CHANGES (view raw)
10.4.0: (Future)
2Bugfixes:
3 - Qt: Windows no longer spawn in the top left on first launch
4 - Qt: Fix install path of XDG desktop file with DESTDIR
5 - Qt: Fix drag and drop on Windows
6Misc:
7 - Qt: Window size command line options are now supported
8 - Qt: Increase usability of key mapper
9 - GBA Memory: Use a dynamically sized mask for ROM memory
10 - Qt: Remove useless help icons in dialogs
11
120.3.0: (2015-08-16)
13Features:
14 - Ability to hide individual background layers, or OBJs
15 - Ability to mute individual audio channels
16 - Palette viewer and exporter
17 - Volume control
18 - More shortcuts are editable (e.g. quick save/load)
19 - Rewind now shows the frame after rewinding
20 - Import/Export of GameShark/Action Replay snapshots
21 - Add "Step backwards" item for single increment rewind
22 - Deadzone estimation for game controllers
23 - Analog inputs can be used for shortcuts
24 - Menu items for specific solar sensor brightness levels
25 - Remappable controls for tilt and gyroscope sensors
26 - Status messages for actions taken while a game is running (e.g. save/load state)
27 - Memory inspector
28 - Screensaver can now be suspended while a game is running
29 - Load/save the most recent savestate slot
30 - Support varible speed (PWM) rumble
31 - Ability to cap fast forward speed
32 - Finer control over FPS target
33 - Holdable shortcut for rewinding one frame at a time
34 - Ability to boot directly into the BIOS
35 - Preliminary support for yanking out the game pak while a game is running
36 - Thumb-drive mode by putting a file called portable.ini in the same folder
37 - Configurable display driver, between software and OpenGL
38 - Undo-able savestate loading and saving
39 - Controller profiles now store shortcut settings
40 - Default controller profiles for several common controllers
41 - Libretro now supports BIOS, rumble and solar sensor
42 - Implement BIOS call Stop, for sleep mode
43 - Automatically load patches, if found
44 - Improved video synchronization
45 - Configurable audio output sample rate
46Bugfixes:
47 - ARM7: Fix SWI and IRQ timings
48 - ARM7: Fix Thumb MUL timing
49 - ARM7: Fix timing of multiplies to use N cycles
50 - ARM7: ARMHotplugDetach should call deinit
51 - Debugger: Fix use-after-free in breakpoint clearing code
52 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
53 - GBA: Cap audio FIFO read size during deserialization
54 - GBA: Check for corrupted savestates when loading
55 - GBA: Check for improperly sized savestates when loading
56 - GBA: Check for savestates made from differently sized ROMs
57 - GBA: Fix calls to endian-independent loadstores
58 - GBA: Fix timing of reading from timer registers
59 - GBA: Ensure cycles never go negative
60 - GBA Audio: Force audio FIFOs to 32-bit
61 - GBA Audio: Fix audio pitch changing when adjusting buffer size
62 - GBA Audio: Fix sample order in audio channel 3
63 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
64 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
65 - GBA Memory: Improve Thumb open bus behavior
66 - GBA Memory: Fix potential DMA issue when loading a savestate
67 - GBA Memory: Fix load/store multiple video memory waitstates
68 - GBA SIO: Fix reseting when there are SIO devices attached
69 - GBA Video: Blended sprites should never have other effects applied
70 - GBA Video: Fix out-of-bounds tiles in mosaic
71 - GBA Video: Fix windows not affecting sprites
72 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
73 - GBA Video: Fix timing on first scanline
74 - Qt: Better cleanup when a game crashes
75 - Qt: Fix open ROM dialog filtering for archive formats
76 - Qt: Cap the maximum number of multiplayer windows
77 - Qt: Fix maximum year in sensor override
78 - Qt: Fix window being too tall after exiting fullscreen
79 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
80 - Qt: Fix analog buttons not getting unmapped
81 - Qt: Fix passing command line options
82 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
83 - SDL: Fix SDL build when OpenGL is missing
84 - Util: Allow loading IPS patches that grow the ROM
85 - VFS: Fix resource leaks if some allocations fail
86 - VFS: Fix line-reading to return proper values
87 - Video: Fix an issue with very long filenames
88 - Util: Fix formatting of floats
89Misc:
90 - All: Add --help flag for command line programs
91 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
92 - All: Enable static linking for Windows
93 - All: Enable static linking for OS X
94 - All: Threads are now named
95 - All: Proper handling of Unicode file paths
96 - ARM7: Add emulation for Undefined CPU mode
97 - ARM7: Reduce the size of the Thumb instruction table
98 - GBA: Add status log level
99 - GBA: GBARewind now returns how many states it has rewound
100 - GBA: SIO logging layer
101 - GBA BIOS: Stub out SoundBias
102 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
103 - GBA: Don't include GBACLIDebugger struct unless needed
104 - GBA: Savedata is now synced shortly after data finishes being written
105 - GBA: Process multiple timer events at once, if necessary
106 - GBA Audio: Implement audio reset for channels A/B
107 - GBA Audio: Process multiple audio events at once, if necessary
108 - GBA Hardware: Backport generic RTC source into core
109 - GBA Input: Allow axes and buttons to be mapped to the same key
110 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
111 - GBA SIO: Add a dummy driver for Normal mode
