CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8Emulation fixes:
9 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
10 - GBA: Reset now reloads multiboot ROMs
11 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
12 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
13 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
14 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
15 - GBA Video: Fix scanline cache with scale factor change edge cases
16Other fixes:
17 - Qt: More app metadata fixes
18 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
19 - LR35902: Fix disassembly of several CB-prefix instructions
20Misc:
21 - GBA Savedata: EEPROM performance fixes
22 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
23 - GB Memory: Support running from blocked memory
24 - Qt: Don't unload ROM immediately if it crashes
25 - Debugger: Add breakpoint and watchpoint listing
26 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
27 - LR35902: Support PC-relative opcode decoding
28 - Qt: Improve camera initialization
29 - Qt: Support switching webcams
30 - Core: Add keysRead callback
31
320.7.1: (2019-02-24)
33Bugfixes:
34 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
35 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
36 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
37 - GB, GBA Serialize: Fix loading two states in a row
38 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
39 - GBA DMA: Fix Display Start DMAs
40 - GBA DMA: Fix DMA start/end timing
41 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
42 - GBA Memory: Fix a few AGBPrint crashes
43 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
44 - GBA SIO: Prevent writing read-only multiplayer bits
45 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
46 - Python: Fix crash when deleting files owned by library
47 - Python: Make sure GB link object isn't GC'd before GB object
48 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
49 - Qt: Fix tile and sprite views not always displaying at first
50 - Qt: Fix audio context holding onto closed game controller
51 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
52 - Qt: Fix window icon on X11
53 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
54 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
55 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
56Misc:
57 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
58 - Qt: Updated Italian translation (by Vecna)
59
600.7.0: (2019-01-26)
61Features:
62 - ELF support
63 - Game Boy Camera support
64 - Qt: Set default Game Boy colors
65 - Game Boy Printer support
66 - Super Game Boy support
67 - Customizable autofire speed
68 - Ability to set default Game Boy model
69 - Map viewer
70 - Automatic cheat loading and saving
71 - GameShark and Action Replay button support
72 - AGBPrint support
73 - Debugger: Conditional breakpoints and watchpoints
74 - Ability to select GB/GBC/SGB BIOS on console ports
75 - Optional automatic state saving/loading
76 - Access to ur0 and uma0 partitions on the Vita
77 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
78 - GBA: ARMIPS/A22i-style and ELF symbol table support
79 - Initial Switch port
80Bugfixes:
81 - ARM: Fix MSR when T bit is set
82 - Core: Fix audio sync breaking when interrupted
83 - Core: Fix ordering events when scheduling during events
84 - FFmpeg: Fix encoding audio/video queue issues
85 - GB: Revamp IRQ handling based on new information
86 - GB: Fix IRQ disabling on the same T-cycle as an assert
87 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
88 - GB Audio: Clock frame events on DIV
89 - GB Audio: Fix channel 3 reset value
90 - GB Audio: Fix channel 4 initial LFSR
91 - GB Audio: Fix channel 1, 2 and 4 reset timing
92 - GB I/O: DMA register is R/W
93 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
94 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
95 - GB, GBA Savedata: Fix unmasking savedata crash
96 - GB Serialize: Fix audio state loading
97 - GB Serialize: Fix game title check
98 - GB Serialize: Fix IRQ pending/EI pending confusion
99 - GB Timer: Minor accuracy improvements
100 - GB Video: Fix dot clock timing being slightly wrong
101 - GB Video: Fix loading states while in mode 3
102 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
103 - GB Video: Fix SCX timing
104 - GB, GBA Video: Don't call finishFrame twice in thread proxy
105 - GBA: Reset WAITCNT properly
106 - GBA BIOS: Fix BitUnPack final byte
107 - GBA BIOS: Fix BitUnPack narrowing
108 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
109 - GBA DMA: Fix temporal sorting of DMAs of different priorities
110 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
111 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
112 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
113 - GBA Savedata: Fix savedata modified time updating when read-only
114 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
115 - GBA Serialize: Fix loading states in Hblank
116 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
117 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
118 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
119 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
120 - GBA Video: Start timing mid-scanline when skipping BIOS
121 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
122 - GBA Video: Make layer disabling work consistently
123 - PSP2: Fix more issues causing poor audio
124 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
125 - Qt: Improve FPS timer stability
126 - Util: Fix wrapping edge cases in RingFIFO
127Misc:
128 - 3DS: Remove deprecated CSND interface
129 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
130 - Core: Remove broken option for whether rewinding restores save games
131 - Feature: Added loading savestates from command line
132 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
133 - FFmpeg: Support lossless h.264 encoding
134 - FFmpeg: Support lossless VP9 encoding
135 - GBA Cheats: Allow multiple ROM patches in the same slot
136 - GB: Skip BIOS option now works
137 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
138 - GB Audio: Improved audio quality
139 - GB, GBA Audio: Increase max audio volume
140 - GB MBC: Remove erroneous bank 0 wrapping
141 - GB Video: Darken colors in GBA mode
142 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
143 - GBA: Implement display start DMAs
144 - GBA: Improve multiboot image detection
145 - GBA Memory: 64 MiB GBA Video cartridge support
146 - GBA Savedata: Remove ability to disable realistic timing
147 - GBA Timer: Use global cycles for timers
148 - Libretro: Add frameskip option
149 - mGUI: Add fast forward toggle
150 - PSP2: Use system enter key by default
151 - Python: Integrate tests from cinema test suite
152 - Qt: Redo GameController into multiple classes
153 - Qt: Prevent window from being created off-screen
154 - Qt: Add option to disable FPS display
155 - Qt: Options to mess around with layer placement
156 - Qt: Add load alternate save option
157 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
