src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QFileInfo>
10#include <QKeyEvent>
11#include <QKeySequence>
12#include <QMenuBar>
13#include <QMessageBox>
14#include <QMimeData>
15#include <QPainter>
16#include <QStackedLayout>
17
18#include "CheatsView.h"
19#include "ConfigController.h"
20#include "DisplayGL.h"
21#include "GameController.h"
22#include "GBAKeyEditor.h"
23#include "GDBController.h"
24#include "GDBWindow.h"
25#include "GIFView.h"
26#include "LoadSaveState.h"
27#include "LogView.h"
28#include "MultiplayerController.h"
29#include "OverrideView.h"
30#include "PaletteView.h"
31#include "SensorView.h"
32#include "SettingsView.h"
33#include "ShortcutController.h"
34#include "ShortcutView.h"
35#include "VideoView.h"
36
37extern "C" {
38#include "platform/commandline.h"
39}
40
41using namespace QGBA;
42
43Window::Window(ConfigController* config, int playerId, QWidget* parent)
44 : QMainWindow(parent)
45 , m_logView(new LogView())
46 , m_stateWindow(nullptr)
47 , m_screenWidget(new WindowBackground())
48 , m_logo(":/res/mgba-1024.png")
49 , m_config(config)
50 , m_inputController(playerId)
51#ifdef USE_FFMPEG
52 , m_videoView(nullptr)
53#endif
54#ifdef USE_MAGICK
55 , m_gifView(nullptr)
56#endif
57#ifdef USE_GDB_STUB
58 , m_gdbController(nullptr)
59#endif
60 , m_mruMenu(nullptr)
61 , m_shortcutController(new ShortcutController(this))
62 , m_playerId(playerId)
63{
64 setWindowTitle(PROJECT_NAME);
65 setFocusPolicy(Qt::StrongFocus);
66 setAcceptDrops(true);
67 m_controller = new GameController(this);
68 m_controller->setInputController(&m_inputController);
69 m_controller->setOverrides(m_config->overrides());
70
71 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
72 format.setSwapInterval(1);
73 m_display = new DisplayGL(format, this);
74
75 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
76 m_logo = m_logo; // Free memory left over in old pixmap
77
78 m_screenWidget->setMinimumSize(m_display->minimumSize());
79 m_screenWidget->setSizePolicy(m_display->sizePolicy());
80 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
81 m_screenWidget->setPixmap(m_logo);
82 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
83 setCentralWidget(m_screenWidget);
84
85 QVariant windowPos = m_config->getQtOption("windowPos");
86 if (!windowPos.isNull()) {
87 move(windowPos.toPoint());
88 }
89
90 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
91 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
92 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
93 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
94 connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
95 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
96#ifndef Q_OS_MAC
97 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
98 connect(m_controller, &GameController::gameUnpaused, [this]() {
99 if(isFullScreen()) {
100 menuBar()->hide();
101 }
102 });
103#endif
104 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
105 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
106 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
107 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
108 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
109 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
110 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
111 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
112 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
113 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
114 connect(this, SIGNAL(startDrawing(GBAThread*)), m_display, SLOT(startDrawing(GBAThread*)), Qt::QueuedConnection);
115 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
116 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
117 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
118 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
119 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
120 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
121
122 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
123 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
124
125 m_shortcutController->setConfigController(m_config);
126 setupMenu(menuBar());
127}
128
129Window::~Window() {
130 delete m_logView;
131
132#ifdef USE_FFMPEG
133 delete m_videoView;
134#endif
135
136#ifdef USE_MAGICK
137 delete m_gifView;
138#endif
139}
140
141void Window::argumentsPassed(GBAArguments* args) {
142 loadConfig();
143
144 if (args->patch) {
145 m_controller->loadPatch(args->patch);
146 }
147
148 if (args->fname) {
149 m_controller->loadGame(args->fname, args->dirmode);
