all repos — mgba @ c621677a6a8961b24dc16f318248c2e9248ca29e

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10Bugfixes:
 11 - LR35902: Fix core never exiting with certain event patterns
 12 - GB Timer: Improve DIV reset behavior
 13 - GBA Memory: Improve initial skipped BIOS state
 14 - GBA BIOS: Implement BitUnPack
 15 - ARM7: Fix MLA/*MULL/*MLAL timing
 16 - GBA: Fix multiboot ROM loading
 17 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 18Misc:
 19 - SDL: Remove scancode key input
 20 - GBA Video: Clean up unused timers
 21 - Test: Add a basic test suite
 22 - GBA Video: Allow multiple handles into the same tile cache
 23 - VFS: Call msync when syncing mapped data
 24 - GBA Video, GB Video: Colors are now fully scaled
 25 - VFS: Allow truncating memory chunk VFiles
 26 - Debugger: Modularize CLI debugger
 27 - Core: Clean up some thread state checks
 28 - Debugger: Make building with debugging aspects optional
 29 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 30 - GBA Memory: Support reading/writing POSTFLG
 31 - Util: Add size counting to Table
 32 - Qt: Move last directory setting from qt.ini to config.ini
 33 - 3DS, PSP2, Wii: Last directory loaded is saved
 34 - GB Audio: Simplify envelope code
 35 - GB Audio: Improve initial envelope samples
 36 - Debugger: Add functions for read- or write-only watchpoints
 37 - GBA DMA: Refactor DMA out of memory.c
 38 - GBA DMA: Move DMAs to using absolute timing
 39 - All: Add C++ header guards
 40 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 41 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 42 - Qt: Improved HiDPI support
 43
 440.5.2: (2016-12-31)
 45Bugfixes:
 46 - All: Fix fullscreen config option being ignored
 47 - ARM7: PSR mode bits should not get sign extended
 48 - GB: Fix audio not being deinitialized
 49 - GB: Fix crash when masking savedata
 50 - GB: Properly initialize sramRealVf variable
 51 - GB Audio: Fix serialization of channel 3 and NR52 properties
 52 - GB Audio: Reset envelope timer when reseting sound channel
 53 - GB MBC: Fix SRAM dangling pointer with RTC games
 54 - GB MBC: Fix initializing MBC when no ROM is loaded
 55 - GB Memory: Fix patching ROM bank 0
 56 - GB Memory: Fix starting HDMAs during mode 0
 57 - GB Memory: Fix HDMA5 value after DMA completes
 58 - GB Video: Initialize LCDC in renderer
 59 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 60 - GBA: Fix IRQs firing after already being cleared
 61 - GBA: Only unhalt CPU if appropriate bit is set in IE
 62 - GBA: Add savegame override for Crash Bandicoot 2
 63 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 64 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 65 - GBA Cheats: Fix GameShark ROM patches
 66 - GBA I/O: Mask off WAITCNT bits that cannot be written
 67 - GBA Memory: Fix misaligned BIOS reads
 68 - GBA Memory: Fix VCOUNT being writable
 69 - GBA Video: Fix out of bounds sprite transforms
 70 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 71 - Libretro: Fix disabling BIOS
 72 - Libretro: Fix Game Boy savestates and audio
 73 - Qt: Fix changing resolution of software renderer
 74 - Qt: Fix setting overrides
 75 - Qt: Fix cut off tiles and alignment issues in tile viewer
 76 - Qt: Only reset window dimensions when first shown
 77 - Qt: Fix Qt Multimedia audio driver on big endian
 78 - Qt: Fix Apply button for key and controller configurations
 79 - VFS: Fix resizing memory chunks when not needed
 80 - Windows: Fix Unicode directory handling
 81Misc:
 82 - GB, GBA: Prevent loading null ROMs
 83 - GB Audio: Initialize wave RAM to GBC values
 84 - GB Memory: Reset ROM bank when loading a ROM
 85 - PSP2: Improved controller rumble
 86
 870.5.1: (2016-10-05)
 88Bugfixes:
 89 - Core: Fix importing save games as read-only
 90 - FFmpeg: Fix encoding AAC
 91 - GB: Fix invalid STOP behavior on Game Boy Color
 92 - GB: Initialize audio properly
 93 - GB: Properly clear KEY1 bit 0 when switching speeds
 94 - GB: Properly unload save files when unloading a ROM
 95 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 96 - GB MBC: Fix MBC7 when size is incorrectly specified
 97 - GB MBC: Fix RTC access when no save file is loaded
 98 - GB SIO: Don't auto-clock external shift clock
 99 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
100 - GB Video: Fix video frames getting missed when LCDC is off
101 - GB Video: Clear screen when LCDC is off
