all repos — mgba @ c41a3a2c0aff64e19cca9f279faaf1a47bf21230

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Features:
  3 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
  4 - I/O viewer
  5Bugfixes:
  6 - Qt: Windows no longer spawn in the top left on first launch
  7 - Qt: Fix install path of XDG desktop file with DESTDIR
  8 - Qt: Fix drag and drop on Windows
  9 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 10 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 11 - GBA: Deinit savegame when unloading a ROM
 12 - GBA: Fix BIOS check on big endian
 13 - Libretro: Fix a memory leak with the render buffer
 14 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 15 - GBA Audio: Fix audio channels being silenced at the wrong time
 16 - VFS: Fix return values of VFileFILE.read and .write
 17 - Util: Fix PowerPC PNG read/write pixel order
 18 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 19 - GBA Video: Fix objwin and blending interaction on sprites
 20 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 21 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 22 - GBA Memory: Fix bad BIOS Load16 on big endian
 23 - GBA Memory: Fix bad Load8 on big endian
 24 - ARM7: Fix instruction decoding of Thumb shifts
 25Misc:
 26 - Qt: Window size command line options are now supported
 27 - Qt: Increase usability of key mapper
 28 - GBA Memory: Use a dynamically sized mask for ROM memory
 29 - Qt: Remove useless help icons in dialogs
 30 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 31 - SDL: Support fullscreen in SDL 1.2
 32 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 33 - GBA: Better memory handling with PNG savestates
 34 - GBA Audio: Allow GBAAVStream to have no video callback
 35 - ARM7: Force disable LTO on two files to work around a GCC bug
 36 - Libretro: Use anonymous memory mappers for large blocks of memory
 37 - Qt: Add 'Apply' button to settings window
 38 - Qt: Prevent savestate window from opening while in multiplayer
 39 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 40 - Qt: Dropping multiplayer windows works more cleanly now
 41 - GBA BIOS: Implement RegisterRamReset for SIO registers
 42 - All: Reset next event to cycles instead of zero to interrupt
 43 - GBA Video: Remove lastHblank, as it is implied
 44 - GBA: Check for cycle count being too high
 45 - GBA Config: Add "override" layer for better one-time configuration
 46 - SDL: Allow GBASDLAudio to be used without a thread context
 47 - All: Improved PowerPC support
 48
 490.3.0: (2015-08-16)
 50Features:
 51 - Ability to hide individual background layers, or OBJs
 52 - Ability to mute individual audio channels
 53 - Palette viewer and exporter
 54 - Volume control
 55 - More shortcuts are editable (e.g. quick save/load)
 56 - Rewind now shows the frame after rewinding
 57 - Import/Export of GameShark/Action Replay snapshots
 58 - Add "Step backwards" item for single increment rewind
 59 - Deadzone estimation for game controllers
 60 - Analog inputs can be used for shortcuts
 61 - Menu items for specific solar sensor brightness levels
 62 - Remappable controls for tilt and gyroscope sensors
 63 - Status messages for actions taken while a game is running (e.g. save/load state)
 64 - Memory inspector
 65 - Screensaver can now be suspended while a game is running
 66 - Load/save the most recent savestate slot
 67 - Support varible speed (PWM) rumble
 68 - Ability to cap fast forward speed
 69 - Finer control over FPS target
 70 - Holdable shortcut for rewinding one frame at a time
 71 - Ability to boot directly into the BIOS
 72 - Preliminary support for yanking out the game pak while a game is running
 73 - Thumb-drive mode by putting a file called portable.ini in the same folder
 74 - Configurable display driver, between software and OpenGL
 75 - Undo-able savestate loading and saving
 76 - Controller profiles now store shortcut settings
 77 - Default controller profiles for several common controllers
 78 - Libretro now supports BIOS, rumble and solar sensor
 79 - Implement BIOS call Stop, for sleep mode
 80 - Automatically load patches, if found
 81 - Improved video synchronization
 82 - Configurable audio output sample rate
 83Bugfixes:
 84 - ARM7: Fix SWI and IRQ timings
 85 - ARM7: Fix Thumb MUL timing
 86 - ARM7: Fix timing of multiplies to use N cycles
 87 - ARM7: ARMHotplugDetach should call deinit
 88 - Debugger: Fix use-after-free in breakpoint clearing code
 89 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 90 - GBA: Cap audio FIFO read size during deserialization
 91 - GBA: Check for corrupted savestates when loading
 92 - GBA: Check for improperly sized savestates when loading