150 }
151}
152
153void Window::resizeFrame(int width, int height) {
154 QSize newSize(width, height);
155 newSize -= m_screenWidget->size();
156 newSize += size();
157 resize(newSize);
158}
159
160void Window::setConfig(ConfigController* config) {
161 m_config = config;
162}
163
164void Window::loadConfig() {
165 const GBAOptions* opts = m_config->options();
166
167 m_logView->setLevels(opts->logLevel);
168
169 m_controller->setOptions(opts);
170 m_display->lockAspectRatio(opts->lockAspectRatio);
171 m_display->filter(opts->resampleVideo);
172
173 if (opts->bios) {
174 m_controller->loadBIOS(opts->bios);
175 }
176
177 if (opts->fpsTarget) {
178 emit fpsTargetChanged(opts->fpsTarget);
179 }
180
181 if (opts->audioBuffers) {
182 emit audioBufferSamplesChanged(opts->audioBuffers);
183 }
184
185 if (opts->width && opts->height) {
186 resizeFrame(opts->width, opts->height);
187 }
188
189 if (opts->fullscreen) {
190 enterFullScreen();
191 }
192
193 m_mruFiles = m_config->getMRU();
194 updateMRU();
195
196 m_inputController.setConfiguration(m_config);
197}
198
199void Window::saveConfig() {
200 m_inputController.saveConfiguration();
201 m_config->write();
202}
203
204void Window::selectROM() {
205 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
206 if (doPause) {
207 m_controller->setPaused(true);
208 }
209 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
210 if (doPause) {
211 m_controller->setPaused(false);
212 }
213 if (!filename.isEmpty()) {
214 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
215 m_controller->loadGame(filename);
216 }
217}
218
219void Window::selectBIOS() {
220 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
221 if (doPause) {
222 m_controller->setPaused(true);
223 }
224 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
225 if (doPause) {
226 m_controller->setPaused(false);
227 }
228 if (!filename.isEmpty()) {
229 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
230 m_config->setOption("bios", filename);
231 m_config->updateOption("bios");
232 m_config->setOption("useBios", true);
233 m_config->updateOption("useBios");
234 m_controller->loadBIOS(filename);
235 }
236}
237
238void Window::selectPatch() {
239 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
240 if (doPause) {
241 m_controller->setPaused(true);
242 }
243 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups *.bps)"));
244 if (doPause) {
245 m_controller->setPaused(false);
246 }
247 if (!filename.isEmpty()) {
248 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
249 m_controller->loadPatch(filename);
250 }
251}
252
253void Window::openView(QWidget* widget) {
254 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
255 widget->setAttribute(Qt::WA_DeleteOnClose);
256 widget->show();
257}
258
259void Window::importSharkport() {
260 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
261 if (doPause) {
262 m_controller->setPaused(true);
263 }
264 QString filename = QFileDialog::getOpenFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
265 if (doPause) {
266 m_controller->setPaused(false);
267 }
268 if (!filename.isEmpty()) {
269 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
270 m_controller->importSharkport(filename);
271 }
272}
273
274void Window::exportSharkport() {
275 bool doPause = m_controller->isLoaded() && !m_controller->isPaused();
276 if (doPause) {
277 m_controller->setPaused(true);
278 }
279 QString filename = QFileDialog::getSaveFileName(this, tr("Select save"), m_config->getQtOption("lastDirectory").toString(), tr("GameShark saves (*.sps *.xps)"));
280 if (doPause) {
281 m_controller->setPaused(false);
282 }
283 if (!filename.isEmpty()) {
284 m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
285 m_controller->exportSharkport(filename);
286 }
287}
288
289void Window::openKeymapWindow() {
290 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
291 openView(keyEditor);
292}
293
294void Window::openSettingsWindow() {
295 SettingsView* settingsWindow = new SettingsView(m_config);
296 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
297 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
298 openView(settingsWindow);
299}
300
301void Window::openShortcutWindow() {
302#ifdef BUILD_SDL
303 m_inputController.recalibrateAxes();
304#endif
305 ShortcutView* shortcutView = new ShortcutView();
306 shortcutView->setController(m_shortcutController);
307 openView(shortcutView);
308}
309
310void Window::openOverrideWindow() {
311 OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
