CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB MBC: Fix MBC1 mode changing behavior
9 - GB MBC: Fix MBC1 RAM enable bit selection
10 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
11 - GBA: Fix timing advancing too quickly in rare cases
12 - GBA BIOS: Implement dummy sound driver calls
13 - GBA BIOS: Improve HLE BIOS timing
14 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
15 - GBA Memory: Improve gamepak prefetch timing
16 - GBA SIO: Fix copying Normal mode transfer values
17 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
18 - GBA Video: Fix Hblank timing
19 - SM83: Emulate HALT bug
20Other fixes:
21 - All: Improve export headers (fixes mgba.io/i/1738)
22 - Core: Ensure ELF regions can be written before trying
23 - Debugger: Don't skip undefined instructions when debugger attached
24 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
25 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
26Misc:
27 - Debugger: Keep track of global cycle count
28 - FFmpeg: Add looping option for GIF/APNG
29 - Qt: Renderer can be changed while a game is running
30 - Qt: Add hex index to palette view
31 - Qt: Add transformation matrix info to sprite view
32
330.8.2: (2020-06-14)
34Emulation fixes:
35 - ARM: Fix timing on Thumb shift instructions
36 - GB: Fix GBC game registers after skipping BIOS
37 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
38 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
39 - GBA: Add missing RTC overrides for Legendz games
40 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
41 - GBA SIO: Fix Multiplayer busy bit
42 - GBA SIO: Fix double-unloading active driver
43 - GBA Timers: Fix deserializing count-up timers
44 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
45 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
46 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
47 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
48 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
49 - GBA Video: Fix sprite/backdrop blending regression
50Other fixes:
51 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
52 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
53 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
54 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
55 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
56 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
57 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
58 - GBA: Reject incorrectly sized BIOSes
59 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
60 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
61 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
62Misc:
63 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
64 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
65 - Qt: Disable Replace ROM option when no game loaded
66 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
67 - Qt: Set icon for Discord Rich Presence
68 - Qt: Show a warning when save file can't be opened
69
700.8.1: (2020-02-16)
71Emulation fixes:
72 - GB Serialize: Fix timing bug loading channel 4 timing
73 - GBA: Fix multiboot entry point while skipping BIOS
74 - GBA BIOS: Fix undefined instruction HLE behavior
75 - GBA DMA: Fix invalid audio DMA parameters
76 - GBA Memory: Misaligned SRAM writes are ignored
77 - GBA Serialize: Fix serializing DMA transfer register
78 - GBA Serialize: Fix audio DMA timing deserialization
79 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
80 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
81 - GBA Video: Fix OpenGL sprite flag priority
82Other fixes:
83 - Core: Fix race condition initializing thread proxy
84 - Core: Fix integer overflow in ELF loading
85 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
86 - FFmpeg: Disallow recording video with no audio nor video
87 - GBA: Automatically skip BIOS for multiboot ROMs
88 - Qt: Only dynamically reset video scale if a game is running
89 - Qt: Fix race condition with proxied video events
90 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
91 - Qt: Fix missing OSD messages
92 - Qt: Fix crash unloading shaders
93 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
94 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
95 - Qt: Fix window title not updating after shutting down game
96 - Qt: Fix GIF view not allowing manual filename entry
97 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
98 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
99 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
100 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
101 - Util: Fix crash reading invalid ELFs
102 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
103Misc:
104 - FFmpeg: Add more presets
105 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
106 - SDL: Use DirectSound audio driver by default on Windows
107 - Switch: Make OpenGL scale adjustable while running
108
1090.8.0: (2020-01-21)
110Features:
111 - Improved logging configuration
112 - One-Player BattleChip/Progress/Beast Link Gate support
113 - Add Game Boy Color palettes for original Game Boy games
114 - Debugger: Add unary operators and memory dereferencing
115 - GB: Expose platform information to CLI debugger
116 - Support Discord Rich Presence
117 - Debugger: Add tracing to file
118 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
119 - OpenGL renderer with high-resolution upscaling support
120 - Experimental high level "XQ" audio for most GBA games
121 - Interframe blending for games that use flicker effects
122 - Frame inspector for dissecting and debugging rendering
123 - Switch: Option to use built-in brightness sensor for Boktai
124 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
125 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
126 - Cheats: Add support for loading Libretro-style cht files
127 - GBA Cheats: Add support for loading EZ Flash-style cht files
128 - Support for unlicensed Wisdom Tree Game Boy mapper
129 - Qt: Add export button for tile view (closes mgba.io/i/1507)
130 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
131 - GB: Yanking gamepak now supported
132 - Qt: Memory range dumping (closes mgba.io/i/1298)
133Emulation fixes:
134 - GB: Fix using boot ROM with MMM01 games
135 - GB Audio: Only reset channel 3 sample in DMG mode
136 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
137 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
138 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
139 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
140 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
141 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
142 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
143 - GB Video: Fix color scaling in AGB mode
144 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
145 - GBA: Reset now reloads multiboot ROMs
146 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
147Other fixes:
148 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
149 - FFmpeg: Drain recording buffers
150 - GB: Fix reading ROM immediately after unmapping BIOS
151 - GB SIO: Fix lockstep failing games aren't reloaded
152 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
153 - Libretro: Fix crash changing allowing opposing directions (hhromic)
154 - Qt: Fix some Qt display driver race conditions
155 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
156 - Qt: Only show emulator restart warning once per settings saving
157 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
158 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
159 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
160Misc:
161 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
162 - Core: Add keysRead callback
163 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
164 - Core: Add more memory search ops (closes mgba.io/i/1510)
165 - Debugger: Make tracing compatible with breakpoints/watchpoints
166 - Debugger: Print breakpoint/watchpoint number when inserting
167 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
168 - FFmpeg: Support audio-only recording
169 - GB Memory: Support running from blocked memory
170 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
171 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
172 - GBA Savedata: EEPROM performance fixes
173 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
174 - Debugger: Add breakpoint and watchpoint listing
175 - mGUI: Remember name and position of last loaded game
176 - OpenGL: Only resize textures when needed
177 - Qt: Don't unload ROM immediately if it crashes
178 - Qt: Support switching webcams
179 - Qt: Cap window size on start to monitor size
180 - Qt: Open a message box for Qt frontend errors
181 - Qt: Increase maximum magnifications and scaling
182 - Qt: Add native FPS button to settings view
183 - Qt: Improve sync code
184 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
