CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6Bugfixes:
7 - VFS: Fix reading 7z archives without rewinding first
8 - Qt: Fix sending gameStopped twice
9 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
10 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
11 - OpenGL: Correct boolean vector strcmp strings for uniforms
12 - Wii: Fix tilting direction
13 - SDL: Fix joystick initialization on BSD
14 - SDL: Fix potential joystick crash in games with rumble
15 - SDL: Fix axes being mapped wrong
16 - Qt: Fix initial state of key mapping
17 - Shaders: Fix AGS-001 shader with some bad drivers
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Qt: Initialize m_useBios
20 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
21 - GBA Serialize: Fix loading savegames from savestates
22 - All: Fix several file handle leaks
23 - Util: Use closesocket on Windows
24 - GBA Memory: Fix executing code from OBJ region of VRAM
25 - Util: Fix socket bind addresses
26 - All: Fix instruction tables getting zeroed when linking sometimes
27 - SDL: Fix SDL 1.2 build
28 - ARM7: Fix flags on SBC/RSC
29 - Util: Fix realloc semantics in utf16to8
30 - ARM7: Fix setting spsr privilege bits when spsr is empty
31Misc:
32 - GBA: Slightly optimize GBAProcessEvents
33 - Qt: Add preset for DualShock 4
34 - SDL: Remove default gamepad mappings
35 - Qt: Update 360 input profile on OS X to reflect newer drivers
36 - Qt: Remove use of NaN
37 - 3DS: Use blip_add_delta_fast for a small speed improvement
38 - FFmpeg: Update dependencies on Ubuntu
39 - OpenGL: Log shader compilation failure
40 - All: Allow use of external minizip library
41 - Qt: Remove some C99isms from C++ code
42 - Windows: Add native VDir support
43 - All: Add QUIET parameter to silence CMake
44 - GBA Video: Null renderer should return proper register values
45 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
46 - ARM7: Support forcing Thumb mode via MSR
47 - ARM7: Flush prefetch cache when loading CPSR via MSR
48 - Qt: Canonicalize file paths when loading games
49 - OpenGL: Add texSize uniform
50 - Qt: Add refresh button to controller editing
51 - ARM7: Clean up instruction decoding for future expandability
52 - Debugger: CLI debugger now exits when end-of-stream is reached
53
540.4.0: (2016-02-02)
55Features:
56 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
57 - I/O viewer
58 - Booting of multiboot images
59 - Customization of GIF recording
60 - Libretro: Cheat code support
61 - Support for GLSL shaders
62 - ROM information view
63 - Support for VBA-style cheat codes
64 - Savestates now store creation timestamps
65 - Key autofire
66 - Libretro: Allow blocking opposing directional input
67 - OpenEmu core for OS X
68 - Libretro: Settings for using BIOS and skipping intro
69 - Libretro: Customizable idle loop removal
70 - Implemented cycle counting for sprite rendering
71 - Cleaner, unified settings window
72 - Added a setting for pausing when the emulator is not in focus
73 - Customizable paths for save games, save states, screenshots and patches
74 - Controller hotplugging
75 - Ability to store save games and active cheats within savestates
76Bugfixes:
77 - ARM7: Fix sign of unaligned LDRSH
78 - ARM7: Fix decoding of some ARM ALU instructions with shifters
79 - Debugger: Fix watchpoints in gdb
80 - GBA: Fix warnings when creating and loading savestates
81 - GBA: Fix Iridion II savetype
82 - GBA BIOS: Fix misaligned CpuSet
83 - GBA Cheats: Fix cheats setting the Action Replay version
84 - GBA Hardware: Fix GPIO on big endian
85 - GBA Memory: Fix DMA register writing behavior
86 - GBA Memory: Fix DMAs triggering two cycles early
87 - Libretro: Fix aspect ratio
88 - Qt: Fix some potential crashes with the gamepad mapping
89 - Qt: Fix keys being mapped incorrectly when loading configuration file
90 - Util: Fix PowerPC PNG read/write pixel order
91 - Util: Fix excessive memory allocation when decoding a PNG
92 - VFS: Fix VFileReadline and remove _vfdReadline
93Misc:
94 - All: Improved PowerPC support
95 - All: Fix some undefined behavior warnings
96 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
97 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
98 - GBA: Implement bad I/O register loading
99 - GBA: Allow jumping to OAM and palette RAM
100 - GBA BIOS: Finish implementing RegisterRamReset
101 - GBA Config: Add "override" layer for better one-time configuration
102 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
103 - GBA Memory: Use a dynamically sized mask for ROM memory
104 - GBA Memory: Implement several unimplemented memory access types
105 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
106 - GBA RR: Starting from savestate now embeds the savegame
107 - GBA RR: Add preliminary SRAM support for VBM loading
108 - GBA RR: Add support for resets in movies
109 - GBA Video: Remove lastHblank, as it is implied
110 - Libretro: Use anonymous memory mappers for large blocks of memory
111 - Libretro: Add install target for libretro core
