all repos — mgba @ c5fc0f0492e0c94128b2286b65ec5e2ab8d1211a

mGBA Game Boy Advance Emulator

CHANGES (view raw)

   10.8.0: (Future)
   2Features:
   3 - Improved logging configuration
   4 - One-Player BattleChip/Progress/Beast Link Gate support
   5 - Add Game Boy Color palettes for original Game Boy games
   6 - Debugger: Add unary operators and memory dereferencing
   7 - GB: Expose platform information to CLI debugger
   8 - Support Discord Rich Presence
   9 - Debugger: Add tracing to file
  10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
  11 - OpenGL renderer with high-resolution upscaling support
  12 - Experimental high level "XQ" audio for most GBA games
  13 - Interframe blending for games that use flicker effects
  14 - Frame inspector for dissecting and debugging rendering
  15 - Switch: Option to use built-in brightness sensor for Boktai
  16Emulation fixes:
  17 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
  18 - GBA: Reset now reloads multiboot ROMs
  19 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
  20 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
  21 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
  22 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
  23 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
  24 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
  25Other fixes:
  26 - Qt: Fix some Qt display driver race conditions
  27 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
  28 - Switch: Fix threading-related crash on second launch
  29 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
  30 - Core: Fix crashes if core directories aren't set
  31 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
  32Misc:
  33 - GBA Savedata: EEPROM performance fixes
  34 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
  35 - GB Memory: Support running from blocked memory
  36 - Qt: Don't unload ROM immediately if it crashes
  37 - Debugger: Add breakpoint and watchpoint listing
  38 - LR35902: Support PC-relative opcode decoding
  39 - Qt: Support switching webcams
  40 - Core: Add keysRead callback
  41 - Qt: Cap window size on start to monitor size
  42 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
  43 - Debugger: Make tracing compatible with breakpoints/watchpoints
  44 - Debugger: Print breakpoint/watchpoint number when inserting
  45 - Qt: Open a message box for Qt frontend errors
  46 - GBA Video: Clean up dead code in sprite rendering loop
  47 - FFmpeg: Support audio-only recording
  48 - Qt: Increase maximum magnifications and scaling
  49 - Qt: Add native FPS button to settings view
  50 - Qt: Improve sync code
  51 - Switch: Dynamic display resizing
  52 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
  53
  540.7.2: (2019-05-25)
  55Emulation fixes:
  56 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
  57 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
  58 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
  59 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
  60 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
  61 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
  62 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
  63 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
  64 - GBA Video: Fix scanline cache with scale factor change edge cases
  65 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
  66 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
  67Other fixes:
  68 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
  69 - All: Fix several memory leaks
  70 - GB Core: Fix toggling WIN and OBJ being swapped
  71 - GBA: Fix skipping BIOS on irregularly sized ROMs
  72 - CMake: Fix .deb imagemagick dependencies
  73 - FFmpeg: Improve initialization reliability and cleanup
  74 - FFmpeg: Fix audio conversion producing gaps
  75 - LR35902: Fix disassembly of several CB-prefix instructions
  76 - LR35902: Fix trailing whitespace in disassembly
  77 - Qt: More app metadata fixes
  78 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
  79 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
  80 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
  81 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
  82 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
  83 - Qt: Fix bounded fast forward with Qt Multimedia
  84 - Qt: Fix saving settings with native FPS target
  85 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
  86Misc:
  87 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
  88 - Qt: Improve camera initialization
  89 - Vita: Improved frame drawing speed
  90
  910.7.1: (2019-02-24)
  92Bugfixes:
  93 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
  94 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
  95 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
  96 - GB, GBA Serialize: Fix loading two states in a row
  97 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
  98 - GBA DMA: Fix Display Start DMAs
  99 - GBA DMA: Fix DMA start/end timing
 100 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
 101 - GBA Memory: Fix a few AGBPrint crashes
 102 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
 103 - GBA SIO: Prevent writing read-only multiplayer bits
 104 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
 105 - Python: Fix crash when deleting files owned by library
 106 - Python: Make sure GB link object isn't GC'd before GB object
 107 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
 108 - Qt: Fix tile and sprite views not always displaying at first
 109 - Qt: Fix audio context holding onto closed game controller
 110 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
 111 - Qt: Fix window icon on X11
 112 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
 113 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
 114 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
 115Misc:
 116 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
 117 - Qt: Updated Italian translation (by Vecna)
 118
 1190.7.0: (2019-01-26)
 120Features:
 121 - ELF support
 122 - Game Boy Camera support
 123 - Qt: Set default Game Boy colors
 124 - Game Boy Printer support
 125 - Super Game Boy support
 126 - Customizable autofire speed
 127 - Ability to set default Game Boy model
 128 - Map viewer
 129 - Automatic cheat loading and saving
 130 - GameShark and Action Replay button support
 131 - AGBPrint support
 132 - Debugger: Conditional breakpoints and watchpoints
 133 - Ability to select GB/GBC/SGB BIOS on console ports
 134 - Optional automatic state saving/loading
 135 - Access to ur0 and uma0 partitions on the Vita
 136 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
 137 - GBA: ARMIPS/A22i-style and ELF symbol table support
 138 - Initial Switch port
 139Bugfixes:
 140 - ARM: Fix MSR when T bit is set
 141 - Core: Fix audio sync breaking when interrupted
 142 - Core: Fix ordering events when scheduling during events
 143 - FFmpeg: Fix encoding audio/video queue issues
 144 - GB: Revamp IRQ handling based on new information
 145 - GB: Fix IRQ disabling on the same T-cycle as an assert
 146 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 147 - GB Audio: Clock frame events on DIV
 148 - GB Audio: Fix channel 3 reset value
 149 - GB Audio: Fix channel 4 initial LFSR
 150 - GB Audio: Fix channel 1, 2 and 4 reset timing
 151 - GB I/O: DMA register is R/W
 152 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
 153 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
 154 - GB, GBA Savedata: Fix unmasking savedata crash
 155 - GB Serialize: Fix audio state loading
