CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Stack tracing tools in ARM debugger (by ahigerd)
7 - Command scripts for CLI debugger (by ahigerd)
8Emulation fixes:
9 - ARM: Fix ALU reading PC after shifting
10 - ARM: Fix STR storing PC after address calculation
11 - ARM: Fix LDM^ writeback to user-mode register
12 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
13 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
14 - GB: Partially fix timing for skipped BIOS
15 - GB Memory: Fix OAM DMA from top 8 kB
16 - GB MBC: Fix MBC1 mode changing behavior
17 - GB MBC: Fix MBC1 RAM enable bit selection
18 - GB MBC: Fix MBC2 bit selection
19 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
20 - GB Video: Always initialize palette
21 - GBA: Fix timing advancing too quickly in rare cases
22 - GBA BIOS: Implement dummy sound driver calls
23 - GBA BIOS: Improve HLE BIOS timing
24 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
25 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
26 - GBA Memory: Improve gamepak prefetch timing
27 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
28 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
29 - GBA SIO: Fix copying Normal mode transfer values
30 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
31 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
32 - GBA Video: Fix Hblank timing
33 - GBA Video: Fix invalid read in mode 4 mosaic
34 - GBA Video: Fix color of disabled screen
35 - SM83: Emulate HALT bug
36 - SM83: Fix flags on little endian PowerPC
37Other fixes:
38 - 3DS: Fix garbage on borders of scaled screens
39 - All: Improve export headers (fixes mgba.io/i/1738)
40 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
41 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
42 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
43 - CMake: Fix build with libzip 1.7
44 - Core: Ensure ELF regions can be written before trying
45 - Debugger: Don't skip undefined instructions when debugger attached
46 - FFmpeg: Fix some small memory leaks
47 - FFmpeg: Fix encoding of time base
48 - GB Core: Fix extracting SRAM when none is present
49 - GBA: Fix leak if attempting to load BIOS multiple times
50 - GBA Memory: Fix instability on Wii when using AGBPrint
51 - GBA Savedata: Fix extracting save when not yet configured in-game
52 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
53 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
54 - Qt: Fix file handle leak on opening an invalid ROM
55 - Qt: Fix a race condition in the frame inspector
56 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
57 - Qt: Add missing option for Wisdom Tree in overrides list
58 - Util: Fix crash if PNG header fails to write
59 - SM83: Simplify register pair access on big endian
60 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
61 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
62Misc:
63 - 3DS: Use "wide mode" where applicable for slightly better filtering
64 - GB: Allow pausing event loop while CPU is blocked
65 - GBA: Allow pausing event loop while CPU is blocked
66 - Debugger: Keep track of global cycle count
67 - FFmpeg: Add looping option for GIF/APNG
68 - FFmpeg: Use range coder for FFV1 to reduce output size
69 - Qt: Renderer can be changed while a game is running
70 - Qt: Add hex index to palette view
71 - Qt: Add transformation matrix info to sprite view
72 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
73 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
74 - Util: Reset vector size on deinit
75
760.8.2: (2020-06-14)
77Emulation fixes:
78 - ARM: Fix timing on Thumb shift instructions
79 - GB: Fix GBC game registers after skipping BIOS
80 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
81 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
82 - GBA: Add missing RTC overrides for Legendz games
83 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
84 - GBA SIO: Fix Multiplayer busy bit
85 - GBA SIO: Fix double-unloading active driver
86 - GBA Timers: Fix deserializing count-up timers
87 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
88 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
89 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
90 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
91 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
92 - GBA Video: Fix sprite/backdrop blending regression
93Other fixes:
94 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
95 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
96 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
97 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
98 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
99 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
100 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
101 - GBA: Reject incorrectly sized BIOSes
102 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
103 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
104 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
105Misc:
106 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
107 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
108 - Qt: Disable Replace ROM option when no game loaded
109 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
110 - Qt: Set icon for Discord Rich Presence
111 - Qt: Show a warning when save file can't be opened
112
1130.8.1: (2020-02-16)
114Emulation fixes:
115 - GB Serialize: Fix timing bug loading channel 4 timing
116 - GBA: Fix multiboot entry point while skipping BIOS
117 - GBA BIOS: Fix undefined instruction HLE behavior
118 - GBA DMA: Fix invalid audio DMA parameters
119 - GBA Memory: Misaligned SRAM writes are ignored
120 - GBA Serialize: Fix serializing DMA transfer register
121 - GBA Serialize: Fix audio DMA timing deserialization
122 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
123 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
124 - GBA Video: Fix OpenGL sprite flag priority
125Other fixes:
126 - Core: Fix race condition initializing thread proxy
127 - Core: Fix integer overflow in ELF loading
128 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
129 - FFmpeg: Disallow recording video with no audio nor video
130 - GBA: Automatically skip BIOS for multiboot ROMs
131 - Qt: Only dynamically reset video scale if a game is running
132 - Qt: Fix race condition with proxied video events
133 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
134 - Qt: Fix missing OSD messages
135 - Qt: Fix crash unloading shaders
136 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
137 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
138 - Qt: Fix window title not updating after shutting down game
139 - Qt: Fix GIF view not allowing manual filename entry
140 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
141 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
142 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
143 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
144 - Util: Fix crash reading invalid ELFs
145 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
146Misc:
147 - FFmpeg: Add more presets
148 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
149 - SDL: Use DirectSound audio driver by default on Windows
150 - Switch: Make OpenGL scale adjustable while running
151
1520.8.0: (2020-01-21)
153Features:
154 - Improved logging configuration
155 - One-Player BattleChip/Progress/Beast Link Gate support
156 - Add Game Boy Color palettes for original Game Boy games
157 - Debugger: Add unary operators and memory dereferencing
158 - GB: Expose platform information to CLI debugger
159 - Support Discord Rich Presence
160 - Debugger: Add tracing to file
161 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
162 - OpenGL renderer with high-resolution upscaling support
163 - Experimental high level "XQ" audio for most GBA games
164 - Interframe blending for games that use flicker effects
165 - Frame inspector for dissecting and debugging rendering
166 - Switch: Option to use built-in brightness sensor for Boktai
167 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
168 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
169 - Cheats: Add support for loading Libretro-style cht files
170 - GBA Cheats: Add support for loading EZ Flash-style cht files
171 - Support for unlicensed Wisdom Tree Game Boy mapper
172 - Qt: Add export button for tile view (closes mgba.io/i/1507)
173 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
174 - GB: Yanking gamepak now supported
175 - Qt: Memory range dumping (closes mgba.io/i/1298)
176Emulation fixes:
177 - GB: Fix using boot ROM with MMM01 games
178 - GB Audio: Only reset channel 3 sample in DMG mode
179 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
180 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
181 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
182 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
183 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
184 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
185 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
186 - GB Video: Fix color scaling in AGB mode
187 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