185 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
186 - Qt: Remove What's This icon from dialogs
187 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
188 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
189 - Qt: Show list of all sprites in sprite view
190 - Qt: Add option for disabling OSD messages
191 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
192 - SM83: Support PC-relative opcode decoding
193 - Switch: Dynamic display resizing
194 - Switch: Support file associations
195 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
196Changes from beta 1:
197Emulation fixes:
198 - ARM: Fix STR writeback pipeline stage
199 - ARM: Partially fix LDM/STM writeback with empty register list
200 - ARM: Fix stepping when events are pending
201 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
202 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
203 - GBA Timers: Improve timer startup emulation
204 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
205 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
206 - GBA Video: Fix effects blending improperly in some non-last windows
207 - GBA Video: Copy higher priority target 1 flag
208Other fixes:
209 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
210 - Core: Fix uninitialized memory issues with graphics caches
211 - Core: Return null for out of bounds cached tile VRAM querying
212 - GBA Video: Fix OpenGL fragment data binding
213 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
214 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
215 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
216 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
217 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
218 - Qt: Fix several cases where shader selections don't get saved
219 - Qt: Fix division by zero error in invalid TilePainter state
220 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
221 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
222 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
223 - Qt: Fix inability to clear default keybindings
224 - Qt: Release held actions if they get rebound
225 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
226 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
227 - Vita: Fix analog controls (fixes mgba.io/i/1554)
228 - Wii: Fix game fast-forwarding after slowing down
229 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
230Misc:
231 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
232 - GBA: Trim non-movie ROMs to 32 MiB if applicable
233 - GBA Audio: Redo channel 4 batching for GBA only
234 - GBA I/O: Stop logging several harmless invalid register reads
235 - GBA Video: Changing OpenGL scaling no longer requires restart
236 - Debugger: Separate aliases from main commands
237 - Debugger: Print break-/watchpoint ID when breaking in CLI
238 - Debugger: Minor interface cleanup
239 - SDL: Use controller GUID instead of name
240 - SM83: Rename LR35902 to SM83
241 - Tools: Allow using threaded renderer in perf.py
242 - Tools: Clean up unused argument in mgba-perf
243
2440.8 beta 1: (2019-10-20)
245- Initial beta for 0.8
246
2470.7.3: (2019-09-15)
248Emulation fixes:
249 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
250 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
251 - GB Audio: Improve channel 4 supersampling
252 - GB Printer: Reset printer buffer index after printing
253 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
254 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
255 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
256 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
257 - GBA Memory: Fix STM/LDM to invalid VRAM
258 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
259 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
260Other fixes:
261 - Core: Fix crashes if core directories aren't set
262 - Core: Fix crash when exiting game with cheats loaded
263 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
264 - GBA Cheats: Fix PARv3 Thumb hooks
265 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
266 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
267 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
268 - Qt: Fix race conditions initializing GDB stub
269 - Qt: Improve cheat view UX
270 - Libretro: Fix crash changing allowing opposing directions (hhromic)
271 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
272 - Switch: Fix threading-related crash on second launch
273Misc:
274 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
275 - Qt: Show error message if file failed to load
276
2770.7.2: (2019-05-25)
278Emulation fixes:
279 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
280 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
281 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
282 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
283 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
284 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
285 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
286 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
287 - GBA Video: Fix scanline cache with scale factor change edge cases
288 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
289 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
290Other fixes:
291 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
292 - All: Fix several memory leaks
293 - GB Core: Fix toggling WIN and OBJ being swapped
294 - GBA: Fix skipping BIOS on irregularly sized ROMs
295 - CMake: Fix .deb imagemagick dependencies
296 - FFmpeg: Improve initialization reliability and cleanup
297 - FFmpeg: Fix audio conversion producing gaps
298 - LR35902: Fix disassembly of several CB-prefix instructions
299 - LR35902: Fix trailing whitespace in disassembly
300 - Qt: More app metadata fixes
301 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
302 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
303 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
304 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
305 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
306 - Qt: Fix bounded fast forward with Qt Multimedia
307 - Qt: Fix saving settings with native FPS target
308 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
309Misc:
310 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
311 - Qt: Improve camera initialization
312 - Vita: Improved frame drawing speed
313
3140.7.1: (2019-02-24)
315Bugfixes:
316 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
317 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
318 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
319 - GB, GBA Serialize: Fix loading two states in a row
320 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
321 - GBA DMA: Fix Display Start DMAs
322 - GBA DMA: Fix DMA start/end timing
323 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
324 - GBA Memory: Fix a few AGBPrint crashes
325 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
326 - GBA SIO: Prevent writing read-only multiplayer bits
327 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
328 - Python: Fix crash when deleting files owned by library
329 - Python: Make sure GB link object isn't GC'd before GB object
330 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
331 - Qt: Fix tile and sprite views not always displaying at first
332 - Qt: Fix audio context holding onto closed game controller
333 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
334 - Qt: Fix window icon on X11
335 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
336 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
337 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
338Misc:
339 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
340 - Qt: Updated Italian translation (by Vecna)
341
3420.7.0: (2019-01-26)
343Features:
344 - ELF support
345 - Game Boy Camera support
346 - Qt: Set default Game Boy colors
347 - Game Boy Printer support
348 - Super Game Boy support
349 - Customizable autofire speed
350 - Ability to set default Game Boy model
351 - Map viewer
352 - Automatic cheat loading and saving
353 - GameShark and Action Replay button support
354 - AGBPrint support
355 - Debugger: Conditional breakpoints and watchpoints
356 - Ability to select GB/GBC/SGB BIOS on console ports
357 - Optional automatic state saving/loading
358 - Access to ur0 and uma0 partitions on the Vita
359 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
360 - GBA: ARMIPS/A22i-style and ELF symbol table support
361 - Initial Switch port
362Bugfixes:
363 - ARM: Fix MSR when T bit is set
364 - Core: Fix audio sync breaking when interrupted
365 - Core: Fix ordering events when scheduling during events
366 - FFmpeg: Fix encoding audio/video queue issues
367 - GB: Revamp IRQ handling based on new information
368 - GB: Fix IRQ disabling on the same T-cycle as an assert