102 - GBA Cheats: Fix holding onto pointers that may get invalidated
103 - GBA Cheats: Fix key-activated CodeBreaker cheats
104 - GBA Cheats: Fix uninitialized memory getting freed when saving
105 - GBA Hardware: Improve Game Boy Player rumble behavior
106 - GBA Memory: Fix several unused I/O register read values
107 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
108 - LR35902: Fix events running with the wrong cycle active
109 - Qt: Fix "close" button on Overrides view
110 - Qt: Fix saving overrides
111 - Qt: Fix directory set unloading when replacing the ROM
112 - Qt: Fix patch loading
113 - Qt: Fix crash when saving an override if a game isn't loaded
114 - Qt: Fix showing default display driver as OpenGL (force 1.x)
115 - SDL: Attach rumble in SDL frontend
116 - Util: Fix PNG identification on files too small to be a PNG
117Misc:
118 - All: Only update version info if needed
119 - All: Split out install locations for Libretro and OpenEmu
120 - FFmpeg: Encoding cleanup
121 - GB: Reset active region when reloading ROM
122 - GB Memory: Initialize RAM pattern for GBC
123 - GB Video: Improved video timings
124 - Qt: Manage window sizes slightly better
125 - Qt: Remember scale option independent of core dimensions
126
1270.5.0: (2016-09-19)
128Features:
129 - Game Boy support
130 - Support for encrypted CodeBreaker GBA cheats
131 - Emulation of Vast Fame protected GBA carts (taizou)
132 - Tile viewer
133 - Threaded rendering mode
134 - Libretro: Memory map and achievement support (leiradel)
135 - GUI: Add UI control remapping
136 - GUI: Add fast-forward
137 - Wii: 240p support
138 - 3DS: Adjustable screen darkening
139 - Ability to temporarily load a savegame
140 - Load specific files out of archives
141 - Automatic BIOS detection
142Bugfixes:
143 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
144 - Debugger: Fix GDB breakpoints
145 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
146 - GBA: Fix filehandle leak with savegames
147 - GBA: Timer 0 cannot be count up
148 - GBA: Count up timers should not count themselves
149 - GBA Memory: Fix mirror on non-overdumped Classic NES games
150 - GBA Memory: Fix ldm {pc}
151 - GBA Savedata: Fix savedata sync timer
152 - GBA Savedata: Only unmap savedata if present
153 - GBA Serialize: Savestates now properly store prefetch
154 - GBA Video: WIN0/1 take priority over OBJWIN
155 - GBA Video: Fix out-of-order OBJWIN
156 - PSP2: Fix GPU crash while exiting
157 - PSP2: Fix VSync
158 - PSP2: Fix accelerometer range
159 - PSP2: Actually load screen mode setting
160 - PSP2: Fix gyroscope direction
161 - PSP2: Delete threads after they return
162 - PSP2: Fix mapping/unmapping from not at 0
163 - Qt: Fix bug in software renderer scaling
164 - Qt: Fix hanging key press after disabling autofire
165 - Qt: Fix being unable to pause manually when using auto-pausing
166 - SDL: Fix axes being mapped wrong
167 - Util: Fix realloc semantics in utf16to8
168 - Util: Fix inserting too many items into a hash table
169 - VFS: Fix uninitialized varaible reading from 7z
170 - VFS: Fix reading multiple files from a 7z archive
171 - Wii: Fix framelimiting after a slowdown
172 - Wii: Fix garbage flash at startup
173Misc:
174 - 3DS: Use blip_add_delta_fast for a small speed improvement
175 - 3DS: Allow UTF-16 filenames
176 - 3DS: Port to using citro3D
177 - 3DS: Use system font for menus
178 - 3DS: Attempt to use Core 2 for threads
179 - 3DS: Adjustable filering
180 - 3DS: 3D banner
181 - All: Add QUIET parameter to silence CMake
182 - All: Faster memory read/write
183 - ARM7: Support forcing Thumb mode via MSR
184 - ARM7: Flush prefetch cache when loading CPSR via MSR
185 - ARM7: Clean up instruction decoding for future expandability
186 - Debugger: Support register and memory writes via GDB stub
187 - Debugger: Add software breakpoint support to gdb
188 - FFmpeg: Full support for libavcodec 56+
189 - GBA: Better debug logging if event processing breaks
190 - GBA Audio: Force audio DMAs to not increment destination
191 - GBA BIOS: Use custom ArcTan, not relying on OS
192 - GBA Hardware: Clean up dead code in GBP
193 - GBA Memory: Optimize stalling behavior
194 - GBA Memory: Optimize Load-/StoreMultiple
195 - GBA Savedata: Add realistic timing for EEPROM
196 - GBA Serialize: Savestates now store if CPU was halted
197 - GBA Video: Remove old slow path fallback
198 - GBA Video: Optimize sprite drawing