112 - Qt: Window size command line options are now supported
113 - Qt: Increase usability of key mapper
114 - Qt: Add 'Apply' button to settings window
115 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
116 - Qt: Allow use of modifier keys as input
117 - Qt: Optimize log viewer
118 - Qt: Added button for breaking into the GDB debugger
119 - Qt: Add box for showing duration of rewind
120 - SDL: Support fullscreen in SDL 1.2
121 - SDL: Allow GBASDLAudio to be used without a thread context
122 - Util: Use VFile for configuration
123 - Util: Add MutexTryLock
124
1250.3.2: (2015-12-16)
126Bugfixes:
127 - ARM7: Fix STRT/STRBT
128 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
129 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
130 - Libretro: Fix problems with rumble not turning off
131 - GBA: Fix idle skip state being retained between games
132 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
133 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
134 - GBA BIOS: Fix Sqrt sign
135 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
136 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
137 - GBA Memory: Fix DMA behavior for SRAM accesses
138 - GBA Memory: Fix Store8 to OBJ VRAM
139 - GBA Memory: Fix alignment of LDM/STM on SRAM
140 - GBA Memory: Fix unaligned out-of-bounds ROM loads
141 - GBA Memory: Fix timing of DMAs
142 - GBA Video: Fix _mix for 15-bit color
143 - GBA Video: Fix OAM and palette initialization
144 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
145 - Qt: Use safer isLoaded check in GameController
146 - Qt: Fix a race condition in PainterGL that could lead to a crash
147 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
148 - Qt: Fix font size in memory viewer
149 - Qt: Fix a crash in the memory viewer
150 - Qt: Add additional checks in CheatModel to prevent crashes
151 - Qt: Fix race condition with setting sample rate
152 - Qt: Fix crash when closing multiplayer windows
153 - Qt: Fix resetting while paused
154Misc:
155 - GBA Audio: Implement missing flags on SOUNDCNT_X register
156 - Qt: Add mute option to menu
157
1580.3.1: (2015-10-24)
159Bugfixes:
160 - ARM7: Fix instruction decoding of Thumb shifts
161 - GBA: Deinit savegame when unloading a ROM
162 - GBA: Fix BIOS check on big endian
163 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
164 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
165 - GBA Audio: Fix audio channels being silenced at the wrong time
166 - GBA Memory: Fix bad BIOS Load16 on big endian
167 - GBA Memory: Fix bad Load8 on big endian
168 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
169 - GBA Video: Fix edge case with sprite blend modes and semitransparency
170 - GBA Video: Fix objwin and blending interaction on sprites
171 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
172 - Libretro: Fix a memory leak with the render buffer
173 - Qt: Windows no longer spawn in the top left on first launch
174 - Qt: Fix install path of XDG desktop file with DESTDIR
175 - Qt: Fix drag and drop on Windows
176 - Qt: Reenable double buffering, as disabling it broke some Windows configs
177 - VFS: Fix return values of VFileFILE.read and .write
178Misc:
179 - All: Reset next event to cycles instead of zero to interrupt
180 - All: Add --version flag
181 - ARM7: Force disable LTO on two files to work around a GCC bug
182 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
183 - GBA: Better memory handling with PNG savestates
184 - GBA: Additional savestate sanity checks
185 - GBA: Check for cycle count being too high
186 - GBA Audio: Allow GBAAVStream to have no video callback
187 - GBA BIOS: Implement RegisterRamReset for SIO registers
188 - Qt: Remove useless help icons in dialogs
189 - Qt: Prevent savestate window from opening while in multiplayer
190 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
191 - Qt: Dropping multiplayer windows works more cleanly now
192
1930.3.0: (2015-08-16)
194Features:
195 - Ability to hide individual background layers, or OBJs
196 - Ability to mute individual audio channels
197 - Palette viewer and exporter
198 - Volume control
199 - More shortcuts are editable (e.g. quick save/load)
200 - Rewind now shows the frame after rewinding
201 - Import/Export of GameShark/Action Replay snapshots
202 - Add "Step backwards" item for single increment rewind
203 - Deadzone estimation for game controllers
204 - Analog inputs can be used for shortcuts
205 - Menu items for specific solar sensor brightness levels
206 - Remappable controls for tilt and gyroscope sensors
207 - Status messages for actions taken while a game is running (e.g. save/load state)
208 - Memory inspector
209 - Screensaver can now be suspended while a game is running
210 - Load/save the most recent savestate slot
211 - Support varible speed (PWM) rumble
212 - Ability to cap fast forward speed
213 - Finer control over FPS target
214 - Holdable shortcut for rewinding one frame at a time
215 - Ability to boot directly into the BIOS
216 - Preliminary support for yanking out the game pak while a game is running
