CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GB Video: Fix loading states while in mode 3
28 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
29 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
30 - GB Timer: Minor accuracy improvements
31 - GB Audio: Clock frame events on DIV
32 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
33 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
34 - GBA Savedata: Fix savedata modified time updating when read-only
35Misc:
36 - GBA Timer: Use global cycles for timers
37 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
38 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
39 - Qt: Redo GameController into multiple classes
40 - Test: Restructure test suite into multiple executables
41 - Python: Integrate tests from cinema test suite
42 - Util: Don't build crc32 if the function already exists
43 - GBA: Implement display start DMAs
44 - Qt: Prevent window from being created off-screen
45 - Qt: Add option to disable FPS display
46 - GBA: Improve multiboot image detection
47 - GB MBC: Remove erroneous bank 0 wrapping
48 - GBA Cheats: Allow multiple ROM patches in the same slot
49 - GB: Skip BIOS option now works
50 - Libretro: Add frameskip option
51 - GBA Memory: 64 MiB GBA Video cartridge support
52 - PSP2: Use system enter key by default
53 - 3DS: Remove deprecated CSND interface
54 - Qt: Options to mess around with layer placement
55 - GBA Savedata: Remove ability to disable realistic timing
56
570.6.3: (2017-04-14)
58Bugfixes:
59 - GB Audio: Revert unsigned audio changes
60 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
61 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
62
630.6.2: (2017-04-03)
64Bugfixes:
65 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
66 - 3DS: Fix opening files in directory names with trailing slashes
67 - LR35902: Fix watchpoints not reporting new value
68 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
69 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
70 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
71 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
72 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
73 - GBA: Fix SharkPort saves for EEPROM games
74 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
75 - GBA BIOS: Fix incorrect exit condition in LZ77
76 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
77 - GBA Cheats: Fix slide codes not initializing properly
78 - GBA DMA: ROM reads are forced to increment
79 - GBA Hardware: RTC accuracy improvements
80 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
81 - GBA Memory: Fix copy-on-write memory leak
82 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
83 - GBA Savedata: Fix crash when resizing flash
84 - GBA Video: Force align 256-color tiles
85 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
86 - PSP2: Fix issues causing poor audio
87 - Python: Fix package directory
88 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
89 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
90 - Wii: Fix screen tear when unpausing
91 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
92Misc:
93 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
94 - GB MBC: Remove erroneous bank 0 wrapping
95 - GBA: Improve multiboot image detection
96 - PSP2: Use system enter key by default
97
980.6.1: (2017-10-01)
99Bugfixes:
100 - GB, GBA: Fix crashes when attempting to identify null VFiles
101 - GB, GBA: Fix sync to video with frameskip
102 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
103 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
104 - GB Core: Fix palette loading when loading a foreign config
105 - GB MBC: Pocket Cam memory should be accessible without enabling
106 - GB MBC: Fix SRAM sizes 4 and 5
107 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
108 - GB MBC: Fix RTC loading when file size is off
109 - GB Memory: Initialize peripheral pointers
110 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
111 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
112 - GB Memory: Actually load latch time from savestate
113 - GB Serialize: Fix deserializing video STAT
114 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
115 - GB Video: Fix potential hang when ending mode 0
116 - GB Video: Fix read mode when enabling LCD
117 - GBA: Reset active region as needed when loading a ROM
118 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
119 - GBA BIOS: Use core's VRAM variable instead of renderer's
120 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
121 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
122 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
123 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
124 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
125 - Python: Fix importing .gb or .gba before .core
126 - Qt: Fix command line debugger closing second game
127 - Qt: Fix LOG argument order
128 - Qt: Fix timezone issues with time overrides
129 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
130 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
131Misc:
132 - CMake: Fix CPack dependencies for libpng 1.6
133 - GBA: Detect hardware for Pokémon FireRed ROM hacks
134 - GBA Cheats: Improve detection of raw cheats
135 - Qt: Don't rebuild library view if style hasn't changed
136 - Qt: Allow overrides to be saved before a game is loaded
137 - Qt: Hide mouse immediately when loading
138 - SDL: Fix 2.0.5 build on macOS under some circumstances
139 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
140
1410.6.0: (2017-07-16)
142Features:
143 - Library view
144 - Sprite viewer
145 - Debugging console
146 - Improved memory viewer
147 - Memory search
148 - Command line ability to override configuration values
149 - Add option to allow preloading the entire ROM before running
150 - Add option for whether rewinding restores save games
151 - Savestates now contain any RTC override data
152 - Add option to lock video to integer scaling
153 - LR35902: Watchpoints