199 - GBA Video: Optimize mode 0 rendering
200 - GBA Video: Optimize compositing cases slightly
201 - GUI: Screenshot dimensions are now passed through
202 - GUI: Add back logging
203 - GUI: Only reload config if manually saved
204 - GUI: Increase scrolling speed
205 - OpenGL: Log shader compilation failure
206 - OpenGL: Add texSize uniform
207 - Qt: Make -g flag work in Qt build
208 - Qt: Simplify OpenGL context creation
209 - Qt: Thread startup improvements
210 - Qt: Make audio channel/video layer options shortcut mappable
211 - Qt: Remove some C99isms from C++ code
212 - Qt: Remove default autofire mappings
213 - Qt: Make reseting when pasued frame-accurate
214 - Qt: Rearchitect game closing codepath
215 - PSP2: Use system font for menus
216 - PSP2: Add rumble for PS TV
217 - PSP2: Add fit-to-height screen mode
218 - PSP2: Sync files per descriptor
219 - PSP2: Allow UTF-8 filenames
220 - PSP2: Screenshots are now saved into the Photo Gallery
221 - PSP2: Stop underclocking when menuing
222 - SDL: Increase default audio buffer size to 1024 samples
223 - SDL: More responsive rumble
224 - Util: Add Vector GetConstPointer
225 - Util: Add rtrim
226 - Util: Add endswith
227 - VFS: Improve zip file detection
228 - Wii: Add pixelated resample filter
229 - Windows: Add native VDir support
230 - Util: Add PRIz macro for libc versions that don't support %z
231
2320.4.1: (2016-07-11)
233Bugfixes:
234 - All: Fix several file handle leaks
235 - All: Fix instruction tables getting zeroed when linking sometimes
236 - ARM7: Fix flags on SBC/RSC
237 - ARM7: Fix setting spsr privilege bits when spsr is empty
238 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
239 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
240 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
241 - GBA Memory: Fix executing code from OBJ region of VRAM
242 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
243 - GBA Serialize: Fix loading savegames from savestates
244 - OpenGL: Correct boolean vector strcmp strings for uniforms
245 - Qt: Fix sending gameStopped twice
246 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
247 - Qt: Fix initial state of key mapping
248 - Qt: Initialize m_useBios
249 - SDL: Fix joystick initialization on BSD
250 - SDL: Fix potential joystick crash in games with rumble
251 - SDL: Fix SDL 1.2 build
252 - SDL: Fix sporadic crash when deinitializing audio
253 - Shaders: Fix AGS-001 shader with some bad drivers
254 - Util: Use closesocket on Windows
255 - Util: Fix socket bind addresses
256 - VFS: Fix reading 7z archives without rewinding first
257 - VFS: VFileFromFD should not open directories
258 - Wii: Fix tilting direction
259 - Util: Fix realloc semantics in utf16to8
260Misc:
261 - All: Allow use of external minizip library
262 - Debugger: CLI debugger now exits when end-of-stream is reached
263 - FFmpeg: Update dependencies on Ubuntu
264 - GBA: Slightly optimize GBAProcessEvents
265 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
266 - GBA Video: Null renderer should return proper register values
267 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
268 - Qt: Add preset for DualShock 4
269 - Qt: Update 360 input profile on OS X to reflect newer drivers
270 - Qt: Remove use of NaN
271 - Qt: Canonicalize file paths when loading games
272 - Qt: Add refresh button to controller editing
273 - SDL: Remove default gamepad mappings
274 - Util: Fix intermittent build failure on OS X
275 - VFS: VFile.sync now updates modified time
276
2770.4.0: (2016-02-02)
278Features:
279 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
280 - I/O viewer
281 - Booting of multiboot images
282 - Customization of GIF recording
283 - Libretro: Cheat code support
284 - Support for GLSL shaders
285 - ROM information view
286 - Support for VBA-style cheat codes
287 - Savestates now store creation timestamps
288 - Key autofire
289 - Libretro: Allow blocking opposing directional input
290 - OpenEmu core for OS X
291 - Libretro: Settings for using BIOS and skipping intro
292 - Libretro: Customizable idle loop removal
293 - Implemented cycle counting for sprite rendering
294 - Cleaner, unified settings window
295 - Added a setting for pausing when the emulator is not in focus
296 - Customizable paths for save games, save states, screenshots and patches
297 - Controller hotplugging
298 - Ability to store save games and active cheats within savestates
