all repos — mgba @ c50bd95258ef067a07bc68ddd27557e61902eafe

mGBA Game Boy Advance Emulator

src/gba/gba-thread.c (view raw)

  1#include "gba-thread.h"
  2
  3#include "arm.h"
  4#include "gba.h"
  5#include "gba-serialize.h"
  6
  7#include "debugger/debugger.h"
  8
  9#include "util/patch.h"
 10#include "util/vfs.h"
 11
 12#include <signal.h>
 13
 14#ifdef USE_PTHREADS
 15static pthread_key_t _contextKey;
 16static pthread_once_t _contextOnce = PTHREAD_ONCE_INIT;
 17
 18static void _createTLS(void) {
 19	pthread_key_create(&_contextKey, 0);
 20}
 21#else
 22static DWORD _contextKey;
 23static INIT_ONCE _contextOnce = INIT_ONCE_STATIC_INIT;
 24
 25static BOOL CALLBACK _createTLS(PINIT_ONCE once, PVOID param, PVOID* context) {
 26	UNUSED(once);
 27	UNUSED(param);
 28	UNUSED(context);
 29	_contextKey = TlsAlloc();
 30	return TRUE;
 31}
 32#endif
 33
 34static void _changeState(struct GBAThread* threadContext, enum ThreadState newState, int broadcast) {
 35	MutexLock(&threadContext->stateMutex);
 36	threadContext->state = newState;
 37	if (broadcast) {
 38		ConditionWake(&threadContext->stateCond);
 39	}
 40	MutexUnlock(&threadContext->stateMutex);
 41}
 42
 43static void _waitOnInterrupt(struct GBAThread* threadContext) {
 44	while (threadContext->state == THREAD_INTERRUPTED) {
 45		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
 46	}
 47}
 48
 49static THREAD_ENTRY _GBAThreadRun(void* context) {
 50#ifdef USE_PTHREADS
 51	pthread_once(&_contextOnce, _createTLS);
 52#else
 53	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
 54#endif
 55
 56	struct GBA gba;
 57	struct ARMCore cpu;
 58	struct Patch patch;
 59	struct GBAThread* threadContext = context;
 60	struct ARMComponent* components[1] = {};
 61	int numComponents = 0;
 62
 63	if (threadContext->debugger) {
 64		components[numComponents] = &threadContext->debugger->d;
 65		++numComponents;
 66	}
 67
 68#if !defined(_WIN32) && defined(USE_PTHREADS)
 69	sigset_t signals;
 70	sigemptyset(&signals);
 71	pthread_sigmask(SIG_SETMASK, &signals, 0);
 72#endif
 73
 74	gba.logHandler = threadContext->logHandler;
 75	GBACreate(&gba);
 76	ARMSetComponents(&cpu, &gba.d, numComponents, components);
 77	ARMInit(&cpu);
 78	ARMReset(&cpu);
 79	threadContext->gba = &gba;
 80	gba.sync = &threadContext->sync;
 81	gba.logLevel = threadContext->logLevel;
 82#ifdef USE_PTHREADS
 83	pthread_setspecific(_contextKey, threadContext);
 84#else
 85	TlsSetValue(_contextKey, threadContext);
 86#endif
 87	if (threadContext->renderer) {
 88		GBAVideoAssociateRenderer(&gba.video, threadContext->renderer);
 89	}
 90
 91	if (threadContext->rom) {
 92		GBALoadROM(&gba, threadContext->rom, threadContext->save, threadContext->fname);
 93		if (threadContext->bios) {
 94			GBALoadBIOS(&gba, threadContext->bios);
 95		}
 96
 97		if (threadContext->patch && loadPatch(threadContext->patch, &patch)) {
 98			GBAApplyPatch(&gba, &patch);
 99		}
100	}
101
102	if (threadContext->debugger) {
103		GBAAttachDebugger(&gba, threadContext->debugger);
104		ARMDebuggerEnter(threadContext->debugger, DEBUGGER_ENTER_ATTACHED);
105	}
106
107	GBASIOSetDriverSet(&gba.sio, &threadContext->sioDrivers);
108
109	gba.keySource = &threadContext->activeKeys;
110
111	if (threadContext->startCallback) {
112		threadContext->startCallback(threadContext);
113	}
114
115	_changeState(threadContext, THREAD_RUNNING, 1);
116
117	while (threadContext->state < THREAD_EXITING) {
118		if (threadContext->debugger) {
119			struct ARMDebugger* debugger = threadContext->debugger;
120			ARMDebuggerRun(debugger);