 156 - GB Serialize: Fix game title check
 157 - GB Serialize: Fix IRQ pending/EI pending confusion
 158 - GB Timer: Minor accuracy improvements
 159 - GB Video: Fix dot clock timing being slightly wrong
 160 - GB Video: Fix loading states while in mode 3
 161 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
 162 - GB Video: Fix SCX timing
 163 - GB, GBA Video: Don't call finishFrame twice in thread proxy
 164 - GBA: Reset WAITCNT properly
 165 - GBA BIOS: Fix BitUnPack final byte
 166 - GBA BIOS: Fix BitUnPack narrowing
 167 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 168 - GBA DMA: Fix temporal sorting of DMAs of different priorities
 169 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
 170 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
 171 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
 172 - GBA Savedata: Fix savedata modified time updating when read-only
 173 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
 174 - GBA Serialize: Fix loading states in Hblank
 175 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
 176 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
 177 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 178 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 179 - GBA Video: Start timing mid-scanline when skipping BIOS
 180 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
 181 - GBA Video: Make layer disabling work consistently
 182 - PSP2: Fix more issues causing poor audio
 183 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 184 - Qt: Improve FPS timer stability
 185 - Util: Fix wrapping edge cases in RingFIFO
 186Misc:
 187 - 3DS: Remove deprecated CSND interface
 188 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 189 - Core: Remove broken option for whether rewinding restores save games
 190 - Feature: Added loading savestates from command line
 191 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
 192 - FFmpeg: Support lossless h.264 encoding
 193 - FFmpeg: Support lossless VP9 encoding
 194 - GBA Cheats: Allow multiple ROM patches in the same slot
 195 - GB: Skip BIOS option now works
 196 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
 197 - GB Audio: Improved audio quality
 198 - GB, GBA Audio: Increase max audio volume
 199 - GB MBC: Remove erroneous bank 0 wrapping
 200 - GB Video: Darken colors in GBA mode
 201 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 202 - GBA: Implement display start DMAs
 203 - GBA: Improve multiboot image detection
 204 - GBA Memory: 64 MiB GBA Video cartridge support
 205 - GBA Savedata: Remove ability to disable realistic timing
 206 - GBA Timer: Use global cycles for timers
 207 - Libretro: Add frameskip option
 208 - mGUI: Add fast forward toggle
 209 - PSP2: Use system enter key by default
 210 - Python: Integrate tests from cinema test suite
 211 - Qt: Redo GameController into multiple classes
 212 - Qt: Prevent window from being created off-screen
 213 - Qt: Add option to disable FPS display
 214 - Qt: Options to mess around with layer placement
 215 - Qt: Add load alternate save option
 216 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
 217 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
 218 - Test: Restructure test suite into multiple executables
 219 - Util: Don't build crc32 if the function already exists
 220 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
 221Changes from beta 1:
 222Features:
 223 - Libretro: Add Game Boy cheat support
 224 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
 225 - Switch: Rumble support
 226 - Switch: Rotation support
 227 - Switch: Screen stretching options
 228 - Qt: State file load/save menu options
 229 - Windows installer
 230 - Tile viewer now has adjustable width
 231 - Python: Experimental audio API
 232Bugfixes:
 233 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
 234 - Core: Remember to deinit proxy ring FIFO
 235 - Core: Reroot timing list when (de)scheduling
 236 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
 237 - GB MBC: Fix MBC30 SRAM
 238 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
 239 - GB Video: Fix SGB border hole size
 240 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
 241 - GBA: Fix GB Player features
 242 - GBA I/O: SOUNDCNT_HI is readable when sound is off
 243 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
 244 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
 245 - Libretro: Fix adding codes with hooks
 246 - PSP2: Fix audio crackling after fast forward
 247 - PSP2: Fix audio crackling when buffer is full
 248 - Qt: Fix jumbled background when paused
 249 - Qt: Fix FPS counter on Windows
 250 - Qt: Fix focus issues with load/save state overlay
 251 - Switch: Fix incorrect mapping for fast forward cap
 252 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
 253 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
 254 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
 255 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
 256 - Qt: Ensure FATAL logs reach log view
 257 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
 258Misc:
 259 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
 260 - Debugger: Minor text fixes
 261 - Debugger: Readability improvements (fixes mgba.io/i/1238)
 262 - GB: Improved SGB2 support
 263 - GB Audio: Skip frame if enabled when clock is high
 264 - Libretro: Reduce rumble callbacks
 265 - mGUI: Add SGB border configuration option
 266 - mGUI: Add support for different settings types
 267 - Python: Minor API improvements
 268 - Qt: Ensure camera image is valid
 269 - Qt: Debugger console history
 270 - Qt: Detect presence of GL_ARB_framebuffer_object
 271 - Qt: Minor memory view tweaks
 272 - Res: Improve modeling of AGB/AGS screen in shaders
 273 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
 274 - Wii: Expose stretch configuration in settings
 275 - Wii: Stretch now sets pixel-accurate mode size cap
 276
 2770.7 beta 1: (2018-09-24)
 278- Initial beta for 0.7
 279
 2800.6.3: (2018-04-14)
 281Bugfixes:
 282 - GB Audio: Revert unsigned audio changes
 283 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
 284 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
 285
 2860.6.2: (2018-04-03)
 287Bugfixes:
 288 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 289 - 3DS: Fix opening files in directory names with trailing slashes
 290 - LR35902: Fix watchpoints not reporting new value
 291 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 292 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 293 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
 294 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 295 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
 296 - GBA: Fix SharkPort saves for EEPROM games
 297 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 298 - GBA BIOS: Fix incorrect exit condition in LZ77
 299 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 300 - GBA Cheats: Fix slide codes not initializing properly
 301 - GBA DMA: ROM reads are forced to increment
 302 - GBA Hardware: RTC accuracy improvements
 303 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 304 - GBA Memory: Fix copy-on-write memory leak
 305 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 306 - GBA Savedata: Fix crash when resizing flash
 307 - GBA Video: Force align 256-color tiles
 308 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 309 - PSP2: Fix issues causing poor audio
 310 - Python: Fix package directory
 311 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 312 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
 313 - Wii: Fix screen tear when unpausing
