all repos — mgba @ c32122c1535abf932b346f164d585f87de4509e4

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1#include "Window.h"
  2
  3#include <QFileDialog>
  4#include <QKeyEvent>
  5#include <QKeySequence>
  6#include <QMenuBar>
  7#include <QStackedLayout>
  8
  9#include "GameController.h"
 10#include "GDBWindow.h"
 11#include "GDBController.h"
 12#include "LoadSaveState.h"
 13#include "LogView.h"
 14
 15using namespace QGBA;
 16
 17Window::Window(QWidget* parent)
 18	: QMainWindow(parent)
 19	, m_logView(new LogView())
 20	, m_stateWindow(nullptr)
 21	, m_screenWidget(new QLabel())
 22	, m_logo(":/res/mgba-1024.png")
 23#ifdef USE_GDB_STUB
 24	, m_gdbController(nullptr)
 25#endif
 26{
 27	setWindowTitle(PROJECT_NAME);
 28	m_controller = new GameController(this);
 29
 30	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 31	format.setSwapInterval(1);
 32	m_display = new Display(format);
 33
 34	m_screenWidget->setLayout(new QStackedLayout());
 35	m_screenWidget->layout()->setContentsMargins(0, 0, 0, 0);
 36	m_screenWidget->setAlignment(Qt::AlignCenter);
 37	m_screenWidget->setMinimumSize(m_display->minimumSize());
 38	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 39	m_screenWidget->resize(m_display->minimumSize() * 2);
 40	QPalette palette = m_screenWidget->palette();
 41	palette.setColor(m_screenWidget->backgroundRole(), Qt::black);
 42	m_screenWidget->setPalette(palette);
 43	m_screenWidget->setAutoFillBackground(true);
 44	setCentralWidget(m_screenWidget);
 45
 46	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 47	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 48	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 49	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 50	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 51	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 52	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 53	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 54	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 55	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 56	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 57
 58	setupMenu(menuBar());
 59}
 60
 61Window::~Window() {
 62	delete m_logView;
 63}
 64
 65GBAKey Window::mapKey(int qtKey) {
 66	switch (qtKey) {
 67	case Qt::Key_Z:
 68		return GBA_KEY_A;
 69		break;
 70	case Qt::Key_X:
 71		return GBA_KEY_B;
 72		break;
 73	case Qt::Key_A:
 74		return GBA_KEY_L;
 75		break;
 76	case Qt::Key_S:
 77		return GBA_KEY_R;
 78		break;
 79	case Qt::Key_Return:
 80		return GBA_KEY_START;
 81		break;
 82	case Qt::Key_Backspace:
 83		return GBA_KEY_SELECT;
 84		break;
 85	case Qt::Key_Up:
 86		return GBA_KEY_UP;
 87		break;
 88	case Qt::Key_Down:
 89		return GBA_KEY_DOWN;
 90		break;
 91	case Qt::Key_Left:
 92		return GBA_KEY_LEFT;
 93		break;
 94	case Qt::Key_Right:
 95		return GBA_KEY_RIGHT;
 96		break;
 97	default:
 98		return GBA_KEY_NONE;
 99	}
100}
101
102void Window::selectROM() {
103	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
104	if (!filename.isEmpty()) {
105		m_controller->loadGame(filename);
106	}
107}
108
109#ifdef USE_GDB_STUB
110void Window::gdbOpen() {
111	if (!m_gdbController) {
112		m_gdbController = new GDBController(m_controller, this);
113	}
114	GDBWindow* window = new GDBWindow(m_gdbController);
115	window->show();
116}
117#endif
118
119void Window::keyPressEvent(QKeyEvent* event) {
120	if (event->isAutoRepeat()) {
121		QWidget::keyPressEvent(event);
122		return;
123	}
124	GBAKey key = mapKey(event->key());
125	if (key == GBA_KEY_NONE) {
126		QWidget::keyPressEvent(event);
127		return;
128	}
129	m_controller->keyPressed(key);
130	event->accept();
131}
132
133void Window::keyReleaseEvent(QKeyEvent* event) {
134	if (event->isAutoRepeat()) {
135		QWidget::keyReleaseEvent(event);
136		return;
137	}
138	GBAKey key = mapKey(event->key());
139	if (key == GBA_KEY_NONE) {
140		QWidget::keyPressEvent(event);
141		return;
142	}
143	m_controller->keyReleased(key);
144	event->accept();
145}
146
147void Window::resizeEvent(QResizeEvent*) {
148	redoLogo();
149}
150
151void Window::closeEvent(QCloseEvent* event) {
152	emit shutdown();
153	QMainWindow::closeEvent(event);
154}
155
156void Window::toggleFullScreen() {