299Bugfixes:
300 - ARM7: Fix sign of unaligned LDRSH
301 - ARM7: Fix decoding of some ARM ALU instructions with shifters
302 - Debugger: Fix watchpoints in gdb
303 - GBA: Fix warnings when creating and loading savestates
304 - GBA: Fix Iridion II savetype
305 - GBA BIOS: Fix misaligned CpuSet
306 - GBA Cheats: Fix cheats setting the Action Replay version
307 - GBA Hardware: Fix GPIO on big endian
308 - GBA Memory: Fix DMA register writing behavior
309 - GBA Memory: Fix DMAs triggering two cycles early
310 - Libretro: Fix aspect ratio
311 - Qt: Fix some potential crashes with the gamepad mapping
312 - Qt: Fix keys being mapped incorrectly when loading configuration file
313 - Util: Fix PowerPC PNG read/write pixel order
314 - Util: Fix excessive memory allocation when decoding a PNG
315 - VFS: Fix VFileReadline and remove _vfdReadline
316Misc:
317 - All: Improved PowerPC support
318 - All: Fix some undefined behavior warnings
319 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
320 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
321 - GBA: Implement bad I/O register loading
322 - GBA: Allow jumping to OAM and palette RAM
323 - GBA BIOS: Finish implementing RegisterRamReset
324 - GBA Config: Add "override" layer for better one-time configuration
325 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
326 - GBA Memory: Use a dynamically sized mask for ROM memory
327 - GBA Memory: Implement several unimplemented memory access types
328 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
329 - GBA RR: Starting from savestate now embeds the savegame
330 - GBA RR: Add preliminary SRAM support for VBM loading
331 - GBA RR: Add support for resets in movies
332 - GBA Video: Remove lastHblank, as it is implied
333 - Libretro: Use anonymous memory mappers for large blocks of memory
334 - Libretro: Add install target for libretro core
335 - Qt: Window size command line options are now supported
336 - Qt: Increase usability of key mapper
337 - Qt: Add 'Apply' button to settings window
338 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
339 - Qt: Allow use of modifier keys as input
340 - Qt: Optimize log viewer
341 - Qt: Added button for breaking into the GDB debugger
342 - Qt: Add box for showing duration of rewind
343 - SDL: Support fullscreen in SDL 1.2
344 - SDL: Allow GBASDLAudio to be used without a thread context
345 - Util: Use VFile for configuration
346 - Util: Add MutexTryLock
347
3480.3.2: (2015-12-16)
349Bugfixes:
350 - ARM7: Fix STRT/STRBT
351 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
352 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
353 - Libretro: Fix problems with rumble not turning off
354 - GBA: Fix idle skip state being retained between games
355 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
356 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
357 - GBA BIOS: Fix Sqrt sign
358 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
359 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
360 - GBA Memory: Fix DMA behavior for SRAM accesses
361 - GBA Memory: Fix Store8 to OBJ VRAM
362 - GBA Memory: Fix alignment of LDM/STM on SRAM
363 - GBA Memory: Fix unaligned out-of-bounds ROM loads
364 - GBA Memory: Fix timing of DMAs
365 - GBA Video: Fix _mix for 15-bit color
366 - GBA Video: Fix OAM and palette initialization
367 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
368 - Qt: Use safer isLoaded check in GameController
369 - Qt: Fix a race condition in PainterGL that could lead to a crash
370 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
371 - Qt: Fix font size in memory viewer
372 - Qt: Fix a crash in the memory viewer
373 - Qt: Add additional checks in CheatModel to prevent crashes
374 - Qt: Fix race condition with setting sample rate
375 - Qt: Fix crash when closing multiplayer windows
376 - Qt: Fix resetting while paused
377Misc:
378 - GBA Audio: Implement missing flags on SOUNDCNT_X register
379 - Qt: Add mute option to menu
380
3810.3.1: (2015-10-24)
382Bugfixes:
383 - ARM7: Fix instruction decoding of Thumb shifts
384 - GBA: Deinit savegame when unloading a ROM
385 - GBA: Fix BIOS check on big endian
386 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
387 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
388 - GBA Audio: Fix audio channels being silenced at the wrong time
389 - GBA Memory: Fix bad BIOS Load16 on big endian
