all repos — mgba @ c45315b96b3322e4b29f933b27d461f2a73e7bc7

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "gui-runner.h"
  7
  8#include "gba/gui/gui-config.h"
  9#include "gba/interface.h"
 10#include "gba/serialize.h"
 11#include "util/gui/file-select.h"
 12#include "util/gui/font.h"
 13#include "util/gui/menu.h"
 14#include "util/memory.h"
 15#include "util/png-io.h"
 16#include "util/vfs.h"
 17
 18#include <sys/time.h>
 19
 20#define FPS_GRANULARITY 120
 21#define FPS_BUFFER_SIZE 3
 22
 23enum {
 24	RUNNER_CONTINUE = 1,
 25	RUNNER_EXIT,
 26	RUNNER_SAVE_STATE,
 27	RUNNER_LOAD_STATE,
 28	RUNNER_SCREENSHOT,
 29	RUNNER_CONFIG,
 30	RUNNER_COMMAND_MASK = 0xFFFF,
 31
 32	RUNNER_STATE_1 = 0x10000,
 33	RUNNER_STATE_2 = 0x20000,
 34	RUNNER_STATE_3 = 0x30000,
 35	RUNNER_STATE_4 = 0x40000,
 36	RUNNER_STATE_5 = 0x50000,
 37	RUNNER_STATE_6 = 0x60000,
 38	RUNNER_STATE_7 = 0x70000,
 39	RUNNER_STATE_8 = 0x80000,
 40	RUNNER_STATE_9 = 0x90000,
 41};
 42
 43static void _drawBackground(struct GUIBackground* background, void* context) {
 44	UNUSED(context);
 45	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 46	if (gbaBackground->p->drawFrame) {
 47		gbaBackground->p->drawFrame(gbaBackground->p, true);
 48	}
 49}
 50
 51static void _drawState(struct GUIBackground* background, void* id) {
 52	struct GBAGUIBackground* gbaBackground = (struct GBAGUIBackground*) background;
 53	int stateId = ((int) id) >> 16;
 54	if (gbaBackground->p->drawScreenshot) {
 55		if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
 56			gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, true);
 57			return;
 58		}
 59		struct VFile* vf = GBAGetState(gbaBackground->p->context.gba, 0, stateId, false);
 60		uint32_t* pixels = gbaBackground->screenshot;
 61		if (!pixels) {
 62			pixels = anonymousMemoryMap(VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
 63			gbaBackground->screenshot = pixels;
 64		}
 65		bool success = false;
 66		if (vf && isPNG(vf) && pixels) {
 67			png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
 68			png_infop info = png_create_info_struct(png);
 69			png_infop end = png_create_info_struct(png);
 70			if (png && info && end) {
 71				success = PNGReadHeader(png, info);
 72				success = success && PNGReadPixels(png, info, pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
 73				success = success && PNGReadFooter(png, end);
 74			}
 75			PNGReadClose(png, info, end);
 76		}
 77		if (vf) {
 78			vf->close(vf);
 79		}
 80		if (success) {
 81			gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, true);
 82			gbaBackground->screenshotId = (int) id;
 83		} else if (gbaBackground->p->drawFrame) {
 84			gbaBackground->p->drawFrame(gbaBackground->p, true);
 85		}
 86	}
 87}
 88
 89static void _updateLux(struct GBALuminanceSource* lux) {
 90	UNUSED(lux);
 91}
 92
 93static uint8_t _readLux(struct GBALuminanceSource* lux) {
 94	struct GBAGUIRunnerLux* runnerLux = (struct GBAGUIRunnerLux*) lux;
 95	int value = 0x16;
 96	if (runnerLux->luxLevel > 0) {
 97		value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
 98	}
 99	return 0xFF - value;
100}
101
102void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
103	GUIInit(&runner->params);
104	GBAContextInit(&runner->context, port);
105	runner->luminanceSource.d.readLuminance = _readLux;
106	runner->luminanceSource.d.sample = _updateLux;
107	runner->luminanceSource.luxLevel = 0;
108	runner->context.gba->luminanceSource = &runner->luminanceSource.d;
109	runner->background.d.draw = _drawBackground;
110	runner->background.p = runner;
111	if (runner->setup) {
112		runner->setup(runner);
113	}
114}
115
116void GBAGUIDeinit(struct GBAGUIRunner* runner) {
117	if (runner->teardown) {
118		runner->teardown(runner);
119	}
120	if (runner->context.config.port) {
121		GBAConfigSave(&runner->context.config);
122	}
123	GBAContextDeinit(&runner->context);
124}
125
126void GBAGUIRunloop(struct GBAGUIRunner* runner) {
127	struct GBAGUIBackground drawState = {
128		.d = {
129			.draw = _drawState
130		},
131		.p = runner,
132		.screenshot = 0,
133		.screenshotId = 0
134	};
135	struct GUIMenu pauseMenu = {
136		.title = "Game Paused",
137		.index = 0,
138		.background = &runner->background.d
139	};
140	struct GUIMenu stateSaveMenu = {
141		.title = "Save state",
142		.index = 0,
143		.background = &drawState.d
144	};
145	struct GUIMenu stateLoadMenu = {
146		.title = "Load state",
147		.index = 0,
148		.background = &drawState.d
149	};
150	GUIMenuItemListInit(&pauseMenu.items, 0);
151	GUIMenuItemListInit(&stateSaveMenu.items, 9);
152	GUIMenuItemListInit(&stateLoadMenu.items, 9);
153	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
154#if !(defined(__POWERPC__) || defined(__PPC__))
155	// PPC doesn't have working savestates yet
156	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
157	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
158
159	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
160	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
161	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
162	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
163	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