188 - GBA: Reset now reloads multiboot ROMs
189 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
190Other fixes:
191 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
192 - FFmpeg: Drain recording buffers
193 - GB: Fix reading ROM immediately after unmapping BIOS
194 - GB SIO: Fix lockstep failing games aren't reloaded
195 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
196 - Libretro: Fix crash changing allowing opposing directions (hhromic)
197 - Qt: Fix some Qt display driver race conditions
198 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
199 - Qt: Only show emulator restart warning once per settings saving
200 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
201 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
202 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
203Misc:
204 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
205 - Core: Add keysRead callback
206 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
207 - Core: Add more memory search ops (closes mgba.io/i/1510)
208 - Debugger: Make tracing compatible with breakpoints/watchpoints
209 - Debugger: Print breakpoint/watchpoint number when inserting
210 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
211 - FFmpeg: Support audio-only recording
212 - GB Memory: Support running from blocked memory
213 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
214 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
215 - GBA Savedata: EEPROM performance fixes
216 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
217 - Debugger: Add breakpoint and watchpoint listing
218 - mGUI: Remember name and position of last loaded game
219 - OpenGL: Only resize textures when needed
220 - Qt: Don't unload ROM immediately if it crashes
221 - Qt: Support switching webcams
222 - Qt: Cap window size on start to monitor size
223 - Qt: Open a message box for Qt frontend errors
224 - Qt: Increase maximum magnifications and scaling
225 - Qt: Add native FPS button to settings view
226 - Qt: Improve sync code
227 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
228 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
229 - Qt: Remove What's This icon from dialogs
230 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
231 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
232 - Qt: Show list of all sprites in sprite view
233 - Qt: Add option for disabling OSD messages
234 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
235 - SM83: Support PC-relative opcode decoding
236 - Switch: Dynamic display resizing
237 - Switch: Support file associations
238 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
239Changes from beta 1:
240Emulation fixes:
241 - ARM: Fix STR writeback pipeline stage
242 - ARM: Partially fix LDM/STM writeback with empty register list
243 - ARM: Fix stepping when events are pending
244 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
245 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
246 - GBA Timers: Improve timer startup emulation
247 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
248 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
249 - GBA Video: Fix effects blending improperly in some non-last windows
250 - GBA Video: Copy higher priority target 1 flag
251Other fixes:
252 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
253 - Core: Fix uninitialized memory issues with graphics caches
254 - Core: Return null for out of bounds cached tile VRAM querying
255 - GBA Video: Fix OpenGL fragment data binding
256 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
257 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
258 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
259 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
260 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
261 - Qt: Fix several cases where shader selections don't get saved
262 - Qt: Fix division by zero error in invalid TilePainter state
263 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
264 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
265 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
266 - Qt: Fix inability to clear default keybindings
267 - Qt: Release held actions if they get rebound
268 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
269 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
270 - Vita: Fix analog controls (fixes mgba.io/i/1554)
271 - Wii: Fix game fast-forwarding after slowing down
272 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
273Misc:
274 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
275 - GBA: Trim non-movie ROMs to 32 MiB if applicable
276 - GBA Audio: Redo channel 4 batching for GBA only
277 - GBA I/O: Stop logging several harmless invalid register reads
278 - GBA Video: Changing OpenGL scaling no longer requires restart
279 - Debugger: Separate aliases from main commands
280 - Debugger: Print break-/watchpoint ID when breaking in CLI
281 - Debugger: Minor interface cleanup
282 - SDL: Use controller GUID instead of name
283 - SM83: Rename LR35902 to SM83
284 - Tools: Allow using threaded renderer in perf.py
285 - Tools: Clean up unused argument in mgba-perf
286
2870.8 beta 1: (2019-10-20)
288- Initial beta for 0.8
289
2900.7.3: (2019-09-15)
291Emulation fixes:
292 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
293 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
294 - GB Audio: Improve channel 4 supersampling
295 - GB Printer: Reset printer buffer index after printing
296 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
297 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
298 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
299 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
300 - GBA Memory: Fix STM/LDM to invalid VRAM
301 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
302 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
303Other fixes:
304 - Core: Fix crashes if core directories aren't set
305 - Core: Fix crash when exiting game with cheats loaded
306 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
307 - GBA Cheats: Fix PARv3 Thumb hooks
308 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
309 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
310 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
311 - Qt: Fix race conditions initializing GDB stub
312 - Qt: Improve cheat view UX
313 - Libretro: Fix crash changing allowing opposing directions (hhromic)
314 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
315 - Switch: Fix threading-related crash on second launch
316Misc:
317 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
318 - Qt: Show error message if file failed to load
319
3200.7.2: (2019-05-25)
321Emulation fixes:
322 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
323 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
324 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
325 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
326 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
327 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
328 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
329 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
330 - GBA Video: Fix scanline cache with scale factor change edge cases
331 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
332 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
333Other fixes:
334 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
335 - All: Fix several memory leaks
336 - GB Core: Fix toggling WIN and OBJ being swapped
337 - GBA: Fix skipping BIOS on irregularly sized ROMs
338 - CMake: Fix .deb imagemagick dependencies
339 - FFmpeg: Improve initialization reliability and cleanup
340 - FFmpeg: Fix audio conversion producing gaps
341 - LR35902: Fix disassembly of several CB-prefix instructions
342 - LR35902: Fix trailing whitespace in disassembly
343 - Qt: More app metadata fixes
344 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
345 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
346 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
347 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
348 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
349 - Qt: Fix bounded fast forward with Qt Multimedia
350 - Qt: Fix saving settings with native FPS target
351 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
352Misc:
353 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
354 - Qt: Improve camera initialization
355 - Vita: Improved frame drawing speed
356
3570.7.1: (2019-02-24)
358Bugfixes:
359 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
360 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
361 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
362 - GB, GBA Serialize: Fix loading two states in a row
363 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
364 - GBA DMA: Fix Display Start DMAs
365 - GBA DMA: Fix DMA start/end timing
366 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
367 - GBA Memory: Fix a few AGBPrint crashes
368 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
369 - GBA SIO: Prevent writing read-only multiplayer bits
370 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