312 openView(overrideWindow);
313}
314
315void Window::openSensorWindow() {
316 SensorView* sensorWindow = new SensorView(m_controller, &m_inputController);
317 openView(sensorWindow);
318}
319
320void Window::openCheatsWindow() {
321 CheatsView* cheatsWindow = new CheatsView(m_controller);
322 openView(cheatsWindow);
323}
324
325void Window::openPaletteWindow() {
326 PaletteView* paletteWindow = new PaletteView(m_controller);
327 openView(paletteWindow);
328}
329
330#ifdef BUILD_SDL
331void Window::openGamepadWindow() {
332 const char* profile = m_inputController.profileForType(SDL_BINDING_BUTTON);
333 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON, profile);
334 openView(keyEditor);
335}
336#endif
337
338#ifdef USE_FFMPEG
339void Window::openVideoWindow() {
340 if (!m_videoView) {
341 m_videoView = new VideoView();
342 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
343 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
344 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
345 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
346 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
347 }
348 m_videoView->show();
349}
350#endif
351
352#ifdef USE_MAGICK
353void Window::openGIFWindow() {
354 if (!m_gifView) {
355 m_gifView = new GIFView();
356 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
357 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
358 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
359 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
360 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
361 }
362 m_gifView->show();
363}
364#endif
365
366#ifdef USE_GDB_STUB
367void Window::gdbOpen() {
368 if (!m_gdbController) {
369 m_gdbController = new GDBController(m_controller, this);
370 }
371 GDBWindow* window = new GDBWindow(m_gdbController);
372 connect(this, SIGNAL(shutdown()), window, SLOT(close()));
373 window->setAttribute(Qt::WA_DeleteOnClose);
374 window->show();
375}
376#endif
377
378void Window::keyPressEvent(QKeyEvent* event) {
379 if (event->isAutoRepeat()) {
380 QWidget::keyPressEvent(event);
381 return;
382 }
383 GBAKey key = m_inputController.mapKeyboard(event->key());
384 if (key == GBA_KEY_NONE) {
385 QWidget::keyPressEvent(event);
386 return;
387 }
388 m_controller->keyPressed(key);
389 event->accept();
390}
391
392void Window::keyReleaseEvent(QKeyEvent* event) {
393 if (event->isAutoRepeat()) {
394 QWidget::keyReleaseEvent(event);
395 return;
396 }
397 GBAKey key = m_inputController.mapKeyboard(event->key());
398 if (key == GBA_KEY_NONE) {
399 QWidget::keyPressEvent(event);
400 return;
401 }
402 m_controller->keyReleased(key);
403 event->accept();
404}
405
406void Window::resizeEvent(QResizeEvent*) {
407 m_config->setOption("height", m_screenWidget->height());
408 m_config->setOption("width", m_screenWidget->width());
409 m_config->setOption("fullscreen", isFullScreen());
410}
411
412void Window::closeEvent(QCloseEvent* event) {
413 emit shutdown();
414 m_config->setQtOption("windowPos", pos());
415 saveConfig();
416 QMainWindow::closeEvent(event);
417}
418
419void Window::focusOutEvent(QFocusEvent*) {
420 m_controller->setTurbo(false, false);
421 m_controller->clearKeys();
422}
423
424void Window::dragEnterEvent(QDragEnterEvent* event) {
425 if (event->mimeData()->hasFormat("text/uri-list")) {
426 event->acceptProposedAction();
427 }
428}
429
430void Window::dropEvent(QDropEvent* event) {
431 QString uris = event->mimeData()->data("text/uri-list");
432 uris = uris.trimmed();
433 if (uris.contains("\n")) {
434 // Only one file please
435 return;
436 }
437 QUrl url(uris);
438 if (!url.isLocalFile()) {
439 // No remote loading
440 return;
441 }
442 event->accept();
443 m_controller->loadGame(url.path());
444}
445
446void Window::mouseDoubleClickEvent(QMouseEvent* event) {
447 if (event->button() != Qt::LeftButton) {
448 return;
449 }
450 toggleFullScreen();
451}
452
453void Window::enterFullScreen() {
454 if (isFullScreen()) {
455 return;
456 }
457 showFullScreen();
458#ifndef Q_OS_MAC
459 if (m_controller->isLoaded() && !m_controller->isPaused()) {
460 menuBar()->hide();
461 }
462#endif
463}
464
465void Window::exitFullScreen() {
466 if (!isFullScreen()) {
467 return;
468 }
469 showNormal();
470 menuBar()->show();
471}
472
473void Window::toggleFullScreen() {
474 if (isFullScreen()) {
475 exitFullScreen();
476 } else {
477 enterFullScreen();
478 }
479}
480
481void Window::gameStarted(GBAThread* context) {
482 char title[13] = { '\0' };
483 MutexLock(&context->stateMutex);
484 if (context->state < THREAD_EXITING) {
