all repos — mgba @ c45315b96b3322e4b29f933b27d461f2a73e7bc7

mGBA Game Boy Advance Emulator

src/platform/3ds/main.c (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6
  7#include "gba/renderers/video-software.h"
  8#include "gba/context/context.h"
  9#include "gba/gui/gui-runner.h"
 10#include "gba/video.h"
 11#include "util/gui.h"
 12#include "util/gui/file-select.h"
 13#include "util/gui/font.h"
 14#include "util/gui/menu.h"
 15#include "util/memory.h"
 16
 17#include "3ds-vfs.h"
 18#include "ctr-gpu.h"
 19
 20#include <3ds.h>
 21
 22static enum ScreenMode {
 23	SM_PA_BOTTOM,
 24	SM_AF_BOTTOM,
 25	SM_SF_BOTTOM,
 26	SM_PA_TOP,
 27	SM_AF_TOP,
 28	SM_SF_TOP,
 29	SM_MAX
 30} screenMode = SM_PA_TOP;
 31
 32#define AUDIO_SAMPLES 0x80
 33#define AUDIO_SAMPLE_BUFFER (AUDIO_SAMPLES * 24)
 34
 35FS_archive sdmcArchive;
 36
 37static struct GBA3DSRotationSource {
 38	struct GBARotationSource d;
 39	accelVector accel;
 40	angularRate gyro;
 41} rotation;
 42
 43static bool hasSound;
 44// TODO: Move into context
 45static struct GBAVideoSoftwareRenderer renderer;
 46static struct GBAAVStream stream;
 47static int16_t* audioLeft = 0;
 48static int16_t* audioRight = 0;
 49static size_t audioPos = 0;
 50static struct ctrTexture gbaOutputTexture;
 51
 52extern bool allocateRomBuffer(void);
 53
 54static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio);
 55
 56static void _drawStart(void) {
 57	ctrGpuBeginFrame();
 58	if (screenMode < SM_PA_TOP) {
 59		ctrSetViewportSize(320, 240);
 60	} else {
 61		ctrSetViewportSize(400, 240);
 62	}
 63}
 64
 65static void _drawEnd(void) {
 66	int screen = screenMode < SM_PA_TOP ? GFX_BOTTOM : GFX_TOP;
 67	u16 width = 0, height = 0;
 68
 69	void* outputFramebuffer = gfxGetFramebuffer(screen, GFX_LEFT, &height, &width);
 70	ctrGpuEndFrame(outputFramebuffer, width, height);
 71	gfxSwapBuffersGpu();
 72	gspWaitForEvent(GSPEVENT_VBlank0, false);
 73}
 74
 75static void _setup(struct GBAGUIRunner* runner) {
 76	runner->context.gba->rotationSource = &rotation.d;
 77	if (hasSound) {
 78		runner->context.gba->stream = &stream;
 79	}
 80
 81	GBAVideoSoftwareRendererCreate(&renderer);
 82	renderer.outputBuffer = linearMemAlign(256 * VIDEO_VERTICAL_PIXELS * 2, 0x80);
 83	renderer.outputBufferStride = 256;
 84	runner->context.renderer = &renderer.d;
 85
 86	unsigned mode;
 87	if (GBAConfigGetUIntValue(&runner->context.config, "screenMode", &mode) && mode < SM_MAX) {
 88		screenMode = mode;
 89	}
 90
 91	GBAAudioResizeBuffer(&runner->context.gba->audio, AUDIO_SAMPLES);
 92}
 93
 94static void _gameLoaded(struct GBAGUIRunner* runner) {
 95	if (runner->context.gba->memory.hw.devices & HW_TILT) {
 96		HIDUSER_EnableAccelerometer();
 97	}
 98	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
 99		HIDUSER_EnableGyroscope();
100	}
101
102#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
103	double ratio = GBAAudioCalculateRatio(1, 59.8260982880808, 1);
104	blip_set_rates(runner->context.gba->audio.left,  GBA_ARM7TDMI_FREQUENCY, 32768 * ratio);
105	blip_set_rates(runner->context.gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 32768 * ratio);
106#endif
107	if (hasSound) {
108		memset(audioLeft, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
109		memset(audioRight, 0, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
110		audioPos = 0;
111		csndPlaySound(0x8, SOUND_REPEAT | SOUND_FORMAT_16BIT, 32768, 1.0, -1.0, audioLeft, audioLeft, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