 93 - GBA: Check for savestates made from differently sized ROMs
 94 - GBA: Fix calls to endian-independent loadstores
 95 - GBA: Fix timing of reading from timer registers
 96 - GBA: Ensure cycles never go negative
 97 - GBA Audio: Force audio FIFOs to 32-bit
 98 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 99 - GBA Audio: Fix sample order in audio channel 3
100 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
101 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
102 - GBA Memory: Improve Thumb open bus behavior
103 - GBA Memory: Fix potential DMA issue when loading a savestate
104 - GBA Memory: Fix load/store multiple video memory waitstates
105 - GBA SIO: Fix reseting when there are SIO devices attached
106 - GBA Video: Blended sprites should never have other effects applied
107 - GBA Video: Fix out-of-bounds tiles in mosaic
108 - GBA Video: Fix windows not affecting sprites
109 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
110 - GBA Video: Fix timing on first scanline
111 - Qt: Better cleanup when a game crashes
112 - Qt: Fix open ROM dialog filtering for archive formats
113 - Qt: Cap the maximum number of multiplayer windows
114 - Qt: Fix maximum year in sensor override
115 - Qt: Fix window being too tall after exiting fullscreen
116 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
117 - Qt: Fix analog buttons not getting unmapped
118 - Qt: Fix passing command line options
119 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
120 - SDL: Fix SDL build when OpenGL is missing
121 - Util: Allow loading IPS patches that grow the ROM
122 - VFS: Fix resource leaks if some allocations fail
123 - VFS: Fix line-reading to return proper values
124 - Video: Fix an issue with very long filenames
125 - Util: Fix formatting of floats
126Misc:
127 - All: Add --help flag for command line programs
128 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
129 - All: Enable static linking for Windows
130 - All: Enable static linking for OS X
131 - All: Threads are now named
132 - All: Proper handling of Unicode file paths
133 - ARM7: Add emulation for Undefined CPU mode
134 - ARM7: Reduce the size of the Thumb instruction table
135 - GBA: Add status log level
136 - GBA: GBARewind now returns how many states it has rewound
137 - GBA: SIO logging layer
138 - GBA BIOS: Stub out SoundBias
139 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
140 - GBA: Don't include GBACLIDebugger struct unless needed
141 - GBA: Savedata is now synced shortly after data finishes being written
142 - GBA: Process multiple timer events at once, if necessary
143 - GBA Audio: Implement audio reset for channels A/B
144 - GBA Audio: Process multiple audio events at once, if necessary
145 - GBA Hardware: Backport generic RTC source into core
146 - GBA Input: Allow axes and buttons to be mapped to the same key
147 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
148 - GBA SIO: Add a dummy driver for Normal mode
149 - GBA Thread: Add functionality for running callbacks on the GBA thread
150 - GBA Thread: Split GBASync into a separate file
151 - GBA Video: Refactor software renderer into separate files
152 - GBA Video: Slightly optimize mode 0 mosaic rendering
153 - Debugger: Free watchpoints in addition to breakpoints
154 - Qt: Handle saving input settings better
155 - Qt: Move GL frame drawing back onto its own thread
156 - Qt: Fast forward (held) option moved from Other to Emulation menu
157 - Qt: Show version info in window title
158 - Qt: Migrate multiplayer window handling into GBAApp
159 - Qt: Unified file opening and saving with last location
160 - Qt: Fix windows being resizable when they shouldn't have been
161 - Qt: Only hide cursor in full screen
162 - Qt: Replace pause-after-frame mutex with an atomic
163 - Qt: Add application icon and XDG desktop files
164 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
165 - Qt: Don't save window size when entering fullscreen
166 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
167 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
168 - Qt: Increase usability of key mapper
169 - Qt: Show checkmark for window sizes
170 - Qt: Set window path to loaded ROM
171 - Perf: Ability to load savestates immediately on launch
172 - SDL: Properly check for initialization
173 - SDL: Clean up initialization functions
174 - SDL: Clean up GL context
175 - Util: Allow disabling the threading code entirely
176 - VFS: Add sync method to force syncing with backing
177
1780.2.1: (2015-05-13)
179Bugfixes:
180 - All: Fix sanitize-deb script not cleaning up after itself
181 - All: Fix dependencies for libavcodec on Debian-derived platforms