 314 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
 315Misc:
 316 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 317 - GB MBC: Remove erroneous bank 0 wrapping
 318 - GBA: Improve multiboot image detection
 319 - PSP2: Use system enter key by default
 320
 3210.6.1: (2017-10-01)
 322Bugfixes:
 323 - GB, GBA: Fix crashes when attempting to identify null VFiles
 324 - GB, GBA: Fix sync to video with frameskip
 325 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 326 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 327 - GB Core: Fix palette loading when loading a foreign config
 328 - GB MBC: Pocket Cam memory should be accessible without enabling
 329 - GB MBC: Fix SRAM sizes 4 and 5
 330 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 331 - GB MBC: Fix RTC loading when file size is off
 332 - GB Memory: Initialize peripheral pointers
 333 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 334 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 335 - GB Memory: Actually load latch time from savestate
 336 - GB Serialize: Fix deserializing video STAT
 337 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 338 - GB Video: Fix potential hang when ending mode 0
 339 - GB Video: Fix read mode when enabling LCD
 340 - GBA: Reset active region as needed when loading a ROM
 341 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 342 - GBA BIOS: Use core's VRAM variable instead of renderer's
 343 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 344 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 345 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 346 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 347 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 348 - Python: Fix importing .gb or .gba before .core
 349 - Qt: Fix command line debugger closing second game
 350 - Qt: Fix LOG argument order
 351 - Qt: Fix timezone issues with time overrides
 352 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
 353 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
 354Misc:
 355 - CMake: Fix CPack dependencies for libpng 1.6
 356 - GBA: Detect hardware for Pokémon FireRed ROM hacks
 357 - GBA Cheats: Improve detection of raw cheats
 358 - Qt: Don't rebuild library view if style hasn't changed
 359 - Qt: Allow overrides to be saved before a game is loaded
 360 - Qt: Hide mouse immediately when loading
 361 - SDL: Fix 2.0.5 build on macOS under some circumstances
 362 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
 363
 3640.6.0: (2017-07-16)
 365Features:
 366 - Library view
 367 - Sprite viewer
 368 - Debugging console
 369 - Improved memory viewer
 370 - Memory search
 371 - Command line ability to override configuration values
 372 - Add option to allow preloading the entire ROM before running
 373 - Add option for whether rewinding restores save games
 374 - Savestates now contain any RTC override data
 375 - Add option to lock video to integer scaling
 376 - LR35902: Watchpoints
 377 - LR35902/GB-Z80 disassembler
 378 - GB: Tile viewer
 379 - GB: Video/audio channel enabling/disabling
 380 - GB: Symbol table support
 381 - GB MBC: Add MBC1 multicart support
 382 - GBA: Support printing debug strings from inside a game
 383 - GBA: Better cheat type autodetection
 384 - Implement keypad interrupts
 385 - Configuration of gamepad hats
 386 - Video log recording for testing and bug reporting
 387 - Debugger: Segment/bank support
 388 - Debugger: Execution tracing
 389 - Qt: German translation (by Lothar Serra Mari)
 390 - Qt: Spanish translation (by Kevin López)
 391 - Qt: Italian translation (by theheroGAC)
 392Bugfixes:
 393 - ARM7: Fix MLA/*MULL/*MLAL timing
 394 - Core: Fix crash with rewind if savestates shrink
 395 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
 396 - Core: Fix directory sets crashing on close if base isn't properly detached
 397 - FFmpeg: Fix overflow and general issues with audio encoding
 398 - GB: Fix flickering when screen is strobed quickly
 399 - GB: Fix STAT blocking
 400 - GB MBC: Fix ROM bank overflows getting set to bank 0
 401 - GB MBC: Fix swapping carts not detect new MBC
 402 - GB Timer: Improve DIV reset behavior
 403 - GB Timer: Fix DIV batching if TAC changes
 404 - GB Video: Reset renderer when loading state
 405 - GBA: Fix multiboot ROM loading
 406 - GBA: Fix multiboot loading resulting in too small WRAM
 407 - GBA BIOS: Implement BitUnPack
 408 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 409 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 410 - GBA BIOS: Fix INT_MIN/-1 crash
 411 - GBA Hardware: Fix crash if a savestate lies about game hardware
 412 - GBA I/O: Handle audio registers specially when deserializing
 413 - GBA Memory: Improve initial skipped BIOS state
 414 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 415 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 416 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 417 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 418 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 419 - LR35902: Fix core never exiting with certain event patterns
 420 - LR35902: Fix pc overflowing current region off-by-one
 421 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 422 - OpenGL: Fix some shaders causing offset graphics
 423 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 424 - Qt: Fix window icon being stretched
 425 - Qt: Fix data directory path
 426 - Qt: Fix timing issues on high refresh rate monitors
 427 - Qt: Fix linking after some windows have been closed
 428 - Qt: Fix crash when changing audio settings after a game is closed
 429 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 430 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 431 - Qt: Fix game unpausing after frame advancing and refocusing
 432 - SDL: Fix game crash check
 433 - SDL: Fix race condition with audio thread when starting
 434 - SDL: Fix showing version number
 435 - Test: Fix crash when loading invalid file
 436 - Test: Fix crash when fuzzing fails to load a file
 437 - Test: Don't rely on core for frames elapsed
 438 - Test: Fix crash when loading invalid file
 439 - Test: Fix crash when fuzzing fails to load a file
 440 - Tools: Fix recurring multiple times over the same library
 441 - Util: Fix overflow when loading invalid UPS patches
 442 - Util: Fix highest-fd socket not being returned by SocketAccept
 443 - Windows: Fix VDir.rewind
 444Misc:
 445 - All: Add C++ header guards
 446 - All: Move time.h include to common.h
 447 - 3DS, PSP2, Wii: Last directory loaded is saved
 448 - CMake: Add ability to just print version string
 449 - Core: New, faster event timing subsystem
 450 - Core: Clean up some thread state checks
 451 - Core: Add generic checksum function
 452 - Core: Cores can now have multiple sets of callbacks
 453 - Core: Restore sleep callback
 454 - Core: Move rewind diffing to its own thread
 455 - Core: Ability to enumerate and modify video and audio channels
 456 - Core: List memory segments in the core
 457 - Core: Move savestate creation time to extdata
 458 - Core: Config values can now be hexadecimal
 459 - Core: Improved threading interrupted detection
 460 - Debugger: Modularize CLI debugger
 461 - Debugger: Make building with debugging aspects optional
 462 - Debugger: Add functions for read- or write-only watchpoints
 463 - Debugger: Make attaching a backend idempotent
 464 - Debugger: Add mDebuggerRunFrame convenience function
 465 - Feature: Move game database from flatfile to SQLite3
 466 - Feature: Support ImageMagick 7
 467 - Feature: Make -l option explicit