112		csndPlaySound(0x9, SOUND_REPEAT | SOUND_FORMAT_16BIT, 32768, 1.0, 1.0, audioRight, audioRight, AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
113	}
114}
115
116static void _gameUnloaded(struct GBAGUIRunner* runner) {
117	if (hasSound) {
118		CSND_SetPlayState(8, 0);
119		CSND_SetPlayState(9, 0);
120		csndExecCmds(false);
121	}
122
123	if (runner->context.gba->memory.hw.devices & HW_TILT) {
124		HIDUSER_DisableAccelerometer();
125	}
126	if (runner->context.gba->memory.hw.devices & HW_GYRO) {
127		HIDUSER_DisableGyroscope();
128	}
129}
130
131static void _drawTex(bool faded) {
132	u32 color = faded ? 0x3FFFFFFF : 0xFFFFFFFF;
133
134	int screen_w = screenMode < SM_PA_TOP ? 320 : 400;
135	int screen_h = 240;
136
137	int w, h;
138
139	switch (screenMode) {
140	case SM_PA_TOP:
141	case SM_PA_BOTTOM:
142	default:
143		w = VIDEO_HORIZONTAL_PIXELS;
144		h = VIDEO_VERTICAL_PIXELS;
145		break;
146	case SM_AF_TOP:
147		w = 360;
148		h = 240;
149		break;
150	case SM_AF_BOTTOM:
151		// Largest possible size with 3:2 aspect ratio and integer dimensions
152		w = 318;
153		h = 212;
154		break;
155	case SM_SF_TOP:
156	case SM_SF_BOTTOM:
157		w = screen_w;
158		h = screen_h;
159		break;
160	}
161
162	int x = (screen_w - w) / 2;
163	int y = (screen_h - h) / 2;
164
165	ctrAddRectScaled(color, x, y, w, h, 0, 0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
166}
167
168static void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
169	UNUSED(runner);
170
171	void* outputBuffer = renderer.outputBuffer;
172	struct ctrTexture* tex = &gbaOutputTexture;
173
174	GSPGPU_FlushDataCache(NULL, outputBuffer, 256 * VIDEO_VERTICAL_PIXELS * 2);
175	GX_SetDisplayTransfer(NULL,
176			outputBuffer, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS),
177			tex->data, GX_BUFFER_DIM(256, 256),
178			GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
179				GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
180				GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1));
181
182#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
183	if (!hasSound) {
184		blip_clear(runner->context.gba->audio.left);
185		blip_clear(runner->context.gba->audio.right);
186	}
187#endif
188
189	gspWaitForPPF();
190	ctrActivateTexture(tex);
191	_drawTex(faded);
192}
193
194static void _drawScreenshot(struct GBAGUIRunner* runner, const uint32_t* pixels, bool faded) {
195	UNUSED(runner);
196
197	struct ctrTexture* tex = &gbaOutputTexture;
198
199	u16* newPixels = linearMemAlign(256 * VIDEO_VERTICAL_PIXELS * sizeof(u32), 0x100);
200
201	// Convert image from RGBX8 to BGR565
202	for (unsigned y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
203		for (unsigned x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
204			// 0xXXBBGGRR -> 0bRRRRRGGGGGGBBBBB
205			u32 p = *pixels++;
206			newPixels[y * 256 + x] =
207				(p << 24 >> (24 + 3) << 11) | // R
208				(p << 16 >> (24 + 2) <<  5) | // G
209				(p <<  8 >> (24 + 3) <<  0);  // B
210		}
211		memset(&newPixels[y * 256 + VIDEO_HORIZONTAL_PIXELS], 0, (256 - VIDEO_HORIZONTAL_PIXELS) * sizeof(u32));
212	}
213
214	GSPGPU_FlushDataCache(NULL, (void*)newPixels, 256 * VIDEO_VERTICAL_PIXELS * sizeof(u32));
215	GX_SetDisplayTransfer(NULL,
216			(void*)newPixels, GX_BUFFER_DIM(256, VIDEO_VERTICAL_PIXELS),
217			tex->data, GX_BUFFER_DIM(256, 256),
218			GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGB565) |