390 - GBA Memory: Fix bad Load8 on big endian
391 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
392 - GBA Video: Fix edge case with sprite blend modes and semitransparency
393 - GBA Video: Fix objwin and blending interaction on sprites
394 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
395 - Libretro: Fix a memory leak with the render buffer
396 - Qt: Windows no longer spawn in the top left on first launch
397 - Qt: Fix install path of XDG desktop file with DESTDIR
398 - Qt: Fix drag and drop on Windows
399 - Qt: Reenable double buffering, as disabling it broke some Windows configs
400 - VFS: Fix return values of VFileFILE.read and .write
401Misc:
402 - All: Reset next event to cycles instead of zero to interrupt
403 - All: Add --version flag
404 - ARM7: Force disable LTO on two files to work around a GCC bug
405 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
406 - GBA: Better memory handling with PNG savestates
407 - GBA: Additional savestate sanity checks
408 - GBA: Check for cycle count being too high
409 - GBA Audio: Allow GBAAVStream to have no video callback
410 - GBA BIOS: Implement RegisterRamReset for SIO registers
411 - Qt: Remove useless help icons in dialogs
412 - Qt: Prevent savestate window from opening while in multiplayer
413 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
414 - Qt: Dropping multiplayer windows works more cleanly now
415
4160.3.0: (2015-08-16)
417Features:
418 - Ability to hide individual background layers, or OBJs
419 - Ability to mute individual audio channels
420 - Palette viewer and exporter
421 - Volume control
422 - More shortcuts are editable (e.g. quick save/load)
423 - Rewind now shows the frame after rewinding
424 - Import/Export of GameShark/Action Replay snapshots
425 - Add "Step backwards" item for single increment rewind
426 - Deadzone estimation for game controllers
427 - Analog inputs can be used for shortcuts
428 - Menu items for specific solar sensor brightness levels
429 - Remappable controls for tilt and gyroscope sensors
430 - Status messages for actions taken while a game is running (e.g. save/load state)
431 - Memory inspector
432 - Screensaver can now be suspended while a game is running
433 - Load/save the most recent savestate slot
434 - Support varible speed (PWM) rumble
435 - Ability to cap fast forward speed
436 - Finer control over FPS target
437 - Holdable shortcut for rewinding one frame at a time
438 - Ability to boot directly into the BIOS
439 - Preliminary support for yanking out the game pak while a game is running
440 - Thumb-drive mode by putting a file called portable.ini in the same folder
441 - Configurable display driver, between software and OpenGL
442 - Undo-able savestate loading and saving
443 - Controller profiles now store shortcut settings
444 - Default controller profiles for several common controllers
445 - Libretro now supports BIOS, rumble and solar sensor
446 - Implement BIOS call Stop, for sleep mode
447 - Automatically load patches, if found
448 - Improved video synchronization
449 - Configurable audio output sample rate
450Bugfixes:
451 - ARM7: Fix SWI and IRQ timings
452 - ARM7: Fix Thumb MUL timing
453 - ARM7: Fix timing of multiplies to use N cycles
454 - ARM7: ARMHotplugDetach should call deinit
455 - Debugger: Fix use-after-free in breakpoint clearing code
456 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
457 - GBA: Cap audio FIFO read size during deserialization
458 - GBA: Check for corrupted savestates when loading
459 - GBA: Check for improperly sized savestates when loading
460 - GBA: Check for savestates made from differently sized ROMs
461 - GBA: Fix calls to endian-independent loadstores
462 - GBA: Fix timing of reading from timer registers
463 - GBA: Ensure cycles never go negative
464 - GBA Audio: Force audio FIFOs to 32-bit
465 - GBA Audio: Fix audio pitch changing when adjusting buffer size
466 - GBA Audio: Fix sample order in audio channel 3
467 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
468 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
469 - GBA Memory: Improve Thumb open bus behavior
470 - GBA Memory: Fix potential DMA issue when loading a savestate
471 - GBA Memory: Fix load/store multiple video memory waitstates
472 - GBA SIO: Fix reseting when there are SIO devices attached
473 - GBA Video: Blended sprites should never have other effects applied
