CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16Emulation fixes:
17 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
18 - GBA: Reset now reloads multiboot ROMs
19 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
20 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
21 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
22 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
23 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
24 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
25Other fixes:
26 - Qt: Fix some Qt display driver race conditions
27 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
28 - Switch: Fix threading-related crash on second launch
29 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
30 - Core: Fix crashes if core directories aren't set
31 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
32Misc:
33 - GBA Savedata: EEPROM performance fixes
34 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
35 - GB Memory: Support running from blocked memory
36 - Qt: Don't unload ROM immediately if it crashes
37 - Debugger: Add breakpoint and watchpoint listing
38 - LR35902: Support PC-relative opcode decoding
39 - Qt: Support switching webcams
40 - Core: Add keysRead callback
41 - Qt: Cap window size on start to monitor size
42 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
43 - Debugger: Make tracing compatible with breakpoints/watchpoints
44 - Debugger: Print breakpoint/watchpoint number when inserting
45 - Qt: Open a message box for Qt frontend errors
46 - GBA Video: Clean up dead code in sprite rendering loop
47 - FFmpeg: Support audio-only recording
48 - Qt: Increase maximum magnifications and scaling
49 - Qt: Add native FPS button to settings view
50 - Qt: Improve sync code
51 - Switch: Dynamic display resizing
52 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
53
540.7.2: (2019-05-25)
55Emulation fixes:
56 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
57 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
58 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
59 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
60 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
61 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
62 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
63 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
64 - GBA Video: Fix scanline cache with scale factor change edge cases
65 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
66 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
67Other fixes:
68 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
69 - All: Fix several memory leaks
70 - GB Core: Fix toggling WIN and OBJ being swapped
71 - GBA: Fix skipping BIOS on irregularly sized ROMs
72 - CMake: Fix .deb imagemagick dependencies
73 - FFmpeg: Improve initialization reliability and cleanup
74 - FFmpeg: Fix audio conversion producing gaps
75 - LR35902: Fix disassembly of several CB-prefix instructions
76 - LR35902: Fix trailing whitespace in disassembly
77 - Qt: More app metadata fixes
78 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
79 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
80 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
81 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
82 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
83 - Qt: Fix bounded fast forward with Qt Multimedia
84 - Qt: Fix saving settings with native FPS target
85 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
86Misc:
87 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
88 - Qt: Improve camera initialization
89 - Vita: Improved frame drawing speed
90
910.7.1: (2019-02-24)
92Bugfixes:
93 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
94 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
95 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
96 - GB, GBA Serialize: Fix loading two states in a row
97 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
98 - GBA DMA: Fix Display Start DMAs
99 - GBA DMA: Fix DMA start/end timing
100 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
101 - GBA Memory: Fix a few AGBPrint crashes
102 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
103 - GBA SIO: Prevent writing read-only multiplayer bits
104 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
105 - Python: Fix crash when deleting files owned by library
106 - Python: Make sure GB link object isn't GC'd before GB object
107 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
108 - Qt: Fix tile and sprite views not always displaying at first
109 - Qt: Fix audio context holding onto closed game controller
110 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
111 - Qt: Fix window icon on X11
112 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
113 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
114 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
115Misc:
116 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
117 - Qt: Updated Italian translation (by Vecna)
118
1190.7.0: (2019-01-26)
120Features:
121 - ELF support
122 - Game Boy Camera support
123 - Qt: Set default Game Boy colors
124 - Game Boy Printer support
125 - Super Game Boy support
126 - Customizable autofire speed
127 - Ability to set default Game Boy model
128 - Map viewer
129 - Automatic cheat loading and saving
130 - GameShark and Action Replay button support
131 - AGBPrint support
132 - Debugger: Conditional breakpoints and watchpoints
133 - Ability to select GB/GBC/SGB BIOS on console ports
134 - Optional automatic state saving/loading
135 - Access to ur0 and uma0 partitions on the Vita
136 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
137 - GBA: ARMIPS/A22i-style and ELF symbol table support
138 - Initial Switch port
139Bugfixes:
140 - ARM: Fix MSR when T bit is set
141 - Core: Fix audio sync breaking when interrupted
142 - Core: Fix ordering events when scheduling during events
143 - FFmpeg: Fix encoding audio/video queue issues
144 - GB: Revamp IRQ handling based on new information
145 - GB: Fix IRQ disabling on the same T-cycle as an assert
146 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
147 - GB Audio: Clock frame events on DIV
148 - GB Audio: Fix channel 3 reset value
149 - GB Audio: Fix channel 4 initial LFSR
150 - GB Audio: Fix channel 1, 2 and 4 reset timing
151 - GB I/O: DMA register is R/W
152 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
153 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
154 - GB, GBA Savedata: Fix unmasking savedata crash
155 - GB Serialize: Fix audio state loading
156 - GB Serialize: Fix game title check
157 - GB Serialize: Fix IRQ pending/EI pending confusion
158 - GB Timer: Minor accuracy improvements
159 - GB Video: Fix dot clock timing being slightly wrong
160 - GB Video: Fix loading states while in mode 3
161 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
162 - GB Video: Fix SCX timing
163 - GB, GBA Video: Don't call finishFrame twice in thread proxy
164 - GBA: Reset WAITCNT properly
165 - GBA BIOS: Fix BitUnPack final byte
166 - GBA BIOS: Fix BitUnPack narrowing
167 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
168 - GBA DMA: Fix temporal sorting of DMAs of different priorities
169 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
170 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
171 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