369 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
370 - GB Audio: Clock frame events on DIV
371 - GB Audio: Fix channel 3 reset value
372 - GB Audio: Fix channel 4 initial LFSR
373 - GB Audio: Fix channel 1, 2 and 4 reset timing
374 - GB I/O: DMA register is R/W
375 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
376 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
377 - GB, GBA Savedata: Fix unmasking savedata crash
378 - GB Serialize: Fix audio state loading
379 - GB Serialize: Fix game title check
380 - GB Serialize: Fix IRQ pending/EI pending confusion
381 - GB Timer: Minor accuracy improvements
382 - GB Video: Fix dot clock timing being slightly wrong
383 - GB Video: Fix loading states while in mode 3
384 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
385 - GB Video: Fix SCX timing
386 - GB, GBA Video: Don't call finishFrame twice in thread proxy
387 - GBA: Reset WAITCNT properly
388 - GBA BIOS: Fix BitUnPack final byte
389 - GBA BIOS: Fix BitUnPack narrowing
390 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
391 - GBA DMA: Fix temporal sorting of DMAs of different priorities
392 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
393 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
394 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
395 - GBA Savedata: Fix savedata modified time updating when read-only
396 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
397 - GBA Serialize: Fix loading states in Hblank
398 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
399 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
400 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
401 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
402 - GBA Video: Start timing mid-scanline when skipping BIOS
403 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
404 - GBA Video: Make layer disabling work consistently
405 - PSP2: Fix more issues causing poor audio
406 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
407 - Qt: Improve FPS timer stability
408 - Util: Fix wrapping edge cases in RingFIFO
409Misc:
410 - 3DS: Remove deprecated CSND interface
411 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
412 - Core: Remove broken option for whether rewinding restores save games
413 - Feature: Added loading savestates from command line
414 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
415 - FFmpeg: Support lossless h.264 encoding
416 - FFmpeg: Support lossless VP9 encoding
417 - GBA Cheats: Allow multiple ROM patches in the same slot
418 - GB: Skip BIOS option now works
419 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
420 - GB Audio: Improved audio quality
421 - GB, GBA Audio: Increase max audio volume
422 - GB MBC: Remove erroneous bank 0 wrapping
423 - GB Video: Darken colors in GBA mode
424 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
425 - GBA: Implement display start DMAs
426 - GBA: Improve multiboot image detection
427 - GBA Memory: 64 MiB GBA Video cartridge support
428 - GBA Savedata: Remove ability to disable realistic timing
429 - GBA Timer: Use global cycles for timers
430 - Libretro: Add frameskip option
431 - mGUI: Add fast forward toggle
432 - PSP2: Use system enter key by default
433 - Python: Integrate tests from cinema test suite
434 - Qt: Redo GameController into multiple classes
435 - Qt: Prevent window from being created off-screen
436 - Qt: Add option to disable FPS display
437 - Qt: Options to mess around with layer placement
438 - Qt: Add load alternate save option
439 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
440 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
441 - Test: Restructure test suite into multiple executables
442 - Util: Don't build crc32 if the function already exists
443 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
444Changes from beta 1:
445Features:
446 - Libretro: Add Game Boy cheat support
447 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
448 - Switch: Rumble support
449 - Switch: Rotation support
450 - Switch: Screen stretching options
451 - Qt: State file load/save menu options
452 - Windows installer
453 - Tile viewer now has adjustable width
454 - Python: Experimental audio API
455Bugfixes:
456 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
457 - Core: Remember to deinit proxy ring FIFO
458 - Core: Reroot timing list when (de)scheduling
459 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
460 - GB MBC: Fix MBC30 SRAM
461 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
462 - GB Video: Fix SGB border hole size
463 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
464 - GBA: Fix GB Player features
465 - GBA I/O: SOUNDCNT_HI is readable when sound is off
466 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
467 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
468 - Libretro: Fix adding codes with hooks
469 - PSP2: Fix audio crackling after fast forward
470 - PSP2: Fix audio crackling when buffer is full
471 - Qt: Fix jumbled background when paused
472 - Qt: Fix FPS counter on Windows
473 - Qt: Fix focus issues with load/save state overlay
474 - Switch: Fix incorrect mapping for fast forward cap
475 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
476 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
477 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
478 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
479 - Qt: Ensure FATAL logs reach log view
480 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
481Misc:
482 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
483 - Debugger: Minor text fixes
484 - Debugger: Readability improvements (fixes mgba.io/i/1238)
485 - GB: Improved SGB2 support
486 - GB Audio: Skip frame if enabled when clock is high
487 - Libretro: Reduce rumble callbacks
488 - mGUI: Add SGB border configuration option
489 - mGUI: Add support for different settings types
490 - Python: Minor API improvements
491 - Qt: Ensure camera image is valid
492 - Qt: Debugger console history
493 - Qt: Detect presence of GL_ARB_framebuffer_object
494 - Qt: Minor memory view tweaks
495 - Res: Improve modeling of AGB/AGS screen in shaders
496 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
497 - Wii: Expose stretch configuration in settings
498 - Wii: Stretch now sets pixel-accurate mode size cap
499
5000.7 beta 1: (2018-09-24)
501- Initial beta for 0.7
502
5030.6.3: (2018-04-14)
504Bugfixes:
505 - GB Audio: Revert unsigned audio changes
506 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
507 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
508
5090.6.2: (2018-04-03)
510Bugfixes:
511 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
512 - 3DS: Fix opening files in directory names with trailing slashes
513 - LR35902: Fix watchpoints not reporting new value
514 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
515 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
516 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
517 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
518 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
519 - GBA: Fix SharkPort saves for EEPROM games
520 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
521 - GBA BIOS: Fix incorrect exit condition in LZ77
522 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
523 - GBA Cheats: Fix slide codes not initializing properly
524 - GBA DMA: ROM reads are forced to increment
525 - GBA Hardware: RTC accuracy improvements
526 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
527 - GBA Memory: Fix copy-on-write memory leak
528 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
529 - GBA Savedata: Fix crash when resizing flash
530 - GBA Video: Force align 256-color tiles
531 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
532 - PSP2: Fix issues causing poor audio
533 - Python: Fix package directory
534 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
535 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
536 - Wii: Fix screen tear when unpausing
537 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
538Misc:
539 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
540 - GB MBC: Remove erroneous bank 0 wrapping
541 - GBA: Improve multiboot image detection
542 - PSP2: Use system enter key by default
543
5440.6.1: (2017-10-01)
545Bugfixes:
546 - GB, GBA: Fix crashes when attempting to identify null VFiles
547 - GB, GBA: Fix sync to video with frameskip
548 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
549 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
550 - GB Core: Fix palette loading when loading a foreign config
551 - GB MBC: Pocket Cam memory should be accessible without enabling
552 - GB MBC: Fix SRAM sizes 4 and 5
553 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
554 - GB MBC: Fix RTC loading when file size is off
555 - GB Memory: Initialize peripheral pointers
556 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