154 - LR35902/GB-Z80 disassembler
155 - GB: Tile viewer
156 - GB: Video/audio channel enabling/disabling
157 - GB: Symbol table support
158 - GB MBC: Add MBC1 multicart support
159 - GBA: Support printing debug strings from inside a game
160 - GBA: Better cheat type autodetection
161 - Implement keypad interrupts
162 - Configuration of gamepad hats
163 - Video log recording for testing and bug reporting
164 - Debugger: Segment/bank support
165 - Debugger: Execution tracing
166 - Qt: German translation (by Lothar Serra Mari)
167 - Qt: Spanish translation (by Kevin López)
168 - Qt: Italian translation (by theheroGAC)
169Bugfixes:
170 - ARM7: Fix MLA/*MULL/*MLAL timing
171 - Core: Fix crash with rewind if savestates shrink
172 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
173 - Core: Fix directory sets crashing on close if base isn't properly detached
174 - FFmpeg: Fix overflow and general issues with audio encoding
175 - GB: Fix flickering when screen is strobed quickly
176 - GB: Fix STAT blocking
177 - GB MBC: Fix ROM bank overflows getting set to bank 0
178 - GB MBC: Fix swapping carts not detect new MBC
179 - GB Timer: Improve DIV reset behavior
180 - GB Timer: Fix DIV batching if TAC changes
181 - GB Video: Reset renderer when loading state
182 - GBA: Fix multiboot ROM loading
183 - GBA: Fix multiboot loading resulting in too small WRAM
184 - GBA BIOS: Implement BitUnPack
185 - GBA BIOS: Fix ArcTan sign in HLE BIOS
186 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
187 - GBA BIOS: Fix INT_MIN/-1 crash
188 - GBA Hardware: Fix crash if a savestate lies about game hardware
189 - GBA I/O: Handle audio registers specially when deserializing
190 - GBA Memory: Improve initial skipped BIOS state
191 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
192 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
193 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
194 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
195 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
196 - LR35902: Fix core never exiting with certain event patterns
197 - LR35902: Fix pc overflowing current region off-by-one
198 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
199 - OpenGL: Fix some shaders causing offset graphics
200 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
201 - Qt: Fix window icon being stretched
202 - Qt: Fix data directory path
203 - Qt: Fix timing issues on high refresh rate monitors
204 - Qt: Fix linking after some windows have been closed
205 - Qt: Fix crash when changing audio settings after a game is closed
206 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
207 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
208 - Qt: Fix game unpausing after frame advancing and refocusing
209 - SDL: Fix game crash check
210 - SDL: Fix race condition with audio thread when starting
211 - SDL: Fix showing version number
212 - Test: Fix crash when loading invalid file
213 - Test: Fix crash when fuzzing fails to load a file
214 - Test: Don't rely on core for frames elapsed
215 - Test: Fix crash when loading invalid file
216 - Test: Fix crash when fuzzing fails to load a file
217 - Tools: Fix recurring multiple times over the same library
218 - Util: Fix overflow when loading invalid UPS patches
219 - Util: Fix highest-fd socket not being returned by SocketAccept
220 - Windows: Fix VDir.rewind
221Misc:
222 - All: Add C++ header guards
223 - All: Move time.h include to common.h
224 - 3DS, PSP2, Wii: Last directory loaded is saved
225 - CMake: Add ability to just print version string
226 - Core: New, faster event timing subsystem
227 - Core: Clean up some thread state checks
228 - Core: Add generic checksum function
229 - Core: Cores can now have multiple sets of callbacks
230 - Core: Restore sleep callback
231 - Core: Move rewind diffing to its own thread
232 - Core: Ability to enumerate and modify video and audio channels
233 - Core: List memory segments in the core
234 - Core: Move savestate creation time to extdata
235 - Core: Config values can now be hexadecimal
236 - Core: Improved threading interrupted detection
237 - Debugger: Modularize CLI debugger
238 - Debugger: Make building with debugging aspects optional
239 - Debugger: Add functions for read- or write-only watchpoints
240 - Debugger: Make attaching a backend idempotent
241 - Debugger: Add mDebuggerRunFrame convenience function
242 - Feature: Move game database from flatfile to SQLite3
243 - Feature: Support ImageMagick 7
244 - Feature: Make -l option explicit
245 - FFmpeg: Return false if a file fails to open
246 - FFmpeg: Force MP4 files to YUV420P
247 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
248 - GB: Reset with initial state of DIV register
249 - GB MBC: New MBC7 implementation
250 - GB Audio: Simplify envelope code
251 - GB Audio: Improve initial envelope samples
252 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
253 - GB Video: Improved video timings
254 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
255 - GBA, GB: ROM is now unloaded if a patch is applied
256 - GBA DMA: Refactor DMA out of memory.c
257 - GBA DMA: Move DMAs to using absolute timing
258 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
259 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
260 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
261 - GBA Memory: Support reading/writing POSTFLG
262 - GBA Memory: Remove unused prefetch cruft
263 - GBA Timer: Improve accuracy of timers
264 - GBA Video: Clean up unused timers
265 - GBA Video: Allow multiple handles into the same tile cache
266 - GBA Video, GB Video: Colors are now fully scaled
267 - GBA Video: Optimize when BLD* registers are written frequently
268 - OpenGL: Add xBR-lv2 shader
269 - Qt: Move last directory setting from qt.ini to config.ini
270 - Qt: Improved HiDPI support
271 - Qt: Expose configuration directory
272 - Qt: Merge "Save" and "OK" buttons in shader options
273 - Qt: Automatically load controller profile when plugged in
