = value;
391 break;
392 case REG_GREENSWP:
393 mLOG(GBA_VIDEO, STUB, "Stub video register write: 0x%03X", address);
394 break;
395 default:
396 mLOG(GBA_VIDEO, GAME_ERROR, "Invalid video register: 0x%03X", address);
397 }
398 softwareRenderer->nextIo[address >> 1] = value;
399 if (softwareRenderer->cache[softwareRenderer->nextY].io[address >> 1] != value) {
400 softwareRenderer->cache[softwareRenderer->nextY].io[address >> 1] = value;
401 DIRTY_SCANLINE(softwareRenderer, softwareRenderer->nextY);
402 }
403 return value;
404}
405
406static void GBAVideoSoftwareRendererWriteVRAM(struct GBAVideoRenderer* renderer, uint32_t address) {
407 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
408 if (renderer->cache) {
409 mCacheSetWriteVRAM(renderer->cache, address);
410 }
411 memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
412 softwareRenderer->bg[0].yCache = -1;
413 softwareRenderer->bg[1].yCache = -1;
414 softwareRenderer->bg[2].yCache = -1;
415 softwareRenderer->bg[3].yCache = -1;
416}
417
418static void GBAVideoSoftwareRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
419 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
420 UNUSED(oam);
421 softwareRenderer->oamDirty = 1;
422 memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
423}
424
425static void GBAVideoSoftwareRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
426 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
427 color_t color = mColorFrom555(value);
428 softwareRenderer->normalPalette[address >> 1] = color;
429 if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
430 softwareRenderer->variantPalette[address >> 1] = _brighten(color, softwareRenderer->bldy);
431 } else if (softwareRenderer->blendEffect == BLEND_DARKEN) {
432 softwareRenderer->variantPalette[address >> 1] = _darken(color, softwareRenderer->bldy);
433 }
434 if (renderer->cache) {
435 mCacheSetWritePalette(renderer->cache, address >> 1, color);
436 }
437 memset(softwareRenderer->scanlineDirty, 0xFFFFFFFF, sizeof(softwareRenderer->scanlineDirty));
438}
439
440static void _breakWindow(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win, int y) {
441 if (win->v.end >= win->v.start) {
442 if (y >= win->v.end) {
443 return;
444 }
445 if (y < win->v.start) {
446 return;
447 }
448 } else if (y >= win->v.end && y < win->v.start) {
449 return;
450 }
451 if (win->h.end > GBA_VIDEO_HORIZONTAL_PIXELS || win->h.end < win->h.start) {
452 struct WindowN splits[2] = { *win, *win };
453 splits[0].h.start = 0;
454 splits[1].h.end = GBA_VIDEO_HORIZONTAL_PIXELS;
455 _breakWindowInner(softwareRenderer, &splits[0]);
456 _breakWindowInner(softwareRenderer, &splits[1]);
457 } else {
458 _breakWindowInner(softwareRenderer, win);
459 }
460}
461
462static void _breakWindowInner(struct GBAVideoSoftwareRenderer* softwareRenderer, struct WindowN* win) {
463 int activeWindow;
464 int startX = 0;
465 if (win->h.end > 0) {
466 for (activeWindow = 0; activeWindow < softwareRenderer->nWindows; ++activeWindow) {
467 if (win->h.start < softwareRenderer->windows[activeWindow].endX) {
468 // Insert a window before the end of the active window
469 struct Window oldWindow = softwareRenderer->windows[activeWindow];
470 if (win->h.start > startX) {