557 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
558 - GB Memory: Actually load latch time from savestate
559 - GB Serialize: Fix deserializing video STAT
560 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
561 - GB Video: Fix potential hang when ending mode 0
562 - GB Video: Fix read mode when enabling LCD
563 - GBA: Reset active region as needed when loading a ROM
564 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
565 - GBA BIOS: Use core's VRAM variable instead of renderer's
566 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
567 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
568 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
569 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
570 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
571 - Python: Fix importing .gb or .gba before .core
572 - Qt: Fix command line debugger closing second game
573 - Qt: Fix LOG argument order
574 - Qt: Fix timezone issues with time overrides
575 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
576 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
577Misc:
578 - CMake: Fix CPack dependencies for libpng 1.6
579 - GBA: Detect hardware for Pokémon FireRed ROM hacks
580 - GBA Cheats: Improve detection of raw cheats
581 - Qt: Don't rebuild library view if style hasn't changed
582 - Qt: Allow overrides to be saved before a game is loaded
583 - Qt: Hide mouse immediately when loading
584 - SDL: Fix 2.0.5 build on macOS under some circumstances
585 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
586
5870.6.0: (2017-07-16)
588Features:
589 - Library view
590 - Sprite viewer
591 - Debugging console
592 - Improved memory viewer
593 - Memory search
594 - Command line ability to override configuration values
595 - Add option to allow preloading the entire ROM before running
596 - Add option for whether rewinding restores save games
597 - Savestates now contain any RTC override data
598 - Add option to lock video to integer scaling
599 - LR35902: Watchpoints
600 - LR35902/GB-Z80 disassembler
601 - GB: Tile viewer
602 - GB: Video/audio channel enabling/disabling
603 - GB: Symbol table support
604 - GB MBC: Add MBC1 multicart support
605 - GBA: Support printing debug strings from inside a game
606 - GBA: Better cheat type autodetection
607 - Implement keypad interrupts
608 - Configuration of gamepad hats
609 - Video log recording for testing and bug reporting
610 - Debugger: Segment/bank support
611 - Debugger: Execution tracing
612 - Qt: German translation (by Lothar Serra Mari)
613 - Qt: Spanish translation (by Kevin López)
614 - Qt: Italian translation (by theheroGAC)
615Bugfixes:
616 - ARM7: Fix MLA/*MULL/*MLAL timing
617 - Core: Fix crash with rewind if savestates shrink
618 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
619 - Core: Fix directory sets crashing on close if base isn't properly detached
620 - FFmpeg: Fix overflow and general issues with audio encoding
621 - GB: Fix flickering when screen is strobed quickly
622 - GB: Fix STAT blocking
623 - GB MBC: Fix ROM bank overflows getting set to bank 0
624 - GB MBC: Fix swapping carts not detect new MBC
625 - GB Timer: Improve DIV reset behavior
626 - GB Timer: Fix DIV batching if TAC changes
627 - GB Video: Reset renderer when loading state
628 - GBA: Fix multiboot ROM loading
629 - GBA: Fix multiboot loading resulting in too small WRAM
630 - GBA BIOS: Implement BitUnPack
631 - GBA BIOS: Fix ArcTan sign in HLE BIOS
632 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
633 - GBA BIOS: Fix INT_MIN/-1 crash
634 - GBA Hardware: Fix crash if a savestate lies about game hardware
635 - GBA I/O: Handle audio registers specially when deserializing
636 - GBA Memory: Improve initial skipped BIOS state
637 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
638 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
639 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
640 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
641 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
642 - LR35902: Fix core never exiting with certain event patterns
643 - LR35902: Fix pc overflowing current region off-by-one
644 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
645 - OpenGL: Fix some shaders causing offset graphics
646 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
647 - Qt: Fix window icon being stretched
648 - Qt: Fix data directory path
649 - Qt: Fix timing issues on high refresh rate monitors
650 - Qt: Fix linking after some windows have been closed
651 - Qt: Fix crash when changing audio settings after a game is closed
652 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
653 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
654 - Qt: Fix game unpausing after frame advancing and refocusing
655 - SDL: Fix game crash check
656 - SDL: Fix race condition with audio thread when starting
657 - SDL: Fix showing version number
658 - Test: Fix crash when loading invalid file
659 - Test: Fix crash when fuzzing fails to load a file
660 - Test: Don't rely on core for frames elapsed
661 - Test: Fix crash when loading invalid file
662 - Test: Fix crash when fuzzing fails to load a file
663 - Tools: Fix recurring multiple times over the same library
664 - Util: Fix overflow when loading invalid UPS patches
665 - Util: Fix highest-fd socket not being returned by SocketAccept
666 - Windows: Fix VDir.rewind
667Misc:
668 - All: Add C++ header guards
669 - All: Move time.h include to common.h
670 - 3DS, PSP2, Wii: Last directory loaded is saved
671 - CMake: Add ability to just print version string
672 - Core: New, faster event timing subsystem
673 - Core: Clean up some thread state checks
674 - Core: Add generic checksum function
675 - Core: Cores can now have multiple sets of callbacks
676 - Core: Restore sleep callback
677 - Core: Move rewind diffing to its own thread
678 - Core: Ability to enumerate and modify video and audio channels
679 - Core: List memory segments in the core
680 - Core: Move savestate creation time to extdata
681 - Core: Config values can now be hexadecimal
682 - Core: Improved threading interrupted detection
683 - Debugger: Modularize CLI debugger
684 - Debugger: Make building with debugging aspects optional
685 - Debugger: Add functions for read- or write-only watchpoints
686 - Debugger: Make attaching a backend idempotent
687 - Debugger: Add mDebuggerRunFrame convenience function
688 - Feature: Move game database from flatfile to SQLite3
689 - Feature: Support ImageMagick 7
690 - Feature: Make -l option explicit
691 - FFmpeg: Return false if a file fails to open
692 - FFmpeg: Force MP4 files to YUV420P
693 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
694 - GB: Reset with initial state of DIV register
695 - GB MBC: New MBC7 implementation
696 - GB Audio: Simplify envelope code
697 - GB Audio: Improve initial envelope samples
698 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
699 - GB Video: Improved video timings
700 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
701 - GBA, GB: ROM is now unloaded if a patch is applied
702 - GBA DMA: Refactor DMA out of memory.c
703 - GBA DMA: Move DMAs to using absolute timing
704 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
705 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
706 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
707 - GBA Memory: Support reading/writing POSTFLG
708 - GBA Memory: Remove unused prefetch cruft
709 - GBA Timer: Improve accuracy of timers
710 - GBA Video: Clean up unused timers
711 - GBA Video: Allow multiple handles into the same tile cache
712 - GBA Video, GB Video: Colors are now fully scaled
713 - GBA Video: Optimize when BLD* registers are written frequently
714 - OpenGL: Add xBR-lv2 shader
715 - Qt: Move last directory setting from qt.ini to config.ini
716 - Qt: Improved HiDPI support
717 - Qt: Expose configuration directory
718 - Qt: Merge "Save" and "OK" buttons in shader options
719 - Qt: Automatically load controller profile when plugged in
720 - Qt: Rename "Resample video" option to "Bilinear filtering"
721 - Qt: Remove audio thread
722 - Qt: Remove audio buffer sizing in AudioProcessorQt
723 - Qt: Re-enable QtMultimedia on Windows
724 - Qt: Make "Mute" able to be bound to a key
725 - Qt: Add .gb/.gbc files to the extension list in Info.plist
726 - Qt: Relax hard dependency on OpenGL
727 - Qt: Better highlight active key in control binding
728 - SDL: Remove scancode key input
729 - SDL: Automatically map controllers when plugged in
730 - Test: Add a basic test suite
731 - Util: Add size counting to Table
732 - Util: Add 8-bit PNG write support
733 - Util: Tune patch-fast extent sizes
734 - VFS: Call msync when syncing mapped data
735 - VFS: Allow truncating memory chunk VFiles
736 - VFS: Fix some minor VFile issues with FILEs
737 - VFS: Optimize expanding in-memory files