485 emit startDrawing(context);
486 GBAGetGameTitle(context->gba, title);
487 } else {
488 MutexUnlock(&context->stateMutex);
489 return;
490 }
491 MutexUnlock(&context->stateMutex);
492 foreach (QAction* action, m_gameActions) {
493 action->setDisabled(false);
494 }
495 appendMRU(context->fname);
496 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
497 attachWidget(m_display);
498
499#ifndef Q_OS_MAC
500 if(isFullScreen()) {
501 menuBar()->hide();
502 }
503#endif
504
505 m_hitUnimplementedBiosCall = false;
506 m_fpsTimer.start();
507}
508
509void Window::gameStopped() {
510 foreach (QAction* action, m_gameActions) {
511 action->setDisabled(true);
512 }
513 setWindowTitle(tr(PROJECT_NAME));
514 detachWidget(m_display);
515 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
516 m_screenWidget->setPixmap(m_logo);
517
518 m_fpsTimer.stop();
519}
520
521void Window::gameCrashed(const QString& errorMessage) {
522 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
523 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
524 QMessageBox::Ok, this, Qt::Sheet);
525 crash->setAttribute(Qt::WA_DeleteOnClose);
526 crash->show();
527}
528
529void Window::gameFailed() {
530 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
531 tr("Could not load game. Are you sure it's in the correct format?"),
532 QMessageBox::Ok, this, Qt::Sheet);
533 fail->setAttribute(Qt::WA_DeleteOnClose);
534 fail->show();
535}
536
537void Window::unimplementedBiosCall(int call) {
538 if (m_hitUnimplementedBiosCall) {
539 return;
540 }
541 m_hitUnimplementedBiosCall = true;
542
543 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Unimplemented BIOS call"),
544 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
545 QMessageBox::Ok, this, Qt::Sheet);
546 fail->setAttribute(Qt::WA_DeleteOnClose);
547 fail->show();
548}
549
550void Window::recordFrame() {
551 m_frameList.append(QDateTime::currentDateTime());
552 while (m_frameList.count() > FRAME_LIST_SIZE) {
553 m_frameList.removeFirst();
554 }
555}
556
557void Window::showFPS() {
558 char gameTitle[13] = { '\0' };
559 GBAGetGameTitle(m_controller->thread()->gba, gameTitle);
560
561 QString title(gameTitle);
562 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
563 if (multiplayer && multiplayer->attached() > 1) {
564 title += tr(" - Player %1 of %2").arg(m_playerId + 1).arg(multiplayer->attached());
565 }
566 if (m_frameList.isEmpty()) {
567 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
568 return;
569 }
570 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
571 float fps = (m_frameList.count() - 1) * 10000.f / interval;
572 fps = round(fps) / 10.f;
573 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
574}
575
576void Window::openStateWindow(LoadSave ls) {
577 if (m_stateWindow) {
578 return;
579 }
580 bool wasPaused = m_controller->isPaused();
581 m_stateWindow = new LoadSaveState(m_controller);
582 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
583 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
584 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
585 m_screenWidget->layout()->removeWidget(m_stateWindow);
586 m_stateWindow = nullptr;
587 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
588 });
589 if (!wasPaused) {
590 m_controller->setPaused(true);
591 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
592 }
593 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
594 m_stateWindow->setMode(ls);
595 attachWidget(m_stateWindow);
596}
597
598void Window::setupMenu(QMenuBar* menubar) {
599 menubar->clear();
600 QMenu* fileMenu = menubar->addMenu(tr("&File"));
601 m_shortcutController->addMenu(fileMenu);
602 installEventFilter(m_shortcutController);
603 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
604 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
605 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
606
607 m_mruMenu = fileMenu->addMenu(tr("Recent"));
608
609 fileMenu->addSeparator();
610
611 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
612 loadState->setShortcut(tr("F10"));
613 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
614 m_gameActions.append(loadState);
615 addControlledAction(fileMenu, loadState, "loadState");
616
617 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
618 saveState->setShortcut(tr("Shift+F10"));
619 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
620 m_gameActions.append(saveState);
621 addControlledAction(fileMenu, saveState, "saveState");
622
623 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