172 - GBA Savedata: Fix savedata modified time updating when read-only
173 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
174 - GBA Serialize: Fix loading states in Hblank
175 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
176 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
177 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
178 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
179 - GBA Video: Start timing mid-scanline when skipping BIOS
180 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
181 - GBA Video: Make layer disabling work consistently
182 - PSP2: Fix more issues causing poor audio
183 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
184 - Qt: Improve FPS timer stability
185 - Util: Fix wrapping edge cases in RingFIFO
186Misc:
187 - 3DS: Remove deprecated CSND interface
188 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
189 - Core: Remove broken option for whether rewinding restores save games
190 - Feature: Added loading savestates from command line
191 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
192 - FFmpeg: Support lossless h.264 encoding
193 - FFmpeg: Support lossless VP9 encoding
194 - GBA Cheats: Allow multiple ROM patches in the same slot
195 - GB: Skip BIOS option now works
196 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
197 - GB Audio: Improved audio quality
198 - GB, GBA Audio: Increase max audio volume
199 - GB MBC: Remove erroneous bank 0 wrapping
200 - GB Video: Darken colors in GBA mode
201 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
202 - GBA: Implement display start DMAs
203 - GBA: Improve multiboot image detection
204 - GBA Memory: 64 MiB GBA Video cartridge support
205 - GBA Savedata: Remove ability to disable realistic timing
206 - GBA Timer: Use global cycles for timers
207 - Libretro: Add frameskip option
208 - mGUI: Add fast forward toggle
209 - PSP2: Use system enter key by default
210 - Python: Integrate tests from cinema test suite
211 - Qt: Redo GameController into multiple classes
212 - Qt: Prevent window from being created off-screen
213 - Qt: Add option to disable FPS display
214 - Qt: Options to mess around with layer placement
215 - Qt: Add load alternate save option
216 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
217 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
218 - Test: Restructure test suite into multiple executables
219 - Util: Don't build crc32 if the function already exists
220 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
221Changes from beta 1:
222Features:
223 - Libretro: Add Game Boy cheat support
224 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
225 - Switch: Rumble support
226 - Switch: Rotation support
227 - Switch: Screen stretching options
228 - Qt: State file load/save menu options
229 - Windows installer
230 - Tile viewer now has adjustable width
231 - Python: Experimental audio API
232Bugfixes:
233 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
234 - Core: Remember to deinit proxy ring FIFO
235 - Core: Reroot timing list when (de)scheduling
236 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
237 - GB MBC: Fix MBC30 SRAM
238 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
239 - GB Video: Fix SGB border hole size
240 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
241 - GBA: Fix GB Player features
242 - GBA I/O: SOUNDCNT_HI is readable when sound is off
243 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
244 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
245 - Libretro: Fix adding codes with hooks
246 - PSP2: Fix audio crackling after fast forward
247 - PSP2: Fix audio crackling when buffer is full
248 - Qt: Fix jumbled background when paused
249 - Qt: Fix FPS counter on Windows
250 - Qt: Fix focus issues with load/save state overlay
251 - Switch: Fix incorrect mapping for fast forward cap
252 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
253 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
254 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
255 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
256 - Qt: Ensure FATAL logs reach log view
257 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
258Misc:
259 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
260 - Debugger: Minor text fixes
261 - Debugger: Readability improvements (fixes mgba.io/i/1238)
262 - GB: Improved SGB2 support
263 - GB Audio: Skip frame if enabled when clock is high
264 - Libretro: Reduce rumble callbacks
265 - mGUI: Add SGB border configuration option
266 - mGUI: Add support for different settings types
267 - Python: Minor API improvements
268 - Qt: Ensure camera image is valid
269 - Qt: Debugger console history
270 - Qt: Detect presence of GL_ARB_framebuffer_object
271 - Qt: Minor memory view tweaks
272 - Res: Improve modeling of AGB/AGS screen in shaders
273 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
274 - Wii: Expose stretch configuration in settings
275 - Wii: Stretch now sets pixel-accurate mode size cap
276
2770.7 beta 1: (2018-09-24)
278- Initial beta for 0.7
279
2800.6.3: (2018-04-14)
281Bugfixes:
282 - GB Audio: Revert unsigned audio changes
283 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
284 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
285
2860.6.2: (2018-04-03)
287Bugfixes:
288 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
289 - 3DS: Fix opening files in directory names with trailing slashes
290 - LR35902: Fix watchpoints not reporting new value
291 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
292 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
293 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
294 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
295 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
296 - GBA: Fix SharkPort saves for EEPROM games
297 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
298 - GBA BIOS: Fix incorrect exit condition in LZ77
299 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
300 - GBA Cheats: Fix slide codes not initializing properly
301 - GBA DMA: ROM reads are forced to increment
302 - GBA Hardware: RTC accuracy improvements
303 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
304 - GBA Memory: Fix copy-on-write memory leak
305 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
306 - GBA Savedata: Fix crash when resizing flash
307 - GBA Video: Force align 256-color tiles
308 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
309 - PSP2: Fix issues causing poor audio
310 - Python: Fix package directory
311 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
312 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
313 - Wii: Fix screen tear when unpausing
314 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
315Misc:
316 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
317 - GB MBC: Remove erroneous bank 0 wrapping
318 - GBA: Improve multiboot image detection
319 - PSP2: Use system enter key by default
320
3210.6.1: (2017-10-01)
322Bugfixes:
323 - GB, GBA: Fix crashes when attempting to identify null VFiles
324 - GB, GBA: Fix sync to video with frameskip
325 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
326 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
327 - GB Core: Fix palette loading when loading a foreign config
328 - GB MBC: Pocket Cam memory should be accessible without enabling
329 - GB MBC: Fix SRAM sizes 4 and 5