 468 - FFmpeg: Return false if a file fails to open
 469 - FFmpeg: Force MP4 files to YUV420P
 470 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
 471 - GB: Reset with initial state of DIV register
 472 - GB MBC: New MBC7 implementation
 473 - GB Audio: Simplify envelope code
 474 - GB Audio: Improve initial envelope samples
 475 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 476 - GB Video: Improved video timings
 477 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 478 - GBA, GB: ROM is now unloaded if a patch is applied
 479 - GBA DMA: Refactor DMA out of memory.c
 480 - GBA DMA: Move DMAs to using absolute timing
 481 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 482 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 483 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 484 - GBA Memory: Support reading/writing POSTFLG
 485 - GBA Memory: Remove unused prefetch cruft
 486 - GBA Timer: Improve accuracy of timers
 487 - GBA Video: Clean up unused timers
 488 - GBA Video: Allow multiple handles into the same tile cache
 489 - GBA Video, GB Video: Colors are now fully scaled
 490 - GBA Video: Optimize when BLD* registers are written frequently
 491 - OpenGL: Add xBR-lv2 shader
 492 - Qt: Move last directory setting from qt.ini to config.ini
 493 - Qt: Improved HiDPI support
 494 - Qt: Expose configuration directory
 495 - Qt: Merge "Save" and "OK" buttons in shader options
 496 - Qt: Automatically load controller profile when plugged in
 497 - Qt: Rename "Resample video" option to "Bilinear filtering"
 498 - Qt: Remove audio thread
 499 - Qt: Remove audio buffer sizing in AudioProcessorQt
 500 - Qt: Re-enable QtMultimedia on Windows
 501 - Qt: Make "Mute" able to be bound to a key
 502 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 503 - Qt: Relax hard dependency on OpenGL
 504 - Qt: Better highlight active key in control binding
 505 - SDL: Remove scancode key input
 506 - SDL: Automatically map controllers when plugged in
 507 - Test: Add a basic test suite
 508 - Util: Add size counting to Table
 509 - Util: Add 8-bit PNG write support
 510 - Util: Tune patch-fast extent sizes
 511 - VFS: Call msync when syncing mapped data
 512 - VFS: Allow truncating memory chunk VFiles
 513 - VFS: Fix some minor VFile issues with FILEs
 514 - VFS: Optimize expanding in-memory files
 515 - VFS: Add VFileFIFO for operating on circle buffers
 516Changes from beta 1:
 517Features:
 518 - Qt: Italian translation (by theheroGAC)
 519 - Qt: Updated German translation
 520Bugfixes:
 521 - GB Audio: Fix incorrect channel 4 iteration
 522 - GB Audio: Fix zombie mode bit masking
 523 - GB Serialize: Fix timer serialization
 524 - GB Video: Fix LYC regression
 525 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
 526 - GBA Timer: Fix count-up timing overflowing timer 3
 527 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
 528 - Qt: Fix memory search close button (fixes mgba.io/i/769)
 529 - Qt: Fix window icon being stretched
 530 - Qt: Fix initial window size (fixes mgba.io/i/766)
 531 - Qt: Fix data directory path
 532 - Qt: Fix controls not saving on non-SDL builds
 533 - Qt: Fix translation initialization (fixes mgba.io/i/776)
 534 - Qt: Fix patch loading while a game is running
 535 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
 536 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
 537 - Qt: Fix GL-less build
 538 - Qt: Fix Software renderer not handling alpha bits properly
 539 - Qt: Fix screen background improperly stretching
 540 - SDL: Fix cheats not loading
 541Misc:
 542 - GB Serialize: Add MBC state serialization
 543 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
 544 - GBA Timer: Improve accuracy of timers
 545 - PSP2: Update toolchain to use vita.cmake
 546 - Qt: Add language selector
 547 - Qt: Minor test fixes
 548 - Qt: Move shader settings into main settings window
 549 - Qt: Dismiss game crashing/failing dialogs when a new game loads
 550 - Qt: Properly ship Qt translations
 551 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
 552
 5530.6 beta 1: (2017-06-29)
 554 - Initial beta for 0.6
 555
 5560.5.2: (2016-12-31)
 557Bugfixes:
 558 - All: Fix fullscreen config option being ignored
 559 - ARM7: PSR mode bits should not get sign extended
 560 - GB: Fix audio not being deinitialized
 561 - GB: Fix crash when masking savedata
 562 - GB: Properly initialize sramRealVf variable
 563 - GB Audio: Fix serialization of channel 3 and NR52 properties
 564 - GB Audio: Reset envelope timer when reseting sound channel
 565 - GB MBC: Fix SRAM dangling pointer with RTC games
 566 - GB MBC: Fix initializing MBC when no ROM is loaded
 567 - GB Memory: Fix patching ROM bank 0
 568 - GB Memory: Fix starting HDMAs during mode 0
 569 - GB Memory: Fix HDMA5 value after DMA completes
 570 - GB Video: Initialize LCDC in renderer
 571 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 572 - GBA: Fix IRQs firing after already being cleared
 573 - GBA: Only unhalt CPU if appropriate bit is set in IE
 574 - GBA: Add savegame override for Crash Bandicoot 2
 575 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 576 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 577 - GBA Cheats: Fix GameShark ROM patches
 578 - GBA I/O: Mask off WAITCNT bits that cannot be written
 579 - GBA Memory: Fix misaligned BIOS reads
 580 - GBA Memory: Fix VCOUNT being writable
 581 - GBA Video: Fix out of bounds sprite transforms
 582 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 583 - Libretro: Fix disabling BIOS
 584 - Libretro: Fix Game Boy savestates and audio
 585 - Qt: Fix changing resolution of software renderer
 586 - Qt: Fix setting overrides
 587 - Qt: Fix cut off tiles and alignment issues in tile viewer
 588 - Qt: Only reset window dimensions when first shown
 589 - Qt: Fix Qt Multimedia audio driver on big endian
 590 - Qt: Fix Apply button for key and controller configurations
 591 - VFS: Fix resizing memory chunks when not needed
 592 - Windows: Fix Unicode directory handling
 593Misc:
 594 - GB, GBA: Prevent loading null ROMs
 595 - GB Audio: Initialize wave RAM to GBC values
 596 - GB Memory: Reset ROM bank when loading a ROM
 597 - PSP2: Improved controller rumble
 598
 5990.5.1: (2016-10-05)
 600Bugfixes:
 601 - Core: Fix importing save games as read-only
 602 - FFmpeg: Fix encoding AAC
 603 - GB: Fix invalid STOP behavior on Game Boy Color
 604 - GB: Initialize audio properly
 605 - GB: Properly clear KEY1 bit 0 when switching speeds
 606 - GB: Properly unload save files when unloading a ROM
 607 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 608 - GB MBC: Fix MBC7 when size is incorrectly specified
 609 - GB MBC: Fix RTC access when no save file is loaded
 610 - GB SIO: Don't auto-clock external shift clock
 611 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
 612 - GB Video: Fix video frames getting missed when LCDC is off
 613 - GB Video: Clear screen when LCDC is off
 614 - GBA Cheats: Fix holding onto pointers that may get invalidated
 615 - GBA Cheats: Fix key-activated CodeBreaker cheats
 616 - GBA Cheats: Fix uninitialized memory getting freed when saving
 617 - GBA Hardware: Improve Game Boy Player rumble behavior
 618 - GBA Memory: Fix several unused I/O register read values
 619 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 620 - LR35902: Fix events running with the wrong cycle active
 621 - Qt: Fix "close" button on Overrides view
 622 - Qt: Fix saving overrides
 623 - Qt: Fix directory set unloading when replacing the ROM
 624 - Qt: Fix patch loading
 625 - Qt: Fix crash when saving an override if a game isn't loaded