738 - VFS: Add VFileFIFO for operating on circle buffers
739Changes from beta 1:
740Features:
741 - Qt: Italian translation (by theheroGAC)
742 - Qt: Updated German translation
743Bugfixes:
744 - GB Audio: Fix incorrect channel 4 iteration
745 - GB Audio: Fix zombie mode bit masking
746 - GB Serialize: Fix timer serialization
747 - GB Video: Fix LYC regression
748 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
749 - GBA Timer: Fix count-up timing overflowing timer 3
750 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
751 - Qt: Fix memory search close button (fixes mgba.io/i/769)
752 - Qt: Fix window icon being stretched
753 - Qt: Fix initial window size (fixes mgba.io/i/766)
754 - Qt: Fix data directory path
755 - Qt: Fix controls not saving on non-SDL builds
756 - Qt: Fix translation initialization (fixes mgba.io/i/776)
757 - Qt: Fix patch loading while a game is running
758 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
759 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
760 - Qt: Fix GL-less build
761 - Qt: Fix Software renderer not handling alpha bits properly
762 - Qt: Fix screen background improperly stretching
763 - SDL: Fix cheats not loading
764Misc:
765 - GB Serialize: Add MBC state serialization
766 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
767 - GBA Timer: Improve accuracy of timers
768 - PSP2: Update toolchain to use vita.cmake
769 - Qt: Add language selector
770 - Qt: Minor test fixes
771 - Qt: Move shader settings into main settings window
772 - Qt: Dismiss game crashing/failing dialogs when a new game loads
773 - Qt: Properly ship Qt translations
774 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
775
7760.6 beta 1: (2017-06-29)
777 - Initial beta for 0.6
778
7790.5.2: (2016-12-31)
780Bugfixes:
781 - All: Fix fullscreen config option being ignored
782 - ARM7: PSR mode bits should not get sign extended
783 - GB: Fix audio not being deinitialized
784 - GB: Fix crash when masking savedata
785 - GB: Properly initialize sramRealVf variable
786 - GB Audio: Fix serialization of channel 3 and NR52 properties
787 - GB Audio: Reset envelope timer when reseting sound channel
788 - GB MBC: Fix SRAM dangling pointer with RTC games
789 - GB MBC: Fix initializing MBC when no ROM is loaded
790 - GB Memory: Fix patching ROM bank 0
791 - GB Memory: Fix starting HDMAs during mode 0
792 - GB Memory: Fix HDMA5 value after DMA completes
793 - GB Video: Initialize LCDC in renderer
794 - GB Video: Hblank IRQs should mask LYC=LY IRQs
795 - GBA: Fix IRQs firing after already being cleared
796 - GBA: Only unhalt CPU if appropriate bit is set in IE
797 - GBA: Add savegame override for Crash Bandicoot 2
798 - GBA BIOS: Fix MidiKey2Freq BIOS reads
799 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
800 - GBA Cheats: Fix GameShark ROM patches
801 - GBA I/O: Mask off WAITCNT bits that cannot be written
802 - GBA Memory: Fix misaligned BIOS reads
803 - GBA Memory: Fix VCOUNT being writable
804 - GBA Video: Fix out of bounds sprite transforms
805 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
806 - Libretro: Fix disabling BIOS
807 - Libretro: Fix Game Boy savestates and audio
808 - Qt: Fix changing resolution of software renderer
809 - Qt: Fix setting overrides
810 - Qt: Fix cut off tiles and alignment issues in tile viewer
811 - Qt: Only reset window dimensions when first shown
812 - Qt: Fix Qt Multimedia audio driver on big endian
813 - Qt: Fix Apply button for key and controller configurations
814 - VFS: Fix resizing memory chunks when not needed
815 - Windows: Fix Unicode directory handling
816Misc:
817 - GB, GBA: Prevent loading null ROMs
818 - GB Audio: Initialize wave RAM to GBC values
819 - GB Memory: Reset ROM bank when loading a ROM
820 - PSP2: Improved controller rumble
821
8220.5.1: (2016-10-05)
823Bugfixes:
824 - Core: Fix importing save games as read-only
825 - FFmpeg: Fix encoding AAC
826 - GB: Fix invalid STOP behavior on Game Boy Color
827 - GB: Initialize audio properly
828 - GB: Properly clear KEY1 bit 0 when switching speeds
829 - GB: Properly unload save files when unloading a ROM
830 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
831 - GB MBC: Fix MBC7 when size is incorrectly specified
832 - GB MBC: Fix RTC access when no save file is loaded
833 - GB SIO: Don't auto-clock external shift clock
834 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
835 - GB Video: Fix video frames getting missed when LCDC is off
836 - GB Video: Clear screen when LCDC is off
837 - GBA Cheats: Fix holding onto pointers that may get invalidated
838 - GBA Cheats: Fix key-activated CodeBreaker cheats
839 - GBA Cheats: Fix uninitialized memory getting freed when saving
840 - GBA Hardware: Improve Game Boy Player rumble behavior
841 - GBA Memory: Fix several unused I/O register read values
842 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
843 - LR35902: Fix events running with the wrong cycle active
844 - Qt: Fix "close" button on Overrides view
845 - Qt: Fix saving overrides
846 - Qt: Fix directory set unloading when replacing the ROM
847 - Qt: Fix patch loading
848 - Qt: Fix crash when saving an override if a game isn't loaded
849 - Qt: Fix showing default display driver as OpenGL (force 1.x)
850 - SDL: Attach rumble in SDL frontend
851 - Util: Fix PNG identification on files too small to be a PNG
852Misc:
853 - All: Only update version info if needed
854 - All: Split out install locations for Libretro and OpenEmu
855 - FFmpeg: Encoding cleanup
856 - GB: Reset active region when reloading ROM
857 - GB Memory: Initialize RAM pattern for GBC
858 - GB Video: Improved video timings
859 - Qt: Manage window sizes slightly better
860 - Qt: Remember scale option independent of core dimensions
861
8620.5.0: (2016-09-19)
863Features:
864 - Game Boy support
865 - Support for encrypted CodeBreaker GBA cheats
866 - Emulation of Vast Fame protected GBA carts (taizou)
867 - Tile viewer
868 - Threaded rendering mode
869 - Libretro: Memory map and achievement support (leiradel)
870 - GUI: Add UI control remapping
871 - GUI: Add fast-forward
872 - Wii: 240p support
873 - 3DS: Adjustable screen darkening
874 - Ability to temporarily load a savegame
875 - Load specific files out of archives
876 - Automatic BIOS detection
877Bugfixes:
878 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
879 - Debugger: Fix GDB breakpoints
880 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
881 - GBA: Fix filehandle leak with savegames
882 - GBA: Timer 0 cannot be count up
883 - GBA: Count up timers should not count themselves
884 - GBA Memory: Fix mirror on non-overdumped Classic NES games
885 - GBA Memory: Fix ldm {pc}
886 - GBA Savedata: Fix savedata sync timer
887 - GBA Savedata: Only unmap savedata if present
888 - GBA Serialize: Savestates now properly store prefetch
889 - GBA Video: WIN0/1 take priority over OBJWIN
890 - GBA Video: Fix out-of-order OBJWIN
891 - PSP2: Fix GPU crash while exiting
892 - PSP2: Fix VSync
893 - PSP2: Fix accelerometer range
894 - PSP2: Actually load screen mode setting
895 - PSP2: Fix gyroscope direction
896 - PSP2: Delete threads after they return
897 - PSP2: Fix mapping/unmapping from not at 0
898 - Qt: Fix bug in software renderer scaling
899 - Qt: Fix hanging key press after disabling autofire
900 - Qt: Fix being unable to pause manually when using auto-pausing
901 - SDL: Fix axes being mapped wrong
902 - Util: Fix realloc semantics in utf16to8
903 - Util: Fix inserting too many items into a hash table
904 - VFS: Fix uninitialized varaible reading from 7z
905 - VFS: Fix reading multiple files from a 7z archive
906 - Wii: Fix framelimiting after a slowdown
907 - Wii: Fix garbage flash at startup
908Misc:
909 - 3DS: Use blip_add_delta_fast for a small speed improvement
910 - 3DS: Allow UTF-16 filenames
911 - 3DS: Port to using citro3D
912 - 3DS: Use system font for menus
913 - 3DS: Attempt to use Core 2 for threads
914 - 3DS: Adjustable filering
915 - 3DS: 3D banner
916 - All: Add QUIET parameter to silence CMake
917 - All: Faster memory read/write
918 - ARM7: Support forcing Thumb mode via MSR
919 - ARM7: Flush prefetch cache when loading CPSR via MSR
920 - ARM7: Clean up instruction decoding for future expandability
921 - Debugger: Support register and memory writes via GDB stub
922 - Debugger: Add software breakpoint support to gdb
923 - FFmpeg: Full support for libavcodec 56+
924 - GBA: Better debug logging if event processing breaks
925 - GBA Audio: Force audio DMAs to not increment destination
926 - GBA BIOS: Use custom ArcTan, not relying on OS
927 - GBA Hardware: Clean up dead code in GBP
928 - GBA Memory: Optimize stalling behavior
929 - GBA Memory: Optimize Load-/StoreMultiple
930 - GBA Savedata: Add realistic timing for EEPROM
931 - GBA Serialize: Savestates now store if CPU was halted
932 - GBA Video: Remove old slow path fallback
933 - GBA Video: Optimize sprite drawing