471 // And after the start of the active window
472 int nextWindow = softwareRenderer->nWindows;
473 ++softwareRenderer->nWindows;
474 for (; nextWindow > activeWindow; --nextWindow) {
475 softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
476 }
477 softwareRenderer->windows[activeWindow].endX = win->h.start;
478 ++activeWindow;
479 }
480 softwareRenderer->windows[activeWindow].control = win->control;
481 softwareRenderer->windows[activeWindow].endX = win->h.end;
482 if (win->h.end >= oldWindow.endX) {
483 // Trim off extra windows we've overwritten
484 for (++activeWindow; softwareRenderer->nWindows > activeWindow + 1 && win->h.end >= softwareRenderer->windows[activeWindow].endX; ++activeWindow) {
485 if (VIDEO_CHECKS && activeWindow >= MAX_WINDOW) {
486 mLOG(GBA_VIDEO, FATAL, "Out of bounds window write will occur");
487 return;
488 }
489 softwareRenderer->windows[activeWindow] = softwareRenderer->windows[activeWindow + 1];
490 --softwareRenderer->nWindows;
491 }
492 } else {
493 ++activeWindow;
494 int nextWindow = softwareRenderer->nWindows;
495 ++softwareRenderer->nWindows;
496 for (; nextWindow > activeWindow; --nextWindow) {
497 softwareRenderer->windows[nextWindow] = softwareRenderer->windows[nextWindow - 1];
498 }
499 softwareRenderer->windows[activeWindow] = oldWindow;
500 }
501 break;
502 }
503 startX = softwareRenderer->windows[activeWindow].endX;
504 }
505 }
506#ifdef DEBUG
507 if (softwareRenderer->nWindows > MAX_WINDOW) {
508 mLOG(GBA_VIDEO, FATAL, "Out of bounds window write occurred!");
509 }
510#endif
511}
512
513static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
514 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
515
516 if (y == GBA_VIDEO_VERTICAL_PIXELS - 1) {
517 softwareRenderer->nextY = 0;
518 } else {
519 softwareRenderer->nextY = y + 1;
520 }
521
522 bool dirty = softwareRenderer->scanlineDirty[y >> 5] & (1U << (y & 0x1F));
523 if (memcmp(softwareRenderer->nextIo, softwareRenderer->cache[y].io, sizeof(softwareRenderer->nextIo))) {
524 memcpy(softwareRenderer->cache[y].io, softwareRenderer->nextIo, sizeof(softwareRenderer->nextIo));
525 dirty = true;
526 }
527
528 if (GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt) != 0) {
529 if (softwareRenderer->cache[y].scale[0][0] != softwareRenderer->bg[2].sx ||
530 softwareRenderer->cache[y].scale[0][1] != softwareRenderer->bg[2].sy ||
531 softwareRenderer->cache[y].scale[1][0] != softwareRenderer->bg[3].sx ||
532 softwareRenderer->cache[y].scale[1][1] != softwareRenderer->bg[3].sy) {
533 dirty = true;
534 }
535 }
536 softwareRenderer->cache[y].scale[0][0] = softwareRenderer->bg[2].sx;
537 softwareRenderer->cache[y].scale[0][1] = softwareRenderer->bg[2].sy;
538 softwareRenderer->cache[y].scale[1][0] = softwareRenderer->bg[3].sx;
539 softwareRenderer->cache[y].scale[1][1] = softwareRenderer->bg[3].sy;
540
541 if (!dirty) {
542 if (GBARegisterDISPCNTGetMode(softwareRenderer->dispcnt) != 0) {
543 softwareRenderer->bg[2].sx += softwareRenderer->bg[2].dmx;
544 softwareRenderer->bg[2].sy += softwareRenderer->bg[2].dmy;
545 softwareRenderer->bg[3].sx += softwareRenderer->bg[3].dmx;
546 softwareRenderer->bg[3].sy += softwareRenderer->bg[3].dmy;
547 }
548 return;