371 - Python: Fix crash when deleting files owned by library
372 - Python: Make sure GB link object isn't GC'd before GB object
373 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
374 - Qt: Fix tile and sprite views not always displaying at first
375 - Qt: Fix audio context holding onto closed game controller
376 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
377 - Qt: Fix window icon on X11
378 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
379 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
380 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
381Misc:
382 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
383 - Qt: Updated Italian translation (by Vecna)
384
3850.7.0: (2019-01-26)
386Features:
387 - ELF support
388 - Game Boy Camera support
389 - Qt: Set default Game Boy colors
390 - Game Boy Printer support
391 - Super Game Boy support
392 - Customizable autofire speed
393 - Ability to set default Game Boy model
394 - Map viewer
395 - Automatic cheat loading and saving
396 - GameShark and Action Replay button support
397 - AGBPrint support
398 - Debugger: Conditional breakpoints and watchpoints
399 - Ability to select GB/GBC/SGB BIOS on console ports
400 - Optional automatic state saving/loading
401 - Access to ur0 and uma0 partitions on the Vita
402 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
403 - GBA: ARMIPS/A22i-style and ELF symbol table support
404 - Initial Switch port
405Bugfixes:
406 - ARM: Fix MSR when T bit is set
407 - Core: Fix audio sync breaking when interrupted
408 - Core: Fix ordering events when scheduling during events
409 - FFmpeg: Fix encoding audio/video queue issues
410 - GB: Revamp IRQ handling based on new information
411 - GB: Fix IRQ disabling on the same T-cycle as an assert
412 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
413 - GB Audio: Clock frame events on DIV
414 - GB Audio: Fix channel 3 reset value
415 - GB Audio: Fix channel 4 initial LFSR
416 - GB Audio: Fix channel 1, 2 and 4 reset timing
417 - GB I/O: DMA register is R/W
418 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
419 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
420 - GB, GBA Savedata: Fix unmasking savedata crash
421 - GB Serialize: Fix audio state loading
422 - GB Serialize: Fix game title check
423 - GB Serialize: Fix IRQ pending/EI pending confusion
424 - GB Timer: Minor accuracy improvements
425 - GB Video: Fix dot clock timing being slightly wrong
426 - GB Video: Fix loading states while in mode 3
427 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
428 - GB Video: Fix SCX timing
429 - GB, GBA Video: Don't call finishFrame twice in thread proxy
430 - GBA: Reset WAITCNT properly
431 - GBA BIOS: Fix BitUnPack final byte
432 - GBA BIOS: Fix BitUnPack narrowing
433 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
434 - GBA DMA: Fix temporal sorting of DMAs of different priorities
435 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
436 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
437 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
438 - GBA Savedata: Fix savedata modified time updating when read-only
439 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
440 - GBA Serialize: Fix loading states in Hblank
441 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
442 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
443 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
444 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
445 - GBA Video: Start timing mid-scanline when skipping BIOS
446 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
447 - GBA Video: Make layer disabling work consistently
448 - PSP2: Fix more issues causing poor audio
449 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
450 - Qt: Improve FPS timer stability
451 - Util: Fix wrapping edge cases in RingFIFO
452Misc:
453 - 3DS: Remove deprecated CSND interface
454 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
455 - Core: Remove broken option for whether rewinding restores save games
456 - Feature: Added loading savestates from command line
457 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
458 - FFmpeg: Support lossless h.264 encoding
459 - FFmpeg: Support lossless VP9 encoding
460 - GBA Cheats: Allow multiple ROM patches in the same slot
461 - GB: Skip BIOS option now works
462 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
463 - GB Audio: Improved audio quality
464 - GB, GBA Audio: Increase max audio volume
465 - GB MBC: Remove erroneous bank 0 wrapping
466 - GB Video: Darken colors in GBA mode
467 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
468 - GBA: Implement display start DMAs
469 - GBA: Improve multiboot image detection
470 - GBA Memory: 64 MiB GBA Video cartridge support
471 - GBA Savedata: Remove ability to disable realistic timing
472 - GBA Timer: Use global cycles for timers
473 - Libretro: Add frameskip option
474 - mGUI: Add fast forward toggle
475 - PSP2: Use system enter key by default
476 - Python: Integrate tests from cinema test suite
477 - Qt: Redo GameController into multiple classes
478 - Qt: Prevent window from being created off-screen
479 - Qt: Add option to disable FPS display
480 - Qt: Options to mess around with layer placement
481 - Qt: Add load alternate save option
482 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
483 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
484 - Test: Restructure test suite into multiple executables
485 - Util: Don't build crc32 if the function already exists
486 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
487Changes from beta 1:
488Features:
489 - Libretro: Add Game Boy cheat support
490 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
491 - Switch: Rumble support
492 - Switch: Rotation support
493 - Switch: Screen stretching options
494 - Qt: State file load/save menu options
495 - Windows installer
496 - Tile viewer now has adjustable width
497 - Python: Experimental audio API
498Bugfixes:
499 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
500 - Core: Remember to deinit proxy ring FIFO
501 - Core: Reroot timing list when (de)scheduling
502 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
503 - GB MBC: Fix MBC30 SRAM
504 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
505 - GB Video: Fix SGB border hole size
506 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
507 - GBA: Fix GB Player features
508 - GBA I/O: SOUNDCNT_HI is readable when sound is off
509 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
510 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
511 - Libretro: Fix adding codes with hooks
512 - PSP2: Fix audio crackling after fast forward
513 - PSP2: Fix audio crackling when buffer is full
514 - Qt: Fix jumbled background when paused
515 - Qt: Fix FPS counter on Windows
516 - Qt: Fix focus issues with load/save state overlay
517 - Switch: Fix incorrect mapping for fast forward cap
518 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
519 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
520 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
521 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
522 - Qt: Ensure FATAL logs reach log view
523 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
524Misc:
525 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
526 - Debugger: Minor text fixes
527 - Debugger: Readability improvements (fixes mgba.io/i/1238)
528 - GB: Improved SGB2 support
529 - GB Audio: Skip frame if enabled when clock is high
530 - Libretro: Reduce rumble callbacks
531 - mGUI: Add SGB border configuration option
532 - mGUI: Add support for different settings types
533 - Python: Minor API improvements
534 - Qt: Ensure camera image is valid
535 - Qt: Debugger console history
536 - Qt: Detect presence of GL_ARB_framebuffer_object
537 - Qt: Minor memory view tweaks
538 - Res: Improve modeling of AGB/AGS screen in shaders
539 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
540 - Wii: Expose stretch configuration in settings
541 - Wii: Stretch now sets pixel-accurate mode size cap
542
5430.7 beta 1: (2018-09-24)
544- Initial beta for 0.7
545
5460.6.3: (2018-04-14)
547Bugfixes:
548 - GB Audio: Revert unsigned audio changes
549 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
550 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
551
5520.6.2: (2018-04-03)
553Bugfixes:
554 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
555 - 3DS: Fix opening files in directory names with trailing slashes
556 - LR35902: Fix watchpoints not reporting new value
557 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
558 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
559 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
560 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
561 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
562 - GBA: Fix SharkPort saves for EEPROM games
563 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
564 - GBA BIOS: Fix incorrect exit condition in LZ77
565 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
566 - GBA Cheats: Fix slide codes not initializing properly
567 - GBA DMA: ROM reads are forced to increment