330 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
331 - GB MBC: Fix RTC loading when file size is off
332 - GB Memory: Initialize peripheral pointers
333 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
334 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
335 - GB Memory: Actually load latch time from savestate
336 - GB Serialize: Fix deserializing video STAT
337 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
338 - GB Video: Fix potential hang when ending mode 0
339 - GB Video: Fix read mode when enabling LCD
340 - GBA: Reset active region as needed when loading a ROM
341 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
342 - GBA BIOS: Use core's VRAM variable instead of renderer's
343 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
344 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
345 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
346 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
347 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
348 - Python: Fix importing .gb or .gba before .core
349 - Qt: Fix command line debugger closing second game
350 - Qt: Fix LOG argument order
351 - Qt: Fix timezone issues with time overrides
352 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
353 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
354Misc:
355 - CMake: Fix CPack dependencies for libpng 1.6
356 - GBA: Detect hardware for Pokémon FireRed ROM hacks
357 - GBA Cheats: Improve detection of raw cheats
358 - Qt: Don't rebuild library view if style hasn't changed
359 - Qt: Allow overrides to be saved before a game is loaded
360 - Qt: Hide mouse immediately when loading
361 - SDL: Fix 2.0.5 build on macOS under some circumstances
362 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
363
3640.6.0: (2017-07-16)
365Features:
366 - Library view
367 - Sprite viewer
368 - Debugging console
369 - Improved memory viewer
370 - Memory search
371 - Command line ability to override configuration values
372 - Add option to allow preloading the entire ROM before running
373 - Add option for whether rewinding restores save games
374 - Savestates now contain any RTC override data
375 - Add option to lock video to integer scaling
376 - LR35902: Watchpoints
377 - LR35902/GB-Z80 disassembler
378 - GB: Tile viewer
379 - GB: Video/audio channel enabling/disabling
380 - GB: Symbol table support
381 - GB MBC: Add MBC1 multicart support
382 - GBA: Support printing debug strings from inside a game
383 - GBA: Better cheat type autodetection
384 - Implement keypad interrupts
385 - Configuration of gamepad hats
386 - Video log recording for testing and bug reporting
387 - Debugger: Segment/bank support
388 - Debugger: Execution tracing
389 - Qt: German translation (by Lothar Serra Mari)
390 - Qt: Spanish translation (by Kevin López)
391 - Qt: Italian translation (by theheroGAC)
392Bugfixes:
393 - ARM7: Fix MLA/*MULL/*MLAL timing
394 - Core: Fix crash with rewind if savestates shrink
395 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
396 - Core: Fix directory sets crashing on close if base isn't properly detached
397 - FFmpeg: Fix overflow and general issues with audio encoding
398 - GB: Fix flickering when screen is strobed quickly
399 - GB: Fix STAT blocking
400 - GB MBC: Fix ROM bank overflows getting set to bank 0
401 - GB MBC: Fix swapping carts not detect new MBC
402 - GB Timer: Improve DIV reset behavior
403 - GB Timer: Fix DIV batching if TAC changes
404 - GB Video: Reset renderer when loading state
405 - GBA: Fix multiboot ROM loading
406 - GBA: Fix multiboot loading resulting in too small WRAM
407 - GBA BIOS: Implement BitUnPack
408 - GBA BIOS: Fix ArcTan sign in HLE BIOS
409 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
410 - GBA BIOS: Fix INT_MIN/-1 crash
411 - GBA Hardware: Fix crash if a savestate lies about game hardware
412 - GBA I/O: Handle audio registers specially when deserializing
413 - GBA Memory: Improve initial skipped BIOS state
414 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
415 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
416 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
417 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
418 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
419 - LR35902: Fix core never exiting with certain event patterns
420 - LR35902: Fix pc overflowing current region off-by-one
421 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
422 - OpenGL: Fix some shaders causing offset graphics
423 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
424 - Qt: Fix window icon being stretched
425 - Qt: Fix data directory path
426 - Qt: Fix timing issues on high refresh rate monitors
427 - Qt: Fix linking after some windows have been closed
428 - Qt: Fix crash when changing audio settings after a game is closed
429 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
430 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
431 - Qt: Fix game unpausing after frame advancing and refocusing
432 - SDL: Fix game crash check
433 - SDL: Fix race condition with audio thread when starting
434 - SDL: Fix showing version number
435 - Test: Fix crash when loading invalid file
436 - Test: Fix crash when fuzzing fails to load a file
437 - Test: Don't rely on core for frames elapsed
438 - Test: Fix crash when loading invalid file
439 - Test: Fix crash when fuzzing fails to load a file
440 - Tools: Fix recurring multiple times over the same library
441 - Util: Fix overflow when loading invalid UPS patches
442 - Util: Fix highest-fd socket not being returned by SocketAccept
443 - Windows: Fix VDir.rewind
444Misc:
445 - All: Add C++ header guards
446 - All: Move time.h include to common.h
447 - 3DS, PSP2, Wii: Last directory loaded is saved
448 - CMake: Add ability to just print version string
449 - Core: New, faster event timing subsystem
450 - Core: Clean up some thread state checks
451 - Core: Add generic checksum function
452 - Core: Cores can now have multiple sets of callbacks
453 - Core: Restore sleep callback
454 - Core: Move rewind diffing to its own thread
455 - Core: Ability to enumerate and modify video and audio channels
456 - Core: List memory segments in the core
457 - Core: Move savestate creation time to extdata
458 - Core: Config values can now be hexadecimal
459 - Core: Improved threading interrupted detection
460 - Debugger: Modularize CLI debugger
461 - Debugger: Make building with debugging aspects optional
462 - Debugger: Add functions for read- or write-only watchpoints
463 - Debugger: Make attaching a backend idempotent
464 - Debugger: Add mDebuggerRunFrame convenience function
465 - Feature: Move game database from flatfile to SQLite3
466 - Feature: Support ImageMagick 7
467 - Feature: Make -l option explicit
468 - FFmpeg: Return false if a file fails to open
469 - FFmpeg: Force MP4 files to YUV420P
470 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
471 - GB: Reset with initial state of DIV register
472 - GB MBC: New MBC7 implementation
473 - GB Audio: Simplify envelope code
474 - GB Audio: Improve initial envelope samples
475 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
476 - GB Video: Improved video timings
477 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
478 - GBA, GB: ROM is now unloaded if a patch is applied
479 - GBA DMA: Refactor DMA out of memory.c
480 - GBA DMA: Move DMAs to using absolute timing
481 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