549 }
550
551 CLEAN_SCANLINE(softwareRenderer, y);
552
553 color_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
554 if (GBARegisterDISPCNTIsForcedBlank(softwareRenderer->dispcnt)) {
555 int x;
556 for (x = 0; x < GBA_VIDEO_HORIZONTAL_PIXELS; ++x) {
557 row[x] = GBA_COLOR_WHITE;
558 }
559 return;
560 }
561
562 int x;
563 for (x = 0; x < GBA_VIDEO_HORIZONTAL_PIXELS; x += 4) {
564 softwareRenderer->spriteLayer[x] = FLAG_UNWRITTEN;
565 softwareRenderer->spriteLayer[x + 1] = FLAG_UNWRITTEN;
566 softwareRenderer->spriteLayer[x + 2] = FLAG_UNWRITTEN;
567 softwareRenderer->spriteLayer[x + 3] = FLAG_UNWRITTEN;
568 }
569
570 softwareRenderer->windows[0].endX = GBA_VIDEO_HORIZONTAL_PIXELS;
571 softwareRenderer->nWindows = 1;
572 if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt) || GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
573 softwareRenderer->windows[0].control = softwareRenderer->winout;
574 if (GBARegisterDISPCNTIsWin1Enable(softwareRenderer->dispcnt)) {
575 _breakWindow(softwareRenderer, &softwareRenderer->winN[1], y);
576 }
577 if (GBARegisterDISPCNTIsWin0Enable(softwareRenderer->dispcnt)) {
578 _breakWindow(softwareRenderer, &softwareRenderer->winN[0], y);
579 }
580 } else {
581 softwareRenderer->windows[0].control.packed = 0xFF;
582 }
583
584 if (softwareRenderer->lastHighlightAmount != softwareRenderer->d.highlightAmount) {
585 softwareRenderer->lastHighlightAmount = softwareRenderer->d.highlightAmount;
586 if (softwareRenderer->lastHighlightAmount) {
587 softwareRenderer->blendDirty = true;
588 }
589 }
590
591 if (softwareRenderer->blendDirty) {
592 _updatePalettes(softwareRenderer);
593 softwareRenderer->blendDirty = false;
594 }
595 softwareRenderer->forceTarget1 = false;
596
597 int w;
598 x = 0;
599 for (w = 0; w < softwareRenderer->nWindows; ++w) {
600 // TOOD: handle objwin on backdrop
601 uint32_t backdrop = FLAG_UNWRITTEN | FLAG_PRIORITY | FLAG_IS_BACKGROUND;
602 if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
603 backdrop |= softwareRenderer->normalPalette[0];
604 } else {
605 backdrop |= softwareRenderer->variantPalette[0];
606 }
607 int end = softwareRenderer->windows[w].endX;
608 for (; x < end - 3; x += 4) {
609 softwareRenderer->row[x] = backdrop;
610 softwareRenderer->row[x + 1] = backdrop;
611 softwareRenderer->row[x + 2] = backdrop;
612 softwareRenderer->row[x + 3] = backdrop;
613 }
614 for (; x < end; ++x) {
615 softwareRenderer->row[x] = backdrop;
616 }
617 }
618
619 softwareRenderer->bg[0].highlight = softwareRenderer->d.highlightBG[0];
620 softwareRenderer->bg[1].highlight = softwareRenderer->d.highlightBG[1];
621 softwareRenderer->bg[2].highlight = softwareRenderer->d.highlightBG[2];
622 softwareRenderer->bg[3].highlight = softwareRenderer->d.highlightBG[3];
623
624 _drawScanline(softwareRenderer, y);
625
626 if ((softwareRenderer->forceTarget1 || softwareRenderer->bg[0].target1 || softwareRenderer->bg[1].target1 || softwareRenderer->bg[2].target1 || softwareRenderer->bg[3].target1) && softwareRenderer->target2Bd) {
627 x = 0;
628 for (w = 0; w < softwareRenderer->nWindows; ++w) {
629 uint32_t backdrop = 0;
630 if (!softwareRenderer->target1Bd || softwareRenderer->blendEffect == BLEND_NONE || softwareRenderer->blendEffect == BLEND_ALPHA || !GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
