#ifndef QGBA_LOAD_SAVE_STATE #define QGBA_LOAD_SAVE_STATE #include #include "ui_LoadSaveState.h" namespace QGBA { class GameController; enum class LoadSave { LOAD, SAVE }; class LoadSaveState : public QWidget { Q_OBJECT public: const static int NUM_SLOTS = 9; LoadSaveState(GameController* controller, QWidget* parent = nullptr); void setMode(LoadSave mode); private: void loadState(int slot); void triggerState(int slot); Ui::LoadSaveState m_ui; GameController* m_controller; QPushButton* m_slots[NUM_SLOTS]; LoadSave m_mode; QPixmap m_currentImage; }; } #endif