158 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
159 - Test: Restructure test suite into multiple executables
160 - Util: Don't build crc32 if the function already exists
161 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
162Changes from beta 1:
163Features:
164 - Libretro: Add Game Boy cheat support
165 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
166 - Switch: Rumble support
167 - Switch: Rotation support
168 - Switch: Screen stretching options
169 - Qt: State file load/save menu options
170 - Windows installer
171 - Tile viewer now has adjustable width
172 - Python: Experimental audio API
173Bugfixes:
174 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
175 - Core: Remember to deinit proxy ring FIFO
176 - Core: Reroot timing list when (de)scheduling
177 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
178 - GB MBC: Fix MBC30 SRAM
179 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
180 - GB Video: Fix SGB border hole size
181 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
182 - GBA: Fix GB Player features
183 - GBA I/O: SOUNDCNT_HI is readable when sound is off
184 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
185 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
186 - Libretro: Fix adding codes with hooks
187 - PSP2: Fix audio crackling after fast forward
188 - PSP2: Fix audio crackling when buffer is full
189 - Qt: Fix jumbled background when paused
190 - Qt: Fix FPS counter on Windows
191 - Qt: Fix focus issues with load/save state overlay
192 - Switch: Fix incorrect mapping for fast forward cap
193 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
194 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
195 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
196 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
197 - Qt: Ensure FATAL logs reach log view
198 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
199Misc:
200 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
201 - Debugger: Minor text fixes
202 - Debugger: Readability improvements (fixes mgba.io/i/1238)
203 - GB: Improved SGB2 support
204 - GB Audio: Skip frame if enabled when clock is high
205 - Libretro: Reduce rumble callbacks
206 - mGUI: Add SGB border configuration option
207 - mGUI: Add support for different settings types
208 - Python: Minor API improvements
209 - Qt: Ensure camera image is valid
210 - Qt: Debugger console history
211 - Qt: Detect presence of GL_ARB_framebuffer_object
212 - Qt: Minor memory view tweaks
213 - Res: Improve modeling of AGB/AGS screen in shaders
214 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
215 - Wii: Expose stretch configuration in settings
216 - Wii: Stretch now sets pixel-accurate mode size cap
217
2180.7 beta 1: (2018-09-24)
219- Initial beta for 0.7
220
2210.6.3: (2018-04-14)
222Bugfixes:
223 - GB Audio: Revert unsigned audio changes
224 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
225 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
226
2270.6.2: (2018-04-03)
228Bugfixes:
229 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
230 - 3DS: Fix opening files in directory names with trailing slashes
231 - LR35902: Fix watchpoints not reporting new value
232 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
233 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
234 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
235 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
236 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
237 - GBA: Fix SharkPort saves for EEPROM games
238 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
239 - GBA BIOS: Fix incorrect exit condition in LZ77
240 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
241 - GBA Cheats: Fix slide codes not initializing properly
242 - GBA DMA: ROM reads are forced to increment
243 - GBA Hardware: RTC accuracy improvements
244 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
245 - GBA Memory: Fix copy-on-write memory leak
246 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
247 - GBA Savedata: Fix crash when resizing flash
248 - GBA Video: Force align 256-color tiles
249 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
250 - PSP2: Fix issues causing poor audio
251 - Python: Fix package directory
252 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
253 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
254 - Wii: Fix screen tear when unpausing
255 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
256Misc:
257 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
258 - GB MBC: Remove erroneous bank 0 wrapping
259 - GBA: Improve multiboot image detection
260 - PSP2: Use system enter key by default
261
2620.6.1: (2017-10-01)
263Bugfixes:
264 - GB, GBA: Fix crashes when attempting to identify null VFiles
265 - GB, GBA: Fix sync to video with frameskip
266 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
267 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
268 - GB Core: Fix palette loading when loading a foreign config
269 - GB MBC: Pocket Cam memory should be accessible without enabling
270 - GB MBC: Fix SRAM sizes 4 and 5
271 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
272 - GB MBC: Fix RTC loading when file size is off
273 - GB Memory: Initialize peripheral pointers
274 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
275 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
276 - GB Memory: Actually load latch time from savestate
277 - GB Serialize: Fix deserializing video STAT
278 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
279 - GB Video: Fix potential hang when ending mode 0
280 - GB Video: Fix read mode when enabling LCD
281 - GBA: Reset active region as needed when loading a ROM
282 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
283 - GBA BIOS: Use core's VRAM variable instead of renderer's
284 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
285 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
286 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
287 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
288 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
289 - Python: Fix importing .gb or .gba before .core
290 - Qt: Fix command line debugger closing second game
291 - Qt: Fix LOG argument order
292 - Qt: Fix timezone issues with time overrides
293 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
294 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
295Misc:
296 - CMake: Fix CPack dependencies for libpng 1.6
297 - GBA: Detect hardware for Pokémon FireRed ROM hacks
298 - GBA Cheats: Improve detection of raw cheats
299 - Qt: Don't rebuild library view if style hasn't changed
300 - Qt: Allow overrides to be saved before a game is loaded
301 - Qt: Hide mouse immediately when loading
302 - SDL: Fix 2.0.5 build on macOS under some circumstances
303 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
304
3050.6.0: (2017-07-16)
306Features:
307 - Library view
308 - Sprite viewer
309 - Debugging console
310 - Improved memory viewer
311 - Memory search