121			if (debugger->state == DEBUGGER_SHUTDOWN) {
122				_changeState(threadContext, THREAD_EXITING, 0);
123			}
124		} else {
125			while (threadContext->state == THREAD_RUNNING) {
126				ARMRun(&cpu);
127			}
128		}
129
130		int resetScheduled = 0;
131		MutexLock(&threadContext->stateMutex);
132		if (threadContext->state == THREAD_PAUSING) {
133			threadContext->state = THREAD_PAUSED;
134			ConditionWake(&threadContext->stateCond);
135		}
136		if (threadContext->state == THREAD_INTERRUPTING) {
137			threadContext->state = THREAD_INTERRUPTED;
138			ConditionWake(&threadContext->stateCond);
139		}
140		if (threadContext->state == THREAD_RESETING) {
141			threadContext->state = THREAD_RUNNING;
142			resetScheduled = 1;
143		}
144		while (threadContext->state == THREAD_PAUSED) {
145			ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
146		}
147		MutexUnlock(&threadContext->stateMutex);
148		if (resetScheduled) {
149			ARMReset(&cpu);
150		}
151	}
152
153	while (threadContext->state != THREAD_SHUTDOWN) {
154		_changeState(threadContext, THREAD_SHUTDOWN, 0);
155	}
156
157	if (threadContext->cleanCallback) {
158		threadContext->cleanCallback(threadContext);
159	}
160
161	threadContext->gba = 0;
162	ARMDeinit(&cpu);
163	GBADestroy(&gba);
164
165	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
166	ConditionWake(&threadContext->sync.audioRequiredCond);
167
168	return 0;
169}
170
171void GBAMapOptionsToContext(struct StartupOptions* opts, struct GBAThread* threadContext) {
172	if (opts->dirmode) {
173		threadContext->gamedir = VDirOpen(opts->fname);
174	} else {
175		threadContext->rom = VFileOpen(opts->fname, O_RDONLY);
176#if ENABLE_LIBZIP
177		threadContext->gamedir = VDirOpenZip(opts->fname, 0);
178#endif
179	}
180	threadContext->fname = opts->fname;
181	threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
182	threadContext->patch = VFileOpen(opts->patch, O_RDONLY);
183	threadContext->frameskip = opts->frameskip;
184	threadContext->logLevel = opts->logLevel;
185	threadContext->rewindBufferCapacity = opts->rewindBufferCapacity;
186	threadContext->rewindBufferInterval = opts->rewindBufferInterval;
187}
188
189bool GBAThreadStart(struct GBAThread* threadContext) {
190	// TODO: error check
191	threadContext->activeKeys = 0;
192	threadContext->state = THREAD_INITIALIZED;
193	threadContext->sync.videoFrameOn = 1;
194	threadContext->sync.videoFrameSkip = 0;
195
196	threadContext->rewindBufferNext = threadContext->rewindBufferInterval;
197	threadContext->rewindBufferSize = 0;
198	if (threadContext->rewindBufferCapacity) {
199		threadContext->rewindBuffer = calloc(threadContext->rewindBufferCapacity, sizeof(void*));
200	} else {
201		threadContext->rewindBuffer = 0;
202	}
203
204	if (threadContext->rom && !GBAIsROM(threadContext->rom)) {
205		threadContext->rom->close(threadContext->rom);
206		threadContext->rom = 0;
207	}
208
209	if (threadContext->gamedir) {
210		threadContext->gamedir->rewind(threadContext->gamedir);
211		struct VDirEntry* dirent = threadContext->gamedir->listNext(threadContext->gamedir);
212		while (dirent) {
213			struct Patch patchTemp;
214			struct VFile* vf = threadContext->gamedir->openFile(threadContext->gamedir, dirent->name(dirent), O_RDONLY);
215			if (!vf) {
216				continue;
217			}
218			if (!threadContext->rom && GBAIsROM(vf)) {
219				threadContext->rom = vf;
220			} else if (!threadContext->patch && loadPatch(vf, &patchTemp)) {
221				threadContext->patch = vf;
222			} else {
223				vf->close(vf);
224			}
225			dirent = threadContext->gamedir->listNext(threadContext->gamedir);