274 - Qt: Rename "Resample video" option to "Bilinear filtering"
275 - Qt: Remove audio thread
276 - Qt: Remove audio buffer sizing in AudioProcessorQt
277 - Qt: Re-enable QtMultimedia on Windows
278 - Qt: Make "Mute" able to be bound to a key
279 - Qt: Add .gb/.gbc files to the extension list in Info.plist
280 - Qt: Relax hard dependency on OpenGL
281 - Qt: Better highlight active key in control binding
282 - SDL: Remove scancode key input
283 - SDL: Automatically map controllers when plugged in
284 - Test: Add a basic test suite
285 - Util: Add size counting to Table
286 - Util: Add 8-bit PNG write support
287 - Util: Tune patch-fast extent sizes
288 - VFS: Call msync when syncing mapped data
289 - VFS: Allow truncating memory chunk VFiles
290 - VFS: Fix some minor VFile issues with FILEs
291 - VFS: Optimize expanding in-memory files
292 - VFS: Add VFileFIFO for operating on circle buffers
293Changes from beta 1:
294Features:
295 - Qt: Italian translation (by theheroGAC)
296 - Qt: Updated German translation
297Bugfixes:
298 - GB Audio: Fix incorrect channel 4 iteration
299 - GB Audio: Fix zombie mode bit masking
300 - GB Serialize: Fix timer serialization
301 - GB Video: Fix LYC regression
302 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
303 - GBA Timer: Fix count-up timing overflowing timer 3
304 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
305 - Qt: Fix memory search close button (fixes mgba.io/i/769)
306 - Qt: Fix window icon being stretched
307 - Qt: Fix initial window size (fixes mgba.io/i/766)
308 - Qt: Fix data directory path
309 - Qt: Fix controls not saving on non-SDL builds
310 - Qt: Fix translation initialization (fixes mgba.io/i/776)
311 - Qt: Fix patch loading while a game is running
312 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
313 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
314 - Qt: Fix GL-less build
315 - Qt: Fix Software renderer not handling alpha bits properly
316 - Qt: Fix screen background improperly stretching
317 - SDL: Fix cheats not loading
318Misc:
319 - GB Serialize: Add MBC state serialization
320 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
321 - GBA Timer: Improve accuracy of timers
322 - PSP2: Update toolchain to use vita.cmake
323 - Qt: Add language selector
324 - Qt: Minor test fixes
325 - Qt: Move shader settings into main settings window
326 - Qt: Dismiss game crashing/failing dialogs when a new game loads
327 - Qt: Properly ship Qt translations
328 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
329
3300.6 beta 1: (2017-06-29)
331 - Initial beta for 0.6
332
3330.5.2: (2016-12-31)
334Bugfixes:
335 - All: Fix fullscreen config option being ignored
336 - ARM7: PSR mode bits should not get sign extended
337 - GB: Fix audio not being deinitialized
338 - GB: Fix crash when masking savedata
339 - GB: Properly initialize sramRealVf variable
340 - GB Audio: Fix serialization of channel 3 and NR52 properties
341 - GB Audio: Reset envelope timer when reseting sound channel
342 - GB MBC: Fix SRAM dangling pointer with RTC games
343 - GB MBC: Fix initializing MBC when no ROM is loaded
344 - GB Memory: Fix patching ROM bank 0
345 - GB Memory: Fix starting HDMAs during mode 0
346 - GB Memory: Fix HDMA5 value after DMA completes
347 - GB Video: Initialize LCDC in renderer
348 - GB Video: Hblank IRQs should mask LYC=LY IRQs
349 - GBA: Fix IRQs firing after already being cleared
350 - GBA: Only unhalt CPU if appropriate bit is set in IE
351 - GBA: Add savegame override for Crash Bandicoot 2
352 - GBA BIOS: Fix MidiKey2Freq BIOS reads
353 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
354 - GBA Cheats: Fix GameShark ROM patches
355 - GBA I/O: Mask off WAITCNT bits that cannot be written
356 - GBA Memory: Fix misaligned BIOS reads
357 - GBA Memory: Fix VCOUNT being writable
358 - GBA Video: Fix out of bounds sprite transforms
359 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
360 - Libretro: Fix disabling BIOS
361 - Libretro: Fix Game Boy savestates and audio
362 - Qt: Fix changing resolution of software renderer
363 - Qt: Fix setting overrides
364 - Qt: Fix cut off tiles and alignment issues in tile viewer
365 - Qt: Only reset window dimensions when first shown
366 - Qt: Fix Qt Multimedia audio driver on big endian
367 - Qt: Fix Apply button for key and controller configurations
368 - VFS: Fix resizing memory chunks when not needed
369 - Windows: Fix Unicode directory handling
370Misc:
371 - GB, GBA: Prevent loading null ROMs
372 - GB Audio: Initialize wave RAM to GBC values
373 - GB Memory: Reset ROM bank when loading a ROM
374 - PSP2: Improved controller rumble
375
3760.5.1: (2016-10-05)
377Bugfixes:
378 - Core: Fix importing save games as read-only
379 - FFmpeg: Fix encoding AAC
380 - GB: Fix invalid STOP behavior on Game Boy Color
381 - GB: Initialize audio properly
382 - GB: Properly clear KEY1 bit 0 when switching speeds
383 - GB: Properly unload save files when unloading a ROM
384 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
385 - GB MBC: Fix MBC7 when size is incorrectly specified
386 - GB MBC: Fix RTC access when no save file is loaded
387 - GB SIO: Don't auto-clock external shift clock
388 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
389 - GB Video: Fix video frames getting missed when LCDC is off
390 - GB Video: Clear screen when LCDC is off
391 - GBA Cheats: Fix holding onto pointers that may get invalidated
392 - GBA Cheats: Fix key-activated CodeBreaker cheats
393 - GBA Cheats: Fix uninitialized memory getting freed when saving
394 - GBA Hardware: Improve Game Boy Player rumble behavior
395 - GBA Memory: Fix several unused I/O register read values
396 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
397 - LR35902: Fix events running with the wrong cycle active
398 - Qt: Fix "close" button on Overrides view
399 - Qt: Fix saving overrides
400 - Qt: Fix directory set unloading when replacing the ROM
401 - Qt: Fix patch loading
402 - Qt: Fix crash when saving an override if a game isn't loaded