157	if (isFullScreen()) {
158		showNormal();
159		setCursor(Qt::ArrowCursor);
160	} else {
161		showFullScreen();
162		setCursor(Qt::BlankCursor);
163	}
164}
165
166void Window::gameStarted(GBAThread* context) {
167	emit startDrawing(m_controller->drawContext(), context);
168	foreach (QAction* action, m_gameActions) {
169		action->setDisabled(false);
170	}
171	char title[13] = { '\0' };
172	GBAGetGameTitle(context->gba, title);
173	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
174	attachWidget(m_display);
175	m_screenWidget->setScaledContents(true);
176}
177
178void Window::gameStopped() {
179	foreach (QAction* action, m_gameActions) {
180		action->setDisabled(true);
181	}
182	setWindowTitle(tr(PROJECT_NAME));
183	detachWidget(m_display);
184	m_screenWidget->setScaledContents(false);
185	redoLogo();
186}
187
188void Window::redoLogo() {
189	if (m_controller->isLoaded()) {
190		return;
191	}
192	m_screenWidget->setPixmap(m_logo.scaled(m_screenWidget->size(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
193}
194
195void Window::openStateWindow(LoadSave ls) {
196	if (m_stateWindow) {
197		return;
198	}
199	bool wasPaused = m_controller->isPaused();
200	m_stateWindow = new LoadSaveState(m_controller);
201	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(hide()));
202	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
203		m_screenWidget->layout()->removeWidget(m_stateWindow);
204		m_stateWindow = nullptr;
205		setFocus();
206	});
207	if (!wasPaused) {
208		m_controller->setPaused(true);
209		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
210	}
211	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
212	m_stateWindow->setMode(ls);
213	attachWidget(m_stateWindow);
214}
215
216void Window::setupMenu(QMenuBar* menubar) {
217	menubar->clear();
218	QMenu* fileMenu = menubar->addMenu(tr("&File"));
219	fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open);
220#ifndef Q_OS_MAC
221	fileMenu->addSeparator();
222	fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
223#endif
224
225	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
226	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
227	reset->setShortcut(tr("Ctrl+R"));
228	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
229	m_gameActions.append(reset);
230	emulationMenu->addAction(reset);
231
232	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
233	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
234	m_gameActions.append(shutdown);
235	emulationMenu->addAction(shutdown);
236	emulationMenu->addSeparator();
237
238	QAction* loadState = new QAction(tr("&Load state"), emulationMenu);
239	loadState->setShortcut(tr("Ctrl+L"));
240	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
241	m_gameActions.append(loadState);
242	emulationMenu->addAction(loadState);
243
244	QAction* saveState = new QAction(tr("&Save state"), emulationMenu);
245	saveState->setShortcut(tr("Ctrl+S"));
246	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
247	m_gameActions.append(saveState);
248	emulationMenu->addAction(saveState);
249
250	QMenu* quickLoadMenu = emulationMenu->addMenu(tr("Quick load"));
251	QMenu* quickSaveMenu = emulationMenu->addMenu(tr("Quick save"));
252	int i;
253	for (i = 1; i < 10; ++i) {
254		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
255		quickLoad->setShortcut(tr("F%1").arg(i));
256		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
257		m_gameActions.append(quickLoad);
258		quickLoadMenu->addAction(quickLoad);
259
260		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
261		quickSave->setShortcut(tr("Shift+F%1").arg(i));
262		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
263		m_gameActions.append(quickSave);
264		quickSaveMenu->addAction(quickSave);
265	}
266
267	emulationMenu->addSeparator();
268
269	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
270	pause->setChecked(false);
271	pause->setCheckable(true);
272	pause->setShortcut(tr("Ctrl+P"));
273	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
274	connect(m_controller, &GameController::gamePaused, [this, pause]() {
275		pause->setChecked(true);
276
277		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
278		QPixmap pixmap;
