src/platform/sdl/main.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "main.h"
7
8#include <mgba/internal/debugger/cli-debugger.h>
9
10#ifdef USE_GDB_STUB
11#include <mgba/internal/debugger/gdb-stub.h>
12#endif
13#ifdef USE_EDITLINE
14#include "feature/editline/cli-el-backend.h"
15#endif
16#ifdef ENABLE_SCRIPTING
17#include <mgba/core/scripting.h>
18
19#ifdef ENABLE_PYTHON
20#include "platform/python/engine.h"
21#endif
22#endif
23
24#include <mgba/core/cheats.h>
25#include <mgba/core/core.h>
26#include <mgba/core/config.h>
27#include <mgba/core/input.h>
28#include <mgba/core/serialize.h>
29#include <mgba/core/thread.h>
30#include <mgba/internal/gba/input.h>
31
32#include <mgba/feature/commandline.h>
33#include <mgba-util/vfs.h>
34
35#include <SDL.h>
36
37#include <errno.h>
38#include <signal.h>
39
40#define PORT "sdl"
41
42static bool mSDLInit(struct mSDLRenderer* renderer);
43static void mSDLDeinit(struct mSDLRenderer* renderer);
44
45static int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args);
46
47static struct VFile* _state = NULL;
48
49static void _loadState(struct mCoreThread* thread) {
50 mCoreLoadStateNamed(thread->core, _state, SAVESTATE_RTC);
51}
52
53int main(int argc, char** argv) {
54 struct mSDLRenderer renderer = {0};
55
56 struct mCoreOptions opts = {
57 .useBios = true,
58 .rewindEnable = true,
59 .rewindBufferCapacity = 600,
60 .audioBuffers = 1024,
61 .videoSync = false,
62 .audioSync = true,
63 .volume = 0x100,
64 };
65
66 struct mArguments args;
67 struct mGraphicsOpts graphicsOpts;
68
69 struct mSubParser subparser;
70
71 initParserForGraphics(&subparser, &graphicsOpts);
72 bool parsed = parseArguments(&args, argc, argv, &subparser);
73 if (!args.fname && !args.showVersion) {
74 parsed = false;
75 }
76 if (!parsed || args.showHelp) {
77 usage(argv[0], subparser.usage);
78 freeArguments(&args);
79 return !parsed;
80 }
81 if (args.showVersion) {
82 version(argv[0]);
83 freeArguments(&args);
84 return 0;
85 }
86
87 renderer.core = mCoreFind(args.fname);
88 if (!renderer.core) {
89 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
90 freeArguments(&args);
91 return 1;
92 }
93 renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
94#ifdef BUILD_GL
95 mSDLGLCreate(&renderer);
96#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
97 mSDLGLES2Create(&renderer);
98#else
99 mSDLSWCreate(&renderer);
100#endif
101
102 renderer.ratio = graphicsOpts.multiplier;
103 if (renderer.ratio == 0) {
104 renderer.ratio = 1;
105 }
106 opts.width = renderer.width * renderer.ratio;
107 opts.height = renderer.height * renderer.ratio;
108
109 if (!renderer.core->init(renderer.core)) {
110 freeArguments(&args);
111 return 1;
112 }
113
114 struct mCheatDevice* device = NULL;
115 if (args.cheatsFile && (device = renderer.core->cheatDevice(renderer.core))) {
116 struct VFile* vf = VFileOpen(args.cheatsFile, O_RDONLY);
117 if (vf) {
118 mCheatDeviceClear(device);
119 mCheatParseFile(device, vf);
120 vf->close(vf);
121 }
122 }
123
124 mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
125 mCoreInitConfig(renderer.core, PORT);
126 applyArguments(&args, &subparser, &renderer.core->config);
127
128 mCoreConfigLoadDefaults(&renderer.core->config, &opts);
129 mCoreLoadConfig(renderer.core);
130
131 renderer.viewportWidth = renderer.core->opts.width;
132 renderer.viewportHeight = renderer.core->opts.height;
133#if SDL_VERSION_ATLEAST(2, 0, 0)
134 renderer.player.fullscreen = renderer.core->opts.fullscreen;
135 renderer.player.windowUpdated = 0;
136#else
137 renderer.fullscreen = renderer.core->opts.fullscreen;
138#endif
139
140 renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
141 renderer.lockIntegerScaling = renderer.core->opts.lockIntegerScaling;
142 renderer.filter = renderer.core->opts.resampleVideo;
143
144 if (!mSDLInit(&renderer)) {
145 freeArguments(&args);
146 renderer.core->deinit(renderer.core);
147 return 1;
148 }
149
150 renderer.player.bindings = &renderer.core->inputMap;
151 mSDLInitBindingsGBA(&renderer.core->inputMap);
152 mSDLInitEvents(&renderer.events);
153 mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
154 mSDLAttachPlayer(&renderer.events, &renderer.player);
155 mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));
156
157#if SDL_VERSION_ATLEAST(2, 0, 0)
158 renderer.core->setPeripheral(renderer.core, mPERIPH_RUMBLE, &renderer.player.rumble.d);