226		}
227
228		// TODO: Differentiate ZIPs and filesystem directories
229		threadContext->save = threadContext->gamedir->openFile(threadContext->gamedir, "sram.sav", O_RDWR | O_CREAT);
230	}
231
232	if (!threadContext->rom) {
233		return false;
234	}
235
236	if (threadContext->fname && !threadContext->save) {
237		char* savedata = 0;
238		char* dotPoint = strrchr(threadContext->fname, '.');
239		if (dotPoint > strrchr(threadContext->fname, '/') && dotPoint[1] && dotPoint[2] && dotPoint[3]) {
240			savedata = strdup(threadContext->fname);
241			dotPoint = strrchr(savedata, '.');
242			dotPoint[1] = 's';
243			dotPoint[2] = 'a';
244			dotPoint[3] = 'v';
245			dotPoint[4] = '\0';
246		} else if (dotPoint) {
247			savedata = malloc((dotPoint - threadContext->fname + 5) * sizeof(char));
248			strncpy(savedata, threadContext->fname, dotPoint - threadContext->fname + 1);
249			strcat(savedata, "sav");
250		} else {
251			savedata = malloc(strlen(threadContext->fname + 5) * sizeof(char));
252			sprintf(savedata, "%s.sav", threadContext->fname);
253		}
254		threadContext->save = VFileOpen(savedata, O_RDWR | O_CREAT);
255		free(savedata);
256	}
257
258	MutexInit(&threadContext->stateMutex);
259	ConditionInit(&threadContext->stateCond);
260
261	MutexInit(&threadContext->sync.videoFrameMutex);
262	ConditionInit(&threadContext->sync.videoFrameAvailableCond);
263	ConditionInit(&threadContext->sync.videoFrameRequiredCond);
264	MutexInit(&threadContext->sync.audioBufferMutex);
265	ConditionInit(&threadContext->sync.audioRequiredCond);
266
267#ifndef _WIN32
268	sigset_t signals;
269	sigemptyset(&signals);
270	sigaddset(&signals, SIGINT);
271	sigaddset(&signals, SIGTRAP);
272	pthread_sigmask(SIG_BLOCK, &signals, 0);
273#endif
274
275	MutexLock(&threadContext->stateMutex);
276	ThreadCreate(&threadContext->thread, _GBAThreadRun, threadContext);
277	while (threadContext->state < THREAD_RUNNING) {
278		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
279	}
280	MutexUnlock(&threadContext->stateMutex);
281
282	return true;
283}
284
285bool GBAThreadHasStarted(struct GBAThread* threadContext) {
286	bool hasStarted;
287	MutexLock(&threadContext->stateMutex);
288	hasStarted = threadContext->state > THREAD_INITIALIZED;
289	MutexUnlock(&threadContext->stateMutex);
290	return hasStarted;
291}
292
293void GBAThreadEnd(struct GBAThread* threadContext) {
294	MutexLock(&threadContext->stateMutex);
295	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
296		threadContext->debugger->state = DEBUGGER_EXITING;
297	}
298	threadContext->state = THREAD_EXITING;
299	MutexUnlock(&threadContext->stateMutex);
300	MutexLock(&threadContext->sync.audioBufferMutex);
301	threadContext->sync.audioWait = 0;
302	ConditionWake(&threadContext->sync.audioRequiredCond);
303	MutexUnlock(&threadContext->sync.audioBufferMutex);
304}
305
306void GBAThreadReset(struct GBAThread* threadContext) {
307	MutexLock(&threadContext->stateMutex);
308	_waitOnInterrupt(threadContext);
309	threadContext->state = THREAD_RESETING;
310	ConditionWake(&threadContext->stateCond);
311	MutexUnlock(&threadContext->stateMutex);
312}
313
314void GBAThreadJoin(struct GBAThread* threadContext) {
315	MutexLock(&threadContext->sync.videoFrameMutex);
316	threadContext->sync.videoFrameWait = 0;
317	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
318	MutexUnlock(&threadContext->sync.videoFrameMutex);
319
320	ThreadJoin(threadContext->thread);
321
322	MutexDeinit(&threadContext->stateMutex);
323	ConditionDeinit(&threadContext->stateCond);