112 - GBA Thread: Add functionality for running callbacks on the GBA thread
113 - GBA Thread: Split GBASync into a separate file
114 - GBA Video: Refactor software renderer into separate files
115 - GBA Video: Slightly optimize mode 0 mosaic rendering
116 - Debugger: Free watchpoints in addition to breakpoints
117 - Qt: Handle saving input settings better
118 - Qt: Move GL frame drawing back onto its own thread
119 - Qt: Fast forward (held) option moved from Other to Emulation menu
120 - Qt: Show version info in window title
121 - Qt: Migrate multiplayer window handling into GBAApp
122 - Qt: Unified file opening and saving with last location
123 - Qt: Fix windows being resizable when they shouldn't have been
124 - Qt: Only hide cursor in full screen
125 - Qt: Replace pause-after-frame mutex with an atomic
126 - Qt: Add application icon and XDG desktop files
127 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
128 - Qt: Don't save window size when entering fullscreen
129 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
130 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
131 - Qt: Increase usability of key mapper
132 - Qt: Show checkmark for window sizes
133 - Qt: Set window path to loaded ROM
134 - Perf: Ability to load savestates immediately on launch
135 - SDL: Properly check for initialization
136 - SDL: Clean up initialization functions
137 - SDL: Clean up GL context
138 - Util: Allow disabling the threading code entirely
139 - VFS: Add sync method to force syncing with backing
140
1410.2.1: (2015-05-13)
142Bugfixes:
143 - All: Fix sanitize-deb script not cleaning up after itself
144 - All: Fix dependencies for libavcodec on Debian-derived platforms
145 - ARM7: Handle writeback for PC in addressing modes 2 and 3
146 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
147 - ARM7: Fix ARM multiply instructions when PC is a destination register
148 - Debugger: Fix use-after-free in breakpoint clearing code
149 - Debugger: Fix boundary conditions in tab completion
150 - GBA: Fix timers not updating timing when writing to only the reload register
151 - GBA: Fix rewind boundary conditions
152 - GBA: Add initial I/O register settings for background matrix registers
153 - GBA: Fix hang when loading a savestate if sync to video is enabled
154 - GBA: Handle out-of-bounds I/O access
155 - GBA: Fix bounds-checking on EEPROM access
156 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
157 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
158 - GBA Memory: Allow SRAM to be 64kB
159 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
160 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
161 - GBA Video: Fix second frame mode 5
162 - Perf: Fix race condition if a game crashes immediately on start
163 - Qt: Fix Display object leak when closing a window
164 - Qt: Fix .deb dependencies
165 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
166 - Qt: Fix window not regaining focus after exiting savestate window
167 - Qt: Fix regression where video would not record if the game had already started
168 - Qt: Fix potential crash if a gamepad causes focus to change
169 - Qt: Fix controller axis querying
170 - Qt: Fix multiplayer windows opening as the wrong size
171 - Qt: Fix controllers sometimes not loading the right profile
172 - SDL: Fix boundary conditions for joystick adjustments
173 - SDL: Allocate properly sized input maps
174 - SDL: Fix potential build issues when Qt and SDL2 are in use
175 - Util: Fix resource leak in UTF-8 handling code
176 - Util: Fix a null-pointer issue when attempting to delete a key
177 - VFS: Fix resource leaks if some allocations fail
178 - Video: Fix an issue with very long filenames
179Misc:
180 - GBA Memory: Soft-crash if jumping past the end of a ROM
181 - Qt: Show multiplayer numbers in window title
182 - Qt: Solar sensor can have shortcuts set
183
1840.2.0: (2015-04-03)
185Features:
186 - Support for gamepad axes, e.g. analog sticks or triggers
187 - Add scale presets for up to 6x
188 - Settings window
189 - Bilinear resampling option
190 - Add option to skip BIOS start screen
191 - List of recently opened games
192 - Support for games using the Solar Sensor
193 - Better audio resampling via blip-buf
194 - Game Pak overrides dialog for setting savetype and sensor values
195 - Support for games using the tilt sensor
196 - Remappable shortcuts for keyboard and gamepad
197 - Rewinding of emulation
198 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
199 - Support IPv6
200 - Save directory of last loaded file
201 - Support BPS patches
202 - Automatically detect and optimize out idle loops
203 - Configurable game overrides
204 - Support loading 7-Zip files
205 - Drag and drop game loading
206 - Cheat code support
207 - Runtime configurable audio driver
208 - Libretro core for use with RetroArch and other front-ends
209 - Controller profiles for setting different bindings for different controllers
210 - Ability to lock aspect ratio
211 - Local link cable support
212 - Ability to switch which game controller is in use per instance
213 - Ability to prevent opposing directional input
214 - Warning dialog if an unimplemented BIOS feature is called
215 - Debugger: Add CLI "frame", frame advance command
216 - Debugger: Add CLI functions for writing to memory
217 - Debugger: Add CLI functions for examining memory regions
218 - Debugger: Add CLI function for writing a register
219Bugfixes:
220 - ARM7: Extend prefetch by one stage
221 - ARM7: Fix cycle counting for loads
