all repos — mgba @ c4b38790f211b65cb15af26cebe9fc25e3c19914

mGBA Game Boy Advance Emulator

src/platform/qt/Window.h (view raw)

  1/* Copyright (c) 2013-2017 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#pragma once
  7
  8#include <QAction>
  9#include <QDateTime>
 10#include <QElapsedTimer>
 11#include <QList>
 12#include <QMainWindow>
 13#include <QTimer>
 14
 15#include <functional>
 16#include <memory>
 17
 18#include <mgba/core/core.h>
 19#include <mgba/core/thread.h>
 20
 21#include "ActionMapper.h"
 22#include "InputController.h"
 23#include "LoadSaveState.h"
 24#include "LogController.h"
 25#include "SettingsView.h"
 26
 27struct mArguments;
 28
 29namespace QGBA {
 30
 31class AudioProcessor;
 32class ConfigController;
 33class CoreController;
 34class CoreManager;
 35class DebuggerConsoleController;
 36class Display;
 37class DolphinConnector;
 38class FrameView;
 39class GDBController;
 40class GIFView;
 41class LibraryController;
 42class LogView;
 43class OverrideView;
 44class SensorView;
 45class ShaderSelector;
 46class ShortcutController;
 47class VideoView;
 48class WindowBackground;
 49
 50class Window : public QMainWindow {
 51Q_OBJECT
 52
 53public:
 54	Window(CoreManager* manager, ConfigController* config, int playerId = 0, QWidget* parent = nullptr);
 55	virtual ~Window();
 56
 57	std::shared_ptr<CoreController> controller() { return m_controller; }
 58
 59	void setConfig(ConfigController*);
 60	ConfigController* config() { return m_config; }
 61
 62	void argumentsPassed(mArguments*);
 63
 64	void resizeFrame(const QSize& size);
 65
 66	void updateMultiplayerStatus(bool canOpenAnother) { m_multiWindow->setEnabled(canOpenAnother); }
 67
 68signals:
 69	void startDrawing();
 70	void shutdown();
 71	void paused(bool);
 72
 73public slots:
 74	void setController(CoreController* controller, const QString& fname);
 75	void selectROM();
 76	void bootBIOS();
 77#ifdef USE_SQLITE3
 78	void selectROMInArchive();
 79	void addDirToLibrary();
 80#endif
 81	void selectSave(bool temporary);
 82	void selectState(bool load);
 83	void selectPatch();
 84	void scanCard();
 85	void enterFullScreen();
 86	void exitFullScreen();
 87	void toggleFullScreen();
 88	void loadConfig();
 89	void reloadConfig();
 90	void saveConfig();
 91
 92	void loadCamImage();
 93
 94	void replaceROM();
 95
 96	void multiplayerChanged();
 97
 98	void importSharkport();
 99	void exportSharkport();
100
101	void openSettingsWindow();
102	void openSettingsWindow(SettingsView::Page);
103
104	void startVideoLog();
105
106#ifdef USE_DEBUGGERS
107	void consoleOpen();
108#endif
109
110#ifdef USE_GDB_STUB
111	void gdbOpen();
112#endif
113
114protected:
115	virtual void keyPressEvent(QKeyEvent* event) override;
116	virtual void keyReleaseEvent(QKeyEvent* event) override;
117	virtual void resizeEvent(QResizeEvent*) override;
118	virtual void showEvent(QShowEvent*) override;
119	virtual void hideEvent(QHideEvent*) override;
120	virtual void closeEvent(QCloseEvent*) override;
121	virtual void focusInEvent(QFocusEvent*) override;
122	virtual void focusOutEvent(QFocusEvent*) override;
123	virtual void dragEnterEvent(QDragEnterEvent*) override;
124	virtual void dropEvent(QDropEvent*) override;
125	virtual void mouseDoubleClickEvent(QMouseEvent*) override;
126
127private slots:
128	void gameStarted();
129	void gameStopped();
130	void gameCrashed(const QString&);
131	void gameFailed();
132	void unimplementedBiosCall(int);
133
134	void reloadAudioDriver();
135	void reloadDisplayDriver();
136	void attachDisplay();
137	void changeRenderer();
138
139	void tryMakePortable();
140	void mustRestart();
141
142	void recordFrame();
143	void showFPS();
144	void focusCheck();
145
146	void updateFrame();
147
148	void setLogo();
149
150private:
151	static const int FPS_TIMER_INTERVAL = 2000;
152	static const int MUST_RESTART_TIMEOUT = 10000;
153
154	void setupMenu(QMenuBar*);
155	void openStateWindow(LoadSave);
156
157	void attachWidget(QWidget* widget);