217 - Thumb-drive mode by putting a file called portable.ini in the same folder
218 - Configurable display driver, between software and OpenGL
219 - Undo-able savestate loading and saving
220 - Controller profiles now store shortcut settings
221 - Default controller profiles for several common controllers
222 - Libretro now supports BIOS, rumble and solar sensor
223 - Implement BIOS call Stop, for sleep mode
224 - Automatically load patches, if found
225 - Improved video synchronization
226 - Configurable audio output sample rate
227Bugfixes:
228 - ARM7: Fix SWI and IRQ timings
229 - ARM7: Fix Thumb MUL timing
230 - ARM7: Fix timing of multiplies to use N cycles
231 - ARM7: ARMHotplugDetach should call deinit
232 - Debugger: Fix use-after-free in breakpoint clearing code
233 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
234 - GBA: Cap audio FIFO read size during deserialization
235 - GBA: Check for corrupted savestates when loading
236 - GBA: Check for improperly sized savestates when loading
237 - GBA: Check for savestates made from differently sized ROMs
238 - GBA: Fix calls to endian-independent loadstores
239 - GBA: Fix timing of reading from timer registers
240 - GBA: Ensure cycles never go negative
241 - GBA Audio: Force audio FIFOs to 32-bit
242 - GBA Audio: Fix audio pitch changing when adjusting buffer size
243 - GBA Audio: Fix sample order in audio channel 3
244 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
245 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
246 - GBA Memory: Improve Thumb open bus behavior
247 - GBA Memory: Fix potential DMA issue when loading a savestate
248 - GBA Memory: Fix load/store multiple video memory waitstates
249 - GBA SIO: Fix reseting when there are SIO devices attached
250 - GBA Video: Blended sprites should never have other effects applied
251 - GBA Video: Fix out-of-bounds tiles in mosaic
252 - GBA Video: Fix windows not affecting sprites
253 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
254 - GBA Video: Fix timing on first scanline
255 - Qt: Better cleanup when a game crashes
256 - Qt: Fix open ROM dialog filtering for archive formats
257 - Qt: Cap the maximum number of multiplayer windows
258 - Qt: Fix maximum year in sensor override
259 - Qt: Fix window being too tall after exiting fullscreen
260 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
261 - Qt: Fix analog buttons not getting unmapped
262 - Qt: Fix passing command line options
263 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
264 - SDL: Fix SDL build when OpenGL is missing
265 - Util: Allow loading IPS patches that grow the ROM
266 - VFS: Fix resource leaks if some allocations fail
267 - VFS: Fix line-reading to return proper values
268 - Video: Fix an issue with very long filenames
269 - Util: Fix formatting of floats
270Misc:
271 - All: Add --help flag for command line programs
272 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
273 - All: Enable static linking for Windows
274 - All: Enable static linking for OS X
275 - All: Threads are now named
276 - All: Proper handling of Unicode file paths
277 - ARM7: Add emulation for Undefined CPU mode
278 - ARM7: Reduce the size of the Thumb instruction table
279 - GBA: Add status log level
280 - GBA: GBARewind now returns how many states it has rewound
281 - GBA: SIO logging layer
282 - GBA BIOS: Stub out SoundBias
283 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
284 - GBA: Don't include GBACLIDebugger struct unless needed
285 - GBA: Savedata is now synced shortly after data finishes being written
286 - GBA: Process multiple timer events at once, if necessary
287 - GBA Audio: Implement audio reset for channels A/B
288 - GBA Audio: Process multiple audio events at once, if necessary
289 - GBA Hardware: Backport generic RTC source into core
290 - GBA Input: Allow axes and buttons to be mapped to the same key
291 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
292 - GBA SIO: Add a dummy driver for Normal mode
293 - GBA Thread: Add functionality for running callbacks on the GBA thread
294 - GBA Thread: Split GBASync into a separate file
295 - GBA Video: Refactor software renderer into separate files
296 - GBA Video: Slightly optimize mode 0 mosaic rendering
297 - Debugger: Free watchpoints in addition to breakpoints
298 - Qt: Handle saving input settings better
299 - Qt: Move GL frame drawing back onto its own thread
300 - Qt: Fast forward (held) option moved from Other to Emulation menu
301 - Qt: Show version info in window title
302 - Qt: Migrate multiplayer window handling into GBAApp
303 - Qt: Unified file opening and saving with last location
304 - Qt: Fix windows being resizable when they shouldn't have been
305 - Qt: Only hide cursor in full screen
306 - Qt: Replace pause-after-frame mutex with an atomic
307 - Qt: Add application icon and XDG desktop files
308 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
309 - Qt: Don't save window size when entering fullscreen