312 - Command line ability to override configuration values
313 - Add option to allow preloading the entire ROM before running
314 - Add option for whether rewinding restores save games
315 - Savestates now contain any RTC override data
316 - Add option to lock video to integer scaling
317 - LR35902: Watchpoints
318 - LR35902/GB-Z80 disassembler
319 - GB: Tile viewer
320 - GB: Video/audio channel enabling/disabling
321 - GB: Symbol table support
322 - GB MBC: Add MBC1 multicart support
323 - GBA: Support printing debug strings from inside a game
324 - GBA: Better cheat type autodetection
325 - Implement keypad interrupts
326 - Configuration of gamepad hats
327 - Video log recording for testing and bug reporting
328 - Debugger: Segment/bank support
329 - Debugger: Execution tracing
330 - Qt: German translation (by Lothar Serra Mari)
331 - Qt: Spanish translation (by Kevin López)
332 - Qt: Italian translation (by theheroGAC)
333Bugfixes:
334 - ARM7: Fix MLA/*MULL/*MLAL timing
335 - Core: Fix crash with rewind if savestates shrink
336 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
337 - Core: Fix directory sets crashing on close if base isn't properly detached
338 - FFmpeg: Fix overflow and general issues with audio encoding
339 - GB: Fix flickering when screen is strobed quickly
340 - GB: Fix STAT blocking
341 - GB MBC: Fix ROM bank overflows getting set to bank 0
342 - GB MBC: Fix swapping carts not detect new MBC
343 - GB Timer: Improve DIV reset behavior
344 - GB Timer: Fix DIV batching if TAC changes
345 - GB Video: Reset renderer when loading state
346 - GBA: Fix multiboot ROM loading
347 - GBA: Fix multiboot loading resulting in too small WRAM
348 - GBA BIOS: Implement BitUnPack
349 - GBA BIOS: Fix ArcTan sign in HLE BIOS
350 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
351 - GBA BIOS: Fix INT_MIN/-1 crash
352 - GBA Hardware: Fix crash if a savestate lies about game hardware
353 - GBA I/O: Handle audio registers specially when deserializing
354 - GBA Memory: Improve initial skipped BIOS state
355 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
356 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
357 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
358 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
359 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
360 - LR35902: Fix core never exiting with certain event patterns
361 - LR35902: Fix pc overflowing current region off-by-one
362 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
363 - OpenGL: Fix some shaders causing offset graphics
364 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
365 - Qt: Fix window icon being stretched
366 - Qt: Fix data directory path
367 - Qt: Fix timing issues on high refresh rate monitors
368 - Qt: Fix linking after some windows have been closed
369 - Qt: Fix crash when changing audio settings after a game is closed
370 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
371 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
372 - Qt: Fix game unpausing after frame advancing and refocusing
373 - SDL: Fix game crash check
374 - SDL: Fix race condition with audio thread when starting
375 - SDL: Fix showing version number
376 - Test: Fix crash when loading invalid file
377 - Test: Fix crash when fuzzing fails to load a file
378 - Test: Don't rely on core for frames elapsed
379 - Test: Fix crash when loading invalid file
380 - Test: Fix crash when fuzzing fails to load a file
381 - Tools: Fix recurring multiple times over the same library
382 - Util: Fix overflow when loading invalid UPS patches
383 - Util: Fix highest-fd socket not being returned by SocketAccept
384 - Windows: Fix VDir.rewind
385Misc:
386 - All: Add C++ header guards
387 - All: Move time.h include to common.h
388 - 3DS, PSP2, Wii: Last directory loaded is saved
389 - CMake: Add ability to just print version string
390 - Core: New, faster event timing subsystem
391 - Core: Clean up some thread state checks
392 - Core: Add generic checksum function
393 - Core: Cores can now have multiple sets of callbacks
394 - Core: Restore sleep callback
395 - Core: Move rewind diffing to its own thread
396 - Core: Ability to enumerate and modify video and audio channels
397 - Core: List memory segments in the core
398 - Core: Move savestate creation time to extdata
399 - Core: Config values can now be hexadecimal
400 - Core: Improved threading interrupted detection
401 - Debugger: Modularize CLI debugger
402 - Debugger: Make building with debugging aspects optional
403 - Debugger: Add functions for read- or write-only watchpoints
404 - Debugger: Make attaching a backend idempotent
405 - Debugger: Add mDebuggerRunFrame convenience function
406 - Feature: Move game database from flatfile to SQLite3
407 - Feature: Support ImageMagick 7
408 - Feature: Make -l option explicit
409 - FFmpeg: Return false if a file fails to open
410 - FFmpeg: Force MP4 files to YUV420P
411 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
412 - GB: Reset with initial state of DIV register
413 - GB MBC: New MBC7 implementation
414 - GB Audio: Simplify envelope code
415 - GB Audio: Improve initial envelope samples
416 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
417 - GB Video: Improved video timings
418 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
419 - GBA, GB: ROM is now unloaded if a patch is applied
420 - GBA DMA: Refactor DMA out of memory.c
421 - GBA DMA: Move DMAs to using absolute timing
422 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
423 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
424 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
425 - GBA Memory: Support reading/writing POSTFLG
426 - GBA Memory: Remove unused prefetch cruft
427 - GBA Timer: Improve accuracy of timers
428 - GBA Video: Clean up unused timers
429 - GBA Video: Allow multiple handles into the same tile cache
430 - GBA Video, GB Video: Colors are now fully scaled
431 - GBA Video: Optimize when BLD* registers are written frequently
432 - OpenGL: Add xBR-lv2 shader
433 - Qt: Move last directory setting from qt.ini to config.ini
434 - Qt: Improved HiDPI support
435 - Qt: Expose configuration directory
436 - Qt: Merge "Save" and "OK" buttons in shader options
437 - Qt: Automatically load controller profile when plugged in
438 - Qt: Rename "Resample video" option to "Bilinear filtering"
439 - Qt: Remove audio thread
440 - Qt: Remove audio buffer sizing in AudioProcessorQt
441 - Qt: Re-enable QtMultimedia on Windows
442 - Qt: Make "Mute" able to be bound to a key
443 - Qt: Add .gb/.gbc files to the extension list in Info.plist
444 - Qt: Relax hard dependency on OpenGL
445 - Qt: Better highlight active key in control binding
446 - SDL: Remove scancode key input
447 - SDL: Automatically map controllers when plugged in
448 - Test: Add a basic test suite
449 - Util: Add size counting to Table
450 - Util: Add 8-bit PNG write support
451 - Util: Tune patch-fast extent sizes
452 - VFS: Call msync when syncing mapped data
453 - VFS: Allow truncating memory chunk VFiles
454 - VFS: Fix some minor VFile issues with FILEs