403 - Qt: Fix showing default display driver as OpenGL (force 1.x)
404 - SDL: Attach rumble in SDL frontend
405 - Util: Fix PNG identification on files too small to be a PNG
406Misc:
407 - All: Only update version info if needed
408 - All: Split out install locations for Libretro and OpenEmu
409 - FFmpeg: Encoding cleanup
410 - GB: Reset active region when reloading ROM
411 - GB Memory: Initialize RAM pattern for GBC
412 - GB Video: Improved video timings
413 - Qt: Manage window sizes slightly better
414 - Qt: Remember scale option independent of core dimensions
415
4160.5.0: (2016-09-19)
417Features:
418 - Game Boy support
419 - Support for encrypted CodeBreaker GBA cheats
420 - Emulation of Vast Fame protected GBA carts (taizou)
421 - Tile viewer
422 - Threaded rendering mode
423 - Libretro: Memory map and achievement support (leiradel)
424 - GUI: Add UI control remapping
425 - GUI: Add fast-forward
426 - Wii: 240p support
427 - 3DS: Adjustable screen darkening
428 - Ability to temporarily load a savegame
429 - Load specific files out of archives
430 - Automatic BIOS detection
431Bugfixes:
432 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
433 - Debugger: Fix GDB breakpoints
434 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
435 - GBA: Fix filehandle leak with savegames
436 - GBA: Timer 0 cannot be count up
437 - GBA: Count up timers should not count themselves
438 - GBA Memory: Fix mirror on non-overdumped Classic NES games
439 - GBA Memory: Fix ldm {pc}
440 - GBA Savedata: Fix savedata sync timer
441 - GBA Savedata: Only unmap savedata if present
442 - GBA Serialize: Savestates now properly store prefetch
443 - GBA Video: WIN0/1 take priority over OBJWIN
444 - GBA Video: Fix out-of-order OBJWIN
445 - PSP2: Fix GPU crash while exiting
446 - PSP2: Fix VSync
447 - PSP2: Fix accelerometer range
448 - PSP2: Actually load screen mode setting
449 - PSP2: Fix gyroscope direction
450 - PSP2: Delete threads after they return
451 - PSP2: Fix mapping/unmapping from not at 0
452 - Qt: Fix bug in software renderer scaling
453 - Qt: Fix hanging key press after disabling autofire
454 - Qt: Fix being unable to pause manually when using auto-pausing
455 - SDL: Fix axes being mapped wrong
456 - Util: Fix realloc semantics in utf16to8
457 - Util: Fix inserting too many items into a hash table
458 - VFS: Fix uninitialized varaible reading from 7z
459 - VFS: Fix reading multiple files from a 7z archive
460 - Wii: Fix framelimiting after a slowdown
461 - Wii: Fix garbage flash at startup
462Misc:
463 - 3DS: Use blip_add_delta_fast for a small speed improvement
464 - 3DS: Allow UTF-16 filenames
465 - 3DS: Port to using citro3D
466 - 3DS: Use system font for menus
467 - 3DS: Attempt to use Core 2 for threads
468 - 3DS: Adjustable filering
469 - 3DS: 3D banner
470 - All: Add QUIET parameter to silence CMake
471 - All: Faster memory read/write
472 - ARM7: Support forcing Thumb mode via MSR
473 - ARM7: Flush prefetch cache when loading CPSR via MSR
474 - ARM7: Clean up instruction decoding for future expandability
475 - Debugger: Support register and memory writes via GDB stub
476 - Debugger: Add software breakpoint support to gdb
477 - FFmpeg: Full support for libavcodec 56+
478 - GBA: Better debug logging if event processing breaks
479 - GBA Audio: Force audio DMAs to not increment destination
480 - GBA BIOS: Use custom ArcTan, not relying on OS
481 - GBA Hardware: Clean up dead code in GBP
482 - GBA Memory: Optimize stalling behavior
483 - GBA Memory: Optimize Load-/StoreMultiple
484 - GBA Savedata: Add realistic timing for EEPROM
485 - GBA Serialize: Savestates now store if CPU was halted
486 - GBA Video: Remove old slow path fallback
487 - GBA Video: Optimize sprite drawing
488 - GBA Video: Optimize mode 0 rendering
489 - GBA Video: Optimize compositing cases slightly
490 - GUI: Screenshot dimensions are now passed through
491 - GUI: Add back logging
492 - GUI: Only reload config if manually saved
493 - GUI: Increase scrolling speed
494 - OpenGL: Log shader compilation failure
495 - OpenGL: Add texSize uniform
496 - Qt: Make -g flag work in Qt build
497 - Qt: Simplify OpenGL context creation
498 - Qt: Thread startup improvements
499 - Qt: Make audio channel/video layer options shortcut mappable
500 - Qt: Remove some C99isms from C++ code
501 - Qt: Remove default autofire mappings
502 - Qt: Make reseting when pasued frame-accurate
503 - Qt: Rearchitect game closing codepath
504 - PSP2: Use system font for menus
505 - PSP2: Add rumble for PS TV
506 - PSP2: Add fit-to-height screen mode
507 - PSP2: Sync files per descriptor
508 - PSP2: Allow UTF-8 filenames
509 - PSP2: Screenshots are now saved into the Photo Gallery
510 - PSP2: Stop underclocking when menuing
511 - SDL: Increase default audio buffer size to 1024 samples
512 - SDL: More responsive rumble
513 - Util: Add Vector GetConstPointer
514 - Util: Add rtrim
515 - Util: Add endswith
516 - VFS: Improve zip file detection
517 - Wii: Add pixelated resample filter
518 - Windows: Add native VDir support
519 - Util: Add PRIz macro for libc versions that don't support %z
520
5210.4.1: (2016-07-11)
522Bugfixes:
523 - All: Fix several file handle leaks
524 - All: Fix instruction tables getting zeroed when linking sometimes
525 - ARM7: Fix flags on SBC/RSC
526 - ARM7: Fix setting spsr privilege bits when spsr is empty
527 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
528 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
529 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
530 - GBA Memory: Fix executing code from OBJ region of VRAM
531 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
532 - GBA Serialize: Fix loading savegames from savestates
533 - OpenGL: Correct boolean vector strcmp strings for uniforms
534 - Qt: Fix sending gameStopped twice
535 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
536 - Qt: Fix initial state of key mapping
537 - Qt: Initialize m_useBios
538 - SDL: Fix joystick initialization on BSD
539 - SDL: Fix potential joystick crash in games with rumble