158	void detachWidget(QWidget* widget);
159
160	void appendMRU(const QString& fname);
161	void clearMRU();
162	void updateMRU();
163
164	void openView(QWidget* widget);
165
166	template <typename T, typename... A> std::function<void()> openTView(A... arg);
167	template <typename T, typename... A> std::function<void()> openControllerTView(A... arg);
168	template <typename T, typename... A> std::function<void()> openNamedTView(std::unique_ptr<T>*, A... arg);
169	template <typename T, typename... A> std::function<void()> openNamedControllerTView(std::unique_ptr<T>*, A... arg);
170
171	Action* addGameAction(const QString& visibleName, const QString& name, Action::Function action, const QString& menu = {}, const QKeySequence& = {});
172	template<typename T, typename V> Action* addGameAction(const QString& visibleName, const QString& name, T* obj, V (T::*action)(), const QString& menu = {}, const QKeySequence& = {});
173	template<typename V> Action* addGameAction(const QString& visibleName, const QString& name, V (CoreController::*action)(), const QString& menu = {}, const QKeySequence& = {});
174	Action* addGameAction(const QString& visibleName, const QString& name, Action::BooleanFunction action, const QString& menu = {}, const QKeySequence& = {});
175
176	void updateTitle(float fps = -1);
177
178	QString getFilters() const;
179	QString getFiltersArchive() const;
180
181	CoreManager* m_manager;
182	std::shared_ptr<CoreController> m_controller;
183	std::unique_ptr<AudioProcessor> m_audioProcessor;
184
185	std::unique_ptr<Display> m_display;
186	int m_savedScale;
187
188	// TODO: Move these to a new class
189	ActionMapper m_actions;
190	QList<Action*> m_gameActions;
191	QList<Action*> m_nonMpActions;
192#ifdef M_CORE_GBA
193	QMultiMap<mPlatform, Action*> m_platformActions;
194#endif
195	Action* m_multiWindow;
196	QMap<int, Action*> m_frameSizes;
197
198	LogController m_log{0};
199	LogView* m_logView;
200#ifdef USE_DEBUGGERS
201	DebuggerConsoleController* m_console = nullptr;
202#endif
203	LoadSaveState* m_stateWindow = nullptr;
204	WindowBackground* m_screenWidget;
205	QPixmap m_logo{":/res/mgba-1024.png"};
206	ConfigController* m_config;
207	InputController m_inputController;
208	QList<qint64> m_frameList;
209	QElapsedTimer m_frameTimer;
210	QTimer m_fpsTimer;
211	QTimer m_mustRestart;
212	QList<QString> m_mruFiles;
213	ShortcutController* m_shortcutController;
214#if defined(BUILD_GL) || defined(BUILD_GLES2)
215	std::unique_ptr<ShaderSelector> m_shaderView;
216#endif
217	bool m_fullscreenOnStart = false;
218	QTimer m_focusCheck;
219	bool m_autoresume = false;
220	bool m_wasOpened = false;
221	QString m_pendingPatch;
222	QString m_pendingState;
223	bool m_pendingPause = false;
224	bool m_pendingClose = false;
225
226	bool m_hitUnimplementedBiosCall;
227
228	std::unique_ptr<OverrideView> m_overrideView;
229	std::unique_ptr<SensorView> m_sensorView;
230	std::unique_ptr<DolphinConnector> m_dolphinView;
231	FrameView* m_frameView = nullptr;
232
233#ifdef USE_FFMPEG
234	std::unique_ptr<VideoView> m_videoView;
235	std::unique_ptr<GIFView> m_gifView;
236#endif
237
238#ifdef USE_GDB_STUB
239	GDBController* m_gdbController = nullptr;
240#endif
241
242#ifdef USE_SQLITE3
243	LibraryController* m_libraryView;
244#endif
245};
246
247class WindowBackground : public QWidget {
248Q_OBJECT
249
250public:
251	WindowBackground(QWidget* parent = 0);
252
253	void setPixmap(const QPixmap& pixmap);
254	void setSizeHint(const QSize& size);
255	virtual QSize sizeHint() const override;
256	void setDimensions(int width, int height);
257	void setLockIntegerScaling(bool lock);
258	void setLockAspectRatio(bool lock);
259	void filter(bool filter);
260
261	const QPixmap& pixmap() const { return m_pixmap; }
262
263protected:
264	virtual void paintEvent(QPaintEvent*) override;
265
266private:
267	QPixmap m_pixmap;
268	QSize m_sizeHint;
269	int m_aspectWidth;
270	int m_aspectHeight;
271	bool m_lockAspectRatio;
272	bool m_lockIntegerScaling;
273	bool m_filter;
274};
275
276}