all repos — mgba @ c4123a238685d644b20e11aee4fec72427e0c9f4

mGBA Game Boy Advance Emulator

src/platform/qt/GBAApp.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "GBAApp.h"
  7
  8#include "AudioProcessor.h"
  9#include "CoreController.h"
 10#include "CoreManager.h"
 11#include "ConfigController.h"
 12#include "Display.h"
 13#include "LogController.h"
 14#include "VFileDevice.h"
 15#include "Window.h"
 16
 17#include <QFileInfo>
 18#include <QFileOpenEvent>
 19#include <QIcon>
 20
 21#include <mgba-util/socket.h>
 22#include <mgba-util/vfs.h>
 23
 24#ifdef USE_SQLITE3
 25#include "feature/sqlite3/no-intro.h"
 26#endif
 27
 28#ifdef USE_DISCORD_RPC
 29#include "DiscordCoordinator.h"
 30#endif
 31
 32using namespace QGBA;
 33
 34static GBAApp* g_app = nullptr;
 35
 36mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
 37
 38GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
 39	: QApplication(argc, argv)
 40	, m_configController(config)
 41{
 42	g_app = this;
 43
 44#ifdef BUILD_SDL
 45	SDL_Init(SDL_INIT_NOPARACHUTE);
 46#endif
 47
 48	SocketSubsystemInit();
 49	qRegisterMetaType<const uint32_t*>("const uint32_t*");
 50	qRegisterMetaType<mCoreThread*>("mCoreThread*");
 51
 52	if (!m_configController->getQtOption("displayDriver").isNull()) {
 53		Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
 54	}
 55
 56	reloadGameDB();
 57
 58	m_manager.setConfig(m_configController->config());
 59	m_manager.setMultiplayerController(&m_multiplayer);
 60
 61	if (!m_configController->getQtOption("audioDriver").isNull()) {
 62		AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
 63	}
 64
 65	LogController::global()->load(m_configController);
 66
 67#ifdef USE_DISCORD_RPC
 68	ConfigOption* useDiscordPresence = m_configController->addOption("useDiscordPresence");
 69	useDiscordPresence->addBoolean(tr("Enable Discord Rich Presence"));
 70	useDiscordPresence->connect([](const QVariant& value) {
 71		if (value.toBool()) {
 72			DiscordCoordinator::init();
 73		} else {
 74			DiscordCoordinator::deinit();
 75		}
 76	}, this);
 77	m_configController->updateOption("useDiscordPresence");
 78#endif
 79
 80	connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup);
 81}
 82
 83void GBAApp::cleanup() {
 84	m_workerThreads.waitForDone();
 85
 86	while (!m_workerJobs.isEmpty()) {
 87		finishJob(m_workerJobs.firstKey());
 88	}
 89
 90#ifdef USE_SQLITE3
 91	if (m_db) {
 92		NoIntroDBDestroy(m_db);
 93	}
 94#endif
 95
 96#ifdef USE_DISCORD_RPC
 97	DiscordCoordinator::deinit();
 98#endif
 99}
100
101bool GBAApp::event(QEvent* event) {
102	if (event->type() == QEvent::FileOpen) {
103		CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
104		m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
105		return true;
106	}
107	return QApplication::event(event);
108}
109
110Window* GBAApp::newWindow() {
111	if (m_windows.count() >= MAX_GBAS) {
112		return nullptr;
113	}
114	Window* w = new Window(&m_manager, m_configController, m_multiplayer.attached());
115	connect(w, &Window::destroyed, [this, w]() {
116		m_windows.removeAll(w);
117		for (Window* w : m_windows) {
118			w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
119		}
120	});
121	m_windows.append(w);
122	w->setAttribute(Qt::WA_DeleteOnClose);
123	w->loadConfig();
124	w->show();
125	w->multiplayerChanged();
126	for (Window* w : m_windows) {
127		w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
128	}
129	return w;
130}
131
132GBAApp* GBAApp::app() {
133	return g_app;
134}
135
136void GBAApp::pauseAll(QList<Window*>* paused) {
137	for (auto& window : m_windows) {
138		if (!window->controller() || window->controller()->isPaused()) {
139			continue;
140		}
141		window->controller()->setPaused(true);
142		paused->append(window);
143	}
144}
145
146void GBAApp::continueAll(const QList<Window*>& paused) {
147	for (auto& window : paused) {
148		if (window->controller()) {
149			window->controller()->setPaused(false);
150		}
151	}
152}
153
154QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter) {
155	QList<Window*> paused;
156	pauseAll(&paused);
157	QString filename = QFileDialog::getOpenFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
158	continueAll(paused);
159	if (!filename.isEmpty()) {
160		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
161	}
162	return filename;
163}
164