631 backdrop |= softwareRenderer->normalPalette[0];
632 } else {
633 backdrop |= softwareRenderer->variantPalette[0];
634 }
635 int end = softwareRenderer->windows[w].endX;
636 for (; x < end; ++x) {
637 uint32_t color = softwareRenderer->row[x];
638 if (color & FLAG_TARGET_1) {
639 softwareRenderer->row[x] = _mix(softwareRenderer->bldb, backdrop, softwareRenderer->blda, color);
640 }
641 }
642 }
643 }
644 if (softwareRenderer->forceTarget1 && (softwareRenderer->blendEffect == BLEND_DARKEN || softwareRenderer->blendEffect == BLEND_BRIGHTEN)) {
645 x = 0;
646 uint32_t mask = FLAG_REBLEND | FLAG_IS_BACKGROUND;
647 uint32_t match = FLAG_REBLEND;
648 if (GBARegisterDISPCNTIsObjwinEnable(softwareRenderer->dispcnt)) {
649 mask |= FLAG_OBJWIN;
650 if (GBAWindowControlIsBlendEnable(softwareRenderer->objwin.packed)) {
651 match |= FLAG_OBJWIN;
652 }
653 }
654 for (w = 0; w < softwareRenderer->nWindows; ++w) {
655 int end = softwareRenderer->windows[w].endX;
656 if (!GBAWindowControlIsBlendEnable(softwareRenderer->windows[w].control.packed)) {
657 x = end;
658 continue;
659 }
660 if (softwareRenderer->blendEffect == BLEND_DARKEN) {
661 for (; x < end; ++x) {
662 uint32_t color = softwareRenderer->row[x];
663 if ((color & mask) == match) {
664 softwareRenderer->row[x] = _darken(color, softwareRenderer->bldy);
665 }
666 }
667 } else if (softwareRenderer->blendEffect == BLEND_BRIGHTEN) {
668 for (; x < end; ++x) {
669 uint32_t color = softwareRenderer->row[x];
670 if ((color & mask) == match) {
671 softwareRenderer->row[x] = _brighten(color, softwareRenderer->bldy);
672 }
673 }
674 }
675 }
676 }
677
678#ifdef COLOR_16_BIT
679 for (x = 0; x < GBA_VIDEO_HORIZONTAL_PIXELS; x += 4) {
680 row[x] = softwareRenderer->row[x];
681 row[x + 1] = softwareRenderer->row[x + 1];
682 row[x + 2] = softwareRenderer->row[x + 2];
683 row[x + 3] = softwareRenderer->row[x + 3];
684 }
685#else
686 memcpy(row, softwareRenderer->row, GBA_VIDEO_HORIZONTAL_PIXELS * sizeof(*row));
687#endif
688}
689
690static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
691 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
692
693 softwareRenderer->nextY = 0;
694 if (softwareRenderer->temporaryBuffer) {
695 mappedMemoryFree(softwareRenderer->temporaryBuffer, GBA_VIDEO_HORIZONTAL_PIXELS * GBA_VIDEO_VERTICAL_PIXELS * 4);
696 softwareRenderer->temporaryBuffer = 0;
697 }
698 softwareRenderer->bg[2].sx = softwareRenderer->bg[2].refx;
699 softwareRenderer->bg[2].sy = softwareRenderer->bg[2].refy;
700 softwareRenderer->bg[3].sx = softwareRenderer->bg[3].refx;
701 softwareRenderer->bg[3].sy = softwareRenderer->bg[3].refy;
702
703 if (softwareRenderer->bg[0].enabled > 0) {
704 softwareRenderer->bg[0].enabled = 3;
705 }
706 if (softwareRenderer->bg[1].enabled > 0) {
707 softwareRenderer->bg[1].enabled = 3;
708 }
709 if (softwareRenderer->bg[2].enabled > 0) {
710 softwareRenderer->bg[2].enabled = 3;
711 }
712 if (softwareRenderer->bg[3].enabled > 0) {
713 softwareRenderer->bg[3].enabled = 3;
714 }
715}
716
717static void GBAVideoSoftwareRendererGetPixels(struct GBAVideoRenderer* renderer, size_t* stride, const void** pixels) {
