all repos — mgba @ c657255009d8a3143e1a2ecd390f9f895374f60c

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.7.0: (Future)
  2Features:
  3 - ELF support
  4 - Game Boy Camera support
  5 - Qt: Set default Game Boy colors
  6 - Game Boy Printer support
  7 - Super Game Boy support
  8 - Customizable autofire speed
  9 - Ability to set default Game Boy model
 10 - Map viewer
 11 - Automatic cheat loading and saving
 12 - GameShark and Action Replay button support
 13 - AGBPrint support
 14 - Debugger: Conditional breakpoints and watchpoints
 15 - Ability to select GB/GBC/SGB BIOS on console ports
 16 - Optional automatic state saving/loading
 17 - Access to ur0 and uma0 partitions on the Vita
 18Bugfixes:
 19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
 20 - GB Serialize: Fix audio state loading
 21 - GB Video: Fix dot clock timing being slightly wrong
 22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
 23 - ARM: Fix MSR when T bit is set
 24 - GB Serialize: Fix game title check
 25 - GB: Revamp IRQ handling based on new information
 26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
 27 - GBA Video: Force align 256-color tiles
 28 - GBA DMA: ROM reads are forced to increment
 29 - GB Video: Fix loading states while in mode 3
 30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
 31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
 32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
 33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
 34 - GBA Savedata: Fix crash when resizing flash
 35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
 36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
 37 - GBA Cheats: Fix slide codes not initializing properly
 38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
 39 - LR35902: Fix watchpoints not reporting new value
 40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
 41 - 3DS: Fix opening files in directory names with trailing slashes
 42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
 43 - GBA Memory: Fix copy-on-write memory leak
 44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
 45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
 46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
 47 - PSP2: Fix issues causing poor audio
 48Misc:
 49 - GBA Timer: Use global cycles for timers
 50 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
 51 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
 52 - Qt: Redo GameController into multiple classes
 53 - Test: Restructure test suite into multiple executables
 54 - Python: Integrate tests from cinema test suite
 55 - Util: Don't build crc32 if the function already exists
 56 - GBA: Implement display start DMAs
 57 - Qt: Prevent window from being created off-screen
 58 - Qt: Add option to disable FPS display
 59 - GBA: Improve multiboot image detection
 60 - GB MBC: Remove erroneous bank 0 wrapping
 61 - GBA Cheats: Allow multiple ROM patches in the same slot
 62 - GB: Skip BIOS option now works
 63 - Libretro: Add frameskip option
 64 - GBA Memory: 64 MiB GBA Video cartridge support
 65 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
 66 - PSP2: Use system enter key by default
 67 - 3DS: Remove deprecated CSND interface
 68
 690.6.1: (2017-10-01)
 70Bugfixes:
 71 - GB, GBA: Fix crashes when attempting to identify null VFiles
 72 - GB, GBA: Fix sync to video with frameskip
 73 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
 74 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
 75 - GB Core: Fix palette loading when loading a foreign config
 76 - GB MBC: Pocket Cam memory should be accessible without enabling
 77 - GB MBC: Fix SRAM sizes 4 and 5
 78 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
 79 - GB MBC: Fix RTC loading when file size is off
 80 - GB Memory: Initialize peripheral pointers
 81 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
 82 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
 83 - GB Memory: Actually load latch time from savestate
 84 - GB Serialize: Fix deserializing video STAT
 85 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
 86 - GB Video: Fix potential hang when ending mode 0
 87 - GB Video: Fix read mode when enabling LCD
 88 - GBA: Reset active region as needed when loading a ROM
 89 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
 90 - GBA BIOS: Use core's VRAM variable instead of renderer's
 91 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
 92 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
 93 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
 94 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
 95 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
 96 - Python: Fix importing .gb or .gba before .core
 97 - Qt: Fix command line debugger closing second game
 98 - Qt: Fix LOG argument order
 99 - Qt: Fix timezone issues with time overrides
100 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
101 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
102Misc:
103 - CMake: Fix CPack dependencies for libpng 1.6
104 - GBA: Detect hardware for Pokémon FireRed ROM hacks
105 - GBA Cheats: Improve detection of raw cheats
106 - Qt: Don't rebuild library view if style hasn't changed
107 - Qt: Allow overrides to be saved before a game is loaded
108 - Qt: Hide mouse immediately when loading
109 - SDL: Fix 2.0.5 build on macOS under some circumstances
110 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
111
1120.6.0: (2017-07-16)
113Features:
114 - Library view
115 - Sprite viewer
116 - Debugging console
117 - Improved memory viewer
118 - Memory search
119 - Command line ability to override configuration values
120 - Add option to allow preloading the entire ROM before running
121 - Add option for whether rewinding restores save games
122 - Savestates now contain any RTC override data
123 - Add option to lock video to integer scaling
124 - LR35902: Watchpoints
125 - LR35902/GB-Z80 disassembler
126 - GB: Tile viewer
127 - GB: Video/audio channel enabling/disabling