182 - ARM7: Handle writeback for PC in addressing modes 2 and 3
183 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
184 - ARM7: Fix ARM multiply instructions when PC is a destination register
185 - Debugger: Fix use-after-free in breakpoint clearing code
186 - Debugger: Fix boundary conditions in tab completion
187 - GBA: Fix timers not updating timing when writing to only the reload register
188 - GBA: Fix rewind boundary conditions
189 - GBA: Add initial I/O register settings for background matrix registers
190 - GBA: Fix hang when loading a savestate if sync to video is enabled
191 - GBA: Handle out-of-bounds I/O access
192 - GBA: Fix bounds-checking on EEPROM access
193 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
194 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
195 - GBA Memory: Allow SRAM to be 64kB
196 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
197 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
198 - GBA Video: Fix second frame mode 5
199 - Perf: Fix race condition if a game crashes immediately on start
200 - Qt: Fix Display object leak when closing a window
201 - Qt: Fix .deb dependencies
202 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
203 - Qt: Fix window not regaining focus after exiting savestate window
204 - Qt: Fix regression where video would not record if the game had already started
205 - Qt: Fix potential crash if a gamepad causes focus to change
206 - Qt: Fix controller axis querying
207 - Qt: Fix multiplayer windows opening as the wrong size
208 - Qt: Fix controllers sometimes not loading the right profile
209 - SDL: Fix boundary conditions for joystick adjustments
210 - SDL: Allocate properly sized input maps
211 - SDL: Fix potential build issues when Qt and SDL2 are in use
212 - Util: Fix resource leak in UTF-8 handling code
213 - Util: Fix a null-pointer issue when attempting to delete a key
214 - VFS: Fix resource leaks if some allocations fail
215 - Video: Fix an issue with very long filenames
216Misc:
217 - GBA Memory: Soft-crash if jumping past the end of a ROM
218 - Qt: Show multiplayer numbers in window title
219 - Qt: Solar sensor can have shortcuts set
220
2210.2.0: (2015-04-03)
222Features:
223 - Support for gamepad axes, e.g. analog sticks or triggers
224 - Add scale presets for up to 6x
225 - Settings window
226 - Bilinear resampling option
227 - Add option to skip BIOS start screen
228 - List of recently opened games
229 - Support for games using the Solar Sensor
230 - Better audio resampling via blip-buf
231 - Game Pak overrides dialog for setting savetype and sensor values
232 - Support for games using the tilt sensor
233 - Remappable shortcuts for keyboard and gamepad
234 - Rewinding of emulation
235 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
236 - Support IPv6
237 - Save directory of last loaded file
238 - Support BPS patches
239 - Automatically detect and optimize out idle loops
240 - Configurable game overrides
241 - Support loading 7-Zip files
242 - Drag and drop game loading
243 - Cheat code support
244 - Runtime configurable audio driver
245 - Libretro core for use with RetroArch and other front-ends
246 - Controller profiles for setting different bindings for different controllers
247 - Ability to lock aspect ratio
248 - Local link cable support
249 - Ability to switch which game controller is in use per instance
250 - Ability to prevent opposing directional input
251 - Warning dialog if an unimplemented BIOS feature is called
252 - Debugger: Add CLI "frame", frame advance command
253 - Debugger: Add CLI functions for writing to memory
254 - Debugger: Add CLI functions for examining memory regions
255 - Debugger: Add CLI function for writing a register
256Bugfixes:
257 - ARM7: Extend prefetch by one stage
258 - ARM7: Fix cycle counting for loads
259 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
260 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
261 - GBA: Initialize gba.sync to null
262 - GBA: Fix timer initialization
263 - GBA Audio: Support 16-bit writes to FIFO audio
264 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
265 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
266 - GBA BIOS: Fix BIOS prefetch after reset
267 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
268 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
269 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
270 - GBA Memory: Fix I cycles that had been moved to ARM7 core
271 - GBA Memory: Fix cycle counting for 32-bit load/stores
272 - GBA RR: Fix fallthrough error when reading tags from a movie
273 - GBA Thread: Fix possible hang when loading an archive