934 - GBA Video: Optimize mode 0 rendering
935 - GBA Video: Optimize compositing cases slightly
936 - GUI: Screenshot dimensions are now passed through
937 - GUI: Add back logging
938 - GUI: Only reload config if manually saved
939 - GUI: Increase scrolling speed
940 - OpenGL: Log shader compilation failure
941 - OpenGL: Add texSize uniform
942 - Qt: Make -g flag work in Qt build
943 - Qt: Simplify OpenGL context creation
944 - Qt: Thread startup improvements
945 - Qt: Make audio channel/video layer options shortcut mappable
946 - Qt: Remove some C99isms from C++ code
947 - Qt: Remove default autofire mappings
948 - Qt: Make reseting when pasued frame-accurate
949 - Qt: Rearchitect game closing codepath
950 - PSP2: Use system font for menus
951 - PSP2: Add rumble for PS TV
952 - PSP2: Add fit-to-height screen mode
953 - PSP2: Sync files per descriptor
954 - PSP2: Allow UTF-8 filenames
955 - PSP2: Screenshots are now saved into the Photo Gallery
956 - PSP2: Stop underclocking when menuing
957 - SDL: Increase default audio buffer size to 1024 samples
958 - SDL: More responsive rumble
959 - Util: Add Vector GetConstPointer
960 - Util: Add rtrim
961 - Util: Add endswith
962 - VFS: Improve zip file detection
963 - Wii: Add pixelated resample filter
964 - Windows: Add native VDir support
965 - Util: Add PRIz macro for libc versions that don't support %z
966
9670.4.1: (2016-07-11)
968Bugfixes:
969 - All: Fix several file handle leaks
970 - All: Fix instruction tables getting zeroed when linking sometimes
971 - ARM7: Fix flags on SBC/RSC
972 - ARM7: Fix setting spsr privilege bits when spsr is empty
973 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
974 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
975 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
976 - GBA Memory: Fix executing code from OBJ region of VRAM
977 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
978 - GBA Serialize: Fix loading savegames from savestates
979 - OpenGL: Correct boolean vector strcmp strings for uniforms
980 - Qt: Fix sending gameStopped twice
981 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
982 - Qt: Fix initial state of key mapping
983 - Qt: Initialize m_useBios
984 - SDL: Fix joystick initialization on BSD
985 - SDL: Fix potential joystick crash in games with rumble
986 - SDL: Fix SDL 1.2 build
987 - SDL: Fix sporadic crash when deinitializing audio
988 - Shaders: Fix AGS-001 shader with some bad drivers
989 - Util: Use closesocket on Windows
990 - Util: Fix socket bind addresses
991 - VFS: Fix reading 7z archives without rewinding first
992 - VFS: VFileFromFD should not open directories
993 - Wii: Fix tilting direction
994 - Util: Fix realloc semantics in utf16to8
995Misc:
996 - All: Allow use of external minizip library
997 - Debugger: CLI debugger now exits when end-of-stream is reached
998 - FFmpeg: Update dependencies on Ubuntu
999 - GBA: Slightly optimize GBAProcessEvents
1000 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1001 - GBA Video: Null renderer should return proper register values
1002 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1003 - Qt: Add preset for DualShock 4
1004 - Qt: Update 360 input profile on OS X to reflect newer drivers
1005 - Qt: Remove use of NaN
1006 - Qt: Canonicalize file paths when loading games
1007 - Qt: Add refresh button to controller editing
1008 - SDL: Remove default gamepad mappings
1009 - Util: Fix intermittent build failure on OS X
1010 - VFS: VFile.sync now updates modified time
1011
10120.4.0: (2016-02-02)
1013Features:
1014 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1015 - I/O viewer
1016 - Booting of multiboot images
1017 - Customization of GIF recording
1018 - Libretro: Cheat code support
1019 - Support for GLSL shaders
1020 - ROM information view
1021 - Support for VBA-style cheat codes
1022 - Savestates now store creation timestamps
1023 - Key autofire
1024 - Libretro: Allow blocking opposing directional input
1025 - OpenEmu core for OS X
1026 - Libretro: Settings for using BIOS and skipping intro
1027 - Libretro: Customizable idle loop removal
1028 - Implemented cycle counting for sprite rendering
1029 - Cleaner, unified settings window
1030 - Added a setting for pausing when the emulator is not in focus
1031 - Customizable paths for save games, save states, screenshots and patches
1032 - Controller hotplugging
1033 - Ability to store save games and active cheats within savestates
1034Bugfixes:
1035 - ARM7: Fix sign of unaligned LDRSH
1036 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1037 - Debugger: Fix watchpoints in gdb
1038 - GBA: Fix warnings when creating and loading savestates
1039 - GBA: Fix Iridion II savetype
1040 - GBA BIOS: Fix misaligned CpuSet
1041 - GBA Cheats: Fix cheats setting the Action Replay version
1042 - GBA Hardware: Fix GPIO on big endian
1043 - GBA Memory: Fix DMA register writing behavior
1044 - GBA Memory: Fix DMAs triggering two cycles early
1045 - Libretro: Fix aspect ratio
1046 - Qt: Fix some potential crashes with the gamepad mapping
1047 - Qt: Fix keys being mapped incorrectly when loading configuration file
1048 - Util: Fix PowerPC PNG read/write pixel order
1049 - Util: Fix excessive memory allocation when decoding a PNG
1050 - VFS: Fix VFileReadline and remove _vfdReadline
1051Misc:
1052 - All: Improved PowerPC support
1053 - All: Fix some undefined behavior warnings
1054 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1055 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1056 - GBA: Implement bad I/O register loading
1057 - GBA: Allow jumping to OAM and palette RAM
1058 - GBA BIOS: Finish implementing RegisterRamReset
1059 - GBA Config: Add "override" layer for better one-time configuration
1060 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1061 - GBA Memory: Use a dynamically sized mask for ROM memory
1062 - GBA Memory: Implement several unimplemented memory access types
1063 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1064 - GBA RR: Starting from savestate now embeds the savegame
1065 - GBA RR: Add preliminary SRAM support for VBM loading
1066 - GBA RR: Add support for resets in movies
1067 - GBA Video: Remove lastHblank, as it is implied
1068 - Libretro: Use anonymous memory mappers for large blocks of memory
1069 - Libretro: Add install target for libretro core
1070 - Qt: Window size command line options are now supported
1071 - Qt: Increase usability of key mapper
1072 - Qt: Add 'Apply' button to settings window
1073 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1074 - Qt: Allow use of modifier keys as input
1075 - Qt: Optimize log viewer
1076 - Qt: Added button for breaking into the GDB debugger
1077 - Qt: Add box for showing duration of rewind
1078 - SDL: Support fullscreen in SDL 1.2
1079 - SDL: Allow GBASDLAudio to be used without a thread context
1080 - Util: Use VFile for configuration
1081 - Util: Add MutexTryLock
1082
10830.3.2: (2015-12-16)
1084Bugfixes:
1085 - ARM7: Fix STRT/STRBT
1086 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1087 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1088 - Libretro: Fix problems with rumble not turning off
1089 - GBA: Fix idle skip state being retained between games
1090 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1091 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1092 - GBA BIOS: Fix Sqrt sign
1093 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1094 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1095 - GBA Memory: Fix DMA behavior for SRAM accesses
1096 - GBA Memory: Fix Store8 to OBJ VRAM
1097 - GBA Memory: Fix alignment of LDM/STM on SRAM
1098 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1099 - GBA Memory: Fix timing of DMAs
1100 - GBA Video: Fix _mix for 15-bit color
1101 - GBA Video: Fix OAM and palette initialization
1102 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1103 - Qt: Use safer isLoaded check in GameController
1104 - Qt: Fix a race condition in PainterGL that could lead to a crash
1105 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1106 - Qt: Fix font size in memory viewer
1107 - Qt: Fix a crash in the memory viewer
1108 - Qt: Add additional checks in CheatModel to prevent crashes
1109 - Qt: Fix race condition with setting sample rate
1110 - Qt: Fix crash when closing multiplayer windows
1111 - Qt: Fix resetting while paused
1112Misc:
1113 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1114 - Qt: Add mute option to menu
1115
11160.3.1: (2015-10-24)
1117Bugfixes:
1118 - ARM7: Fix instruction decoding of Thumb shifts
1119 - GBA: Deinit savegame when unloading a ROM
1120 - GBA: Fix BIOS check on big endian
1121 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1122 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1123 - GBA Audio: Fix audio channels being silenced at the wrong time
1124 - GBA Memory: Fix bad BIOS Load16 on big endian