219				GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB565) |
220				GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_FLIP_VERT(1));
221	gspWaitForPPF();
222	linearFree(newPixels);
223
224	ctrActivateTexture(tex);
225	_drawTex(faded);
226}
227
228static uint16_t _pollGameInput(struct GBAGUIRunner* runner) {
229	UNUSED(runner);
230
231	hidScanInput();
232	uint32_t activeKeys = hidKeysHeld() & 0xF00003FF;
233	activeKeys |= activeKeys >> 24;
234	return activeKeys;
235}
236
237static void _incrementScreenMode(struct GBAGUIRunner* runner) {
238	UNUSED(runner);
239	// Clear the buffer
240	_drawStart();
241	_drawEnd();
242	_drawStart();
243	_drawEnd();
244	unsigned mode;
245	if (GBAConfigGetUIntValue(&runner->context.config, "screenMode", &mode) && mode != screenMode) {
246		screenMode = mode;
247	} else {
248		screenMode = (screenMode + 1) % SM_MAX;
249		GBAConfigSetUIntValue(&runner->context.config, "screenMode", screenMode);
250	}
251}
252
253static uint32_t _pollInput(void) {
254	hidScanInput();
255	uint32_t keys = 0;
256	int activeKeys = hidKeysHeld();
257	if (activeKeys & KEY_X) {
258		keys |= 1 << GUI_INPUT_CANCEL;
259	}
260	if (activeKeys & KEY_Y) {
261		keys |= 1 << GBA_GUI_INPUT_SCREEN_MODE;
262	}
263	if (activeKeys & KEY_B) {
264		keys |= 1 << GUI_INPUT_BACK;
265	}
266	if (activeKeys & KEY_A) {
267		keys |= 1 << GUI_INPUT_SELECT;
268	}
269	if (activeKeys & KEY_LEFT) {
270		keys |= 1 << GUI_INPUT_LEFT;
271	}
272	if (activeKeys & KEY_RIGHT) {
273		keys |= 1 << GUI_INPUT_RIGHT;
274	}
275	if (activeKeys & KEY_UP) {
276		keys |= 1 << GUI_INPUT_UP;
277	}
278	if (activeKeys & KEY_DOWN) {
279		keys |= 1 << GUI_INPUT_DOWN;
280	}
281	if (activeKeys & KEY_CSTICK_UP) {
282		keys |= 1 << GBA_GUI_INPUT_INCREASE_BRIGHTNESS;
283	}
284	if (activeKeys & KEY_CSTICK_DOWN) {
285		keys |= 1 << GBA_GUI_INPUT_DECREASE_BRIGHTNESS;
286	}
287	return keys;
288}
289
290static enum GUICursorState _pollCursor(int* x, int* y) {
291	hidScanInput();
292	if (!(hidKeysHeld() & KEY_TOUCH)) {
293		return GUI_CURSOR_NOT_PRESENT;
294	}
295	touchPosition pos;
296	hidTouchRead(&pos);
297	*x = pos.px;
298	*y = pos.py;
299	return GUI_CURSOR_DOWN;
300}
301
302static void _sampleRotation(struct GBARotationSource* source) {
303	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
304	// Work around ctrulib getting the entries wrong
305	rotation->accel = *(accelVector*)& hidSharedMem[0x48];
306	rotation->gyro = *(angularRate*)& hidSharedMem[0x5C];
307}
308
309static int32_t _readTiltX(struct GBARotationSource* source) {
310	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
311	return rotation->accel.x << 18L;
312}
313
314static int32_t _readTiltY(struct GBARotationSource* source) {
315	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
316	return rotation->accel.y << 18L;
317}
318
319static int32_t _readGyroZ(struct GBARotationSource* source) {
320	struct GBA3DSRotationSource* rotation = (struct GBA3DSRotationSource*) source;
321	return rotation->gyro.y << 18L; // Yes, y
322}
323
324static void _postAudioBuffer(struct GBAAVStream* stream, struct GBAAudio* audio) {
325	UNUSED(stream);
326#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
327	blip_read_samples(audio->left, &audioLeft[audioPos], AUDIO_SAMPLES, false);
328	blip_read_samples(audio->right, &audioRight[audioPos], AUDIO_SAMPLES, false);
329#elif RESAMPLE_LIBRARY == RESAMPLE_NN