165QStringList GBAApp::getOpenFileNames(QWidget* owner, const QString& title, const QString& filter) {
166	QList<Window*> paused;
167	pauseAll(&paused);
168	QStringList filenames = QFileDialog::getOpenFileNames(owner, title, m_configController->getOption("lastDirectory"), filter);
169	continueAll(paused);
170	if (!filenames.isEmpty()) {
171		m_configController->setOption("lastDirectory", QFileInfo(filenames.at(0)).dir().canonicalPath());
172	}
173	return filenames;
174}
175
176QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter) {
177	QList<Window*> paused;
178	pauseAll(&paused);
179	QString filename = QFileDialog::getSaveFileName(owner, title, m_configController->getOption("lastDirectory"), filter);
180	continueAll(paused);
181	if (!filename.isEmpty()) {
182		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
183	}
184	return filename;
185}
186
187QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title, const QString& path) {
188	QList<Window*> paused;
189	pauseAll(&paused);
190	QString filename = QFileDialog::getExistingDirectory(owner, title, !path.isNull() ? path : m_configController->getOption("lastDirectory"));
191	continueAll(paused);
192	if (path.isNull() && !filename.isEmpty()) {
193		m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
194	}
195	return filename;
196}
197
198QString GBAApp::dataDir() {
199#ifdef DATADIR
200	QString path = QString::fromUtf8(DATADIR);
201#else
202	QString path = QCoreApplication::applicationDirPath();
203#ifdef Q_OS_MAC
204	path += QLatin1String("/../Resources");
205#endif
206#endif
207	return path;
208}
209
210#ifdef USE_SQLITE3
211bool GBAApp::reloadGameDB() {
212	NoIntroDB* db = nullptr;
213	db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
214	if (db && m_db) {
215		NoIntroDBDestroy(m_db);
216	}
217	if (db) {
218		std::shared_ptr<GameDBParser> parser = std::make_shared<GameDBParser>(db);
219		submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser));
220		m_db = db;
221		return true;
222	}
223	return false;
224}
225#else
226bool GBAApp::reloadGameDB() {
227	return false;
228}
229#endif
230
231qint64 GBAApp::submitWorkerJob(std::function<void ()> job, std::function<void ()> callback) {
232	return submitWorkerJob(job, nullptr, callback);
233}
234
235qint64 GBAApp::submitWorkerJob(std::function<void ()> job, QObject* context, std::function<void ()> callback) {
236	qint64 jobId = m_nextJob;
237	++m_nextJob;
238	WorkerJob* jobRunnable = new WorkerJob(jobId, job, this);
239	m_workerJobs.insert(jobId, jobRunnable);
240	if (callback) {
241		waitOnJob(jobId, context, callback);
242	}
243	m_workerThreads.start(jobRunnable);
244	return jobId;
245}
246
247bool GBAApp::removeWorkerJob(qint64 jobId) {
248	for (auto& job : m_workerJobCallbacks.values(jobId)) {
249		disconnect(job);
250	}
251	m_workerJobCallbacks.remove(jobId);
252	if (!m_workerJobs.contains(jobId)) {
253		return true;
254	}
255	bool success = false;
256#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
257	success = m_workerThreads.tryTake(m_workerJobs[jobId]);
258#endif
259	if (success) {
260		m_workerJobs.remove(jobId);
261	}
262	return success;
263}
264
265
266bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()> callback) {
267	if (!m_workerJobs.contains(jobId)) {
268		return false;
269	}
270	if (!context) {
271		context = this;
272	}
273	QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context, [jobId, callback](qint64 testedJobId) {
274		if (jobId != testedJobId) {
275			return;
276		}
277		callback();
278	});
279	m_workerJobCallbacks.insert(m_nextJob, connection);
280	return true;
281}
282
283void GBAApp::finishJob(qint64 jobId) {
284	m_workerJobs.remove(jobId);
285	emit jobFinished(jobId);
286	m_workerJobCallbacks.remove(jobId);
287}
288
289GBAApp::WorkerJob::WorkerJob(qint64 id, std::function<void ()> job, GBAApp* owner)
290	: m_id(id)
291	, m_job(job)
292	, m_owner(owner)
293{
294	setAutoDelete(true);
295}
296
297void GBAApp::WorkerJob::run() {
298	m_job();
299	QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id));
300}
301
302#ifdef USE_SQLITE3
303GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
304	: QObject(parent)
305	, m_db(db)
306{
307	// Nothing to do
308}
309
310void GameDBParser::parseNoIntroDB() {
311	VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
312	if (vf) {
313		NoIntroDBLoadClrMamePro(m_db, vf);
314		vf->close(vf);
315	}
316}
317
318#endif