624 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
625 m_shortcutController->addMenu(quickLoadMenu);
626 m_shortcutController->addMenu(quickSaveMenu);
627 int i;
628 for (i = 1; i < 10; ++i) {
629 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
630 quickLoad->setShortcut(tr("F%1").arg(i));
631 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
632 m_gameActions.append(quickLoad);
633 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
634
635 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
636 quickSave->setShortcut(tr("Shift+F%1").arg(i));
637 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
638 m_gameActions.append(quickSave);
639 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
640 }
641
642 fileMenu->addSeparator();
643 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
644 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
645 m_gameActions.append(importShark);
646 addControlledAction(fileMenu, importShark, "importShark");
647
648 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
649 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
650 m_gameActions.append(exportShark);
651 addControlledAction(fileMenu, exportShark, "exportShark");
652
653 fileMenu->addSeparator();
654 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
655 connect(multiWindow, &QAction::triggered, [this]() {
656 std::shared_ptr<MultiplayerController> multiplayer = m_controller->multiplayerController();
657 if (!multiplayer) {
658 multiplayer = std::make_shared<MultiplayerController>();
659 m_controller->setMultiplayerController(multiplayer);
660 }
661 Window* w2 = new Window(m_config, multiplayer->attached());
662 w2->setAttribute(Qt::WA_DeleteOnClose);
663#ifndef Q_OS_MAC
664 w2->show();
665#endif
666 w2->loadConfig();
667 w2->controller()->setMultiplayerController(multiplayer);
668#ifdef Q_OS_MAC
669 w2->show();
670#endif
671 });
672 addControlledAction(fileMenu, multiWindow, "multiWindow");
673
674#ifndef Q_OS_MAC
675 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
676#endif
677
678 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
679 m_shortcutController->addMenu(emulationMenu);
680 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
681 reset->setShortcut(tr("Ctrl+R"));
682 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
683 m_gameActions.append(reset);
684 addControlledAction(emulationMenu, reset, "reset");
685
686 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
687 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
688 m_gameActions.append(shutdown);
689 addControlledAction(emulationMenu, shutdown, "shutdown");
690 emulationMenu->addSeparator();
691
692 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
693 pause->setChecked(false);
694 pause->setCheckable(true);
695 pause->setShortcut(tr("Ctrl+P"));
696 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
697 connect(m_controller, &GameController::gamePaused, [this, pause]() {
698 pause->setChecked(true);
699
700 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
701 QPixmap pixmap;
702 pixmap.convertFromImage(currentImage.rgbSwapped());
703 m_screenWidget->setPixmap(pixmap);
704 m_screenWidget->setLockAspectRatio(3, 2);
705 });
706 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
707 m_gameActions.append(pause);
708 addControlledAction(emulationMenu, pause, "pause");
709
710 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
711 frameAdvance->setShortcut(tr("Ctrl+N"));
712 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
713 m_gameActions.append(frameAdvance);
714 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
715
716 emulationMenu->addSeparator();
717
718 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
719 turbo->setCheckable(true);
720 turbo->setChecked(false);
721 turbo->setShortcut(tr("Shift+Tab"));
722 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
723 addControlledAction(emulationMenu, turbo, "fastForward");
724
725 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
726 rewind->setShortcut(tr("`"));
727 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
728 m_gameActions.append(rewind);
729 addControlledAction(emulationMenu, rewind, "rewind");
730
731 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
732 frameRewind->setShortcut(tr("Ctrl+B"));
733 connect(frameRewind, &QAction::triggered, [this] () {
734 m_controller->rewind(1);
735 });
736 m_gameActions.append(frameRewind);
737 addControlledAction(emulationMenu, frameRewind, "frameRewind");
738
739 ConfigOption* videoSync = m_config->addOption("videoSync");