1125 - GBA Memory: Fix bad Load8 on big endian
1126 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1127 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1128 - GBA Video: Fix objwin and blending interaction on sprites
1129 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1130 - Libretro: Fix a memory leak with the render buffer
1131 - Qt: Windows no longer spawn in the top left on first launch
1132 - Qt: Fix install path of XDG desktop file with DESTDIR
1133 - Qt: Fix drag and drop on Windows
1134 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1135 - VFS: Fix return values of VFileFILE.read and .write
1136Misc:
1137 - All: Reset next event to cycles instead of zero to interrupt
1138 - All: Add --version flag
1139 - ARM7: Force disable LTO on two files to work around a GCC bug
1140 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1141 - GBA: Better memory handling with PNG savestates
1142 - GBA: Additional savestate sanity checks
1143 - GBA: Check for cycle count being too high
1144 - GBA Audio: Allow GBAAVStream to have no video callback
1145 - GBA BIOS: Implement RegisterRamReset for SIO registers
1146 - Qt: Remove useless help icons in dialogs
1147 - Qt: Prevent savestate window from opening while in multiplayer
1148 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1149 - Qt: Dropping multiplayer windows works more cleanly now
1150
11510.3.0: (2015-08-16)
1152Features:
1153 - Ability to hide individual background layers, or OBJs
1154 - Ability to mute individual audio channels
1155 - Palette viewer and exporter
1156 - Volume control
1157 - More shortcuts are editable (e.g. quick save/load)
1158 - Rewind now shows the frame after rewinding
1159 - Import/Export of GameShark/Action Replay snapshots
1160 - Add "Step backwards" item for single increment rewind
1161 - Deadzone estimation for game controllers
1162 - Analog inputs can be used for shortcuts
1163 - Menu items for specific solar sensor brightness levels
1164 - Remappable controls for tilt and gyroscope sensors
1165 - Status messages for actions taken while a game is running (e.g. save/load state)
1166 - Memory inspector
1167 - Screensaver can now be suspended while a game is running
1168 - Load/save the most recent savestate slot
1169 - Support varible speed (PWM) rumble
1170 - Ability to cap fast forward speed
1171 - Finer control over FPS target
1172 - Holdable shortcut for rewinding one frame at a time
1173 - Ability to boot directly into the BIOS
1174 - Preliminary support for yanking out the game pak while a game is running
1175 - Thumb-drive mode by putting a file called portable.ini in the same folder
1176 - Configurable display driver, between software and OpenGL
1177 - Undo-able savestate loading and saving
1178 - Controller profiles now store shortcut settings
1179 - Default controller profiles for several common controllers
1180 - Libretro now supports BIOS, rumble and solar sensor
1181 - Implement BIOS call Stop, for sleep mode
1182 - Automatically load patches, if found
1183 - Improved video synchronization
1184 - Configurable audio output sample rate
1185Bugfixes:
1186 - ARM7: Fix SWI and IRQ timings
1187 - ARM7: Fix Thumb MUL timing
1188 - ARM7: Fix timing of multiplies to use N cycles
1189 - ARM7: ARMHotplugDetach should call deinit
1190 - Debugger: Fix use-after-free in breakpoint clearing code
1191 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1192 - GBA: Cap audio FIFO read size during deserialization
1193 - GBA: Check for corrupted savestates when loading
1194 - GBA: Check for improperly sized savestates when loading
1195 - GBA: Check for savestates made from differently sized ROMs
1196 - GBA: Fix calls to endian-independent loadstores
1197 - GBA: Fix timing of reading from timer registers
1198 - GBA: Ensure cycles never go negative
1199 - GBA Audio: Force audio FIFOs to 32-bit
1200 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1201 - GBA Audio: Fix sample order in audio channel 3
1202 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1203 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1204 - GBA Memory: Improve Thumb open bus behavior
1205 - GBA Memory: Fix potential DMA issue when loading a savestate
1206 - GBA Memory: Fix load/store multiple video memory waitstates
1207 - GBA SIO: Fix reseting when there are SIO devices attached
1208 - GBA Video: Blended sprites should never have other effects applied
1209 - GBA Video: Fix out-of-bounds tiles in mosaic
1210 - GBA Video: Fix windows not affecting sprites
1211 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1212 - GBA Video: Fix timing on first scanline
1213 - Qt: Better cleanup when a game crashes
1214 - Qt: Fix open ROM dialog filtering for archive formats
1215 - Qt: Cap the maximum number of multiplayer windows
1216 - Qt: Fix maximum year in sensor override
1217 - Qt: Fix window being too tall after exiting fullscreen
1218 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1219 - Qt: Fix analog buttons not getting unmapped
1220 - Qt: Fix passing command line options
1221 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1222 - SDL: Fix SDL build when OpenGL is missing
1223 - Util: Allow loading IPS patches that grow the ROM
1224 - VFS: Fix resource leaks if some allocations fail
1225 - VFS: Fix line-reading to return proper values
1226 - Video: Fix an issue with very long filenames
1227 - Util: Fix formatting of floats
1228Misc:
1229 - All: Add --help flag for command line programs
1230 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1231 - All: Enable static linking for Windows
1232 - All: Enable static linking for OS X
1233 - All: Threads are now named
1234 - All: Proper handling of Unicode file paths
1235 - ARM7: Add emulation for Undefined CPU mode
1236 - ARM7: Reduce the size of the Thumb instruction table
1237 - GBA: Add status log level
1238 - GBA: GBARewind now returns how many states it has rewound
1239 - GBA: SIO logging layer
1240 - GBA BIOS: Stub out SoundBias
1241 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1242 - GBA: Don't include GBACLIDebugger struct unless needed
1243 - GBA: Savedata is now synced shortly after data finishes being written
1244 - GBA: Process multiple timer events at once, if necessary
1245 - GBA Audio: Implement audio reset for channels A/B
1246 - GBA Audio: Process multiple audio events at once, if necessary
1247 - GBA Hardware: Backport generic RTC source into core
1248 - GBA Input: Allow axes and buttons to be mapped to the same key
1249 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1250 - GBA SIO: Add a dummy driver for Normal mode
1251 - GBA Thread: Add functionality for running callbacks on the GBA thread
1252 - GBA Thread: Split GBASync into a separate file
1253 - GBA Video: Refactor software renderer into separate files
1254 - GBA Video: Slightly optimize mode 0 mosaic rendering
1255 - Debugger: Free watchpoints in addition to breakpoints
1256 - Qt: Handle saving input settings better
1257 - Qt: Move GL frame drawing back onto its own thread
1258 - Qt: Fast forward (held) option moved from Other to Emulation menu
1259 - Qt: Show version info in window title
1260 - Qt: Migrate multiplayer window handling into GBAApp
1261 - Qt: Unified file opening and saving with last location
1262 - Qt: Fix windows being resizable when they shouldn't have been
1263 - Qt: Only hide cursor in full screen
1264 - Qt: Replace pause-after-frame mutex with an atomic
1265 - Qt: Add application icon and XDG desktop files
1266 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1267 - Qt: Don't save window size when entering fullscreen
1268 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1269 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1270 - Qt: Increase usability of key mapper
1271 - Qt: Show checkmark for window sizes
1272 - Qt: Set window path to loaded ROM
1273 - Perf: Ability to load savestates immediately on launch
1274 - SDL: Properly check for initialization
1275 - SDL: Clean up initialization functions
1276 - SDL: Clean up GL context
1277 - Util: Allow disabling the threading code entirely
1278 - VFS: Add sync method to force syncing with backing
1279
12800.2.1: (2015-05-13)
1281Bugfixes:
1282 - All: Fix sanitize-deb script not cleaning up after itself
1283 - All: Fix dependencies for libavcodec on Debian-derived platforms
1284 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1285 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1286 - ARM7: Fix ARM multiply instructions when PC is a destination register
1287 - Debugger: Fix use-after-free in breakpoint clearing code
1288 - Debugger: Fix boundary conditions in tab completion
1289 - GBA: Fix timers not updating timing when writing to only the reload register
1290 - GBA: Fix rewind boundary conditions
1291 - GBA: Add initial I/O register settings for background matrix registers
1292 - GBA: Fix hang when loading a savestate if sync to video is enabled