540 - SDL: Fix SDL 1.2 build
541 - SDL: Fix sporadic crash when deinitializing audio
542 - Shaders: Fix AGS-001 shader with some bad drivers
543 - Util: Use closesocket on Windows
544 - Util: Fix socket bind addresses
545 - VFS: Fix reading 7z archives without rewinding first
546 - VFS: VFileFromFD should not open directories
547 - Wii: Fix tilting direction
548 - Util: Fix realloc semantics in utf16to8
549Misc:
550 - All: Allow use of external minizip library
551 - Debugger: CLI debugger now exits when end-of-stream is reached
552 - FFmpeg: Update dependencies on Ubuntu
553 - GBA: Slightly optimize GBAProcessEvents
554 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
555 - GBA Video: Null renderer should return proper register values
556 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
557 - Qt: Add preset for DualShock 4
558 - Qt: Update 360 input profile on OS X to reflect newer drivers
559 - Qt: Remove use of NaN
560 - Qt: Canonicalize file paths when loading games
561 - Qt: Add refresh button to controller editing
562 - SDL: Remove default gamepad mappings
563 - Util: Fix intermittent build failure on OS X
564 - VFS: VFile.sync now updates modified time
565
5660.4.0: (2016-02-02)
567Features:
568 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
569 - I/O viewer
570 - Booting of multiboot images
571 - Customization of GIF recording
572 - Libretro: Cheat code support
573 - Support for GLSL shaders
574 - ROM information view
575 - Support for VBA-style cheat codes
576 - Savestates now store creation timestamps
577 - Key autofire
578 - Libretro: Allow blocking opposing directional input
579 - OpenEmu core for OS X
580 - Libretro: Settings for using BIOS and skipping intro
581 - Libretro: Customizable idle loop removal
582 - Implemented cycle counting for sprite rendering
583 - Cleaner, unified settings window
584 - Added a setting for pausing when the emulator is not in focus
585 - Customizable paths for save games, save states, screenshots and patches
586 - Controller hotplugging
587 - Ability to store save games and active cheats within savestates
588Bugfixes:
589 - ARM7: Fix sign of unaligned LDRSH
590 - ARM7: Fix decoding of some ARM ALU instructions with shifters
591 - Debugger: Fix watchpoints in gdb
592 - GBA: Fix warnings when creating and loading savestates
593 - GBA: Fix Iridion II savetype
594 - GBA BIOS: Fix misaligned CpuSet
595 - GBA Cheats: Fix cheats setting the Action Replay version
596 - GBA Hardware: Fix GPIO on big endian
597 - GBA Memory: Fix DMA register writing behavior
598 - GBA Memory: Fix DMAs triggering two cycles early
599 - Libretro: Fix aspect ratio
600 - Qt: Fix some potential crashes with the gamepad mapping
601 - Qt: Fix keys being mapped incorrectly when loading configuration file
602 - Util: Fix PowerPC PNG read/write pixel order
603 - Util: Fix excessive memory allocation when decoding a PNG
604 - VFS: Fix VFileReadline and remove _vfdReadline
605Misc:
606 - All: Improved PowerPC support
607 - All: Fix some undefined behavior warnings
608 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
609 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
610 - GBA: Implement bad I/O register loading
611 - GBA: Allow jumping to OAM and palette RAM
612 - GBA BIOS: Finish implementing RegisterRamReset
613 - GBA Config: Add "override" layer for better one-time configuration
614 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
615 - GBA Memory: Use a dynamically sized mask for ROM memory
616 - GBA Memory: Implement several unimplemented memory access types
617 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
618 - GBA RR: Starting from savestate now embeds the savegame
619 - GBA RR: Add preliminary SRAM support for VBM loading
620 - GBA RR: Add support for resets in movies
621 - GBA Video: Remove lastHblank, as it is implied
622 - Libretro: Use anonymous memory mappers for large blocks of memory
623 - Libretro: Add install target for libretro core
624 - Qt: Window size command line options are now supported
625 - Qt: Increase usability of key mapper
626 - Qt: Add 'Apply' button to settings window
627 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
628 - Qt: Allow use of modifier keys as input
629 - Qt: Optimize log viewer
630 - Qt: Added button for breaking into the GDB debugger
631 - Qt: Add box for showing duration of rewind
632 - SDL: Support fullscreen in SDL 1.2
633 - SDL: Allow GBASDLAudio to be used without a thread context
634 - Util: Use VFile for configuration
635 - Util: Add MutexTryLock
636
6370.3.2: (2015-12-16)
638Bugfixes:
639 - ARM7: Fix STRT/STRBT
640 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
641 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
642 - Libretro: Fix problems with rumble not turning off
643 - GBA: Fix idle skip state being retained between games
644 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
645 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
646 - GBA BIOS: Fix Sqrt sign
647 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
648 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
649 - GBA Memory: Fix DMA behavior for SRAM accesses
650 - GBA Memory: Fix Store8 to OBJ VRAM
651 - GBA Memory: Fix alignment of LDM/STM on SRAM
652 - GBA Memory: Fix unaligned out-of-bounds ROM loads
653 - GBA Memory: Fix timing of DMAs
654 - GBA Video: Fix _mix for 15-bit color
655 - GBA Video: Fix OAM and palette initialization
656 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
657 - Qt: Use safer isLoaded check in GameController
658 - Qt: Fix a race condition in PainterGL that could lead to a crash
659 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
660 - Qt: Fix font size in memory viewer
661 - Qt: Fix a crash in the memory viewer
662 - Qt: Add additional checks in CheatModel to prevent crashes
663 - Qt: Fix race condition with setting sample rate
664 - Qt: Fix crash when closing multiplayer windows
665 - Qt: Fix resetting while paused
666Misc:
667 - GBA Audio: Implement missing flags on SOUNDCNT_X register