455 - VFS: Optimize expanding in-memory files
456 - VFS: Add VFileFIFO for operating on circle buffers
457Changes from beta 1:
458Features:
459 - Qt: Italian translation (by theheroGAC)
460 - Qt: Updated German translation
461Bugfixes:
462 - GB Audio: Fix incorrect channel 4 iteration
463 - GB Audio: Fix zombie mode bit masking
464 - GB Serialize: Fix timer serialization
465 - GB Video: Fix LYC regression
466 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
467 - GBA Timer: Fix count-up timing overflowing timer 3
468 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
469 - Qt: Fix memory search close button (fixes mgba.io/i/769)
470 - Qt: Fix window icon being stretched
471 - Qt: Fix initial window size (fixes mgba.io/i/766)
472 - Qt: Fix data directory path
473 - Qt: Fix controls not saving on non-SDL builds
474 - Qt: Fix translation initialization (fixes mgba.io/i/776)
475 - Qt: Fix patch loading while a game is running
476 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
477 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
478 - Qt: Fix GL-less build
479 - Qt: Fix Software renderer not handling alpha bits properly
480 - Qt: Fix screen background improperly stretching
481 - SDL: Fix cheats not loading
482Misc:
483 - GB Serialize: Add MBC state serialization
484 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
485 - GBA Timer: Improve accuracy of timers
486 - PSP2: Update toolchain to use vita.cmake
487 - Qt: Add language selector
488 - Qt: Minor test fixes
489 - Qt: Move shader settings into main settings window
490 - Qt: Dismiss game crashing/failing dialogs when a new game loads
491 - Qt: Properly ship Qt translations
492 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
493
4940.6 beta 1: (2017-06-29)
495 - Initial beta for 0.6
496
4970.5.2: (2016-12-31)
498Bugfixes:
499 - All: Fix fullscreen config option being ignored
500 - ARM7: PSR mode bits should not get sign extended
501 - GB: Fix audio not being deinitialized
502 - GB: Fix crash when masking savedata
503 - GB: Properly initialize sramRealVf variable
504 - GB Audio: Fix serialization of channel 3 and NR52 properties
505 - GB Audio: Reset envelope timer when reseting sound channel
506 - GB MBC: Fix SRAM dangling pointer with RTC games
507 - GB MBC: Fix initializing MBC when no ROM is loaded
508 - GB Memory: Fix patching ROM bank 0
509 - GB Memory: Fix starting HDMAs during mode 0
510 - GB Memory: Fix HDMA5 value after DMA completes
511 - GB Video: Initialize LCDC in renderer
512 - GB Video: Hblank IRQs should mask LYC=LY IRQs
513 - GBA: Fix IRQs firing after already being cleared
514 - GBA: Only unhalt CPU if appropriate bit is set in IE
515 - GBA: Add savegame override for Crash Bandicoot 2
516 - GBA BIOS: Fix MidiKey2Freq BIOS reads
517 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
518 - GBA Cheats: Fix GameShark ROM patches
519 - GBA I/O: Mask off WAITCNT bits that cannot be written
520 - GBA Memory: Fix misaligned BIOS reads
521 - GBA Memory: Fix VCOUNT being writable
522 - GBA Video: Fix out of bounds sprite transforms
523 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
524 - Libretro: Fix disabling BIOS
525 - Libretro: Fix Game Boy savestates and audio
526 - Qt: Fix changing resolution of software renderer
527 - Qt: Fix setting overrides
528 - Qt: Fix cut off tiles and alignment issues in tile viewer
529 - Qt: Only reset window dimensions when first shown
530 - Qt: Fix Qt Multimedia audio driver on big endian
531 - Qt: Fix Apply button for key and controller configurations
532 - VFS: Fix resizing memory chunks when not needed
533 - Windows: Fix Unicode directory handling
534Misc:
535 - GB, GBA: Prevent loading null ROMs
536 - GB Audio: Initialize wave RAM to GBC values
537 - GB Memory: Reset ROM bank when loading a ROM
538 - PSP2: Improved controller rumble
539
5400.5.1: (2016-10-05)
541Bugfixes:
542 - Core: Fix importing save games as read-only
543 - FFmpeg: Fix encoding AAC
544 - GB: Fix invalid STOP behavior on Game Boy Color
545 - GB: Initialize audio properly
546 - GB: Properly clear KEY1 bit 0 when switching speeds
547 - GB: Properly unload save files when unloading a ROM
548 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
549 - GB MBC: Fix MBC7 when size is incorrectly specified
550 - GB MBC: Fix RTC access when no save file is loaded
551 - GB SIO: Don't auto-clock external shift clock
552 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
553 - GB Video: Fix video frames getting missed when LCDC is off
554 - GB Video: Clear screen when LCDC is off
555 - GBA Cheats: Fix holding onto pointers that may get invalidated
556 - GBA Cheats: Fix key-activated CodeBreaker cheats
557 - GBA Cheats: Fix uninitialized memory getting freed when saving
558 - GBA Hardware: Improve Game Boy Player rumble behavior
559 - GBA Memory: Fix several unused I/O register read values
560 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
561 - LR35902: Fix events running with the wrong cycle active
562 - Qt: Fix "close" button on Overrides view
563 - Qt: Fix saving overrides
564 - Qt: Fix directory set unloading when replacing the ROM
565 - Qt: Fix patch loading
566 - Qt: Fix crash when saving an override if a game isn't loaded
567 - Qt: Fix showing default display driver as OpenGL (force 1.x)
568 - SDL: Attach rumble in SDL frontend
569 - Util: Fix PNG identification on files too small to be a PNG
570Misc:
571 - All: Only update version info if needed
572 - All: Split out install locations for Libretro and OpenEmu
573 - FFmpeg: Encoding cleanup
574 - GB: Reset active region when reloading ROM
575 - GB Memory: Initialize RAM pattern for GBC
576 - GB Video: Improved video timings
577 - Qt: Manage window sizes slightly better
578 - Qt: Remember scale option independent of core dimensions
579
5800.5.0: (2016-09-19)
581Features:
582 - Game Boy support
583 - Support for encrypted CodeBreaker GBA cheats
584 - Emulation of Vast Fame protected GBA carts (taizou)
585 - Tile viewer
586 - Threaded rendering mode
587 - Libretro: Memory map and achievement support (leiradel)
588 - GUI: Add UI control remapping
589 - GUI: Add fast-forward
590 - Wii: 240p support
591 - 3DS: Adjustable screen darkening
592 - Ability to temporarily load a savegame
593 - Load specific files out of archives
594 - Automatic BIOS detection
595Bugfixes:
596 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
597 - Debugger: Fix GDB breakpoints
598 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
599 - GBA: Fix filehandle leak with savegames
600 - GBA: Timer 0 cannot be count up
601 - GBA: Count up timers should not count themselves
602 - GBA Memory: Fix mirror on non-overdumped Classic NES games
603 - GBA Memory: Fix ldm {pc}
604 - GBA Savedata: Fix savedata sync timer
605 - GBA Savedata: Only unmap savedata if present
606 - GBA Serialize: Savestates now properly store prefetch
607 - GBA Video: WIN0/1 take priority over OBJWIN
608 - GBA Video: Fix out-of-order OBJWIN
609 - PSP2: Fix GPU crash while exiting
610 - PSP2: Fix VSync
611 - PSP2: Fix accelerometer range
612 - PSP2: Actually load screen mode setting