474 - GBA Video: Fix out-of-bounds tiles in mosaic
475 - GBA Video: Fix windows not affecting sprites
476 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
477 - GBA Video: Fix timing on first scanline
478 - Qt: Better cleanup when a game crashes
479 - Qt: Fix open ROM dialog filtering for archive formats
480 - Qt: Cap the maximum number of multiplayer windows
481 - Qt: Fix maximum year in sensor override
482 - Qt: Fix window being too tall after exiting fullscreen
483 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
484 - Qt: Fix analog buttons not getting unmapped
485 - Qt: Fix passing command line options
486 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
487 - SDL: Fix SDL build when OpenGL is missing
488 - Util: Allow loading IPS patches that grow the ROM
489 - VFS: Fix resource leaks if some allocations fail
490 - VFS: Fix line-reading to return proper values
491 - Video: Fix an issue with very long filenames
492 - Util: Fix formatting of floats
493Misc:
494 - All: Add --help flag for command line programs
495 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
496 - All: Enable static linking for Windows
497 - All: Enable static linking for OS X
498 - All: Threads are now named
499 - All: Proper handling of Unicode file paths
500 - ARM7: Add emulation for Undefined CPU mode
501 - ARM7: Reduce the size of the Thumb instruction table
502 - GBA: Add status log level
503 - GBA: GBARewind now returns how many states it has rewound
504 - GBA: SIO logging layer
505 - GBA BIOS: Stub out SoundBias
506 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
507 - GBA: Don't include GBACLIDebugger struct unless needed
508 - GBA: Savedata is now synced shortly after data finishes being written
509 - GBA: Process multiple timer events at once, if necessary
510 - GBA Audio: Implement audio reset for channels A/B
511 - GBA Audio: Process multiple audio events at once, if necessary
512 - GBA Hardware: Backport generic RTC source into core
513 - GBA Input: Allow axes and buttons to be mapped to the same key
514 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
515 - GBA SIO: Add a dummy driver for Normal mode
516 - GBA Thread: Add functionality for running callbacks on the GBA thread
517 - GBA Thread: Split GBASync into a separate file
518 - GBA Video: Refactor software renderer into separate files
519 - GBA Video: Slightly optimize mode 0 mosaic rendering
520 - Debugger: Free watchpoints in addition to breakpoints
521 - Qt: Handle saving input settings better
522 - Qt: Move GL frame drawing back onto its own thread
523 - Qt: Fast forward (held) option moved from Other to Emulation menu
524 - Qt: Show version info in window title
525 - Qt: Migrate multiplayer window handling into GBAApp
526 - Qt: Unified file opening and saving with last location
527 - Qt: Fix windows being resizable when they shouldn't have been
528 - Qt: Only hide cursor in full screen
529 - Qt: Replace pause-after-frame mutex with an atomic
530 - Qt: Add application icon and XDG desktop files
531 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
532 - Qt: Don't save window size when entering fullscreen
533 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
534 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
535 - Qt: Increase usability of key mapper
536 - Qt: Show checkmark for window sizes
537 - Qt: Set window path to loaded ROM
538 - Perf: Ability to load savestates immediately on launch
539 - SDL: Properly check for initialization
540 - SDL: Clean up initialization functions
541 - SDL: Clean up GL context
542 - Util: Allow disabling the threading code entirely
543 - VFS: Add sync method to force syncing with backing
544
5450.2.1: (2015-05-13)
546Bugfixes:
547 - All: Fix sanitize-deb script not cleaning up after itself
548 - All: Fix dependencies for libavcodec on Debian-derived platforms
549 - ARM7: Handle writeback for PC in addressing modes 2 and 3
550 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
551 - ARM7: Fix ARM multiply instructions when PC is a destination register
552 - Debugger: Fix use-after-free in breakpoint clearing code
553 - Debugger: Fix boundary conditions in tab completion
554 - GBA: Fix timers not updating timing when writing to only the reload register
555 - GBA: Fix rewind boundary conditions
556 - GBA: Add initial I/O register settings for background matrix registers