310 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
311 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
312 - Qt: Increase usability of key mapper
313 - Qt: Show checkmark for window sizes
314 - Qt: Set window path to loaded ROM
315 - Perf: Ability to load savestates immediately on launch
316 - SDL: Properly check for initialization
317 - SDL: Clean up initialization functions
318 - SDL: Clean up GL context
319 - Util: Allow disabling the threading code entirely
320 - VFS: Add sync method to force syncing with backing
321
3220.2.1: (2015-05-13)
323Bugfixes:
324 - All: Fix sanitize-deb script not cleaning up after itself
325 - All: Fix dependencies for libavcodec on Debian-derived platforms
326 - ARM7: Handle writeback for PC in addressing modes 2 and 3
327 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
328 - ARM7: Fix ARM multiply instructions when PC is a destination register
329 - Debugger: Fix use-after-free in breakpoint clearing code
330 - Debugger: Fix boundary conditions in tab completion
331 - GBA: Fix timers not updating timing when writing to only the reload register
332 - GBA: Fix rewind boundary conditions
333 - GBA: Add initial I/O register settings for background matrix registers
334 - GBA: Fix hang when loading a savestate if sync to video is enabled
335 - GBA: Handle out-of-bounds I/O access
336 - GBA: Fix bounds-checking on EEPROM access
337 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
338 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
339 - GBA Memory: Allow SRAM to be 64kB
340 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
341 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
342 - GBA Video: Fix second frame mode 5
343 - Perf: Fix race condition if a game crashes immediately on start
344 - Qt: Fix Display object leak when closing a window
345 - Qt: Fix .deb dependencies
346 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
347 - Qt: Fix window not regaining focus after exiting savestate window
348 - Qt: Fix regression where video would not record if the game had already started
349 - Qt: Fix potential crash if a gamepad causes focus to change
350 - Qt: Fix controller axis querying
351 - Qt: Fix multiplayer windows opening as the wrong size
352 - Qt: Fix controllers sometimes not loading the right profile
353 - SDL: Fix boundary conditions for joystick adjustments
354 - SDL: Allocate properly sized input maps
355 - SDL: Fix potential build issues when Qt and SDL2 are in use
356 - Util: Fix resource leak in UTF-8 handling code
357 - Util: Fix a null-pointer issue when attempting to delete a key
358 - VFS: Fix resource leaks if some allocations fail
359 - Video: Fix an issue with very long filenames
360Misc:
361 - GBA Memory: Soft-crash if jumping past the end of a ROM
362 - Qt: Show multiplayer numbers in window title
363 - Qt: Solar sensor can have shortcuts set
364
3650.2.0: (2015-04-03)
366Features:
367 - Support for gamepad axes, e.g. analog sticks or triggers
368 - Add scale presets for up to 6x
369 - Settings window
370 - Bilinear resampling option
371 - Add option to skip BIOS start screen
372 - List of recently opened games
373 - Support for games using the Solar Sensor
374 - Better audio resampling via blip-buf
375 - Game Pak overrides dialog for setting savetype and sensor values
376 - Support for games using the tilt sensor
377 - Remappable shortcuts for keyboard and gamepad
378 - Rewinding of emulation
379 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
380 - Support IPv6
381 - Save directory of last loaded file
382 - Support BPS patches
383 - Automatically detect and optimize out idle loops
384 - Configurable game overrides
385 - Support loading 7-Zip files
386 - Drag and drop game loading
387 - Cheat code support
388 - Runtime configurable audio driver
389 - Libretro core for use with RetroArch and other front-ends
390 - Controller profiles for setting different bindings for different controllers
391 - Ability to lock aspect ratio
392 - Local link cable support
393 - Ability to switch which game controller is in use per instance
394 - Ability to prevent opposing directional input
395 - Warning dialog if an unimplemented BIOS feature is called
396 - Debugger: Add CLI "frame", frame advance command
397 - Debugger: Add CLI functions for writing to memory
398 - Debugger: Add CLI functions for examining memory regions
399 - Debugger: Add CLI function for writing a register
400Bugfixes:
401 - ARM7: Extend prefetch by one stage
402 - ARM7: Fix cycle counting for loads
403 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
404 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
405 - GBA: Initialize gba.sync to null
406 - GBA: Fix timer initialization
407 - GBA Audio: Support 16-bit writes to FIFO audio
408 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
409 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
410 - GBA BIOS: Fix BIOS prefetch after reset
411 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
412 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
