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mGBA Game Boy Advance Emulator

src/third-party/lzma/7zAlloc.c (view raw)

 1/* 7zAlloc.c -- Allocation functions
 22010-10-29 : Igor Pavlov : Public domain */
 3
 4#include "Precomp.h"
 5
 6#include "7zAlloc.h"
 7
 8/* #define _SZ_ALLOC_DEBUG */
 9/* use _SZ_ALLOC_DEBUG to debug alloc/free operations */
10
11#ifdef _SZ_ALLOC_DEBUG
12
13#ifdef _WIN32
14#include <windows.h>
15#endif
16
17#include <stdio.h>
18int g_allocCount = 0;
19int g_allocCountTemp = 0;
20
21#endif
22
23void *SzAlloc(void *p, size_t size)
24{
25  p = p;
26  if (size == 0)
27    return 0;
28  #ifdef _SZ_ALLOC_DEBUG
29  fprintf(stderr, "\nAlloc %10d bytes; count = %10d", size, g_allocCount);
30  g_allocCount++;
31  #endif
32  return malloc(size);
33}
34
35void SzFree(void *p, void *address)
36{
37  p = p;
38  #ifdef _SZ_ALLOC_DEBUG
39  if (address != 0)
40  {
41    g_allocCount--;
42    fprintf(stderr, "\nFree; count = %10d", g_allocCount);
43  }
44  #endif
45  free(address);
46}
47
48void *SzAllocTemp(void *p, size_t size)
49{
50  p = p;
51  if (size == 0)
52    return 0;
53  #ifdef _SZ_ALLOC_DEBUG
54  fprintf(stderr, "\nAlloc_temp %10d bytes;  count = %10d", size, g_allocCountTemp);
55  g_allocCountTemp++;
56  #ifdef _WIN32
57  return HeapAlloc(GetProcessHeap(), 0, size);
58  #endif
59  #endif
60  return malloc(size);
61}
62
63void SzFreeTemp(void *p, void *address)
64{
65  p = p;
66  #ifdef _SZ_ALLOC_DEBUG
67  if (address != 0)
68  {
69    g_allocCountTemp--;
70    fprintf(stderr, "\nFree_temp; count = %10d", g_allocCountTemp);
71  }
72  #ifdef _WIN32
73  HeapFree(GetProcessHeap(), 0, address);
74  return;
75  #endif
76  #endif
77  free(address);
78}