274 - GBA Thread: Fix possible deadlock in video sync
275 - Perf: Fix crash when the GBA thread fails to start
276 - Qt: Fix crash starting a GDB stub if a game isn't loaded
277 - Qt: Fix crash when adjusting settings after closing a game
278 - Qt: Fix crash when starting GDB stub after closing a game
279 - Qt: Fix patch loading while a game is running
280 - Qt: Fix crash when loading a game after stopping GDB server
281 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
282 - Qt: Fix crash when attempting to pause if a game is not running
283 - SDL: Properly clean up if a game doesn't launch
284 - Util: Fix sockets on Windows
285Misc:
286 - All: Enable link-time optimization
287 - Debugger: Watchpoints now work on STM/LDM instructions
288 - Debugger: Clean up GDB stub network interfacing
289 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
290 - Debugger: Merge Thumb BL instructions when disassembling
291 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
292 - Debugger: Watchpoints now report address watched (fixes #68)
293 - Debugger: Add support for soft breakpoints
294 - Debugger: Make I/O register names be addresses instead of values
295 - Debugger: Rename read/write commands
296 - GBA: Improve accuracy of event timing
297 - GBA: Add API for getting Configuration structs for overrides and input
298 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
299 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
300 - GBA: Move A/V stream interface into core
301 - GBA: Savestates now take into account savedata state machines (fixes #109)
302 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
303 - GBA Memory: Simplify memory API and use fixed bus width
304 - GBA Thread: Make GBASyncWaitFrameStart time out
305 - GBA Video: Start video at the last scanline instead of the first
306 - Qt: Optimize logo drawing
307 - Qt: Move frame upload back onto main thread
308 - Qt: Remember window position
309 - Qt: Double-clicking on the window toggles full screen
310 - Util: Use proper locale for reading and writing float values
311
3120.1.1: (2015-01-24)
313Bugfixes:
314 - ARM7: Fix LDM writeback to a register already written
315 - GBA: Fix timers 2 and 3 updating incorrectly
316 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
317 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
318 - GBA Audio: Properly initialize audio FIFO channels
319 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
320 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
321 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
322 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
323 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
324 - GBA BIOS: Fix HuffUnComp boundary conditions
325 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
326 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
327 - GBA Memory: Filter out top nybble of DMA addresses
328 - GBA Memory: Properly bounds-check VRAM accesses
329 - GBA Memory: Fix initial DMA state
330 - GBA Thread: Allow halted games to exit cleanly
331 - GBA Video: Fix blend issues with obscured middle layers
332 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
333 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
334 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
335 - GBA Video: Fix sprite boundary conditions with mosaic
336 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
337 - Qt: Fix issue with set frame sizes being the wrong height
338 - Qt: Fix emulator crashing when full screen if a game is not running
339 - Qt: Fix window focus issues
340 - Qt: Properly set default video recording settings
341 - Qt: Fix a race condition when a game crashes immediately
342 - Qt: Fix some cases where key mapping can break if focus is adjusted
343 - Qt: Fix crash if a game pauses before any frames are shown
344 - Debugger: Negative PC-relative loads now properly subtract the offset
345 - Debugger: Align PC-relative loads in Thumb
346 - Debugger: Fix watchpoints triggering too late
347 - Debugger: Fix binary print putting spaces between digits
348 - Video: Ensure FFmpeg encoder has audio frames
349 - Video: Fix uncompressed PCM audio recording
350 - Video: Fix FFmpeg crashing when the file extension is wrong
351 - Util: Fix SOCKET_FAILED macro
352Misc:
353 - GBA: Exit cleanly on FATAL if the port supports it
354 - GBA Memory: Implement 16- and 32-bit loads from SRAM
355 - Qt: Disable sync to video by default
356 - Qt: Handle a game crash without crashing
357 - Qt: Set default log level to FATAL, ERROR and WARN
358 - Qt: Clarify some phrasing in the menus
359 - Qt: Clear active buttons when focus is lost
360
3610.1.0: (2014-12-13)
362 - Initial release