740 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
741 videoSync->connect([this](const QVariant& value) {
742 m_controller->setVideoSync(value.toBool());
743 }, this);
744 m_config->updateOption("videoSync");
745
746 ConfigOption* audioSync = m_config->addOption("audioSync");
747 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
748 audioSync->connect([this](const QVariant& value) {
749 m_controller->setAudioSync(value.toBool());
750 }, this);
751 m_config->updateOption("audioSync");
752
753 emulationMenu->addSeparator();
754
755 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
756 m_shortcutController->addMenu(solarMenu);
757 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
758 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
759 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
760
761 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
762 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
763 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
764
765 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
766 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
767 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
768
769 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
770 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
771 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
772
773 solarMenu->addSeparator();
774 for (int i = 0; i <= 10; ++i) {
775 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
776 connect(setSolar, &QAction::triggered, [this, i]() {
777 m_controller->setLuminanceLevel(i);
778 });
779 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
780 }
781
782 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
783 m_shortcutController->addMenu(avMenu);
784 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
785 m_shortcutController->addMenu(frameMenu, avMenu);
786 for (int i = 1; i <= 6; ++i) {
787 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
788 connect(setSize, &QAction::triggered, [this, i]() {
789 showNormal();
790 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
791 });
792 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
793 }
794 addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
795
796 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
797 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
798 lockAspectRatio->connect([this](const QVariant& value) {
799 m_display->lockAspectRatio(value.toBool());
800 }, this);
801 m_config->updateOption("lockAspectRatio");
802
803 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
804 resampleVideo->addBoolean(tr("Resample video"), avMenu);
805 resampleVideo->connect([this](const QVariant& value) {
806 m_display->filter(value.toBool());
807 }, this);
808 m_config->updateOption("resampleVideo");
809
810 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
811 ConfigOption* skip = m_config->addOption("frameskip");
812 skip->connect([this](const QVariant& value) {
813 m_controller->setFrameskip(value.toInt());
814 }, this);
815 for (int i = 0; i <= 10; ++i) {
816 skip->addValue(QString::number(i), i, skipMenu);
817 }
818 m_config->updateOption("frameskip");
819
820 avMenu->addSeparator();
821
822 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
823 ConfigOption* buffers = m_config->addOption("audioBuffers");
824 buffers->connect([this](const QVariant& value) {
825 emit audioBufferSamplesChanged(value.toInt());
826 }, this);
827 buffers->addValue(tr("512"), 512, buffersMenu);
828 buffers->addValue(tr("768"), 768, buffersMenu);
829 buffers->addValue(tr("1024"), 1024, buffersMenu);
830 buffers->addValue(tr("2048"), 2048, buffersMenu);
831 buffers->addValue(tr("4096"), 4096, buffersMenu);
832 m_config->updateOption("audioBuffers");
833
834 avMenu->addSeparator();
835
836 QMenu* target = avMenu->addMenu(tr("FPS target"));
837 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
838 fpsTargetOption->connect([this](const QVariant& value) {
839 emit fpsTargetChanged(value.toFloat());
840 }, this);
841 fpsTargetOption->addValue(tr("15"), 15, target);
842 fpsTargetOption->addValue(tr("30"), 30, target);
843 fpsTargetOption->addValue(tr("45"), 45, target);
844 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
845 fpsTargetOption->addValue(tr("60"), 60, target);
846 fpsTargetOption->addValue(tr("90"), 90, target);
847 fpsTargetOption->addValue(tr("120"), 120, target);
848 fpsTargetOption->addValue(tr("240"), 240, target);
849 m_config->updateOption("fpsTarget");
850