128 - GB: Symbol table support
129 - GB MBC: Add MBC1 multicart support
130 - GBA: Support printing debug strings from inside a game
131 - GBA: Better cheat type autodetection
132 - Implement keypad interrupts
133 - Configuration of gamepad hats
134 - Video log recording for testing and bug reporting
135 - Debugger: Segment/bank support
136 - Debugger: Execution tracing
137 - Qt: German translation (by Lothar Serra Mari)
138 - Qt: Spanish translation (by Kevin López)
139 - Qt: Italian translation (by theheroGAC)
140Bugfixes:
141 - ARM7: Fix MLA/*MULL/*MLAL timing
142 - Core: Fix crash with rewind if savestates shrink
143 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
144 - Core: Fix directory sets crashing on close if base isn't properly detached
145 - FFmpeg: Fix overflow and general issues with audio encoding
146 - GB: Fix flickering when screen is strobed quickly
147 - GB: Fix STAT blocking
148 - GB MBC: Fix ROM bank overflows getting set to bank 0
149 - GB MBC: Fix swapping carts not detect new MBC
150 - GB Timer: Improve DIV reset behavior
151 - GB Timer: Fix DIV batching if TAC changes
152 - GB Video: Reset renderer when loading state
153 - GBA: Fix multiboot ROM loading
154 - GBA: Fix multiboot loading resulting in too small WRAM
155 - GBA BIOS: Implement BitUnPack
156 - GBA BIOS: Fix ArcTan sign in HLE BIOS
157 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
158 - GBA BIOS: Fix INT_MIN/-1 crash
159 - GBA Hardware: Fix crash if a savestate lies about game hardware
160 - GBA I/O: Handle audio registers specially when deserializing
161 - GBA Memory: Improve initial skipped BIOS state
162 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
163 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
164 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
165 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
166 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
167 - LR35902: Fix core never exiting with certain event patterns
168 - LR35902: Fix pc overflowing current region off-by-one
169 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
170 - OpenGL: Fix some shaders causing offset graphics
171 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
172 - Qt: Fix window icon being stretched
173 - Qt: Fix data directory path
174 - Qt: Fix timing issues on high refresh rate monitors
175 - Qt: Fix linking after some windows have been closed
176 - Qt: Fix crash when changing audio settings after a game is closed
177 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
178 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
179 - Qt: Fix game unpausing after frame advancing and refocusing
180 - SDL: Fix game crash check
181 - SDL: Fix race condition with audio thread when starting
182 - SDL: Fix showing version number
183 - Test: Fix crash when loading invalid file
184 - Test: Fix crash when fuzzing fails to load a file
185 - Test: Don't rely on core for frames elapsed
186 - Test: Fix crash when loading invalid file
187 - Test: Fix crash when fuzzing fails to load a file
188 - Tools: Fix recurring multiple times over the same library
189 - Util: Fix overflow when loading invalid UPS patches
190 - Util: Fix highest-fd socket not being returned by SocketAccept
191 - Windows: Fix VDir.rewind
192Misc:
193 - All: Add C++ header guards
194 - All: Move time.h include to common.h
195 - 3DS, PSP2, Wii: Last directory loaded is saved
196 - CMake: Add ability to just print version string
197 - Core: New, faster event timing subsystem
198 - Core: Clean up some thread state checks
199 - Core: Add generic checksum function
200 - Core: Cores can now have multiple sets of callbacks
201 - Core: Restore sleep callback
202 - Core: Move rewind diffing to its own thread
203 - Core: Ability to enumerate and modify video and audio channels
204 - Core: List memory segments in the core
205 - Core: Move savestate creation time to extdata
206 - Core: Config values can now be hexadecimal
207 - Core: Improved threading interrupted detection
208 - Debugger: Modularize CLI debugger
209 - Debugger: Make building with debugging aspects optional
210 - Debugger: Add functions for read- or write-only watchpoints
211 - Debugger: Make attaching a backend idempotent
212 - Debugger: Add mDebuggerRunFrame convenience function
213 - Feature: Move game database from flatfile to SQLite3
214 - Feature: Support ImageMagick 7
215 - Feature: Make -l option explicit
216 - FFmpeg: Return false if a file fails to open
217 - FFmpeg: Force MP4 files to YUV420P
218 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
219 - GB: Reset with initial state of DIV register
220 - GB MBC: New MBC7 implementation
221 - GB Audio: Simplify envelope code
222 - GB Audio: Improve initial envelope samples
223 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
224 - GB Video: Improved video timings
225 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
226 - GBA, GB: ROM is now unloaded if a patch is applied
227 - GBA DMA: Refactor DMA out of memory.c
228 - GBA DMA: Move DMAs to using absolute timing
229 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
230 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
231 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
232 - GBA Memory: Support reading/writing POSTFLG
233 - GBA Memory: Remove unused prefetch cruft
234 - GBA Timer: Improve accuracy of timers
235 - GBA Video: Clean up unused timers
236 - GBA Video: Allow multiple handles into the same tile cache
237 - GBA Video, GB Video: Colors are now fully scaled
238 - GBA Video: Optimize when BLD* registers are written frequently
239 - OpenGL: Add xBR-lv2 shader
240 - Qt: Move last directory setting from qt.ini to config.ini
241 - Qt: Improved HiDPI support
242 - Qt: Expose configuration directory
243 - Qt: Merge "Save" and "OK" buttons in shader options
244 - Qt: Automatically load controller profile when plugged in
245 - Qt: Rename "Resample video" option to "Bilinear filtering"
246 - Qt: Remove audio thread