613 - PSP2: Fix gyroscope direction
614 - PSP2: Delete threads after they return
615 - PSP2: Fix mapping/unmapping from not at 0
616 - Qt: Fix bug in software renderer scaling
617 - Qt: Fix hanging key press after disabling autofire
618 - Qt: Fix being unable to pause manually when using auto-pausing
619 - SDL: Fix axes being mapped wrong
620 - Util: Fix realloc semantics in utf16to8
621 - Util: Fix inserting too many items into a hash table
622 - VFS: Fix uninitialized varaible reading from 7z
623 - VFS: Fix reading multiple files from a 7z archive
624 - Wii: Fix framelimiting after a slowdown
625 - Wii: Fix garbage flash at startup
626Misc:
627 - 3DS: Use blip_add_delta_fast for a small speed improvement
628 - 3DS: Allow UTF-16 filenames
629 - 3DS: Port to using citro3D
630 - 3DS: Use system font for menus
631 - 3DS: Attempt to use Core 2 for threads
632 - 3DS: Adjustable filering
633 - 3DS: 3D banner
634 - All: Add QUIET parameter to silence CMake
635 - All: Faster memory read/write
636 - ARM7: Support forcing Thumb mode via MSR
637 - ARM7: Flush prefetch cache when loading CPSR via MSR
638 - ARM7: Clean up instruction decoding for future expandability
639 - Debugger: Support register and memory writes via GDB stub
640 - Debugger: Add software breakpoint support to gdb
641 - FFmpeg: Full support for libavcodec 56+
642 - GBA: Better debug logging if event processing breaks
643 - GBA Audio: Force audio DMAs to not increment destination
644 - GBA BIOS: Use custom ArcTan, not relying on OS
645 - GBA Hardware: Clean up dead code in GBP
646 - GBA Memory: Optimize stalling behavior
647 - GBA Memory: Optimize Load-/StoreMultiple
648 - GBA Savedata: Add realistic timing for EEPROM
649 - GBA Serialize: Savestates now store if CPU was halted
650 - GBA Video: Remove old slow path fallback
651 - GBA Video: Optimize sprite drawing
652 - GBA Video: Optimize mode 0 rendering
653 - GBA Video: Optimize compositing cases slightly
654 - GUI: Screenshot dimensions are now passed through
655 - GUI: Add back logging
656 - GUI: Only reload config if manually saved
657 - GUI: Increase scrolling speed
658 - OpenGL: Log shader compilation failure
659 - OpenGL: Add texSize uniform
660 - Qt: Make -g flag work in Qt build
661 - Qt: Simplify OpenGL context creation
662 - Qt: Thread startup improvements
663 - Qt: Make audio channel/video layer options shortcut mappable
664 - Qt: Remove some C99isms from C++ code
665 - Qt: Remove default autofire mappings
666 - Qt: Make reseting when pasued frame-accurate
667 - Qt: Rearchitect game closing codepath
668 - PSP2: Use system font for menus
669 - PSP2: Add rumble for PS TV
670 - PSP2: Add fit-to-height screen mode
671 - PSP2: Sync files per descriptor
672 - PSP2: Allow UTF-8 filenames
673 - PSP2: Screenshots are now saved into the Photo Gallery
674 - PSP2: Stop underclocking when menuing
675 - SDL: Increase default audio buffer size to 1024 samples
676 - SDL: More responsive rumble
677 - Util: Add Vector GetConstPointer
678 - Util: Add rtrim
679 - Util: Add endswith
680 - VFS: Improve zip file detection
681 - Wii: Add pixelated resample filter
682 - Windows: Add native VDir support
683 - Util: Add PRIz macro for libc versions that don't support %z
684
6850.4.1: (2016-07-11)
686Bugfixes:
687 - All: Fix several file handle leaks
688 - All: Fix instruction tables getting zeroed when linking sometimes
689 - ARM7: Fix flags on SBC/RSC
690 - ARM7: Fix setting spsr privilege bits when spsr is empty
691 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
692 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
693 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
694 - GBA Memory: Fix executing code from OBJ region of VRAM
695 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
696 - GBA Serialize: Fix loading savegames from savestates
697 - OpenGL: Correct boolean vector strcmp strings for uniforms
698 - Qt: Fix sending gameStopped twice
699 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
700 - Qt: Fix initial state of key mapping
701 - Qt: Initialize m_useBios
702 - SDL: Fix joystick initialization on BSD
703 - SDL: Fix potential joystick crash in games with rumble
704 - SDL: Fix SDL 1.2 build
705 - SDL: Fix sporadic crash when deinitializing audio
706 - Shaders: Fix AGS-001 shader with some bad drivers
707 - Util: Use closesocket on Windows
708 - Util: Fix socket bind addresses
709 - VFS: Fix reading 7z archives without rewinding first
710 - VFS: VFileFromFD should not open directories
711 - Wii: Fix tilting direction
712 - Util: Fix realloc semantics in utf16to8
713Misc:
714 - All: Allow use of external minizip library
715 - Debugger: CLI debugger now exits when end-of-stream is reached
716 - FFmpeg: Update dependencies on Ubuntu
717 - GBA: Slightly optimize GBAProcessEvents
718 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
719 - GBA Video: Null renderer should return proper register values
720 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
721 - Qt: Add preset for DualShock 4
722 - Qt: Update 360 input profile on OS X to reflect newer drivers
723 - Qt: Remove use of NaN
724 - Qt: Canonicalize file paths when loading games
725 - Qt: Add refresh button to controller editing
726 - SDL: Remove default gamepad mappings
727 - Util: Fix intermittent build failure on OS X
728 - VFS: VFile.sync now updates modified time
729
7300.4.0: (2016-02-02)
731Features:
732 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
733 - I/O viewer
734 - Booting of multiboot images
735 - Customization of GIF recording
736 - Libretro: Cheat code support
737 - Support for GLSL shaders
738 - ROM information view
739 - Support for VBA-style cheat codes
740 - Savestates now store creation timestamps
741 - Key autofire
742 - Libretro: Allow blocking opposing directional input
743 - OpenEmu core for OS X
744 - Libretro: Settings for using BIOS and skipping intro
745 - Libretro: Customizable idle loop removal
746 - Implemented cycle counting for sprite rendering
747 - Cleaner, unified settings window
748 - Added a setting for pausing when the emulator is not in focus
749 - Customizable paths for save games, save states, screenshots and patches
750 - Controller hotplugging
751 - Ability to store save games and active cheats within savestates
752Bugfixes:
753 - ARM7: Fix sign of unaligned LDRSH
754 - ARM7: Fix decoding of some ARM ALU instructions with shifters
755 - Debugger: Fix watchpoints in gdb
756 - GBA: Fix warnings when creating and loading savestates
757 - GBA: Fix Iridion II savetype
758 - GBA BIOS: Fix misaligned CpuSet
759 - GBA Cheats: Fix cheats setting the Action Replay version
760 - GBA Hardware: Fix GPIO on big endian
761 - GBA Memory: Fix DMA register writing behavior
762 - GBA Memory: Fix DMAs triggering two cycles early
763 - Libretro: Fix aspect ratio
764 - Qt: Fix some potential crashes with the gamepad mapping
765 - Qt: Fix keys being mapped incorrectly when loading configuration file
766 - Util: Fix PowerPC PNG read/write pixel order
767 - Util: Fix excessive memory allocation when decoding a PNG
768 - VFS: Fix VFileReadline and remove _vfdReadline