568 - GBA Hardware: RTC accuracy improvements
569 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
570 - GBA Memory: Fix copy-on-write memory leak
571 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
572 - GBA Savedata: Fix crash when resizing flash
573 - GBA Video: Force align 256-color tiles
574 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
575 - PSP2: Fix issues causing poor audio
576 - Python: Fix package directory
577 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
578 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
579 - Wii: Fix screen tear when unpausing
580 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
581Misc:
582 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
583 - GB MBC: Remove erroneous bank 0 wrapping
584 - GBA: Improve multiboot image detection
585 - PSP2: Use system enter key by default
586
5870.6.1: (2017-10-01)
588Bugfixes:
589 - GB, GBA: Fix crashes when attempting to identify null VFiles
590 - GB, GBA: Fix sync to video with frameskip
591 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
592 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
593 - GB Core: Fix palette loading when loading a foreign config
594 - GB MBC: Pocket Cam memory should be accessible without enabling
595 - GB MBC: Fix SRAM sizes 4 and 5
596 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
597 - GB MBC: Fix RTC loading when file size is off
598 - GB Memory: Initialize peripheral pointers
599 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
600 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
601 - GB Memory: Actually load latch time from savestate
602 - GB Serialize: Fix deserializing video STAT
603 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
604 - GB Video: Fix potential hang when ending mode 0
605 - GB Video: Fix read mode when enabling LCD
606 - GBA: Reset active region as needed when loading a ROM
607 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
608 - GBA BIOS: Use core's VRAM variable instead of renderer's
609 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
610 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
611 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
612 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
613 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
614 - Python: Fix importing .gb or .gba before .core
615 - Qt: Fix command line debugger closing second game
616 - Qt: Fix LOG argument order
617 - Qt: Fix timezone issues with time overrides
618 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
619 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
620Misc:
621 - CMake: Fix CPack dependencies for libpng 1.6
622 - GBA: Detect hardware for Pokémon FireRed ROM hacks
623 - GBA Cheats: Improve detection of raw cheats
624 - Qt: Don't rebuild library view if style hasn't changed
625 - Qt: Allow overrides to be saved before a game is loaded
626 - Qt: Hide mouse immediately when loading
627 - SDL: Fix 2.0.5 build on macOS under some circumstances
628 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
629
6300.6.0: (2017-07-16)
631Features:
632 - Library view
633 - Sprite viewer
634 - Debugging console
635 - Improved memory viewer
636 - Memory search
637 - Command line ability to override configuration values
638 - Add option to allow preloading the entire ROM before running
639 - Add option for whether rewinding restores save games
640 - Savestates now contain any RTC override data
641 - Add option to lock video to integer scaling
642 - LR35902: Watchpoints
643 - LR35902/GB-Z80 disassembler
644 - GB: Tile viewer
645 - GB: Video/audio channel enabling/disabling
646 - GB: Symbol table support
647 - GB MBC: Add MBC1 multicart support
648 - GBA: Support printing debug strings from inside a game
649 - GBA: Better cheat type autodetection
650 - Implement keypad interrupts
651 - Configuration of gamepad hats
652 - Video log recording for testing and bug reporting
653 - Debugger: Segment/bank support
654 - Debugger: Execution tracing
655 - Qt: German translation (by Lothar Serra Mari)
656 - Qt: Spanish translation (by Kevin López)
657 - Qt: Italian translation (by theheroGAC)
658Bugfixes:
659 - ARM7: Fix MLA/*MULL/*MLAL timing
660 - Core: Fix crash with rewind if savestates shrink
661 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
662 - Core: Fix directory sets crashing on close if base isn't properly detached
663 - FFmpeg: Fix overflow and general issues with audio encoding
664 - GB: Fix flickering when screen is strobed quickly
665 - GB: Fix STAT blocking
666 - GB MBC: Fix ROM bank overflows getting set to bank 0
667 - GB MBC: Fix swapping carts not detect new MBC
668 - GB Timer: Improve DIV reset behavior
669 - GB Timer: Fix DIV batching if TAC changes
670 - GB Video: Reset renderer when loading state
671 - GBA: Fix multiboot ROM loading
672 - GBA: Fix multiboot loading resulting in too small WRAM
673 - GBA BIOS: Implement BitUnPack
674 - GBA BIOS: Fix ArcTan sign in HLE BIOS
675 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
676 - GBA BIOS: Fix INT_MIN/-1 crash
677 - GBA Hardware: Fix crash if a savestate lies about game hardware
678 - GBA I/O: Handle audio registers specially when deserializing
679 - GBA Memory: Improve initial skipped BIOS state
680 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
681 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
682 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
683 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
684 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
685 - LR35902: Fix core never exiting with certain event patterns
686 - LR35902: Fix pc overflowing current region off-by-one
687 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
688 - OpenGL: Fix some shaders causing offset graphics
689 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
690 - Qt: Fix window icon being stretched
691 - Qt: Fix data directory path
692 - Qt: Fix timing issues on high refresh rate monitors
693 - Qt: Fix linking after some windows have been closed
694 - Qt: Fix crash when changing audio settings after a game is closed
695 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
696 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
697 - Qt: Fix game unpausing after frame advancing and refocusing
698 - SDL: Fix game crash check
699 - SDL: Fix race condition with audio thread when starting
700 - SDL: Fix showing version number
701 - Test: Fix crash when loading invalid file
702 - Test: Fix crash when fuzzing fails to load a file
703 - Test: Don't rely on core for frames elapsed
704 - Test: Fix crash when loading invalid file
705 - Test: Fix crash when fuzzing fails to load a file
706 - Tools: Fix recurring multiple times over the same library
707 - Util: Fix overflow when loading invalid UPS patches
708 - Util: Fix highest-fd socket not being returned by SocketAccept
709 - Windows: Fix VDir.rewind
710Misc:
711 - All: Add C++ header guards
712 - All: Move time.h include to common.h
713 - 3DS, PSP2, Wii: Last directory loaded is saved
714 - CMake: Add ability to just print version string
715 - Core: New, faster event timing subsystem
716 - Core: Clean up some thread state checks
717 - Core: Add generic checksum function
718 - Core: Cores can now have multiple sets of callbacks
719 - Core: Restore sleep callback
720 - Core: Move rewind diffing to its own thread
721 - Core: Ability to enumerate and modify video and audio channels
722 - Core: List memory segments in the core
723 - Core: Move savestate creation time to extdata
724 - Core: Config values can now be hexadecimal
725 - Core: Improved threading interrupted detection
726 - Debugger: Modularize CLI debugger
727 - Debugger: Make building with debugging aspects optional
728 - Debugger: Add functions for read- or write-only watchpoints
729 - Debugger: Make attaching a backend idempotent
730 - Debugger: Add mDebuggerRunFrame convenience function
731 - Feature: Move game database from flatfile to SQLite3
732 - Feature: Support ImageMagick 7
733 - Feature: Make -l option explicit
734 - FFmpeg: Return false if a file fails to open
735 - FFmpeg: Force MP4 files to YUV420P
736 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
737 - GB: Reset with initial state of DIV register
738 - GB MBC: New MBC7 implementation
739 - GB Audio: Simplify envelope code
740 - GB Audio: Improve initial envelope samples
741 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
742 - GB Video: Improved video timings
743 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
744 - GBA, GB: ROM is now unloaded if a patch is applied
745 - GBA DMA: Refactor DMA out of memory.c
746 - GBA DMA: Move DMAs to using absolute timing
747 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
748 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
749 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
750 - GBA Memory: Support reading/writing POSTFLG
751 - GBA Memory: Remove unused prefetch cruft
752 - GBA Timer: Improve accuracy of timers
753 - GBA Video: Clean up unused timers
754 - GBA Video: Allow multiple handles into the same tile cache
755 - GBA Video, GB Video: Colors are now fully scaled
756 - GBA Video: Optimize when BLD* registers are written frequently