1293 - GBA: Handle out-of-bounds I/O access
1294 - GBA: Fix bounds-checking on EEPROM access
1295 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1296 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1297 - GBA Memory: Allow SRAM to be 64kB
1298 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1299 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1300 - GBA Video: Fix second frame mode 5
1301 - Perf: Fix race condition if a game crashes immediately on start
1302 - Qt: Fix Display object leak when closing a window
1303 - Qt: Fix .deb dependencies
1304 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1305 - Qt: Fix window not regaining focus after exiting savestate window
1306 - Qt: Fix regression where video would not record if the game had already started
1307 - Qt: Fix potential crash if a gamepad causes focus to change
1308 - Qt: Fix controller axis querying
1309 - Qt: Fix multiplayer windows opening as the wrong size
1310 - Qt: Fix controllers sometimes not loading the right profile
1311 - SDL: Fix boundary conditions for joystick adjustments
1312 - SDL: Allocate properly sized input maps
1313 - SDL: Fix potential build issues when Qt and SDL2 are in use
1314 - Util: Fix resource leak in UTF-8 handling code
1315 - Util: Fix a null-pointer issue when attempting to delete a key
1316 - VFS: Fix resource leaks if some allocations fail
1317 - Video: Fix an issue with very long filenames
1318Misc:
1319 - GBA Memory: Soft-crash if jumping past the end of a ROM
1320 - Qt: Show multiplayer numbers in window title
1321 - Qt: Solar sensor can have shortcuts set
1322
13230.2.0: (2015-04-03)
1324Features:
1325 - Support for gamepad axes, e.g. analog sticks or triggers
1326 - Add scale presets for up to 6x
1327 - Settings window
1328 - Bilinear resampling option
1329 - Add option to skip BIOS start screen
1330 - List of recently opened games
1331 - Support for games using the Solar Sensor
1332 - Better audio resampling via blip-buf
1333 - Game Pak overrides dialog for setting savetype and sensor values
1334 - Support for games using the tilt sensor
1335 - Remappable shortcuts for keyboard and gamepad
1336 - Rewinding of emulation
1337 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1338 - Support IPv6
1339 - Save directory of last loaded file
1340 - Support BPS patches
1341 - Automatically detect and optimize out idle loops
1342 - Configurable game overrides
1343 - Support loading 7-Zip files
1344 - Drag and drop game loading
1345 - Cheat code support
1346 - Runtime configurable audio driver
1347 - Libretro core for use with RetroArch and other front-ends
1348 - Controller profiles for setting different bindings for different controllers
1349 - Ability to lock aspect ratio
1350 - Local link cable support
1351 - Ability to switch which game controller is in use per instance
1352 - Ability to prevent opposing directional input
1353 - Warning dialog if an unimplemented BIOS feature is called
1354 - Debugger: Add CLI "frame", frame advance command
1355 - Debugger: Add CLI functions for writing to memory
1356 - Debugger: Add CLI functions for examining memory regions
1357 - Debugger: Add CLI function for writing a register
1358Bugfixes:
1359 - ARM7: Extend prefetch by one stage
1360 - ARM7: Fix cycle counting for loads
1361 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1362 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1363 - GBA: Initialize gba.sync to null
1364 - GBA: Fix timer initialization
1365 - GBA Audio: Support 16-bit writes to FIFO audio
1366 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1367 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1368 - GBA BIOS: Fix BIOS prefetch after reset
1369 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1370 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1371 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1372 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1373 - GBA Memory: Fix cycle counting for 32-bit load/stores
1374 - GBA RR: Fix fallthrough error when reading tags from a movie
1375 - GBA Thread: Fix possible hang when loading an archive
1376 - GBA Thread: Fix possible deadlock in video sync
1377 - Perf: Fix crash when the GBA thread fails to start
1378 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1379 - Qt: Fix crash when adjusting settings after closing a game
1380 - Qt: Fix crash when starting GDB stub after closing a game
1381 - Qt: Fix patch loading while a game is running
1382 - Qt: Fix crash when loading a game after stopping GDB server
1383 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1384 - Qt: Fix crash when attempting to pause if a game is not running
1385 - SDL: Properly clean up if a game doesn't launch
1386 - Util: Fix sockets on Windows
1387Misc:
1388 - All: Enable link-time optimization
1389 - Debugger: Watchpoints now work on STM/LDM instructions
1390 - Debugger: Clean up GDB stub network interfacing
1391 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1392 - Debugger: Merge Thumb BL instructions when disassembling
1393 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1394 - Debugger: Watchpoints now report address watched (fixes #68)
1395 - Debugger: Add support for soft breakpoints
1396 - Debugger: Make I/O register names be addresses instead of values
1397 - Debugger: Rename read/write commands
1398 - GBA: Improve accuracy of event timing
1399 - GBA: Add API for getting Configuration structs for overrides and input
1400 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1401 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1402 - GBA: Move A/V stream interface into core
1403 - GBA: Savestates now take into account savedata state machines (fixes #109)
1404 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1405 - GBA Memory: Simplify memory API and use fixed bus width
1406 - GBA Thread: Make GBASyncWaitFrameStart time out
1407 - GBA Video: Start video at the last scanline instead of the first
1408 - Qt: Optimize logo drawing
1409 - Qt: Move frame upload back onto main thread
1410 - Qt: Remember window position
1411 - Qt: Double-clicking on the window toggles full screen
1412 - Util: Use proper locale for reading and writing float values
1413
14140.1.1: (2015-01-24)
1415Bugfixes:
1416 - ARM7: Fix LDM writeback to a register already written
1417 - GBA: Fix timers 2 and 3 updating incorrectly
1418 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1419 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1420 - GBA Audio: Properly initialize audio FIFO channels
1421 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1422 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1423 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1424 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1425 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1426 - GBA BIOS: Fix HuffUnComp boundary conditions
1427 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1428 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1429 - GBA Memory: Filter out top nybble of DMA addresses
1430 - GBA Memory: Properly bounds-check VRAM accesses
1431 - GBA Memory: Fix initial DMA state
1432 - GBA Thread: Allow halted games to exit cleanly
1433 - GBA Video: Fix blend issues with obscured middle layers
1434 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1435 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1436 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1437 - GBA Video: Fix sprite boundary conditions with mosaic
1438 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1439 - Qt: Fix issue with set frame sizes being the wrong height
1440 - Qt: Fix emulator crashing when full screen if a game is not running
1441 - Qt: Fix window focus issues
1442 - Qt: Properly set default video recording settings
1443 - Qt: Fix a race condition when a game crashes immediately
1444 - Qt: Fix some cases where key mapping can break if focus is adjusted
1445 - Qt: Fix crash if a game pauses before any frames are shown
1446 - Debugger: Negative PC-relative loads now properly subtract the offset
1447 - Debugger: Align PC-relative loads in Thumb
1448 - Debugger: Fix watchpoints triggering too late
1449 - Debugger: Fix binary print putting spaces between digits
1450 - Video: Ensure FFmpeg encoder has audio frames
1451 - Video: Fix uncompressed PCM audio recording
1452 - Video: Fix FFmpeg crashing when the file extension is wrong
1453 - Util: Fix SOCKET_FAILED macro
1454Misc:
1455 - GBA: Exit cleanly on FATAL if the port supports it
1456 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1457 - Qt: Disable sync to video by default
1458 - Qt: Handle a game crash without crashing
1459 - Qt: Set default log level to FATAL, ERROR and WARN
1460 - Qt: Clarify some phrasing in the menus
1461 - Qt: Clear active buttons when focus is lost
1462
14630.1.0: (2014-12-13)
1464 - Initial release