247 - Qt: Remove audio buffer sizing in AudioProcessorQt
248 - Qt: Re-enable QtMultimedia on Windows
249 - Qt: Make "Mute" able to be bound to a key
250 - Qt: Add .gb/.gbc files to the extension list in Info.plist
251 - Qt: Relax hard dependency on OpenGL
252 - Qt: Better highlight active key in control binding
253 - SDL: Remove scancode key input
254 - SDL: Automatically map controllers when plugged in
255 - Test: Add a basic test suite
256 - Util: Add size counting to Table
257 - Util: Add 8-bit PNG write support
258 - Util: Tune patch-fast extent sizes
259 - VFS: Call msync when syncing mapped data
260 - VFS: Allow truncating memory chunk VFiles
261 - VFS: Fix some minor VFile issues with FILEs
262 - VFS: Optimize expanding in-memory files
263 - VFS: Add VFileFIFO for operating on circle buffers
264Changes from beta 1:
265Features:
266 - Qt: Italian translation (by theheroGAC)
267 - Qt: Updated German translation
268Bugfixes:
269 - GB Audio: Fix incorrect channel 4 iteration
270 - GB Audio: Fix zombie mode bit masking
271 - GB Serialize: Fix timer serialization
272 - GB Video: Fix LYC regression
273 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
274 - GBA Timer: Fix count-up timing overflowing timer 3
275 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
276 - Qt: Fix memory search close button (fixes mgba.io/i/769)
277 - Qt: Fix window icon being stretched
278 - Qt: Fix initial window size (fixes mgba.io/i/766)
279 - Qt: Fix data directory path
280 - Qt: Fix controls not saving on non-SDL builds
281 - Qt: Fix translation initialization (fixes mgba.io/i/776)
282 - Qt: Fix patch loading while a game is running
283 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
284 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
285 - Qt: Fix GL-less build
286 - Qt: Fix Software renderer not handling alpha bits properly
287 - Qt: Fix screen background improperly stretching
288 - SDL: Fix cheats not loading
289Misc:
290 - GB Serialize: Add MBC state serialization
291 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
292 - GBA Timer: Improve accuracy of timers
293 - PSP2: Update toolchain to use vita.cmake
294 - Qt: Add language selector
295 - Qt: Minor test fixes
296 - Qt: Move shader settings into main settings window
297 - Qt: Dismiss game crashing/failing dialogs when a new game loads
298 - Qt: Properly ship Qt translations
299 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
300
3010.6 beta 1: (2017-06-29)
302 - Initial beta for 0.6
303
3040.5.2: (2016-12-31)
305Bugfixes:
306 - All: Fix fullscreen config option being ignored
307 - ARM7: PSR mode bits should not get sign extended
308 - GB: Fix audio not being deinitialized
309 - GB: Fix crash when masking savedata
310 - GB: Properly initialize sramRealVf variable
311 - GB Audio: Fix serialization of channel 3 and NR52 properties
312 - GB Audio: Reset envelope timer when reseting sound channel
313 - GB MBC: Fix SRAM dangling pointer with RTC games
314 - GB MBC: Fix initializing MBC when no ROM is loaded
315 - GB Memory: Fix patching ROM bank 0
316 - GB Memory: Fix starting HDMAs during mode 0
317 - GB Memory: Fix HDMA5 value after DMA completes
318 - GB Video: Initialize LCDC in renderer
319 - GB Video: Hblank IRQs should mask LYC=LY IRQs
320 - GBA: Fix IRQs firing after already being cleared
321 - GBA: Only unhalt CPU if appropriate bit is set in IE
322 - GBA: Add savegame override for Crash Bandicoot 2
323 - GBA BIOS: Fix MidiKey2Freq BIOS reads
324 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
325 - GBA Cheats: Fix GameShark ROM patches
326 - GBA I/O: Mask off WAITCNT bits that cannot be written
327 - GBA Memory: Fix misaligned BIOS reads
328 - GBA Memory: Fix VCOUNT being writable
329 - GBA Video: Fix out of bounds sprite transforms
330 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
331 - Libretro: Fix disabling BIOS
332 - Libretro: Fix Game Boy savestates and audio
333 - Qt: Fix changing resolution of software renderer
334 - Qt: Fix setting overrides
335 - Qt: Fix cut off tiles and alignment issues in tile viewer
336 - Qt: Only reset window dimensions when first shown
337 - Qt: Fix Qt Multimedia audio driver on big endian
338 - Qt: Fix Apply button for key and controller configurations
339 - VFS: Fix resizing memory chunks when not needed
340 - Windows: Fix Unicode directory handling
341Misc:
342 - GB, GBA: Prevent loading null ROMs
343 - GB Audio: Initialize wave RAM to GBC values
344 - GB Memory: Reset ROM bank when loading a ROM
345 - PSP2: Improved controller rumble
346
3470.5.1: (2016-10-05)
348Bugfixes:
349 - Core: Fix importing save games as read-only
350 - FFmpeg: Fix encoding AAC
351 - GB: Fix invalid STOP behavior on Game Boy Color
352 - GB: Initialize audio properly
353 - GB: Properly clear KEY1 bit 0 when switching speeds
354 - GB: Properly unload save files when unloading a ROM
355 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
356 - GB MBC: Fix MBC7 when size is incorrectly specified
357 - GB MBC: Fix RTC access when no save file is loaded
358 - GB SIO: Don't auto-clock external shift clock
359 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
360 - GB Video: Fix video frames getting missed when LCDC is off
361 - GB Video: Clear screen when LCDC is off
362 - GBA Cheats: Fix holding onto pointers that may get invalidated
363 - GBA Cheats: Fix key-activated CodeBreaker cheats
364 - GBA Cheats: Fix uninitialized memory getting freed when saving
365 - GBA Hardware: Improve Game Boy Player rumble behavior
366 - GBA Memory: Fix several unused I/O register read values
367 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
368 - LR35902: Fix events running with the wrong cycle active
369 - Qt: Fix "close" button on Overrides view
370 - Qt: Fix saving overrides
371 - Qt: Fix directory set unloading when replacing the ROM
372 - Qt: Fix patch loading
373 - Qt: Fix crash when saving an override if a game isn't loaded
374 - Qt: Fix showing default display driver as OpenGL (force 1.x)