482 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
483 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
484 - GBA Memory: Support reading/writing POSTFLG
485 - GBA Memory: Remove unused prefetch cruft
486 - GBA Timer: Improve accuracy of timers
487 - GBA Video: Clean up unused timers
488 - GBA Video: Allow multiple handles into the same tile cache
489 - GBA Video, GB Video: Colors are now fully scaled
490 - GBA Video: Optimize when BLD* registers are written frequently
491 - OpenGL: Add xBR-lv2 shader
492 - Qt: Move last directory setting from qt.ini to config.ini
493 - Qt: Improved HiDPI support
494 - Qt: Expose configuration directory
495 - Qt: Merge "Save" and "OK" buttons in shader options
496 - Qt: Automatically load controller profile when plugged in
497 - Qt: Rename "Resample video" option to "Bilinear filtering"
498 - Qt: Remove audio thread
499 - Qt: Remove audio buffer sizing in AudioProcessorQt
500 - Qt: Re-enable QtMultimedia on Windows
501 - Qt: Make "Mute" able to be bound to a key
502 - Qt: Add .gb/.gbc files to the extension list in Info.plist
503 - Qt: Relax hard dependency on OpenGL
504 - Qt: Better highlight active key in control binding
505 - SDL: Remove scancode key input
506 - SDL: Automatically map controllers when plugged in
507 - Test: Add a basic test suite
508 - Util: Add size counting to Table
509 - Util: Add 8-bit PNG write support
510 - Util: Tune patch-fast extent sizes
511 - VFS: Call msync when syncing mapped data
512 - VFS: Allow truncating memory chunk VFiles
513 - VFS: Fix some minor VFile issues with FILEs
514 - VFS: Optimize expanding in-memory files
515 - VFS: Add VFileFIFO for operating on circle buffers
516Changes from beta 1:
517Features:
518 - Qt: Italian translation (by theheroGAC)
519 - Qt: Updated German translation
520Bugfixes:
521 - GB Audio: Fix incorrect channel 4 iteration
522 - GB Audio: Fix zombie mode bit masking
523 - GB Serialize: Fix timer serialization
524 - GB Video: Fix LYC regression
525 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
526 - GBA Timer: Fix count-up timing overflowing timer 3
527 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
528 - Qt: Fix memory search close button (fixes mgba.io/i/769)
529 - Qt: Fix window icon being stretched
530 - Qt: Fix initial window size (fixes mgba.io/i/766)
531 - Qt: Fix data directory path
532 - Qt: Fix controls not saving on non-SDL builds
533 - Qt: Fix translation initialization (fixes mgba.io/i/776)
534 - Qt: Fix patch loading while a game is running
535 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
536 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
537 - Qt: Fix GL-less build
538 - Qt: Fix Software renderer not handling alpha bits properly
539 - Qt: Fix screen background improperly stretching
540 - SDL: Fix cheats not loading
541Misc:
542 - GB Serialize: Add MBC state serialization
543 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
544 - GBA Timer: Improve accuracy of timers
545 - PSP2: Update toolchain to use vita.cmake
546 - Qt: Add language selector
547 - Qt: Minor test fixes
548 - Qt: Move shader settings into main settings window
549 - Qt: Dismiss game crashing/failing dialogs when a new game loads
550 - Qt: Properly ship Qt translations
551 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
552
5530.6 beta 1: (2017-06-29)
554 - Initial beta for 0.6
555
5560.5.2: (2016-12-31)
557Bugfixes:
558 - All: Fix fullscreen config option being ignored
559 - ARM7: PSR mode bits should not get sign extended
560 - GB: Fix audio not being deinitialized
561 - GB: Fix crash when masking savedata
562 - GB: Properly initialize sramRealVf variable
563 - GB Audio: Fix serialization of channel 3 and NR52 properties
564 - GB Audio: Reset envelope timer when reseting sound channel
565 - GB MBC: Fix SRAM dangling pointer with RTC games
566 - GB MBC: Fix initializing MBC when no ROM is loaded
567 - GB Memory: Fix patching ROM bank 0
568 - GB Memory: Fix starting HDMAs during mode 0
569 - GB Memory: Fix HDMA5 value after DMA completes
570 - GB Video: Initialize LCDC in renderer
571 - GB Video: Hblank IRQs should mask LYC=LY IRQs
572 - GBA: Fix IRQs firing after already being cleared
573 - GBA: Only unhalt CPU if appropriate bit is set in IE
574 - GBA: Add savegame override for Crash Bandicoot 2
575 - GBA BIOS: Fix MidiKey2Freq BIOS reads
576 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
577 - GBA Cheats: Fix GameShark ROM patches
578 - GBA I/O: Mask off WAITCNT bits that cannot be written
579 - GBA Memory: Fix misaligned BIOS reads
580 - GBA Memory: Fix VCOUNT being writable
581 - GBA Video: Fix out of bounds sprite transforms
582 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
583 - Libretro: Fix disabling BIOS
584 - Libretro: Fix Game Boy savestates and audio
585 - Qt: Fix changing resolution of software renderer
586 - Qt: Fix setting overrides
587 - Qt: Fix cut off tiles and alignment issues in tile viewer
588 - Qt: Only reset window dimensions when first shown
589 - Qt: Fix Qt Multimedia audio driver on big endian
590 - Qt: Fix Apply button for key and controller configurations
591 - VFS: Fix resizing memory chunks when not needed
592 - Windows: Fix Unicode directory handling
593Misc:
594 - GB, GBA: Prevent loading null ROMs
595 - GB Audio: Initialize wave RAM to GBC values
596 - GB Memory: Reset ROM bank when loading a ROM
597 - PSP2: Improved controller rumble
598
5990.5.1: (2016-10-05)
600Bugfixes:
601 - Core: Fix importing save games as read-only
602 - FFmpeg: Fix encoding AAC
603 - GB: Fix invalid STOP behavior on Game Boy Color
604 - GB: Initialize audio properly
605 - GB: Properly clear KEY1 bit 0 when switching speeds
606 - GB: Properly unload save files when unloading a ROM
607 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
608 - GB MBC: Fix MBC7 when size is incorrectly specified
609 - GB MBC: Fix RTC access when no save file is loaded
610 - GB SIO: Don't auto-clock external shift clock
611 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
612 - GB Video: Fix video frames getting missed when LCDC is off
613 - GB Video: Clear screen when LCDC is off
614 - GBA Cheats: Fix holding onto pointers that may get invalidated
615 - GBA Cheats: Fix key-activated CodeBreaker cheats
616 - GBA Cheats: Fix uninitialized memory getting freed when saving
617 - GBA Hardware: Improve Game Boy Player rumble behavior
618 - GBA Memory: Fix several unused I/O register read values
619 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
620 - LR35902: Fix events running with the wrong cycle active
621 - Qt: Fix "close" button on Overrides view
622 - Qt: Fix saving overrides
623 - Qt: Fix directory set unloading when replacing the ROM
624 - Qt: Fix patch loading
625 - Qt: Fix crash when saving an override if a game isn't loaded
626 - Qt: Fix showing default display driver as OpenGL (force 1.x)
627 - SDL: Attach rumble in SDL frontend
628 - Util: Fix PNG identification on files too small to be a PNG
629Misc:
630 - All: Only update version info if needed
631 - All: Split out install locations for Libretro and OpenEmu
632 - FFmpeg: Encoding cleanup
633 - GB: Reset active region when reloading ROM
634 - GB Memory: Initialize RAM pattern for GBC
635 - GB Video: Improved video timings
636 - Qt: Manage window sizes slightly better
637 - Qt: Remember scale option independent of core dimensions
638
6390.5.0: (2016-09-19)
640Features:
641 - Game Boy support
642 - Support for encrypted CodeBreaker GBA cheats
643 - Emulation of Vast Fame protected GBA carts (taizou)
644 - Tile viewer
645 - Threaded rendering mode
646 - Libretro: Memory map and achievement support (leiradel)
647 - GUI: Add UI control remapping
648 - GUI: Add fast-forward
649 - Wii: 240p support
650 - 3DS: Adjustable screen darkening
651 - Ability to temporarily load a savegame
652 - Load specific files out of archives
653 - Automatic BIOS detection
654Bugfixes:
655 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
656 - Debugger: Fix GDB breakpoints
657 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
658 - GBA: Fix filehandle leak with savegames
659 - GBA: Timer 0 cannot be count up
660 - GBA: Count up timers should not count themselves
661 - GBA Memory: Fix mirror on non-overdumped Classic NES games
662 - GBA Memory: Fix ldm {pc}
663 - GBA Savedata: Fix savedata sync timer
664 - GBA Savedata: Only unmap savedata if present
665 - GBA Serialize: Savestates now properly store prefetch
666 - GBA Video: WIN0/1 take priority over OBJWIN
667 - GBA Video: Fix out-of-order OBJWIN
668 - PSP2: Fix GPU crash while exiting
669 - PSP2: Fix VSync
670 - PSP2: Fix accelerometer range
671 - PSP2: Actually load screen mode setting
672 - PSP2: Fix gyroscope direction
673 - PSP2: Delete threads after they return
674 - PSP2: Fix mapping/unmapping from not at 0
675 - Qt: Fix bug in software renderer scaling
676 - Qt: Fix hanging key press after disabling autofire
677 - Qt: Fix being unable to pause manually when using auto-pausing
678 - SDL: Fix axes being mapped wrong
679 - Util: Fix realloc semantics in utf16to8
680 - Util: Fix inserting too many items into a hash table
681 - VFS: Fix uninitialized varaible reading from 7z
682 - VFS: Fix reading multiple files from a 7z archive
683 - Wii: Fix framelimiting after a slowdown
684 - Wii: Fix garbage flash at startup
685Misc:
686 - 3DS: Use blip_add_delta_fast for a small speed improvement
687 - 3DS: Allow UTF-16 filenames
688 - 3DS: Port to using citro3D
689 - 3DS: Use system font for menus
690 - 3DS: Attempt to use Core 2 for threads
691 - 3DS: Adjustable filering
692 - 3DS: 3D banner
693 - All: Add QUIET parameter to silence CMake
694 - All: Faster memory read/write
695 - ARM7: Support forcing Thumb mode via MSR
696 - ARM7: Flush prefetch cache when loading CPSR via MSR
697 - ARM7: Clean up instruction decoding for future expandability
698 - Debugger: Support register and memory writes via GDB stub
699 - Debugger: Add software breakpoint support to gdb
700 - FFmpeg: Full support for libavcodec 56+
701 - GBA: Better debug logging if event processing breaks
702 - GBA Audio: Force audio DMAs to not increment destination
703 - GBA BIOS: Use custom ArcTan, not relying on OS
704 - GBA Hardware: Clean up dead code in GBP
705 - GBA Memory: Optimize stalling behavior
706 - GBA Memory: Optimize Load-/StoreMultiple
707 - GBA Savedata: Add realistic timing for EEPROM
708 - GBA Serialize: Savestates now store if CPU was halted
709 - GBA Video: Remove old slow path fallback
710 - GBA Video: Optimize sprite drawing
711 - GBA Video: Optimize mode 0 rendering
712 - GBA Video: Optimize compositing cases slightly
713 - GUI: Screenshot dimensions are now passed through
714 - GUI: Add back logging
715 - GUI: Only reload config if manually saved
716 - GUI: Increase scrolling speed
717 - OpenGL: Log shader compilation failure
718 - OpenGL: Add texSize uniform
719 - Qt: Make -g flag work in Qt build
720 - Qt: Simplify OpenGL context creation
721 - Qt: Thread startup improvements
722 - Qt: Make audio channel/video layer options shortcut mappable
723 - Qt: Remove some C99isms from C++ code
724 - Qt: Remove default autofire mappings
725 - Qt: Make reseting when pasued frame-accurate
726 - Qt: Rearchitect game closing codepath
727 - PSP2: Use system font for menus
728 - PSP2: Add rumble for PS TV
729 - PSP2: Add fit-to-height screen mode
730 - PSP2: Sync files per descriptor
731 - PSP2: Allow UTF-8 filenames
732 - PSP2: Screenshots are now saved into the Photo Gallery
733 - PSP2: Stop underclocking when menuing
734 - SDL: Increase default audio buffer size to 1024 samples
735 - SDL: More responsive rumble
736 - Util: Add Vector GetConstPointer
737 - Util: Add rtrim
738 - Util: Add endswith
739 - VFS: Improve zip file detection
740 - Wii: Add pixelated resample filter
741 - Windows: Add native VDir support
742 - Util: Add PRIz macro for libc versions that don't support %z
743
7440.4.1: (2016-07-11)
745Bugfixes:
746 - All: Fix several file handle leaks
747 - All: Fix instruction tables getting zeroed when linking sometimes
748 - ARM7: Fix flags on SBC/RSC
749 - ARM7: Fix setting spsr privilege bits when spsr is empty
750 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
751 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
752 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
753 - GBA Memory: Fix executing code from OBJ region of VRAM
754 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
755 - GBA Serialize: Fix loading savegames from savestates
756 - OpenGL: Correct boolean vector strcmp strings for uniforms
757 - Qt: Fix sending gameStopped twice
758 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
759 - Qt: Fix initial state of key mapping
760 - Qt: Initialize m_useBios
761 - SDL: Fix joystick initialization on BSD
762 - SDL: Fix potential joystick crash in games with rumble
763 - SDL: Fix SDL 1.2 build
764 - SDL: Fix sporadic crash when deinitializing audio
765 - Shaders: Fix AGS-001 shader with some bad drivers
766 - Util: Use closesocket on Windows
767 - Util: Fix socket bind addresses
768 - VFS: Fix reading 7z archives without rewinding first
769 - VFS: VFileFromFD should not open directories
770 - Wii: Fix tilting direction
771 - Util: Fix realloc semantics in utf16to8
772Misc:
773 - All: Allow use of external minizip library
774 - Debugger: CLI debugger now exits when end-of-stream is reached
775 - FFmpeg: Update dependencies on Ubuntu
776 - GBA: Slightly optimize GBAProcessEvents
777 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
778 - GBA Video: Null renderer should return proper register values
779 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
780 - Qt: Add preset for DualShock 4
781 - Qt: Update 360 input profile on OS X to reflect newer drivers
782 - Qt: Remove use of NaN
783 - Qt: Canonicalize file paths when loading games
784 - Qt: Add refresh button to controller editing
785 - SDL: Remove default gamepad mappings
786 - Util: Fix intermittent build failure on OS X
787 - VFS: VFile.sync now updates modified time
788
7890.4.0: (2016-02-02)
790Features:
791 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
792 - I/O viewer
793 - Booting of multiboot images
794 - Customization of GIF recording
795 - Libretro: Cheat code support
796 - Support for GLSL shaders
797 - ROM information view
798 - Support for VBA-style cheat codes
799 - Savestates now store creation timestamps
800 - Key autofire
801 - Libretro: Allow blocking opposing directional input
802 - OpenEmu core for OS X
803 - Libretro: Settings for using BIOS and skipping intro
804 - Libretro: Customizable idle loop removal
805 - Implemented cycle counting for sprite rendering
806 - Cleaner, unified settings window
807 - Added a setting for pausing when the emulator is not in focus
808 - Customizable paths for save games, save states, screenshots and patches