757 - OpenGL: Add xBR-lv2 shader
758 - Qt: Move last directory setting from qt.ini to config.ini
759 - Qt: Improved HiDPI support
760 - Qt: Expose configuration directory
761 - Qt: Merge "Save" and "OK" buttons in shader options
762 - Qt: Automatically load controller profile when plugged in
763 - Qt: Rename "Resample video" option to "Bilinear filtering"
764 - Qt: Remove audio thread
765 - Qt: Remove audio buffer sizing in AudioProcessorQt
766 - Qt: Re-enable QtMultimedia on Windows
767 - Qt: Make "Mute" able to be bound to a key
768 - Qt: Add .gb/.gbc files to the extension list in Info.plist
769 - Qt: Relax hard dependency on OpenGL
770 - Qt: Better highlight active key in control binding
771 - SDL: Remove scancode key input
772 - SDL: Automatically map controllers when plugged in
773 - Test: Add a basic test suite
774 - Util: Add size counting to Table
775 - Util: Add 8-bit PNG write support
776 - Util: Tune patch-fast extent sizes
777 - VFS: Call msync when syncing mapped data
778 - VFS: Allow truncating memory chunk VFiles
779 - VFS: Fix some minor VFile issues with FILEs
780 - VFS: Optimize expanding in-memory files
781 - VFS: Add VFileFIFO for operating on circle buffers
782Changes from beta 1:
783Features:
784 - Qt: Italian translation (by theheroGAC)
785 - Qt: Updated German translation
786Bugfixes:
787 - GB Audio: Fix incorrect channel 4 iteration
788 - GB Audio: Fix zombie mode bit masking
789 - GB Serialize: Fix timer serialization
790 - GB Video: Fix LYC regression
791 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
792 - GBA Timer: Fix count-up timing overflowing timer 3
793 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
794 - Qt: Fix memory search close button (fixes mgba.io/i/769)
795 - Qt: Fix window icon being stretched
796 - Qt: Fix initial window size (fixes mgba.io/i/766)
797 - Qt: Fix data directory path
798 - Qt: Fix controls not saving on non-SDL builds
799 - Qt: Fix translation initialization (fixes mgba.io/i/776)
800 - Qt: Fix patch loading while a game is running
801 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
802 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
803 - Qt: Fix GL-less build
804 - Qt: Fix Software renderer not handling alpha bits properly
805 - Qt: Fix screen background improperly stretching
806 - SDL: Fix cheats not loading
807Misc:
808 - GB Serialize: Add MBC state serialization
809 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
810 - GBA Timer: Improve accuracy of timers
811 - PSP2: Update toolchain to use vita.cmake
812 - Qt: Add language selector
813 - Qt: Minor test fixes
814 - Qt: Move shader settings into main settings window
815 - Qt: Dismiss game crashing/failing dialogs when a new game loads
816 - Qt: Properly ship Qt translations
817 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
818
8190.6 beta 1: (2017-06-29)
820 - Initial beta for 0.6
821
8220.5.2: (2016-12-31)
823Bugfixes:
824 - All: Fix fullscreen config option being ignored
825 - ARM7: PSR mode bits should not get sign extended
826 - GB: Fix audio not being deinitialized
827 - GB: Fix crash when masking savedata
828 - GB: Properly initialize sramRealVf variable
829 - GB Audio: Fix serialization of channel 3 and NR52 properties
830 - GB Audio: Reset envelope timer when reseting sound channel
831 - GB MBC: Fix SRAM dangling pointer with RTC games
832 - GB MBC: Fix initializing MBC when no ROM is loaded
833 - GB Memory: Fix patching ROM bank 0
834 - GB Memory: Fix starting HDMAs during mode 0
835 - GB Memory: Fix HDMA5 value after DMA completes
836 - GB Video: Initialize LCDC in renderer
837 - GB Video: Hblank IRQs should mask LYC=LY IRQs
838 - GBA: Fix IRQs firing after already being cleared
839 - GBA: Only unhalt CPU if appropriate bit is set in IE
840 - GBA: Add savegame override for Crash Bandicoot 2
841 - GBA BIOS: Fix MidiKey2Freq BIOS reads
842 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
843 - GBA Cheats: Fix GameShark ROM patches
844 - GBA I/O: Mask off WAITCNT bits that cannot be written
845 - GBA Memory: Fix misaligned BIOS reads
846 - GBA Memory: Fix VCOUNT being writable
847 - GBA Video: Fix out of bounds sprite transforms
848 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
849 - Libretro: Fix disabling BIOS
850 - Libretro: Fix Game Boy savestates and audio
851 - Qt: Fix changing resolution of software renderer
852 - Qt: Fix setting overrides
853 - Qt: Fix cut off tiles and alignment issues in tile viewer
854 - Qt: Only reset window dimensions when first shown
855 - Qt: Fix Qt Multimedia audio driver on big endian
856 - Qt: Fix Apply button for key and controller configurations
857 - VFS: Fix resizing memory chunks when not needed
858 - Windows: Fix Unicode directory handling
859Misc:
860 - GB, GBA: Prevent loading null ROMs
861 - GB Audio: Initialize wave RAM to GBC values
862 - GB Memory: Reset ROM bank when loading a ROM
863 - PSP2: Improved controller rumble
864
8650.5.1: (2016-10-05)
866Bugfixes:
867 - Core: Fix importing save games as read-only
868 - FFmpeg: Fix encoding AAC
869 - GB: Fix invalid STOP behavior on Game Boy Color
870 - GB: Initialize audio properly
871 - GB: Properly clear KEY1 bit 0 when switching speeds
872 - GB: Properly unload save files when unloading a ROM
873 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
874 - GB MBC: Fix MBC7 when size is incorrectly specified
875 - GB MBC: Fix RTC access when no save file is loaded
876 - GB SIO: Don't auto-clock external shift clock
877 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
878 - GB Video: Fix video frames getting missed when LCDC is off
879 - GB Video: Clear screen when LCDC is off
880 - GBA Cheats: Fix holding onto pointers that may get invalidated
881 - GBA Cheats: Fix key-activated CodeBreaker cheats
882 - GBA Cheats: Fix uninitialized memory getting freed when saving
883 - GBA Hardware: Improve Game Boy Player rumble behavior
884 - GBA Memory: Fix several unused I/O register read values
885 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
886 - LR35902: Fix events running with the wrong cycle active
887 - Qt: Fix "close" button on Overrides view
888 - Qt: Fix saving overrides
889 - Qt: Fix directory set unloading when replacing the ROM
890 - Qt: Fix patch loading
891 - Qt: Fix crash when saving an override if a game isn't loaded
892 - Qt: Fix showing default display driver as OpenGL (force 1.x)
893 - SDL: Attach rumble in SDL frontend
894 - Util: Fix PNG identification on files too small to be a PNG
895Misc:
896 - All: Only update version info if needed
897 - All: Split out install locations for Libretro and OpenEmu
898 - FFmpeg: Encoding cleanup
899 - GB: Reset active region when reloading ROM
900 - GB Memory: Initialize RAM pattern for GBC
901 - GB Video: Improved video timings
902 - Qt: Manage window sizes slightly better
903 - Qt: Remember scale option independent of core dimensions
904
9050.5.0: (2016-09-19)
906Features:
907 - Game Boy support
908 - Support for encrypted CodeBreaker GBA cheats
909 - Emulation of Vast Fame protected GBA carts (taizou)
910 - Tile viewer
911 - Threaded rendering mode
912 - Libretro: Memory map and achievement support (leiradel)
913 - GUI: Add UI control remapping
914 - GUI: Add fast-forward
915 - Wii: 240p support
916 - 3DS: Adjustable screen darkening
917 - Ability to temporarily load a savegame
918 - Load specific files out of archives
919 - Automatic BIOS detection
920Bugfixes:
921 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
922 - Debugger: Fix GDB breakpoints
923 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
924 - GBA: Fix filehandle leak with savegames
925 - GBA: Timer 0 cannot be count up
926 - GBA: Count up timers should not count themselves
927 - GBA Memory: Fix mirror on non-overdumped Classic NES games
928 - GBA Memory: Fix ldm {pc}
929 - GBA Savedata: Fix savedata sync timer
930 - GBA Savedata: Only unmap savedata if present
931 - GBA Serialize: Savestates now properly store prefetch
932 - GBA Video: WIN0/1 take priority over OBJWIN
933 - GBA Video: Fix out-of-order OBJWIN
934 - PSP2: Fix GPU crash while exiting
935 - PSP2: Fix VSync
936 - PSP2: Fix accelerometer range
937 - PSP2: Actually load screen mode setting
938 - PSP2: Fix gyroscope direction
939 - PSP2: Delete threads after they return
940 - PSP2: Fix mapping/unmapping from not at 0
941 - Qt: Fix bug in software renderer scaling
942 - Qt: Fix hanging key press after disabling autofire
943 - Qt: Fix being unable to pause manually when using auto-pausing
944 - SDL: Fix axes being mapped wrong
945 - Util: Fix realloc semantics in utf16to8
946 - Util: Fix inserting too many items into a hash table
947 - VFS: Fix uninitialized varaible reading from 7z
948 - VFS: Fix reading multiple files from a 7z archive
949 - Wii: Fix framelimiting after a slowdown
950 - Wii: Fix garbage flash at startup
951Misc:
952 - 3DS: Use blip_add_delta_fast for a small speed improvement
953 - 3DS: Allow UTF-16 filenames
954 - 3DS: Port to using citro3D
955 - 3DS: Use system font for menus
956 - 3DS: Attempt to use Core 2 for threads
957 - 3DS: Adjustable filering
958 - 3DS: 3D banner
959 - All: Add QUIET parameter to silence CMake