557 - GBA: Fix hang when loading a savestate if sync to video is enabled
558 - GBA: Handle out-of-bounds I/O access
559 - GBA: Fix bounds-checking on EEPROM access
560 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
561 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
562 - GBA Memory: Allow SRAM to be 64kB
563 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
564 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
565 - GBA Video: Fix second frame mode 5
566 - Perf: Fix race condition if a game crashes immediately on start
567 - Qt: Fix Display object leak when closing a window
568 - Qt: Fix .deb dependencies
569 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
570 - Qt: Fix window not regaining focus after exiting savestate window
571 - Qt: Fix regression where video would not record if the game had already started
572 - Qt: Fix potential crash if a gamepad causes focus to change
573 - Qt: Fix controller axis querying
574 - Qt: Fix multiplayer windows opening as the wrong size
575 - Qt: Fix controllers sometimes not loading the right profile
576 - SDL: Fix boundary conditions for joystick adjustments
577 - SDL: Allocate properly sized input maps
578 - SDL: Fix potential build issues when Qt and SDL2 are in use
579 - Util: Fix resource leak in UTF-8 handling code
580 - Util: Fix a null-pointer issue when attempting to delete a key
581 - VFS: Fix resource leaks if some allocations fail
582 - Video: Fix an issue with very long filenames
583Misc:
584 - GBA Memory: Soft-crash if jumping past the end of a ROM
585 - Qt: Show multiplayer numbers in window title
586 - Qt: Solar sensor can have shortcuts set
587
5880.2.0: (2015-04-03)
589Features:
590 - Support for gamepad axes, e.g. analog sticks or triggers
591 - Add scale presets for up to 6x
592 - Settings window
593 - Bilinear resampling option
594 - Add option to skip BIOS start screen
595 - List of recently opened games
596 - Support for games using the Solar Sensor
597 - Better audio resampling via blip-buf
598 - Game Pak overrides dialog for setting savetype and sensor values
599 - Support for games using the tilt sensor
600 - Remappable shortcuts for keyboard and gamepad
601 - Rewinding of emulation
602 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
603 - Support IPv6
604 - Save directory of last loaded file
605 - Support BPS patches
606 - Automatically detect and optimize out idle loops
607 - Configurable game overrides
608 - Support loading 7-Zip files
609 - Drag and drop game loading
610 - Cheat code support
611 - Runtime configurable audio driver
612 - Libretro core for use with RetroArch and other front-ends
613 - Controller profiles for setting different bindings for different controllers
614 - Ability to lock aspect ratio
615 - Local link cable support
616 - Ability to switch which game controller is in use per instance
617 - Ability to prevent opposing directional input
618 - Warning dialog if an unimplemented BIOS feature is called
619 - Debugger: Add CLI "frame", frame advance command
620 - Debugger: Add CLI functions for writing to memory
621 - Debugger: Add CLI functions for examining memory regions
622 - Debugger: Add CLI function for writing a register
623Bugfixes:
624 - ARM7: Extend prefetch by one stage
625 - ARM7: Fix cycle counting for loads
626 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
627 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
628 - GBA: Initialize gba.sync to null
629 - GBA: Fix timer initialization
630 - GBA Audio: Support 16-bit writes to FIFO audio
631 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
632 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
633 - GBA BIOS: Fix BIOS prefetch after reset
634 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
635 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
636 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
637 - GBA Memory: Fix I cycles that had been moved to ARM7 core
638 - GBA Memory: Fix cycle counting for 32-bit load/stores
639 - GBA RR: Fix fallthrough error when reading tags from a movie
640 - GBA Thread: Fix possible hang when loading an archive
641 - GBA Thread: Fix possible deadlock in video sync
642 - Perf: Fix crash when the GBA thread fails to start
643 - Qt: Fix crash starting a GDB stub if a game isn't loaded
644 - Qt: Fix crash when adjusting settings after closing a game
645 - Qt: Fix crash when starting GDB stub after closing a game