718 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
719 *stride = softwareRenderer->outputBufferStride;
720 *pixels = softwareRenderer->outputBuffer;
721}
722
723static void GBAVideoSoftwareRendererPutPixels(struct GBAVideoRenderer* renderer, size_t stride, const void* pixels) {
724 struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
725
726 const color_t* colorPixels = pixels;
727 unsigned i;
728 for (i = 0; i < GBA_VIDEO_VERTICAL_PIXELS; ++i) {
729 memmove(&softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * i], &colorPixels[stride * i], GBA_VIDEO_HORIZONTAL_PIXELS * BYTES_PER_PIXEL);
730 }
731}
732
733static void _enableBg(struct GBAVideoSoftwareRenderer* renderer, int bg, bool active) {
734 int wasActive = renderer->bg[bg].enabled;
735 if (!active) {
736 renderer->bg[bg].enabled = 0;
737 } else if (!wasActive && active) {
738 if (renderer->nextY == 0 || GBARegisterDISPCNTGetMode(renderer->dispcnt) > 2) {
739 // TODO: Investigate in more depth how switching background works in different modes
740 renderer->bg[bg].enabled = 3;
741 } else {
742 renderer->bg[bg].enabled = 1;
743 }
744 }
745}
746
747static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
748 _enableBg(renderer, 0, GBARegisterDISPCNTGetBg0Enable(renderer->dispcnt));
749 _enableBg(renderer, 1, GBARegisterDISPCNTGetBg1Enable(renderer->dispcnt));
750 _enableBg(renderer, 2, GBARegisterDISPCNTGetBg2Enable(renderer->dispcnt));
751 _enableBg(renderer, 3, GBARegisterDISPCNTGetBg3Enable(renderer->dispcnt));
752}
753
754static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
755 UNUSED(renderer);
756 bg->priority = GBARegisterBGCNTGetPriority(value);
757 bg->charBase = GBARegisterBGCNTGetCharBase(value) << 14;
758 bg->mosaic = GBARegisterBGCNTGetMosaic(value);
759 bg->multipalette = GBARegisterBGCNTGet256Color(value);
760 bg->screenBase = GBARegisterBGCNTGetScreenBase(value) << 11;
761 bg->overflow = GBARegisterBGCNTGetOverflow(value);
762 bg->size = GBARegisterBGCNTGetSize(value);
763 bg->yCache = -1;
764}
765
766static void GBAVideoSoftwareRendererWriteBGX_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
767 bg->refx = (bg->refx & 0xFFFF0000) | value;
768 bg->sx = bg->refx;
769}
770
771static void GBAVideoSoftwareRendererWriteBGX_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
772 bg->refx = (bg->refx & 0x0000FFFF) | (value << 16);
773 bg->refx <<= 4;
774 bg->refx >>= 4;
775 bg->sx = bg->refx;
776}
777
778static void GBAVideoSoftwareRendererWriteBGY_LO(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
779 bg->refy = (bg->refy & 0xFFFF0000) | value;
780 bg->sy = bg->refy;
781}
782
783static void GBAVideoSoftwareRendererWriteBGY_HI(struct GBAVideoSoftwareBackground* bg, uint16_t value) {
784 bg->refy = (bg->refy & 0x0000FFFF) | (value << 16);
785 bg->refy <<= 4;
786 bg->refy >>= 4;
787 bg->sy = bg->refy;
788}
789
790static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value) {
791 enum GBAVideoBlendEffect oldEffect = renderer->blendEffect;
792
793 renderer->bg[0].target1 = GBARegisterBLDCNTGetTarget1Bg0(value);
794 renderer->bg[1].target1 = GBARegisterBLDCNTGetTarget1Bg1(value);
795 renderer->bg[2].target1 = GBARegisterBLDCNTGetTarget1Bg2(value);