960 - All: Faster memory read/write
961 - ARM7: Support forcing Thumb mode via MSR
962 - ARM7: Flush prefetch cache when loading CPSR via MSR
963 - ARM7: Clean up instruction decoding for future expandability
964 - Debugger: Support register and memory writes via GDB stub
965 - Debugger: Add software breakpoint support to gdb
966 - FFmpeg: Full support for libavcodec 56+
967 - GBA: Better debug logging if event processing breaks
968 - GBA Audio: Force audio DMAs to not increment destination
969 - GBA BIOS: Use custom ArcTan, not relying on OS
970 - GBA Hardware: Clean up dead code in GBP
971 - GBA Memory: Optimize stalling behavior
972 - GBA Memory: Optimize Load-/StoreMultiple
973 - GBA Savedata: Add realistic timing for EEPROM
974 - GBA Serialize: Savestates now store if CPU was halted
975 - GBA Video: Remove old slow path fallback
976 - GBA Video: Optimize sprite drawing
977 - GBA Video: Optimize mode 0 rendering
978 - GBA Video: Optimize compositing cases slightly
979 - GUI: Screenshot dimensions are now passed through
980 - GUI: Add back logging
981 - GUI: Only reload config if manually saved
982 - GUI: Increase scrolling speed
983 - OpenGL: Log shader compilation failure
984 - OpenGL: Add texSize uniform
985 - Qt: Make -g flag work in Qt build
986 - Qt: Simplify OpenGL context creation
987 - Qt: Thread startup improvements
988 - Qt: Make audio channel/video layer options shortcut mappable
989 - Qt: Remove some C99isms from C++ code
990 - Qt: Remove default autofire mappings
991 - Qt: Make reseting when pasued frame-accurate
992 - Qt: Rearchitect game closing codepath
993 - PSP2: Use system font for menus
994 - PSP2: Add rumble for PS TV
995 - PSP2: Add fit-to-height screen mode
996 - PSP2: Sync files per descriptor
997 - PSP2: Allow UTF-8 filenames
998 - PSP2: Screenshots are now saved into the Photo Gallery
999 - PSP2: Stop underclocking when menuing
1000 - SDL: Increase default audio buffer size to 1024 samples
1001 - SDL: More responsive rumble
1002 - Util: Add Vector GetConstPointer
1003 - Util: Add rtrim
1004 - Util: Add endswith
1005 - VFS: Improve zip file detection
1006 - Wii: Add pixelated resample filter
1007 - Windows: Add native VDir support
1008 - Util: Add PRIz macro for libc versions that don't support %z
1009
10100.4.1: (2016-07-11)
1011Bugfixes:
1012 - All: Fix several file handle leaks
1013 - All: Fix instruction tables getting zeroed when linking sometimes
1014 - ARM7: Fix flags on SBC/RSC
1015 - ARM7: Fix setting spsr privilege bits when spsr is empty
1016 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1017 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1018 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1019 - GBA Memory: Fix executing code from OBJ region of VRAM
1020 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1021 - GBA Serialize: Fix loading savegames from savestates
1022 - OpenGL: Correct boolean vector strcmp strings for uniforms
1023 - Qt: Fix sending gameStopped twice
1024 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1025 - Qt: Fix initial state of key mapping
1026 - Qt: Initialize m_useBios
1027 - SDL: Fix joystick initialization on BSD
1028 - SDL: Fix potential joystick crash in games with rumble
1029 - SDL: Fix SDL 1.2 build
1030 - SDL: Fix sporadic crash when deinitializing audio
1031 - Shaders: Fix AGS-001 shader with some bad drivers
1032 - Util: Use closesocket on Windows
1033 - Util: Fix socket bind addresses
1034 - VFS: Fix reading 7z archives without rewinding first
1035 - VFS: VFileFromFD should not open directories
1036 - Wii: Fix tilting direction
1037 - Util: Fix realloc semantics in utf16to8
1038Misc:
1039 - All: Allow use of external minizip library
1040 - Debugger: CLI debugger now exits when end-of-stream is reached
1041 - FFmpeg: Update dependencies on Ubuntu
1042 - GBA: Slightly optimize GBAProcessEvents
1043 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1044 - GBA Video: Null renderer should return proper register values
1045 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1046 - Qt: Add preset for DualShock 4
1047 - Qt: Update 360 input profile on OS X to reflect newer drivers
1048 - Qt: Remove use of NaN
1049 - Qt: Canonicalize file paths when loading games
1050 - Qt: Add refresh button to controller editing
1051 - SDL: Remove default gamepad mappings
1052 - Util: Fix intermittent build failure on OS X
1053 - VFS: VFile.sync now updates modified time
1054
10550.4.0: (2016-02-02)
1056Features:
1057 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1058 - I/O viewer
1059 - Booting of multiboot images
1060 - Customization of GIF recording
1061 - Libretro: Cheat code support
1062 - Support for GLSL shaders
1063 - ROM information view
1064 - Support for VBA-style cheat codes
1065 - Savestates now store creation timestamps
1066 - Key autofire
1067 - Libretro: Allow blocking opposing directional input
1068 - OpenEmu core for OS X
1069 - Libretro: Settings for using BIOS and skipping intro
1070 - Libretro: Customizable idle loop removal
1071 - Implemented cycle counting for sprite rendering
1072 - Cleaner, unified settings window
1073 - Added a setting for pausing when the emulator is not in focus
1074 - Customizable paths for save games, save states, screenshots and patches
1075 - Controller hotplugging
1076 - Ability to store save games and active cheats within savestates
1077Bugfixes:
1078 - ARM7: Fix sign of unaligned LDRSH
1079 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1080 - Debugger: Fix watchpoints in gdb
1081 - GBA: Fix warnings when creating and loading savestates
1082 - GBA: Fix Iridion II savetype
1083 - GBA BIOS: Fix misaligned CpuSet
1084 - GBA Cheats: Fix cheats setting the Action Replay version
1085 - GBA Hardware: Fix GPIO on big endian
1086 - GBA Memory: Fix DMA register writing behavior
1087 - GBA Memory: Fix DMAs triggering two cycles early
1088 - Libretro: Fix aspect ratio
1089 - Qt: Fix some potential crashes with the gamepad mapping
1090 - Qt: Fix keys being mapped incorrectly when loading configuration file
1091 - Util: Fix PowerPC PNG read/write pixel order
1092 - Util: Fix excessive memory allocation when decoding a PNG
1093 - VFS: Fix VFileReadline and remove _vfdReadline
1094Misc:
1095 - All: Improved PowerPC support
1096 - All: Fix some undefined behavior warnings
1097 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1098 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1099 - GBA: Implement bad I/O register loading
1100 - GBA: Allow jumping to OAM and palette RAM
1101 - GBA BIOS: Finish implementing RegisterRamReset
1102 - GBA Config: Add "override" layer for better one-time configuration
1103 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1104 - GBA Memory: Use a dynamically sized mask for ROM memory
1105 - GBA Memory: Implement several unimplemented memory access types
1106 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1107 - GBA RR: Starting from savestate now embeds the savegame
1108 - GBA RR: Add preliminary SRAM support for VBM loading
1109 - GBA RR: Add support for resets in movies
1110 - GBA Video: Remove lastHblank, as it is implied
1111 - Libretro: Use anonymous memory mappers for large blocks of memory
1112 - Libretro: Add install target for libretro core
1113 - Qt: Window size command line options are now supported
1114 - Qt: Increase usability of key mapper
1115 - Qt: Add 'Apply' button to settings window
1116 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1117 - Qt: Allow use of modifier keys as input
1118 - Qt: Optimize log viewer
1119 - Qt: Added button for breaking into the GDB debugger
1120 - Qt: Add box for showing duration of rewind
1121 - SDL: Support fullscreen in SDL 1.2
1122 - SDL: Allow GBASDLAudio to be used without a thread context
1123 - Util: Use VFile for configuration
1124 - Util: Add MutexTryLock
1125
11260.3.2: (2015-12-16)
1127Bugfixes:
1128 - ARM7: Fix STRT/STRBT
1129 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1130 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1131 - Libretro: Fix problems with rumble not turning off
1132 - GBA: Fix idle skip state being retained between games
1133 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1134 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1135 - GBA BIOS: Fix Sqrt sign
1136 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1137 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1138 - GBA Memory: Fix DMA behavior for SRAM accesses
1139 - GBA Memory: Fix Store8 to OBJ VRAM
1140 - GBA Memory: Fix alignment of LDM/STM on SRAM
1141 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1142 - GBA Memory: Fix timing of DMAs
1143 - GBA Video: Fix _mix for 15-bit color
1144 - GBA Video: Fix OAM and palette initialization
1145 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1146 - Qt: Use safer isLoaded check in GameController
1147 - Qt: Fix a race condition in PainterGL that could lead to a crash
1148 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1149 - Qt: Fix font size in memory viewer
1150 - Qt: Fix a crash in the memory viewer
1151 - Qt: Add additional checks in CheatModel to prevent crashes
1152 - Qt: Fix race condition with setting sample rate