769Misc:
770 - All: Improved PowerPC support
771 - All: Fix some undefined behavior warnings
772 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
773 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
774 - GBA: Implement bad I/O register loading
775 - GBA: Allow jumping to OAM and palette RAM
776 - GBA BIOS: Finish implementing RegisterRamReset
777 - GBA Config: Add "override" layer for better one-time configuration
778 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
779 - GBA Memory: Use a dynamically sized mask for ROM memory
780 - GBA Memory: Implement several unimplemented memory access types
781 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
782 - GBA RR: Starting from savestate now embeds the savegame
783 - GBA RR: Add preliminary SRAM support for VBM loading
784 - GBA RR: Add support for resets in movies
785 - GBA Video: Remove lastHblank, as it is implied
786 - Libretro: Use anonymous memory mappers for large blocks of memory
787 - Libretro: Add install target for libretro core
788 - Qt: Window size command line options are now supported
789 - Qt: Increase usability of key mapper
790 - Qt: Add 'Apply' button to settings window
791 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
792 - Qt: Allow use of modifier keys as input
793 - Qt: Optimize log viewer
794 - Qt: Added button for breaking into the GDB debugger
795 - Qt: Add box for showing duration of rewind
796 - SDL: Support fullscreen in SDL 1.2
797 - SDL: Allow GBASDLAudio to be used without a thread context
798 - Util: Use VFile for configuration
799 - Util: Add MutexTryLock
800
8010.3.2: (2015-12-16)
802Bugfixes:
803 - ARM7: Fix STRT/STRBT
804 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
805 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
806 - Libretro: Fix problems with rumble not turning off
807 - GBA: Fix idle skip state being retained between games
808 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
809 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
810 - GBA BIOS: Fix Sqrt sign
811 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
812 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
813 - GBA Memory: Fix DMA behavior for SRAM accesses
814 - GBA Memory: Fix Store8 to OBJ VRAM
815 - GBA Memory: Fix alignment of LDM/STM on SRAM
816 - GBA Memory: Fix unaligned out-of-bounds ROM loads
817 - GBA Memory: Fix timing of DMAs
818 - GBA Video: Fix _mix for 15-bit color
819 - GBA Video: Fix OAM and palette initialization
820 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
821 - Qt: Use safer isLoaded check in GameController
822 - Qt: Fix a race condition in PainterGL that could lead to a crash
823 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
824 - Qt: Fix font size in memory viewer
825 - Qt: Fix a crash in the memory viewer
826 - Qt: Add additional checks in CheatModel to prevent crashes
827 - Qt: Fix race condition with setting sample rate
828 - Qt: Fix crash when closing multiplayer windows
829 - Qt: Fix resetting while paused
830Misc:
831 - GBA Audio: Implement missing flags on SOUNDCNT_X register
832 - Qt: Add mute option to menu
833
8340.3.1: (2015-10-24)
835Bugfixes:
836 - ARM7: Fix instruction decoding of Thumb shifts
837 - GBA: Deinit savegame when unloading a ROM
838 - GBA: Fix BIOS check on big endian
839 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
840 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
841 - GBA Audio: Fix audio channels being silenced at the wrong time
842 - GBA Memory: Fix bad BIOS Load16 on big endian
843 - GBA Memory: Fix bad Load8 on big endian
844 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
845 - GBA Video: Fix edge case with sprite blend modes and semitransparency
846 - GBA Video: Fix objwin and blending interaction on sprites
847 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
848 - Libretro: Fix a memory leak with the render buffer
849 - Qt: Windows no longer spawn in the top left on first launch
850 - Qt: Fix install path of XDG desktop file with DESTDIR
851 - Qt: Fix drag and drop on Windows
852 - Qt: Reenable double buffering, as disabling it broke some Windows configs
853 - VFS: Fix return values of VFileFILE.read and .write
854Misc:
855 - All: Reset next event to cycles instead of zero to interrupt
856 - All: Add --version flag
857 - ARM7: Force disable LTO on two files to work around a GCC bug
858 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
859 - GBA: Better memory handling with PNG savestates
860 - GBA: Additional savestate sanity checks
861 - GBA: Check for cycle count being too high
862 - GBA Audio: Allow GBAAVStream to have no video callback
863 - GBA BIOS: Implement RegisterRamReset for SIO registers
864 - Qt: Remove useless help icons in dialogs
865 - Qt: Prevent savestate window from opening while in multiplayer
866 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
867 - Qt: Dropping multiplayer windows works more cleanly now
868
8690.3.0: (2015-08-16)
870Features:
871 - Ability to hide individual background layers, or OBJs
872 - Ability to mute individual audio channels
873 - Palette viewer and exporter
874 - Volume control
875 - More shortcuts are editable (e.g. quick save/load)
876 - Rewind now shows the frame after rewinding
877 - Import/Export of GameShark/Action Replay snapshots
878 - Add "Step backwards" item for single increment rewind
879 - Deadzone estimation for game controllers
880 - Analog inputs can be used for shortcuts
881 - Menu items for specific solar sensor brightness levels
882 - Remappable controls for tilt and gyroscope sensors
883 - Status messages for actions taken while a game is running (e.g. save/load state)
884 - Memory inspector
885 - Screensaver can now be suspended while a game is running
886 - Load/save the most recent savestate slot
887 - Support varible speed (PWM) rumble
888 - Ability to cap fast forward speed
889 - Finer control over FPS target
890 - Holdable shortcut for rewinding one frame at a time
891 - Ability to boot directly into the BIOS
892 - Preliminary support for yanking out the game pak while a game is running
893 - Thumb-drive mode by putting a file called portable.ini in the same folder
894 - Configurable display driver, between software and OpenGL
895 - Undo-able savestate loading and saving
896 - Controller profiles now store shortcut settings
897 - Default controller profiles for several common controllers
898 - Libretro now supports BIOS, rumble and solar sensor
899 - Implement BIOS call Stop, for sleep mode
900 - Automatically load patches, if found
901 - Improved video synchronization
902 - Configurable audio output sample rate
903Bugfixes:
904 - ARM7: Fix SWI and IRQ timings
905 - ARM7: Fix Thumb MUL timing
906 - ARM7: Fix timing of multiplies to use N cycles
907 - ARM7: ARMHotplugDetach should call deinit
908 - Debugger: Fix use-after-free in breakpoint clearing code
909 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
910 - GBA: Cap audio FIFO read size during deserialization
911 - GBA: Check for corrupted savestates when loading