159#endif
160
161 int ret;
162
163 // TODO: Use opts and config
164 ret = mSDLRun(&renderer, &args);
165 mSDLDetachPlayer(&renderer.events, &renderer.player);
166 mInputMapDeinit(&renderer.core->inputMap);
167
168 if (device) {
169 mCheatDeviceDestroy(device);
170 }
171
172 mSDLDeinit(&renderer);
173
174 freeArguments(&args);
175 mCoreConfigFreeOpts(&opts);
176 mCoreConfigDeinit(&renderer.core->config);
177 renderer.core->deinit(renderer.core);
178
179 return ret;
180}
181
182#ifdef _WIN32
183#include <mgba-util/string.h>
184
185int wmain(int argc, wchar_t** argv) {
186 char** argv8 = malloc(sizeof(char*) * argc);
187 int i;
188 for (i = 0; i < argc; ++i) {
189 argv8[i] = utf16to8((uint16_t*) argv[i], wcslen(argv[i]) * 2);
190 }
191 int ret = main(argc, argv8);
192 for (i = 0; i < argc; ++i) {
193 free(argv8[i]);
194 }
195 free(argv8);
196 return ret;
197}
198#endif
199
200int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
201 struct mCoreThread thread = {
202 .core = renderer->core
203 };
204 if (!mCoreLoadFile(renderer->core, args->fname)) {
205 return 1;
206 }
207 mCoreAutoloadSave(renderer->core);
208 mCoreAutoloadCheats(renderer->core);
209#ifdef ENABLE_SCRIPTING
210 struct mScriptBridge* bridge = mScriptBridgeCreate();
211#ifdef ENABLE_PYTHON
212 mPythonSetup(bridge);
213#endif
214#endif
215
216#ifdef USE_DEBUGGERS
217 struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
218 if (debugger) {
219#ifdef USE_EDITLINE
220 if (args->debuggerType == DEBUGGER_CLI) {
221 struct CLIDebugger* cliDebugger = (struct CLIDebugger*) debugger;
222 CLIDebuggerAttachBackend(cliDebugger, CLIDebuggerEditLineBackendCreate());
223 }
224#endif
225 mDebuggerAttach(debugger, renderer->core);
226 mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
227 #ifdef ENABLE_SCRIPTING
228 mScriptBridgeSetDebugger(bridge, debugger);
229#endif
230 }
231#endif
232
233 if (args->patch) {
234 struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
235 if (patch) {
236 renderer->core->loadPatch(renderer->core, patch);
237 }
238 } else {
239 mCoreAutoloadPatch(renderer->core);
240 }
241
242 renderer->audio.samples = renderer->core->opts.audioBuffers;
243 renderer->audio.sampleRate = 44100;
244
245 bool didFail = !mCoreThreadStart(&thread);
246 if (!didFail) {
247#if SDL_VERSION_ATLEAST(2, 0, 0)
248 renderer->core->desiredVideoDimensions(renderer->core, &renderer->width, &renderer->height);
249 unsigned width = renderer->width * renderer->ratio;
250 unsigned height = renderer->height * renderer->ratio;
251 if (width != (unsigned) renderer->viewportWidth && height != (unsigned) renderer->viewportHeight) {
252 SDL_SetWindowSize(renderer->window, width, height);
253 renderer->player.windowUpdated = 1;
254 }
255 mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
256 mSDLSuspendScreensaver(&renderer->events);
257#endif
258 if (mSDLInitAudio(&renderer->audio, &thread)) {
259 if (args->savestate) {
260 struct VFile* state = VFileOpen(args->savestate, O_RDONLY);
261 if (state) {
262 _state = state;
263 mCoreThreadRunFunction(&thread, _loadState);
264 _state = NULL;
265 state->close(state);
266 }
267 }
268 renderer->runloop(renderer, &thread);
269 mSDLPauseAudio(&renderer->audio);
270 if (mCoreThreadHasCrashed(&thread)) {
271 didFail = true;
272 printf("The game crashed!\n");
273 }
274 } else {
275 didFail = true;
276 printf("Could not initialize audio.\n");
277 }
278#if SDL_VERSION_ATLEAST(2, 0, 0)
279 mSDLResumeScreensaver(&renderer->events);
280 mSDLSetScreensaverSuspendable(&renderer->events, false);
281#endif
282
283 mCoreThreadJoin(&thread);
284 } else {
285 printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
286 }
287 renderer->core->unloadROM(renderer->core);
288
289#ifdef ENABLE_SCRIPTING
290 mScriptBridgeDestroy(bridge);
291#endif
292
293 return didFail;
294}
295
296static bool mSDLInit(struct mSDLRenderer* renderer) {
297 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
298 printf("Could not initialize video: %s\n", SDL_GetError());
299 return false;
300 }
301
302 return renderer->init(renderer);
303}
304
305static void mSDLDeinit(struct mSDLRenderer* renderer) {
306 mSDLDeinitEvents(&renderer->events);
307 mSDLDeinitAudio(&renderer->audio);
308#if SDL_VERSION_ATLEAST(2, 0, 0)
309 SDL_DestroyWindow(renderer->window);
310#endif
311
312 renderer->deinit(renderer);
313
314 SDL_Quit();
315}