1153 - Qt: Fix crash when closing multiplayer windows
1154 - Qt: Fix resetting while paused
1155Misc:
1156 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1157 - Qt: Add mute option to menu
1158
11590.3.1: (2015-10-24)
1160Bugfixes:
1161 - ARM7: Fix instruction decoding of Thumb shifts
1162 - GBA: Deinit savegame when unloading a ROM
1163 - GBA: Fix BIOS check on big endian
1164 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1165 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1166 - GBA Audio: Fix audio channels being silenced at the wrong time
1167 - GBA Memory: Fix bad BIOS Load16 on big endian
1168 - GBA Memory: Fix bad Load8 on big endian
1169 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1170 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1171 - GBA Video: Fix objwin and blending interaction on sprites
1172 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1173 - Libretro: Fix a memory leak with the render buffer
1174 - Qt: Windows no longer spawn in the top left on first launch
1175 - Qt: Fix install path of XDG desktop file with DESTDIR
1176 - Qt: Fix drag and drop on Windows
1177 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1178 - VFS: Fix return values of VFileFILE.read and .write
1179Misc:
1180 - All: Reset next event to cycles instead of zero to interrupt
1181 - All: Add --version flag
1182 - ARM7: Force disable LTO on two files to work around a GCC bug
1183 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1184 - GBA: Better memory handling with PNG savestates
1185 - GBA: Additional savestate sanity checks
1186 - GBA: Check for cycle count being too high
1187 - GBA Audio: Allow GBAAVStream to have no video callback
1188 - GBA BIOS: Implement RegisterRamReset for SIO registers
1189 - Qt: Remove useless help icons in dialogs
1190 - Qt: Prevent savestate window from opening while in multiplayer
1191 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1192 - Qt: Dropping multiplayer windows works more cleanly now
1193
11940.3.0: (2015-08-16)
1195Features:
1196 - Ability to hide individual background layers, or OBJs
1197 - Ability to mute individual audio channels
1198 - Palette viewer and exporter
1199 - Volume control
1200 - More shortcuts are editable (e.g. quick save/load)
1201 - Rewind now shows the frame after rewinding
1202 - Import/Export of GameShark/Action Replay snapshots
1203 - Add "Step backwards" item for single increment rewind
1204 - Deadzone estimation for game controllers
1205 - Analog inputs can be used for shortcuts
1206 - Menu items for specific solar sensor brightness levels
1207 - Remappable controls for tilt and gyroscope sensors
1208 - Status messages for actions taken while a game is running (e.g. save/load state)
1209 - Memory inspector
1210 - Screensaver can now be suspended while a game is running
1211 - Load/save the most recent savestate slot
1212 - Support varible speed (PWM) rumble
1213 - Ability to cap fast forward speed
1214 - Finer control over FPS target
1215 - Holdable shortcut for rewinding one frame at a time
1216 - Ability to boot directly into the BIOS
1217 - Preliminary support for yanking out the game pak while a game is running
1218 - Thumb-drive mode by putting a file called portable.ini in the same folder
1219 - Configurable display driver, between software and OpenGL
1220 - Undo-able savestate loading and saving
1221 - Controller profiles now store shortcut settings
1222 - Default controller profiles for several common controllers
1223 - Libretro now supports BIOS, rumble and solar sensor
1224 - Implement BIOS call Stop, for sleep mode
1225 - Automatically load patches, if found
1226 - Improved video synchronization
1227 - Configurable audio output sample rate
1228Bugfixes:
1229 - ARM7: Fix SWI and IRQ timings
1230 - ARM7: Fix Thumb MUL timing
1231 - ARM7: Fix timing of multiplies to use N cycles
1232 - ARM7: ARMHotplugDetach should call deinit
1233 - Debugger: Fix use-after-free in breakpoint clearing code
1234 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1235 - GBA: Cap audio FIFO read size during deserialization
1236 - GBA: Check for corrupted savestates when loading
1237 - GBA: Check for improperly sized savestates when loading
1238 - GBA: Check for savestates made from differently sized ROMs
1239 - GBA: Fix calls to endian-independent loadstores
1240 - GBA: Fix timing of reading from timer registers
1241 - GBA: Ensure cycles never go negative
1242 - GBA Audio: Force audio FIFOs to 32-bit
1243 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1244 - GBA Audio: Fix sample order in audio channel 3
1245 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1246 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1247 - GBA Memory: Improve Thumb open bus behavior
1248 - GBA Memory: Fix potential DMA issue when loading a savestate
1249 - GBA Memory: Fix load/store multiple video memory waitstates
1250 - GBA SIO: Fix reseting when there are SIO devices attached
1251 - GBA Video: Blended sprites should never have other effects applied
1252 - GBA Video: Fix out-of-bounds tiles in mosaic
1253 - GBA Video: Fix windows not affecting sprites
1254 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1255 - GBA Video: Fix timing on first scanline
1256 - Qt: Better cleanup when a game crashes
1257 - Qt: Fix open ROM dialog filtering for archive formats
1258 - Qt: Cap the maximum number of multiplayer windows
1259 - Qt: Fix maximum year in sensor override
1260 - Qt: Fix window being too tall after exiting fullscreen
1261 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1262 - Qt: Fix analog buttons not getting unmapped
1263 - Qt: Fix passing command line options
1264 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1265 - SDL: Fix SDL build when OpenGL is missing
1266 - Util: Allow loading IPS patches that grow the ROM
1267 - VFS: Fix resource leaks if some allocations fail
1268 - VFS: Fix line-reading to return proper values
1269 - Video: Fix an issue with very long filenames
1270 - Util: Fix formatting of floats
1271Misc:
1272 - All: Add --help flag for command line programs
1273 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1274 - All: Enable static linking for Windows
1275 - All: Enable static linking for OS X
1276 - All: Threads are now named
1277 - All: Proper handling of Unicode file paths
1278 - ARM7: Add emulation for Undefined CPU mode
1279 - ARM7: Reduce the size of the Thumb instruction table
1280 - GBA: Add status log level
1281 - GBA: GBARewind now returns how many states it has rewound
1282 - GBA: SIO logging layer
1283 - GBA BIOS: Stub out SoundBias
1284 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1285 - GBA: Don't include GBACLIDebugger struct unless needed
1286 - GBA: Savedata is now synced shortly after data finishes being written
1287 - GBA: Process multiple timer events at once, if necessary
1288 - GBA Audio: Implement audio reset for channels A/B
1289 - GBA Audio: Process multiple audio events at once, if necessary
1290 - GBA Hardware: Backport generic RTC source into core
1291 - GBA Input: Allow axes and buttons to be mapped to the same key
1292 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1293 - GBA SIO: Add a dummy driver for Normal mode
1294 - GBA Thread: Add functionality for running callbacks on the GBA thread
1295 - GBA Thread: Split GBASync into a separate file
1296 - GBA Video: Refactor software renderer into separate files
1297 - GBA Video: Slightly optimize mode 0 mosaic rendering
1298 - Debugger: Free watchpoints in addition to breakpoints
1299 - Qt: Handle saving input settings better
1300 - Qt: Move GL frame drawing back onto its own thread
1301 - Qt: Fast forward (held) option moved from Other to Emulation menu
1302 - Qt: Show version info in window title
1303 - Qt: Migrate multiplayer window handling into GBAApp
1304 - Qt: Unified file opening and saving with last location
1305 - Qt: Fix windows being resizable when they shouldn't have been
1306 - Qt: Only hide cursor in full screen
1307 - Qt: Replace pause-after-frame mutex with an atomic
1308 - Qt: Add application icon and XDG desktop files
1309 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1310 - Qt: Don't save window size when entering fullscreen
1311 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1312 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1313 - Qt: Increase usability of key mapper
1314 - Qt: Show checkmark for window sizes
1315 - Qt: Set window path to loaded ROM
1316 - Perf: Ability to load savestates immediately on launch
1317 - SDL: Properly check for initialization
1318 - SDL: Clean up initialization functions
1319 - SDL: Clean up GL context
1320 - Util: Allow disabling the threading code entirely
1321 - VFS: Add sync method to force syncing with backing
1322
13230.2.1: (2015-05-13)
1324Bugfixes:
1325 - All: Fix sanitize-deb script not cleaning up after itself
1326 - All: Fix dependencies for libavcodec on Debian-derived platforms
1327 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1328 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1329 - ARM7: Fix ARM multiply instructions when PC is a destination register
1330 - Debugger: Fix use-after-free in breakpoint clearing code