646 - Qt: Fix patch loading while a game is running
647 - Qt: Fix crash when loading a game after stopping GDB server
648 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
649 - Qt: Fix crash when attempting to pause if a game is not running
650 - SDL: Properly clean up if a game doesn't launch
651 - Util: Fix sockets on Windows
652Misc:
653 - All: Enable link-time optimization
654 - Debugger: Watchpoints now work on STM/LDM instructions
655 - Debugger: Clean up GDB stub network interfacing
656 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
657 - Debugger: Merge Thumb BL instructions when disassembling
658 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
659 - Debugger: Watchpoints now report address watched (fixes #68)
660 - Debugger: Add support for soft breakpoints
661 - Debugger: Make I/O register names be addresses instead of values
662 - Debugger: Rename read/write commands
663 - GBA: Improve accuracy of event timing
664 - GBA: Add API for getting Configuration structs for overrides and input
665 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
666 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
667 - GBA: Move A/V stream interface into core
668 - GBA: Savestates now take into account savedata state machines (fixes #109)
669 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
670 - GBA Memory: Simplify memory API and use fixed bus width
671 - GBA Thread: Make GBASyncWaitFrameStart time out
672 - GBA Video: Start video at the last scanline instead of the first
673 - Qt: Optimize logo drawing
674 - Qt: Move frame upload back onto main thread
675 - Qt: Remember window position
676 - Qt: Double-clicking on the window toggles full screen
677 - Util: Use proper locale for reading and writing float values
678
6790.1.1: (2015-01-24)
680Bugfixes:
681 - ARM7: Fix LDM writeback to a register already written
682 - GBA: Fix timers 2 and 3 updating incorrectly
683 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
684 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
685 - GBA Audio: Properly initialize audio FIFO channels
686 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
687 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
688 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
689 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
690 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
691 - GBA BIOS: Fix HuffUnComp boundary conditions
692 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
693 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
694 - GBA Memory: Filter out top nybble of DMA addresses
695 - GBA Memory: Properly bounds-check VRAM accesses
696 - GBA Memory: Fix initial DMA state
697 - GBA Thread: Allow halted games to exit cleanly
698 - GBA Video: Fix blend issues with obscured middle layers
699 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
700 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
701 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
702 - GBA Video: Fix sprite boundary conditions with mosaic
703 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
704 - Qt: Fix issue with set frame sizes being the wrong height
705 - Qt: Fix emulator crashing when full screen if a game is not running
706 - Qt: Fix window focus issues
707 - Qt: Properly set default video recording settings
708 - Qt: Fix a race condition when a game crashes immediately
709 - Qt: Fix some cases where key mapping can break if focus is adjusted
710 - Qt: Fix crash if a game pauses before any frames are shown
711 - Debugger: Negative PC-relative loads now properly subtract the offset
712 - Debugger: Align PC-relative loads in Thumb
713 - Debugger: Fix watchpoints triggering too late
714 - Debugger: Fix binary print putting spaces between digits
715 - Video: Ensure FFmpeg encoder has audio frames
716 - Video: Fix uncompressed PCM audio recording
717 - Video: Fix FFmpeg crashing when the file extension is wrong
718 - Util: Fix SOCKET_FAILED macro
719Misc:
720 - GBA: Exit cleanly on FATAL if the port supports it
721 - GBA Memory: Implement 16- and 32-bit loads from SRAM
722 - Qt: Disable sync to video by default
723 - Qt: Handle a game crash without crashing
724 - Qt: Set default log level to FATAL, ERROR and WARN
725 - Qt: Clarify some phrasing in the menus
726 - Qt: Clear active buttons when focus is lost
727
7280.1.0: (2014-12-13)
729 - Initial release