912 - GBA: Check for improperly sized savestates when loading
913 - GBA: Check for savestates made from differently sized ROMs
914 - GBA: Fix calls to endian-independent loadstores
915 - GBA: Fix timing of reading from timer registers
916 - GBA: Ensure cycles never go negative
917 - GBA Audio: Force audio FIFOs to 32-bit
918 - GBA Audio: Fix audio pitch changing when adjusting buffer size
919 - GBA Audio: Fix sample order in audio channel 3
920 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
921 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
922 - GBA Memory: Improve Thumb open bus behavior
923 - GBA Memory: Fix potential DMA issue when loading a savestate
924 - GBA Memory: Fix load/store multiple video memory waitstates
925 - GBA SIO: Fix reseting when there are SIO devices attached
926 - GBA Video: Blended sprites should never have other effects applied
927 - GBA Video: Fix out-of-bounds tiles in mosaic
928 - GBA Video: Fix windows not affecting sprites
929 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
930 - GBA Video: Fix timing on first scanline
931 - Qt: Better cleanup when a game crashes
932 - Qt: Fix open ROM dialog filtering for archive formats
933 - Qt: Cap the maximum number of multiplayer windows
934 - Qt: Fix maximum year in sensor override
935 - Qt: Fix window being too tall after exiting fullscreen
936 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
937 - Qt: Fix analog buttons not getting unmapped
938 - Qt: Fix passing command line options
939 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
940 - SDL: Fix SDL build when OpenGL is missing
941 - Util: Allow loading IPS patches that grow the ROM
942 - VFS: Fix resource leaks if some allocations fail
943 - VFS: Fix line-reading to return proper values
944 - Video: Fix an issue with very long filenames
945 - Util: Fix formatting of floats
946Misc:
947 - All: Add --help flag for command line programs
948 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
949 - All: Enable static linking for Windows
950 - All: Enable static linking for OS X
951 - All: Threads are now named
952 - All: Proper handling of Unicode file paths
953 - ARM7: Add emulation for Undefined CPU mode
954 - ARM7: Reduce the size of the Thumb instruction table
955 - GBA: Add status log level
956 - GBA: GBARewind now returns how many states it has rewound
957 - GBA: SIO logging layer
958 - GBA BIOS: Stub out SoundBias
959 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
960 - GBA: Don't include GBACLIDebugger struct unless needed
961 - GBA: Savedata is now synced shortly after data finishes being written
962 - GBA: Process multiple timer events at once, if necessary
963 - GBA Audio: Implement audio reset for channels A/B
964 - GBA Audio: Process multiple audio events at once, if necessary
965 - GBA Hardware: Backport generic RTC source into core
966 - GBA Input: Allow axes and buttons to be mapped to the same key
967 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
968 - GBA SIO: Add a dummy driver for Normal mode
969 - GBA Thread: Add functionality for running callbacks on the GBA thread
970 - GBA Thread: Split GBASync into a separate file
971 - GBA Video: Refactor software renderer into separate files
972 - GBA Video: Slightly optimize mode 0 mosaic rendering
973 - Debugger: Free watchpoints in addition to breakpoints
974 - Qt: Handle saving input settings better
975 - Qt: Move GL frame drawing back onto its own thread
976 - Qt: Fast forward (held) option moved from Other to Emulation menu
977 - Qt: Show version info in window title
978 - Qt: Migrate multiplayer window handling into GBAApp
979 - Qt: Unified file opening and saving with last location
980 - Qt: Fix windows being resizable when they shouldn't have been
981 - Qt: Only hide cursor in full screen
982 - Qt: Replace pause-after-frame mutex with an atomic
983 - Qt: Add application icon and XDG desktop files
984 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
985 - Qt: Don't save window size when entering fullscreen
986 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
987 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
988 - Qt: Increase usability of key mapper
989 - Qt: Show checkmark for window sizes
990 - Qt: Set window path to loaded ROM
991 - Perf: Ability to load savestates immediately on launch
992 - SDL: Properly check for initialization
993 - SDL: Clean up initialization functions
994 - SDL: Clean up GL context
995 - Util: Allow disabling the threading code entirely
996 - VFS: Add sync method to force syncing with backing
997
9980.2.1: (2015-05-13)
999Bugfixes:
1000 - All: Fix sanitize-deb script not cleaning up after itself
1001 - All: Fix dependencies for libavcodec on Debian-derived platforms
1002 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1003 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1004 - ARM7: Fix ARM multiply instructions when PC is a destination register
1005 - Debugger: Fix use-after-free in breakpoint clearing code
1006 - Debugger: Fix boundary conditions in tab completion
1007 - GBA: Fix timers not updating timing when writing to only the reload register
1008 - GBA: Fix rewind boundary conditions
1009 - GBA: Add initial I/O register settings for background matrix registers
1010 - GBA: Fix hang when loading a savestate if sync to video is enabled
1011 - GBA: Handle out-of-bounds I/O access
1012 - GBA: Fix bounds-checking on EEPROM access
1013 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1014 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1015 - GBA Memory: Allow SRAM to be 64kB
1016 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1017 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1018 - GBA Video: Fix second frame mode 5
1019 - Perf: Fix race condition if a game crashes immediately on start
1020 - Qt: Fix Display object leak when closing a window
1021 - Qt: Fix .deb dependencies
1022 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1023 - Qt: Fix window not regaining focus after exiting savestate window
1024 - Qt: Fix regression where video would not record if the game had already started
1025 - Qt: Fix potential crash if a gamepad causes focus to change
1026 - Qt: Fix controller axis querying
1027 - Qt: Fix multiplayer windows opening as the wrong size
1028 - Qt: Fix controllers sometimes not loading the right profile
1029 - SDL: Fix boundary conditions for joystick adjustments
1030 - SDL: Allocate properly sized input maps
1031 - SDL: Fix potential build issues when Qt and SDL2 are in use
1032 - Util: Fix resource leak in UTF-8 handling code
1033 - Util: Fix a null-pointer issue when attempting to delete a key
1034 - VFS: Fix resource leaks if some allocations fail
1035 - Video: Fix an issue with very long filenames
1036Misc:
1037 - GBA Memory: Soft-crash if jumping past the end of a ROM
1038 - Qt: Show multiplayer numbers in window title
1039 - Qt: Solar sensor can have shortcuts set
1040
10410.2.0: (2015-04-03)
1042Features:
1043 - Support for gamepad axes, e.g. analog sticks or triggers
1044 - Add scale presets for up to 6x
1045 - Settings window