1331 - Debugger: Fix boundary conditions in tab completion
1332 - GBA: Fix timers not updating timing when writing to only the reload register
1333 - GBA: Fix rewind boundary conditions
1334 - GBA: Add initial I/O register settings for background matrix registers
1335 - GBA: Fix hang when loading a savestate if sync to video is enabled
1336 - GBA: Handle out-of-bounds I/O access
1337 - GBA: Fix bounds-checking on EEPROM access
1338 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1339 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1340 - GBA Memory: Allow SRAM to be 64kB
1341 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1342 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1343 - GBA Video: Fix second frame mode 5
1344 - Perf: Fix race condition if a game crashes immediately on start
1345 - Qt: Fix Display object leak when closing a window
1346 - Qt: Fix .deb dependencies
1347 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1348 - Qt: Fix window not regaining focus after exiting savestate window
1349 - Qt: Fix regression where video would not record if the game had already started
1350 - Qt: Fix potential crash if a gamepad causes focus to change
1351 - Qt: Fix controller axis querying
1352 - Qt: Fix multiplayer windows opening as the wrong size
1353 - Qt: Fix controllers sometimes not loading the right profile
1354 - SDL: Fix boundary conditions for joystick adjustments
1355 - SDL: Allocate properly sized input maps
1356 - SDL: Fix potential build issues when Qt and SDL2 are in use
1357 - Util: Fix resource leak in UTF-8 handling code
1358 - Util: Fix a null-pointer issue when attempting to delete a key
1359 - VFS: Fix resource leaks if some allocations fail
1360 - Video: Fix an issue with very long filenames
1361Misc:
1362 - GBA Memory: Soft-crash if jumping past the end of a ROM
1363 - Qt: Show multiplayer numbers in window title
1364 - Qt: Solar sensor can have shortcuts set
1365
13660.2.0: (2015-04-03)
1367Features:
1368 - Support for gamepad axes, e.g. analog sticks or triggers
1369 - Add scale presets for up to 6x
1370 - Settings window
1371 - Bilinear resampling option
1372 - Add option to skip BIOS start screen
1373 - List of recently opened games
1374 - Support for games using the Solar Sensor
1375 - Better audio resampling via blip-buf
1376 - Game Pak overrides dialog for setting savetype and sensor values
1377 - Support for games using the tilt sensor
1378 - Remappable shortcuts for keyboard and gamepad
1379 - Rewinding of emulation
1380 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1381 - Support IPv6
1382 - Save directory of last loaded file
1383 - Support BPS patches
1384 - Automatically detect and optimize out idle loops
1385 - Configurable game overrides
1386 - Support loading 7-Zip files
1387 - Drag and drop game loading
1388 - Cheat code support
1389 - Runtime configurable audio driver
1390 - Libretro core for use with RetroArch and other front-ends
1391 - Controller profiles for setting different bindings for different controllers
1392 - Ability to lock aspect ratio
1393 - Local link cable support
1394 - Ability to switch which game controller is in use per instance
1395 - Ability to prevent opposing directional input
1396 - Warning dialog if an unimplemented BIOS feature is called
1397 - Debugger: Add CLI "frame", frame advance command
1398 - Debugger: Add CLI functions for writing to memory
1399 - Debugger: Add CLI functions for examining memory regions
1400 - Debugger: Add CLI function for writing a register
1401Bugfixes:
1402 - ARM7: Extend prefetch by one stage
1403 - ARM7: Fix cycle counting for loads
1404 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1405 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1406 - GBA: Initialize gba.sync to null
1407 - GBA: Fix timer initialization
1408 - GBA Audio: Support 16-bit writes to FIFO audio
1409 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1410 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1411 - GBA BIOS: Fix BIOS prefetch after reset
1412 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1413 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1414 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1415 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1416 - GBA Memory: Fix cycle counting for 32-bit load/stores
1417 - GBA RR: Fix fallthrough error when reading tags from a movie
1418 - GBA Thread: Fix possible hang when loading an archive
1419 - GBA Thread: Fix possible deadlock in video sync
1420 - Perf: Fix crash when the GBA thread fails to start
1421 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1422 - Qt: Fix crash when adjusting settings after closing a game
1423 - Qt: Fix crash when starting GDB stub after closing a game
1424 - Qt: Fix patch loading while a game is running
1425 - Qt: Fix crash when loading a game after stopping GDB server
1426 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1427 - Qt: Fix crash when attempting to pause if a game is not running
1428 - SDL: Properly clean up if a game doesn't launch
1429 - Util: Fix sockets on Windows
1430Misc:
1431 - All: Enable link-time optimization
1432 - Debugger: Watchpoints now work on STM/LDM instructions
1433 - Debugger: Clean up GDB stub network interfacing
1434 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1435 - Debugger: Merge Thumb BL instructions when disassembling
1436 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1437 - Debugger: Watchpoints now report address watched (fixes #68)
1438 - Debugger: Add support for soft breakpoints
1439 - Debugger: Make I/O register names be addresses instead of values
1440 - Debugger: Rename read/write commands
1441 - GBA: Improve accuracy of event timing
1442 - GBA: Add API for getting Configuration structs for overrides and input
1443 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1444 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1445 - GBA: Move A/V stream interface into core
1446 - GBA: Savestates now take into account savedata state machines (fixes #109)
1447 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1448 - GBA Memory: Simplify memory API and use fixed bus width
1449 - GBA Thread: Make GBASyncWaitFrameStart time out
1450 - GBA Video: Start video at the last scanline instead of the first
1451 - Qt: Optimize logo drawing
1452 - Qt: Move frame upload back onto main thread
1453 - Qt: Remember window position
1454 - Qt: Double-clicking on the window toggles full screen
1455 - Util: Use proper locale for reading and writing float values
1456
14570.1.1: (2015-01-24)
1458Bugfixes:
1459 - ARM7: Fix LDM writeback to a register already written
1460 - GBA: Fix timers 2 and 3 updating incorrectly
1461 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1462 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1463 - GBA Audio: Properly initialize audio FIFO channels
1464 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1465 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1466 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1467 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1468 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1469 - GBA BIOS: Fix HuffUnComp boundary conditions
1470 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1471 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1472 - GBA Memory: Filter out top nybble of DMA addresses
1473 - GBA Memory: Properly bounds-check VRAM accesses
1474 - GBA Memory: Fix initial DMA state
1475 - GBA Thread: Allow halted games to exit cleanly
1476 - GBA Video: Fix blend issues with obscured middle layers
1477 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1478 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1479 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1480 - GBA Video: Fix sprite boundary conditions with mosaic
1481 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1482 - Qt: Fix issue with set frame sizes being the wrong height
1483 - Qt: Fix emulator crashing when full screen if a game is not running
1484 - Qt: Fix window focus issues
1485 - Qt: Properly set default video recording settings
1486 - Qt: Fix a race condition when a game crashes immediately
1487 - Qt: Fix some cases where key mapping can break if focus is adjusted
1488 - Qt: Fix crash if a game pauses before any frames are shown
1489 - Debugger: Negative PC-relative loads now properly subtract the offset
1490 - Debugger: Align PC-relative loads in Thumb
1491 - Debugger: Fix watchpoints triggering too late
1492 - Debugger: Fix binary print putting spaces between digits
1493 - Video: Ensure FFmpeg encoder has audio frames
1494 - Video: Fix uncompressed PCM audio recording
1495 - Video: Fix FFmpeg crashing when the file extension is wrong
1496 - Util: Fix SOCKET_FAILED macro
1497Misc:
1498 - GBA: Exit cleanly on FATAL if the port supports it
1499 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1500 - Qt: Disable sync to video by default
1501 - Qt: Handle a game crash without crashing
1502 - Qt: Set default log level to FATAL, ERROR and WARN
1503 - Qt: Clarify some phrasing in the menus
1504 - Qt: Clear active buttons when focus is lost
1505
15060.1.0: (2014-12-13)
1507 - Initial release