851#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
852 avMenu->addSeparator();
853#endif
854
855#ifdef USE_PNG
856 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
857 screenshot->setShortcut(tr("F12"));
858 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
859 m_gameActions.append(screenshot);
860 addControlledAction(avMenu, screenshot, "screenshot");
861#endif
862
863#ifdef USE_FFMPEG
864 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
865 recordOutput->setShortcut(tr("F11"));
866 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
867 addControlledAction(avMenu, recordOutput, "recordOutput");
868#endif
869
870#ifdef USE_MAGICK
871 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
872 recordGIF->setShortcut(tr("Shift+F11"));
873 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
874 addControlledAction(avMenu, recordGIF, "recordGIF");
875#endif
876
877 avMenu->addSeparator();
878 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
879
880 for (int i = 0; i < 4; ++i) {
881 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
882 enableBg->setCheckable(true);
883 enableBg->setChecked(true);
884 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->video.renderer->disableBG[i] = !enable; });
885 m_gameActions.append(enableBg);
886 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
887 }
888
889 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
890 enableObj->setCheckable(true);
891 enableObj->setChecked(true);
892 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->thread()->gba->video.renderer->disableOBJ = !enable; });
893 m_gameActions.append(enableObj);
894 addControlledAction(videoLayers, enableObj, "enableOBJ");
895
896 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
897
898 for (int i = 0; i < 4; ++i) {
899 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
900 enableCh->setCheckable(true);
901 enableCh->setChecked(true);
902 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableCh[i] = !enable; });
903 m_gameActions.append(enableCh);
904 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
905 }
906
907 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
908 enableChA->setCheckable(true);
909 enableChA->setChecked(true);
910 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChA = !enable; });
911 m_gameActions.append(enableChA);
912 addControlledAction(audioChannels, enableChA, QString("enableChA"));
913
914 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
915 enableChB->setCheckable(true);
916 enableChB->setChecked(true);
917 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->thread()->gba->audio.forceDisableChB = !enable; });
918 m_gameActions.append(enableChB);
919 addControlledAction(audioChannels, enableChB, QString("enableChB"));
920
921 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
922 m_shortcutController->addMenu(toolsMenu);
923 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
924 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
925 addControlledAction(toolsMenu, viewLogs, "viewLogs");
926
927 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
928 connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
929 addControlledAction(toolsMenu, overrides, "overrideWindow");
930
931 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
932 connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
933 addControlledAction(toolsMenu, sensors, "sensorWindow");
934
935 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
936 connect(cheats, SIGNAL(triggered()), this, SLOT(openCheatsWindow()));
937 addControlledAction(toolsMenu, cheats, "cheatsWindow");
938
939#ifdef USE_GDB_STUB
940 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
941 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
942 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
943#endif
944
945 toolsMenu->addSeparator();
946 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
947 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
948
949 QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
950 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
951 addControlledAction(toolsMenu, keymap, "remapKeyboard");
952
953#ifdef BUILD_SDL
954 QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
955 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
956 addControlledAction(toolsMenu, gamepad, "remapGamepad");
957#endif
958
959 toolsMenu->addSeparator();
960
961 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
962 connect(paletteView, SIGNAL(triggered()), this, SLOT(openPaletteWindow()));