324
325	MutexDeinit(&threadContext->sync.videoFrameMutex);
326	ConditionWake(&threadContext->sync.videoFrameAvailableCond);
327	ConditionDeinit(&threadContext->sync.videoFrameAvailableCond);
328	ConditionWake(&threadContext->sync.videoFrameRequiredCond);
329	ConditionDeinit(&threadContext->sync.videoFrameRequiredCond);
330
331	ConditionWake(&threadContext->sync.audioRequiredCond);
332	ConditionDeinit(&threadContext->sync.audioRequiredCond);
333	MutexDeinit(&threadContext->sync.audioBufferMutex);
334
335	int i;
336	for (i = 0; i < threadContext->rewindBufferCapacity; ++i) {
337		if (threadContext->rewindBuffer[i]) {
338			GBADeallocateState(threadContext->rewindBuffer[i]);
339		}
340	}
341	free(threadContext->rewindBuffer);
342
343	if (threadContext->rom) {
344		threadContext->rom->close(threadContext->rom);
345		threadContext->rom = 0;
346	}
347
348	if (threadContext->save) {
349		threadContext->save->close(threadContext->save);
350		threadContext->save = 0;
351	}
352
353	if (threadContext->bios) {
354		threadContext->bios->close(threadContext->bios);
355		threadContext->bios = 0;
356	}
357
358	if (threadContext->patch) {
359		threadContext->patch->close(threadContext->patch);
360		threadContext->patch = 0;
361	}
362
363	if (threadContext->gamedir) {
364		threadContext->gamedir->close(threadContext->gamedir);
365		threadContext->gamedir = 0;
366	}
367}
368
369void GBAThreadInterrupt(struct GBAThread* threadContext) {
370	MutexLock(&threadContext->stateMutex);
371	threadContext->savedState = threadContext->state;
372	_waitOnInterrupt(threadContext);
373	threadContext->state = THREAD_INTERRUPTING;
374	if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
375		threadContext->debugger->state = DEBUGGER_EXITING;
376	}
377	ConditionWake(&threadContext->stateCond);
378	while (threadContext->state == THREAD_INTERRUPTING) {
379		ConditionWait(&threadContext->stateCond, &threadContext->stateMutex);
380	}
381	MutexUnlock(&threadContext->stateMutex);
382}
383
384void GBAThreadContinue(struct GBAThread* threadContext) {
385	_changeState(threadContext, threadContext->savedState, 1);
386}
387
388void GBAThreadPause(struct GBAThread* threadContext) {
389	int frameOn = 1;
390	MutexLock(&threadContext->stateMutex);
391	_waitOnInterrupt(threadContext);
392	if (threadContext->state == THREAD_RUNNING) {
393		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
394			threadContext->debugger->state = DEBUGGER_EXITING;
395		}
396		threadContext->state = THREAD_PAUSING;
397		frameOn = 0;
398	}
399	MutexUnlock(&threadContext->stateMutex);
400	MutexLock(&threadContext->sync.videoFrameMutex);
401	if (frameOn != threadContext->sync.videoFrameOn) {
402		threadContext->sync.videoFrameOn = frameOn;
403		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
404	}
405	MutexUnlock(&threadContext->sync.videoFrameMutex);
406}
407
408void GBAThreadUnpause(struct GBAThread* threadContext) {
409	int frameOn = 1;
410	MutexLock(&threadContext->stateMutex);
411	_waitOnInterrupt(threadContext);
412	if (threadContext->state == THREAD_PAUSED || threadContext->state == THREAD_PAUSING) {
413		threadContext->state = THREAD_RUNNING;
414		ConditionWake(&threadContext->stateCond);
415	}
416	MutexUnlock(&threadContext->stateMutex);
417	MutexLock(&threadContext->sync.videoFrameMutex);
418	if (frameOn != threadContext->sync.videoFrameOn) {
419		threadContext->sync.videoFrameOn = frameOn;
420		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
421	}
422	MutexUnlock(&threadContext->sync.videoFrameMutex);
423}
424
