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mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-audio.h (view raw)

 1#ifndef SDL_AUDIO_H
 2#define SDL_AUDIO_H
 3
 4#include <SDL.h>
 5
 6struct GBASDLAudio {
 7	SDL_AudioSpec desiredSpec;
 8	SDL_AudioSpec obtainedSpec;
 9	float drift;
10	float ratio;
11	struct GBAAudio* audio;
12};
13
14int GBASDLInitAudio(struct GBASDLAudio* context);
15void GBASDLDeinitAudio(struct GBASDLAudio* context);
16
17#endif