375 - SDL: Attach rumble in SDL frontend
376 - Util: Fix PNG identification on files too small to be a PNG
377Misc:
378 - All: Only update version info if needed
379 - All: Split out install locations for Libretro and OpenEmu
380 - FFmpeg: Encoding cleanup
381 - GB: Reset active region when reloading ROM
382 - GB Memory: Initialize RAM pattern for GBC
383 - GB Video: Improved video timings
384 - Qt: Manage window sizes slightly better
385 - Qt: Remember scale option independent of core dimensions
386
3870.5.0: (2016-09-19)
388Features:
389 - Game Boy support
390 - Support for encrypted CodeBreaker GBA cheats
391 - Emulation of Vast Fame protected GBA carts (taizou)
392 - Tile viewer
393 - Threaded rendering mode
394 - Libretro: Memory map and achievement support (leiradel)
395 - GUI: Add UI control remapping
396 - GUI: Add fast-forward
397 - Wii: 240p support
398 - 3DS: Adjustable screen darkening
399 - Ability to temporarily load a savegame
400 - Load specific files out of archives
401 - Automatic BIOS detection
402Bugfixes:
403 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
404 - Debugger: Fix GDB breakpoints
405 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
406 - GBA: Fix filehandle leak with savegames
407 - GBA: Timer 0 cannot be count up
408 - GBA: Count up timers should not count themselves
409 - GBA Memory: Fix mirror on non-overdumped Classic NES games
410 - GBA Memory: Fix ldm {pc}
411 - GBA Savedata: Fix savedata sync timer
412 - GBA Savedata: Only unmap savedata if present
413 - GBA Serialize: Savestates now properly store prefetch
414 - GBA Video: WIN0/1 take priority over OBJWIN
415 - GBA Video: Fix out-of-order OBJWIN
416 - PSP2: Fix GPU crash while exiting
417 - PSP2: Fix VSync
418 - PSP2: Fix accelerometer range
419 - PSP2: Actually load screen mode setting
420 - PSP2: Fix gyroscope direction
421 - PSP2: Delete threads after they return
422 - PSP2: Fix mapping/unmapping from not at 0
423 - Qt: Fix bug in software renderer scaling
424 - Qt: Fix hanging key press after disabling autofire
425 - Qt: Fix being unable to pause manually when using auto-pausing
426 - SDL: Fix axes being mapped wrong
427 - Util: Fix realloc semantics in utf16to8
428 - Util: Fix inserting too many items into a hash table
429 - VFS: Fix uninitialized varaible reading from 7z
430 - VFS: Fix reading multiple files from a 7z archive
431 - Wii: Fix framelimiting after a slowdown
432 - Wii: Fix garbage flash at startup
433Misc:
434 - 3DS: Use blip_add_delta_fast for a small speed improvement
435 - 3DS: Allow UTF-16 filenames
436 - 3DS: Port to using citro3D
437 - 3DS: Use system font for menus
438 - 3DS: Attempt to use Core 2 for threads
439 - 3DS: Adjustable filering
440 - 3DS: 3D banner
441 - All: Add QUIET parameter to silence CMake
442 - All: Faster memory read/write
443 - ARM7: Support forcing Thumb mode via MSR
444 - ARM7: Flush prefetch cache when loading CPSR via MSR
445 - ARM7: Clean up instruction decoding for future expandability
446 - Debugger: Support register and memory writes via GDB stub
447 - Debugger: Add software breakpoint support to gdb
448 - FFmpeg: Full support for libavcodec 56+
449 - GBA: Better debug logging if event processing breaks
450 - GBA Audio: Force audio DMAs to not increment destination
451 - GBA BIOS: Use custom ArcTan, not relying on OS
452 - GBA Hardware: Clean up dead code in GBP
453 - GBA Memory: Optimize stalling behavior
454 - GBA Memory: Optimize Load-/StoreMultiple
455 - GBA Savedata: Add realistic timing for EEPROM
456 - GBA Serialize: Savestates now store if CPU was halted
457 - GBA Video: Remove old slow path fallback
458 - GBA Video: Optimize sprite drawing
459 - GBA Video: Optimize mode 0 rendering
460 - GBA Video: Optimize compositing cases slightly
461 - GUI: Screenshot dimensions are now passed through
462 - GUI: Add back logging
463 - GUI: Only reload config if manually saved
464 - GUI: Increase scrolling speed
465 - OpenGL: Log shader compilation failure
466 - OpenGL: Add texSize uniform
467 - Qt: Make -g flag work in Qt build
468 - Qt: Simplify OpenGL context creation
469 - Qt: Thread startup improvements
470 - Qt: Make audio channel/video layer options shortcut mappable
471 - Qt: Remove some C99isms from C++ code
472 - Qt: Remove default autofire mappings
473 - Qt: Make reseting when pasued frame-accurate
474 - Qt: Rearchitect game closing codepath
475 - PSP2: Use system font for menus
476 - PSP2: Add rumble for PS TV
477 - PSP2: Add fit-to-height screen mode
478 - PSP2: Sync files per descriptor
479 - PSP2: Allow UTF-8 filenames
480 - PSP2: Screenshots are now saved into the Photo Gallery
481 - PSP2: Stop underclocking when menuing
482 - SDL: Increase default audio buffer size to 1024 samples
483 - SDL: More responsive rumble
484 - Util: Add Vector GetConstPointer
485 - Util: Add rtrim
486 - Util: Add endswith
487 - VFS: Improve zip file detection
488 - Wii: Add pixelated resample filter
489 - Windows: Add native VDir support
490 - Util: Add PRIz macro for libc versions that don't support %z
491
4920.4.1: (2016-07-11)
493Bugfixes:
494 - All: Fix several file handle leaks
495 - All: Fix instruction tables getting zeroed when linking sometimes
496 - ARM7: Fix flags on SBC/RSC
497 - ARM7: Fix setting spsr privilege bits when spsr is empty
498 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
499 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
500 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
501 - GBA Memory: Fix executing code from OBJ region of VRAM
502 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
503 - GBA Serialize: Fix loading savegames from savestates
504 - OpenGL: Correct boolean vector strcmp strings for uniforms
505 - Qt: Fix sending gameStopped twice
506 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
507 - Qt: Fix initial state of key mapping
508 - Qt: Initialize m_useBios
509 - SDL: Fix joystick initialization on BSD
510 - SDL: Fix potential joystick crash in games with rumble
511 - SDL: Fix SDL 1.2 build