668 - Qt: Add mute option to menu
669
6700.3.1: (2015-10-24)
671Bugfixes:
672 - ARM7: Fix instruction decoding of Thumb shifts
673 - GBA: Deinit savegame when unloading a ROM
674 - GBA: Fix BIOS check on big endian
675 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
676 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
677 - GBA Audio: Fix audio channels being silenced at the wrong time
678 - GBA Memory: Fix bad BIOS Load16 on big endian
679 - GBA Memory: Fix bad Load8 on big endian
680 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
681 - GBA Video: Fix edge case with sprite blend modes and semitransparency
682 - GBA Video: Fix objwin and blending interaction on sprites
683 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
684 - Libretro: Fix a memory leak with the render buffer
685 - Qt: Windows no longer spawn in the top left on first launch
686 - Qt: Fix install path of XDG desktop file with DESTDIR
687 - Qt: Fix drag and drop on Windows
688 - Qt: Reenable double buffering, as disabling it broke some Windows configs
689 - VFS: Fix return values of VFileFILE.read and .write
690Misc:
691 - All: Reset next event to cycles instead of zero to interrupt
692 - All: Add --version flag
693 - ARM7: Force disable LTO on two files to work around a GCC bug
694 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
695 - GBA: Better memory handling with PNG savestates
696 - GBA: Additional savestate sanity checks
697 - GBA: Check for cycle count being too high
698 - GBA Audio: Allow GBAAVStream to have no video callback
699 - GBA BIOS: Implement RegisterRamReset for SIO registers
700 - Qt: Remove useless help icons in dialogs
701 - Qt: Prevent savestate window from opening while in multiplayer
702 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
703 - Qt: Dropping multiplayer windows works more cleanly now
704
7050.3.0: (2015-08-16)
706Features:
707 - Ability to hide individual background layers, or OBJs
708 - Ability to mute individual audio channels
709 - Palette viewer and exporter
710 - Volume control
711 - More shortcuts are editable (e.g. quick save/load)
712 - Rewind now shows the frame after rewinding
713 - Import/Export of GameShark/Action Replay snapshots
714 - Add "Step backwards" item for single increment rewind
715 - Deadzone estimation for game controllers
716 - Analog inputs can be used for shortcuts
717 - Menu items for specific solar sensor brightness levels
718 - Remappable controls for tilt and gyroscope sensors
719 - Status messages for actions taken while a game is running (e.g. save/load state)
720 - Memory inspector
721 - Screensaver can now be suspended while a game is running
722 - Load/save the most recent savestate slot
723 - Support varible speed (PWM) rumble
724 - Ability to cap fast forward speed
725 - Finer control over FPS target
726 - Holdable shortcut for rewinding one frame at a time
727 - Ability to boot directly into the BIOS
728 - Preliminary support for yanking out the game pak while a game is running
729 - Thumb-drive mode by putting a file called portable.ini in the same folder
730 - Configurable display driver, between software and OpenGL
731 - Undo-able savestate loading and saving
732 - Controller profiles now store shortcut settings
733 - Default controller profiles for several common controllers
734 - Libretro now supports BIOS, rumble and solar sensor
735 - Implement BIOS call Stop, for sleep mode
736 - Automatically load patches, if found
737 - Improved video synchronization
738 - Configurable audio output sample rate
739Bugfixes:
740 - ARM7: Fix SWI and IRQ timings
741 - ARM7: Fix Thumb MUL timing
742 - ARM7: Fix timing of multiplies to use N cycles
743 - ARM7: ARMHotplugDetach should call deinit
744 - Debugger: Fix use-after-free in breakpoint clearing code
745 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
746 - GBA: Cap audio FIFO read size during deserialization
747 - GBA: Check for corrupted savestates when loading
748 - GBA: Check for improperly sized savestates when loading
749 - GBA: Check for savestates made from differently sized ROMs
750 - GBA: Fix calls to endian-independent loadstores
751 - GBA: Fix timing of reading from timer registers
752 - GBA: Ensure cycles never go negative
753 - GBA Audio: Force audio FIFOs to 32-bit
754 - GBA Audio: Fix audio pitch changing when adjusting buffer size
755 - GBA Audio: Fix sample order in audio channel 3
756 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
757 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
758 - GBA Memory: Improve Thumb open bus behavior
759 - GBA Memory: Fix potential DMA issue when loading a savestate
760 - GBA Memory: Fix load/store multiple video memory waitstates
761 - GBA SIO: Fix reseting when there are SIO devices attached
762 - GBA Video: Blended sprites should never have other effects applied
763 - GBA Video: Fix out-of-bounds tiles in mosaic
764 - GBA Video: Fix windows not affecting sprites
765 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
766 - GBA Video: Fix timing on first scanline
767 - Qt: Better cleanup when a game crashes
768 - Qt: Fix open ROM dialog filtering for archive formats
769 - Qt: Cap the maximum number of multiplayer windows
770 - Qt: Fix maximum year in sensor override
771 - Qt: Fix window being too tall after exiting fullscreen
772 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
773 - Qt: Fix analog buttons not getting unmapped
774 - Qt: Fix passing command line options
775 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
776 - SDL: Fix SDL build when OpenGL is missing
777 - Util: Allow loading IPS patches that grow the ROM
778 - VFS: Fix resource leaks if some allocations fail
779 - VFS: Fix line-reading to return proper values
780 - Video: Fix an issue with very long filenames
781 - Util: Fix formatting of floats
782Misc:
783 - All: Add --help flag for command line programs
784 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
785 - All: Enable static linking for Windows