279		pixmap.convertFromImage(currentImage.rgbSwapped());
280		m_screenWidget->setPixmap(pixmap);
281	});
282	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
283	m_gameActions.append(pause);
284	emulationMenu->addAction(pause);
285
286	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
287	frameAdvance->setShortcut(tr("Ctrl+N"));
288	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
289	m_gameActions.append(frameAdvance);
290	emulationMenu->addAction(frameAdvance);
291
292	QMenu* target = emulationMenu->addMenu("FPS target");
293	QAction* setTarget = new QAction(tr("15"), emulationMenu);
294	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(15); });
295	target->addAction(setTarget);
296	setTarget = new QAction(tr("30"), emulationMenu);
297	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(30); });
298	target->addAction(setTarget);
299	setTarget = new QAction(tr("45"), emulationMenu);
300	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(45); });
301	target->addAction(setTarget);
302	setTarget = new QAction(tr("60"), emulationMenu);
303	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(60); });
304	target->addAction(setTarget);
305	setTarget = new QAction(tr("90"), emulationMenu);
306	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(90); });
307	target->addAction(setTarget);
308	setTarget = new QAction(tr("120"), emulationMenu);
309	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(120); });
310	target->addAction(setTarget);
311	setTarget = new QAction(tr("240"), emulationMenu);
312	connect(setTarget, &QAction::triggered, [this]() { emit fpsTargetChanged(240); });
313	target->addAction(setTarget);
314
315	QMenu* videoMenu = menubar->addMenu(tr("&Video"));
316	QMenu* frameMenu = videoMenu->addMenu(tr("Frame &size"));
317	QAction* setSize = new QAction(tr("1x"), videoMenu);
318	connect(setSize, &QAction::triggered, [this]() {
319		showNormal();
320		resize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
321	});
322	frameMenu->addAction(setSize);
323	setSize = new QAction(tr("2x"), videoMenu);
324	connect(setSize, &QAction::triggered, [this]() {
325		showNormal();
326		resize(VIDEO_HORIZONTAL_PIXELS * 2, VIDEO_VERTICAL_PIXELS * 2);
327	});
328	frameMenu->addAction(setSize);
329	setSize = new QAction(tr("3x"), videoMenu);
330	connect(setSize, &QAction::triggered, [this]() {
331		showNormal();
332		resize(VIDEO_HORIZONTAL_PIXELS * 3, VIDEO_VERTICAL_PIXELS * 3);
333	});
334	frameMenu->addAction(setSize);
335	setSize = new QAction(tr("4x"), videoMenu);
336	connect(setSize, &QAction::triggered, [this]() {
337		showNormal();
338		resize(VIDEO_HORIZONTAL_PIXELS * 4, VIDEO_VERTICAL_PIXELS * 4);
339	});
340	frameMenu->addAction(setSize);
341	frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F"));
342
343	QMenu* soundMenu = menubar->addMenu(tr("&Sound"));
344	QMenu* buffersMenu = soundMenu->addMenu(tr("Buffer &size"));
345	QAction* setBuffer = new QAction(tr("512"), buffersMenu);
346	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(512); });
347	buffersMenu->addAction(setBuffer);
348	setBuffer = new QAction(tr("1024"), buffersMenu);
349	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(1024); });
350	buffersMenu->addAction(setBuffer);
351	setBuffer = new QAction(tr("2048"), buffersMenu);
352	connect(setBuffer, &QAction::triggered, [this]() { emit audioBufferSamplesChanged(2048); });
353	buffersMenu->addAction(setBuffer);
354
355	QMenu* debuggingMenu = menubar->addMenu(tr("&Debugging"));
356	QAction* viewLogs = new QAction(tr("View &logs..."), debuggingMenu);
357	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
358	debuggingMenu->addAction(viewLogs);
359#ifdef USE_GDB_STUB
360	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), debuggingMenu);
361	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
362	debuggingMenu->addAction(gdbWindow);
363#endif
364
365	foreach (QAction* action, m_gameActions) {
366		action->setDisabled(true);
367	}
368}
369
370void Window::attachWidget(QWidget* widget) {
371	m_screenWidget->layout()->addWidget(widget);
372	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
373}
374
375void Window::detachWidget(QWidget* widget) {
376	m_screenWidget->layout()->removeWidget(widget);
377}