413 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
414 - GBA Memory: Fix I cycles that had been moved to ARM7 core
415 - GBA Memory: Fix cycle counting for 32-bit load/stores
416 - GBA RR: Fix fallthrough error when reading tags from a movie
417 - GBA Thread: Fix possible hang when loading an archive
418 - GBA Thread: Fix possible deadlock in video sync
419 - Perf: Fix crash when the GBA thread fails to start
420 - Qt: Fix crash starting a GDB stub if a game isn't loaded
421 - Qt: Fix crash when adjusting settings after closing a game
422 - Qt: Fix crash when starting GDB stub after closing a game
423 - Qt: Fix patch loading while a game is running
424 - Qt: Fix crash when loading a game after stopping GDB server
425 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
426 - Qt: Fix crash when attempting to pause if a game is not running
427 - SDL: Properly clean up if a game doesn't launch
428 - Util: Fix sockets on Windows
429Misc:
430 - All: Enable link-time optimization
431 - Debugger: Watchpoints now work on STM/LDM instructions
432 - Debugger: Clean up GDB stub network interfacing
433 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
434 - Debugger: Merge Thumb BL instructions when disassembling
435 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
436 - Debugger: Watchpoints now report address watched (fixes #68)
437 - Debugger: Add support for soft breakpoints
438 - Debugger: Make I/O register names be addresses instead of values
439 - Debugger: Rename read/write commands
440 - GBA: Improve accuracy of event timing
441 - GBA: Add API for getting Configuration structs for overrides and input
442 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
443 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
444 - GBA: Move A/V stream interface into core
445 - GBA: Savestates now take into account savedata state machines (fixes #109)
446 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
447 - GBA Memory: Simplify memory API and use fixed bus width
448 - GBA Thread: Make GBASyncWaitFrameStart time out
449 - GBA Video: Start video at the last scanline instead of the first
450 - Qt: Optimize logo drawing
451 - Qt: Move frame upload back onto main thread
452 - Qt: Remember window position
453 - Qt: Double-clicking on the window toggles full screen
454 - Util: Use proper locale for reading and writing float values
455
4560.1.1: (2015-01-24)
457Bugfixes:
458 - ARM7: Fix LDM writeback to a register already written
459 - GBA: Fix timers 2 and 3 updating incorrectly
460 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
461 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
462 - GBA Audio: Properly initialize audio FIFO channels
463 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
464 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
465 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
466 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
467 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
468 - GBA BIOS: Fix HuffUnComp boundary conditions
469 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
470 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
471 - GBA Memory: Filter out top nybble of DMA addresses
472 - GBA Memory: Properly bounds-check VRAM accesses
473 - GBA Memory: Fix initial DMA state
474 - GBA Thread: Allow halted games to exit cleanly
475 - GBA Video: Fix blend issues with obscured middle layers
476 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
477 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
478 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
479 - GBA Video: Fix sprite boundary conditions with mosaic
480 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
481 - Qt: Fix issue with set frame sizes being the wrong height
482 - Qt: Fix emulator crashing when full screen if a game is not running
483 - Qt: Fix window focus issues
484 - Qt: Properly set default video recording settings
485 - Qt: Fix a race condition when a game crashes immediately
486 - Qt: Fix some cases where key mapping can break if focus is adjusted
487 - Qt: Fix crash if a game pauses before any frames are shown
488 - Debugger: Negative PC-relative loads now properly subtract the offset
489 - Debugger: Align PC-relative loads in Thumb
490 - Debugger: Fix watchpoints triggering too late
491 - Debugger: Fix binary print putting spaces between digits
492 - Video: Ensure FFmpeg encoder has audio frames
493 - Video: Fix uncompressed PCM audio recording
494 - Video: Fix FFmpeg crashing when the file extension is wrong
495 - Util: Fix SOCKET_FAILED macro
496Misc:
497 - GBA: Exit cleanly on FATAL if the port supports it
498 - GBA Memory: Implement 16- and 32-bit loads from SRAM
499 - Qt: Disable sync to video by default
500 - Qt: Handle a game crash without crashing
501 - Qt: Set default log level to FATAL, ERROR and WARN
502 - Qt: Clarify some phrasing in the menus
503 - Qt: Clear active buttons when focus is lost
504
5050.1.0: (2014-12-13)
506 - Initial release