425bool GBAThreadIsPaused(struct GBAThread* threadContext) {
426	bool isPaused;
427	MutexLock(&threadContext->stateMutex);
428	_waitOnInterrupt(threadContext);
429	isPaused = threadContext->state == THREAD_PAUSED;
430	MutexUnlock(&threadContext->stateMutex);
431	return isPaused;
432}
433
434void GBAThreadTogglePause(struct GBAThread* threadContext) {
435	bool frameOn = true;
436	MutexLock(&threadContext->stateMutex);
437	_waitOnInterrupt(threadContext);
438	if (threadContext->state == THREAD_PAUSED) {
439		threadContext->state = THREAD_RUNNING;
440		ConditionWake(&threadContext->stateCond);
441	} else if (threadContext->state == THREAD_RUNNING) {
442		if (threadContext->debugger && threadContext->debugger->state == DEBUGGER_RUNNING) {
443			threadContext->debugger->state = DEBUGGER_EXITING;
444		}
445		threadContext->state = THREAD_PAUSED;
446		frameOn = false;
447	}
448	MutexUnlock(&threadContext->stateMutex);
449	MutexLock(&threadContext->sync.videoFrameMutex);
450	if (frameOn != threadContext->sync.videoFrameOn) {
451		threadContext->sync.videoFrameOn = frameOn;
452		ConditionWake(&threadContext->sync.videoFrameAvailableCond);
453	}
454	MutexUnlock(&threadContext->sync.videoFrameMutex);
455}
456
457#ifdef USE_PTHREADS
458struct GBAThread* GBAThreadGetContext(void) {
459	pthread_once(&_contextOnce, _createTLS);
460	return pthread_getspecific(_contextKey);
461}
462#else
463struct GBAThread* GBAThreadGetContext(void) {
464	InitOnceExecuteOnce(&_contextOnce, _createTLS, NULL, 0);
465	return TlsGetValue(_contextKey);
466}
467#endif
468
469void GBASyncPostFrame(struct GBASync* sync) {
470	if (!sync) {
471		return;
472	}
473
474	MutexLock(&sync->videoFrameMutex);
475	++sync->videoFramePending;
476	--sync->videoFrameSkip;
477	if (sync->videoFrameSkip < 0) {
478		ConditionWake(&sync->videoFrameAvailableCond);
479		while (sync->videoFrameWait && sync->videoFramePending) {
480			ConditionWait(&sync->videoFrameRequiredCond, &sync->videoFrameMutex);
481		}
482	}
483	MutexUnlock(&sync->videoFrameMutex);
484
485	struct GBAThread* thread = GBAThreadGetContext();
486	if (thread->rewindBuffer) {
487		--thread->rewindBufferNext;
488		if (thread->rewindBufferNext <= 0) {
489			thread->rewindBufferNext = thread->rewindBufferInterval;
490			GBARecordFrame(thread);
491		}
492	}
493	if (thread->frameCallback) {
494		thread->frameCallback(thread);
495	}
496}
497
498bool GBASyncWaitFrameStart(struct GBASync* sync, int frameskip) {
499	if (!sync) {
500		return true;
501	}
502
503	MutexLock(&sync->videoFrameMutex);
504	ConditionWake(&sync->videoFrameRequiredCond);
505	if (!sync->videoFrameOn) {
506		return false;
507	}
508	ConditionWait(&sync->videoFrameAvailableCond, &sync->videoFrameMutex);
509	sync->videoFramePending = 0;
510	sync->videoFrameSkip = frameskip;
511	return true;
512}
513
514void GBASyncWaitFrameEnd(struct GBASync* sync) {
515	if (!sync) {
516		return;
517	}
518
519	MutexUnlock(&sync->videoFrameMutex);
520}
521
522bool GBASyncDrawingFrame(struct GBASync* sync) {
523	return sync->videoFrameSkip <= 0;
524}
525
526void GBASyncProduceAudio(struct GBASync* sync, int wait) {
527	if (sync->audioWait && wait) {
528		// TODO loop properly in event of spurious wakeups
529		ConditionWait(&sync->audioRequiredCond, &sync->audioBufferMutex);
530	}
531	MutexUnlock(&sync->audioBufferMutex);
532}
533
534void GBASyncLockAudio(struct GBASync* sync) {
535	MutexLock(&sync->audioBufferMutex);
536}
537
538void GBASyncConsumeAudio(struct GBASync* sync) {
539	ConditionWake(&sync->audioRequiredCond);
540	MutexUnlock(&sync->audioBufferMutex);
541}