 626 - Qt: Fix showing default display driver as OpenGL (force 1.x)
 627 - SDL: Attach rumble in SDL frontend
 628 - Util: Fix PNG identification on files too small to be a PNG
 629Misc:
 630 - All: Only update version info if needed
 631 - All: Split out install locations for Libretro and OpenEmu
 632 - FFmpeg: Encoding cleanup
 633 - GB: Reset active region when reloading ROM
 634 - GB Memory: Initialize RAM pattern for GBC
 635 - GB Video: Improved video timings
 636 - Qt: Manage window sizes slightly better
 637 - Qt: Remember scale option independent of core dimensions
 638
 6390.5.0: (2016-09-19)
 640Features:
 641 - Game Boy support
 642 - Support for encrypted CodeBreaker GBA cheats
 643 - Emulation of Vast Fame protected GBA carts (taizou)
 644 - Tile viewer
 645 - Threaded rendering mode
 646 - Libretro: Memory map and achievement support (leiradel)
 647 - GUI: Add UI control remapping
 648 - GUI: Add fast-forward
 649 - Wii: 240p support
 650 - 3DS: Adjustable screen darkening
 651 - Ability to temporarily load a savegame
 652 - Load specific files out of archives
 653 - Automatic BIOS detection
 654Bugfixes:
 655 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 656 - Debugger: Fix GDB breakpoints
 657 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 658 - GBA: Fix filehandle leak with savegames
 659 - GBA: Timer 0 cannot be count up
 660 - GBA: Count up timers should not count themselves
 661 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 662 - GBA Memory: Fix ldm {pc}
 663 - GBA Savedata: Fix savedata sync timer
 664 - GBA Savedata: Only unmap savedata if present
 665 - GBA Serialize: Savestates now properly store prefetch
 666 - GBA Video: WIN0/1 take priority over OBJWIN
 667 - GBA Video: Fix out-of-order OBJWIN
 668 - PSP2: Fix GPU crash while exiting
 669 - PSP2: Fix VSync
 670 - PSP2: Fix accelerometer range
 671 - PSP2: Actually load screen mode setting
 672 - PSP2: Fix gyroscope direction
 673 - PSP2: Delete threads after they return
 674 - PSP2: Fix mapping/unmapping from not at 0
 675 - Qt: Fix bug in software renderer scaling
 676 - Qt: Fix hanging key press after disabling autofire
 677 - Qt: Fix being unable to pause manually when using auto-pausing
 678 - SDL: Fix axes being mapped wrong
 679 - Util: Fix realloc semantics in utf16to8
 680 - Util: Fix inserting too many items into a hash table
 681 - VFS: Fix uninitialized varaible reading from 7z
 682 - VFS: Fix reading multiple files from a 7z archive
 683 - Wii: Fix framelimiting after a slowdown
 684 - Wii: Fix garbage flash at startup
 685Misc:
 686 - 3DS: Use blip_add_delta_fast for a small speed improvement
 687 - 3DS: Allow UTF-16 filenames
 688 - 3DS: Port to using citro3D
 689 - 3DS: Use system font for menus
 690 - 3DS: Attempt to use Core 2 for threads
 691 - 3DS: Adjustable filering
 692 - 3DS: 3D banner
 693 - All: Add QUIET parameter to silence CMake
 694 - All: Faster memory read/write
 695 - ARM7: Support forcing Thumb mode via MSR
 696 - ARM7: Flush prefetch cache when loading CPSR via MSR
 697 - ARM7: Clean up instruction decoding for future expandability
 698 - Debugger: Support register and memory writes via GDB stub
 699 - Debugger: Add software breakpoint support to gdb
 700 - FFmpeg: Full support for libavcodec 56+
 701 - GBA: Better debug logging if event processing breaks
 702 - GBA Audio: Force audio DMAs to not increment destination
 703 - GBA BIOS: Use custom ArcTan, not relying on OS
 704 - GBA Hardware: Clean up dead code in GBP
 705 - GBA Memory: Optimize stalling behavior
 706 - GBA Memory: Optimize Load-/StoreMultiple
 707 - GBA Savedata: Add realistic timing for EEPROM
 708 - GBA Serialize: Savestates now store if CPU was halted
 709 - GBA Video: Remove old slow path fallback
 710 - GBA Video: Optimize sprite drawing
 711 - GBA Video: Optimize mode 0 rendering
 712 - GBA Video: Optimize compositing cases slightly
 713 - GUI: Screenshot dimensions are now passed through
 714 - GUI: Add back logging
 715 - GUI: Only reload config if manually saved
 716 - GUI: Increase scrolling speed
 717 - OpenGL: Log shader compilation failure
 718 - OpenGL: Add texSize uniform
 719 - Qt: Make -g flag work in Qt build
 720 - Qt: Simplify OpenGL context creation
 721 - Qt: Thread startup improvements
 722 - Qt: Make audio channel/video layer options shortcut mappable
 723 - Qt: Remove some C99isms from C++ code
 724 - Qt: Remove default autofire mappings
 725 - Qt: Make reseting when pasued frame-accurate
 726 - Qt: Rearchitect game closing codepath
 727 - PSP2: Use system font for menus
 728 - PSP2: Add rumble for PS TV
 729 - PSP2: Add fit-to-height screen mode
 730 - PSP2: Sync files per descriptor
 731 - PSP2: Allow UTF-8 filenames
 732 - PSP2: Screenshots are now saved into the Photo Gallery
 733 - PSP2: Stop underclocking when menuing
 734 - SDL: Increase default audio buffer size to 1024 samples
 735 - SDL: More responsive rumble
 736 - Util: Add Vector GetConstPointer
 737 - Util: Add rtrim
 738 - Util: Add endswith
 739 - VFS: Improve zip file detection
 740 - Wii: Add pixelated resample filter
 741 - Windows: Add native VDir support
 742 - Util: Add PRIz macro for libc versions that don't support %z
 743
 7440.4.1: (2016-07-11)
 745Bugfixes:
 746 - All: Fix several file handle leaks
 747 - All: Fix instruction tables getting zeroed when linking sometimes
 748 - ARM7: Fix flags on SBC/RSC
 749 - ARM7: Fix setting spsr privilege bits when spsr is empty
 750 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 751 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 752 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 753 - GBA Memory: Fix executing code from OBJ region of VRAM
 754 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 755 - GBA Serialize: Fix loading savegames from savestates
 756 - OpenGL: Correct boolean vector strcmp strings for uniforms
 757 - Qt: Fix sending gameStopped twice
 758 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 759 - Qt: Fix initial state of key mapping
 760 - Qt: Initialize m_useBios
 761 - SDL: Fix joystick initialization on BSD
 762 - SDL: Fix potential joystick crash in games with rumble
 763 - SDL: Fix SDL 1.2 build
 764 - SDL: Fix sporadic crash when deinitializing audio
 765 - Shaders: Fix AGS-001 shader with some bad drivers
 766 - Util: Use closesocket on Windows
 767 - Util: Fix socket bind addresses
 768 - VFS: Fix reading 7z archives without rewinding first
 769 - VFS: VFileFromFD should not open directories
 770 - Wii: Fix tilting direction
 771 - Util: Fix realloc semantics in utf16to8
 772Misc:
 773 - All: Allow use of external minizip library
 774 - Debugger: CLI debugger now exits when end-of-stream is reached
 775 - FFmpeg: Update dependencies on Ubuntu
 776 - GBA: Slightly optimize GBAProcessEvents
 777 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
 778 - GBA Video: Null renderer should return proper register values
 779 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
 780 - Qt: Add preset for DualShock 4
 781 - Qt: Update 360 input profile on OS X to reflect newer drivers
 782 - Qt: Remove use of NaN
 783 - Qt: Canonicalize file paths when loading games
 784 - Qt: Add refresh button to controller editing
 785 - SDL: Remove default gamepad mappings
 786 - Util: Fix intermittent build failure on OS X
 787 - VFS: VFile.sync now updates modified time
 788
 7890.4.0: (2016-02-02)
 790Features:
 791 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 792 - I/O viewer
 793 - Booting of multiboot images
 794 - Customization of GIF recording
 795 - Libretro: Cheat code support
 796 - Support for GLSL shaders
 797 - ROM information view