786 - All: Enable static linking for OS X
787 - All: Threads are now named
788 - All: Proper handling of Unicode file paths
789 - ARM7: Add emulation for Undefined CPU mode
790 - ARM7: Reduce the size of the Thumb instruction table
791 - GBA: Add status log level
792 - GBA: GBARewind now returns how many states it has rewound
793 - GBA: SIO logging layer
794 - GBA BIOS: Stub out SoundBias
795 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
796 - GBA: Don't include GBACLIDebugger struct unless needed
797 - GBA: Savedata is now synced shortly after data finishes being written
798 - GBA: Process multiple timer events at once, if necessary
799 - GBA Audio: Implement audio reset for channels A/B
800 - GBA Audio: Process multiple audio events at once, if necessary
801 - GBA Hardware: Backport generic RTC source into core
802 - GBA Input: Allow axes and buttons to be mapped to the same key
803 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
804 - GBA SIO: Add a dummy driver for Normal mode
805 - GBA Thread: Add functionality for running callbacks on the GBA thread
806 - GBA Thread: Split GBASync into a separate file
807 - GBA Video: Refactor software renderer into separate files
808 - GBA Video: Slightly optimize mode 0 mosaic rendering
809 - Debugger: Free watchpoints in addition to breakpoints
810 - Qt: Handle saving input settings better
811 - Qt: Move GL frame drawing back onto its own thread
812 - Qt: Fast forward (held) option moved from Other to Emulation menu
813 - Qt: Show version info in window title
814 - Qt: Migrate multiplayer window handling into GBAApp
815 - Qt: Unified file opening and saving with last location
816 - Qt: Fix windows being resizable when they shouldn't have been
817 - Qt: Only hide cursor in full screen
818 - Qt: Replace pause-after-frame mutex with an atomic
819 - Qt: Add application icon and XDG desktop files
820 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
821 - Qt: Don't save window size when entering fullscreen
822 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
823 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
824 - Qt: Increase usability of key mapper
825 - Qt: Show checkmark for window sizes
826 - Qt: Set window path to loaded ROM
827 - Perf: Ability to load savestates immediately on launch
828 - SDL: Properly check for initialization
829 - SDL: Clean up initialization functions
830 - SDL: Clean up GL context
831 - Util: Allow disabling the threading code entirely
832 - VFS: Add sync method to force syncing with backing
833
8340.2.1: (2015-05-13)
835Bugfixes:
836 - All: Fix sanitize-deb script not cleaning up after itself
837 - All: Fix dependencies for libavcodec on Debian-derived platforms
838 - ARM7: Handle writeback for PC in addressing modes 2 and 3
839 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
840 - ARM7: Fix ARM multiply instructions when PC is a destination register
841 - Debugger: Fix use-after-free in breakpoint clearing code
842 - Debugger: Fix boundary conditions in tab completion
843 - GBA: Fix timers not updating timing when writing to only the reload register
844 - GBA: Fix rewind boundary conditions
845 - GBA: Add initial I/O register settings for background matrix registers
846 - GBA: Fix hang when loading a savestate if sync to video is enabled
847 - GBA: Handle out-of-bounds I/O access
848 - GBA: Fix bounds-checking on EEPROM access
849 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
850 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
851 - GBA Memory: Allow SRAM to be 64kB
852 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
853 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
854 - GBA Video: Fix second frame mode 5
855 - Perf: Fix race condition if a game crashes immediately on start
856 - Qt: Fix Display object leak when closing a window
857 - Qt: Fix .deb dependencies
858 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
859 - Qt: Fix window not regaining focus after exiting savestate window
860 - Qt: Fix regression where video would not record if the game had already started
861 - Qt: Fix potential crash if a gamepad causes focus to change
862 - Qt: Fix controller axis querying
863 - Qt: Fix multiplayer windows opening as the wrong size
864 - Qt: Fix controllers sometimes not loading the right profile
865 - SDL: Fix boundary conditions for joystick adjustments
866 - SDL: Allocate properly sized input maps
867 - SDL: Fix potential build issues when Qt and SDL2 are in use
868 - Util: Fix resource leak in UTF-8 handling code
869 - Util: Fix a null-pointer issue when attempting to delete a key
870 - VFS: Fix resource leaks if some allocations fail
871 - Video: Fix an issue with very long filenames
872Misc:
873 - GBA Memory: Soft-crash if jumping past the end of a ROM
874 - Qt: Show multiplayer numbers in window title
875 - Qt: Solar sensor can have shortcuts set
876
8770.2.0: (2015-04-03)
878Features:
879 - Support for gamepad axes, e.g. analog sticks or triggers
880 - Add scale presets for up to 6x
881 - Settings window
882 - Bilinear resampling option
883 - Add option to skip BIOS start screen
884 - List of recently opened games
885 - Support for games using the Solar Sensor
886 - Better audio resampling via blip-buf
887 - Game Pak overrides dialog for setting savetype and sensor values
888 - Support for games using the tilt sensor
889 - Remappable shortcuts for keyboard and gamepad
890 - Rewinding of emulation
891 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
892 - Support IPv6
893 - Save directory of last loaded file
894 - Support BPS patches
895 - Automatically detect and optimize out idle loops
896 - Configurable game overrides
897 - Support loading 7-Zip files
898 - Drag and drop game loading
899 - Cheat code support
900 - Runtime configurable audio driver
901 - Libretro core for use with RetroArch and other front-ends
902 - Controller profiles for setting different bindings for different controllers
903 - Ability to lock aspect ratio
904 - Local link cable support