809 - Controller hotplugging
810 - Ability to store save games and active cheats within savestates
811Bugfixes:
812 - ARM7: Fix sign of unaligned LDRSH
813 - ARM7: Fix decoding of some ARM ALU instructions with shifters
814 - Debugger: Fix watchpoints in gdb
815 - GBA: Fix warnings when creating and loading savestates
816 - GBA: Fix Iridion II savetype
817 - GBA BIOS: Fix misaligned CpuSet
818 - GBA Cheats: Fix cheats setting the Action Replay version
819 - GBA Hardware: Fix GPIO on big endian
820 - GBA Memory: Fix DMA register writing behavior
821 - GBA Memory: Fix DMAs triggering two cycles early
822 - Libretro: Fix aspect ratio
823 - Qt: Fix some potential crashes with the gamepad mapping
824 - Qt: Fix keys being mapped incorrectly when loading configuration file
825 - Util: Fix PowerPC PNG read/write pixel order
826 - Util: Fix excessive memory allocation when decoding a PNG
827 - VFS: Fix VFileReadline and remove _vfdReadline
828Misc:
829 - All: Improved PowerPC support
830 - All: Fix some undefined behavior warnings
831 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
832 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
833 - GBA: Implement bad I/O register loading
834 - GBA: Allow jumping to OAM and palette RAM
835 - GBA BIOS: Finish implementing RegisterRamReset
836 - GBA Config: Add "override" layer for better one-time configuration
837 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
838 - GBA Memory: Use a dynamically sized mask for ROM memory
839 - GBA Memory: Implement several unimplemented memory access types
840 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
841 - GBA RR: Starting from savestate now embeds the savegame
842 - GBA RR: Add preliminary SRAM support for VBM loading
843 - GBA RR: Add support for resets in movies
844 - GBA Video: Remove lastHblank, as it is implied
845 - Libretro: Use anonymous memory mappers for large blocks of memory
846 - Libretro: Add install target for libretro core
847 - Qt: Window size command line options are now supported
848 - Qt: Increase usability of key mapper
849 - Qt: Add 'Apply' button to settings window
850 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
851 - Qt: Allow use of modifier keys as input
852 - Qt: Optimize log viewer
853 - Qt: Added button for breaking into the GDB debugger
854 - Qt: Add box for showing duration of rewind
855 - SDL: Support fullscreen in SDL 1.2
856 - SDL: Allow GBASDLAudio to be used without a thread context
857 - Util: Use VFile for configuration
858 - Util: Add MutexTryLock
859
8600.3.2: (2015-12-16)
861Bugfixes:
862 - ARM7: Fix STRT/STRBT
863 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
864 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
865 - Libretro: Fix problems with rumble not turning off
866 - GBA: Fix idle skip state being retained between games
867 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
868 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
869 - GBA BIOS: Fix Sqrt sign
870 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
871 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
872 - GBA Memory: Fix DMA behavior for SRAM accesses
873 - GBA Memory: Fix Store8 to OBJ VRAM
874 - GBA Memory: Fix alignment of LDM/STM on SRAM
875 - GBA Memory: Fix unaligned out-of-bounds ROM loads
876 - GBA Memory: Fix timing of DMAs
877 - GBA Video: Fix _mix for 15-bit color
878 - GBA Video: Fix OAM and palette initialization
879 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
880 - Qt: Use safer isLoaded check in GameController
881 - Qt: Fix a race condition in PainterGL that could lead to a crash
882 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
883 - Qt: Fix font size in memory viewer
884 - Qt: Fix a crash in the memory viewer
885 - Qt: Add additional checks in CheatModel to prevent crashes
886 - Qt: Fix race condition with setting sample rate
887 - Qt: Fix crash when closing multiplayer windows
888 - Qt: Fix resetting while paused
889Misc:
890 - GBA Audio: Implement missing flags on SOUNDCNT_X register
891 - Qt: Add mute option to menu
892
8930.3.1: (2015-10-24)
894Bugfixes:
895 - ARM7: Fix instruction decoding of Thumb shifts
896 - GBA: Deinit savegame when unloading a ROM
897 - GBA: Fix BIOS check on big endian
898 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
899 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
900 - GBA Audio: Fix audio channels being silenced at the wrong time
901 - GBA Memory: Fix bad BIOS Load16 on big endian
902 - GBA Memory: Fix bad Load8 on big endian
903 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
904 - GBA Video: Fix edge case with sprite blend modes and semitransparency
905 - GBA Video: Fix objwin and blending interaction on sprites
906 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
907 - Libretro: Fix a memory leak with the render buffer
908 - Qt: Windows no longer spawn in the top left on first launch
909 - Qt: Fix install path of XDG desktop file with DESTDIR
910 - Qt: Fix drag and drop on Windows
911 - Qt: Reenable double buffering, as disabling it broke some Windows configs
912 - VFS: Fix return values of VFileFILE.read and .write
913Misc:
914 - All: Reset next event to cycles instead of zero to interrupt
915 - All: Add --version flag
916 - ARM7: Force disable LTO on two files to work around a GCC bug
917 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
918 - GBA: Better memory handling with PNG savestates
919 - GBA: Additional savestate sanity checks
920 - GBA: Check for cycle count being too high
921 - GBA Audio: Allow GBAAVStream to have no video callback
922 - GBA BIOS: Implement RegisterRamReset for SIO registers
923 - Qt: Remove useless help icons in dialogs
924 - Qt: Prevent savestate window from opening while in multiplayer
925 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
926 - Qt: Dropping multiplayer windows works more cleanly now
927
9280.3.0: (2015-08-16)
929Features:
930 - Ability to hide individual background layers, or OBJs
931 - Ability to mute individual audio channels
932 - Palette viewer and exporter
933 - Volume control
934 - More shortcuts are editable (e.g. quick save/load)
935 - Rewind now shows the frame after rewinding
936 - Import/Export of GameShark/Action Replay snapshots
937 - Add "Step backwards" item for single increment rewind
938 - Deadzone estimation for game controllers
939 - Analog inputs can be used for shortcuts
940 - Menu items for specific solar sensor brightness levels
941 - Remappable controls for tilt and gyroscope sensors
942 - Status messages for actions taken while a game is running (e.g. save/load state)
943 - Memory inspector
944 - Screensaver can now be suspended while a game is running
945 - Load/save the most recent savestate slot
946 - Support varible speed (PWM) rumble
947 - Ability to cap fast forward speed
948 - Finer control over FPS target
949 - Holdable shortcut for rewinding one frame at a time
950 - Ability to boot directly into the BIOS
951 - Preliminary support for yanking out the game pak while a game is running
952 - Thumb-drive mode by putting a file called portable.ini in the same folder
953 - Configurable display driver, between software and OpenGL
954 - Undo-able savestate loading and saving
955 - Controller profiles now store shortcut settings
956 - Default controller profiles for several common controllers
957 - Libretro now supports BIOS, rumble and solar sensor