 798 - Support for VBA-style cheat codes
 799 - Savestates now store creation timestamps
 800 - Key autofire
 801 - Libretro: Allow blocking opposing directional input
 802 - OpenEmu core for OS X
 803 - Libretro: Settings for using BIOS and skipping intro
 804 - Libretro: Customizable idle loop removal
 805 - Implemented cycle counting for sprite rendering
 806 - Cleaner, unified settings window
 807 - Added a setting for pausing when the emulator is not in focus
 808 - Customizable paths for save games, save states, screenshots and patches
 809 - Controller hotplugging
 810 - Ability to store save games and active cheats within savestates
 811Bugfixes:
 812 - ARM7: Fix sign of unaligned LDRSH
 813 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 814 - Debugger: Fix watchpoints in gdb
 815 - GBA: Fix warnings when creating and loading savestates
 816 - GBA: Fix Iridion II savetype
 817 - GBA BIOS: Fix misaligned CpuSet
 818 - GBA Cheats: Fix cheats setting the Action Replay version
 819 - GBA Hardware: Fix GPIO on big endian
 820 - GBA Memory: Fix DMA register writing behavior
 821 - GBA Memory: Fix DMAs triggering two cycles early
 822 - Libretro: Fix aspect ratio
 823 - Qt: Fix some potential crashes with the gamepad mapping
 824 - Qt: Fix keys being mapped incorrectly when loading configuration file
 825 - Util: Fix PowerPC PNG read/write pixel order
 826 - Util: Fix excessive memory allocation when decoding a PNG
 827 - VFS: Fix VFileReadline and remove _vfdReadline
 828Misc:
 829 - All: Improved PowerPC support
 830 - All: Fix some undefined behavior warnings
 831 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 832 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 833 - GBA: Implement bad I/O register loading
 834 - GBA: Allow jumping to OAM and palette RAM
 835 - GBA BIOS: Finish implementing RegisterRamReset
 836 - GBA Config: Add "override" layer for better one-time configuration
 837 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 838 - GBA Memory: Use a dynamically sized mask for ROM memory
 839 - GBA Memory: Implement several unimplemented memory access types
 840 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 841 - GBA RR: Starting from savestate now embeds the savegame
 842 - GBA RR: Add preliminary SRAM support for VBM loading
 843 - GBA RR: Add support for resets in movies
 844 - GBA Video: Remove lastHblank, as it is implied
 845 - Libretro: Use anonymous memory mappers for large blocks of memory
 846 - Libretro: Add install target for libretro core
 847 - Qt: Window size command line options are now supported
 848 - Qt: Increase usability of key mapper
 849 - Qt: Add 'Apply' button to settings window
 850 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 851 - Qt: Allow use of modifier keys as input
 852 - Qt: Optimize log viewer
 853 - Qt: Added button for breaking into the GDB debugger
 854 - Qt: Add box for showing duration of rewind
 855 - SDL: Support fullscreen in SDL 1.2
 856 - SDL: Allow GBASDLAudio to be used without a thread context
 857 - Util: Use VFile for configuration
 858 - Util: Add MutexTryLock
 859
 8600.3.2: (2015-12-16)
 861Bugfixes:
 862 - ARM7: Fix STRT/STRBT
 863 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
 864 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
 865 - Libretro: Fix problems with rumble not turning off
 866 - GBA: Fix idle skip state being retained between games
 867 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
 868 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
 869 - GBA BIOS: Fix Sqrt sign
 870 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
 871 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
 872 - GBA Memory: Fix DMA behavior for SRAM accesses
 873 - GBA Memory: Fix Store8 to OBJ VRAM
 874 - GBA Memory: Fix alignment of LDM/STM on SRAM
 875 - GBA Memory: Fix unaligned out-of-bounds ROM loads
 876 - GBA Memory: Fix timing of DMAs
 877 - GBA Video: Fix _mix for 15-bit color
 878 - GBA Video: Fix OAM and palette initialization
 879 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
 880 - Qt: Use safer isLoaded check in GameController
 881 - Qt: Fix a race condition in PainterGL that could lead to a crash
 882 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
 883 - Qt: Fix font size in memory viewer
 884 - Qt: Fix a crash in the memory viewer
 885 - Qt: Add additional checks in CheatModel to prevent crashes
 886 - Qt: Fix race condition with setting sample rate
 887 - Qt: Fix crash when closing multiplayer windows
 888 - Qt: Fix resetting while paused
 889Misc:
 890 - GBA Audio: Implement missing flags on SOUNDCNT_X register
 891 - Qt: Add mute option to menu
 892
 8930.3.1: (2015-10-24)
 894Bugfixes:
 895 - ARM7: Fix instruction decoding of Thumb shifts
 896 - GBA: Deinit savegame when unloading a ROM
 897 - GBA: Fix BIOS check on big endian
 898 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 899 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 900 - GBA Audio: Fix audio channels being silenced at the wrong time
 901 - GBA Memory: Fix bad BIOS Load16 on big endian
 902 - GBA Memory: Fix bad Load8 on big endian
 903 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
 904 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 905 - GBA Video: Fix objwin and blending interaction on sprites
 906 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 907 - Libretro: Fix a memory leak with the render buffer
 908 - Qt: Windows no longer spawn in the top left on first launch
 909 - Qt: Fix install path of XDG desktop file with DESTDIR
 910 - Qt: Fix drag and drop on Windows
 911 - Qt: Reenable double buffering, as disabling it broke some Windows configs
 912 - VFS: Fix return values of VFileFILE.read and .write
 913Misc:
 914 - All: Reset next event to cycles instead of zero to interrupt
 915 - All: Add --version flag
 916 - ARM7: Force disable LTO on two files to work around a GCC bug
 917 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 918 - GBA: Better memory handling with PNG savestates
 919 - GBA: Additional savestate sanity checks
 920 - GBA: Check for cycle count being too high
 921 - GBA Audio: Allow GBAAVStream to have no video callback
 922 - GBA BIOS: Implement RegisterRamReset for SIO registers
 923 - Qt: Remove useless help icons in dialogs
 924 - Qt: Prevent savestate window from opening while in multiplayer
 925 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 926 - Qt: Dropping multiplayer windows works more cleanly now
 927
 9280.3.0: (2015-08-16)
 929Features:
 930 - Ability to hide individual background layers, or OBJs
 931 - Ability to mute individual audio channels
 932 - Palette viewer and exporter
 933 - Volume control
 934 - More shortcuts are editable (e.g. quick save/load)
 935 - Rewind now shows the frame after rewinding
 936 - Import/Export of GameShark/Action Replay snapshots
 937 - Add "Step backwards" item for single increment rewind
 938 - Deadzone estimation for game controllers
 939 - Analog inputs can be used for shortcuts
 940 - Menu items for specific solar sensor brightness levels
 941 - Remappable controls for tilt and gyroscope sensors
 942 - Status messages for actions taken while a game is running (e.g. save/load state)
 943 - Memory inspector
 944 - Screensaver can now be suspended while a game is running
 945 - Load/save the most recent savestate slot
 946 - Support varible speed (PWM) rumble
 947 - Ability to cap fast forward speed
 948 - Finer control over FPS target
 949 - Holdable shortcut for rewinding one frame at a time
 950 - Ability to boot directly into the BIOS