796 renderer->bg[3].target1 = GBARegisterBLDCNTGetTarget1Bg3(value);
797 renderer->bg[0].target2 = GBARegisterBLDCNTGetTarget2Bg0(value);
798 renderer->bg[1].target2 = GBARegisterBLDCNTGetTarget2Bg1(value);
799 renderer->bg[2].target2 = GBARegisterBLDCNTGetTarget2Bg2(value);
800 renderer->bg[3].target2 = GBARegisterBLDCNTGetTarget2Bg3(value);
801
802 renderer->blendEffect = GBARegisterBLDCNTGetEffect(value);
803 renderer->target1Obj = GBARegisterBLDCNTGetTarget1Obj(value);
804 renderer->target1Bd = GBARegisterBLDCNTGetTarget1Bd(value);
805 renderer->target2Obj = GBARegisterBLDCNTGetTarget2Obj(value);
806 renderer->target2Bd = GBARegisterBLDCNTGetTarget2Bd(value);
807
808 if (oldEffect != renderer->blendEffect) {
809 renderer->blendDirty = true;
810 }
811}
812
813#define TEST_LAYER_ENABLED(X) \
814 !renderer->d.disableBG[X] && \
815 (renderer->bg[X].enabled == 3 && \
816 (GBAWindowControlIsBg ## X ## Enable(renderer->currentWindow.packed) || \
817 (GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlIsBg ## X ## Enable (renderer->objwin.packed))) && \
818 renderer->bg[X].priority == priority)
819
820static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
821 int w;
822 int spriteLayers = 0;
823 if (GBARegisterDISPCNTIsObjEnable(renderer->dispcnt) && !renderer->d.disableOBJ) {
824 if (renderer->oamDirty) {
825 renderer->oamMax = GBAVideoRendererCleanOAM(renderer->d.oam->obj, renderer->sprites, renderer->objOffsetY);
826 renderer->oamDirty = false;
827 }
828 renderer->spriteCyclesRemaining = GBARegisterDISPCNTIsHblankIntervalFree(renderer->dispcnt) ? OBJ_HBLANK_FREE_LENGTH : OBJ_LENGTH;
829 int mosaicV = GBAMosaicControlGetObjV(renderer->mosaic) + 1;
830 int mosaicY = y - (y % mosaicV);
831 int i;
832 for (i = 0; i < renderer->oamMax; ++i) {
833 struct GBAVideoRendererSprite* sprite = &renderer->sprites[i];
834 int localY = y;
835 renderer->end = 0;
836 if ((y < sprite->y && (sprite->endY - 256 < 0 || y >= sprite->endY - 256)) || y >= sprite->endY) {
837 continue;
838 }
839 if (GBAObjAttributesAIsMosaic(sprite->obj.a) && mosaicV > 1) {
840 localY = mosaicY;
841 if (localY < sprite->y && sprite->y < GBA_VIDEO_VERTICAL_PIXELS) {
842 localY = sprite->y;
843 }
844 if (localY >= (sprite->endY & 0xFF)) {
845 localY = sprite->endY - 1;
846 }
847 }
848 for (w = 0; w < renderer->nWindows; ++w) {
849 renderer->currentWindow = renderer->windows[w].control;
850 renderer->start = renderer->end;
851 renderer->end = renderer->windows[w].endX;
852 // TODO: partial sprite drawing
853 if (!GBAWindowControlIsObjEnable(renderer->currentWindow.packed) && !GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt)) {
854 continue;
855 }
856
857 int drawn = GBAVideoSoftwareRendererPreprocessSprite(renderer, &sprite->obj, sprite->index, localY);
858 spriteLayers |= drawn << GBAObjAttributesCGetPriority(sprite->obj.c);
859 }
860 renderer->spriteCyclesRemaining -= sprite->cycles;
861 if (renderer->spriteCyclesRemaining <= 0) {
862 break;
863 }
864 }
865 }
866
867 unsigned priority;
868 for (priority = 0; priority < 4; ++priority) {
869 renderer->end = 0;
870 for (w = 0; w < renderer->nWindows; ++w) {
871 renderer->start = renderer->end;
872 renderer->end = renderer->windows[w].endX;