512 - SDL: Fix sporadic crash when deinitializing audio
513 - Shaders: Fix AGS-001 shader with some bad drivers
514 - Util: Use closesocket on Windows
515 - Util: Fix socket bind addresses
516 - VFS: Fix reading 7z archives without rewinding first
517 - VFS: VFileFromFD should not open directories
518 - Wii: Fix tilting direction
519 - Util: Fix realloc semantics in utf16to8
520Misc:
521 - All: Allow use of external minizip library
522 - Debugger: CLI debugger now exits when end-of-stream is reached
523 - FFmpeg: Update dependencies on Ubuntu
524 - GBA: Slightly optimize GBAProcessEvents
525 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
526 - GBA Video: Null renderer should return proper register values
527 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
528 - Qt: Add preset for DualShock 4
529 - Qt: Update 360 input profile on OS X to reflect newer drivers
530 - Qt: Remove use of NaN
531 - Qt: Canonicalize file paths when loading games
532 - Qt: Add refresh button to controller editing
533 - SDL: Remove default gamepad mappings
534 - Util: Fix intermittent build failure on OS X
535 - VFS: VFile.sync now updates modified time
536
5370.4.0: (2016-02-02)
538Features:
539 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
540 - I/O viewer
541 - Booting of multiboot images
542 - Customization of GIF recording
543 - Libretro: Cheat code support
544 - Support for GLSL shaders
545 - ROM information view
546 - Support for VBA-style cheat codes
547 - Savestates now store creation timestamps
548 - Key autofire
549 - Libretro: Allow blocking opposing directional input
550 - OpenEmu core for OS X
551 - Libretro: Settings for using BIOS and skipping intro
552 - Libretro: Customizable idle loop removal
553 - Implemented cycle counting for sprite rendering
554 - Cleaner, unified settings window
555 - Added a setting for pausing when the emulator is not in focus
556 - Customizable paths for save games, save states, screenshots and patches
557 - Controller hotplugging
558 - Ability to store save games and active cheats within savestates
559Bugfixes:
560 - ARM7: Fix sign of unaligned LDRSH
561 - ARM7: Fix decoding of some ARM ALU instructions with shifters
562 - Debugger: Fix watchpoints in gdb
563 - GBA: Fix warnings when creating and loading savestates
564 - GBA: Fix Iridion II savetype
565 - GBA BIOS: Fix misaligned CpuSet
566 - GBA Cheats: Fix cheats setting the Action Replay version
567 - GBA Hardware: Fix GPIO on big endian
568 - GBA Memory: Fix DMA register writing behavior
569 - GBA Memory: Fix DMAs triggering two cycles early
570 - Libretro: Fix aspect ratio
571 - Qt: Fix some potential crashes with the gamepad mapping
572 - Qt: Fix keys being mapped incorrectly when loading configuration file
573 - Util: Fix PowerPC PNG read/write pixel order
574 - Util: Fix excessive memory allocation when decoding a PNG
575 - VFS: Fix VFileReadline and remove _vfdReadline
576Misc:
577 - All: Improved PowerPC support
578 - All: Fix some undefined behavior warnings
579 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
580 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
581 - GBA: Implement bad I/O register loading
582 - GBA: Allow jumping to OAM and palette RAM
583 - GBA BIOS: Finish implementing RegisterRamReset
584 - GBA Config: Add "override" layer for better one-time configuration
585 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
586 - GBA Memory: Use a dynamically sized mask for ROM memory
587 - GBA Memory: Implement several unimplemented memory access types
588 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
589 - GBA RR: Starting from savestate now embeds the savegame
590 - GBA RR: Add preliminary SRAM support for VBM loading
591 - GBA RR: Add support for resets in movies
592 - GBA Video: Remove lastHblank, as it is implied
593 - Libretro: Use anonymous memory mappers for large blocks of memory
594 - Libretro: Add install target for libretro core
595 - Qt: Window size command line options are now supported
596 - Qt: Increase usability of key mapper
597 - Qt: Add 'Apply' button to settings window
598 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
599 - Qt: Allow use of modifier keys as input
600 - Qt: Optimize log viewer
601 - Qt: Added button for breaking into the GDB debugger
602 - Qt: Add box for showing duration of rewind
603 - SDL: Support fullscreen in SDL 1.2
604 - SDL: Allow GBASDLAudio to be used without a thread context
605 - Util: Use VFile for configuration
606 - Util: Add MutexTryLock
607
6080.3.2: (2015-12-16)
609Bugfixes:
610 - ARM7: Fix STRT/STRBT
611 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
612 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
613 - Libretro: Fix problems with rumble not turning off
614 - GBA: Fix idle skip state being retained between games
615 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
616 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
617 - GBA BIOS: Fix Sqrt sign
618 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
619 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
620 - GBA Memory: Fix DMA behavior for SRAM accesses
621 - GBA Memory: Fix Store8 to OBJ VRAM
622 - GBA Memory: Fix alignment of LDM/STM on SRAM
623 - GBA Memory: Fix unaligned out-of-bounds ROM loads
624 - GBA Memory: Fix timing of DMAs
625 - GBA Video: Fix _mix for 15-bit color
626 - GBA Video: Fix OAM and palette initialization
627 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
628 - Qt: Use safer isLoaded check in GameController
629 - Qt: Fix a race condition in PainterGL that could lead to a crash
630 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
631 - Qt: Fix font size in memory viewer
632 - Qt: Fix a crash in the memory viewer
633 - Qt: Add additional checks in CheatModel to prevent crashes
634 - Qt: Fix race condition with setting sample rate
635 - Qt: Fix crash when closing multiplayer windows
636 - Qt: Fix resetting while paused
637Misc:
638 - GBA Audio: Implement missing flags on SOUNDCNT_X register