330	GBAAudioCopy(audio, &audioLeft[audioPos], &audioRight[audioPos], AUDIO_SAMPLES);
331#endif
332	GSPGPU_FlushDataCache(0, (void*) &audioLeft[audioPos], AUDIO_SAMPLES * sizeof(int16_t));
333	GSPGPU_FlushDataCache(0, (void*) &audioRight[audioPos], AUDIO_SAMPLES * sizeof(int16_t));
334	audioPos = (audioPos + AUDIO_SAMPLES) % AUDIO_SAMPLE_BUFFER;
335	if (audioPos == AUDIO_SAMPLES * 3) {
336		u8 playing = 0;
337		csndIsPlaying(0x8, &playing);
338		if (!playing) {
339			CSND_SetPlayState(0x8, 1);
340			CSND_SetPlayState(0x9, 1);
341			csndExecCmds(false);
342		}
343	}
344}
345
346int main() {
347	hasSound = !csndInit();
348
349	rotation.d.sample = _sampleRotation;
350	rotation.d.readTiltX = _readTiltX;
351	rotation.d.readTiltY = _readTiltY;
352	rotation.d.readGyroZ = _readGyroZ;
353
354	stream.postVideoFrame = 0;
355	stream.postAudioFrame = 0;
356	stream.postAudioBuffer = _postAudioBuffer;
357
358	if (!allocateRomBuffer()) {
359		return 1;
360	}
361
362	if (hasSound) {
363		audioLeft = linearMemAlign(AUDIO_SAMPLE_BUFFER * sizeof(int16_t), 0x80);
364		audioRight = linearMemAlign(AUDIO_SAMPLE_BUFFER * sizeof(int16_t), 0x80);
365	}
366
367	gfxInit(GSP_BGR8_OES, GSP_BGR8_OES, false);
368
369	if (ctrInitGpu() < 0) {
370		goto cleanup;
371	}
372
373	ctrTexture_Init(&gbaOutputTexture);
374	gbaOutputTexture.format = GPU_RGB565;
375	gbaOutputTexture.filter = GPU_LINEAR;
376	gbaOutputTexture.width = 256;
377	gbaOutputTexture.height = 256;
378	gbaOutputTexture.data = vramAlloc(256 * 256 * 2);
379	void* outputTextureEnd = (u8*)gbaOutputTexture.data + 256 * 256 * 2;
380
381	// Zero texture data to make sure no garbage around the border interferes with filtering
382	GX_SetMemoryFill(NULL,
383			gbaOutputTexture.data, 0x0000, outputTextureEnd, GX_FILL_16BIT_DEPTH | GX_FILL_TRIGGER,
384			NULL, 0, NULL, 0);
385	gspWaitForPSC0();
386
387	sdmcArchive = (FS_archive) {
388		ARCH_SDMC,
389		(FS_path) { PATH_EMPTY, 1, (const u8*)"" },
390		0, 0
391	};
392	FSUSER_OpenArchive(0, &sdmcArchive);
393
394	struct GUIFont* font = GUIFontCreate();
395
396	if (!font) {
397		goto cleanup;
398	}
399
400	struct GBAGUIRunner runner = {
401		.params = {
402			320, 240,
403			font, "/",
404			_drawStart, _drawEnd,
405			_pollInput, _pollCursor,
406			0, 0,
407
408			GUI_PARAMS_TRAIL
409		},
410		.configExtra = (struct GUIMenuItem[]) {
411			{ 
412				.title = "Screen mode",
413				.data = "screenMode",
414				.submenu = 0,
415				.state = SM_PA_TOP,
416				.validStates = (const char*[]) {
417					"Pixel-Accurate/Bottom",
418					"Aspect-Ratio Fit/Bottom",
419					"Stretched/Bottom",
420					"Pixel-Accurate/Top",
421					"Aspect-Ratio Fit/Top",
422					"Stretched/Top",
423					0
424				}
425			}
426		},
427		.nConfigExtra = 1,
428		.setup = _setup,
429		.teardown = 0,
430		.gameLoaded = _gameLoaded,
431		.gameUnloaded = _gameUnloaded,
432		.prepareForFrame = 0,
433		.drawFrame = _drawFrame,
434		.drawScreenshot = _drawScreenshot,
435		.paused = _gameUnloaded,
436		.unpaused = _gameLoaded,
437		.incrementScreenMode = _incrementScreenMode,
438		.pollGameInput = _pollGameInput
439	};
440
441	GBAGUIInit(&runner, "3ds");
442	GBAGUIRunloop(&runner);
443	GBAGUIDeinit(&runner);
444
445cleanup:
446	linearFree(renderer.outputBuffer);
447
448	ctrDeinitGpu();
449	vramFree(gbaOutputTexture.data);
450
451	gfxExit();
452
453	if (hasSound) {
454		linearFree(audioLeft);
455		linearFree(audioRight);
456	}
457	csndExit();
458	return 0;
459}