905 - Ability to switch which game controller is in use per instance
906 - Ability to prevent opposing directional input
907 - Warning dialog if an unimplemented BIOS feature is called
908 - Debugger: Add CLI "frame", frame advance command
909 - Debugger: Add CLI functions for writing to memory
910 - Debugger: Add CLI functions for examining memory regions
911 - Debugger: Add CLI function for writing a register
912Bugfixes:
913 - ARM7: Extend prefetch by one stage
914 - ARM7: Fix cycle counting for loads
915 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
916 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
917 - GBA: Initialize gba.sync to null
918 - GBA: Fix timer initialization
919 - GBA Audio: Support 16-bit writes to FIFO audio
920 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
921 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
922 - GBA BIOS: Fix BIOS prefetch after reset
923 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
924 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
925 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
926 - GBA Memory: Fix I cycles that had been moved to ARM7 core
927 - GBA Memory: Fix cycle counting for 32-bit load/stores
928 - GBA RR: Fix fallthrough error when reading tags from a movie
929 - GBA Thread: Fix possible hang when loading an archive
930 - GBA Thread: Fix possible deadlock in video sync
931 - Perf: Fix crash when the GBA thread fails to start
932 - Qt: Fix crash starting a GDB stub if a game isn't loaded
933 - Qt: Fix crash when adjusting settings after closing a game
934 - Qt: Fix crash when starting GDB stub after closing a game
935 - Qt: Fix patch loading while a game is running
936 - Qt: Fix crash when loading a game after stopping GDB server
937 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
938 - Qt: Fix crash when attempting to pause if a game is not running
939 - SDL: Properly clean up if a game doesn't launch
940 - Util: Fix sockets on Windows
941Misc:
942 - All: Enable link-time optimization
943 - Debugger: Watchpoints now work on STM/LDM instructions
944 - Debugger: Clean up GDB stub network interfacing
945 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
946 - Debugger: Merge Thumb BL instructions when disassembling
947 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
948 - Debugger: Watchpoints now report address watched (fixes #68)
949 - Debugger: Add support for soft breakpoints
950 - Debugger: Make I/O register names be addresses instead of values
951 - Debugger: Rename read/write commands
952 - GBA: Improve accuracy of event timing
953 - GBA: Add API for getting Configuration structs for overrides and input
954 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
955 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
956 - GBA: Move A/V stream interface into core
957 - GBA: Savestates now take into account savedata state machines (fixes #109)
958 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
959 - GBA Memory: Simplify memory API and use fixed bus width
960 - GBA Thread: Make GBASyncWaitFrameStart time out
961 - GBA Video: Start video at the last scanline instead of the first
962 - Qt: Optimize logo drawing
963 - Qt: Move frame upload back onto main thread
964 - Qt: Remember window position
965 - Qt: Double-clicking on the window toggles full screen
966 - Util: Use proper locale for reading and writing float values
967
9680.1.1: (2015-01-24)
969Bugfixes:
970 - ARM7: Fix LDM writeback to a register already written
971 - GBA: Fix timers 2 and 3 updating incorrectly
972 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
973 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
974 - GBA Audio: Properly initialize audio FIFO channels
975 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
976 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
977 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
978 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
979 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
980 - GBA BIOS: Fix HuffUnComp boundary conditions
981 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
982 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
983 - GBA Memory: Filter out top nybble of DMA addresses
984 - GBA Memory: Properly bounds-check VRAM accesses
985 - GBA Memory: Fix initial DMA state
986 - GBA Thread: Allow halted games to exit cleanly
987 - GBA Video: Fix blend issues with obscured middle layers
988 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
989 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
990 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
991 - GBA Video: Fix sprite boundary conditions with mosaic
992 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
993 - Qt: Fix issue with set frame sizes being the wrong height
994 - Qt: Fix emulator crashing when full screen if a game is not running
995 - Qt: Fix window focus issues
996 - Qt: Properly set default video recording settings
997 - Qt: Fix a race condition when a game crashes immediately
998 - Qt: Fix some cases where key mapping can break if focus is adjusted
999 - Qt: Fix crash if a game pauses before any frames are shown
1000 - Debugger: Negative PC-relative loads now properly subtract the offset
1001 - Debugger: Align PC-relative loads in Thumb
1002 - Debugger: Fix watchpoints triggering too late
1003 - Debugger: Fix binary print putting spaces between digits
1004 - Video: Ensure FFmpeg encoder has audio frames
1005 - Video: Fix uncompressed PCM audio recording
1006 - Video: Fix FFmpeg crashing when the file extension is wrong
1007 - Util: Fix SOCKET_FAILED macro
1008Misc:
1009 - GBA: Exit cleanly on FATAL if the port supports it
1010 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1011 - Qt: Disable sync to video by default
1012 - Qt: Handle a game crash without crashing
1013 - Qt: Set default log level to FATAL, ERROR and WARN
1014 - Qt: Clarify some phrasing in the menus
1015 - Qt: Clear active buttons when focus is lost
1016
10170.1.0: (2014-12-13)
1018 - Initial release