164	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
165	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
166	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
167	*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
168
169	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
170	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
171	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
172	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
173	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
174	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
175	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
176	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
177	*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
178#endif
179	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
180	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
181	*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
182
183	while (true) {
184		char path[256];
185		if (!GUISelectFile(&runner->params, path, sizeof(path), GBAIsROM)) {
186			break;
187		}
188
189		if (runner->params.guiPrepare) {
190			runner->params.guiPrepare();
191		}
192		// TODO: Message box API
193		runner->params.drawStart();
194		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
195		runner->params.drawEnd();
196		runner->params.drawStart();
197		GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Loading...");
198		runner->params.drawEnd();
199
200		if (!GBAContextLoadROM(&runner->context, path, true)) {
201			int i;
202			for (i = 0; i < 300; ++i) {
203				runner->params.drawStart();
204				GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_TEXT_CENTER, 0xFFFFFFFF, "Load failed!");
205				runner->params.drawEnd();
206			}
207		}
208		if (runner->params.guiFinish) {
209			runner->params.guiFinish();
210		}
211		GBAContextStart(&runner->context);
212		if (runner->gameLoaded) {
213			runner->gameLoaded(runner);
214		}
215		bool running = true;
216		while (running) {
217			while (true) {
218				uint32_t guiKeys;
219				GUIPollInput(&runner->params, &guiKeys, 0);
220				if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
221					break;
222				}
223				if (guiKeys & (1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS)) {
224					if (runner->luminanceSource.luxLevel < 10) {
225						++runner->luminanceSource.luxLevel;
226					}
227				}
228				if (guiKeys & (1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS)) {
229					if (runner->luminanceSource.luxLevel > 0) {
230						--runner->luminanceSource.luxLevel;
231					}
232				}
233				if (guiKeys & (1 << GBA_GUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
234					runner->incrementScreenMode(runner);
235				}
236				uint16_t keys = runner->pollGameInput(runner);
237				if (runner->prepareForFrame) {
238					runner->prepareForFrame(runner);
239				}
240				GBAContextFrame(&runner->context, keys);
241				if (runner->drawFrame) {
242					runner->params.drawStart();
243					runner->drawFrame(runner, false);
244					runner->params.drawEnd();
245				}
246			}
247
248			if (runner->paused) {
249				runner->paused(runner);
250			}
251			GUIInvalidateKeys(&runner->params);
252			uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
253			struct GUIMenuItem* item;
254			enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
255			if (reason == GUI_MENU_EXIT_ACCEPT) {
256				struct VFile* vf;
257				switch (((int) item->data) & RUNNER_COMMAND_MASK) {
258				case RUNNER_EXIT:
259					running = false;
260					keys = 0;
261					break;
262				case RUNNER_SAVE_STATE:
263					vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, true);
264					if (vf) {
265						GBASaveStateNamed(runner->context.gba, vf, true);
266						vf->close(vf);
267					}
268					break;
269				case RUNNER_LOAD_STATE:
270					vf = GBAGetState(runner->context.gba, 0, ((int) item->data) >> 16, false);
271					if (vf) {
272						GBALoadStateNamed(runner->context.gba, vf);
273						vf->close(vf);
274					}
275					break;
276				case RUNNER_SCREENSHOT:
277					GBATakeScreenshot(runner->context.gba, 0);
278					break;
279				case RUNNER_CONFIG:
280					GBAGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
281					break;
282				case RUNNER_CONTINUE:
283					break;
284				}
285			}
286			int frames = 0;
287			GUIPollInput(&runner->params, 0, &keys);
288			while (keys && frames < 30) {
289				++frames;
290				runner->params.drawStart();
291				runner->drawFrame(runner, true);
292				runner->params.drawEnd();
293				GUIPollInput(&runner->params, 0, &keys);
294			}
295			if (runner->unpaused) {
296				runner->unpaused(runner);
297			}
298		}
299		GBAContextStop(&runner->context);
300		if (runner->gameUnloaded) {
301			runner->gameUnloaded(runner);
302		}
303		GBAContextUnloadROM(&runner->context);
304		drawState.screenshotId = 0;
305	}
306	if (drawState.screenshot) {
307		mappedMemoryFree(drawState.screenshot, VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4);
308	}
309	GUIMenuItemListDeinit(&pauseMenu.items);
310	GUIMenuItemListDeinit(&stateSaveMenu.items);
311	GUIMenuItemListDeinit(&stateLoadMenu.items);
312}