873 renderer->currentWindow = renderer->windows[w].control;
874 if (spriteLayers & (1 << priority)) {
875 GBAVideoSoftwareRendererPostprocessSprite(renderer, priority);
876 }
877 if (TEST_LAYER_ENABLED(0) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
878 GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[0], y);
879 }
880 if (TEST_LAYER_ENABLED(1) && GBARegisterDISPCNTGetMode(renderer->dispcnt) < 2) {
881 GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[1], y);
882 }
883 if (TEST_LAYER_ENABLED(2)) {
884 switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
885 case 0:
886 GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[2], y);
887 break;
888 case 1:
889 case 2:
890 GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[2], y);
891 break;
892 case 3:
893 GBAVideoSoftwareRendererDrawBackgroundMode3(renderer, &renderer->bg[2], y);
894 break;
895 case 4:
896 GBAVideoSoftwareRendererDrawBackgroundMode4(renderer, &renderer->bg[2], y);
897 break;
898 case 5:
899 GBAVideoSoftwareRendererDrawBackgroundMode5(renderer, &renderer->bg[2], y);
900 break;
901 }
902 }
903 if (TEST_LAYER_ENABLED(3)) {
904 switch (GBARegisterDISPCNTGetMode(renderer->dispcnt)) {
905 case 0:
906 GBAVideoSoftwareRendererDrawBackgroundMode0(renderer, &renderer->bg[3], y);
907 break;
908 case 2:
909 GBAVideoSoftwareRendererDrawBackgroundMode2(renderer, &renderer->bg[3], y);
910 break;
911 }
912 }
913 }
914 }
915 if (GBARegisterDISPCNTGetMode(renderer->dispcnt) != 0) {
916 renderer->bg[2].sx += renderer->bg[2].dmx;
917 renderer->bg[2].sy += renderer->bg[2].dmy;
918 renderer->bg[3].sx += renderer->bg[3].dmx;
919 renderer->bg[3].sy += renderer->bg[3].dmy;
920 }
921
922 if (renderer->bg[0].enabled > 0 && renderer->bg[0].enabled < 3) {
923 ++renderer->bg[0].enabled;
924 DIRTY_SCANLINE(renderer, y);
925 }
926 if (renderer->bg[1].enabled > 0 && renderer->bg[1].enabled < 3) {
927 ++renderer->bg[1].enabled;
928 DIRTY_SCANLINE(renderer, y);
929 }
930 if (renderer->bg[2].enabled > 0 && renderer->bg[2].enabled < 3) {
931 ++renderer->bg[2].enabled;
932 DIRTY_SCANLINE(renderer, y);
933 }
934 if (renderer->bg[3].enabled > 0 && renderer->bg[3].enabled < 3) {
935 ++renderer->bg[3].enabled;
936 DIRTY_SCANLINE(renderer, y);
937 }
938}
939
940static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer) {
941 int i;
942 if (renderer->blendEffect == BLEND_BRIGHTEN) {
943 for (i = 0; i < 512; ++i) {
944 renderer->variantPalette[i] = _brighten(renderer->normalPalette[i], renderer->bldy);
945 }
946 } else if (renderer->blendEffect == BLEND_DARKEN) {
947 for (i = 0; i < 512; ++i) {
948 renderer->variantPalette[i] = _darken(renderer->normalPalette[i], renderer->bldy);
949 }
950 } else {
951 for (i = 0; i < 512; ++i) {
952 renderer->variantPalette[i] = renderer->normalPalette[i];
953 }
954 }
955 unsigned highlightAmount = renderer->d.highlightAmount >> 4;
956
957 if (highlightAmount) {
958 for (i = 0; i < 512; ++i) {
959 renderer->highlightPalette[i] = _mix(0x10 - highlightAmount, renderer->normalPalette[i], highlightAmount, renderer->d.highlightColor);
960 renderer->highlightVariantPalette[i] = _mix(0x10 - highlightAmount, renderer->variantPalette[i], highlightAmount, renderer->d.highlightColor);
961 }
962 }
963}