639 - Qt: Add mute option to menu
640
6410.3.1: (2015-10-24)
642Bugfixes:
643 - ARM7: Fix instruction decoding of Thumb shifts
644 - GBA: Deinit savegame when unloading a ROM
645 - GBA: Fix BIOS check on big endian
646 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
647 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
648 - GBA Audio: Fix audio channels being silenced at the wrong time
649 - GBA Memory: Fix bad BIOS Load16 on big endian
650 - GBA Memory: Fix bad Load8 on big endian
651 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
652 - GBA Video: Fix edge case with sprite blend modes and semitransparency
653 - GBA Video: Fix objwin and blending interaction on sprites
654 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
655 - Libretro: Fix a memory leak with the render buffer
656 - Qt: Windows no longer spawn in the top left on first launch
657 - Qt: Fix install path of XDG desktop file with DESTDIR
658 - Qt: Fix drag and drop on Windows
659 - Qt: Reenable double buffering, as disabling it broke some Windows configs
660 - VFS: Fix return values of VFileFILE.read and .write
661Misc:
662 - All: Reset next event to cycles instead of zero to interrupt
663 - All: Add --version flag
664 - ARM7: Force disable LTO on two files to work around a GCC bug
665 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
666 - GBA: Better memory handling with PNG savestates
667 - GBA: Additional savestate sanity checks
668 - GBA: Check for cycle count being too high
669 - GBA Audio: Allow GBAAVStream to have no video callback
670 - GBA BIOS: Implement RegisterRamReset for SIO registers
671 - Qt: Remove useless help icons in dialogs
672 - Qt: Prevent savestate window from opening while in multiplayer
673 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
674 - Qt: Dropping multiplayer windows works more cleanly now
675
6760.3.0: (2015-08-16)
677Features:
678 - Ability to hide individual background layers, or OBJs
679 - Ability to mute individual audio channels
680 - Palette viewer and exporter
681 - Volume control
682 - More shortcuts are editable (e.g. quick save/load)
683 - Rewind now shows the frame after rewinding
684 - Import/Export of GameShark/Action Replay snapshots
685 - Add "Step backwards" item for single increment rewind
686 - Deadzone estimation for game controllers
687 - Analog inputs can be used for shortcuts
688 - Menu items for specific solar sensor brightness levels
689 - Remappable controls for tilt and gyroscope sensors
690 - Status messages for actions taken while a game is running (e.g. save/load state)
691 - Memory inspector
692 - Screensaver can now be suspended while a game is running
693 - Load/save the most recent savestate slot
694 - Support varible speed (PWM) rumble
695 - Ability to cap fast forward speed
696 - Finer control over FPS target
697 - Holdable shortcut for rewinding one frame at a time
698 - Ability to boot directly into the BIOS
699 - Preliminary support for yanking out the game pak while a game is running
700 - Thumb-drive mode by putting a file called portable.ini in the same folder
701 - Configurable display driver, between software and OpenGL
702 - Undo-able savestate loading and saving
703 - Controller profiles now store shortcut settings
704 - Default controller profiles for several common controllers
705 - Libretro now supports BIOS, rumble and solar sensor
706 - Implement BIOS call Stop, for sleep mode
707 - Automatically load patches, if found
708 - Improved video synchronization
709 - Configurable audio output sample rate
710Bugfixes:
711 - ARM7: Fix SWI and IRQ timings
712 - ARM7: Fix Thumb MUL timing
713 - ARM7: Fix timing of multiplies to use N cycles
714 - ARM7: ARMHotplugDetach should call deinit
715 - Debugger: Fix use-after-free in breakpoint clearing code
716 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
717 - GBA: Cap audio FIFO read size during deserialization
718 - GBA: Check for corrupted savestates when loading
719 - GBA: Check for improperly sized savestates when loading
720 - GBA: Check for savestates made from differently sized ROMs
721 - GBA: Fix calls to endian-independent loadstores
722 - GBA: Fix timing of reading from timer registers
723 - GBA: Ensure cycles never go negative
724 - GBA Audio: Force audio FIFOs to 32-bit
725 - GBA Audio: Fix audio pitch changing when adjusting buffer size
726 - GBA Audio: Fix sample order in audio channel 3
727 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
728 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
729 - GBA Memory: Improve Thumb open bus behavior
730 - GBA Memory: Fix potential DMA issue when loading a savestate
731 - GBA Memory: Fix load/store multiple video memory waitstates
732 - GBA SIO: Fix reseting when there are SIO devices attached
733 - GBA Video: Blended sprites should never have other effects applied
734 - GBA Video: Fix out-of-bounds tiles in mosaic
735 - GBA Video: Fix windows not affecting sprites
736 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
737 - GBA Video: Fix timing on first scanline
738 - Qt: Better cleanup when a game crashes
739 - Qt: Fix open ROM dialog filtering for archive formats
740 - Qt: Cap the maximum number of multiplayer windows
741 - Qt: Fix maximum year in sensor override
742 - Qt: Fix window being too tall after exiting fullscreen
743 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
744 - Qt: Fix analog buttons not getting unmapped
745 - Qt: Fix passing command line options
746 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
747 - SDL: Fix SDL build when OpenGL is missing
748 - Util: Allow loading IPS patches that grow the ROM
749 - VFS: Fix resource leaks if some allocations fail
750 - VFS: Fix line-reading to return proper values
751 - Video: Fix an issue with very long filenames
752 - Util: Fix formatting of floats
753Misc:
754 - All: Add --help flag for command line programs
755 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
756 - All: Enable static linking for Windows
757 - All: Enable static linking for OS X