 951 - Preliminary support for yanking out the game pak while a game is running
 952 - Thumb-drive mode by putting a file called portable.ini in the same folder
 953 - Configurable display driver, between software and OpenGL
 954 - Undo-able savestate loading and saving
 955 - Controller profiles now store shortcut settings
 956 - Default controller profiles for several common controllers
 957 - Libretro now supports BIOS, rumble and solar sensor
 958 - Implement BIOS call Stop, for sleep mode
 959 - Automatically load patches, if found
 960 - Improved video synchronization
 961 - Configurable audio output sample rate
 962Bugfixes:
 963 - ARM7: Fix SWI and IRQ timings
 964 - ARM7: Fix Thumb MUL timing
 965 - ARM7: Fix timing of multiplies to use N cycles
 966 - ARM7: ARMHotplugDetach should call deinit
 967 - Debugger: Fix use-after-free in breakpoint clearing code
 968 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 969 - GBA: Cap audio FIFO read size during deserialization
 970 - GBA: Check for corrupted savestates when loading
 971 - GBA: Check for improperly sized savestates when loading
 972 - GBA: Check for savestates made from differently sized ROMs
 973 - GBA: Fix calls to endian-independent loadstores
 974 - GBA: Fix timing of reading from timer registers
 975 - GBA: Ensure cycles never go negative
 976 - GBA Audio: Force audio FIFOs to 32-bit
 977 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 978 - GBA Audio: Fix sample order in audio channel 3
 979 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 980 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 981 - GBA Memory: Improve Thumb open bus behavior
 982 - GBA Memory: Fix potential DMA issue when loading a savestate
 983 - GBA Memory: Fix load/store multiple video memory waitstates
 984 - GBA SIO: Fix reseting when there are SIO devices attached
 985 - GBA Video: Blended sprites should never have other effects applied
 986 - GBA Video: Fix out-of-bounds tiles in mosaic
 987 - GBA Video: Fix windows not affecting sprites
 988 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
 989 - GBA Video: Fix timing on first scanline
 990 - Qt: Better cleanup when a game crashes
 991 - Qt: Fix open ROM dialog filtering for archive formats
 992 - Qt: Cap the maximum number of multiplayer windows
 993 - Qt: Fix maximum year in sensor override
 994 - Qt: Fix window being too tall after exiting fullscreen
 995 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
 996 - Qt: Fix analog buttons not getting unmapped
 997 - Qt: Fix passing command line options
 998 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
 999 - SDL: Fix SDL build when OpenGL is missing
1000 - Util: Allow loading IPS patches that grow the ROM
1001 - VFS: Fix resource leaks if some allocations fail
1002 - VFS: Fix line-reading to return proper values
1003 - Video: Fix an issue with very long filenames
1004 - Util: Fix formatting of floats
1005Misc:
1006 - All: Add --help flag for command line programs
1007 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1008 - All: Enable static linking for Windows
1009 - All: Enable static linking for OS X
1010 - All: Threads are now named
1011 - All: Proper handling of Unicode file paths
1012 - ARM7: Add emulation for Undefined CPU mode
1013 - ARM7: Reduce the size of the Thumb instruction table
1014 - GBA: Add status log level
1015 - GBA: GBARewind now returns how many states it has rewound
1016 - GBA: SIO logging layer
1017 - GBA BIOS: Stub out SoundBias
1018 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1019 - GBA: Don't include GBACLIDebugger struct unless needed
1020 - GBA: Savedata is now synced shortly after data finishes being written
1021 - GBA: Process multiple timer events at once, if necessary
1022 - GBA Audio: Implement audio reset for channels A/B
1023 - GBA Audio: Process multiple audio events at once, if necessary
1024 - GBA Hardware: Backport generic RTC source into core
1025 - GBA Input: Allow axes and buttons to be mapped to the same key
1026 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1027 - GBA SIO: Add a dummy driver for Normal mode
1028 - GBA Thread: Add functionality for running callbacks on the GBA thread
1029 - GBA Thread: Split GBASync into a separate file
1030 - GBA Video: Refactor software renderer into separate files
1031 - GBA Video: Slightly optimize mode 0 mosaic rendering
1032 - Debugger: Free watchpoints in addition to breakpoints
1033 - Qt: Handle saving input settings better
1034 - Qt: Move GL frame drawing back onto its own thread
1035 - Qt: Fast forward (held) option moved from Other to Emulation menu
1036 - Qt: Show version info in window title
1037 - Qt: Migrate multiplayer window handling into GBAApp
1038 - Qt: Unified file opening and saving with last location
1039 - Qt: Fix windows being resizable when they shouldn't have been
1040 - Qt: Only hide cursor in full screen
1041 - Qt: Replace pause-after-frame mutex with an atomic
1042 - Qt: Add application icon and XDG desktop files
1043 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1044 - Qt: Don't save window size when entering fullscreen
1045 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1046 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1047 - Qt: Increase usability of key mapper
1048 - Qt: Show checkmark for window sizes
1049 - Qt: Set window path to loaded ROM
1050 - Perf: Ability to load savestates immediately on launch
1051 - SDL: Properly check for initialization
1052 - SDL: Clean up initialization functions
1053 - SDL: Clean up GL context
1054 - Util: Allow disabling the threading code entirely
1055 - VFS: Add sync method to force syncing with backing
1056
10570.2.1: (2015-05-13)
1058Bugfixes:
1059 - All: Fix sanitize-deb script not cleaning up after itself
1060 - All: Fix dependencies for libavcodec on Debian-derived platforms
1061 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1062 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1063 - ARM7: Fix ARM multiply instructions when PC is a destination register
1064 - Debugger: Fix use-after-free in breakpoint clearing code
1065 - Debugger: Fix boundary conditions in tab completion
1066 - GBA: Fix timers not updating timing when writing to only the reload register
1067 - GBA: Fix rewind boundary conditions
1068 - GBA: Add initial I/O register settings for background matrix registers
1069 - GBA: Fix hang when loading a savestate if sync to video is enabled
1070 - GBA: Handle out-of-bounds I/O access
1071 - GBA: Fix bounds-checking on EEPROM access
1072 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1073 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1074 - GBA Memory: Allow SRAM to be 64kB
1075 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1076 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1077 - GBA Video: Fix second frame mode 5
1078 - Perf: Fix race condition if a game crashes immediately on start
1079 - Qt: Fix Display object leak when closing a window
1080 - Qt: Fix .deb dependencies
1081 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1082 - Qt: Fix window not regaining focus after exiting savestate window
1083 - Qt: Fix regression where video would not record if the game had already started
1084 - Qt: Fix potential crash if a gamepad causes focus to change
1085 - Qt: Fix controller axis querying
1086 - Qt: Fix multiplayer windows opening as the wrong size
1087 - Qt: Fix controllers sometimes not loading the right profile
1088 - SDL: Fix boundary conditions for joystick adjustments
1089 - SDL: Allocate properly sized input maps
1090 - SDL: Fix potential build issues when Qt and SDL2 are in use
1091 - Util: Fix resource leak in UTF-8 handling code