222 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
223 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
224 - GBA: Initialize gba.sync to null
225 - GBA: Fix timer initialization
226 - GBA Audio: Support 16-bit writes to FIFO audio
227 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
228 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
229 - GBA BIOS: Fix BIOS prefetch after reset
230 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
231 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
232 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
233 - GBA Memory: Fix I cycles that had been moved to ARM7 core
234 - GBA Memory: Fix cycle counting for 32-bit load/stores
235 - GBA RR: Fix fallthrough error when reading tags from a movie
236 - GBA Thread: Fix possible hang when loading an archive
237 - GBA Thread: Fix possible deadlock in video sync
238 - Perf: Fix crash when the GBA thread fails to start
239 - Qt: Fix crash starting a GDB stub if a game isn't loaded
240 - Qt: Fix crash when adjusting settings after closing a game
241 - Qt: Fix crash when starting GDB stub after closing a game
242 - Qt: Fix patch loading while a game is running
243 - Qt: Fix crash when loading a game after stopping GDB server
244 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
245 - Qt: Fix crash when attempting to pause if a game is not running
246 - SDL: Properly clean up if a game doesn't launch
247 - Util: Fix sockets on Windows
248Misc:
249 - All: Enable link-time optimization
250 - Debugger: Watchpoints now work on STM/LDM instructions
251 - Debugger: Clean up GDB stub network interfacing
252 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
253 - Debugger: Merge Thumb BL instructions when disassembling
254 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
255 - Debugger: Watchpoints now report address watched (fixes #68)
256 - Debugger: Add support for soft breakpoints
257 - Debugger: Make I/O register names be addresses instead of values
258 - Debugger: Rename read/write commands
259 - GBA: Improve accuracy of event timing
260 - GBA: Add API for getting Configuration structs for overrides and input
261 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
262 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
263 - GBA: Move A/V stream interface into core
264 - GBA: Savestates now take into account savedata state machines (fixes #109)
265 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
266 - GBA Memory: Simplify memory API and use fixed bus width
267 - GBA Thread: Make GBASyncWaitFrameStart time out
268 - GBA Video: Start video at the last scanline instead of the first
269 - Qt: Optimize logo drawing
270 - Qt: Move frame upload back onto main thread
271 - Qt: Remember window position
272 - Qt: Double-clicking on the window toggles full screen
273 - Util: Use proper locale for reading and writing float values
274
2750.1.1: (2015-01-24)
276Bugfixes:
277 - ARM7: Fix LDM writeback to a register already written
278 - GBA: Fix timers 2 and 3 updating incorrectly
279 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
280 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
281 - GBA Audio: Properly initialize audio FIFO channels
282 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
283 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
284 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
285 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
286 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
287 - GBA BIOS: Fix HuffUnComp boundary conditions
288 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
289 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
290 - GBA Memory: Filter out top nybble of DMA addresses
291 - GBA Memory: Properly bounds-check VRAM accesses
292 - GBA Memory: Fix initial DMA state
293 - GBA Thread: Allow halted games to exit cleanly
294 - GBA Video: Fix blend issues with obscured middle layers
295 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
296 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
297 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
298 - GBA Video: Fix sprite boundary conditions with mosaic
299 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
300 - Qt: Fix issue with set frame sizes being the wrong height
301 - Qt: Fix emulator crashing when full screen if a game is not running
302 - Qt: Fix window focus issues
303 - Qt: Properly set default video recording settings
304 - Qt: Fix a race condition when a game crashes immediately
305 - Qt: Fix some cases where key mapping can break if focus is adjusted
306 - Qt: Fix crash if a game pauses before any frames are shown
307 - Debugger: Negative PC-relative loads now properly subtract the offset
308 - Debugger: Align PC-relative loads in Thumb
309 - Debugger: Fix watchpoints triggering too late
310 - Debugger: Fix binary print putting spaces between digits
311 - Video: Ensure FFmpeg encoder has audio frames
312 - Video: Fix uncompressed PCM audio recording
313 - Video: Fix FFmpeg crashing when the file extension is wrong
314 - Util: Fix SOCKET_FAILED macro
315Misc:
316 - GBA: Exit cleanly on FATAL if the port supports it
317 - GBA Memory: Implement 16- and 32-bit loads from SRAM
318 - Qt: Disable sync to video by default
319 - Qt: Handle a game crash without crashing
320 - Qt: Set default log level to FATAL, ERROR and WARN
321 - Qt: Clarify some phrasing in the menus
322 - Qt: Clear active buttons when focus is lost
323
3240.1.0: (2014-12-13)
325 - Initial release