758 - All: Threads are now named
759 - All: Proper handling of Unicode file paths
760 - ARM7: Add emulation for Undefined CPU mode
761 - ARM7: Reduce the size of the Thumb instruction table
762 - GBA: Add status log level
763 - GBA: GBARewind now returns how many states it has rewound
764 - GBA: SIO logging layer
765 - GBA BIOS: Stub out SoundBias
766 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
767 - GBA: Don't include GBACLIDebugger struct unless needed
768 - GBA: Savedata is now synced shortly after data finishes being written
769 - GBA: Process multiple timer events at once, if necessary
770 - GBA Audio: Implement audio reset for channels A/B
771 - GBA Audio: Process multiple audio events at once, if necessary
772 - GBA Hardware: Backport generic RTC source into core
773 - GBA Input: Allow axes and buttons to be mapped to the same key
774 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
775 - GBA SIO: Add a dummy driver for Normal mode
776 - GBA Thread: Add functionality for running callbacks on the GBA thread
777 - GBA Thread: Split GBASync into a separate file
778 - GBA Video: Refactor software renderer into separate files
779 - GBA Video: Slightly optimize mode 0 mosaic rendering
780 - Debugger: Free watchpoints in addition to breakpoints
781 - Qt: Handle saving input settings better
782 - Qt: Move GL frame drawing back onto its own thread
783 - Qt: Fast forward (held) option moved from Other to Emulation menu
784 - Qt: Show version info in window title
785 - Qt: Migrate multiplayer window handling into GBAApp
786 - Qt: Unified file opening and saving with last location
787 - Qt: Fix windows being resizable when they shouldn't have been
788 - Qt: Only hide cursor in full screen
789 - Qt: Replace pause-after-frame mutex with an atomic
790 - Qt: Add application icon and XDG desktop files
791 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
792 - Qt: Don't save window size when entering fullscreen
793 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
794 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
795 - Qt: Increase usability of key mapper
796 - Qt: Show checkmark for window sizes
797 - Qt: Set window path to loaded ROM
798 - Perf: Ability to load savestates immediately on launch
799 - SDL: Properly check for initialization
800 - SDL: Clean up initialization functions
801 - SDL: Clean up GL context
802 - Util: Allow disabling the threading code entirely
803 - VFS: Add sync method to force syncing with backing
804
8050.2.1: (2015-05-13)
806Bugfixes:
807 - All: Fix sanitize-deb script not cleaning up after itself
808 - All: Fix dependencies for libavcodec on Debian-derived platforms
809 - ARM7: Handle writeback for PC in addressing modes 2 and 3
810 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
811 - ARM7: Fix ARM multiply instructions when PC is a destination register
812 - Debugger: Fix use-after-free in breakpoint clearing code
813 - Debugger: Fix boundary conditions in tab completion
814 - GBA: Fix timers not updating timing when writing to only the reload register
815 - GBA: Fix rewind boundary conditions
816 - GBA: Add initial I/O register settings for background matrix registers
817 - GBA: Fix hang when loading a savestate if sync to video is enabled
818 - GBA: Handle out-of-bounds I/O access
819 - GBA: Fix bounds-checking on EEPROM access
820 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
821 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
822 - GBA Memory: Allow SRAM to be 64kB
823 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
824 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
825 - GBA Video: Fix second frame mode 5
826 - Perf: Fix race condition if a game crashes immediately on start
827 - Qt: Fix Display object leak when closing a window
828 - Qt: Fix .deb dependencies
829 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
830 - Qt: Fix window not regaining focus after exiting savestate window
831 - Qt: Fix regression where video would not record if the game had already started
832 - Qt: Fix potential crash if a gamepad causes focus to change
833 - Qt: Fix controller axis querying
834 - Qt: Fix multiplayer windows opening as the wrong size
835 - Qt: Fix controllers sometimes not loading the right profile
836 - SDL: Fix boundary conditions for joystick adjustments
837 - SDL: Allocate properly sized input maps
838 - SDL: Fix potential build issues when Qt and SDL2 are in use
839 - Util: Fix resource leak in UTF-8 handling code
840 - Util: Fix a null-pointer issue when attempting to delete a key
841 - VFS: Fix resource leaks if some allocations fail
842 - Video: Fix an issue with very long filenames
843Misc:
844 - GBA Memory: Soft-crash if jumping past the end of a ROM
845 - Qt: Show multiplayer numbers in window title
846 - Qt: Solar sensor can have shortcuts set
847
8480.2.0: (2015-04-03)
849Features:
850 - Support for gamepad axes, e.g. analog sticks or triggers
851 - Add scale presets for up to 6x
852 - Settings window
853 - Bilinear resampling option
854 - Add option to skip BIOS start screen
855 - List of recently opened games
856 - Support for games using the Solar Sensor
857 - Better audio resampling via blip-buf
858 - Game Pak overrides dialog for setting savetype and sensor values
859 - Support for games using the tilt sensor
860 - Remappable shortcuts for keyboard and gamepad
861 - Rewinding of emulation
862 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
863 - Support IPv6
864 - Save directory of last loaded file
865 - Support BPS patches
866 - Automatically detect and optimize out idle loops
867 - Configurable game overrides
868 - Support loading 7-Zip files
869 - Drag and drop game loading
870 - Cheat code support
871 - Runtime configurable audio driver
872 - Libretro core for use with RetroArch and other front-ends
873 - Controller profiles for setting different bindings for different controllers
874 - Ability to lock aspect ratio
875 - Local link cable support