1092 - Util: Fix a null-pointer issue when attempting to delete a key
1093 - VFS: Fix resource leaks if some allocations fail
1094 - Video: Fix an issue with very long filenames
1095Misc:
1096 - GBA Memory: Soft-crash if jumping past the end of a ROM
1097 - Qt: Show multiplayer numbers in window title
1098 - Qt: Solar sensor can have shortcuts set
1099
11000.2.0: (2015-04-03)
1101Features:
1102 - Support for gamepad axes, e.g. analog sticks or triggers
1103 - Add scale presets for up to 6x
1104 - Settings window
1105 - Bilinear resampling option
1106 - Add option to skip BIOS start screen
1107 - List of recently opened games
1108 - Support for games using the Solar Sensor
1109 - Better audio resampling via blip-buf
1110 - Game Pak overrides dialog for setting savetype and sensor values
1111 - Support for games using the tilt sensor
1112 - Remappable shortcuts for keyboard and gamepad
1113 - Rewinding of emulation
1114 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1115 - Support IPv6
1116 - Save directory of last loaded file
1117 - Support BPS patches
1118 - Automatically detect and optimize out idle loops
1119 - Configurable game overrides
1120 - Support loading 7-Zip files
1121 - Drag and drop game loading
1122 - Cheat code support
1123 - Runtime configurable audio driver
1124 - Libretro core for use with RetroArch and other front-ends
1125 - Controller profiles for setting different bindings for different controllers
1126 - Ability to lock aspect ratio
1127 - Local link cable support
1128 - Ability to switch which game controller is in use per instance
1129 - Ability to prevent opposing directional input
1130 - Warning dialog if an unimplemented BIOS feature is called
1131 - Debugger: Add CLI "frame", frame advance command
1132 - Debugger: Add CLI functions for writing to memory
1133 - Debugger: Add CLI functions for examining memory regions
1134 - Debugger: Add CLI function for writing a register
1135Bugfixes:
1136 - ARM7: Extend prefetch by one stage
1137 - ARM7: Fix cycle counting for loads
1138 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1139 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1140 - GBA: Initialize gba.sync to null
1141 - GBA: Fix timer initialization
1142 - GBA Audio: Support 16-bit writes to FIFO audio
1143 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1144 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1145 - GBA BIOS: Fix BIOS prefetch after reset
1146 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1147 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1148 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1149 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1150 - GBA Memory: Fix cycle counting for 32-bit load/stores
1151 - GBA RR: Fix fallthrough error when reading tags from a movie
1152 - GBA Thread: Fix possible hang when loading an archive
1153 - GBA Thread: Fix possible deadlock in video sync
1154 - Perf: Fix crash when the GBA thread fails to start
1155 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1156 - Qt: Fix crash when adjusting settings after closing a game
1157 - Qt: Fix crash when starting GDB stub after closing a game
1158 - Qt: Fix patch loading while a game is running
1159 - Qt: Fix crash when loading a game after stopping GDB server
1160 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1161 - Qt: Fix crash when attempting to pause if a game is not running
1162 - SDL: Properly clean up if a game doesn't launch
1163 - Util: Fix sockets on Windows
1164Misc:
1165 - All: Enable link-time optimization
1166 - Debugger: Watchpoints now work on STM/LDM instructions
1167 - Debugger: Clean up GDB stub network interfacing
1168 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1169 - Debugger: Merge Thumb BL instructions when disassembling
1170 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1171 - Debugger: Watchpoints now report address watched (fixes #68)
1172 - Debugger: Add support for soft breakpoints
1173 - Debugger: Make I/O register names be addresses instead of values
1174 - Debugger: Rename read/write commands
1175 - GBA: Improve accuracy of event timing
1176 - GBA: Add API for getting Configuration structs for overrides and input
1177 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1178 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1179 - GBA: Move A/V stream interface into core
1180 - GBA: Savestates now take into account savedata state machines (fixes #109)
1181 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1182 - GBA Memory: Simplify memory API and use fixed bus width
1183 - GBA Thread: Make GBASyncWaitFrameStart time out
1184 - GBA Video: Start video at the last scanline instead of the first
1185 - Qt: Optimize logo drawing
1186 - Qt: Move frame upload back onto main thread
1187 - Qt: Remember window position
1188 - Qt: Double-clicking on the window toggles full screen
1189 - Util: Use proper locale for reading and writing float values
1190
11910.1.1: (2015-01-24)
1192Bugfixes:
1193 - ARM7: Fix LDM writeback to a register already written
1194 - GBA: Fix timers 2 and 3 updating incorrectly
1195 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1196 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1197 - GBA Audio: Properly initialize audio FIFO channels
1198 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1199 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1200 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1201 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1202 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1203 - GBA BIOS: Fix HuffUnComp boundary conditions
1204 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1205 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1206 - GBA Memory: Filter out top nybble of DMA addresses
1207 - GBA Memory: Properly bounds-check VRAM accesses
1208 - GBA Memory: Fix initial DMA state
1209 - GBA Thread: Allow halted games to exit cleanly
1210 - GBA Video: Fix blend issues with obscured middle layers
1211 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1212 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1213 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1214 - GBA Video: Fix sprite boundary conditions with mosaic
1215 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1216 - Qt: Fix issue with set frame sizes being the wrong height
1217 - Qt: Fix emulator crashing when full screen if a game is not running
1218 - Qt: Fix window focus issues
1219 - Qt: Properly set default video recording settings
1220 - Qt: Fix a race condition when a game crashes immediately
1221 - Qt: Fix some cases where key mapping can break if focus is adjusted
1222 - Qt: Fix crash if a game pauses before any frames are shown
1223 - Debugger: Negative PC-relative loads now properly subtract the offset
1224 - Debugger: Align PC-relative loads in Thumb
1225 - Debugger: Fix watchpoints triggering too late
1226 - Debugger: Fix binary print putting spaces between digits
1227 - Video: Ensure FFmpeg encoder has audio frames
1228 - Video: Fix uncompressed PCM audio recording
1229 - Video: Fix FFmpeg crashing when the file extension is wrong
1230 - Util: Fix SOCKET_FAILED macro
1231Misc:
1232 - GBA: Exit cleanly on FATAL if the port supports it
1233 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1234 - Qt: Disable sync to video by default
1235 - Qt: Handle a game crash without crashing
1236 - Qt: Set default log level to FATAL, ERROR and WARN
1237 - Qt: Clarify some phrasing in the menus
1238 - Qt: Clear active buttons when focus is lost
1239
12400.1.0: (2014-12-13)
1241 - Initial release