res/shaders/gba-color.shader/manifest.ini (view raw)
1[shader]
2name=GBA Color
3author=Pokefan531 and hunterk
4description=Modifies the color output to simulate the GBA LCD characteristics.
5passes=1
6
7[pass.0]
8fragmentShader=gba-color.fs
9blend=1
10
11[pass.0.uniform.darken_screen]
12type=float
13default=0.5
14readableName=Darken Screen
15
16[pass.0.uniform.target_gamma]
17type=float
18default=2.2
19readableName=Target Gamma
20
21[pass.0.uniform.display_gamma]
22type=float
23default=2.5
24readableName=Display Gamma
25
26[pass.0.uniform.sat]
27type=float
28default=1.0
29readableName=Saturation
30
31[pass.0.uniform.lum]
32type=float
33default=0.99
34readableName=Luminance
35
36[pass.0.uniform.contrast]
37type=float
38default=1.0
39readableName=Constrast
40
41[pass.0.uniform.blr]
42type=float
43default=0.0
44readableName=Black's Red Tint
45
46[pass.0.uniform.blg]
47type=float
48default=0.0
49readableName=Black's Green Tint
50
51[pass.0.uniform.blb]
52type=float
53default=0.0
54readableName=Black's Blue Tint
55
56[pass.0.uniform.r]
57type=float
58default=0.84
59readableName=Red's Intensity
60
61[pass.0.uniform.g]
62type=float
63default=0.67
64readableName=Green's Intensity
65
66[pass.0.uniform.b]
67type=float
68default=0.73
69readableName=Blue's Intensity
70
71[pass.0.uniform.rg]
72type=float
73default=0.09
74readableName=Red's Green Tint
75
76[pass.0.uniform.rb]
77type=float
78default=0.15
79readableName=Red's Blue Tint
80
81[pass.0.uniform.gr]
82type=float
83default=0.18
84readableName=Green's Red Tint
85
86[pass.0.uniform.gb]
87type=float
88default=0.10
89readableName=Green's Blue Tint
90
91[pass.0.uniform.br]
92type=float
93default=0.0
94readableName=Blue's Red Tint
95
96[pass.0.uniform.bg]
97type=float
98default=0.26
99readableName=Blue's Green Tint