876 - Ability to switch which game controller is in use per instance
877 - Ability to prevent opposing directional input
878 - Warning dialog if an unimplemented BIOS feature is called
879 - Debugger: Add CLI "frame", frame advance command
880 - Debugger: Add CLI functions for writing to memory
881 - Debugger: Add CLI functions for examining memory regions
882 - Debugger: Add CLI function for writing a register
883Bugfixes:
884 - ARM7: Extend prefetch by one stage
885 - ARM7: Fix cycle counting for loads
886 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
887 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
888 - GBA: Initialize gba.sync to null
889 - GBA: Fix timer initialization
890 - GBA Audio: Support 16-bit writes to FIFO audio
891 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
892 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
893 - GBA BIOS: Fix BIOS prefetch after reset
894 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
895 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
896 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
897 - GBA Memory: Fix I cycles that had been moved to ARM7 core
898 - GBA Memory: Fix cycle counting for 32-bit load/stores
899 - GBA RR: Fix fallthrough error when reading tags from a movie
900 - GBA Thread: Fix possible hang when loading an archive
901 - GBA Thread: Fix possible deadlock in video sync
902 - Perf: Fix crash when the GBA thread fails to start
903 - Qt: Fix crash starting a GDB stub if a game isn't loaded
904 - Qt: Fix crash when adjusting settings after closing a game
905 - Qt: Fix crash when starting GDB stub after closing a game
906 - Qt: Fix patch loading while a game is running
907 - Qt: Fix crash when loading a game after stopping GDB server
908 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
909 - Qt: Fix crash when attempting to pause if a game is not running
910 - SDL: Properly clean up if a game doesn't launch
911 - Util: Fix sockets on Windows
912Misc:
913 - All: Enable link-time optimization
914 - Debugger: Watchpoints now work on STM/LDM instructions
915 - Debugger: Clean up GDB stub network interfacing
916 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
917 - Debugger: Merge Thumb BL instructions when disassembling
918 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
919 - Debugger: Watchpoints now report address watched (fixes #68)
920 - Debugger: Add support for soft breakpoints
921 - Debugger: Make I/O register names be addresses instead of values
922 - Debugger: Rename read/write commands
923 - GBA: Improve accuracy of event timing
924 - GBA: Add API for getting Configuration structs for overrides and input
925 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
926 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
927 - GBA: Move A/V stream interface into core
928 - GBA: Savestates now take into account savedata state machines (fixes #109)
929 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
930 - GBA Memory: Simplify memory API and use fixed bus width
931 - GBA Thread: Make GBASyncWaitFrameStart time out
932 - GBA Video: Start video at the last scanline instead of the first
933 - Qt: Optimize logo drawing
934 - Qt: Move frame upload back onto main thread
935 - Qt: Remember window position
936 - Qt: Double-clicking on the window toggles full screen
937 - Util: Use proper locale for reading and writing float values
938
9390.1.1: (2015-01-24)
940Bugfixes:
941 - ARM7: Fix LDM writeback to a register already written
942 - GBA: Fix timers 2 and 3 updating incorrectly
943 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
944 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
945 - GBA Audio: Properly initialize audio FIFO channels
946 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
947 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
948 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
949 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
950 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
951 - GBA BIOS: Fix HuffUnComp boundary conditions
952 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
953 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
954 - GBA Memory: Filter out top nybble of DMA addresses
955 - GBA Memory: Properly bounds-check VRAM accesses
956 - GBA Memory: Fix initial DMA state
957 - GBA Thread: Allow halted games to exit cleanly
958 - GBA Video: Fix blend issues with obscured middle layers
959 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
960 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
961 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
962 - GBA Video: Fix sprite boundary conditions with mosaic
963 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
964 - Qt: Fix issue with set frame sizes being the wrong height
965 - Qt: Fix emulator crashing when full screen if a game is not running
966 - Qt: Fix window focus issues
967 - Qt: Properly set default video recording settings
968 - Qt: Fix a race condition when a game crashes immediately
969 - Qt: Fix some cases where key mapping can break if focus is adjusted
970 - Qt: Fix crash if a game pauses before any frames are shown
971 - Debugger: Negative PC-relative loads now properly subtract the offset
972 - Debugger: Align PC-relative loads in Thumb
973 - Debugger: Fix watchpoints triggering too late
974 - Debugger: Fix binary print putting spaces between digits
975 - Video: Ensure FFmpeg encoder has audio frames
976 - Video: Fix uncompressed PCM audio recording
977 - Video: Fix FFmpeg crashing when the file extension is wrong
978 - Util: Fix SOCKET_FAILED macro
979Misc:
980 - GBA: Exit cleanly on FATAL if the port supports it
981 - GBA Memory: Implement 16- and 32-bit loads from SRAM
982 - Qt: Disable sync to video by default
983 - Qt: Handle a game crash without crashing
984 - Qt: Set default log level to FATAL, ERROR and WARN
985 - Qt: Clarify some phrasing in the menus
986 - Qt: Clear active buttons when focus is lost
987
9880.1.0: (2014-12-13)
989 - Initial release