958 - Implement BIOS call Stop, for sleep mode
959 - Automatically load patches, if found
960 - Improved video synchronization
961 - Configurable audio output sample rate
962Bugfixes:
963 - ARM7: Fix SWI and IRQ timings
964 - ARM7: Fix Thumb MUL timing
965 - ARM7: Fix timing of multiplies to use N cycles
966 - ARM7: ARMHotplugDetach should call deinit
967 - Debugger: Fix use-after-free in breakpoint clearing code
968 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
969 - GBA: Cap audio FIFO read size during deserialization
970 - GBA: Check for corrupted savestates when loading
971 - GBA: Check for improperly sized savestates when loading
972 - GBA: Check for savestates made from differently sized ROMs
973 - GBA: Fix calls to endian-independent loadstores
974 - GBA: Fix timing of reading from timer registers
975 - GBA: Ensure cycles never go negative
976 - GBA Audio: Force audio FIFOs to 32-bit
977 - GBA Audio: Fix audio pitch changing when adjusting buffer size
978 - GBA Audio: Fix sample order in audio channel 3
979 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
980 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
981 - GBA Memory: Improve Thumb open bus behavior
982 - GBA Memory: Fix potential DMA issue when loading a savestate
983 - GBA Memory: Fix load/store multiple video memory waitstates
984 - GBA SIO: Fix reseting when there are SIO devices attached
985 - GBA Video: Blended sprites should never have other effects applied
986 - GBA Video: Fix out-of-bounds tiles in mosaic
987 - GBA Video: Fix windows not affecting sprites
988 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
989 - GBA Video: Fix timing on first scanline
990 - Qt: Better cleanup when a game crashes
991 - Qt: Fix open ROM dialog filtering for archive formats
992 - Qt: Cap the maximum number of multiplayer windows
993 - Qt: Fix maximum year in sensor override
994 - Qt: Fix window being too tall after exiting fullscreen
995 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
996 - Qt: Fix analog buttons not getting unmapped
997 - Qt: Fix passing command line options
998 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
999 - SDL: Fix SDL build when OpenGL is missing
1000 - Util: Allow loading IPS patches that grow the ROM
1001 - VFS: Fix resource leaks if some allocations fail
1002 - VFS: Fix line-reading to return proper values
1003 - Video: Fix an issue with very long filenames
1004 - Util: Fix formatting of floats
1005Misc:
1006 - All: Add --help flag for command line programs
1007 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1008 - All: Enable static linking for Windows
1009 - All: Enable static linking for OS X
1010 - All: Threads are now named
1011 - All: Proper handling of Unicode file paths
1012 - ARM7: Add emulation for Undefined CPU mode
1013 - ARM7: Reduce the size of the Thumb instruction table
1014 - GBA: Add status log level
1015 - GBA: GBARewind now returns how many states it has rewound
1016 - GBA: SIO logging layer
1017 - GBA BIOS: Stub out SoundBias
1018 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1019 - GBA: Don't include GBACLIDebugger struct unless needed
1020 - GBA: Savedata is now synced shortly after data finishes being written
1021 - GBA: Process multiple timer events at once, if necessary
1022 - GBA Audio: Implement audio reset for channels A/B
1023 - GBA Audio: Process multiple audio events at once, if necessary
1024 - GBA Hardware: Backport generic RTC source into core
1025 - GBA Input: Allow axes and buttons to be mapped to the same key
1026 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1027 - GBA SIO: Add a dummy driver for Normal mode
1028 - GBA Thread: Add functionality for running callbacks on the GBA thread
1029 - GBA Thread: Split GBASync into a separate file
1030 - GBA Video: Refactor software renderer into separate files
1031 - GBA Video: Slightly optimize mode 0 mosaic rendering
1032 - Debugger: Free watchpoints in addition to breakpoints
1033 - Qt: Handle saving input settings better
1034 - Qt: Move GL frame drawing back onto its own thread
1035 - Qt: Fast forward (held) option moved from Other to Emulation menu
1036 - Qt: Show version info in window title
1037 - Qt: Migrate multiplayer window handling into GBAApp
1038 - Qt: Unified file opening and saving with last location
1039 - Qt: Fix windows being resizable when they shouldn't have been
1040 - Qt: Only hide cursor in full screen
1041 - Qt: Replace pause-after-frame mutex with an atomic
1042 - Qt: Add application icon and XDG desktop files
1043 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1044 - Qt: Don't save window size when entering fullscreen
1045 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1046 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1047 - Qt: Increase usability of key mapper
1048 - Qt: Show checkmark for window sizes
1049 - Qt: Set window path to loaded ROM
1050 - Perf: Ability to load savestates immediately on launch
1051 - SDL: Properly check for initialization
1052 - SDL: Clean up initialization functions
1053 - SDL: Clean up GL context
1054 - Util: Allow disabling the threading code entirely
1055 - VFS: Add sync method to force syncing with backing
1056
10570.2.1: (2015-05-13)
1058Bugfixes:
1059 - All: Fix sanitize-deb script not cleaning up after itself
1060 - All: Fix dependencies for libavcodec on Debian-derived platforms
1061 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1062 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1063 - ARM7: Fix ARM multiply instructions when PC is a destination register
1064 - Debugger: Fix use-after-free in breakpoint clearing code
1065 - Debugger: Fix boundary conditions in tab completion
1066 - GBA: Fix timers not updating timing when writing to only the reload register
1067 - GBA: Fix rewind boundary conditions
1068 - GBA: Add initial I/O register settings for background matrix registers
1069 - GBA: Fix hang when loading a savestate if sync to video is enabled
1070 - GBA: Handle out-of-bounds I/O access
1071 - GBA: Fix bounds-checking on EEPROM access
1072 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1073 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1074 - GBA Memory: Allow SRAM to be 64kB
1075 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1076 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1077 - GBA Video: Fix second frame mode 5
1078 - Perf: Fix race condition if a game crashes immediately on start
1079 - Qt: Fix Display object leak when closing a window
1080 - Qt: Fix .deb dependencies
1081 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1082 - Qt: Fix window not regaining focus after exiting savestate window
1083 - Qt: Fix regression where video would not record if the game had already started
1084 - Qt: Fix potential crash if a gamepad causes focus to change
1085 - Qt: Fix controller axis querying
1086 - Qt: Fix multiplayer windows opening as the wrong size
1087 - Qt: Fix controllers sometimes not loading the right profile
1088 - SDL: Fix boundary conditions for joystick adjustments
1089 - SDL: Allocate properly sized input maps
1090 - SDL: Fix potential build issues when Qt and SDL2 are in use
1091 - Util: Fix resource leak in UTF-8 handling code
1092 - Util: Fix a null-pointer issue when attempting to delete a key
1093 - VFS: Fix resource leaks if some allocations fail
1094 - Video: Fix an issue with very long filenames
1095Misc:
1096 - GBA Memory: Soft-crash if jumping past the end of a ROM
1097 - Qt: Show multiplayer numbers in window title
1098 - Qt: Solar sensor can have shortcuts set
1099
11000.2.0: (2015-04-03)
1101Features:
1102 - Support for gamepad axes, e.g. analog sticks or triggers
1103 - Add scale presets for up to 6x
1104 - Settings window
1105 - Bilinear resampling option
1106 - Add option to skip BIOS start screen
1107 - List of recently opened games
1108 - Support for games using the Solar Sensor
1109 - Better audio resampling via blip-buf
1110 - Game Pak overrides dialog for setting savetype and sensor values
1111 - Support for games using the tilt sensor
1112 - Remappable shortcuts for keyboard and gamepad
1113 - Rewinding of emulation
1114 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1115 - Support IPv6
1116 - Save directory of last loaded file
1117 - Support BPS patches
1118 - Automatically detect and optimize out idle loops
1119 - Configurable game overrides
1120 - Support loading 7-Zip files
1121 - Drag and drop game loading
1122 - Cheat code support
1123 - Runtime configurable audio driver
1124 - Libretro core for use with RetroArch and other front-ends
1125 - Controller profiles for setting different bindings for different controllers
1126 - Ability to lock aspect ratio
1127 - Local link cable support
1128 - Ability to switch which game controller is in use per instance
1129 - Ability to prevent opposing directional input
1130 - Warning dialog if an unimplemented BIOS feature is called
1131 - Debugger: Add CLI "frame", frame advance command
1132 - Debugger: Add CLI functions for writing to memory
1133 - Debugger: Add CLI functions for examining memory regions
1134 - Debugger: Add CLI function for writing a register
1135Bugfixes:
1136 - ARM7: Extend prefetch by one stage
1137 - ARM7: Fix cycle counting for loads
1138 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1139 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1140 - GBA: Initialize gba.sync to null
1141 - GBA: Fix timer initialization
1142 - GBA Audio: Support 16-bit writes to FIFO audio
1143 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1144 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1145 - GBA BIOS: Fix BIOS prefetch after reset
1146 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1147 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1148 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1149 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1150 - GBA Memory: Fix cycle counting for 32-bit load/stores
1151 - GBA RR: Fix fallthrough error when reading tags from a movie
1152 - GBA Thread: Fix possible hang when loading an archive
1153 - GBA Thread: Fix possible deadlock in video sync
1154 - Perf: Fix crash when the GBA thread fails to start
1155 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1156 - Qt: Fix crash when adjusting settings after closing a game
1157 - Qt: Fix crash when starting GDB stub after closing a game
1158 - Qt: Fix patch loading while a game is running
1159 - Qt: Fix crash when loading a game after stopping GDB server
1160 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1161 - Qt: Fix crash when attempting to pause if a game is not running
1162 - SDL: Properly clean up if a game doesn't launch
1163 - Util: Fix sockets on Windows
1164Misc:
1165 - All: Enable link-time optimization
1166 - Debugger: Watchpoints now work on STM/LDM instructions
1167 - Debugger: Clean up GDB stub network interfacing
1168 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1169 - Debugger: Merge Thumb BL instructions when disassembling
1170 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1171 - Debugger: Watchpoints now report address watched (fixes #68)
1172 - Debugger: Add support for soft breakpoints
1173 - Debugger: Make I/O register names be addresses instead of values
1174 - Debugger: Rename read/write commands
1175 - GBA: Improve accuracy of event timing
1176 - GBA: Add API for getting Configuration structs for overrides and input
1177 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1178 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1179 - GBA: Move A/V stream interface into core
1180 - GBA: Savestates now take into account savedata state machines (fixes #109)
1181 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1182 - GBA Memory: Simplify memory API and use fixed bus width
1183 - GBA Thread: Make GBASyncWaitFrameStart time out
1184 - GBA Video: Start video at the last scanline instead of the first
1185 - Qt: Optimize logo drawing
1186 - Qt: Move frame upload back onto main thread
1187 - Qt: Remember window position
1188 - Qt: Double-clicking on the window toggles full screen
1189 - Util: Use proper locale for reading and writing float values
1190
11910.1.1: (2015-01-24)
1192Bugfixes:
1193 - ARM7: Fix LDM writeback to a register already written
1194 - GBA: Fix timers 2 and 3 updating incorrectly
1195 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1196 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1197 - GBA Audio: Properly initialize audio FIFO channels
1198 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1199 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1200 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1201 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1202 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1203 - GBA BIOS: Fix HuffUnComp boundary conditions
1204 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1205 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1206 - GBA Memory: Filter out top nybble of DMA addresses
1207 - GBA Memory: Properly bounds-check VRAM accesses
1208 - GBA Memory: Fix initial DMA state
1209 - GBA Thread: Allow halted games to exit cleanly
1210 - GBA Video: Fix blend issues with obscured middle layers
1211 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1212 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1213 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1214 - GBA Video: Fix sprite boundary conditions with mosaic
1215 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1216 - Qt: Fix issue with set frame sizes being the wrong height
1217 - Qt: Fix emulator crashing when full screen if a game is not running
1218 - Qt: Fix window focus issues
1219 - Qt: Properly set default video recording settings
1220 - Qt: Fix a race condition when a game crashes immediately
1221 - Qt: Fix some cases where key mapping can break if focus is adjusted
1222 - Qt: Fix crash if a game pauses before any frames are shown
1223 - Debugger: Negative PC-relative loads now properly subtract the offset
1224 - Debugger: Align PC-relative loads in Thumb
1225 - Debugger: Fix watchpoints triggering too late
1226 - Debugger: Fix binary print putting spaces between digits
1227 - Video: Ensure FFmpeg encoder has audio frames
1228 - Video: Fix uncompressed PCM audio recording
1229 - Video: Fix FFmpeg crashing when the file extension is wrong
1230 - Util: Fix SOCKET_FAILED macro
1231Misc:
1232 - GBA: Exit cleanly on FATAL if the port supports it
1233 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1234 - Qt: Disable sync to video by default
1235 - Qt: Handle a game crash without crashing
1236 - Qt: Set default log level to FATAL, ERROR and WARN
1237 - Qt: Clarify some phrasing in the menus
1238 - Qt: Clear active buttons when focus is lost
1239
12400.1.0: (2014-12-13)
1241 - Initial release