1046 - Bilinear resampling option
1047 - Add option to skip BIOS start screen
1048 - List of recently opened games
1049 - Support for games using the Solar Sensor
1050 - Better audio resampling via blip-buf
1051 - Game Pak overrides dialog for setting savetype and sensor values
1052 - Support for games using the tilt sensor
1053 - Remappable shortcuts for keyboard and gamepad
1054 - Rewinding of emulation
1055 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1056 - Support IPv6
1057 - Save directory of last loaded file
1058 - Support BPS patches
1059 - Automatically detect and optimize out idle loops
1060 - Configurable game overrides
1061 - Support loading 7-Zip files
1062 - Drag and drop game loading
1063 - Cheat code support
1064 - Runtime configurable audio driver
1065 - Libretro core for use with RetroArch and other front-ends
1066 - Controller profiles for setting different bindings for different controllers
1067 - Ability to lock aspect ratio
1068 - Local link cable support
1069 - Ability to switch which game controller is in use per instance
1070 - Ability to prevent opposing directional input
1071 - Warning dialog if an unimplemented BIOS feature is called
1072 - Debugger: Add CLI "frame", frame advance command
1073 - Debugger: Add CLI functions for writing to memory
1074 - Debugger: Add CLI functions for examining memory regions
1075 - Debugger: Add CLI function for writing a register
1076Bugfixes:
1077 - ARM7: Extend prefetch by one stage
1078 - ARM7: Fix cycle counting for loads
1079 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1080 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1081 - GBA: Initialize gba.sync to null
1082 - GBA: Fix timer initialization
1083 - GBA Audio: Support 16-bit writes to FIFO audio
1084 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1085 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1086 - GBA BIOS: Fix BIOS prefetch after reset
1087 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1088 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1089 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1090 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1091 - GBA Memory: Fix cycle counting for 32-bit load/stores
1092 - GBA RR: Fix fallthrough error when reading tags from a movie
1093 - GBA Thread: Fix possible hang when loading an archive
1094 - GBA Thread: Fix possible deadlock in video sync
1095 - Perf: Fix crash when the GBA thread fails to start
1096 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1097 - Qt: Fix crash when adjusting settings after closing a game
1098 - Qt: Fix crash when starting GDB stub after closing a game
1099 - Qt: Fix patch loading while a game is running
1100 - Qt: Fix crash when loading a game after stopping GDB server
1101 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1102 - Qt: Fix crash when attempting to pause if a game is not running
1103 - SDL: Properly clean up if a game doesn't launch
1104 - Util: Fix sockets on Windows
1105Misc:
1106 - All: Enable link-time optimization
1107 - Debugger: Watchpoints now work on STM/LDM instructions
1108 - Debugger: Clean up GDB stub network interfacing
1109 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1110 - Debugger: Merge Thumb BL instructions when disassembling
1111 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1112 - Debugger: Watchpoints now report address watched (fixes #68)
1113 - Debugger: Add support for soft breakpoints
1114 - Debugger: Make I/O register names be addresses instead of values
1115 - Debugger: Rename read/write commands
1116 - GBA: Improve accuracy of event timing
1117 - GBA: Add API for getting Configuration structs for overrides and input
1118 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1119 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1120 - GBA: Move A/V stream interface into core
1121 - GBA: Savestates now take into account savedata state machines (fixes #109)
1122 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1123 - GBA Memory: Simplify memory API and use fixed bus width
1124 - GBA Thread: Make GBASyncWaitFrameStart time out
1125 - GBA Video: Start video at the last scanline instead of the first
1126 - Qt: Optimize logo drawing
1127 - Qt: Move frame upload back onto main thread
1128 - Qt: Remember window position
1129 - Qt: Double-clicking on the window toggles full screen
1130 - Util: Use proper locale for reading and writing float values
1131
11320.1.1: (2015-01-24)
1133Bugfixes:
1134 - ARM7: Fix LDM writeback to a register already written
1135 - GBA: Fix timers 2 and 3 updating incorrectly
1136 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1137 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1138 - GBA Audio: Properly initialize audio FIFO channels
1139 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1140 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1141 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1142 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1143 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1144 - GBA BIOS: Fix HuffUnComp boundary conditions
1145 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1146 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1147 - GBA Memory: Filter out top nybble of DMA addresses
1148 - GBA Memory: Properly bounds-check VRAM accesses
1149 - GBA Memory: Fix initial DMA state
1150 - GBA Thread: Allow halted games to exit cleanly
1151 - GBA Video: Fix blend issues with obscured middle layers
1152 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1153 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1154 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1155 - GBA Video: Fix sprite boundary conditions with mosaic
1156 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1157 - Qt: Fix issue with set frame sizes being the wrong height
1158 - Qt: Fix emulator crashing when full screen if a game is not running
1159 - Qt: Fix window focus issues
1160 - Qt: Properly set default video recording settings
1161 - Qt: Fix a race condition when a game crashes immediately
1162 - Qt: Fix some cases where key mapping can break if focus is adjusted
1163 - Qt: Fix crash if a game pauses before any frames are shown
1164 - Debugger: Negative PC-relative loads now properly subtract the offset
1165 - Debugger: Align PC-relative loads in Thumb
1166 - Debugger: Fix watchpoints triggering too late
1167 - Debugger: Fix binary print putting spaces between digits
1168 - Video: Ensure FFmpeg encoder has audio frames
1169 - Video: Fix uncompressed PCM audio recording
1170 - Video: Fix FFmpeg crashing when the file extension is wrong
1171 - Util: Fix SOCKET_FAILED macro
1172Misc:
1173 - GBA: Exit cleanly on FATAL if the port supports it
1174 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1175 - Qt: Disable sync to video by default
1176 - Qt: Handle a game crash without crashing
1177 - Qt: Set default log level to FATAL, ERROR and WARN
1178 - Qt: Clarify some phrasing in the menus
1179 - Qt: Clear active buttons when focus is lost
1180
11810.1.0: (2014-12-13)
1182 - Initial release