963 m_gameActions.append(paletteView);
964 addControlledAction(toolsMenu, paletteView, "paletteWindow");
965
966 ConfigOption* skipBios = m_config->addOption("skipBios");
967 skipBios->connect([this](const QVariant& value) {
968 m_controller->setSkipBIOS(value.toBool());
969 }, this);
970
971 ConfigOption* volume = m_config->addOption("volume");
972 volume->connect([this](const QVariant& value) {
973 m_controller->setVolume(value.toInt());
974 }, this);
975
976 ConfigOption* mute = m_config->addOption("mute");
977 mute->connect([this](const QVariant& value) {
978 m_controller->setMute(value.toBool());
979 }, this);
980
981 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
982 rewindEnable->connect([this](const QVariant& value) {
983 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt());
984 }, this);
985
986 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
987 rewindBufferCapacity->connect([this](const QVariant& value) {
988 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt());
989 }, this);
990
991 ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
992 rewindBufferInterval->connect([this](const QVariant& value) {
993 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt());
994 }, this);
995
996 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
997 allowOpposingDirections->connect([this](const QVariant& value) {
998 m_inputController.setAllowOpposing(value.toBool());
999 }, this);
1000
1001 QMenu* other = new QMenu(tr("Other"), this);
1002 m_shortcutController->addMenu(other);
1003 m_shortcutController->addFunctions(other, [this]() {
1004 m_controller->setTurbo(true, false);
1005 }, [this]() {
1006 m_controller->setTurbo(false, false);
1007 }, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
1008
1009 addControlledAction(other, other->addAction(tr("Exit fullscreen"), this, SLOT(exitFullScreen()), QKeySequence("Esc")), "exitFullScreen");
1010
1011 foreach (QAction* action, m_gameActions) {
1012 action->setDisabled(true);
1013 }
1014}
1015
1016void Window::attachWidget(QWidget* widget) {
1017 m_screenWidget->layout()->addWidget(widget);
1018 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1019}
1020
1021void Window::detachWidget(QWidget* widget) {
1022 m_screenWidget->layout()->removeWidget(widget);
1023}
1024
1025void Window::appendMRU(const QString& fname) {
1026 int index = m_mruFiles.indexOf(fname);
1027 if (index >= 0) {
1028 m_mruFiles.removeAt(index);
1029 }
1030 m_mruFiles.prepend(fname);
1031 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1032 m_mruFiles.removeLast();
1033 }
1034 updateMRU();
1035}
1036
1037void Window::updateMRU() {
1038 if (!m_mruMenu) {
1039 return;
1040 }
1041 m_mruMenu->clear();
1042 int i = 0;
1043 for (const QString& file : m_mruFiles) {
1044 QAction* item = new QAction(file, m_mruMenu);
1045 item->setShortcut(QString("Ctrl+%1").arg(i));
1046 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1047 m_mruMenu->addAction(item);
1048 ++i;
1049 }
1050 m_config->setMRU(m_mruFiles);
1051 m_config->write();
1052 m_mruMenu->setEnabled(i > 0);
1053}
1054
1055QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1056 m_shortcutController->addAction(menu, action, name);
1057 menu->addAction(action);
1058 action->setShortcutContext(Qt::WidgetShortcut);
1059 addAction(action);
1060 return action;
1061}
1062
1063WindowBackground::WindowBackground(QWidget* parent)
1064 : QLabel(parent)
1065{
1066 setLayout(new QStackedLayout());
1067 layout()->setContentsMargins(0, 0, 0, 0);
1068 setAlignment(Qt::AlignCenter);
1069}
1070
1071void WindowBackground::setSizeHint(const QSize& hint) {
1072 m_sizeHint = hint;
1073}
1074
1075QSize WindowBackground::sizeHint() const {
1076 return m_sizeHint;
1077}
1078
1079void WindowBackground::setLockAspectRatio(int width, int height) {
1080 m_aspectWidth = width;
1081 m_aspectHeight = height;
1082}
1083
1084void WindowBackground::paintEvent(QPaintEvent*) {
1085 const QPixmap* logo = pixmap();
1086 if (!logo) {
1087 return;
1088 }
1089 QPainter painter(this);
1090 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1091 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1092 QSize s = size();
1093 QSize ds = s;
1094 if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
1095 ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
1096 } else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
1097 ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
1098 }
1099 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1100 QRect full(origin, ds);
1101 painter.drawPixmap(full, *logo);
1102}